Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Handy Player 1: T Phoenix Warrior 6 3 4 8 [Pass] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 7 [Block] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 5 8 [+ag, Guard] Player 11 name: Push over Player 11: L High Elf Lineman 5 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge, Sprint] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 7 [SKILL -av, Accurate, Block, Pass, Safe Throw, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 15 name: Sleek Player 15: B Dragon Warrior 7 3 4 8 [Block] Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Dodge, Pass, Safe Throw] Player 103 name: Axir Player 103: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 104 name: Zathcan Iceseeker Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 109 name: Nekva Demonseeker Player 109: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 112 name: Darkcloud Player 112: L Dark Elf Lineman 6 3 4 8 [] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Strip Ball, Tackle] Player 115 name: Tanis DarkSpear Player 115: T Dark Elf Thrower 6 3 4 8 [Pass] *** Setup start *** Weather roll(1+1) Current Weather: Sweltering Heat Gate: 84000 screaming fans show up for the game. Handicap result 24:BAD PRESS. True Panzies suffer from BAD PRESS. Wimpy manages to ignore the niggling pain. Wuss manages to ignore the niggling pain. Pussy is suffering from a niggling injury. 13: status changed from 0 to 2. Mdadar Reincarnated manages to ignore the niggling pain. Tirad manages to ignore the niggling pain. Dalamar manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! True Panzies win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 109 moved location (MPL) to ( 17, 10 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 19, 4 ) 110 moved location (MPL) to ( 17, 4 ) 101 moved location (MPL) to ( 19, 7 ) 106 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 19, 10 ) 115 moved (SP) to ( 17, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 3 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 4 ) 4 moved location (MPL) to ( 7, 4 ) 12 moved location (MPL) to ( 14, 8 ) 11 moved location (MPL) to ( 13, 10 ) 1 moved location (MPL) to ( 14, 13 ) 15 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 13, 9 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (1+6) = Changing Weather Weather roll(6+6) Current Weather: Blizzard KICK skill used. Kick result. Direction: 7 Distance: 2 Scatter roll: 7 Ball moved to ( 5, 10 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. True Panzies concedes the match. True Panzies Winnings Roll: 3 + -1 Goes to other team. Darkness Winnings Roll: 2 + 0 Deb Sangfroid gets an MVP award. Legolas with a goatee gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 True Panzies Conceding, auto lost FF not conceding +2 for other team conceding roll=5 +1 for win Darkness FF Roll: 5 + 3 ***END Fan Factor DEBUG*** D6: 1(4) 2(4) 3(8) 4(4) 5(7) 6(11) Total(38) D8: 1(0) 2(0) 3(0) 4(0) 5(0) 6(0) 7(2) 8(0) Total(2) GAME OVER Final Score: True Panzies: 0 Darkness: 1 WINNINGS True Panzies: 0 Darkness: 40000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=7,y=10] : current status = 0 3 : current square = java.awt.Point[x=7,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=17,y=1] : current status = 0 106 : current square = java.awt.Point[x=17,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ********