Java JRE 1.4 Beta 8.4 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = false language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull] Player 3 name: Acme Anvil Player 3: R Dwarf Runner 6 3 3 8 [Pass, Sure Hands, Thick Skull] Player 4 name: Running Forlife Player 4: R Dwarf Runner 7 3 3 8 [+ma, Dodge, Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing my Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51960] Connected as server to game 'screaminghell'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51961] Connected as server to game 'screaminghell'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=52018] Connected as server to game 'screaminghell'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 103 name: PsychoHoliII Player 103: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Dodge] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 3 8 [Block, Guard] Player 107 name: ShatteredII Player 107: B Dark Elf Blitzer 6 3 4 8 [Block, Dodge] Player 108 name: ClashII Player 108: B Dark Elf Blitzer 8 3 4 8 [+ma, Block] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagorII Player 110: T Dark Elf Thrower 6 3 4 8 [Pass] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up, Leap] Done loading opponent team. *** Setup start *** Weather roll(4+4) Current Weather: Nice Gate: 67000 screaming fans show up for the game. Handicap result 21:I AM THE GREATEST!. Handicap result 31:MORLEY'S REVENGE. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Right Said Fred thinks he/she is the GREATEST! Jesus Jones thinks he/she is the GREATEST! MORLEY'S REVENGE roll: 2 Merrily Unconscious suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Merrily Unconscious is unavailable. 2: status changed from 0 to 1. Jesus Jones suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Cowboys From Hell gets a LEADER reroll. Jesus Jones is suffering from a niggling injury. 5: status changed from 0 to 2. Softy Granite manages to ignore the niggling pain. Flinflon Hammer manages to ignore the niggling pain. Dominator manages to ignore the niggling pain. MedecineMan manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Screaming Midgets win the toss. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 8, 8 ) 15 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( 8, 4 ) 12 moved (SP) to ( 7, 10 ) 4 moved (SP) to ( 7, 5 ) 3 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 7, 10 ) 2: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 22, 9 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 13 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 19, 11 ) 102 moved (SP) to ( 29, 5 ) 112 moved (SP) to ( 16, 12 ) 101 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 16, 13 ) 110 moved (SP) to ( 23, 9 ) 105 moved (SP) to ( 22, 6 ) 111 moved (SP) to ( 29, 3 ) 110 moved (SP) to ( 22, 9 ) 105 moved (SP) to ( 22, 5 ) 109 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 0 ) 114 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 3 Distance: 2 Screaming Midgets perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 0 ) 11 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 8, 4 ) 12 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 9, 10 ) Ball placed at (23, 11) Ball placed at (23, 11) Scatter roll: 3 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 10 ) Move ended for MedecineMan 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 24, 9 ) 110 moved (MP) to ( 25, 9 ) 110 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: BloodMessagorII TARGET: 2 --- ROLL: 2 + 0 = 2 110 moved (MP) to ( 25, 7 ) 110 moved (MP) to ( 24, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: BloodMessagorII TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for BloodMessagorII Ball moved to ( 7, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 8 ) Move ended for ClashII 106: Select an action for Dominator Select an action for Dominator 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for HeresyII Ferdinand Krafty is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) Move ended for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 107: Select an action for ShatteredII Select an action for ShatteredII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 4 + 0 = 4 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 11 ) Move ended for ArtShredder [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 7 ) Move ended for PsychoHoliII [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dominator Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 107: Select an action for ShatteredII Select an action for ShatteredII 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 14 ) 107 moved (MP) to ( 14, 14 ) 107 moved (MP) to ( 13, 14 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 9, 11 ) 3 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Acme Anvil is knocked over. Player pushed to (19, 9) 3 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 3: status changed from 0 to 1. Move ended for ShatteredII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 15, 10 ) Move ended for Cowboy [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 22, 7 ) 105 moved (MP) to ( 23, 8 ) 105 moved (MP) to ( 24, 9 ) 105 moved (MP) to ( 24, 10 ) 105 moved (MP) to ( 23, 11 ) Move ended for CemeteryGatesII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 4 ) (5) Go for it successful. 15 moved (MP) to ( 19, 5 ) (4) Go for it successful. 15 moved (MP) to ( 20, 6 ) Move ended for FourKarter Pounder [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 5 ) Move ended for Laz Zer Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 10 ) Move ended for Acme Anvil Select an action for Running Forlife 4: Select an action for Running Forlife Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 11, 5 ) (4) Go for it successful. 11 moved (MP) to ( 10, 6 ) (3) Go for it successful. 11 moved (MP) to ( 9, 7 ) Move ended for Flinflon Hammer [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ferdinand Krafty Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 8 ) Move ended for Blas Ter Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Foul Fishbreath Dominator is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) (4, 5) + 0, (2, 2) + 0, 0: Dominator has been stunned. 106: status changed from 0 to 2. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 9 ) (1) Right Said Fred trips and falls trying to go for it! PRO Roll(4) - PRO works! (4) Go for it successful. 12 moved (MP) to ( 9, 10 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 107 blocked. 112 blocked. Dauntless NOT successful. (3+3=6) Team re-roll used. Dauntless NOT successful. (2+3=5) Waiting for opponent to choose a block die. PUSHBACK Player pushed to (11, 12) 112 moved (MP) to ( 11, 12 ) Player pushed to (10, 12) 107 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 10, 11 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for Pick Asunder Cowboy is knocked over. Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 9, 11 ) Move ended for Running Forlife Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. Dominator rolls over. 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 18, 11 ) Move ended for BloodMessagorII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 17, 12 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Softy Granite TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Softy Granite. Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for CemeteryGatesII Ball moved to ( 18, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 108: Select an action for ClashII Select an action for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 108: Select an action for ClashII Select an action for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 114 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 10 ) Move ended for FarBeyondDriven [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ShatteredII Player pushed to (19, 10) 12 moved (MP) to ( 10, 10 ) [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) Move ended for ArtShredder 108: Select an action for ClashII Select an action for ClashII 104: Select an action for HeresyII Select an action for HeresyII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 1 + 0 = 1 PsychoHoliII is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 4 to 1. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 17, 9 ) Move ended for FourKarter Pounder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 14, 6 ) Move ended for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. POW Move ended for Foul Fishbreath HeresyII is knocked over. Player pushed to (13, 7) 104 moved (MP) to ( 13, 7 ) (2, 2) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Pick Asunder Player pushed to (17, 8) 101 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 6, 9 ) 11 moved (MP) to ( 7, 10 ) Move ended for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Acme Anvil 3: Select an action for Acme Anvil Select an action for Running Forlife 4: Select an action for Running Forlife Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 7, 9 ) Move ended for Acme Anvil Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Block selected. 114 blocked. Screaming Midgets , Choose a block die. POW Move ended for Running Forlife FarBeyondDriven is knocked over. Player pushed to (8, 9) 114 moved (MP) to ( 8, 9 ) (3, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 8, 10 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) Move ended for Ferdinand Krafty Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter ClashII is knocked over. Player pushed to (14, 9) 108 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 11 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 5, 12 ) 112 blocked. (5) Go for it successful. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (5, 14) 112 moved (MP) to ( 5, 14 ) 12 moved (MP) to ( 5, 13 ) 112 blocked. (3) Go for it successful. Screaming Midgets , Choose a block die. PUSHBACK/POW Right Said Fred uses TACKLE to bring his opponent down. ArtShredder is knocked over. Player pushed to (5, 15) (4, 6) + 0, 5: ArtShredder has been seriously injured!! (65) Serious Concussion - (-1 AV) 112: status changed from 0 to 9. 112 moved to dugout ( 29, 13 ) 12 moved (MP) to ( 5, 14 ) Ball throw-in: 6, 5 (5, 14) Ball moved to ( 9, 10 ) Scatter roll: 2 Ball moved to ( 9, 9 ) Move ended for Right Said Fred [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Screaming Midgets: All players have moved. Player pushed to (13, 9) 109 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 10 ) Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 9, 12 ) 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 7, 12 ) 107 moved (MP) to ( 6, 12 ) 107 moved (MP) to ( 5, 13 ) 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 15) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, 0: Right Said Fred has been stunned. 12: status changed from 0 to 0. 12 moved (SP) to ( 0, 2 ) Move ended for ShatteredII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 11 ) Move ended for CemeteryGatesII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 12 ) Move ended for BloodMessagorII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: FarBeyondDriven dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for FarBeyondDriven Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 21, 9 ) Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. POW Move ended for Softy Granite MedecineMan is knocked over. Player pushed to (12, 8) 109 moved (MP) to ( 12, 8 ) (2, 5) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 4 ) Move ended for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) Move ended for Laz Zer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 4 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 13, 6 ) Move ended for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Pick Asunder Cowboy saved by block skill. Pick Asunder saved by block skill. [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for FourKarter Pounder Cowboy is knocked over. Player pushed to (18, 7) 101 moved (MP) to ( 18, 7 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 15 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 9, 10 ) 114 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Flinflon Hammer uses TACKLE to bring his opponent down. FarBeyondDriven is knocked over. Player pushed to (10, 8) 114 moved (MP) to ( 10, 8 ) (4, 6) + 0, (3, 2) + 0, 0: FarBeyondDriven has been stunned. 114: status changed from 0 to 2. 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 9, 8 ) Move ended for Flinflon Hammer [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 9 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 5 ) (5) Go for it successful. 4 moved (MP) to ( 14, 5 ) Move ended for Running Forlife Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. FarBeyondDriven rolls over. 104: Select an action for HeresyII Select an action for HeresyII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 4 ) Move ended for Cowboy [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 18, 11 ) Move ended for BloodMessagorII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for HeresyII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 6 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Blas Ter is knocked over. Player pushed to (15, 7) 9 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 13, 6 ) Move ended for CemeteryGatesII [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 5 + 0 = 5 Dominator slips past his opponent(s) unhindered. Move ended for Dominator [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 108: Select an action for ClashII Select an action for ClashII 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 6, 13 ) 107 moved (MP) to ( 7, 12 ) 107 moved (MP) to ( 8, 11 ) 107 moved (MP) to ( 9, 10 ) 107 moved (MP) to ( 10, 10 ) 107 moved (MP) to ( 11, 9 ) Move ended for ShatteredII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for PsychoHoliII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for ClashII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 12, 5 ) Move ended for MedecineMan Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 1 ) Move ended for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 2 ) (3) Go for it successful. 8 moved (MP) to ( 17, 3 ) Move ended for Laz Zer [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blas Ter Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 6 ) 109 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW MedecineMan is knocked over. Player pushed to (13, 5) 109 moved (MP) to ( 13, 5 ) (2, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 12, 5 ) Move ended for Flinflon Hammer [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) Move ended for Foul Fishbreath Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) Move ended for Acme Anvil Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) Move ended for Running Forlife [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 19, 6 ) 15 moved (MP) to ( 18, 5 ) Move ended for FourKarter Pounder Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) Move ended for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Screaming Midgets: All players have moved. Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 14, 8 ) Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 19, 5 ) Move ended for BloodMessagorII 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dominator FourKarter Pounder is knocked over. Player pushed to (10, 4) 15 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 18, 5 ) [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for MedecineMan 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 3 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 2 + 0 = 2 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 1 ) Move ended for CemeteryGatesII [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 4 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Laz Zer is knocked over. Player pushed to (13, 3) 8 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 17, 3 ) Move ended for PsychoHoliII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 2 ) Move ended for Cowboy 107: Select an action for ShatteredII Select an action for ShatteredII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 10, 7 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. Move ended for FarBeyondDriven [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 3 + 0 = 3 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 6 ) Move ended for ClashII [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ShatteredII TARGET: 2 --- ROLL: 6 + 0 = 6 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 6 ) Move ended for ShatteredII [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for HeresyII Cowboys From Hell: All players have moved. Blas Ter is knocked over. Player pushed to (14, 7) 9 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 6) + 0, (1, 4) + 0, 0: Blas Ter has been stunned. 9: status changed from 0 to 2. Cowboys From Hell turn ended. [Game Saved] 9: status changed from 2 to 1. Blas Ter rolls over. Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Laz Zer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 5 + 0 = 5 Pick Asunder slips past his opponent(s) unhindered. Move ended for Pick Asunder [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Ferdinand Krafty Ferdinand Krafty uses TACKLE to bring his opponent down. Cowboy is knocked over. Player pushed to (18, 3) 101 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (3, 4) + 0, 0: Cowboy has been stunned. 101: status changed from 0 to 2. 10 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 3 + 0 = 3 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 1 ) (4) Go for it successful. 4 moved (MP) to ( 24, 1 ) (2) Go for it successful. 4 moved (MP) to ( 25, 1 ) Move ended for Running Forlife [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 2 ) 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (14, 1) 105 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 1 + 0 = 1 Acme Anvil is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone. Move ended for Acme Anvil 3: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Cowboy rolls over. 106: Select an action for Dominator Select an action for Dominator 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 106: Select an action for Dominator Select an action for Dominator 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dominator Player pushed to (9, 3) 15 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 19, 4 ) [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 23, 4 ) 110 moved (MP) to ( 24, 3 ) 110 moved (MP) to ( 25, 2 ) Move ended for BloodMessagorII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 23, 3 ) 103 moved (MP) to ( 24, 2 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Running Forlife is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 3 to 1. PsychoHoliII saved by block skill. Verified Opponent Roll = 3 Ball moved to ( 5, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 24, 1 ) Move ended for PsychoHoliII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 0 ) 105 moved (MP) to ( 19, 0 ) 105 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 21, 1 ) Move ended for CemeteryGatesII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) Move ended for ShatteredII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for MedecineMan STAND FIRM skill used. [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 108: Select an action for ClashII Select an action for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 0 ) 114 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 0 ) 114 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 0 ) 114 moved (MP) to ( 19, 1 ) Move ended for FarBeyondDriven [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 4 + 0 = 4 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 7 ) Move ended for ClashII [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for HeresyII Cowboys From Hell: All players have moved. STAND FIRM skill used. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 2 ) Move ended for Ferdinand Krafty Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 18, 1 ) Move ended for Acme Anvil Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 19, 6 ) Move ended for Laz Zer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 20, 6 ) Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 14, 5 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blas Ter Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 21, 3 ) DODGE BEFORE RE_ROLL: FourKarter Pounder knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: FourKarter Pounder TARGET: 4 --- ROLL: 3 + 0 = 3 FourKarter Pounder is knocked over. (5, 5) + 0, (6, 5) + 0, 4: FourKarter Pounder has been seriously injured!! (62) Smashed Ankle - (-1 MA) 15: status changed from 4 to 9. 15 moved to dugout ( 0, 13 ) Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Cowboy 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 106: Select an action for Dominator Select an action for Dominator 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 107: Select an action for ShatteredII Select an action for ShatteredII 109: Select an action for MedecineMan Select an action for MedecineMan 106: Select an action for Dominator Select an action for Dominator 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 23, 2 ) 103 moved (MP) to ( 22, 2 ) 103 moved (MP) to ( 21, 2 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 19, 2 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Ferdinand Krafty is knocked over. Player pushed to (12, 3) 10 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 18, 2 ) Move ended for PsychoHoliII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 1 ) 105 moved (MP) to ( 23, 1 ) 105 moved (MP) to ( 24, 1 ) 105 moved (MP) to ( 25, 0 ) 105 moved (MP) to ( 24, 1 ) 105 moved (MP) to ( 23, 1 ) Move ended for CemeteryGatesII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 1 ) 110 moved (MP) to ( 24, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: BloodMessagorII TARGET: 2 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 23, 0 ) 110 moved (MP) to ( 22, 1 ) 110 moved (MP) to ( 21, 1 ) 110 moved (MP) to ( 20, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: BloodMessagorII fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 2 PASS FINAL RESULT: BloodMessagorII TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for BloodMessagorII Ball moved to ( 10, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 114 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 10, 1 ) Move ended for FarBeyondDriven [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 4 ) Move ended for Dominator 109: Select an action for MedecineMan Select an action for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 109: Select an action for MedecineMan Select an action for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 2 + 0 = 2 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 11, 4 ) Move ended for HeresyII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for ShatteredII Flinflon Hammer saved by block skill. ShatteredII saved by block skill. [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for MedecineMan STAND FIRM skill used. [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: ClashII knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: ClashII TARGET: 3 --- ROLL: 3 + 0 = 3 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 5 + 0 = 5 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 10, 5 ) 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 13, 1 ) Move ended for ClashII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) Move ended for Blas Ter Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 14, 4 ) Move ended for Softy Granite Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Foul Fishbreath Dominator is knocked over. Player pushed to (12, 4) 106 moved (MP) to ( 12, 4 ) (3, 6) + 0, (1, 1) + 0, 0: Dominator has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 15, 3 ) Move ended for Laz Zer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 17, 4 ) Move ended for Pick Asunder Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 4 ) DODGE BEFORE RE_ROLL: Flinflon Hammer knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Flinflon Hammer TARGET: 5 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Flinflon Hammer stumbles but does not go down. Move ended for Flinflon Hammer [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Acme Anvil Player pushed to (19, 3) 103 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 24, 2 ) 4 moved (MP) to ( 23, 3 ) DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 21, 5 ) Move ended for Running Forlife Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 106: status changed from 2 to 1. Dominator rolls over. 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 1 ) 114 moved (MP) to ( 8, 1 ) 114 moved (MP) to ( 7, 1 ) 114 moved (MP) to ( 6, 1 ) 114 moved (MP) to ( 5, 1 ) 114 moved (MP) to ( 4, 1 ) 114 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 2, 1 ) FarBeyondDriven scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 16, 5 ) 106 moved location (MPL) to ( 15, 6 ) 114 moved location (MPL) to ( 19, 9 ) 104 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 16, 2 ) 114 moved (SP) to ( 29, 3 ) 105 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 20, 9 ) 105 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 21, 13 ) 104 moved (SP) to ( 23, 13 ) 109 moved (SP) to ( 24, 10 ) 110 moved (SP) to ( 25, 8 ) 105 moved (SP) to ( 26, 4 ) 101 moved (SP) to ( 24, 2 ) 103 moved (SP) to ( 24, 1 ) 107 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 24, 4 ) 109 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 17, 6 ) 108 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 17, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 6 ) 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 13, 8 ) 12 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 8, 5 ) 4 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 3 ) 2: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 8 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 5 Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 101: Select an action for Cowboy Select an action for Cowboy 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 15, 1 ) 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 2 ) Move ended for ShatteredII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Voicing my Concern saved by block skill. Cowboy saved by block skill. Move ended for Cowboy Cowboys From Hell turn ended. Ball placed at (-1, -1) Ball moved to ( 16, 6 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 5 ) [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) Move ended for Foul Fishbreath Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Ferdinand Krafty MedecineMan is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. MULTIPLE BLOCK cancelled. SKILL SELECTED: Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 106 blocked. 102 blocked. Dauntless successful. (2+5=7) Screaming Midgets , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Right Said Fred Right Said Fred uses TACKLE to bring his opponent down. Dominator is knocked over. ConcreteSledge is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (2, 6) + 0, 0: ConcreteSledge has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) Move ended for Softy Granite Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 13, 3 ) Move ended for Flinflon Hammer Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 5 ) GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 6 Move ended for Acme Anvil Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 12, 3 ) 107 blocked. (5) Go for it successful. Screaming Midgets , Choose a block die. PUSHBACK/POW Blas Ter uses TACKLE to bring his opponent down. ShatteredII is knocked over. Player pushed to (14, 2) 107 moved (MP) to ( 14, 2 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: ShatteredII has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 13, 2 ) Move ended for Blas Ter Screaming Midgets turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=9,y=7] : current status = 0 4 : current square = java.awt.Point[x=9,y=7] : current status = 0 4: status changed from 3 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 (5) Morley's Revenge is avoided. 6 : current square = java.awt.Point[x=16,y=11] : current status = 0 6 : current square = java.awt.Point[x=16,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=13,y=2] : current status = 0 9 : current square = java.awt.Point[x=13,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=15,y=6] : current status = 0 10 : current square = java.awt.Point[x=15,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=13,y=3] : current status = 0 11 : current square = java.awt.Point[x=13,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=3] : current status = 0 13 : current square = java.awt.Point[x=14,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=13] : current status = 9 15 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (4) ConcreteSledge regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=17,y=10] : current status = 0 103 : current square = java.awt.Point[x=17,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=17,y=7] : current status = 0 105 : current square = java.awt.Point[x=17,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=16,y=7] : current status = 1 106 : current square = java.awt.Point[x=16,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=14,y=2] : current status = 1 107 : current square = java.awt.Point[x=14,y=2] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=16,y=5] : current status = 1 109 : current square = java.awt.Point[x=16,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=0] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=0] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Cowboys From Hell gets a LEADER reroll. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 16, 5 ) 106 moved location (MPL) to ( 15, 6 ) 114 moved location (MPL) to ( 19, 9 ) 104 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 16, 2 ) 105 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 16, 12 ) 114 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 10, 6 ) 11 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 2: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 4 Weather roll(1+4) Current Weather: Nice Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 5 Ball placed at (21, 8) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 26, 14 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Dominator is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 5) + 1, 6: Dominator has been KILLED!! 106: status changed from 0 to 10. 9 moved (MP) to ( 15, 7 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 106: status changed from 10 to 1. [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty Cowboy is knocked over. Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (5, 5) + 1, 3: Cowboy has been badly hurt! 101: status changed from 0 to 8. 10 moved (MP) to ( 15, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Flinflon Hammer ConcreteSledge is knocked over. (5, 3) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. Flinflon Hammer saved by block skill. [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 11, 12 ) Move ended for Laz Zer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 3 ) Move ended for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 2 ) Move ended for Softy Granite Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) Move ended for Foul Fishbreath Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 4 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 103 blocked. 107 blocked. Dauntless NOT successful. (5+1=6) PRO Roll(3) - PRO fails Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (17, 4) 107 moved (MP) to ( 17, 4 ) Player pushed to (17, 3) 103 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 16, 4 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 4, 11 ) 3 moved (MP) to ( 4, 12 ) 3 moved (MP) to ( 3, 13 ) (5) Go for it successful. 3 moved (MP) to ( 3, 14 ) GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 5 + 0 = 5 (2) Go for it successful. 3 moved (MP) to ( 4, 13 ) Pass selected. LONG BOMB PASS BEFORE RE_ROLL: Acme Anvil fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 5, 14 ) Move ended for Acme Anvil Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 10, 14 ) 108 moved (MP) to ( 9, 14 ) 108 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 1 (1) ClashII trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 6, 13 ) Move ended for ClashII [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 13 ) Move ended for HeresyII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 8 ) Move ended for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ASleeper Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 2 ) Move ended for CemeteryGatesII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for PsychoHoliII STAND FIRM skill used. [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for ShatteredII Right Said Fred saved by dodge skill. Player pushed to (13, 2) 12 moved (MP) to ( 16, 2 ) [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 3 + 0 = 3 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) Move ended for ConcreteSledge [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 3 + 0 = 3 Dominator slips past his opponent(s) unhindered. Move ended for Dominator Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 9 ) Move ended for Flinflon Hammer Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 13 ) Move ended for Laz Zer Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 5, 13 ) 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW ClashII is knocked over. Player pushed to (7, 13) 108 moved (MP) to ( 7, 13 ) (1, 2) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 5, 14 ) GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Acme Anvil Scatter roll: 7 Ball throw-in: 4, 5 (5, 14) Ball moved to ( 5, 10 ) Scatter roll: 4 Ball moved to ( 6, 10 ) Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 6, 12 ) 108 moved (MP) to ( 6, 11 ) Move ended for ClashII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 8, 11 ) Move ended for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for MedecineMan Flinflon Hammer is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 6) + 0, (4, 3) + 0, 0: Flinflon Hammer has been stunned. 11: status changed from 0 to 2. [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 11, 6 ) Move ended for Dominator 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 10 ) 114 moved (MP) to ( 7, 10 ) 114 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 114 moved (MP) to ( 5, 9 ) 114 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 3, 7 ) Move ended for FarBeyondDriven [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) Move ended for ASleeper 107: Select an action for ShatteredII Select an action for ShatteredII 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 19, 1 ) 107 moved (MP) to ( 18, 0 ) 107 moved (MP) to ( 17, 1 ) Move ended for ShatteredII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for PsychoHoliII Softy Granite is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 17, 0 ) 105 moved (MP) to ( 16, 0 ) 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 2 ) Move ended for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 7, 12 ) 104 moved (MP) to ( 6, 12 ) 104 moved (MP) to ( 5, 13 ) 3 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Acme Anvil is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 0, (6, 1) + 0, 0: Acme Anvil has been stunned. 3: status changed from 0 to 2. HeresyII saved by block skill. 104 moved (MP) to ( 4, 12 ) 104 moved (MP) to ( 4, 11 ) Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 3: status changed from 2 to 1. Acme Anvil rolls over. 11: status changed from 2 to 1. Flinflon Hammer rolls over. Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 4 ) Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 4 ) Move ended for Foul Fishbreath Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (17, 4) 103 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 17, 3 ) Block selected. 103 blocked. Screaming Midgets , Choose a block die. POW Move ended for Right Said Fred PsychoHoliII is knocked over. Player pushed to (17, 5) 103 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 5) + 1, 0: PsychoHoliII has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) 12 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 4 ) DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 Running Forlife slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 5, 5 ) (1) Running Forlife trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 4 moved (MP) to ( 4, 6 ) 114 blocked. (6) Go for it successful. Screaming Midgets , Choose a block die. A team reroll has already been used this turn. PUSHBACK Player pushed to (3, 8) 114 moved (MP) to ( 3, 8 ) 4 moved (MP) to ( 3, 7 ) Move ended for Running Forlife [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 13 ) 8 moved (MP) to ( 8, 13 ) 8 moved (MP) to ( 7, 12 ) Move ended for Laz Zer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 12, 6 ) Move ended for Ferdinand Krafty Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 7 ) Move ended for Blas Ter Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for ClashII Laz Zer is knocked over. Player pushed to (21, 13) 8 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 8 ) 102 moved (MP) to ( 4, 7 ) Move ended for ConcreteSledge 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 5, 10 ) 104 moved (MP) to ( 5, 9 ) 104 moved (MP) to ( 5, 8 ) 104 moved (MP) to ( 5, 7 ) 104 moved (MP) to ( 5, 6 ) 104 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 2, 5 ) Move ended for HeresyII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for MedecineMan MedecineMan is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (6, 3) + 1, 3: MedecineMan has been badly hurt! 109: status changed from 0 to 8. 109 moved (SP) to ( 29, 12 ) Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 4, 13 ) 3 moved (MP) to ( 4, 12 ) 3 moved (MP) to ( 3, 11 ) (1) Acme Anvil trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 3 moved (MP) to ( 2, 10 ) (4) Go for it successful. 3 moved (MP) to ( 2, 9 ) Move ended for Acme Anvil [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 7, 12 ) Move ended for Laz Zer Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Flinflon Hammer Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Blitz selected. 114 blocked. Screaming Midgets , Choose a block die. A team reroll has already been used this turn. PUSHBACK Player pushed to (4, 9) 114 moved (MP) to ( 4, 9 ) 4 moved (MP) to ( 3, 8 ) Move ended for Running Forlife [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Dominator is knocked over. Player pushed to (11, 5) 106 moved (MP) to ( 11, 5 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 9 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 12, 3 ) Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 12, 4 ) Move ended for Right Said Fred Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 8 ) (5) Go for it successful. 10 moved (MP) to ( 7, 9 ) (6) Go for it successful. 