Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Diving Tackle, Guard, Mighty Blow, Tackle, Thick Skull] Player 3 name: FlumpyNutz Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 4 name: BooglieToo Player 4: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Thick Skull] Player 5 name: Sturm Player 5: L Dwarf Longbeard 4 3 1 9 [SKILL, Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 6 name: TBD Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 7 name: Bumpy II Player 7: R Dwarf Runner 6 3 3 8 [Accurate, Block, Pass, Sure Hands, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 15 name: DimwittToo Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Team 2 name: Lords of Entropy Team 2 race: Chaos Player 101 name: The Red Scarrier Player 101: W Chaos Warrior 5 4 3 9 [] Player 102 name: Toxo Thrixtric Player 102: B Chaos Beastman 5 3 3 8 [SKILL -ma, Claw, Horns] Player 103 name: Chlor-Pilon Player 103: Mi Minotaur 5 5 2 8 [Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team-Mate, Wild Animal] Player 104 name: Acito Menophen Player 104: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Guard, Horns] Player 105 name: Bacilus Globulii Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 106 name: Myla Khon Player 106: B Chaos Beastman 6 3 3 8 [Horns] Player 107 name: Iodo Quinol Player 107: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Mighty Blow] Player 109 name: Metho Trexate Player 109: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 110 name: Ator Vastatin Player 110: B Chaos Beastman 6 3 3 8 [Block, Dirty Player, Guard, Horns] Player 111 name: Diplo Calyx Player 111: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 112 name: Grofis the Bludgeoner Player 112: W Chaos Warrior 5 5 4 9 [+ag, +st, Block] Player 113 name: Mercy Player 113: W Chaos Warrior 5 4 3 9 [Block, Tentacles] Player 114 name: Gripe Water Player 114: B Chaos Beastman 6 3 3 8 [Horns] Player 115 name: Grim Gunderbald Player 115: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 116 name: Azithro Mycin Player 116: B Chaos Beastman 7 3 3 8 [+ma, Claw, Horns] *** Setup start *** Weather roll(4+5) Current Weather: Nice Gate: 84000 screaming fans show up for the game. Handicap result 53:BRIBE THE REF 2. Handicap result 25:ILLEGAL DRUGS. Frothy Steins BRIBE THE REF 2. Fudd manages to ignore the niggling pain. Acito Menophen manages to ignore the niggling pain. Metho Trexate manages to ignore the niggling pain. Azithro Mycin manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Lords of Entropy win the toss. Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 109 moved location (MPL) to ( 17, 12 ) 116 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 9 ) 114 moved location (MPL) to ( 18, 8 ) 105 moved location (MPL) to ( 17, 9 ) 104 moved location (MPL) to ( 17, 2 ) 103 moved location (MPL) to ( 18, 6 ) 112 moved location (MPL) to ( 19, 7 ) 102 moved location (MPL) to ( 15, 5 ) 101 moved location (MPL) to ( 17, 5 ) 115 moved (SP) to ( 17, 7 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 12 ) 7 moved location (MPL) to ( 14, 3 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 7, 4 ) 12 moved location (MPL) to ( 14, 8 ) 1 moved location (MPL) to ( 14, 13 ) 15 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 6, 9 ) 6 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 7, 10 ) 7 moved (SP) to ( 7, 7 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (3+6) = Brilliant Coaching Frothy Steins: 6 + 7 coaches Lords of Entropy: 1 + 3 coaches Frothy Steins get an extra re-roll. Kick result. Direction: 4 Distance: 3 Scatter roll: 1 Ball moved to ( 10, 6 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Frothy Steins concedes the match. Frothy Steins Winnings Roll: 6 + 1 Goes to other team. Lords of Entropy Winnings Roll: 3 + 0 Grofis the Bludgeoner gets an MVP award. Mercy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Frothy Steins Conceding, auto lost FF not conceding +2 for other team conceding roll=4 +1 for win Lords of Entropy FF Roll: 4 + 3 ***END Fan Factor DEBUG*** D6: 1(8) 2(3) 3(8) 4(5) 5(9) 6(9) Total(42) D8: 1(1) 2(0) 3(0) 4(1) 5(0) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Frothy Steins: 0 Lords of Entropy: 1 WINNINGS Frothy Steins: 0 Lords of Entropy: 100000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=7,y=7] : current status = 0 7 : current square = java.awt.Point[x=7,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=18,y=6] : current status = 0 103 : current square = java.awt.Point[x=18,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=17,y=2] : current status = 0 104 : current square = java.awt.Point[x=17,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=17,y=9] : current status = 0 105 : current square = java.awt.Point[x=17,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ********