Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: Charlemagne Player 1: T Phoenix Warrior 6 3 4 8 [Block, Pass] Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 6 4 4 8 [+st, Block, Dodge, Leap, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Dodge, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 14 name: Crazy Horse Player 14: C Lion Warrior 8 3 4 7 [Catch] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge, Leap] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1131] Connected as server to game 'bloodybooze'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1138] Connected as server to game 'bloodybooze'. Waiting for client. Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Hyney Ken Player 101: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 102 name: Tequila Player 102: T Orc Thrower 5 4 4 7 [+ag, +st, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 106 name: Corona Player 106: Bo Black Orc 4 4 2 9 [;] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Block, Dauntless, Guard] Player 109 name: Gy Ness Player 109: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 110 name: Sambuca Player 110: T Orc Thrower 5 3 3 8 [Pass, Sure Hands] Player 111 name: Kokanee Player 111: L Orc Lineman 5 3 3 9 [Kick] Player 112 name: Macallan Player 112: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 113 name: Glen Fiddich Player 113: B Orc Blitzer 6 3 3 9 [Block] Player 114 name: Cardhu Player 114: B Orc Blitzer 6 3 3 9 [Block, Shadowing, Tackle] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] Done loading opponent team. *** Setup start *** Weather roll(4+4) Current Weather: Nice Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Gate: 88000 screaming fans show up for the game. Handicap result 61:VIRUS. *** Setup start *** 3: status changed from 0 to 2. Sherman suffers from a VIRUS. 4: status changed from 0 to 2. Leonidas suffers from a VIRUS. 7: status changed from 0 to 2. Frederick suffers from a VIRUS. 9: status changed from 0 to 2. Agamemnon suffers from a VIRUS. Hyney Ken manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Slee Mon is suffering from a niggling injury. 107: status changed from 0 to 2. Macallan manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 6 ) 104 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 6 ) 110 moved (SP) to ( 28, 4 ) 109 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 18, 6 ) 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 21, 8 ) 115 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 16, 1 ) 103 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 13 ) 114 moved (SP) to ( 21, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 6, 4 ) 2 moved (SP) to ( 6, 10 ) 10 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 10, 6 ) 14 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 10, 8 ) 16 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 9, 11 ) 5 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 10 ) Turn time limit reached. 16 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 5, 7 ) 2 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 9, 9 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (19, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (5+6) = Throw a rock Putrid Swamp Boozzhounds: 7 + 12 FanFactor Banner Guard Bloods: 6 + 12 FanFactor Putrid Swamp Boozzhounds fans throw a rock. Richard I is hit by the rock. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, 0: Richard I has been stunned. 12: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (19, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 12: status changed from 2 to 1. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Glen Fiddich is knocked over. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Glen Fiddich has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Alaric Mole Son is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) (6, 4) + 0, (2, 2) + 0, 0: Mole Son has been stunned. 108: status changed from 0 to 2. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Cromwell Gy Ness is knocked over. Player pushed to (16, 4) Player 112 pushed to (16, 4) 112 moved (MP) to ( 16, 4 ) Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (1, 4) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 9 ) 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Kokanee is knocked over. Player pushed to (17, 8) 111 moved (MP) to ( 17, 8 ) (1, 5) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 10 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 10 ) Move ended for Sun Tzu [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 3 + 0 = 3 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 13 ) Move ended for Crazy Horse [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 14, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(5) Leap successful. 16 moved (MP) to ( 16, 9 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 19, 11 ) 16 moved (MP) to ( 20, 12 ) 16 moved (MP) to ( 21, 12 ) Move ended for Prince Rupert [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 6 + 0 = 6 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 18, 11 ) (6) Go for it successful. 10 moved (MP) to ( 18, 12 ) Move ended for Davout [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 9, 2 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 2 + 0 = 2 1 moved (MP) to ( 10, 3 ) Pass selected. SHORT PASS PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Charlemagne Ball moved to ( 9, 9 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Napoleon dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 10, 9 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 108: status changed from 2 to 1. Mole Son rolls over. 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Glen Fiddich 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 11 ) Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 10, 10 ) Move ended for Boddington [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 8 ) 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Napoleon is knocked over. Player pushed to (21, 10) 2 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. 2: status changed from 0 to 1. Verified Opponent Roll = 1 (1) Macallan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Macallan trips and falls trying to go for it! Move ended for Macallan 112 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 4) + 0, 0: Macallan has been knocked out. 112: status changed from 0 to 7. 112 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 2 Ball moved to ( 19, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 10 ) Move ended for Davout Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sun Tzu Johny Blue is knocked over. Player pushed to (19, 11) 103 moved (MP) to ( 19, 11 ) (3, 6) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 10, 9 ) Move ended for Charlemagne Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 8 ) GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 5 + -1Lp + 1Acc = 5 Move ended for Napoleon Ball moved to ( 22, 13 ) GET BALL FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 12 ) 14 moved (MP) to ( 24, 12 ) 14 moved (MP) to ( 25, 12 ) 14 moved (MP) to ( 26, 11 ) 14 moved (MP) to ( 27, 11 ) Crazy Horse scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=10,y=8] : current status = 4 2 : current square = java.awt.Point[x=10,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=8] : current status = 1 12 : current square = java.awt.Point[x=14,y=8] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=21,y=10] : current status = 0 13 : current square = java.awt.Point[x=21,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=21,y=12] : current status = 0 16 : current square = java.awt.Point[x=21,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=16,y=1] : current status = 0 104 : current square = java.awt.Point[x=16,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=10,y=10] : current status = 0 105 : current square = java.awt.Point[x=10,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=16,y=6] : current status = 1 108 : current square = java.awt.Point[x=16,y=6] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (2) Macallan stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=21,y=9] : current status = 0 114 : current square = java.awt.Point[x=21,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=21,y=5] : current status = 0 115 : current square = java.awt.Point[x=21,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 9, 5 ) 13 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 11, 8 ) 15 moved (SP) to ( 11, 10 ) 16 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 6, 4 ) 2 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 8, 9 ) 14 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 12, 3 ) 15 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 12, 11 ) 13 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 12, 10 ) Waiting for Putrid Swamp Boozzhounds to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 15, 4 ) 108 moved location (MPL) to ( 17, 10 ) 115 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 23, 10 ) 101 moved location (MPL) to ( 23, 4 ) 101 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 23, 4 ) 106 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 28, 4 ) 105 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 2 Banner Guard Bloods perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 6 ) Ball placed at (23, 7) Ball placed at (23, 7) Scatter roll: 6 Ball moved to ( 21, 10 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Johny Red Alaric is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 5) + 0, (6, 2) + 0, 0: Alaric has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 106: Select an action for Corona Select an action for Corona 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Johny Blue Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Corona Crazy Horse is knocked over. Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (3, 2) + 0, 0: Crazy Horse has been stunned. 14: status changed from 0 to 2. 106 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 5 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Rommel is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Armor is not broken. (1, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 105 moved (MP) to ( 13, 6 ) 105: status changed from 4 to 1. Move ended for Boddington 105: status changed from 1 to 1. [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 9 ) Move ended for Tequila [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 9 ) Move ended for Hyney Ken 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 19, 9 ) Move ended for Sambuca 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 7 ) Move ended for Mole Son 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 18, 10 ) Move ended for Dewar 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 10 ) Move ended for Cardhu 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 14, 13 ) Move ended for Glen Fiddich Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 14: status changed from 2 to 1. Crazy Horse rolls over. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 1 ) 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 19, 6 ) 16 moved (MP) to ( 19, 7 ) Move ended for Prince Rupert Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) DODGE BEFORE RE_ROLL: Davout knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Davout TARGET: 2 --- ROLL: 4 + 0 = 4 Davout slips past his opponent(s) unhindered. Move ended for Davout [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 8 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 1 + 0 = 1 Rommel is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. Move ended for Rommel 8: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 9 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Charlemagne is knocked over. Player pushed to (18, 10) 1 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (4, 5) + 0, (5, 4) + 0, 0: Charlemagne has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 12, 10 ) Move ended for Johny Red [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 6 ) Move ended for Boddington 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 8 ) Move ended for Hyney Ken 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 9 ) Move ended for Tequila 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 7 ) Move ended for Cardhu 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) Move ended for Glen Fiddich 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 10 ) Move ended for Dewar 103: Select an action for Johny Blue Select an action for Johny Blue 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) Move ended for Johny Blue 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 8 ) Move ended for Sambuca 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 6 ) Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Davout is knocked over. Player pushed to (14, 5) 10 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 6) + 0, (1, 3) + 0, 0: Davout has been stunned. 10: status changed from 0 to 2. 108 moved (MP) to ( 16, 6 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. Davout rolls over. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 Napoleon slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 5 + 7 ma SHADOWING fails. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 12 ) Move ended for Napoleon [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 16, 10 ) Move ended for Cromwell Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 7 ) Move ended for Richard I Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 4 + 0 = 4 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 5 ) (2) Go for it successful. 14 moved (MP) to ( 8, 6 ) Move ended for Crazy Horse [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Sun Tzu 13: Select an action for Sun Tzu SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: Move ended for Sun Tzu [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 8 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: Rommel knocked over trying to dodge. TARGET: 7 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Rommel TARGET: 7 --- ROLL: 4 + 0 = 4 Rommel is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 4 to 1. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 5 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Crazy Horse is knocked over. Player pushed to (22, 7) 14 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Armor is not broken. (3, 4) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Crazy Horse has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 8, 6 ) 105: status changed from 4 to 1. Move ended for Boddington 105: status changed from 1 to 1. [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Glen Fiddich Player pushed to (14, 11) 13 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 10 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 8 ) Move ended for Johny Blue 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 9 ) Move ended for Tequila 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 10 ) Move ended for Johny Red 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 9, 10 ) Move ended for Hyney Ken 110: Select an action for Sambuca Select an action for Sambuca 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 8 ) Move ended for Corona 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 13, 11 ) Move ended for Sambuca 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Cardhu Richard I is knocked over. Player pushed to (22, 6) 12 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 8, 7 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 9 ) Move ended for Mole Son 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dewar Putrid Swamp Boozzhounds: All players have moved. Player pushed to (14, 12) 13 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 15, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 1 to 4. Normal move selected. 8 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 2 + 0 = 2 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 15, 9 ) Move ended for Rommel [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 14, 13 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. 13 moved (MP) to ( 13, 13 ) 13 moved (MP) to ( 12, 12 ) 110 blocked. Banner Guard Bloods , Choose a block die. POW Sambuca is knocked over. Player pushed to (13, 10) 110 moved (MP) to ( 13, 10 ) (1, 6) + 0, (0, 0) + 0, 0: Sambuca has been knocked prone. 110: status changed from 0 to 1. 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 9, 12 ) Move ended for Sun Tzu [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 11, 13 ) 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 8, 13 ) 2 moved (MP) to ( 7, 13 ) 2 moved (MP) to ( 6, 12 ) Move ended for Napoleon Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 6, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 4 + 0 = 4 Crazy Horse slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 2 + 8 ma SHADOWING successful. 114 moved (MP) to ( 7, 7 ) 14 moved (MP) to ( 7, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 3 + 0 = 3 Crazy Horse slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 1 + 8 ma SHADOWING fails. 14 moved (MP) to ( 6, 10 ) 14 moved (MP) to ( 5, 11 ) 14 moved (MP) to ( 5, 12 ) Move ended for Crazy Horse [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 8, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 Richard I slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 4 + 8 ma SHADOWING fails. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 6, 2 ) 12 moved (MP) to ( 5, 2 ) Move ended for Richard I [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Cromwell Mole Son saved by block skill. Cromwell saved by block skill. [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) Move ended for Sambuca 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 9 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rommel is knocked over. Player pushed to (13, 8) 8 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Armor is not broken. (4, 3) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 6) + 0, (2, 5) + 0, 0: Rommel has been stunned. 8: status changed from 0 to 2. 104 moved (MP) to ( 15, 9 ) 104: status changed from 4 to 1. Move ended for Johny Red 104: status changed from 1 to 1. [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 10 ) Move ended for Glen Fiddich 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 7, 9 ) Move ended for Tequila 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 8 ) 114 moved (MP) to ( 6, 9 ) 114 moved (MP) to ( 6, 10 ) Move ended for Cardhu 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 7, 8 ) 101 moved (MP) to ( 6, 8 ) 101 moved (MP) to ( 6, 7 ) Move ended for Hyney Ken 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 8 ) Move ended for Johny Blue 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 8 ) 106 moved (MP) to ( 8, 8 ) Move ended for Corona 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 7, 6 ) Move ended for Boddington 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Dewar Cromwell saved by dodge skill. Player pushed to (12, 9) 15 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 16, 10 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Player pushed to (11, 9) 15 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 9 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 8: status changed from 2 to 1. Rommel rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crazy Horse 14: Select an action for Crazy Horse Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 13 ) 2 moved (MP) to ( 8, 13 ) 2 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 10, 12 ) Move ended for Napoleon Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 10, 13 ) 13 moved (MP) to ( 11, 12 ) 110 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Sambuca is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Sambuca has been knocked prone. 110: status changed from 0 to 1. Sun Tzu saved by block skill. 13 moved (MP) to ( 10, 13 ) 13 moved (MP) to ( 9, 12 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 17, 7 ) 16 moved (MP) to ( 17, 8 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Cromwell Mole Son is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) (6, 2) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 7, 7 ) 105 moved (MP) to ( 7, 8 ) 105 moved (MP) to ( 6, 9 ) 105 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 5, 11 ) 14 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 13) 14 moved (MP) to ( 5, 13 ) 105 moved (MP) to ( 5, 12 ) Move ended for Boddington [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 6, 9 ) 113 moved (MP) to ( 5, 10 ) 113 moved (MP) to ( 4, 10 ) 113 moved (MP) to ( 3, 10 ) Move ended for Glen Fiddich 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 9 ) 102 moved (MP) to ( 4, 9 ) Move ended for Tequila 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 5, 8 ) 103 moved (MP) to ( 4, 8 ) 103 moved (MP) to ( 3, 8 ) Move ended for Johny Blue 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 5, 10 ) Move ended for Cardhu 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 5, 8 ) Move ended for Hyney Ken 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 11 ) Move ended for Corona 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Sambuca 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 10 ) Move ended for Dewar Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rommel Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 15, 8 ) Move ended for Davout Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Prince Rupert Mole Son is knocked over. Player pushed to (15, 10) 108 moved (MP) to ( 15, 10 ) (4, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 16 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) Move ended for Napoleon [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 13 ) 13 moved (MP) to ( 12, 13 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 10 ) 104 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Johny Red is knocked over. Player pushed to (17, 9) Player 16 pushed to (17, 9) 16 moved (MP) to ( 17, 9 ) Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (4, 6) + 0, (3, 2) + 0, 0: Johny Red has been stunned. 104: status changed from 0 to 2. 13 moved (MP) to ( 15, 9 ) Move ended for Sun Tzu [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Cromwell Dewar is knocked over. Player pushed to (16, 11) 115 moved (MP) to ( 16, 11 ) (5, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 15 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 4 ) Move ended for Richard I Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 14 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 4 + 0 = 4 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 7, 13 ) 14 moved (MP) to ( 8, 13 ) 14 moved (MP) to ( 9, 13 ) 14 moved (MP) to ( 10, 13 ) 14 moved (MP) to ( 11, 13 ) 14 moved (MP) to ( 12, 13 ) 14 moved (MP) to ( 13, 12 ) Move ended for Crazy Horse Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Johny Red rolls over. 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Dewar 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Hand off selected. Move ended for Tequila Ball moved to ( 24, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 4, 10 ) 114 moved (MP) to ( 3, 9 ) 114 moved (MP) to ( 2, 9 ) Cardhu scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 3 (3) Macallan stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 8 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 4 (4) Charlemagne regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) Alaric regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 6 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 6 ) 110 moved (SP) to ( 29, 5 ) 109 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 13 ) 115 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 1 ) 115 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 16, 3 ) 113 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 6 ) 16 moved location (MPL) to ( 12, 1 ) 15 moved location (MPL) to ( 12, 13 ) 5 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 11 ) 12 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 8, 7 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 12, 10 ) 14 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (18, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 1 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 17, 5 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Charlemagne Mole Son is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (6, 3) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 106 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sun Tzu Corona is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Richard I Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Johny Red is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 111 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Kokanee is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. Alaric saved by block skill. Move ended for Alaric [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 12, 5 ) GET BALL FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 2 + 0 = 2 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 8, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Crazy Horse TARGET: 3 --- ROLL: 5 + 1Qp = 6 Ball moved to ( 8, 7 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 Move ended for Crazy Horse [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 4, 8 ) Move ended for Napoleon Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) Move ended for Davout Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 11 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 13 ) Move ended for Cromwell Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (15, 7) 12 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 15, 6 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Boddington Davout is knocked over. Player pushed to (15, 12) 10 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Armor is not broken. (4, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 15, 12 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 12 ) 16 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Prince Rupert saved by block skill. Glen Fiddich saved by block skill. Move ended for Glen Fiddich Putrid Swamp Boozzhounds turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 2 (2) Macallan stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 8 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 6 ) 16 moved location (MPL) to ( 12, 1 ) 15 moved location (MPL) to ( 12, 13 ) 5 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 11 ) 12 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 8, 7 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 12, 10 ) 15 moved (SP) to ( 12, 12 ) 16 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 12, 3 ) 12 moved (SP) to ( 12, 4 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 6 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 6 ) 110 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 28, 6 ) 103 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+3) = Changing Weather Weather roll(5+3) Current Weather: Nice Kick result. Direction: 4 Distance: 4 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 26, 7 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mole Son Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Rommel saved by dodge skill. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 9 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Charlemagne saved by block skill. Johny Red saved by block skill. Move ended for Johny Red [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 5 ) 110 moved (MP) to ( 24, 6 ) 110 moved (MP) to ( 25, 6 ) 110 moved (MP) to ( 26, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 25, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 4 + 1Qp = 5 Ball moved to ( 7, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 8, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 11 ) (3) Go for it successful. 13 moved (MP) to ( 20, 11 ) (2) Go for it successful. 13 moved (MP) to ( 21, 10 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 1 ) 16 moved (MP) to ( 14, 1 ) 16 moved (MP) to ( 15, 1 ) 16 moved (MP) to ( 16, 1 ) 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 18, 1 ) 16 moved (MP) to ( 19, 1 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 21, 1 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 12 ) 15 moved (MP) to ( 20, 11 ) (6) Go for it successful. 15 moved (MP) to ( 21, 11 ) GET BALL FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 6 + 0 = 6 (1) Cromwell trips and falls trying to go for it! Team re-roll used. (1) Cromwell trips and falls trying to go for it! Move ended for Cromwell 15 moved (MP) to ( 22, 12 ) (2, 1) + 0, (0, 0) + 0, 0: Cromwell has been knocked prone. 15: status changed from 3 to 1. Ball moved to ( 23, 13 ) Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sun Tzu is knocked over. Player pushed to (9, 9) 13 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 9 ) Move ended for Tequila [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 9 ) 110 moved (MP) to ( 24, 10 ) 110 moved (MP) to ( 24, 11 ) 110 moved (MP) to ( 23, 12 ) 110 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Sambuca miss threw the ball! TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 3 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for Sambuca Ball moved to ( 8, 8 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 8, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 23, 11 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 24, 10 ) 15 moved (MP) to ( 25, 9 ) 15 moved (MP) to ( 26, 8 ) 15 moved (MP) to ( 27, 7 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 21, 7 ) GET BALL BEFORE RE_ROLL: Sun Tzu dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 23, 7 ) 13 moved (MP) to ( 24, 7 ) 13 moved (MP) to ( 25, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 6 Move ended for Sun Tzu Ball moved to ( 27, 7 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 Cromwell scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=10] : current status = 0 1 : current square = java.awt.Point[x=12,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=13,y=5] : current status = 0 8 : current square = java.awt.Point[x=13,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=12,y=3] : current status = 0 10 : current square = java.awt.Point[x=12,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=12,y=4] : current status = 0 12 : current square = java.awt.Point[x=12,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=25,y=7] : current status = 4 13 : current square = java.awt.Point[x=25,y=7] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=25,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=25,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=13,y=6] : current status = 0 14 : current square = java.awt.Point[x=13,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=27,y=7] : current status = 4 15 : current square = java.awt.Point[x=27,y=7] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=17,y=9] : current status = 0 102 : current square = java.awt.Point[x=17,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=23,y=13] : current status = 0 110 : current square = java.awt.Point[x=23,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (4) Macallan regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=16,y=10] : current status = 0 115 : current square = java.awt.Point[x=16,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 6 ) 16 moved location (MPL) to ( 12, 1 ) 15 moved location (MPL) to ( 12, 13 ) 5 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 11 ) 12 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 8, 7 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 12, 10 ) 14 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 12, 12 ) 14 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 12, 3 ) 16 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 4 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 4 ) 108 moved location (MPL) to ( 17, 10 ) 115 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 17, 7 ) 102 moved location (MPL) to ( 23, 10 ) 101 moved location (MPL) to ( 23, 4 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 23, 4 ) 108 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 28, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 3) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 5 Banner Guard Bloods perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 4 ) Turn time limit reached. 14 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 8 ) 16 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 8, 10 ) 14 moved (SP) to ( 8, 3 ) 14 moved (SP) to ( 13, 2 ) Ball placed at (19, 3) Ball placed at (19, 3) Touchback!! Waiting for Putrid Swamp Boozzhounds to give the ball to a member of their team on the field. Ball moved to ( 6, 4 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 7 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 6 ) Move ended for Boddington [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Johny Red Charlemagne is knocked over. Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Armor is not broken. (5, 3) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Charlemagne has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 21, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Sambuca Ball moved to ( 9, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 8 ) Move ended for Tequila 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 9 ) Move ended for Cardhu 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 5 ) Move ended for Dewar 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Macallan Alaric is knocked over. 8 blocked. Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 7 ) Move ended for Johny Blue 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 19, 7 ) Move ended for Glen Fiddich 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) Hand off selected. Move ended for Hyney Ken Ball moved to ( 11, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 9 ) Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 19, 2 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 20, 3 ) Move ended for Crazy Horse Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Alaric Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) Move ended for Rommel Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Charlemagne Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 7 ) 105 blocked. Banner Guard Bloods , Choose a block die. POW Boddington is knocked over. Player pushed to (15, 6) 105 moved (MP) to ( 15, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 12, 5 ) 16 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 12, 3 ) 16 moved (MP) to ( 13, 2 ) 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 15, 3 ) Move ended for Prince Rupert Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 6 ) Move ended for Boddington 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 115: Select an action for Dewar Select an action for Dewar 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 7 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rommel is knocked over. Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 6) + 0, (6, 3) + 0, 0: Rommel has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 13, 6 ) Move ended for Johny Blue [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Macallan Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 5 ) [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 7 ) Move ended for Tequila 101: Select an action for Hyney Ken Select an action for Hyney Ken 114: Select an action for Cardhu Select an action for Cardhu 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 7 ) Move ended for Hyney Ken 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) Move ended for Mole Son 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 10 ) Move ended for Cardhu 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) Move ended for Glen Fiddich 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 4 ) Move ended for Dewar 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 8 ) Move ended for Sambuca Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 6 + 0 = 6 Charlemagne slips past his opponent(s) unhindered. Move ended for Charlemagne [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 3 + 0 = 3 Alaric slips past his opponent(s) unhindered. Move ended for Alaric [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 5 + 0 = 5 Davout slips past his opponent(s) unhindered. Move ended for Davout [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 6 ) Move ended for Napoleon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 1 + 8 ma SHADOWING successful. 114 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 10, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 2 + 8 ma SHADOWING successful. 114 moved (MP) to ( 11, 9 ) Move ended for Richard I [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Cromwell 15: Select an action for Cromwell Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 10, 8 ) 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (12, 9) 114 moved (MP) to ( 12, 9 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 11 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 6 + 7 ma SHADOWING fails. 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 9 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 2 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 13, 1 ) 16 moved (MP) to ( 12, 2 ) 16 moved (MP) to ( 11, 3 ) 16 moved (MP) to ( 11, 4 ) Move ended for Prince Rupert [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 4 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 20, 8 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 18, 11 ) Move ended for Crazy Horse Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Richard I is knocked over. Player pushed to (20, 9) 12 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 108 moved (MP) to ( 10, 10 ) Move ended for Mole Son [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 9 ) Move ended for Cardhu 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 8, 10 ) Move ended for Glen Fiddich 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 11 ) Move ended for Tequila [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 10, 11 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 9, 12 ) 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 12 ) Move ended for Hyney Ken [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 17, 11 ) Move ended for Sambuca 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 7 ) Move ended for Johny Blue 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 5 ) Move ended for Macallan 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 2 ) Move ended for Dewar 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) Move ended for Johny Red 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 (1) Boddington trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 10, 12 ) Move ended for Boddington Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 5, 10 ) 2 moved (MP) to ( 5, 11 ) 2 moved (MP) to ( 6, 12 ) Move ended for Napoleon Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 2 + 0 = 2 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 6, 9 ) 5 moved (MP) to ( 6, 10 ) (3) Go for it successful. 5 moved (MP) to ( 7, 11 ) Move ended for Alaric [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Richard I Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 4 + 0 = 4 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 10 ) DODGE BEFORE RE_ROLL: Davout knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Davout TARGET: 4 --- ROLL: 5 + 0 = 5 Davout slips past his opponent(s) unhindered. Move ended for Davout [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 8, 11 ) Target(2) Roll(1) Sun Tzu falls trying to land his leap! SKILL SELECTED: Move ended for Sun Tzu 13 moved (MP) to ( 8, 11 ) (1, 3) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Mole Son Davout is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. Mole Son saved by block skill. [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 13 ) 105 moved (MP) to ( 8, 13 ) 105 moved (MP) to ( 7, 13 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Napoleon is knocked over. Player pushed to (23, 11) 2 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 4) + 0, (2, 5) + 0, 0: Napoleon has been stunned. 2: status changed from 0 to 2. 105 moved (MP) to ( 6, 12 ) Move ended for Boddington [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Glen Fiddich Alaric saved by block skill. Glen Fiddich saved by block skill. [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 13 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hyney Ken knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 2 + 0 = 2 Hyney Ken is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hyney Ken has been knocked prone. Move ended for Hyney Ken 101: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 2: status changed from 2 to 1. Napoleon rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Napoleon has already moved this turn. Napoleon has already moved this turn. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Davout Select an action for Alaric 5: Select an action for Alaric Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Richard I Player pushed to (7, 10) 113 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 8, 10 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 9, 7 ) 16 moved (MP) to ( 9, 8 ) 16 moved (MP) to ( 9, 9 ) Move ended for Prince Rupert [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 102 blocked. Waiting for opponent to decide to use DUMP OFF. 102: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Davout TARGET: 6 --- ROLL: 6 + 0 = 6 Davout intercepts the ball! Ball moved to ( 20, 10 ) 102 blocked. Banner Guard Bloods , Choose a block die. POW Tequila is knocked over. Player pushed to (10, 12) 102 moved (MP) to ( 10, 12 ) (4, 3) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 9, 11 ) Move ended for Sun Tzu [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) Waiting for opponent to decide SHADOWING. 1 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 6 + 0 = 6 Charlemagne slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 115 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 2 + 0 = 2 Charlemagne slips past his opponent(s) unhindered. 1 moved (MP) to ( 9, 6 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 2 + 0 = 2 Charlemagne slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 115 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 8, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 3 + 0 = 3 Charlemagne slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 115 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 4 + 0 = 4 Charlemagne slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 4 + 6 ma SHADOWING successful. 115 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 10, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Charlemagne TARGET: 4 --- ROLL: 5 + 0 = 5 Charlemagne slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. Move ended for Charlemagne [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Cromwell Player pushed to (12, 9) 114 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 3 + 0 = 3 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 23, 9 ) 14 moved (MP) to ( 24, 9 ) 14 moved (MP) to ( 25, 9 ) 14 moved (MP) to ( 26, 10 ) Move ended for Crazy Horse Turn time limit reached. Banner Guard Bloods turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Boddington Alaric is knocked over. Player pushed to (21, 11) 5 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Armor is not broken. (6, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 4) + 0, (1, 4) + 0, 0: Alaric has been stunned. 5: status changed from 0 to 2. 105 moved (MP) to ( 7, 11 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 11 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Davout is knocked over. Player pushed to (21, 9) 10 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 3 to 1. 102 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 6 Ball moved to ( 21, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Richard I dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Richard I TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 9 ) Move ended for Tequila [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 8 ) Move ended for Cardhu 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 9 ) Move ended for Johny Blue 108: Select an action for Mole Son Select an action for Mole Son 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 10, 11 ) Move ended for Macallan [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Mole Son Sun Tzu is knocked over. Player pushed to (20, 12) 13 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 9, 11 ) [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Glen Fiddich Richard I is knocked over. 102 blocked. Player pushed to (19, 10) 102 moved (MP) to ( 10, 10 ) Player pushed to (20, 10) 12 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 113 moved (MP) to ( 8, 10 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 8 ) 115 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Dewar TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Dewar Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 5: status changed from 2 to 1. Alaric rolls over. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 5, 10 ) 2 moved (MP) to ( 6, 9 ) Move ended for Napoleon Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 9, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 6, 7 ) 10 moved (MP) to ( 6, 8 ) GET BALL FINAL RESULT: Davout TARGET: 2 --- ROLL: 2 + 0 = 2 10 moved (MP) to ( 7, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 4 + 0 = 4 Davout slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. (1) Davout trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 10 moved (MP) to ( 8, 8 ) Hand off selected. Move ended for Davout Ball moved to ( 9, 9 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert SKILL SELECTED: leap SKILL SELECTED: leap 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 7 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 16 moved (MP) to ( 12, 6 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 6 + 9 ma SHADOWING fails. 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 6 ) Pass selected. LONG PASS PASS FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Prince Rupert Ball moved to ( 26, 10 ) GET BALL BEFORE RE_ROLL: Crazy Horse dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse Select an action for Cromwell 15: Select an action for Cromwell Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 27, 9 ) Crazy Horse scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=9] : current status = 4 1 : current square = java.awt.Point[x=10,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=6,y=9] : current status = 4 2 : current square = java.awt.Point[x=6,y=9] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=6,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=6,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=8,y=11] : current status = 1 5 : current square = java.awt.Point[x=8,y=11] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (6) Rommel regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=8,y=8] : current status = 4 10 : current square = java.awt.Point[x=8,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=9,y=10] : current status = 1 12 : current square = java.awt.Point[x=9,y=10] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=9,y=12] : current status = 1 13 : current square = java.awt.Point[x=9,y=12] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=10,y=8] : current status = 0 15 : current square = java.awt.Point[x=10,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=10,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=10,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=18,y=6] : current status = 0 16 : current square = java.awt.Point[x=18,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=6,y=13] : current status = 1 101 : current square = java.awt.Point[x=6,y=13] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=6,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=6,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=10,y=10] : current status = 0 102 : current square = java.awt.Point[x=10,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=10,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=10,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=11,y=9] : current status = 0 103 : current square = java.awt.Point[x=11,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=13,y=4] : current status = 0 104 : current square = java.awt.Point[x=13,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=7,y=11] : current status = 1 105 : current square = java.awt.Point[x=7,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=7,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=7,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=9,y=11] : current status = 0 108 : current square = java.awt.Point[x=9,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=9,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=9,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=17,y=11] : current status = 0 110 : current square = java.awt.Point[x=17,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=10,y=11] : current status = 0 112 : current square = java.awt.Point[x=10,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=10,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=10,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=11,y=8] : current status = 0 114 : current square = java.awt.Point[x=11,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=11,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=11,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=7,y=9] : current status = 0 115 : current square = java.awt.Point[x=7,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=7,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=7,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 6 ) 16 moved location (MPL) to ( 12, 2 ) 15 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 12, 11 ) 13 moved location (MPL) to ( 12, 10 ) 12 moved location (MPL) to ( 12, 4 ) 2 moved location (MPL) to ( 8, 7 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 14, 7 ) Waiting for Putrid Swamp Boozzhounds to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 15, 4 ) 108 moved location (MPL) to ( 17, 10 ) 115 moved location (MPL) to ( 15, 11 ) 114 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 17, 7 ) 102 moved location (MPL) to ( 23, 10 ) 101 moved location (MPL) to ( 23, 4 ) 105 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 16, 8 ) 111 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 28, 5 ) 101 moved (SP) to ( 29, 4 ) 113 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( 16, 8 ) 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 28, 7 ) 101 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+1) = Get the Ref! Banner Guard Bloods: 9 + 12Fan Factor Putrid Swamp Boozzhounds: 7 + 12Fan Factor Banner Guard Bloods fans get the ref. Kick result. Direction: 4 Distance: 3 Ball placed at (18, 3) Scatter roll: 1 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Boddington Alaric is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (4, 5) + 0, (3, 5) + 0, 0: Alaric has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Johny Red Charlemagne is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 6) + 0, (4, 3) + 0, 0: Charlemagne has been stunned. 1: status changed from 0 to 2. 104 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Corona Rommel is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Rommel has been stunned. 8: status changed from 0 to 2. 106 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 3 ) 110 moved (MP) to ( 21, 2 ) 110 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 4 + 0 = 4 110 moved (MP) to ( 20, 3 ) 110 moved (MP) to ( 20, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Sambuca Ball moved to ( 10, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) Move ended for Cardhu 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Richard I is knocked over. Player pushed to (18, 4) 12 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (3, 5) + 0, (6, 2) + 0, 0: Richard I has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 12, 4 ) Move ended for Johny Blue [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) Move ended for Gy Ness 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 7 ) Move ended for Glen Fiddich Putrid Swamp Boozzhounds turn ended. [Game Saved] 1: status changed from 2 to 1. Charlemagne rolls over. 8: status changed from 2 to 1. Rommel rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 11 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 Cromwell slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 6 + 8 ma SHADOWING fails. 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 19, 8 ) Move ended for Cromwell [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 2 ) 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 3 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 19, 6 ) 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Hyney Ken saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 8) 101 moved (MP) to ( 20, 8 ) 16 moved (MP) to ( 19, 7 ) Move ended for Prince Rupert Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=7] : current status = 1 1 : current square = java.awt.Point[x=13,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (1) Alaric stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=13,y=6] : current status = 1 8 : current square = java.awt.Point[x=13,y=6] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=12,y=3] : current status = 0 10 : current square = java.awt.Point[x=12,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : current status = 7 (1) Richard I stays UNconscious. 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=9] 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=12,y=11] : current status = 0 14 : current square = java.awt.Point[x=12,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=19,y=8] : current status = 0 15 : current square = java.awt.Point[x=19,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=19,y=7] : current status = 0 16 : current square = java.awt.Point[x=19,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101: status changed from 3 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=14,y=8] : current status = 0 105 : current square = java.awt.Point[x=14,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=20,y=4] : current status = 0 110 : current square = java.awt.Point[x=20,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=10,y=7] : current status = 0 113 : current square = java.awt.Point[x=10,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=10,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=10,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=11] : current status = 0 115 : current square = java.awt.Point[x=15,y=11] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 4 + -2 Putrid Swamp Boozzhounds Winnings Roll: 6 + -2 Crazy Horse gets an MVP award. Glen Fiddich gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=5 +1 for win +1 for TDs -1 from high FF of 12 Banner Guard Bloods FF Roll: 5 + 1 not conceding roll=4 -1 for loss -1 from high FF of 12 Putrid Swamp Boozzhounds FF Roll: 4 + -2 ***END Fan Factor DEBUG*** D6: 1(121) 2(133) 3(104) 4(136) 5(123) 6(115) Total(732) D8: 1(1) 2(4) 3(6) 4(6) 5(3) 6(5) 7(6) 8(4) Total(35) GAME OVER Final Score: Banner Guard Bloods: 3 Putrid Swamp Boozzhounds: 1 WINNINGS Banner Guard Bloods: 20000 Putrid Swamp Boozzhounds: 40000