10 moved (MP) to ( 6, 9 ) Move ended for Ferdinand Krafty [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 16, 2 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW Move ended for Softy Granite Screaming Midgets: All players have moved. ShatteredII is knocked over. Player pushed to (17, 0) 107 moved (MP) to ( 17, 0 ) (6, 1) + 0, (0, 0) + 0, 0: ShatteredII has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 17, 1 ) Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 4 Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 3, 6 ) 104 moved (MP) to ( 4, 6 ) 104 moved (MP) to ( 5, 7 ) 104 moved (MP) to ( 4, 8 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Running Forlife is knocked over. Player pushed to (27, 8) 4 moved (MP) to ( 2, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 3, 8 ) Move ended for HeresyII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 4, 8 ) 114 moved (MP) to ( 3, 7 ) 114 moved (MP) to ( 2, 6 ) FarBeyondDriven scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 1 (1) PsychoHoliII stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 8 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 16, 5 ) 106 moved location (MPL) to ( 15, 6 ) 114 moved location (MPL) to ( 19, 9 ) 104 moved location (MPL) to ( 16, 13 ) 102 moved location (MPL) to ( 15, 8 ) 105 moved (SP) to ( 22, 3 ) 111 moved (SP) to ( 21, 6 ) 110 moved (SP) to ( 21, 1 ) 108 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 18, 5 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 3 ) 2: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kickoff Roll (4+5) = Brilliant Coaching Cowboys From Hell: 6 + 4 coaches Screaming Midgets: 5 + 4 coaches Cowboys From Hell get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 2 Kick result. Direction: 8 Distance: 2 Ball placed at (21, 8) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 8 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Softy Granite Dominator is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) (6, 2) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty HeresyII is knocked over. Player pushed to (16, 11) 104 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 3) + 1, 0: HeresyII has been stunned. 104: status changed from 0 to 2. 10 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Blas Ter Player pushed to (15, 3) 107 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Pick Asunder Pick Asunder uses TACKLE to bring his opponent down. ShatteredII is knocked over. Player pushed to (16, 2) 107 moved (MP) to ( 16, 2 ) (4, 6) + 0, (5, 3) + 0, 0: ShatteredII has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 5 ) Move ended for Voicing my Concern Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 7 ) Move ended for Right Said Fred Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) Move ended for Flinflon Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 9 ) Move ended for Foul Fishbreath Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Acme Anvil Ball moved to ( 14, 8 ) GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. HeresyII rolls over. 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 7 ) Move ended for ClashII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 17, 9 ) Move ended for ConcreteSledge 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 17, 4 ) Move ended for BloodMessagorII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 6 ) Move ended for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 10 ) Move ended for FarBeyondDriven 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 6 + 0 = 6 Dominator slips past his opponent(s) unhindered. Move ended for Dominator Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) Move ended for Pick Asunder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 0 ) (3) Go for it successful. 9 moved (MP) to ( 19, 0 ) Move ended for Blas Ter [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) Move ended for Voicing my Concern Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) (1) Running Forlife trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 4 moved (MP) to ( 18, 1 ) Move ended for Running Forlife [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 5 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 7 ) Move ended for Softy Granite Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 6 ) Move ended for Ferdinand Krafty Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 5 ) (3) Go for it successful. 11 moved (MP) to ( 16, 4 ) Move ended for Flinflon Hammer [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) 110 blocked. Screaming Midgets , Choose a block die. POW/SKULL BloodMessagorII is knocked over. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: BloodMessagorII has been knocked prone. 110: status changed from 0 to 1. Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 14, 7 ) Move ended for Acme Anvil Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dominator knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 1 + 0 = 1 Dominator is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (2, 3) + 0, 0: Dominator has been stunned. Move ended for Dominator 106: status changed from 0 to 2. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Ferdinand Krafty ClashII is knocked over. Player pushed to (18, 8) 108 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 10 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 2 ) 7 moved (MP) to ( 23, 2 ) Move ended for Pick Asunder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 21, 2 ) Move ended for Blas Ter Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 2 ) 13 moved (MP) to ( 19, 2 ) Move ended for Voicing my Concern Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 20, 5 ) Move ended for Right Said Fred Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 2 ) Move ended for Flinflon Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 4 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) Move ended for Softy Granite Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 1 ) 4 moved (MP) to ( 24, 1 ) 4 moved (MP) to ( 25, 0 ) (6) Go for it successful. 4 moved (MP) to ( 26, 0 ) (4) Go for it successful. 4 moved (MP) to ( 27, 0 ) Running Forlife scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] (3) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=27,y=0] : current status = 0 4 : current square = java.awt.Point[x=27,y=0] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=0] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 (5) Morley's Revenge is avoided. 6 : current square = java.awt.Point[x=18,y=6] : current status = 0 6 : current square = java.awt.Point[x=18,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=23,y=2] : current status = 0 7 : current square = java.awt.Point[x=23,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=17,y=7] : current status = 0 10 : current square = java.awt.Point[x=17,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=2] : current status = 0 11 : current square = java.awt.Point[x=17,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=20,y=5] : current status = 0 12 : current square = java.awt.Point[x=20,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=13] : current status = 9 15 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=17,y=9] : current status = 0 102 : current square = java.awt.Point[x=17,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (5) PsychoHoliII regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=11] : current status = 1 104 : current square = java.awt.Point[x=16,y=11] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=18,y=5] : current status = 2 106 : current square = java.awt.Point[x=18,y=5] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (1) ShatteredII stays UNconscious. 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=18,y=8] : current status = 1 108 : current square = java.awt.Point[x=18,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=29,y=12] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=17,y=4] : current status = 1 110 : current square = java.awt.Point[x=17,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=19,y=6] : current status = 0 111 : current square = java.awt.Point[x=19,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 10, 6 ) 13 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 10 ) 8 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 11, 7 ) 2: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 108 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 22, 9 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 22, 5 ) 110 moved (SP) to ( 22, 8 ) 104 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 14, 8 ) 104 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 21, 5 ) 110 moved (SP) to ( 22, 9 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (2+4) = Bad Kick KICK skill used. Kick result. Direction: 6 Distance: 4 Ball placed at (23, 3) Scatter roll: 2 Ball moved to ( 23, 6 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 7 111: Select an action for ASleeper Select an action for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ConcreteSledge Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 14, 10 ) [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 11 ) Move ended for Dominator 111: Select an action for ASleeper Select an action for ASleeper 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 6 Move ended for ASleeper Ball moved to ( 14, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 14 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 114 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) Move ended for FarBeyondDriven [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 12 ) Move ended for ClashII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 13 ) Move ended for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 10 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Acme Anvil is knocked over. Player pushed to (21, 9) 3 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 8, 10 ) Move ended for HeresyII [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 8 ) Move ended for BloodMessagorII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 8 ) Move ended for PsychoHoliII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Blas Ter ClashII is knocked over. Player pushed to (14, 13) 108 moved (MP) to ( 14, 13 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Softy Granite Softy Granite uses TACKLE to bring his opponent down. CemeteryGatesII is knocked over. Player pushed to (14, 14) 105 moved (MP) to ( 14, 14 ) (5, 3) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 9 ) Move ended for Laz Zer Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 7, 7 ) 4 moved (MP) to ( 6, 8 ) 4 moved (MP) to ( 6, 9 ) 4 moved (MP) to ( 7, 10 ) Move ended for Running Forlife Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Acme Anvil Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 7 ) Move ended for Foul Fishbreath Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 8 ) Move ended for Voicing my Concern Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 12, 5 ) Move ended for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 6, 11 ) (5) Go for it successful. 10 moved (MP) to ( 7, 12 ) Move ended for Ferdinand Krafty [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 13 ) 7 moved (MP) to ( 10, 13 ) 7 moved (MP) to ( 9, 13 ) 114 blocked. Screaming Midgets , Choose a block die. PUSHBACK Block not started. Block not started. Block not started. Block not started. Block not started. Block not started. Player pushed to (7, 14) 114 moved (MP) to ( 7, 14 ) 7 moved (MP) to ( 8, 13 ) (3) Go for it successful. 7 moved (MP) to ( 7, 13 ) DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (10, 9) 103 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 8 ) Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Right Said Fred uses TACKLE to bring his opponent down. Move ended for Right Said Fred Screaming Midgets: All players have moved. PsychoHoliII is knocked over. Player pushed to (11, 10) 103 moved (MP) to ( 11, 10 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 10, 9 ) Screaming Midgets turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 1 + 0 = 1 FarBeyondDriven is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. Move ended for FarBeyondDriven 114: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 24, 14 ) Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) ShatteredII regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 5 Cowboys From Hell Winnings Roll: 5 + 0 Verified Opponent Roll = 4 Screaming Midgets Winnings Roll: 4 + -2 Verified Opponent Roll = 10 BloodMessagorII gets an MVP award. Verified Opponent Roll = 15 FourKarter Pounder gets an MVP award. Verified Opponent Roll = 2 Cowboys From Hell FF Roll: 2 + 2 Verified Opponent Roll = 2 Screaming Midgets FF Roll: 2 + -1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 D6: 1(184) 2(168) 3(178) 4(155) 5(168) 6(161) Total(1014) D8: 1(0) 2(4) 3(4) 4(7) 5(3) 6(3) 7(1) 8(4) Total(26) GAME OVER Final Score: Screaming Midgets: 1 Cowboys From Hell: 2 WINNINGS Screaming Midgets: 20000 Cowboys From Hell: 50000