Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 2DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Accurate, Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 13 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 14 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 14: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [SKILL -n, Block, Guard, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 115 name: Larry Lunate Player 115: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] *** Setup start *** Weather roll(6+6) Current Weather: Blizzard Gate: 93000 screaming fans show up for the game. 1SHORT pass manages to ignore the niggling pain. Imhotep is suffering from a niggling injury. 103: status changed from 0 to 2. Set manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Khemrian Inept Automatons win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 7 moved location (MPL) to ( 12, 1 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 10, 4 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 10, 7 ) 4 moved (SP) to ( 12, 7 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 12 ) 107 moved location (MPL) to ( 15, 3 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 16, 10 ) 101 moved location (MPL) to ( 15, 13 ) 102 moved (SP) to ( 15, 10 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (1+2) = Get the Ref! Khemrian Inept Automatons: 7 + 14Fan Factor Fiery Sphinxters: 7 + 9Fan Factor Khemrian Inept Automatons fans get the ref. Kick result. Direction: 5 Distance: 5 Scatter roll: 3 Ball moved to ( 26, 11 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fiery Sphinxters concedes the match. Khemrian Inept Automatons Winnings Roll: 1 + 1 Fiery Sphinxters Winnings Roll: 1 + 0 Goes to other team. 1SHORT pass gets an MVP award. 1BREAK; gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=6 +1 for win -1 from high FF of 14 Khemrian Inept Automatons FF Roll: 6 + 2 Fiery Sphinxters Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(8) 2(3) 3(7) 4(4) 5(3) 6(14) Total(39) D8: 1(0) 2(0) 3(1) 4(0) 5(1) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Khemrian Inept Automatons: 1 Fiery Sphinxters: 0 WINNINGS Khemrian Inept Automatons: 30000 Fiery Sphinxters: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=12,y=7] : current status = 0 4 : current square = java.awt.Point[x=12,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ********