Java JRE 1.4
Beta 8.4
OS = Mac OS X
Locale = fran¨ais (France)
weather              = true
kickofftable         = true
autocatch            = true
bb2k1mighty          = true
bb2k1dirty           = true
bb2k1frenzy          = true
bb2k1breaktackle     = true
bb2k1surefeet        = true
bb2k1leap            = true
bb2k1takeroot        = false
bb2k4takeroot        = true
bb2k1winnings        = true
bb2k3wildanimal      = true
bb2k3pilingon        = true
bb2k3hypnotic        = true
bb2k4hypnotic        = true
bb2k4fanfactor       = true
bb2k4tacklezones     = true
bb2k3chef            = true
bb2k3runesmith       = true
bb2k1igmeoy          = true
bb2k4kickoff         = true
negwin               = false
bb2k1handicap        = false
bb2k4handicap        = true
handicapini          = false
handicap3rd          = false
sound                = true
oldsound             = false
rangeruler           = true
resizablewindow      = false
overtime             = false
gametype             = 0
spectators           = true
verbosedicesync      = false
nogfiavroll          = false
usegificons          = true
pilingalwaysfalls    = false
useweatherfields     = true
norangemodfumble     = false
smallfield           = false
downloadopponentpics = true
fumbbllogin          = false
expofab              = true
ruleof11             = true
useturnlimit         = false
language             = en
country              = 

Team 1 name: Screaming Midgets
Team 1 race: Dwarf
Player 1 name: Foul Fishbreath
Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull]
Player 2 name: Merrily Unconscious
Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull]
Player 3 name: Acme Anvil
Player 3: R Dwarf Runner 6 3 3 8 [Pass, Sure Hands, Thick Skull]
Player 4 name: Running Forlife
Player 4: R Dwarf Runner 7 3 3 8 [+ma, Dodge, Sure Hands, Thick Skull]
Player 5 name: Jesus Jones
Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull]
Player 6 name: Softy Granite
Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull]
Player 7 name: Pick Asunder
Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull]
Player 8 name: Laz Zer
Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull]
Player 9 name: Blas Ter
Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull]
Player 10 name: Ferdinand Krafty
Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull]
Player 11 name: Flinflon Hammer
Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull]
Player 12 name: Right Said Fred
Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull]
Player 13 name: Voicing my Concern
Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull]
Player 15 name: FourKarter Pounder
Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull]
fumbbl.com/83.227.38.157

Server trying connection...

Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51960]

Connected as server to game 'screaminghell'.
Waiting for client.

Closing local sockets.

fumbbl.com/83.227.38.157

Server re-trying connection...

Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51961]

Connected as server to game 'screaminghell'.
Waiting for client.

Closing local sockets.

fumbbl.com/83.227.38.157

Server re-trying connection...

Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=52018]

Connected as server to game 'screaminghell'.
Waiting for client.
Sending Team File...
Done Sending File
Team 2 name: Cowboys From Hell
Team 2 race: Dark Elf
Player 101 name: Cowboy
Player 101: L Dark Elf Lineman 6 3 4 8 [Block, Dodge]
Player 102 name: ConcreteSledge
Player 102: L Dark Elf Lineman 6 3 4 8 [Dodge]
Player 103 name: PsychoHoliII
Player 103: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Dodge]
Player 104 name: HeresyII
Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless]
Player 105 name: CemeteryGatesII
Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge]
Player 106 name: Dominator
Player 106: L Dark Elf Lineman 6 3 3 8 [Block, Guard]
Player 107 name: ShatteredII
Player 107: B Dark Elf Blitzer 6 3 4 8 [Block, Dodge]
Player 108 name: ClashII
Player 108: B Dark Elf Blitzer 8 3 4 8 [+ma, Block]
Player 109 name: MedecineMan
Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader]
Player 110 name: BloodMessagorII
Player 110: T Dark Elf Thrower 6 3 4 8 [Pass]
Player 111 name: ASleeper
Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw]
Player 112 name: ArtShredder
Player 112: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge]
Player 113 name: VulgarDisplayOfPower
Player 113: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet]
Player 114 name: FarBeyondDriven
Player 114: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up, Leap]
Done loading opponent team.
*** Setup start ***

Weather roll(4+4)
Current Weather: Nice

Gate:
67000 screaming fans show up for the game.

Handicap result 21:I AM THE GREATEST!.
Handicap result 31:MORLEY'S REVENGE.

Options Changed on Client to match Server: Exp OFAB, 


Options Changed on Client to match Server: Exp OFAB, 

*** Setup start ***
Right Said Fred thinks he/she is the GREATEST!
Jesus Jones thinks he/she is the GREATEST!
MORLEY'S REVENGE roll: 2
Merrily Unconscious suffers from MORLEY'S REVENGE.
(1) Morley's Revenge strikes!
Merrily Unconscious is unavailable.
2: status changed from 0 to 1.
Jesus Jones suffers from MORLEY'S REVENGE.
(4) Morley's Revenge is avoided.
Cowboys From Hell gets a LEADER reroll.
Jesus Jones is suffering from a niggling injury.
5: status changed from 0 to 2.
Softy Granite manages to ignore the niggling pain.
Flinflon Hammer manages to ignore the niggling pain.
Dominator manages to ignore the niggling pain.
MedecineMan manages to ignore the niggling pain.
Picked TAILS. Coin flip is: TAILS! 
Screaming Midgets win the toss.


Screaming Midgets Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

12 moved (SP) to ( 8, 8 )
15 moved (SP) to ( 14, 5 )
11 moved (SP) to ( 14, 6 )
10 moved (SP) to ( 11, 8 )
7 moved (SP) to ( 14, 9 )
6 moved (SP) to ( 14, 10 )
4 moved (SP) to ( 7, 7 )
1 moved (SP) to ( 14, 7 )
9 moved (SP) to ( 14, 8 )
10 moved (SP) to ( 11, 7 )
15 moved (SP) to ( 14, 2 )
11 moved (SP) to ( 14, 3 )
6 moved (SP) to ( 14, 12 )
7 moved (SP) to ( 14, 11 )
8 moved (SP) to ( 14, 6 )
13 moved (SP) to ( 0, 3 )
4 moved (SP) to ( 8, 4 )
12 moved (SP) to ( 7, 10 )
4 moved (SP) to ( 7, 5 )
3 moved (SP) to ( 7, 9 )
12 moved (SP) to ( 6, 7 )
4 moved (SP) to ( 7, 4 )
3 moved (SP) to ( 7, 10 )
2: status changed from 1 to 0.

Waiting for Cowboys From Hell to set players on field.

109 moved location (MPL) to ( 16, 10 )
108 moved location (MPL) to ( 16, 4 )
106 moved location (MPL) to ( 15, 7 )
114 moved location (MPL) to ( 16, 2 )
105 moved location (MPL) to ( 22, 9 )
104 moved location (MPL) to ( 15, 8 )
103 moved location (MPL) to ( 16, 1 )
102 moved location (MPL) to ( 15, 6 )
111 moved location (MPL) to ( 22, 5 )
101 moved location (MPL) to ( 16, 13 )
102 moved (SP) to ( 15, 4 )
106 moved (SP) to ( 15, 5 )
104 moved (SP) to ( 15, 6 )
104 moved (SP) to ( 15, 8 )
106 moved (SP) to ( 15, 6 )
104 moved (SP) to ( 15, 7 )
102 moved (SP) to ( 15, 5 )
107 moved (SP) to ( 19, 11 )
102 moved (SP) to ( 29, 5 )
112 moved (SP) to ( 16, 12 )
101 moved (SP) to ( 15, 5 )
107 moved (SP) to ( 16, 13 )
110 moved (SP) to ( 23, 9 )
105 moved (SP) to ( 22, 6 )
111 moved (SP) to ( 29, 3 )
110 moved (SP) to ( 22, 9 )
105 moved (SP) to ( 22, 5 )
109 moved (SP) to ( 16, 5 )
103 moved (SP) to ( 15, 0 )
114 moved (SP) to ( 16, 1 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 29, 1 )
*** Setup end ***

Screaming Midgets
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (23, 11)
Kickoff Roll (2+2) = Perfect Defense.
The kicking team may reorganize his players.

KICK skill used.
Kick result.  Direction: 3 Distance: 2

Screaming Midgets perfect defense.
Re-arrange players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

15 moved (SP) to ( 14, 0 )
11 moved (SP) to ( 14, 1 )
8 moved (SP) to ( 14, 4 )
1 moved (SP) to ( 14, 5 )
9 moved (SP) to ( 14, 6 )
10 moved (SP) to ( 14, 7 )
4 moved (SP) to ( 8, 4 )
12 moved (SP) to ( 11, 4 )
3 moved (SP) to ( 9, 10 )
Ball placed at (23, 11)
Ball placed at (23, 11)
Scatter roll: 3
Ball moved to ( 26, 8 )
[Game Saved]

Ball in play.
Waiting for Cowboys From Hell to finish TURN: 1
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 16, 6 )
109 moved (MP) to ( 16, 7 )
109 moved (MP) to ( 16, 8 )
109 moved (MP) to ( 15, 9 )
109 moved (MP) to ( 14, 9 )
109 moved (MP) to ( 13, 10 )
Move ended for MedecineMan
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 23, 9 )
110 moved (MP) to ( 24, 9 )
110 moved (MP) to ( 25, 9 )
110 moved (MP) to ( 26, 8 )
Verified Opponent Roll = 2
GET BALL FINAL RESULT: BloodMessagorII
TARGET: 2 --- ROLL: 2 + 0 = 2
110 moved (MP) to ( 25, 7 )
110 moved (MP) to ( 24, 6 )
Pass selected.
QUICK PASS
Verified Opponent Roll = 3
PASS FINAL RESULT: BloodMessagorII 
TARGET: 3 --- ROLL: 3 + 1Qp = 4
Move ended for BloodMessagorII
Ball moved to ( 7, 5 )
Verified Opponent Roll = 5
GET BALL FINAL RESULT: CemeteryGatesII
TARGET: 1 --- ROLL: 5 + 0 = 5
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 16, 5 )
108 moved (MP) to ( 16, 6 )
108 moved (MP) to ( 16, 7 )
108 moved (MP) to ( 16, 8 )
108 moved (MP) to ( 15, 9 )
108 moved (MP) to ( 14, 9 )
108 moved (MP) to ( 13, 8 )
Move ended for ClashII
106: Select an action for Dominator
Select an action for Dominator
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Move ended for HeresyII
Ferdinand Krafty is knocked over.
Player pushed to (16, 6)
10 moved (MP) to ( 13, 6 )
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(2, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone.
10: status changed from 0 to 1.
104 moved (MP) to ( 14, 7 )
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 16, 2 )
114 moved (MP) to ( 16, 3 )
114 moved (MP) to ( 16, 4 )
114 moved (MP) to ( 16, 5 )
114 moved (MP) to ( 16, 6 )
114 moved (MP) to ( 16, 7 )
114 moved (MP) to ( 15, 8 )
Move ended for FarBeyondDriven
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
112: Select an action for ArtShredder
Select an action for ArtShredder
107: Select an action for ShatteredII
Select an action for ShatteredII
112: Select an action for ArtShredder
Select an action for ArtShredder
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 15, 13 )
112 moved (MP) to ( 14, 14 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: ArtShredder
TARGET: 1 --- ROLL: 4 + 0 = 4
ArtShredder slips past his opponent(s) unhindered.
112 moved (MP) to ( 13, 14 )
112 moved (MP) to ( 12, 13 )
112 moved (MP) to ( 11, 12 )
112 moved (MP) to ( 10, 11 )
Move ended for ArtShredder
[Game Saved]
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 1 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: PsychoHoliII
TARGET: 2 --- ROLL: 5 + 0 = 5
PsychoHoliII slips past his opponent(s) unhindered.
103 moved (MP) to ( 16, 2 )
103 moved (MP) to ( 16, 3 )
103 moved (MP) to ( 16, 4 )
103 moved (MP) to ( 16, 5 )
103 moved (MP) to ( 16, 6 )
103 moved (MP) to ( 15, 7 )
Move ended for PsychoHoliII
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Dominator
Player pushed to (16, 5)
9 moved (MP) to ( 13, 5 )
[Game Saved]
101: Select an action for Cowboy
Select an action for Cowboy
107: Select an action for ShatteredII
Select an action for ShatteredII
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Blitz selected.
107 moved (MP) to ( 15, 14 )
107 moved (MP) to ( 14, 14 )
107 moved (MP) to ( 13, 14 )
107 moved (MP) to ( 12, 13 )
107 moved (MP) to ( 11, 12 )
107 moved (MP) to ( 10, 12 )
Verified Opponent Roll = 4
(4) Go for it successful.
107 moved (MP) to ( 9, 11 )
3 blocked.
Verified Opponent Roll = 3
(3) Go for it successful.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL
Cowboys From Hell uses their LEADER reroll.
Verified Opponent Roll = POW
Verified Opponent Roll = SKULL

2 db Block re-rolled.
POW
Acme Anvil is knocked over.
Player pushed to (19, 9)
3 moved (MP) to ( 10, 9 )
Verified Opponent Roll = 1
Verified Opponent Roll = 4
(1, 4) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone.
3: status changed from 0 to 1.
Move ended for ShatteredII
[Game Saved]
101: Select an action for Cowboy
Select an action for Cowboy
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 16, 6 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Cowboy
TARGET: 2 --- ROLL: 3 + 0 = 3
Cowboy slips past his opponent(s) unhindered.
101 moved (MP) to ( 16, 7 )
101 moved (MP) to ( 16, 8 )
101 moved (MP) to ( 15, 9 )
101 moved (MP) to ( 15, 10 )
Move ended for Cowboy
[Game Saved]
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 22, 6 )
105 moved (MP) to ( 22, 7 )
105 moved (MP) to ( 23, 8 )
105 moved (MP) to ( 24, 9 )
105 moved (MP) to ( 24, 10 )
105 moved (MP) to ( 23, 11 )
Move ended for CemeteryGatesII

Cowboys From Hell: All players have moved.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for FourKarter Pounder
15: Select an action for FourKarter Pounder
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 15, 1 )
15 moved (MP) to ( 16, 2 )
15 moved (MP) to ( 17, 3 )
15 moved (MP) to ( 18, 4 )
(5) Go for it successful.
15 moved (MP) to ( 19, 5 )
(4) Go for it successful.
15 moved (MP) to ( 20, 6 )
Move ended for FourKarter Pounder
[Game Saved]
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 4 )
8 moved (MP) to ( 16, 5 )
Move ended for Laz Zer
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
3: status changed from 6 to 4.
Normal move selected.
3 moved (MP) to ( 11, 10 )
Move ended for Acme Anvil
Select an action for Running Forlife
4: Select an action for Running Forlife
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 13, 2 )
11 moved (MP) to ( 12, 3 )
11 moved (MP) to ( 12, 4 )
11 moved (MP) to ( 11, 5 )
(4) Go for it successful.
11 moved (MP) to ( 10, 6 )
(3) Go for it successful.
11 moved (MP) to ( 9, 7 )
Move ended for Flinflon Hammer
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
10: status changed from 6 to 4.
Normal move selected.
Move ended for Ferdinand Krafty
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 12, 6 )
9 moved (MP) to ( 11, 7 )
9 moved (MP) to ( 12, 8 )
Move ended for Blas Ter
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 13, 11 )
Move ended for Softy Granite
Select an action for Pick Asunder
7: Select an action for Pick Asunder
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Block selected.
106 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Foul Fishbreath
Dominator is knocked over.
Player pushed to (16, 7)
106 moved (MP) to ( 16, 7 )
(4, 5) + 0, (2, 2) + 0, 0: Dominator has been stunned.
106: status changed from 0 to 2.
1 moved (MP) to ( 15, 6 )
[Game Saved]
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Blitz selected.
12 moved (MP) to ( 10, 5 )
12 moved (MP) to ( 10, 6 )
12 moved (MP) to ( 10, 7 )
12 moved (MP) to ( 10, 8 )
12 moved (MP) to ( 9, 9 )
(1) Right Said Fred trips and falls trying to go for it!
PRO Roll(4) - PRO works!
(4) Go for it successful.
12 moved (MP) to ( 9, 10 )
SKILL SELECTED: multiple block

Select the two players to block using MULTIPLE BLOCK.
SKILL SELECTED: multiple block
Multiple Block selected.
107 blocked.
112 blocked.
Dauntless NOT successful. (3+3=6)
Team re-roll used.
Dauntless NOT successful. (2+3=5)

Waiting for opponent to choose a block die.

PUSHBACK
Player pushed to (11, 12)
112 moved (MP) to ( 11, 12 )
Player pushed to (10, 12)
107 moved (MP) to ( 10, 12 )
12 moved (MP) to ( 10, 11 )
SKILL SELECTED: 
Move ended for Right Said Fred
[Game Saved]
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Block selected.
101 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Pick Asunder
Cowboy is knocked over.
Player pushed to (16, 9)
101 moved (MP) to ( 16, 9 )
(1, 6) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone.
101: status changed from 0 to 1.
7 moved (MP) to ( 15, 10 )
[Game Saved]
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 8, 5 )
4 moved (MP) to ( 8, 6 )
4 moved (MP) to ( 8, 7 )
4 moved (MP) to ( 8, 8 )
4 moved (MP) to ( 8, 9 )
4 moved (MP) to ( 8, 10 )
4 moved (MP) to ( 9, 11 )
Move ended for Running Forlife

Screaming Midgets: All players have moved.

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 2
[Game Saved]
106: status changed from 2 to 1.
Dominator rolls over.
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
101: Select an action for Cowboy
Select an action for Cowboy
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
Move ended for Cowboy
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 23, 7 )
110 moved (MP) to ( 22, 8 )
110 moved (MP) to ( 21, 9 )
110 moved (MP) to ( 20, 10 )
110 moved (MP) to ( 19, 11 )
110 moved (MP) to ( 18, 11 )
Move ended for BloodMessagorII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 22, 12 )
105 moved (MP) to ( 21, 12 )
105 moved (MP) to ( 20, 12 )
105 moved (MP) to ( 19, 12 )
105 moved (MP) to ( 18, 12 )
105 moved (MP) to ( 17, 12 )
Pass selected.

Select a player for interception attempt.
Hit [CTRL][ENTER] or left click the turn counter to not attempt interception.
Verified Opponent Roll = 4
Intercept FINAL RESULT: Softy Granite 
TARGET: 8 --- ROLL: 4 + 0 = 4
The ball sails unhindered over the head of Softy Granite.
Pass selected.
SHORT PASS
Verified Opponent Roll = 5
PASS FINAL RESULT: CemeteryGatesII 
TARGET: 2 --- ROLL: 5 + 0 = 5
Move ended for CemeteryGatesII
Ball moved to ( 18, 12 )
Verified Opponent Roll = 3
GET BALL FINAL RESULT: ArtShredder
TARGET: 2 --- ROLL: 3 + 0 = 3
[Game Saved]
108: Select an action for ClashII
Select an action for ClashII
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
109: Select an action for MedecineMan
Select an action for MedecineMan
108: Select an action for ClashII
Select an action for ClashII
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 14, 8 )
114 moved (MP) to ( 13, 9 )
114 moved (MP) to ( 11, 9 )
Verified Opponent Roll = 2
Target(2) Roll(2) 
Leap successful.
114 moved (MP) to ( 10, 9 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 2 --- ROLL: 5 + 0 = 5
FarBeyondDriven slips past his opponent(s) unhindered.
114 moved (MP) to ( 9, 9 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 3 + 0 = 3
FarBeyondDriven slips past his opponent(s) unhindered.
114 moved (MP) to ( 8, 10 )
Move ended for FarBeyondDriven
[Game Saved]
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for ShatteredII
Player pushed to (19, 10)
12 moved (MP) to ( 10, 10 )
[Game Saved]
112: Select an action for ArtShredder
Select an action for ArtShredder
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 10, 13 )
112 moved (MP) to ( 9, 13 )
112 moved (MP) to ( 8, 13 )
112 moved (MP) to ( 7, 13 )
112 moved (MP) to ( 6, 13 )
112 moved (MP) to ( 5, 13 )
Move ended for ArtShredder
108: Select an action for ClashII
Select an action for ClashII
104: Select an action for HeresyII
Select an action for HeresyII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 14, 8 )
Verified Opponent Roll = 1
DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge.
TARGET: 2 --- ROLL: 1 + 0 = 1
Reroll using DODGE.
Verified Opponent Roll = 1
DODGE FINAL RESULT: PsychoHoliII
TARGET: 2 --- ROLL: 1 + 0 = 1
PsychoHoliII is knocked over.
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(2, 3) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone.
103: status changed from 4 to 1.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for FourKarter Pounder
15: Select an action for FourKarter Pounder
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 19, 7 )
15 moved (MP) to ( 18, 8 )
15 moved (MP) to ( 17, 9 )
Move ended for FourKarter Pounder
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 5 )
8 moved (MP) to ( 14, 5 )
8 moved (MP) to ( 14, 6 )
Move ended for Laz Zer
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Block selected.
104 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Foul Fishbreath
HeresyII is knocked over.
Player pushed to (13, 7)
104 moved (MP) to ( 13, 7 )
(2, 2) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone.
104: status changed from 0 to 1.
1 moved (MP) to ( 14, 7 )
[Game Saved]
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Block selected.
101 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Move ended for Pick Asunder
Player pushed to (17, 8)
101 moved (MP) to ( 17, 8 )
7 moved (MP) to ( 16, 9 )
[Game Saved]
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 8, 7 )
11 moved (MP) to ( 7, 8 )
11 moved (MP) to ( 6, 9 )
11 moved (MP) to ( 7, 10 )
Move ended for Flinflon Hammer
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
Select an action for Acme Anvil
3: Select an action for Acme Anvil
Select an action for Running Forlife
4: Select an action for Running Forlife
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 10, 9 )
3 moved (MP) to ( 9, 8 )
3 moved (MP) to ( 8, 8 )
3 moved (MP) to ( 7, 9 )
Move ended for Acme Anvil
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Block selected.
114 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Running Forlife
FarBeyondDriven is knocked over.
Player pushed to (8, 9)
114 moved (MP) to ( 8, 9 )
(3, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone.
114: status changed from 0 to 1.
4 moved (MP) to ( 8, 10 )
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 12, 7 )
Move ended for Ferdinand Krafty
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Block selected.
108 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Blas Ter
ClashII is knocked over.
Player pushed to (14, 9)
108 moved (MP) to ( 14, 9 )
MIGHTY BLOW used on armor roll.
(4, 3) + 1, (0, 0) + 0, 0: ClashII has been knocked prone.
108: status changed from 0 to 1.
9 moved (MP) to ( 13, 8 )
[Game Saved]
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Blitz selected.
12 moved (MP) to ( 9, 10 )
12 moved (MP) to ( 8, 11 )
12 moved (MP) to ( 7, 11 )
12 moved (MP) to ( 6, 11 )
12 moved (MP) to ( 5, 12 )
112 blocked.
(5) Go for it successful.

Screaming Midgets , Choose a block die.
PUSHBACK
Player pushed to (5, 14)
112 moved (MP) to ( 5, 14 )
12 moved (MP) to ( 5, 13 )
112 blocked.
(3) Go for it successful.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Right Said Fred uses TACKLE to bring his opponent down.
ArtShredder is knocked over.
Player pushed to (5, 15)
(4, 6) + 0, 5: ArtShredder has been seriously injured!!
(65) Serious Concussion - (-1 AV)
112: status changed from 0 to 9.
112 moved to dugout ( 29, 13 )
12 moved (MP) to ( 5, 14 )
Ball throw-in: 6, 5 (5, 14)
Ball moved to ( 9, 10 )
Scatter roll: 2
Ball moved to ( 9, 9 )
Move ended for Right Said Fred
[Game Saved]
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Block selected.
109 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Move ended for Softy Granite

Screaming Midgets: All players have moved.
Player pushed to (13, 9)
109 moved (MP) to ( 13, 9 )
6 moved (MP) to ( 13, 10 )

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 3
[Game Saved]
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Blitz selected.
107 moved (MP) to ( 9, 12 )
107 moved (MP) to ( 8, 12 )
107 moved (MP) to ( 7, 12 )
107 moved (MP) to ( 6, 12 )
107 moved (MP) to ( 5, 13 )
12 blocked.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (24, 15)
Verified Opponent Roll = 5
Verified Opponent Roll = 1
(5, 1) + 0, 0: Right Said Fred has been stunned.
12: status changed from 0 to 0.
12 moved (SP) to ( 0, 2 )
Move ended for ShatteredII
[Game Saved]
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 16, 12 )
105 moved (MP) to ( 15, 12 )
105 moved (MP) to ( 14, 12 )
105 moved (MP) to ( 13, 12 )
105 moved (MP) to ( 12, 12 )
105 moved (MP) to ( 11, 11 )
Move ended for CemeteryGatesII
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 17, 11 )
110 moved (MP) to ( 16, 11 )
110 moved (MP) to ( 15, 12 )
110 moved (MP) to ( 14, 12 )
110 moved (MP) to ( 13, 12 )
110 moved (MP) to ( 12, 12 )
Move ended for BloodMessagorII
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
114: status changed from 6 to 0.
Normal move selected.
114 moved (MP) to ( 9, 9 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 2 --- ROLL: 2 + 0 = 2
FarBeyondDriven slips past his opponent(s) unhindered.
Verified Opponent Roll = 1
GET BALL BEFORE RE_ROLL: FarBeyondDriven dropped the ball.
TARGET: 2 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 1
GET BALL FINAL RESULT: FarBeyondDriven
TARGET: 2 --- ROLL: 1 + 0 = 1
Move ended for FarBeyondDriven
Verified Opponent Roll = 4
Scatter roll: 4
Ball moved to ( 21, 9 )

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Block selected.
109 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Softy Granite
MedecineMan is knocked over.
Player pushed to (12, 8)
109 moved (MP) to ( 12, 8 )
(2, 5) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone.
109: status changed from 0 to 1.
6 moved (MP) to ( 13, 9 )
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 13, 6 )
10 moved (MP) to ( 14, 5 )
10 moved (MP) to ( 14, 4 )
10 moved (MP) to ( 15, 4 )
Move ended for Ferdinand Krafty
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 6 )
Move ended for Laz Zer
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 13, 6 )
1 moved (MP) to ( 13, 5 )
1 moved (MP) to ( 13, 4 )
Move ended for Foul Fishbreath
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 14, 7 )
9 moved (MP) to ( 13, 6 )
Move ended for Blas Ter
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Block selected.
101 blocked.

Screaming Midgets , Choose a block die.
POW/SKULL
Move ended for Pick Asunder
Cowboy saved by block skill.
Pick Asunder saved by block skill.
[Game Saved]
Select an action for FourKarter Pounder
15: Select an action for FourKarter Pounder
15: tackle zone state changed to true
Block selected.
101 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for FourKarter Pounder
Cowboy is knocked over.
Player pushed to (18, 7)
101 moved (MP) to ( 18, 7 )
MIGHTY BLOW used on armor roll.
(4, 2) + 1, (0, 0) + 0, 0: Cowboy has been knocked prone.
101: status changed from 0 to 1.
15 moved (MP) to ( 17, 8 )
[Game Saved]
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Blitz selected.
11 moved (MP) to ( 8, 11 )
11 moved (MP) to ( 9, 10 )
114 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Flinflon Hammer uses TACKLE to bring his opponent down.
FarBeyondDriven is knocked over.
Player pushed to (10, 8)
114 moved (MP) to ( 10, 8 )
(4, 6) + 0, (3, 2) + 0, 0: FarBeyondDriven has been stunned.
114: status changed from 0 to 2.
11 moved (MP) to ( 9, 9 )
11 moved (MP) to ( 9, 8 )
Move ended for Flinflon Hammer
[Game Saved]
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 8, 9 )
GET BALL FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 5 + 0 = 5
4 moved (MP) to ( 8, 8 )
4 moved (MP) to ( 9, 7 )
4 moved (MP) to ( 10, 6 )
4 moved (MP) to ( 11, 5 )
4 moved (MP) to ( 12, 5 )
4 moved (MP) to ( 13, 5 )
(5) Go for it successful.
4 moved (MP) to ( 14, 5 )
Move ended for Running Forlife

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 4
[Game Saved]
114: status changed from 2 to 1.
FarBeyondDriven rolls over.
104: Select an action for HeresyII
Select an action for HeresyII
101: Select an action for Cowboy
Select an action for Cowboy
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
101 moved (MP) to ( 18, 6 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Cowboy
TARGET: 2 --- ROLL: 3 + 0 = 3
Cowboy slips past his opponent(s) unhindered.
101 moved (MP) to ( 17, 5 )
101 moved (MP) to ( 17, 4 )
Move ended for Cowboy
[Game Saved]
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 13, 12 )
110 moved (MP) to ( 14, 12 )
110 moved (MP) to ( 15, 12 )
110 moved (MP) to ( 16, 12 )
110 moved (MP) to ( 17, 12 )
110 moved (MP) to ( 18, 11 )
Move ended for BloodMessagorII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
Move ended for HeresyII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Blitz selected.
105 moved (MP) to ( 11, 10 )
105 moved (MP) to ( 11, 9 )
105 moved (MP) to ( 11, 8 )
105 moved (MP) to ( 11, 7 )
105 moved (MP) to ( 12, 6 )
9 blocked.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Blas Ter is knocked over.
Player pushed to (15, 7)
9 moved (MP) to ( 14, 7 )
Verified Opponent Roll = 4
Verified Opponent Roll = 5
(4, 5) + 0, (0, 0) + 0, 0: Blas Ter has been knocked prone.
9: status changed from 0 to 1.
105 moved (MP) to ( 13, 6 )
Move ended for CemeteryGatesII
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
106 moved (MP) to ( 17, 6 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: Dominator
TARGET: 3 --- ROLL: 5 + 0 = 5
Dominator slips past his opponent(s) unhindered.
Move ended for Dominator
[Game Saved]
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
108: Select an action for ClashII
Select an action for ClashII
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 6, 13 )
107 moved (MP) to ( 7, 12 )
107 moved (MP) to ( 8, 11 )
107 moved (MP) to ( 9, 10 )
107 moved (MP) to ( 10, 10 )
107 moved (MP) to ( 11, 9 )
Move ended for ShatteredII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for PsychoHoliII
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
108: status changed from 6 to 0.
Normal move selected.
Move ended for ClashII
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
109: status changed from 6 to 0.
Normal move selected.
109 moved (MP) to ( 12, 7 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: MedecineMan
TARGET: 2 --- ROLL: 6 + 0 = 6
MedecineMan slips past his opponent(s) unhindered.
109 moved (MP) to ( 11, 6 )
109 moved (MP) to ( 12, 5 )
Move ended for MedecineMan

Cowboys From Hell: All players have moved.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 15, 3 )
10 moved (MP) to ( 15, 2 )
10 moved (MP) to ( 16, 1 )
10 moved (MP) to ( 17, 1 )
Move ended for Ferdinand Krafty
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 5 )
8 moved (MP) to ( 15, 4 )
8 moved (MP) to ( 15, 3 )
8 moved (MP) to ( 16, 2 )
(3) Go for it successful.
8 moved (MP) to ( 17, 3 )
Move ended for Laz Zer
[Game Saved]
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
9: status changed from 6 to 4.
Normal move selected.
Move ended for Blas Ter
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Blitz selected.
11 moved (MP) to ( 10, 7 )
11 moved (MP) to ( 11, 6 )
109 blocked.

Screaming Midgets , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK/POW
MedecineMan is knocked over.
Player pushed to (13, 5)
109 moved (MP) to ( 13, 5 )
(2, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone.
109: status changed from 0 to 1.
11 moved (MP) to ( 12, 5 )
Move ended for Flinflon Hammer
[Game Saved]
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 14, 3 )
1 moved (MP) to ( 15, 3 )
Move ended for Foul Fishbreath
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 8, 8 )
3 moved (MP) to ( 9, 7 )
3 moved (MP) to ( 10, 6 )
3 moved (MP) to ( 11, 5 )
3 moved (MP) to ( 12, 4 )
3 moved (MP) to ( 13, 3 )
Move ended for Acme Anvil
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 14, 4 )
DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge.
TARGET: 3 --- ROLL: 2 + 0 = 2
Reroll using DODGE.
DODGE FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 4 + 0 = 4
Running Forlife slips past his opponent(s) unhindered.
4 moved (MP) to ( 14, 3 )
4 moved (MP) to ( 15, 2 )
4 moved (MP) to ( 16, 2 )
Move ended for Running Forlife
[Game Saved]
Select an action for Softy Granite
6: Select an action for Softy Granite
Select an action for Pick Asunder
7: Select an action for Pick Asunder
Select an action for FourKarter Pounder
15: Select an action for FourKarter Pounder
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 18, 8 )
15 moved (MP) to ( 19, 7 )
15 moved (MP) to ( 19, 6 )
15 moved (MP) to ( 18, 5 )
Move ended for FourKarter Pounder
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 15, 8 )
Move ended for Pick Asunder
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Block selected.
103 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Move ended for Softy Granite

Screaming Midgets: All players have moved.
Player pushed to (15, 7)
103 moved (MP) to ( 15, 7 )
6 moved (MP) to ( 14, 8 )

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 5
[Game Saved]
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 19, 10 )
110 moved (MP) to ( 19, 9 )
110 moved (MP) to ( 19, 8 )
110 moved (MP) to ( 19, 7 )
110 moved (MP) to ( 20, 6 )
110 moved (MP) to ( 19, 5 )
Move ended for BloodMessagorII
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
15 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW
POW
Move ended for Dominator
FourKarter Pounder is knocked over.
Player pushed to (10, 4)
15 moved (MP) to ( 19, 4 )
Verified Opponent Roll = 5
Verified Opponent Roll = 1
(5, 1) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone.
15: status changed from 0 to 1.
106 moved (MP) to ( 18, 5 )
[Game Saved]
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
109: status changed from 6 to 0.
Normal move selected.
Move ended for MedecineMan
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
104: Select an action for HeresyII
Select an action for HeresyII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 14, 5 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 1 --- ROLL: 4 + 0 = 4
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 15, 4 )
105 moved (MP) to ( 14, 3 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 3 --- ROLL: 3 + 0 = 3
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 13, 2 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 2 --- ROLL: 4 + 0 = 4
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 14, 1 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 1 --- ROLL: 2 + 0 = 2
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 15, 1 )
Move ended for CemeteryGatesII
[Game Saved]
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 16, 6 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: PsychoHoliII
TARGET: 2 --- ROLL: 3 + 0 = 3
PsychoHoliII slips past his opponent(s) unhindered.
103 moved (MP) to ( 17, 5 )
103 moved (MP) to ( 18, 4 )
8 blocked.
Verified Opponent Roll = POW
Verified Opponent Roll = POW/SKULL
POW
Laz Zer is knocked over.
Player pushed to (13, 3)
8 moved (MP) to ( 16, 3 )
Verified Opponent Roll = 5
Verified Opponent Roll = 3
(5, 3) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone.
8: status changed from 0 to 1.
103 moved (MP) to ( 17, 3 )
Move ended for PsychoHoliII
[Game Saved]
101: Select an action for Cowboy
Select an action for Cowboy
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 18, 3 )
101 moved (MP) to ( 17, 2 )
Move ended for Cowboy
107: Select an action for ShatteredII
Select an action for ShatteredII
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
114: status changed from 6 to 0.
Normal move selected.
114 moved (MP) to ( 10, 7 )
114 moved (MP) to ( 10, 6 )
114 moved (MP) to ( 10, 5 )
114 moved (MP) to ( 10, 4 )
114 moved (MP) to ( 11, 3 )
114 moved (MP) to ( 12, 2 )
114 moved (MP) to ( 13, 1 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 2 + 0 = 2
FarBeyondDriven slips past his opponent(s) unhindered.
Move ended for FarBeyondDriven
[Game Saved]
107: Select an action for ShatteredII
Select an action for ShatteredII
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 15, 10 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: ClashII
TARGET: 2 --- ROLL: 3 + 0 = 3
ClashII slips past his opponent(s) unhindered.
108 moved (MP) to ( 16, 10 )
108 moved (MP) to ( 17, 9 )
108 moved (MP) to ( 17, 8 )
108 moved (MP) to ( 17, 7 )
108 moved (MP) to ( 16, 6 )
108 moved (MP) to ( 15, 6 )
Move ended for ClashII
[Game Saved]
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 11, 8 )
107 moved (MP) to ( 12, 7 )
107 moved (MP) to ( 13, 6 )
107 moved (MP) to ( 14, 5 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: ShatteredII
TARGET: 2 --- ROLL: 6 + 0 = 6
ShatteredII slips past his opponent(s) unhindered.
107 moved (MP) to ( 14, 6 )
Move ended for ShatteredII
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = SKULL
PUSHBACK/POW
Move ended for HeresyII

Cowboys From Hell: All players have moved.
Blas Ter is knocked over.
Player pushed to (14, 7)
9 moved (MP) to ( 15, 7 )
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 4
(5, 6) + 0, (1, 4) + 0, 0: Blas Ter has been stunned.
9: status changed from 0 to 2.

Cowboys From Hell turn ended.
[Game Saved]
9: status changed from 2 to 1.
Blas Ter rolls over.

Screaming Midgets start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
8: status changed from 6 to 4.
Normal move selected.
Move ended for Laz Zer
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
Select an action for FourKarter Pounder
15: Select an action for FourKarter Pounder
15: tackle zone state changed to true
15: status changed from 6 to 4.
Normal move selected.
Move ended for FourKarter Pounder
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 16, 8 )
7 moved (MP) to ( 17, 7 )
7 moved (MP) to ( 17, 6 )
7 moved (MP) to ( 16, 5 )
DODGE FINAL RESULT: Pick Asunder
TARGET: 5 --- ROLL: 5 + 0 = 5
Pick Asunder slips past his opponent(s) unhindered.
Move ended for Pick Asunder
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Block selected.
101 blocked.

Screaming Midgets , Choose a block die.
Team re-roll used.

1 db Block re-rolled.
PUSHBACK/POW
Move ended for Ferdinand Krafty
Ferdinand Krafty uses TACKLE to bring his opponent down.
Cowboy is knocked over.
Player pushed to (18, 3)
101 moved (MP) to ( 18, 3 )
MIGHTY BLOW used on armor roll.
(2, 6) + 1, (3, 4) + 0, 0: Cowboy has been stunned.
101: status changed from 0 to 2.
10 moved (MP) to ( 17, 2 )
[Game Saved]
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 17, 1 )
DODGE FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 3 + 0 = 3
Running Forlife slips past his opponent(s) unhindered.
4 moved (MP) to ( 18, 1 )
4 moved (MP) to ( 19, 1 )
4 moved (MP) to ( 20, 1 )
4 moved (MP) to ( 21, 1 )
4 moved (MP) to ( 22, 1 )
4 moved (MP) to ( 23, 1 )
(4) Go for it successful.
4 moved (MP) to ( 24, 1 )
(2) Go for it successful.
4 moved (MP) to ( 25, 1 )
Move ended for Running Forlife
[Game Saved]
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Blitz selected.
1 moved (MP) to ( 16, 2 )
105 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Player pushed to (14, 1)
105 moved (MP) to ( 14, 1 )
1 moved (MP) to ( 15, 1 )
Move ended for Foul Fishbreath
[Game Saved]
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 14, 3 )
3 moved (MP) to ( 15, 3 )
3 moved (MP) to ( 16, 2 )
3 moved (MP) to ( 17, 1 )
DODGE FINAL RESULT: Acme Anvil
TARGET: 3 --- ROLL: 1 + 0 = 1
Acme Anvil is knocked over.
(6, 2) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone.
Move ended for Acme Anvil
3: status changed from 0 to 1.

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 6
[Game Saved]
101: status changed from 2 to 1.
Cowboy rolls over.
106: Select an action for Dominator
Select an action for Dominator
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
106: Select an action for Dominator
Select an action for Dominator
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
15 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Dominator
Player pushed to (9, 3)
15 moved (MP) to ( 20, 3 )
106 moved (MP) to ( 19, 4 )
[Game Saved]
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 20, 5 )
110 moved (MP) to ( 21, 5 )
110 moved (MP) to ( 22, 5 )
110 moved (MP) to ( 23, 4 )
110 moved (MP) to ( 24, 3 )
110 moved (MP) to ( 25, 2 )
Move ended for BloodMessagorII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 18, 4 )
Verified Opponent Roll = 1
TACKLE skill used to prevent DODGE skill.
DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge.
TARGET: 2 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 6
DODGE FINAL RESULT: PsychoHoliII
TARGET: 2 --- ROLL: 6 + 0 = 6
PsychoHoliII slips past his opponent(s) unhindered.
103 moved (MP) to ( 19, 5 )
103 moved (MP) to ( 20, 5 )
103 moved (MP) to ( 21, 5 )
103 moved (MP) to ( 22, 4 )
103 moved (MP) to ( 23, 3 )
103 moved (MP) to ( 24, 2 )
4 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK/POW
POW/SKULL
Running Forlife is knocked over.
Verified Opponent Roll = 5
Verified Opponent Roll = 3
(5, 3) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone.
4: status changed from 3 to 1.
PsychoHoliII saved by block skill.
Verified Opponent Roll = 3
Ball moved to ( 5, 0 )
Verified Opponent Roll = 5
(5) Go for it successful.
103 moved (MP) to ( 24, 1 )
Move ended for PsychoHoliII
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 15, 0 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 2 --- ROLL: 3 + 0 = 3
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 16, 0 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 2 --- ROLL: 5 + 0 = 5
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 17, 0 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: CemeteryGatesII
TARGET: 1 --- ROLL: 5 + 0 = 5
CemeteryGatesII slips past his opponent(s) unhindered.
105 moved (MP) to ( 18, 0 )
105 moved (MP) to ( 19, 0 )
105 moved (MP) to ( 20, 0 )
Verified Opponent Roll = 6
(6) Go for it successful.
105 moved (MP) to ( 21, 1 )
Move ended for CemeteryGatesII
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 13, 6 )
Move ended for ShatteredII
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for MedecineMan
STAND FIRM skill used.
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
108: Select an action for ClashII
Select an action for ClashII
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 14, 0 )
114 moved (MP) to ( 15, 0 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 2 --- ROLL: 2 + 0 = 2
FarBeyondDriven slips past his opponent(s) unhindered.
114 moved (MP) to ( 16, 0 )
114 moved (MP) to ( 17, 0 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 4 + 0 = 4
FarBeyondDriven slips past his opponent(s) unhindered.
114 moved (MP) to ( 18, 0 )
114 moved (MP) to ( 19, 1 )
Move ended for FarBeyondDriven
[Game Saved]
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 14, 6 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: ClashII
TARGET: 2 --- ROLL: 4 + 0 = 4
ClashII slips past his opponent(s) unhindered.
108 moved (MP) to ( 14, 7 )
Move ended for ClashII
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for HeresyII

Cowboys From Hell: All players have moved.
STAND FIRM skill used.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 18, 2 )
Move ended for Ferdinand Krafty
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
3: status changed from 6 to 4.
Normal move selected.
3 moved (MP) to ( 18, 1 )
Move ended for Acme Anvil
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 17, 4 )
8 moved (MP) to ( 17, 5 )
8 moved (MP) to ( 18, 6 )
8 moved (MP) to ( 19, 6 )
Move ended for Laz Zer
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 17, 6 )
7 moved (MP) to ( 18, 7 )
7 moved (MP) to ( 19, 7 )
7 moved (MP) to ( 20, 6 )
Move ended for Pick Asunder
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 15, 2 )
1 moved (MP) to ( 15, 3 )
1 moved (MP) to ( 15, 4 )
1 moved (MP) to ( 14, 5 )
Move ended for Foul Fishbreath
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
9: status changed from 6 to 4.
Normal move selected.
Move ended for Blas Ter
Select an action for FourKarter Pounder
15: Select an action for FourKarter Pounder
15: tackle zone state changed to true
Blitz selected.
15 moved (MP) to ( 21, 3 )
DODGE BEFORE RE_ROLL: FourKarter Pounder knocked over trying to dodge.
TARGET: 4 --- ROLL: 3 + 0 = 3
Team re-roll used.
DODGE FINAL RESULT: FourKarter Pounder
TARGET: 4 --- ROLL: 3 + 0 = 3
FourKarter Pounder is knocked over.
(5, 5) + 0, (6, 5) + 0, 4: FourKarter Pounder has been seriously injured!!
(62) Smashed Ankle - (-1 MA)
15: status changed from 4 to 9.
15 moved to dugout ( 0, 13 )

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 7
[Game Saved]
101: Select an action for Cowboy
Select an action for Cowboy
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
Move ended for Cowboy
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
106: Select an action for Dominator
Select an action for Dominator
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
107: Select an action for ShatteredII
Select an action for ShatteredII
109: Select an action for MedecineMan
Select an action for MedecineMan
106: Select an action for Dominator
Select an action for Dominator
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 23, 2 )
103 moved (MP) to ( 22, 2 )
103 moved (MP) to ( 21, 2 )
103 moved (MP) to ( 20, 2 )
103 moved (MP) to ( 19, 2 )
10 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Ferdinand Krafty is knocked over.
Player pushed to (12, 3)
10 moved (MP) to ( 17, 3 )
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(2, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone.
10: status changed from 0 to 1.
103 moved (MP) to ( 18, 2 )
Move ended for PsychoHoliII
[Game Saved]
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 22, 1 )
105 moved (MP) to ( 23, 1 )
105 moved (MP) to ( 24, 1 )
105 moved (MP) to ( 25, 0 )
105 moved (MP) to ( 24, 1 )
105 moved (MP) to ( 23, 1 )
Move ended for CemeteryGatesII
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 24, 1 )
110 moved (MP) to ( 24, 0 )
Verified Opponent Roll = 5
GET BALL FINAL RESULT: BloodMessagorII
TARGET: 2 --- ROLL: 5 + 0 = 5
110 moved (MP) to ( 23, 0 )
110 moved (MP) to ( 22, 1 )
110 moved (MP) to ( 21, 1 )
110 moved (MP) to ( 20, 2 )
Pass selected.
QUICK PASS
Verified Opponent Roll = 1
PASS BEFORE RE_ROLL: BloodMessagorII fumbled the ball. 
TARGET: 3 --- ROLL: 1
Reroll using pass.
Verified Opponent Roll = 2
PASS FINAL RESULT: BloodMessagorII 
TARGET: 3 --- ROLL: 2 + 1Qp = 3
Move ended for BloodMessagorII
Ball moved to ( 10, 1 )
Verified Opponent Roll = 4
GET BALL FINAL RESULT: FarBeyondDriven
TARGET: 2 --- ROLL: 4 + 0 = 4
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 17, 1 )
Verified Opponent Roll = 4
Target(2) Roll(4) 
Leap successful.
114 moved (MP) to ( 16, 1 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 2 + 0 = 2
FarBeyondDriven slips past his opponent(s) unhindered.
114 moved (MP) to ( 15, 1 )
114 moved (MP) to ( 14, 1 )
114 moved (MP) to ( 13, 1 )
114 moved (MP) to ( 12, 1 )
Verified Opponent Roll = 4
(4) Go for it successful.
114 moved (MP) to ( 11, 1 )
Verified Opponent Roll = 4
(4) Go for it successful.
114 moved (MP) to ( 10, 1 )
Move ended for FarBeyondDriven
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 18, 4 )
106 moved (MP) to ( 17, 4 )
106 moved (MP) to ( 16, 4 )
106 moved (MP) to ( 15, 3 )
106 moved (MP) to ( 14, 3 )
106 moved (MP) to ( 13, 4 )
Move ended for Dominator
109: Select an action for MedecineMan
Select an action for MedecineMan
107: Select an action for ShatteredII
Select an action for ShatteredII
109: Select an action for MedecineMan
Select an action for MedecineMan
107: Select an action for ShatteredII
Select an action for ShatteredII
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 12, 7 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: HeresyII
TARGET: 2 --- ROLL: 2 + 0 = 2
HeresyII slips past his opponent(s) unhindered.
104 moved (MP) to ( 11, 7 )
104 moved (MP) to ( 10, 6 )
104 moved (MP) to ( 10, 5 )
104 moved (MP) to ( 11, 4 )
Move ended for HeresyII
[Game Saved]
109: Select an action for MedecineMan
Select an action for MedecineMan
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = SKULL
POW/SKULL
Move ended for ShatteredII
Flinflon Hammer saved by block skill.
ShatteredII saved by block skill.
[Game Saved]
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for MedecineMan
STAND FIRM skill used.
[Game Saved]
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 13, 7 )
Verified Opponent Roll = 2
DODGE BEFORE RE_ROLL: ClashII knocked over trying to dodge.
TARGET: 3 --- ROLL: 2 + 0 = 2
Team re-roll used.
Verified Opponent Roll = 3
DODGE FINAL RESULT: ClashII
TARGET: 3 --- ROLL: 3 + 0 = 3
ClashII slips past his opponent(s) unhindered.
108 moved (MP) to ( 12, 7 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: ClashII
TARGET: 2 --- ROLL: 5 + 0 = 5
ClashII slips past his opponent(s) unhindered.
108 moved (MP) to ( 11, 7 )
108 moved (MP) to ( 10, 6 )
108 moved (MP) to ( 10, 5 )
108 moved (MP) to ( 10, 4 )
108 moved (MP) to ( 11, 3 )
108 moved (MP) to ( 12, 2 )
Verified Opponent Roll = 6
(6) Go for it successful.
108 moved (MP) to ( 13, 1 )
Move ended for ClashII

Cowboys From Hell: All players have moved.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 14, 6 )
Move ended for Blas Ter
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 7 )
6 moved (MP) to ( 15, 6 )
6 moved (MP) to ( 15, 5 )
6 moved (MP) to ( 14, 4 )
Move ended for Softy Granite
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Block selected.
106 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Foul Fishbreath
Dominator is knocked over.
Player pushed to (12, 4)
106 moved (MP) to ( 12, 4 )
(3, 6) + 0, (1, 1) + 0, 0: Dominator has been stunned.
106: status changed from 0 to 2.
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
10: status changed from 6 to 4.
Normal move selected.
Move ended for Ferdinand Krafty
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 18, 6 )
8 moved (MP) to ( 17, 5 )
8 moved (MP) to ( 16, 4 )
8 moved (MP) to ( 15, 3 )
Move ended for Laz Zer
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 19, 6 )
7 moved (MP) to ( 18, 5 )
7 moved (MP) to ( 17, 5 )
7 moved (MP) to ( 17, 4 )
Move ended for Pick Asunder
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Blitz selected.
11 moved (MP) to ( 13, 4 )
DODGE BEFORE RE_ROLL: Flinflon Hammer knocked over trying to dodge.
TARGET: 5 --- ROLL: 2 + 0 = 2
Team re-roll used.
DODGE FINAL RESULT: Flinflon Hammer
TARGET: 5 --- ROLL: 2 + 0 = 2
STAND FIRM skill used.
Flinflon Hammer stumbles but does not go down.
Move ended for Flinflon Hammer
[Game Saved]
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Block selected.
103 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Move ended for Acme Anvil
Player pushed to (19, 3)
103 moved (MP) to ( 19, 3 )
3 moved (MP) to ( 18, 2 )
[Game Saved]
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
4: status changed from 6 to 4.
Normal move selected.
4 moved (MP) to ( 24, 2 )
4 moved (MP) to ( 23, 3 )
DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using DODGE.
DODGE FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 6 + 0 = 6
Running Forlife slips past his opponent(s) unhindered.
4 moved (MP) to ( 22, 4 )
4 moved (MP) to ( 21, 5 )
Move ended for Running Forlife

Screaming Midgets: All players have moved.

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 8
[Game Saved]
106: status changed from 2 to 1.
Dominator rolls over.
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 9, 1 )
114 moved (MP) to ( 8, 1 )
114 moved (MP) to ( 7, 1 )
114 moved (MP) to ( 6, 1 )
114 moved (MP) to ( 5, 1 )
114 moved (MP) to ( 4, 1 )
114 moved (MP) to ( 3, 1 )
Verified Opponent Roll = 4
(4) Go for it successful.
114 moved (MP) to ( 2, 1 )
FarBeyondDriven scores a touchdown!
*** Setup start ***
101: status changed from 0 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 2 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
103: status changed from 0 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 3 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 4 )
105: status changed from 0 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 5 )
106: status changed from 1 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 6 )
107: status changed from 0 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 7 )
108: status changed from 0 to 0.
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 28, 0 )
109: status changed from 0 to 0.
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 28, 1 )
110: status changed from 0 to 0.
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 28, 2 )
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 29, 1 )
114: status changed from 4 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 3 )
1: status changed from 0 to 0.
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 3 )
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 0 )
Verified Opponent Roll = 2
(2) Morley's Revenge strikes!
Player is unavailable.
2: status changed from 0 to 1.
3: status changed from 0 to 0.
3 moved (SP) to ( -1, -1 )
3 moved (SP) to ( 0, 5 )
4: status changed from 0 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 6 )
Verified Opponent Roll = 3
(3) Morley's Revenge strikes!
Player is unavailable.
6: status changed from 0 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 7 )
7: status changed from 0 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 1, 0 )
8: status changed from 0 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 1, 1 )
9: status changed from 0 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 2 )
10: status changed from 0 to 0.
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 1, 3 )
11: status changed from 0 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 1, 4 )
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 0, 2 )
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 0, 1 )
Opponent Kicking.
Waiting for Cowboys From Hell to set players on field.

109 moved location (MPL) to ( 16, 10 )
108 moved location (MPL) to ( 15, 7 )
107 moved location (MPL) to ( 16, 5 )
106 moved location (MPL) to ( 15, 6 )
114 moved location (MPL) to ( 19, 9 )
104 moved location (MPL) to ( 16, 13 )
103 moved location (MPL) to ( 16, 1 )
102 moved location (MPL) to ( 15, 8 )
101 moved location (MPL) to ( 16, 2 )
114 moved (SP) to ( 29, 3 )
105 moved (SP) to ( 20, 6 )
110 moved (SP) to ( 20, 9 )
105 moved (SP) to ( 20, 5 )
104 moved (SP) to ( 21, 13 )
104 moved (SP) to ( 23, 13 )
109 moved (SP) to ( 24, 10 )
110 moved (SP) to ( 25, 8 )
105 moved (SP) to ( 26, 4 )
101 moved (SP) to ( 24, 2 )
103 moved (SP) to ( 24, 1 )
107 moved (SP) to ( 17, 5 )
103 moved (SP) to ( 23, 7 )
107 moved (SP) to ( 24, 4 )
109 moved (SP) to ( 17, 9 )
104 moved (SP) to ( 17, 5 )
103 moved (SP) to ( 17, 10 )
110 moved (SP) to ( 17, 8 )
107 moved (SP) to ( 17, 4 )
101 moved (SP) to ( 17, 3 )
105 moved (SP) to ( 17, 6 )
108 moved (SP) to ( 15, 5 )
106 moved (SP) to ( 15, 7 )
108 moved (SP) to ( 17, 7 )
109 moved (SP) to ( 15, 6 )
108 moved (SP) to ( 17, 9 )
105 moved (SP) to ( 17, 7 )
111 moved (SP) to ( 17, 6 )
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 29, 0 )

Screaming Midgets
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

6 moved (SP) to ( 14, 8 )
11 moved (SP) to ( 14, 7 )
10 moved (SP) to ( 14, 6 )
9 moved (SP) to ( 14, 5 )
10 moved (SP) to ( 13, 6 )
10 moved (SP) to ( 14, 6 )
11 moved (SP) to ( 13, 7 )
9 moved (SP) to ( 14, 7 )
6 moved (SP) to ( 13, 8 )
12 moved (SP) to ( 14, 8 )
6 moved (SP) to ( 14, 9 )
11 moved (SP) to ( 14, 5 )
1 moved (SP) to ( 14, 4 )
4 moved (SP) to ( 8, 5 )
4 moved (SP) to ( 9, 7 )
3 moved (SP) to ( 7, 7 )
7 moved (SP) to ( 14, 10 )
13 moved (SP) to ( 14, 3 )
2: status changed from 1 to 0.
*** Setup end ***

Waiting for Cowboys From Hell to kick off.

Ball placed at (21, 6)
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Kickoff Roll (6+4) = Blitz!

Verified Opponent Roll = 8
Verified Opponent Roll = 5
Kick result.  Direction: 8 Distance: 5

Waiting for Cowboys From Hell to finish TURN: 8
[Game Saved]
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
101: Select an action for Cowboy
Select an action for Cowboy
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 16, 3 )
107 moved (MP) to ( 16, 2 )
107 moved (MP) to ( 15, 1 )
107 moved (MP) to ( 14, 1 )
107 moved (MP) to ( 13, 2 )
Move ended for ShatteredII
101: Select an action for Cowboy
Select an action for Cowboy
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 16, 2 )
101 moved (MP) to ( 15, 2 )
13 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = SKULL
POW/SKULL
Voicing my Concern saved by block skill.
Cowboy saved by block skill.
Move ended for Cowboy

Cowboys From Hell turn ended.
Ball placed at (-1, -1)
Ball moved to ( 16, 6 )
Verified Opponent Roll = 2
Scatter roll: 2
Ball moved to ( 16, 5 )
[Game Saved]

Screaming Midgets start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Right Said Fred
12: Select an action for Right Said Fred
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 15, 5 )
Move ended for Foul Fishbreath
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Block selected.
109 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Ferdinand Krafty
MedecineMan is knocked over.
Player pushed to (16, 5)
109 moved (MP) to ( 16, 5 )
MIGHTY BLOW used on armor roll.
(2, 2) + 1, (0, 0) + 0, 0: MedecineMan has been knocked prone.
109: status changed from 0 to 1.
10 moved (MP) to ( 15, 6 )
[Game Saved]
Select an action for Right Said Fred
12: Select an action for Right Said Fred
SKILL SELECTED: multiple block
SKILL SELECTED: multiple block

Select the two players to block using MULTIPLE BLOCK.
MULTIPLE BLOCK cancelled.
SKILL SELECTED: 
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 15, 9 )
Move ended for Pick Asunder
Select an action for Right Said Fred
12: Select an action for Right Said Fred
SKILL SELECTED: multiple block

Select the two players to block using MULTIPLE BLOCK.
SKILL SELECTED: multiple block
12: tackle zone state changed to true
Multiple Block selected.
106 blocked.
102 blocked.
Dauntless successful. (2+5=7)

Screaming Midgets , Choose a block die.
PUSHBACK/POW
SKILL SELECTED: 
Move ended for Right Said Fred
Right Said Fred uses TACKLE to bring his opponent down.
Dominator is knocked over.
ConcreteSledge is knocked over.
Player pushed to (16, 8)
102 moved (MP) to ( 16, 8 )
MIGHTY BLOW used on armor roll.
(2, 6) + 1, (2, 6) + 0, 0: ConcreteSledge has been knocked out.
102: status changed from 0 to 7.
102 moved to dugout ( 29, 8 )
Player pushed to (16, 7)
106 moved (MP) to ( 16, 7 )
MIGHTY BLOW used on armor roll.
(4, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone.
106: status changed from 0 to 1.
12 moved (MP) to ( 15, 8 )
[Game Saved]
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 10 )
6 moved (MP) to ( 16, 11 )
Move ended for Softy Granite
Select an action for Blas Ter
9: Select an action for Blas Ter
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 14, 4 )
11 moved (MP) to ( 13, 3 )
Move ended for Flinflon Hammer
Select an action for Blas Ter
9: Select an action for Blas Ter
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 8, 6 )
3 moved (MP) to ( 9, 6 )
3 moved (MP) to ( 10, 6 )
3 moved (MP) to ( 11, 6 )
3 moved (MP) to ( 12, 6 )
3 moved (MP) to ( 13, 5 )
GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Reroll using sure hands.
GET BALL FINAL RESULT: Acme Anvil
TARGET: 3 --- ROLL: 3 + 0 = 3
Pass selected.
SHORT PASS
PASS FINAL RESULT: Acme Anvil 
TARGET: 4 --- ROLL: 6
Move ended for Acme Anvil
Ball moved to ( 9, 7 )
GET BALL FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 6 + 0 = 6
[Game Saved]
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Blitz selected.
9 moved (MP) to ( 13, 6 )
9 moved (MP) to ( 12, 5 )
9 moved (MP) to ( 12, 4 )
9 moved (MP) to ( 12, 3 )
107 blocked.
(5) Go for it successful.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Blas Ter uses TACKLE to bring his opponent down.
ShatteredII is knocked over.
Player pushed to (14, 2)
107 moved (MP) to ( 14, 2 )
MIGHTY BLOW used on armor roll.
(2, 1) + 1, (0, 0) + 0, 0: ShatteredII has been knocked prone.
107: status changed from 0 to 1.
9 moved (MP) to ( 13, 2 )
Move ended for Blas Ter

Screaming Midgets turn ended.
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=15,y=5] : current status = 0
1 : current square = java.awt.Point[x=15,y=5] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=15,y=5]
1 : current status = 0
1 : current square = java.awt.Point[x=15,y=5] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=2]

2 : current square = java.awt.Point[x=0,y=0] : current status = 0
2 : current status = 0
2 : current square = java.awt.Point[x=0,y=0] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=0]

(2) Morley's Revenge strikes!
Player is unavailable.
2: status changed from 0 to 1.
3 : current square = java.awt.Point[x=13,y=5] : current status = 0
3 : current square = java.awt.Point[x=13,y=5] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=13,y=5]
3 : current status = 0
3 : current square = java.awt.Point[x=13,y=5] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=3]

4 : current square = java.awt.Point[x=9,y=7] : current status = 0
4 : current square = java.awt.Point[x=9,y=7] : current status = 0
4: status changed from 3 to 0.
4 : set status normal, current square = java.awt.Point[x=9,y=7]
4 : current status = 0
4 : current square = java.awt.Point[x=9,y=7] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=5]

5 : current square = java.awt.Point[x=0,y=4] : current status = 2
5 : current status = 2

(5) Morley's Revenge is avoided.
6 : current square = java.awt.Point[x=16,y=11] : current status = 0
6 : current square = java.awt.Point[x=16,y=11] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=16,y=11]
6 : current status = 0
6 : current square = java.awt.Point[x=16,y=11] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=6]

7 : current square = java.awt.Point[x=15,y=9] : current status = 0
7 : current square = java.awt.Point[x=15,y=9] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=15,y=9]
7 : current status = 0
7 : current square = java.awt.Point[x=15,y=9] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=7]

8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : current status = 0
8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=1]

9 : current square = java.awt.Point[x=13,y=2] : current status = 0
9 : current square = java.awt.Point[x=13,y=2] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=13,y=2]
9 : current status = 0
9 : current square = java.awt.Point[x=13,y=2] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=0]

10 : current square = java.awt.Point[x=15,y=6] : current status = 0
10 : current square = java.awt.Point[x=15,y=6] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=15,y=6]
10 : current status = 0
10 : current square = java.awt.Point[x=15,y=6] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=1]

11 : current square = java.awt.Point[x=13,y=3] : current status = 0
11 : current square = java.awt.Point[x=13,y=3] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=13,y=3]
11 : current status = 0
11 : current square = java.awt.Point[x=13,y=3] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=2]

12 : current square = java.awt.Point[x=15,y=8] : current status = 0
12 : current square = java.awt.Point[x=15,y=8] : current status = 0
12: status changed from 0 to 0.
12 : set status normal, current square = java.awt.Point[x=15,y=8]
12 : current status = 0
12 : current square = java.awt.Point[x=15,y=8] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=3]

13 : current square = java.awt.Point[x=14,y=3] : current status = 0
13 : current square = java.awt.Point[x=14,y=3] : current status = 0
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=14,y=3]
13 : current status = 0
13 : current square = java.awt.Point[x=14,y=3] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=4]

15 : current square = java.awt.Point[x=0,y=13] : current status = 9
15 : skipping player in BH, SI, or RIP

101 : current square = java.awt.Point[x=15,y=2] : current status = 0
101 : current square = java.awt.Point[x=15,y=2] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=15,y=2]
101 : current status = 0
101 : current square = java.awt.Point[x=15,y=2] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=1]

102 : current square = java.awt.Point[x=29,y=8] : current status = 7
102 : current status = 7
(4) ConcreteSledge regains consciousness.
102: status changed from 7 to 0.
102 : current square = java.awt.Point[x=29,y=8] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=2]

103 : current square = java.awt.Point[x=17,y=10] : current status = 0
103 : current square = java.awt.Point[x=17,y=10] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=17,y=10]
103 : current status = 0
103 : current square = java.awt.Point[x=17,y=10] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=3]

104 : current square = java.awt.Point[x=17,y=5] : current status = 0
104 : current square = java.awt.Point[x=17,y=5] : current status = 0
104: status changed from 0 to 0.
104 : set status normal, current square = java.awt.Point[x=17,y=5]
104 : current status = 0
104 : current square = java.awt.Point[x=17,y=5] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=4]

105 : current square = java.awt.Point[x=17,y=7] : current status = 0
105 : current square = java.awt.Point[x=17,y=7] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=17,y=7]
105 : current status = 0
105 : current square = java.awt.Point[x=17,y=7] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=5]

106 : current square = java.awt.Point[x=16,y=7] : current status = 1
106 : current square = java.awt.Point[x=16,y=7] : current status = 1
106: status changed from 1 to 0.
106 : set status normal, current square = java.awt.Point[x=16,y=7]
106 : current status = 0
106 : current square = java.awt.Point[x=16,y=7] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=6]

107 : current square = java.awt.Point[x=14,y=2] : current status = 1
107 : current square = java.awt.Point[x=14,y=2] : current status = 1
107: status changed from 1 to 0.
107 : set status normal, current square = java.awt.Point[x=14,y=2]
107 : current status = 0
107 : current square = java.awt.Point[x=14,y=2] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=7]

108 : current square = java.awt.Point[x=17,y=9] : current status = 0
108 : current square = java.awt.Point[x=17,y=9] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=17,y=9]
108 : current status = 0
108 : current square = java.awt.Point[x=17,y=9] : current status = 0
108 : move player (HT) to square java.awt.Point[x=28,y=0]

109 : current square = java.awt.Point[x=16,y=5] : current status = 1
109 : current square = java.awt.Point[x=16,y=5] : current status = 1
109: status changed from 1 to 0.
109 : set status normal, current square = java.awt.Point[x=16,y=5]
109 : current status = 0
109 : current square = java.awt.Point[x=16,y=5] : current status = 0
109 : move player (HT) to square java.awt.Point[x=28,y=1]

110 : current square = java.awt.Point[x=17,y=8] : current status = 0
110 : current square = java.awt.Point[x=17,y=8] : current status = 0
110: status changed from 0 to 0.
110 : set status normal, current square = java.awt.Point[x=17,y=8]
110 : current status = 0
110 : current square = java.awt.Point[x=17,y=8] : current status = 0
110 : move player (HT) to square java.awt.Point[x=28,y=2]

111 : current square = java.awt.Point[x=17,y=6] : current status = 0
111 : current square = java.awt.Point[x=17,y=6] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=17,y=6]
111 : current status = 0
111 : current square = java.awt.Point[x=17,y=6] : current status = 0
111 : move player (HT) to square java.awt.Point[x=28,y=3]

112 : current square = java.awt.Point[x=29,y=13] : current status = 9
112 : skipping player in BH, SI, or RIP
113 : current square = java.awt.Point[x=28,y=4] : current status = 2
113 : current status = 2

114 : current square = java.awt.Point[x=29,y=0] : current status = 0
114 : current status = 0
114 : current square = java.awt.Point[x=29,y=0] : current status = 0
114 : move player (HT) to square java.awt.Point[x=29,y=0]


********* HALF-TIME RE-ARRANGE DUGOUT END ********

Starting second half.
Cowboys From Hell gets a LEADER reroll.
Opponent Kicking.
Waiting for Cowboys From Hell to set players on field.

109 moved location (MPL) to ( 16, 10 )
108 moved location (MPL) to ( 15, 7 )
107 moved location (MPL) to ( 16, 5 )
106 moved location (MPL) to ( 15, 6 )
114 moved location (MPL) to ( 19, 9 )
104 moved location (MPL) to ( 16, 13 )
103 moved location (MPL) to ( 16, 1 )
102 moved location (MPL) to ( 15, 8 )
101 moved location (MPL) to ( 16, 2 )
105 moved (SP) to ( 19, 5 )
111 moved (SP) to ( 19, 6 )
108 moved (SP) to ( 15, 5 )
106 moved (SP) to ( 15, 7 )
101 moved (SP) to ( 15, 6 )
108 moved (SP) to ( 16, 11 )
104 moved (SP) to ( 16, 12 )
114 moved (SP) to ( 18, 5 )
103 moved (SP) to ( 16, 4 )
103 moved (SP) to ( 16, 3 )
107 moved (SP) to ( 16, 4 )
109 moved (SP) to ( 17, 9 )
105 moved (SP) to ( 17, 5 )
105 moved (SP) to ( 19, 7 )
111 moved (SP) to ( 17, 5 )
114 moved (SP) to ( 18, 7 )
105 moved (SP) to ( 17, 7 )
105 moved (SP) to ( 19, 7 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 0 )

Screaming Midgets
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

4 moved (SP) to ( 10, 6 )
11 moved (SP) to ( 13, 6 )
9 moved (SP) to ( 14, 7 )
10 moved (SP) to ( 14, 6 )
12 moved (SP) to ( 14, 3 )
6 moved (SP) to ( 14, 8 )
7 moved (SP) to ( 14, 9 )
6 moved (SP) to ( 14, 1 )
12 moved (SP) to ( 14, 4 )
7 moved (SP) to ( 14, 3 )
3 moved (SP) to ( 8, 7 )
4 moved (SP) to ( 12, 5 )
11 moved (SP) to ( 14, 8 )
8 moved (SP) to ( 14, 9 )
1 moved (SP) to ( 14, 5 )
2: status changed from 1 to 0.
*** Setup end ***

Waiting for Cowboys From Hell to kick off.

Ball placed at (21, 8)
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Kickoff Roll (4+3) = Changing Weather

Verified Opponent Roll = 1
Verified Opponent Roll = 4

Weather roll(1+4)
Current Weather: Nice

Verified Opponent Roll = 5
Verified Opponent Roll = 5
Kick result.  Direction: 5 Distance: 5
Ball placed at (21, 8)
Verified Opponent Roll = 6
Scatter roll: 6
Ball moved to ( 26, 14 )
[Game Saved]

Ball in play.  Screaming Midgets start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Block selected.
106 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Blas Ter
Dominator is knocked over.
Player pushed to (16, 7)
106 moved (MP) to ( 16, 7 )
MIGHTY BLOW used on injury roll.
(5, 6) + 0, (5, 5) + 1, 6: Dominator has been KILLED!!
106: status changed from 0 to 10.
9 moved (MP) to ( 15, 7 )

Waiting for opponent to decide to use apothecary.

(3) Apothecary SUCCEEDS!
106: status changed from 10 to 1.
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Block selected.
101 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Ferdinand Krafty
Cowboy is knocked over.
Player pushed to (16, 6)
101 moved (MP) to ( 16, 6 )
MIGHTY BLOW used on injury roll.
(4, 5) + 0, (5, 5) + 1, 3: Cowboy has been badly hurt!
101: status changed from 0 to 8.
10 moved (MP) to ( 15, 6 )

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
101 moved to dugout ( 29, 11 )
[Game Saved]
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Block selected.
102 blocked.

Screaming Midgets , Choose a block die.
POW/SKULL
Move ended for Flinflon Hammer
ConcreteSledge is knocked over.
(5, 3) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone.
102: status changed from 0 to 1.
Flinflon Hammer saved by block skill.
[Game Saved]
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 14, 10 )
8 moved (MP) to ( 13, 11 )
8 moved (MP) to ( 12, 12 )
8 moved (MP) to ( 11, 12 )
Move ended for Laz Zer
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 15, 3 )
Move ended for Pick Asunder
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 1 )
6 moved (MP) to ( 16, 1 )
6 moved (MP) to ( 17, 2 )
Move ended for Softy Granite
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 15, 5 )
Move ended for Foul Fishbreath
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Blitz selected.
12 moved (MP) to ( 15, 4 )
SKILL SELECTED: multiple block

Select the two players to block using MULTIPLE BLOCK.
SKILL SELECTED: multiple block
Multiple Block selected.
103 blocked.
107 blocked.
Dauntless NOT successful. (5+1=6)
PRO Roll(3) - PRO fails

Screaming Midgets , Choose a block die.
PUSHBACK
Player pushed to (17, 4)
107 moved (MP) to ( 17, 4 )
Player pushed to (17, 3)
103 moved (MP) to ( 17, 3 )
12 moved (MP) to ( 16, 4 )
SKILL SELECTED: 
Move ended for Right Said Fred
[Game Saved]
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 7, 8 )
3 moved (MP) to ( 6, 9 )
3 moved (MP) to ( 5, 10 )
3 moved (MP) to ( 4, 11 )
3 moved (MP) to ( 4, 12 )
3 moved (MP) to ( 3, 13 )
(5) Go for it successful.
3 moved (MP) to ( 3, 14 )
GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using sure hands.
GET BALL FINAL RESULT: Acme Anvil
TARGET: 3 --- ROLL: 5 + 0 = 5
(2) Go for it successful.
3 moved (MP) to ( 4, 13 )
Pass selected.
LONG BOMB
PASS BEFORE RE_ROLL: Acme Anvil fumbled the ball. 
TARGET: 4 --- ROLL: 1
Reroll using pass.
PASS FINAL RESULT: Acme Anvil 
TARGET: 4 --- ROLL: 1
Player fumbled direction: 5
Ball moved to ( 5, 14 )
Move ended for Acme Anvil

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 1
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 15, 12 )
108 moved (MP) to ( 14, 13 )
108 moved (MP) to ( 13, 14 )
108 moved (MP) to ( 12, 14 )
108 moved (MP) to ( 11, 14 )
108 moved (MP) to ( 10, 14 )
108 moved (MP) to ( 9, 14 )
108 moved (MP) to ( 8, 13 )
Verified Opponent Roll = 1
(1) ClashII trips and falls trying to go for it!
Team re-roll used.
Verified Opponent Roll = 4
(4) Go for it successful.
108 moved (MP) to ( 7, 13 )
Verified Opponent Roll = 4
(4) Go for it successful.
108 moved (MP) to ( 6, 13 )
Move ended for ClashII
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 15, 12 )
104 moved (MP) to ( 14, 12 )
104 moved (MP) to ( 13, 13 )
104 moved (MP) to ( 12, 14 )
104 moved (MP) to ( 11, 14 )
104 moved (MP) to ( 10, 14 )
104 moved (MP) to ( 9, 13 )
Move ended for HeresyII
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 16, 10 )
109 moved (MP) to ( 15, 10 )
109 moved (MP) to ( 14, 10 )
109 moved (MP) to ( 13, 10 )
109 moved (MP) to ( 12, 9 )
109 moved (MP) to ( 11, 8 )
Move ended for MedecineMan
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 17, 8 )
114 moved (MP) to ( 16, 9 )
114 moved (MP) to ( 15, 10 )
114 moved (MP) to ( 14, 10 )
114 moved (MP) to ( 13, 10 )
114 moved (MP) to ( 12, 10 )
114 moved (MP) to ( 11, 10 )
Move ended for FarBeyondDriven
111: Select an action for ASleeper
Select an action for ASleeper
111: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for ASleeper
Player pushed to (13, 3)
12 moved (MP) to ( 16, 3 )
[Game Saved]
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 19, 6 )
105 moved (MP) to ( 19, 5 )
105 moved (MP) to ( 19, 4 )
105 moved (MP) to ( 19, 3 )
105 moved (MP) to ( 18, 2 )
Move ended for CemeteryGatesII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for PsychoHoliII
STAND FIRM skill used.
[Game Saved]
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for ShatteredII
Right Said Fred saved by dodge skill.
Player pushed to (13, 2)
12 moved (MP) to ( 16, 2 )
[Game Saved]
102: Select an action for ConcreteSledge
Select an action for ConcreteSledge
102: tackle zone state changed to true
102: status changed from 6 to 0.
Normal move selected.
102 moved (MP) to ( 16, 9 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: ConcreteSledge
TARGET: 2 --- ROLL: 3 + 0 = 3
ConcreteSledge slips past his opponent(s) unhindered.
102 moved (MP) to ( 15, 10 )
102 moved (MP) to ( 14, 10 )
Move ended for ConcreteSledge
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
106 moved (MP) to ( 17, 8 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Dominator
TARGET: 3 --- ROLL: 3 + 0 = 3
Dominator slips past his opponent(s) unhindered.
Move ended for Dominator

Cowboys From Hell: All players have moved.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 13, 8 )
11 moved (MP) to ( 12, 9 )
Move ended for Flinflon Hammer
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 10, 13 )
Move ended for Laz Zer
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Blitz selected.
3 moved (MP) to ( 5, 13 )
108 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
ClashII is knocked over.
Player pushed to (7, 13)
108 moved (MP) to ( 7, 13 )
(1, 2) + 0, (0, 0) + 0, 0: ClashII has been knocked prone.
108: status changed from 0 to 1.
3 moved (MP) to ( 5, 14 )
GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using sure hands.
GET BALL FINAL RESULT: Acme Anvil
TARGET: 3 --- ROLL: 1 + 0 = 1
Move ended for Acme Anvil
Scatter roll: 7
Ball throw-in: 4, 5 (5, 14)
Ball moved to ( 5, 10 )
Scatter roll: 4
Ball moved to ( 6, 10 )

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 2
[Game Saved]
109: Select an action for MedecineMan
Select an action for MedecineMan
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
108: status changed from 6 to 0.
Normal move selected.
108 moved (MP) to ( 6, 12 )
108 moved (MP) to ( 6, 11 )
Move ended for ClashII
102: Select an action for ConcreteSledge
Select an action for ConcreteSledge
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 13, 11 )
102 moved (MP) to ( 12, 11 )
102 moved (MP) to ( 11, 11 )
102 moved (MP) to ( 10, 11 )
102 moved (MP) to ( 9, 11 )
102 moved (MP) to ( 8, 11 )
Move ended for ConcreteSledge
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = SKULL
POW
Move ended for MedecineMan
Flinflon Hammer is knocked over.
STAND FIRM skill used.
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 3
(5, 6) + 0, (4, 3) + 0, 0: Flinflon Hammer has been stunned.
11: status changed from 0 to 2.
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 16, 9 )
106 moved (MP) to ( 15, 9 )
106 moved (MP) to ( 14, 9 )
106 moved (MP) to ( 13, 8 )
106 moved (MP) to ( 12, 7 )
106 moved (MP) to ( 11, 6 )
Move ended for Dominator
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 10, 10 )
114 moved (MP) to ( 9, 10 )
114 moved (MP) to ( 8, 10 )
114 moved (MP) to ( 7, 10 )
114 moved (MP) to ( 6, 10 )
Verified Opponent Roll = 2
GET BALL FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 2 + 0 = 2
114 moved (MP) to ( 5, 9 )
114 moved (MP) to ( 4, 8 )
Verified Opponent Roll = 6
(6) Go for it successful.
114 moved (MP) to ( 3, 7 )
Move ended for FarBeyondDriven
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
111: Select an action for ASleeper
Select an action for ASleeper
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 17, 6 )
111 moved (MP) to ( 17, 7 )
111 moved (MP) to ( 17, 8 )
111 moved (MP) to ( 16, 9 )
111 moved (MP) to ( 15, 9 )
111 moved (MP) to ( 14, 9 )
111 moved (MP) to ( 13, 8 )
Move ended for ASleeper
107: Select an action for ShatteredII
Select an action for ShatteredII
107: Select an action for ShatteredII
Select an action for ShatteredII
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 18, 4 )
107 moved (MP) to ( 19, 3 )
107 moved (MP) to ( 19, 2 )
107 moved (MP) to ( 19, 1 )
107 moved (MP) to ( 18, 0 )
107 moved (MP) to ( 17, 1 )
Move ended for ShatteredII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW
POW
Move ended for PsychoHoliII
Softy Granite is knocked over.
STAND FIRM skill used.
Verified Opponent Roll = 1
Verified Opponent Roll = 5
(1, 5) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone.
6: status changed from 0 to 1.
[Game Saved]
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 18, 1 )
105 moved (MP) to ( 17, 0 )
105 moved (MP) to ( 16, 0 )
105 moved (MP) to ( 15, 0 )
105 moved (MP) to ( 14, 1 )
105 moved (MP) to ( 13, 2 )
Move ended for CemeteryGatesII
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 8, 13 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: HeresyII
TARGET: 2 --- ROLL: 4 + 0 = 4
HeresyII slips past his opponent(s) unhindered.
104 moved (MP) to ( 7, 12 )
104 moved (MP) to ( 6, 12 )
104 moved (MP) to ( 5, 13 )
3 blocked.
Verified Opponent Roll = POW/SKULL
POW/SKULL
Acme Anvil is knocked over.
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(4, 5) + 0, (6, 1) + 0, 0: Acme Anvil has been stunned.
3: status changed from 0 to 2.
HeresyII saved by block skill.
104 moved (MP) to ( 4, 12 )
104 moved (MP) to ( 4, 11 )
Move ended for HeresyII

Cowboys From Hell: All players have moved.

Cowboys From Hell turn ended.
[Game Saved]
3: status changed from 2 to 1.
Acme Anvil rolls over.
11: status changed from 2 to 1.
Flinflon Hammer rolls over.

Screaming Midgets start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
6: status changed from 6 to 4.
Normal move selected.
Move ended for Softy Granite
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 16, 4 )
Move ended for Pick Asunder
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 16, 5 )
1 moved (MP) to ( 17, 5 )
1 moved (MP) to ( 18, 4 )
Move ended for Foul Fishbreath
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Block selected.
103 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Player pushed to (17, 4)
103 moved (MP) to ( 17, 4 )
12 moved (MP) to ( 17, 3 )
Block selected.
103 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Right Said Fred
PsychoHoliII is knocked over.
Player pushed to (17, 5)
103 moved (MP) to ( 17, 5 )
MIGHTY BLOW used on injury roll.
(4, 6) + 0, (2, 5) + 1, 0: PsychoHoliII has been knocked out.
103: status changed from 0 to 7.
103 moved to dugout ( 29, 8 )
12 moved (MP) to ( 17, 4 )
[Game Saved]
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Blitz selected.
4 moved (MP) to ( 11, 4 )
DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using DODGE.
DODGE FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 6 + 0 = 6
Running Forlife slips past his opponent(s) unhindered.
4 moved (MP) to ( 10, 4 )
4 moved (MP) to ( 9, 4 )
4 moved (MP) to ( 8, 4 )
4 moved (MP) to ( 7, 4 )
4 moved (MP) to ( 6, 5 )
4 moved (MP) to ( 5, 5 )
(1) Running Forlife trips and falls trying to go for it!
Team re-roll used.
(6) Go for it successful.
4 moved (MP) to ( 4, 6 )
114 blocked.
(6) Go for it successful.

Screaming Midgets , Choose a block die.

A team reroll has already been used this turn.
PUSHBACK
Player pushed to (3, 8)
114 moved (MP) to ( 3, 8 )
4 moved (MP) to ( 3, 7 )
Move ended for Running Forlife
[Game Saved]
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 9, 13 )
8 moved (MP) to ( 8, 13 )
8 moved (MP) to ( 7, 12 )
Move ended for Laz Zer
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 14, 6 )
10 moved (MP) to ( 13, 6 )
10 moved (MP) to ( 12, 6 )
Move ended for Ferdinand Krafty
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 14, 6 )
9 moved (MP) to ( 13, 6 )
9 moved (MP) to ( 12, 7 )
Move ended for Blas Ter

Screaming Midgets: All players have moved.

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 3
[Game Saved]
104: Select an action for HeresyII
Select an action for HeresyII
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for ClashII
Laz Zer is knocked over.
Player pushed to (21, 13)
8 moved (MP) to ( 8, 13 )
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(2, 1) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone.
8: status changed from 0 to 1.
[Game Saved]
102: Select an action for ConcreteSledge
Select an action for ConcreteSledge
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 7, 10 )
102 moved (MP) to ( 6, 9 )
102 moved (MP) to ( 5, 8 )
102 moved (MP) to ( 4, 7 )
Move ended for ConcreteSledge
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 5, 10 )
104 moved (MP) to ( 5, 9 )
104 moved (MP) to ( 5, 8 )
104 moved (MP) to ( 5, 7 )
104 moved (MP) to ( 5, 6 )
104 moved (MP) to ( 4, 5 )
104 moved (MP) to ( 3, 5 )
Verified Opponent Roll = 6
(6) Go for it successful.
104 moved (MP) to ( 2, 5 )
Move ended for HeresyII
[Game Saved]
109: Select an action for MedecineMan
Select an action for MedecineMan
109: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL
Team re-roll used.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL

2 db Block re-rolled.
SKULL
Move ended for MedecineMan
MedecineMan is knocked over.
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 3
MIGHTY BLOW used on injury roll.
Verified Opponent Roll = 3
(5, 6) + 0, (6, 3) + 1, 3: MedecineMan has been badly hurt!
109: status changed from 0 to 8.
109 moved (SP) to ( 29, 12 )

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
3: status changed from 6 to 4.
Normal move selected.
3 moved (MP) to ( 4, 13 )
3 moved (MP) to ( 4, 12 )
3 moved (MP) to ( 3, 11 )
(1) Acme Anvil trips and falls trying to go for it!
Team re-roll used.
(3) Go for it successful.
3 moved (MP) to ( 2, 10 )
(4) Go for it successful.
3 moved (MP) to ( 2, 9 )
Move ended for Acme Anvil
[Game Saved]
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
8: status changed from 6 to 4.
Normal move selected.
8 moved (MP) to ( 7, 12 )
Move ended for Laz Zer
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
11: status changed from 6 to 4.
Normal move selected.
Move ended for Flinflon Hammer
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Blitz selected.
114 blocked.

Screaming Midgets , Choose a block die.

A team reroll has already been used this turn.
PUSHBACK
Player pushed to (4, 9)
114 moved (MP) to ( 4, 9 )
4 moved (MP) to ( 3, 8 )
Move ended for Running Forlife
[Game Saved]
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Block selected.
106 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Blas Ter
Dominator is knocked over.
Player pushed to (11, 5)
106 moved (MP) to ( 11, 5 )
MIGHTY BLOW used on armor roll.
(1, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone.
106: status changed from 0 to 1.
9 moved (MP) to ( 11, 6 )
[Game Saved]
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 15, 4 )
7 moved (MP) to ( 14, 4 )
7 moved (MP) to ( 13, 4 )
7 moved (MP) to ( 12, 3 )
Move ended for Pick Asunder
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 16, 4 )
12 moved (MP) to ( 15, 4 )
12 moved (MP) to ( 14, 4 )
12 moved (MP) to ( 13, 4 )
12 moved (MP) to ( 12, 4 )
Move ended for Right Said Fred
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 11, 7 )
10 moved (MP) to ( 10, 7 )
10 moved (MP) to ( 9, 7 )
10 moved (MP) to ( 8, 8 )
(5) Go for it successful.
10 moved (MP) to ( 7, 9 )
(6) Go for it successful.
10 moved (MP) to ( 6, 9 )
Move ended for Ferdinand Krafty
[Game Saved]
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 17, 3 )
1 moved (MP) to ( 16, 2 )
Move ended for Foul Fishbreath
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Block selected.
107 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Softy Granite

Screaming Midgets: All players have moved.
ShatteredII is knocked over.
Player pushed to (17, 0)
107 moved (MP) to ( 17, 0 )
(6, 1) + 0, (0, 0) + 0, 0: ShatteredII has been knocked prone.
107: status changed from 0 to 1.
6 moved (MP) to ( 17, 1 )

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 4
Sending Team File...
Done Sending File
[Game Saved]
Sending Team File...
Done Sending File
[Game Saved]
Sending Team File...
Done Sending File
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 3, 6 )
104 moved (MP) to ( 4, 6 )
104 moved (MP) to ( 5, 7 )
104 moved (MP) to ( 4, 8 )
4 blocked.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Running Forlife is knocked over.
Player pushed to (27, 8)
4 moved (MP) to ( 2, 8 )
Verified Opponent Roll = 3
Verified Opponent Roll = 1
(3, 1) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone.
4: status changed from 0 to 1.
104 moved (MP) to ( 3, 8 )
Move ended for HeresyII
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 4, 8 )
114 moved (MP) to ( 3, 7 )
114 moved (MP) to ( 2, 6 )
FarBeyondDriven scores a touchdown!
*** Setup start ***
102: status changed from 0 to 0.
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 1 )
Verified Opponent Roll = 1
(1) PsychoHoliII stays UNconscious.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 8 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 2 )
105: status changed from 0 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 3 )
106: status changed from 1 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 4 )
107: status changed from 1 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 5 )
108: status changed from 0 to 0.
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 6 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 0 )
111: status changed from 0 to 0.
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 29, 7 )
114: status changed from 4 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 0 )
1: status changed from 0 to 0.
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 2 )
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 0 )
Verified Opponent Roll = 2
(2) Morley's Revenge strikes!
Player is unavailable.
2: status changed from 0 to 1.
3: status changed from 0 to 0.
3 moved (SP) to ( -1, -1 )
3 moved (SP) to ( 0, 3 )
4: status changed from 1 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 5 )
Verified Opponent Roll = 1
(1) Morley's Revenge strikes!
Player is unavailable.
6: status changed from 0 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 6 )
7: status changed from 0 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 0, 7 )
8: status changed from 0 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 1, 0 )
9: status changed from 0 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 1 )
10: status changed from 0 to 0.
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 1, 2 )
11: status changed from 0 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 1, 3 )
12: status changed from 0 to 0.
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 1, 4 )
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 0, 1 )
Opponent Kicking.
Waiting for Cowboys From Hell to set players on field.

108 moved location (MPL) to ( 15, 7 )
107 moved location (MPL) to ( 16, 5 )
106 moved location (MPL) to ( 15, 6 )
114 moved location (MPL) to ( 19, 9 )
104 moved location (MPL) to ( 16, 13 )
102 moved location (MPL) to ( 15, 8 )
105 moved (SP) to ( 22, 3 )
111 moved (SP) to ( 21, 6 )
110 moved (SP) to ( 21, 1 )
108 moved (SP) to ( 20, 6 )
104 moved (SP) to ( 15, 9 )
102 moved (SP) to ( 18, 12 )
106 moved (SP) to ( 15, 7 )
107 moved (SP) to ( 15, 5 )
107 moved (SP) to ( 15, 4 )
108 moved (SP) to ( 17, 3 )
111 moved (SP) to ( 18, 6 )
114 moved (SP) to ( 18, 8 )
105 moved (SP) to ( 17, 11 )
102 moved (SP) to ( 17, 13 )
110 moved (SP) to ( 17, 1 )
104 moved (SP) to ( 15, 10 )
114 moved (SP) to ( 18, 9 )
111 moved (SP) to ( 18, 5 )

Screaming Midgets
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

10 moved (SP) to ( 14, 10 )
3 moved (SP) to ( 8, 7 )
4 moved (SP) to ( 14, 8 )
6 moved (SP) to ( 14, 7 )
7 moved (SP) to ( 14, 4 )
9 moved (SP) to ( 14, 5 )
1 moved (SP) to ( 14, 11 )
12 moved (SP) to ( 14, 6 )
11 moved (SP) to ( 14, 9 )
13 moved (SP) to ( 14, 3 )
2: status changed from 1 to 0.
*** Setup end ***

Waiting for Cowboys From Hell to kick off.

Ball placed at (21, 8)
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Kickoff Roll (4+5) = Brilliant Coaching
Cowboys From Hell: 6 + 4 coaches
Screaming Midgets: 5 + 4 coaches
Cowboys From Hell get an extra re-roll.

Verified Opponent Roll = 8
Verified Opponent Roll = 2
Kick result.  Direction: 8 Distance: 2
Ball placed at (21, 8)
Verified Opponent Roll = 4
Scatter roll: 4
Ball moved to ( 20, 8 )
[Game Saved]

Ball in play.  Screaming Midgets start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Block selected.
106 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Softy Granite
Dominator is knocked over.
Player pushed to (16, 6)
106 moved (MP) to ( 16, 6 )
(6, 2) + 0, (0, 0) + 0, 0: Dominator has been knocked prone.
106: status changed from 0 to 1.
6 moved (MP) to ( 15, 7 )
[Game Saved]
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Block selected.
104 blocked.

Screaming Midgets , Choose a block die.
POW
Move ended for Ferdinand Krafty
HeresyII is knocked over.
Player pushed to (16, 11)
104 moved (MP) to ( 16, 11 )
MIGHTY BLOW used on injury roll.
(3, 6) + 0, (2, 3) + 1, 0: HeresyII has been stunned.
104: status changed from 0 to 2.
10 moved (MP) to ( 15, 10 )
[Game Saved]
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Block selected.
107 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Move ended for Blas Ter
Player pushed to (15, 3)
107 moved (MP) to ( 15, 3 )
9 moved (MP) to ( 15, 4 )
[Game Saved]
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Block selected.
107 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Pick Asunder
Pick Asunder uses TACKLE to bring his opponent down.
ShatteredII is knocked over.
Player pushed to (16, 2)
107 moved (MP) to ( 16, 2 )
(4, 6) + 0, (5, 3) + 0, 0: ShatteredII has been knocked out.
107: status changed from 0 to 7.
107 moved to dugout ( 29, 9 )
7 moved (MP) to ( 15, 3 )
[Game Saved]
Select an action for Voicing my Concern
13: Select an action for Voicing my Concern
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 14, 4 )
13 moved (MP) to ( 15, 5 )
Move ended for Voicing my Concern
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 13, 7 )
Move ended for Right Said Fred
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 13, 9 )
Move ended for Flinflon Hammer
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 14, 10 )
1 moved (MP) to ( 15, 9 )
Move ended for Foul Fishbreath
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 9, 8 )
GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using sure hands.
GET BALL FINAL RESULT: Acme Anvil
TARGET: 3 --- ROLL: 5 + 0 = 5
3 moved (MP) to ( 10, 8 )
3 moved (MP) to ( 11, 8 )
3 moved (MP) to ( 12, 8 )
3 moved (MP) to ( 13, 8 )
Pass selected.
QUICK PASS
PASS FINAL RESULT: Acme Anvil 
TARGET: 4 --- ROLL: 4 + 1Qp = 5
Move ended for Acme Anvil
Ball moved to ( 14, 8 )
GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Team re-roll used.
GET BALL FINAL RESULT: Running Forlife
TARGET: 3 --- ROLL: 6 + 0 = 6

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 5
[Game Saved]
104: status changed from 2 to 1.
HeresyII rolls over.
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
111: Select an action for ASleeper
Select an action for ASleeper
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 17, 4 )
108 moved (MP) to ( 17, 5 )
108 moved (MP) to ( 17, 6 )
108 moved (MP) to ( 17, 7 )
108 moved (MP) to ( 17, 8 )
108 moved (MP) to ( 17, 7 )
Move ended for ClashII
102: Select an action for ConcreteSledge
Select an action for ConcreteSledge
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 17, 12 )
102 moved (MP) to ( 18, 11 )
102 moved (MP) to ( 17, 10 )
102 moved (MP) to ( 17, 9 )
Move ended for ConcreteSledge
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 17, 2 )
110 moved (MP) to ( 17, 3 )
110 moved (MP) to ( 17, 4 )
Move ended for BloodMessagorII
111: Select an action for ASleeper
Select an action for ASleeper
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 19, 6 )
Move ended for ASleeper
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 19, 10 )
Move ended for FarBeyondDriven
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
106 moved (MP) to ( 17, 6 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Dominator
TARGET: 3 --- ROLL: 6 + 0 = 6
Dominator slips past his opponent(s) unhindered.
Move ended for Dominator

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 16, 2 )
7 moved (MP) to ( 17, 2 )
7 moved (MP) to ( 18, 2 )
7 moved (MP) to ( 19, 2 )
Move ended for Pick Asunder
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 15, 3 )
9 moved (MP) to ( 16, 2 )
9 moved (MP) to ( 17, 1 )
9 moved (MP) to ( 18, 0 )
(3) Go for it successful.
9 moved (MP) to ( 19, 0 )
Move ended for Blas Ter
[Game Saved]
Select an action for Voicing my Concern
13: Select an action for Voicing my Concern
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 15, 4 )
13 moved (MP) to ( 15, 3 )
13 moved (MP) to ( 16, 2 )
13 moved (MP) to ( 17, 2 )
Move ended for Voicing my Concern
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 14, 7 )
4 moved (MP) to ( 14, 6 )
4 moved (MP) to ( 14, 5 )
4 moved (MP) to ( 14, 4 )
4 moved (MP) to ( 15, 3 )
4 moved (MP) to ( 16, 2 )
4 moved (MP) to ( 17, 1 )
(1) Running Forlife trips and falls trying to go for it!
Team re-roll used.
(5) Go for it successful.
4 moved (MP) to ( 18, 1 )
Move ended for Running Forlife
[Game Saved]
Select an action for Softy Granite
6: Select an action for Softy Granite
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 14, 8 )
1 moved (MP) to ( 14, 7 )
1 moved (MP) to ( 15, 6 )
1 moved (MP) to ( 16, 5 )
Move ended for Foul Fishbreath
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 16, 7 )
Move ended for Softy Granite
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 15, 9 )
10 moved (MP) to ( 15, 8 )
10 moved (MP) to ( 15, 7 )
10 moved (MP) to ( 16, 6 )
Move ended for Ferdinand Krafty
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 14, 8 )
11 moved (MP) to ( 15, 7 )
11 moved (MP) to ( 15, 6 )
11 moved (MP) to ( 15, 5 )
(3) Go for it successful.
11 moved (MP) to ( 16, 4 )
Move ended for Flinflon Hammer
[Game Saved]
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Blitz selected.
12 moved (MP) to ( 14, 6 )
12 moved (MP) to ( 15, 5 )
12 moved (MP) to ( 15, 4 )
12 moved (MP) to ( 16, 3 )
110 blocked.

Screaming Midgets , Choose a block die.
POW/SKULL
BloodMessagorII is knocked over.
MIGHTY BLOW used on armor roll.
(1, 2) + 1, (0, 0) + 0, 0: BloodMessagorII has been knocked prone.
110: status changed from 0 to 1.
Right Said Fred saved by block skill.
Move ended for Right Said Fred
[Game Saved]
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 14, 8 )
3 moved (MP) to ( 14, 7 )
Move ended for Acme Anvil

Screaming Midgets: All players have moved.

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 6
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 18, 5 )
Verified Opponent Roll = 1
DODGE BEFORE RE_ROLL: Dominator knocked over trying to dodge.
TARGET: 3 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 1
DODGE FINAL RESULT: Dominator
TARGET: 3 --- ROLL: 1 + 0 = 1
Dominator is knocked over.
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(6, 6) + 0, (2, 3) + 0, 0: Dominator has been stunned.
Move ended for Dominator
106: status changed from 0 to 2.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Running Forlife
4: Select an action for Running Forlife
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Block selected.
108 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Ferdinand Krafty
ClashII is knocked over.
Player pushed to (18, 8)
108 moved (MP) to ( 18, 8 )
MIGHTY BLOW used on armor roll.
(3, 1) + 1, (0, 0) + 0, 0: ClashII has been knocked prone.
108: status changed from 0 to 1.
10 moved (MP) to ( 17, 7 )
[Game Saved]
Select an action for Running Forlife
4: Select an action for Running Forlife
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 20, 2 )
7 moved (MP) to ( 21, 2 )
7 moved (MP) to ( 22, 2 )
7 moved (MP) to ( 23, 2 )
Move ended for Pick Asunder
Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 20, 1 )
9 moved (MP) to ( 21, 2 )
Move ended for Blas Ter
Select an action for Voicing my Concern
13: Select an action for Voicing my Concern
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 18, 2 )
13 moved (MP) to ( 19, 2 )
Move ended for Voicing my Concern
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 17, 3 )
12 moved (MP) to ( 18, 3 )
12 moved (MP) to ( 19, 3 )
12 moved (MP) to ( 20, 4 )
12 moved (MP) to ( 20, 5 )
Move ended for Right Said Fred
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 16, 3 )
11 moved (MP) to ( 17, 2 )
Move ended for Flinflon Hammer
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 17, 5 )
1 moved (MP) to ( 18, 4 )
1 moved (MP) to ( 19, 4 )
1 moved (MP) to ( 20, 4 )
1 moved (MP) to ( 21, 4 )
Move ended for Foul Fishbreath
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 17, 6 )
6 moved (MP) to ( 18, 6 )
Move ended for Softy Granite
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 19, 1 )
4 moved (MP) to ( 20, 1 )
4 moved (MP) to ( 21, 1 )
4 moved (MP) to ( 22, 1 )
4 moved (MP) to ( 23, 1 )
4 moved (MP) to ( 24, 1 )
4 moved (MP) to ( 25, 0 )
(6) Go for it successful.
4 moved (MP) to ( 26, 0 )
(4) Go for it successful.
4 moved (MP) to ( 27, 0 )
Running Forlife scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=21,y=4] : current status = 0
1 : current square = java.awt.Point[x=21,y=4] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=21,y=4]
1 : current status = 0
1 : current square = java.awt.Point[x=21,y=4] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=2]

2 : current square = java.awt.Point[x=0,y=0] : current status = 0
2 : current status = 0
2 : current square = java.awt.Point[x=0,y=0] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=0]

(3) Morley's Revenge strikes!
Player is unavailable.
2: status changed from 0 to 1.
3 : current square = java.awt.Point[x=14,y=7] : current status = 0
3 : current square = java.awt.Point[x=14,y=7] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=14,y=7]
3 : current status = 0
3 : current square = java.awt.Point[x=14,y=7] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=3]

4 : current square = java.awt.Point[x=27,y=0] : current status = 0
4 : current square = java.awt.Point[x=27,y=0] : current status = 0
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=27,y=0]
4 : current status = 0
4 : current square = java.awt.Point[x=27,y=0] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=5]

5 : current square = java.awt.Point[x=0,y=4] : current status = 2
5 : current status = 2

(5) Morley's Revenge is avoided.
6 : current square = java.awt.Point[x=18,y=6] : current status = 0
6 : current square = java.awt.Point[x=18,y=6] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=18,y=6]
6 : current status = 0
6 : current square = java.awt.Point[x=18,y=6] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=6]

7 : current square = java.awt.Point[x=23,y=2] : current status = 0
7 : current square = java.awt.Point[x=23,y=2] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=23,y=2]
7 : current status = 0
7 : current square = java.awt.Point[x=23,y=2] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=7]

8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : current status = 0
8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=1]

9 : current square = java.awt.Point[x=21,y=2] : current status = 0
9 : current square = java.awt.Point[x=21,y=2] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=21,y=2]
9 : current status = 0
9 : current square = java.awt.Point[x=21,y=2] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=0]

10 : current square = java.awt.Point[x=17,y=7] : current status = 0
10 : current square = java.awt.Point[x=17,y=7] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=17,y=7]
10 : current status = 0
10 : current square = java.awt.Point[x=17,y=7] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=1]

11 : current square = java.awt.Point[x=17,y=2] : current status = 0
11 : current square = java.awt.Point[x=17,y=2] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=17,y=2]
11 : current status = 0
11 : current square = java.awt.Point[x=17,y=2] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=2]

12 : current square = java.awt.Point[x=20,y=5] : current status = 0
12 : current square = java.awt.Point[x=20,y=5] : current status = 0
12: status changed from 0 to 0.
12 : set status normal, current square = java.awt.Point[x=20,y=5]
12 : current status = 0
12 : current square = java.awt.Point[x=20,y=5] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=3]

13 : current square = java.awt.Point[x=19,y=2] : current status = 0
13 : current square = java.awt.Point[x=19,y=2] : current status = 0
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=19,y=2]
13 : current status = 0
13 : current square = java.awt.Point[x=19,y=2] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=4]

15 : current square = java.awt.Point[x=0,y=13] : current status = 9
15 : skipping player in BH, SI, or RIP

101 : current square = java.awt.Point[x=29,y=11] : current status = 8
101 : skipping player in BH, SI, or RIP
102 : current square = java.awt.Point[x=17,y=9] : current status = 0
102 : current square = java.awt.Point[x=17,y=9] : current status = 0
102: status changed from 0 to 0.
102 : set status normal, current square = java.awt.Point[x=17,y=9]
102 : current status = 0
102 : current square = java.awt.Point[x=17,y=9] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=0]

103 : current square = java.awt.Point[x=29,y=8] : current status = 7
103 : current status = 7
(5) PsychoHoliII regains consciousness.
103: status changed from 7 to 0.
103 : current square = java.awt.Point[x=29,y=8] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=1]

104 : current square = java.awt.Point[x=16,y=11] : current status = 1
104 : current square = java.awt.Point[x=16,y=11] : current status = 1
104: status changed from 1 to 0.
104 : set status normal, current square = java.awt.Point[x=16,y=11]
104 : current status = 0
104 : current square = java.awt.Point[x=16,y=11] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=2]

105 : current square = java.awt.Point[x=17,y=11] : current status = 0
105 : current square = java.awt.Point[x=17,y=11] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=17,y=11]
105 : current status = 0
105 : current square = java.awt.Point[x=17,y=11] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=3]

106 : current square = java.awt.Point[x=18,y=5] : current status = 2
106 : current square = java.awt.Point[x=18,y=5] : current status = 2
106: status changed from 2 to 0.
106 : set status normal, current square = java.awt.Point[x=18,y=5]
106 : current status = 0
106 : current square = java.awt.Point[x=18,y=5] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=4]

107 : current square = java.awt.Point[x=29,y=9] : current status = 7
107 : current status = 7
(1) ShatteredII stays UNconscious.
107 : current square = java.awt.Point[x=29,y=9] : current status = 7
107 : rearrange KO player to square java.awt.Point[x=29,y=8]

108 : current square = java.awt.Point[x=18,y=8] : current status = 1
108 : current square = java.awt.Point[x=18,y=8] : current status = 1
108: status changed from 1 to 0.
108 : set status normal, current square = java.awt.Point[x=18,y=8]
108 : current status = 0
108 : current square = java.awt.Point[x=18,y=8] : current status = 0
108 : move player (HT) to square java.awt.Point[x=29,y=5]

109 : current square = java.awt.Point[x=29,y=12] : current status = 8
109 : skipping player in BH, SI, or RIP
110 : current square = java.awt.Point[x=17,y=4] : current status = 1
110 : current square = java.awt.Point[x=17,y=4] : current status = 1
110: status changed from 1 to 0.
110 : set status normal, current square = java.awt.Point[x=17,y=4]
110 : current status = 0
110 : current square = java.awt.Point[x=17,y=4] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=6]

111 : current square = java.awt.Point[x=19,y=6] : current status = 0
111 : current square = java.awt.Point[x=19,y=6] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=19,y=6]
111 : current status = 0
111 : current square = java.awt.Point[x=19,y=6] : current status = 0
111 : move player (HT) to square java.awt.Point[x=29,y=7]

112 : current square = java.awt.Point[x=29,y=13] : current status = 9
112 : skipping player in BH, SI, or RIP
113 : current square = java.awt.Point[x=28,y=4] : current status = 2
113 : current status = 2

114 : current square = java.awt.Point[x=19,y=10] : current status = 0
114 : current square = java.awt.Point[x=19,y=10] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=19,y=10]
114 : current status = 0
114 : current square = java.awt.Point[x=19,y=10] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=0]


********* HALF-TIME RE-ARRANGE DUGOUT END ********

Screaming Midgets Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

7 moved (SP) to ( 14, 10 )
6 moved (SP) to ( 14, 12 )
7 moved (SP) to ( 14, 13 )
6 moved (SP) to ( 12, 12 )
7 moved (SP) to ( 12, 13 )
11 moved (SP) to ( 12, 1 )
10 moved (SP) to ( 10, 6 )
13 moved (SP) to ( 7, 4 )
1 moved (SP) to ( 12, 2 )
4 moved (SP) to ( 9, 4 )
3 moved (SP) to ( 9, 10 )
8 moved (SP) to ( 14, 7 )
10 moved (SP) to ( 10, 7 )
13 moved (SP) to ( 14, 6 )
9 moved (SP) to ( 14, 8 )
12 moved (SP) to ( 12, 7 )
13 moved (SP) to ( 14, 5 )
9 moved (SP) to ( 14, 10 )
13 moved (SP) to ( 14, 4 )
10 moved (SP) to ( 6, 7 )
12 moved (SP) to ( 11, 7 )
2: status changed from 1 to 0.

Waiting for Cowboys From Hell to set players on field.

108 moved location (MPL) to ( 16, 4 )
106 moved location (MPL) to ( 15, 7 )
114 moved location (MPL) to ( 16, 2 )
105 moved location (MPL) to ( 22, 9 )
104 moved location (MPL) to ( 15, 8 )
103 moved location (MPL) to ( 16, 1 )
102 moved location (MPL) to ( 15, 6 )
111 moved location (MPL) to ( 22, 5 )
110 moved (SP) to ( 22, 8 )
104 moved (SP) to ( 15, 10 )
106 moved (SP) to ( 15, 9 )
102 moved (SP) to ( 15, 8 )
104 moved (SP) to ( 16, 8 )
106 moved (SP) to ( 15, 10 )
102 moved (SP) to ( 15, 9 )
104 moved (SP) to ( 14, 8 )
104 moved (SP) to ( 15, 8 )
114 moved (SP) to ( 15, 13 )
108 moved (SP) to ( 15, 12 )
103 moved (SP) to ( 15, 1 )
105 moved (SP) to ( 16, 10 )
111 moved (SP) to ( 21, 5 )
110 moved (SP) to ( 22, 9 )
*** Setup end ***

Screaming Midgets
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (23, 3)
Kickoff Roll (2+4) = Bad Kick

KICK skill used.
Kick result.  Direction: 6 Distance: 4
Ball placed at (23, 3)
Scatter roll: 2
Ball moved to ( 23, 6 )
[Game Saved]

Ball in play.
Waiting for Cowboys From Hell to finish TURN: 7
111: Select an action for ASleeper
Select an action for ASleeper
102: Select an action for ConcreteSledge
Select an action for ConcreteSledge
102: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for ConcreteSledge
Player pushed to (16, 11)
9 moved (MP) to ( 13, 11 )
102 moved (MP) to ( 14, 10 )
[Game Saved]
106: Select an action for Dominator
Select an action for Dominator
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 14, 9 )
106 moved (MP) to ( 13, 9 )
106 moved (MP) to ( 12, 9 )
106 moved (MP) to ( 11, 10 )
106 moved (MP) to ( 10, 11 )
Move ended for Dominator
111: Select an action for ASleeper
Select an action for ASleeper
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
111: Select an action for ASleeper
Select an action for ASleeper
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 22, 5 )
111 moved (MP) to ( 23, 6 )
Verified Opponent Roll = 2
GET BALL FINAL RESULT: ASleeper
TARGET: 2 --- ROLL: 2 + 0 = 2
111 moved (MP) to ( 22, 7 )
111 moved (MP) to ( 21, 8 )
111 moved (MP) to ( 20, 9 )
111 moved (MP) to ( 19, 10 )
111 moved (MP) to ( 18, 11 )
Pass selected.
QUICK PASS
Verified Opponent Roll = 6
PASS FINAL RESULT: ASleeper 
TARGET: 3 --- ROLL: 6
Move ended for ASleeper
Ball moved to ( 14, 13 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 6 + 0 = 6
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 14, 14 )
114 moved (MP) to ( 13, 14 )
114 moved (MP) to ( 11, 14 )
Verified Opponent Roll = 2
Target(2) Roll(2) 
Leap successful.
114 moved (MP) to ( 10, 13 )
Verified Opponent Roll = 1
TACKLE skill used to prevent DODGE skill.
DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge.
TARGET: 1 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 6
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 6 + 0 = 6
FarBeyondDriven slips past his opponent(s) unhindered.
114 moved (MP) to ( 9, 13 )
114 moved (MP) to ( 8, 13 )
Move ended for FarBeyondDriven
[Game Saved]
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
108: Select an action for ClashII
Select an action for ClashII
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 14, 13 )
108 moved (MP) to ( 13, 12 )
Move ended for ClashII
105: Select an action for CemeteryGatesII
Select an action for CemeteryGatesII
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 15, 11 )
105 moved (MP) to ( 15, 12 )
105 moved (MP) to ( 14, 13 )
105 moved (MP) to ( 13, 13 )
Move ended for CemeteryGatesII
104: Select an action for HeresyII
Select an action for HeresyII
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 14, 9 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: HeresyII
TARGET: 2 --- ROLL: 3 + 0 = 3
HeresyII slips past his opponent(s) unhindered.
104 moved (MP) to ( 13, 9 )
104 moved (MP) to ( 12, 9 )
104 moved (MP) to ( 11, 9 )
104 moved (MP) to ( 10, 10 )
3 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
Acme Anvil is knocked over.
Player pushed to (21, 9)
3 moved (MP) to ( 8, 9 )
Verified Opponent Roll = 1
Verified Opponent Roll = 5
(1, 5) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone.
3: status changed from 0 to 1.
104 moved (MP) to ( 9, 10 )
104 moved (MP) to ( 8, 10 )
Move ended for HeresyII
[Game Saved]
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
110: Select an action for BloodMessagorII
Select an action for BloodMessagorII
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 21, 9 )
110 moved (MP) to ( 20, 9 )
110 moved (MP) to ( 19, 9 )
110 moved (MP) to ( 18, 9 )
110 moved (MP) to ( 17, 8 )
110 moved (MP) to ( 16, 8 )
Move ended for BloodMessagorII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: Select an action for PsychoHoliII
Select an action for PsychoHoliII
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 14, 2 )
103 moved (MP) to ( 13, 3 )
103 moved (MP) to ( 12, 4 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: PsychoHoliII
TARGET: 2 --- ROLL: 6 + 0 = 6
PsychoHoliII slips past his opponent(s) unhindered.
103 moved (MP) to ( 11, 5 )
103 moved (MP) to ( 10, 6 )
103 moved (MP) to ( 9, 7 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: PsychoHoliII
TARGET: 2 --- ROLL: 5 + 0 = 5
PsychoHoliII slips past his opponent(s) unhindered.
103 moved (MP) to ( 10, 8 )
Move ended for PsychoHoliII

Cowboys From Hell: All players have moved.

Cowboys From Hell turn ended.
[Game Saved]

Screaming Midgets start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Blas Ter
9: Select an action for Blas Ter
9: tackle zone state changed to true
Block selected.
108 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Move ended for Blas Ter
ClashII is knocked over.
Player pushed to (14, 13)
108 moved (MP) to ( 14, 13 )
MIGHTY BLOW used on armor roll.
(3, 4) + 1, (0, 0) + 0, 0: ClashII has been knocked prone.
108: status changed from 0 to 1.
9 moved (MP) to ( 13, 12 )
[Game Saved]
Select an action for Softy Granite
6: Select an action for Softy Granite
6: tackle zone state changed to true
Block selected.
105 blocked.

Screaming Midgets , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK/POW
Move ended for Softy Granite
Softy Granite uses TACKLE to bring his opponent down.
CemeteryGatesII is knocked over.
Player pushed to (14, 14)
105 moved (MP) to ( 14, 14 )
(5, 3) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone.
105: status changed from 0 to 1.
[Game Saved]
Select an action for Laz Zer
8: Select an action for Laz Zer
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 13, 8 )
8 moved (MP) to ( 12, 9 )
8 moved (MP) to ( 11, 9 )
Move ended for Laz Zer
Select an action for Running Forlife
4: Select an action for Running Forlife
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 8, 5 )
4 moved (MP) to ( 7, 6 )
4 moved (MP) to ( 7, 7 )
4 moved (MP) to ( 6, 8 )
4 moved (MP) to ( 6, 9 )
4 moved (MP) to ( 7, 10 )
Move ended for Running Forlife
Select an action for Acme Anvil
3: Select an action for Acme Anvil
3: tackle zone state changed to true
3: status changed from 6 to 4.
Normal move selected.
Move ended for Acme Anvil
Select an action for Foul Fishbreath
1: Select an action for Foul Fishbreath
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 11, 3 )
1 moved (MP) to ( 10, 4 )
1 moved (MP) to ( 9, 5 )
1 moved (MP) to ( 9, 6 )
1 moved (MP) to ( 9, 7 )
Move ended for Foul Fishbreath
Select an action for Voicing my Concern
13: Select an action for Voicing my Concern
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 14, 5 )
13 moved (MP) to ( 14, 6 )
13 moved (MP) to ( 14, 7 )
13 moved (MP) to ( 15, 8 )
Move ended for Voicing my Concern
Select an action for Flinflon Hammer
11: Select an action for Flinflon Hammer
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 12, 2 )
11 moved (MP) to ( 12, 3 )
11 moved (MP) to ( 12, 4 )
11 moved (MP) to ( 12, 5 )
Move ended for Flinflon Hammer
Select an action for Ferdinand Krafty
10: Select an action for Ferdinand Krafty
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 6, 8 )
10 moved (MP) to ( 6, 9 )
10 moved (MP) to ( 6, 10 )
10 moved (MP) to ( 6, 11 )
(5) Go for it successful.
10 moved (MP) to ( 7, 12 )
Move ended for Ferdinand Krafty
[Game Saved]
Select an action for Pick Asunder
7: Select an action for Pick Asunder
7: tackle zone state changed to true
Blitz selected.
7 moved (MP) to ( 11, 13 )
7 moved (MP) to ( 10, 13 )
7 moved (MP) to ( 9, 13 )
114 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK

Block not started.

Block not started.

Block not started.

Block not started.

Block not started.

Block not started.
Player pushed to (7, 14)
114 moved (MP) to ( 7, 14 )
7 moved (MP) to ( 8, 13 )
(3) Go for it successful.
7 moved (MP) to ( 7, 13 )
DODGE FINAL RESULT: Pick Asunder
TARGET: 5 --- ROLL: 1 + 0 = 1
STAND FIRM skill used.
Pick Asunder stumbles but does not go down.
Move ended for Pick Asunder
[Game Saved]
Select an action for Right Said Fred
12: Select an action for Right Said Fred
12: tackle zone state changed to true
Block selected.
103 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK
Player pushed to (10, 9)
103 moved (MP) to ( 10, 9 )
12 moved (MP) to ( 10, 8 )
Block selected.
103 blocked.

Screaming Midgets , Choose a block die.
PUSHBACK/POW
Right Said Fred uses TACKLE to bring his opponent down.
Move ended for Right Said Fred

Screaming Midgets: All players have moved.
PsychoHoliII is knocked over.
Player pushed to (11, 10)
103 moved (MP) to ( 11, 10 )
MIGHTY BLOW used on armor roll.
(3, 3) + 1, (0, 0) + 0, 0: PsychoHoliII has been knocked prone.
103: status changed from 0 to 1.
12 moved (MP) to ( 10, 9 )

Screaming Midgets turn ended.

Waiting for Cowboys From Hell to finish TURN: 8
[Game Saved]
114: Select an action for FarBeyondDriven
Select an action for FarBeyondDriven
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 6, 14 )
Verified Opponent Roll = 1
TACKLE skill used to prevent DODGE skill.
DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge.
TARGET: 1 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 1
DODGE FINAL RESULT: FarBeyondDriven
TARGET: 1 --- ROLL: 1 + 0 = 1
FarBeyondDriven is knocked over.
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 3) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone.
Move ended for FarBeyondDriven
114: status changed from 3 to 1.
Verified Opponent Roll = 4
Ball moved to ( 24, 14 )

Cowboys From Hell turn ended.


End of the regulation game time.


*** Setup start ***
102: status changed from 0 to 0.
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
103: status changed from 1 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 1 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 2 )
105: status changed from 1 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 3 )
106: status changed from 0 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 4 )
Verified Opponent Roll = 4
(4) ShatteredII regains consciousness.
107: status changed from 7 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 5 )
108: status changed from 1 to 0.
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 6 )
110: status changed from 0 to 0.
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 7 )
111: status changed from 0 to 0.
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 28, 0 )
114: status changed from 1 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 1 )
1: status changed from 0 to 0.
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 1 )
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 0 )
Verified Opponent Roll = 3
(3) Morley's Revenge strikes!
Player is unavailable.
2: status changed from 0 to 1.
3: status changed from 0 to 0.
3 moved (SP) to ( -1, -1 )
3 moved (SP) to ( 0, 2 )
4: status changed from 0 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 3 )
Verified Opponent Roll = 5
(5) Morley's Revenge is avoided.
6: status changed from 0 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 5 )
7: status changed from 0 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 0, 6 )
8: status changed from 0 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 0, 7 )
9: status changed from 0 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 0 )
10: status changed from 0 to 0.
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 1, 1 )
11: status changed from 0 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 1, 2 )
12: status changed from 0 to 0.
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 1, 3 )
13: status changed from 0 to 0.
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 1, 4 )
Verified Opponent Roll = 5
Cowboys From Hell Winnings
  Roll: 5 + 0
Verified Opponent Roll = 4
Screaming Midgets Winnings
  Roll: 4 + -2
Verified Opponent Roll = 10
BloodMessagorII gets an MVP award.
Verified Opponent Roll = 15
FourKarter Pounder gets an MVP award.
Verified Opponent Roll = 2
Cowboys From Hell FF
  Roll: 2 + 2
Verified Opponent Roll = 2
Screaming Midgets FF
  Roll: 2 + -1
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 3
D6: 1(184) 2(168) 3(178) 4(155) 5(168) 6(161) Total(1014)
D8: 1(0) 2(4) 3(4) 4(7) 5(3) 6(3) 7(1) 8(4) Total(26)

GAME OVER
Final Score:

Screaming Midgets: 1
Cowboys From Hell: 2

WINNINGS

Screaming Midgets: 20000
Cowboys From Hell: 50000
