Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: The New Milo Bloom Player 1: B Human Blitzer 7 3 3 8 [Block] Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block, Tackle] Player 4 name: Hodge Podge Jr. Player 4: B Human Blitzer 8 3 3 8 [+ma, SKILL, Block, Guard] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 7 [Block, Kick] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Oliver Wendell Jones II Player 7: T Human Thrower 6 3 3 8 [SKILL, Pass, Sure Hands] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet, Sure Hands] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 4 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [Block] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3324] Connected as server to game 'boozetongue'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3351] Connected as server to game 'boozetongue'. Waiting for client. Sending Team File... Done Sending File Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Hyney Ken Player 101: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 102 name: Tequila Player 102: T Orc Thrower 5 4 4 7 [+ag, +st, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 106 name: Corona Player 106: Bo Black Orc 4 4 2 9 [] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Block, Dauntless, Guard] Player 109 name: Gy Ness Player 109: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 110 name: Sambuca Player 110: T Orc Thrower 5 3 3 7 [Pass, Sure Hands] Player 111 name: Kokanee Player 111: L Orc Lineman 5 3 3 9 [] Player 112 name: Macallan Player 112: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 113 name: Wild Turkey Player 113: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard, Mighty Blow] Player 114 name: Cardhu Player 114: B Orc Blitzer 6 3 3 9 [Block, Shadowing, Tackle] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] Done loading opponent team. *** Setup start *** Weather roll(1+5) Current Weather: Nice Gate: 85000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Handicap result 33:SMELLING SALTS. *** Setup start *** Bloom County DeathTongues gain SMELLING SALTS. Hyney Ken manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Slee Mon is suffering from a niggling injury. 107: status changed from 0 to 2. Macallan is suffering from a niggling injury. 112: status changed from 0 to 2. Wild Turkey is suffering from a niggling injury. 113: status changed from 0 to 2. Dewar manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Bloom County DeathTongues use PALM COIN. Picked HEADS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 6 ) 115 moved (SP) to ( 20, 5 ) 114 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 19, 5 ) 115 moved (SP) to ( 20, 5 ) 110 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 17, 9 ) Turn time limit reached. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 6, 8 ) 15 moved location (MPL) to ( 12, 7 ) 6 moved location (MPL) to ( 5, 5 ) 14 moved location (MPL) to ( 7, 5 ) 5 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 7, 8 ) 4 moved location (MPL) to ( 12, 5 ) 3 moved location (MPL) to ( 9, 5 ) 12 moved location (MPL) to ( 6, 3 ) 2 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 7, 3 ) 1 moved location (MPL) to ( 11, 5 ) 10 moved location (MPL) to ( 14, 5 ) 15 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 8, 9 ) 11 moved (SP) to ( 10, 9 ) 12 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 1, 7 ) 6 moved (SP) to ( 11, 8 ) 1 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 13 ) 10 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 1, 5 ) 13 moved (SP) to ( 6, 5 ) 7 moved (SP) to ( 8, 8 ) 2 moved (SP) to ( 7, 8 ) 14 moved (SP) to ( 6, 9 ) 2 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 5, 8 ) 14 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 0, 5 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 11 Ball placed at (23, 3) Touchback!! Bloom County DeathTongues, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 10, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 111 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Kokanee is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 12 ) Move ended for Jean Kirkpatrick Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 13 ) Move ended for Quiche Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 14 ) 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (17, 12) 105 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 17, 13 ) Move ended for Limekiller [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 12 ) Move ended for Hodge Podge Jr. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 14 ) 1 moved (MP) to ( 19, 13 ) (2) Go for it successful. 1 moved (MP) to ( 20, 12 ) Move ended for The New Milo Bloom [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 13 ) Move ended for Steve Dallas Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 14 ) 11 moved (MP) to ( 15, 14 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) (3) Go for it successful. 11 moved (MP) to ( 19, 14 ) (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 11 moved (MP) to ( 20, 14 ) SPRINT used. (6) Go for it successful. 11 moved (MP) to ( 21, 13 ) Move ended for Cutter John [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 5 ) Move ended for Bill The Cat Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 10 ) Move ended for Sen. Bedfellow Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 11 ) 12 moved (MP) to ( 9, 12 ) 12 moved (MP) to ( 10, 13 ) 12 moved (MP) to ( 11, 14 ) 12 moved (MP) to ( 12, 14 ) 12 moved (MP) to ( 13, 14 ) 12 moved (MP) to ( 14, 14 ) 12 moved (MP) to ( 15, 14 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 23, 8 ) 115 moved (MP) to ( 23, 9 ) 115 moved (MP) to ( 23, 10 ) 115 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 23, 12 ) Move ended for Dewar [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 4 + 0 = 4 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 11 ) Move ended for Johny Blue [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) Move ended for Corona 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 20, 5 ) Move ended for Johny Red 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 1 (1) Tequila trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. Move ended for Tequila [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 24, 11 ) 114 moved (MP) to ( 25, 12 ) 114 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 23, 13 ) 4 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hodge Podge Jr. is knocked over. Player pushed to (7, 11) 4 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 22, 12 ) Move ended for Cardhu [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mole Son Player pushed to (15, 9) 15 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 15, 8 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 17, 10 ) Move ended for Gy Ness 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Sambuca Sambuca is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 3) + 0, (5, 5) + 0, 3: Sambuca has been badly hurt! 110: status changed from 0 to 8. 110 moved (SP) to ( 29, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Quiche Boddington is knocked over. Player pushed to (18, 11) 105 moved (MP) to ( 18, 11 ) (4, 1) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Hodge Podge Jr. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 14 ) 10 moved (MP) to ( 19, 14 ) 10 moved (MP) to ( 20, 14 ) 10 moved (MP) to ( 21, 14 ) 10 moved (MP) to ( 22, 13 ) 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (23, 11) 114 moved (MP) to ( 23, 11 ) 10 moved (MP) to ( 22, 12 ) Move ended for Limekiller [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 14 ) 11 moved (MP) to ( 23, 14 ) 11 moved (MP) to ( 24, 14 ) 11 moved (MP) to ( 25, 14 ) 11 moved (MP) to ( 26, 13 ) 11 moved (MP) to ( 27, 12 ) Cutter John scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=17,y=12] : current status = 0 2 : current square = java.awt.Point[x=17,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=13] : current status = 0 3 : current square = java.awt.Point[x=18,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=22,y=11] : current status = 4 4 : current square = java.awt.Point[x=22,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 10 : current square = java.awt.Point[x=22,y=12] : current status = 0 10 : current square = java.awt.Point[x=22,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=15,y=14] : current status = 0 12 : current square = java.awt.Point[x=15,y=14] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=14] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=14] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=12,y=5] : current status = 0 13 : current square = java.awt.Point[x=12,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=24,y=12] : current status = 0 102 : current square = java.awt.Point[x=24,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=18,y=11] : current status = 1 105 : current square = java.awt.Point[x=18,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=13,y=5] : current status = 0 106 : current square = java.awt.Point[x=13,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=16,y=7] : current status = 0 111 : current square = java.awt.Point[x=16,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=23,y=11] : current status = 0 114 : current square = java.awt.Point[x=23,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=23,y=12] : current status = 0 115 : current square = java.awt.Point[x=23,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 6, 8 ) 15 moved location (MPL) to ( 12, 7 ) 6 moved location (MPL) to ( 5, 5 ) 14 moved location (MPL) to ( 7, 5 ) 5 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 7, 8 ) 4 moved location (MPL) to ( 12, 5 ) 3 moved location (MPL) to ( 9, 5 ) 12 moved location (MPL) to ( 6, 3 ) 2 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 7, 3 ) 1 moved location (MPL) to ( 11, 5 ) 10 moved location (MPL) to ( 14, 5 ) 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 1, 7 ) 11 moved (SP) to ( 1, 5 ) 12 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 7, 7 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 9 ) 115 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 15, 13 ) 101 moved location (MPL) to ( 15, 3 ) 114 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 8 ) Turn time limit reached. 114 moved (SP) to ( 19, 7 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+4) = Brilliant Coaching Bloom County DeathTongues: 6 + 1 coaches Putrid Swamp Boozzhounds: 5 + 3 coaches Putrid Swamp Boozzhounds get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (18, 3) Scatter roll: 3 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 (1) Tequila trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 18, 5 ) Move ended for Tequila [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 7 ) Move ended for Hyney Ken 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 6 ) Move ended for Cardhu 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Red Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Mole Son Steve Dallas is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Quiche is knocked over. Player pushed to (18, 4) 2 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 12, 4 ) Move ended for Corona [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 9 ) Move ended for Boddington 109: Select an action for Gy Ness Select an action for Gy Ness 115: Select an action for Dewar Select an action for Dewar 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 3 ) Move ended for Gy Ness 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 (1) Kokanee trips and falls trying to go for it! Move ended for Kokanee 111 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 20, 7 ) (2) Go for it successful. 4 moved (MP) to ( 19, 6 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 18, 8 ) Move ended for The New Milo Bloom Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 11, 12 ) Move ended for Bill The Cat Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 1 ) 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 4 ) 102 blocked. Waiting for opponent to decide to use DUMP OFF. 102: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Hodge Podge Jr. TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Hodge Podge Jr.. 102: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Tequila miss threw the ball! TARGET: 3 --- ROLL: 3 + 1Qp + -2Tz = 2 Verified Opponent Roll = 4 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 4 + 1Qp + -2Tz = 3 Ball moved to ( 11, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hyney Ken TARGET: 5 --- ROLL: 6 + 0 = 6 102 blocked. Bloom County DeathTongues , Choose a block die. POW Tequila is knocked over. Player pushed to (18, 6) 102 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 6) + 1, 0: Tequila has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 18, 5 ) Move ended for Limekiller [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Mole Son is knocked over. Turn time limit reached. Player pushed to (14, 9) 108 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (1, 2) + 1, 0: Mole Son has been stunned. 108: status changed from 0 to 2. 15 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Steve Dallas Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Quiche Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 5 + 0 = 5 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) Move ended for Dr. Legrunt [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 109 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Jean Kirkpatrick Gy Ness is knocked over. Player pushed to (15, 4) 109 moved (MP) to ( 15, 4 ) (5, 4) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Lola Granola Boddington is knocked over. Player pushed to (15, 9) Player 108 pushed to (15, 9) 108 moved (MP) to ( 15, 9 ) Player pushed to (14, 9) 105 moved (MP) to ( 14, 9 ) (6, 4) + 0, (3, 5) + 0, 0: Boddington has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 108: status changed from 2 to 1. Mole Son rolls over. 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Sen. Bedfellow is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 17, 5 ) Move ended for Johny Red [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Cardhu Limekiller is knocked over. Player pushed to (10, 4) 10 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 4) + 0, (3, 2) + 0, 0: Limekiller has been stunned. 10: status changed from 0 to 2. 114 moved (MP) to ( 18, 5 ) [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hyney Ken knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 2 + 0 = 2 Hyney Ken is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 3) + 0, (5, 6) + 1, 5: Hyney Ken has been seriously injured!! (65) Serious Concussion - (-1 AV) Move ended for Hyney Ken 101: status changed from 3 to 9. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 101: status changed from 9 to 1. Verified Opponent Roll = 2 Ball moved to ( 12, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Johny Red TARGET: 5 --- ROLL: 6 + 0 = 6 Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. Limekiller rolls over. Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 11 ) Move ended for Bill The Cat Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 18, 6 ) Move ended for Dr. Legrunt Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 4 ) Move ended for The New Milo Bloom Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 5 ) Move ended for Sen. Bedfellow Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) Move ended for Steve Dallas Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 6 ) 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Johny Red is knocked over. Player pushed to (18, 4) 104 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 3 to 1. 15 moved (MP) to ( 17, 5 ) Ball moved to ( 19, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 5 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Hodge Podge Jr. knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 4 --- ROLL: 3 + 0 = 3 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 4 + 8 ma SHADOWING fails. Hodge Podge Jr. is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. Move ended for Hodge Podge Jr. 4: status changed from 0 to 1. Ball moved to ( 20, 5 ) Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 14, 7 ) Move ended for Mole Son 109: Select an action for Gy Ness Select an action for Gy Ness 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 109: Select an action for Gy Ness Select an action for Gy Ness 114: Select an action for Cardhu Select an action for Cardhu 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dr. Legrunt is knocked over. Player pushed to (12, 7) 12 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Cardhu knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 2 + 0 = 2 Cardhu is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. Move ended for Cardhu 114: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Johny Red is knocked over. Player pushed to (19, 3) 104 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 1 ) Move ended for The New Milo Bloom Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Dr. Legrunt Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 21, 6 ) Move ended for Steve Dallas Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 20, 5 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 1 Player fumbled direction: 8 Ball moved to ( 19, 5 ) Scatter roll: 1 Ball moved to ( 18, 4 ) Move ended for Bill The Cat Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Cardhu 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Player pushed to (18, 10) 5 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 12, 10 ) [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Corona Quiche is knocked over. Player pushed to (19, 4) 2 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 11, 4 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 16, 6 ) 15 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Dauntless NOT successful. (3+1=4) Team re-roll used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (11, 4) 15 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 10, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Johny Red TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 2 ) 108 moved (MP) to ( 17, 5 ) Move ended for Mole Son [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gy Ness Jean Kirkpatrick saved by block skill. Gy Ness saved by block skill. [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Kokanee TARGET: 3 --- ROLL: 1 + 0 = 1 Kokanee is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. Move ended for Kokanee 111: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 20, 4 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Bill The Cat knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 1 + 0 = 1 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 3 + 6 ma SHADOWING successful. 114 moved (MP) to ( 20, 5 ) Bill The Cat is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 13: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Johny Red Limekiller is knocked over. Player pushed to (11, 5) 10 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 7 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Steve Dallas is knocked over. Player pushed to (7, 6) 3 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 115 moved (MP) to ( 21, 6 ) Move ended for Dewar [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 3 + 0 = 3 114 moved (MP) to ( 19, 2 ) 114 moved (MP) to ( 18, 1 ) 114 moved (MP) to ( 17, 1 ) Move ended for Cardhu [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 3 ) Move ended for Kokanee 106: Select an action for Corona Select an action for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mole Son Player pushed to (14, 6) 14 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 5 ) [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 5 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 4 + 0 = 4 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 4 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 3 + 0 = 3 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 18, 1 ) Move ended for Hyney Ken [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 13, 3 ) Move ended for Corona 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (16, 2) 6 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 14, 3 ) Gy Ness has already moved this turn. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 2 + 0 = 2 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 6 + 0 = 6 Johny Blue slips past his opponent(s) unhindered. Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 111 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Kokanee is knocked over. Player pushed to (16, 3) 111 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 2 ) Move ended for Dr. Legrunt Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 7, 5 ) Move ended for Quiche Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 5 ) Move ended for Lola Granola Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 1 ) 1 moved (MP) to ( 22, 1 ) 1 moved (MP) to ( 21, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 19, 1 ) Move ended for The New Milo Bloom Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true 13: status changed from 1 to 4. Normal move selected. 13 moved (MP) to ( 21, 3 ) DODGE BEFORE RE_ROLL: Bill The Cat knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 Bill The Cat slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 20, 2 ) Move ended for Bill The Cat [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 1 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 4 + 0 = 4 Jean Kirkpatrick slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 5 ma Dodger ROLL: 4 + 6 ma SHADOWING successful. 109 moved (MP) to ( 13, 2 ) Turn time limit reached. 6 moved (MP) to ( 15, 1 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 2 + 0 = 2 SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 3 + 6 ma SHADOWING fails. Jean Kirkpatrick is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Red Player pushed to (8, 2) 13 moved (MP) to ( 21, 2 ) 104 moved (MP) to ( 20, 2 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dewar TARGET: 3 --- ROLL: 5 + 0 = 5 Dewar slips past his opponent(s) unhindered. 115 moved (MP) to ( 19, 2 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (9, 0) 1 moved (MP) to ( 20, 0 ) 115 moved (MP) to ( 19, 1 ) Move ended for Dewar [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 2 ) Move ended for Gy Ness 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 4 ) Move ended for Corona 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) Move ended for Johny Blue 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 0 ) 114 moved (MP) to ( 15, 0 ) 114 moved (MP) to ( 14, 0 ) 114 moved (MP) to ( 13, 0 ) 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 9, 1 ) Move ended for Cardhu [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 0 ) 101 moved (MP) to ( 15, 0 ) 101 moved (MP) to ( 14, 0 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 9, 0 ) Move ended for Hyney Ken [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Sen. Bedfellow saved by block skill. Mole Son saved by block skill. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 19, 9 ) Move ended for Steve Dallas Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 8, 2 ) Move ended for Quiche Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 3 + 0 = 3 Lola Granola slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 9, 4 ) 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 9, 2 ) 114 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Cardhu is knocked over. Player pushed to (10, 0) 114 moved (MP) to ( 10, 0 ) (4, 1) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 114: status changed from 3 to 1. 5 moved (MP) to ( 9, 1 ) Ball moved to ( 10, 1 ) (3) Go for it successful. 5 moved (MP) to ( 8, 0 ) DODGE FINAL RESULT: Lola Granola TARGET: 4 --- ROLL: 4 + 0 = 4 Lola Granola slips past his opponent(s) unhindered. Move ended for Lola Granola [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 1 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Dr. Legrunt TARGET: 6 --- ROLL: 6 + 0 = 6 Dr. Legrunt slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 2 + 8 ma SHADOWING fails. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 6 --- ROLL: 3 + 0 = 3 Move ended for Dr. Legrunt Scatter roll: 5 Ball moved to ( 11, 2 ) GET BALL FINAL RESULT: Gy Ness TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 1 Ball moved to ( 10, 1 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 11, 1 ) GET BALL FINAL RESULT: Johny Blue TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 12, 2 ) Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Johny Blue Dr. Legrunt is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. Johny Blue saved by block skill. [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 10, 2 ) 106 moved (MP) to ( 9, 2 ) Move ended for Corona 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 9, 1 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Lola Granola is knocked over. Player pushed to (22, 0) 5 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (2, 2) + 0, 0: Lola Granola has been stunned. 5: status changed from 0 to 2. Move ended for Cardhu [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Gy Ness dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 3 + 0 = 3 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 0 ) 109 moved (MP) to ( 10, 0 ) Hand off selected. Move ended for Gy Ness Ball moved to ( 20, 0 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 0 ) 101 moved (MP) to ( 7, 1 ) 101 moved (MP) to ( 6, 1 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 1 ) Hyney Ken scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) Tequila stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 6 (6) Boddington regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 2 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 6, 8 ) 15 moved location (MPL) to ( 12, 7 ) 6 moved location (MPL) to ( 5, 5 ) 14 moved location (MPL) to ( 7, 5 ) 5 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 7, 8 ) 4 moved location (MPL) to ( 12, 5 ) 3 moved location (MPL) to ( 9, 5 ) 12 moved location (MPL) to ( 6, 3 ) 2 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 7, 3 ) 1 moved location (MPL) to ( 11, 5 ) 10 moved location (MPL) to ( 14, 5 ) 15 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 1, 7 ) 7 moved (SP) to ( 1, 6 ) 5 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 6, 7 ) Turn time limit reached. 12 moved (SP) to ( 10, 7 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 101 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (3+2) = Cheering Fans Bloom County DeathTongues: 4 + 9FF + 0CL Putrid Swamp Boozzhounds: 1 + 12FF + 1CL Putrid Swamp Boozzhounds get an extra re-roll. KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (18, 3) Scatter roll: 8 Ball moved to ( 17, 5 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Mole Son G.P. Snorklewhacker is knocked over. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gy Ness Sen. Bedfellow is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 5) + 0, (2, 4) + 0, 0: Sen. Bedfellow has been stunned. 14: status changed from 0 to 2. 109 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Jean Kirkpatrick is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Armor is not broken. (2, 2) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (3, 6) + 0, (6, 6) + 0, 2: Jean Kirkpatrick has been badly hurt! 6: status changed from 0 to 8. 105 moved (MP) to ( 14, 6 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. 6 moved (SP) to ( 0, 11 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 15, 7 ) Move ended for Johny Blue 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) Move ended for Corona 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 5 + 0 = 5 114 moved (MP) to ( 16, 5 ) Move ended for Cardhu [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 6 ) Move ended for Hyney Ken 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 17, 4 ) Move ended for Dewar 111: Select an action for Kokanee Select an action for Kokanee 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 15, 5 ) Move ended for Johny Red 111: Select an action for Kokanee Select an action for Kokanee Turn time limit reached. 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 7 ) 12 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Dr. Legrunt is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 5) + 0, (4, 2) + 0, 0: Dr. Legrunt has been stunned. 12: status changed from 0 to 2. Kokanee is knocked over. Move ended for Kokanee Putrid Swamp Boozzhounds: All players have moved. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 12: status changed from 2 to 1. Dr. Legrunt rolls over. 14: status changed from 2 to 1. Sen. Bedfellow rolls over. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 16, 7 ) Move ended for The New Milo Bloom Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 3 ) Move ended for Bill The Cat Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 18, 6 ) Move ended for Hodge Podge Jr. Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) Move ended for Quiche Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) Move ended for Steve Dallas Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 4 ) 114 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Cardhu is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 114: status changed from 3 to 1. 10 moved (MP) to ( 16, 5 ) Ball moved to ( 16, 5 ) GET BALL BEFORE RE_ROLL: Limekiller dropped the ball. TARGET: 7 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Limekiller TARGET: 7 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 17, 5 ) 10 moved (MP) to ( 17, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 5 + 0 = 5 Limekiller slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 115 moved (MP) to ( 16, 5 ) GET BALL FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Limekiller Scatter roll: 5 Ball moved to ( 18, 6 ) GET BALL FINAL RESULT: Hodge Podge Jr. TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 7 Ball moved to ( 17, 7 ) Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Cardhu 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Player pushed to (12, 8) 1 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 7 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Dewar Limekiller is knocked over. Player pushed to (11, 4) 10 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 8 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW The New Milo Bloom is knocked over. Player pushed to (11, 7) 1 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 15, 9 ) Move ended for Corona [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 7 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Hyney Ken knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Hyney Ken TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Hyney Ken Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 11, 7 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 12, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 7 ) DODGE BEFORE RE_ROLL: Hodge Podge Jr. knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 17, 8 ) GET BALL FINAL RESULT: Hodge Podge Jr. TARGET: 5 --- ROLL: 6 + 0 = 6 4 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Hodge Podge Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 6 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 5 ) Move ended for Limekiller Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) Move ended for Quiche Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 3 ) Move ended for Bill The Cat Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 9 ) Move ended for Lola Granola Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 101 blocked. Bloom County DeathTongues , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 6) 101 moved (MP) to ( 18, 6 ) (3, 1) + 0, (0, 0) + 0, 0: Hyney Ken has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) Move ended for The New Milo Bloom [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Mole Son is knocked over. Player pushed to (15, 6) 108 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Sen. Bedfellow TARGET: 3 --- ROLL: 2 + 0 = 2 SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. Sen. Bedfellow is knocked over. (5, 6) + 0, (2, 5) + 0, 0: Sen. Bedfellow has been stunned. Move ended for Sen. Bedfellow 14: status changed from 0 to 2. Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Johny Red Steve Dallas is knocked over. Player pushed to (15, 3) 3 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (6, 1) + 0, 0: Steve Dallas has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 15, 4 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 7 ) Move ended for Dewar 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Johny Blue knocked over trying to dodge. TARGET: 7 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 5 --- ROLL: 5 + 0 = 5 Johny Blue slips past his opponent(s) unhindered. 4 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Hodge Podge Jr. saved by block skill. Johny Blue saved by block skill. Move ended for Johny Blue [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cardhu TARGET: 5 --- ROLL: 2 + 0 = 2 Cardhu is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 5) + 0, (2, 5) + 0, 0: Cardhu has been stunned. 114: status changed from 4 to 2. Putrid Swamp Boozzhounds turn ended. [Game Saved] 3: status changed from 2 to 1. Steve Dallas rolls over. 14: status changed from 2 to 1. Sen. Bedfellow rolls over. Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 5 ) Move ended for Quiche Select an action for Limekiller 10: Select an action for Limekiller Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 21, 8 ) 5 moved (MP) to ( 21, 7 ) Move ended for Lola Granola Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Limekiller 10: Select an action for Limekiller Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Limekiller Player pushed to (18, 8) Player 115 pushed to (18, 8) 115 moved (MP) to ( 18, 8 ) Player pushed to (19, 7) 103 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 19, 6 ) 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (19, 8) 103 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 19, 7 ) Move ended for Bill The Cat [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 24, 6 ) 4 moved (MP) to ( 25, 6 ) 4 moved (MP) to ( 26, 6 ) 4 moved (MP) to ( 27, 6 ) Hodge Podge Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=7] : current status = 4 1 : current square = java.awt.Point[x=20,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=21,y=5] : current status = 0 2 : current square = java.awt.Point[x=21,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=3] : current status = 1 3 : current square = java.awt.Point[x=14,y=3] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=27,y=6] : current status = 0 4 : current square = java.awt.Point[x=27,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 10 : current square = java.awt.Point[x=20,y=6] : current status = 4 10 : current square = java.awt.Point[x=20,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=10,y=7] : current status = 1 12 : current square = java.awt.Point[x=10,y=7] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=12,y=9] : current status = 1 14 : current square = java.awt.Point[x=12,y=9] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=14,y=7] : current status = 4 15 : current square = java.awt.Point[x=14,y=7] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=6] : current status = 1 101 : current square = java.awt.Point[x=18,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (6) Tequila regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=4] : current status = 0 104 : current square = java.awt.Point[x=15,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=14,y=8] : current status = 0 109 : current square = java.awt.Point[x=14,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=19,y=5] : current status = 2 114 : current square = java.awt.Point[x=19,y=5] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 6, 8 ) 15 moved location (MPL) to ( 12, 7 ) 14 moved location (MPL) to ( 7, 5 ) 5 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 7, 8 ) 4 moved location (MPL) to ( 12, 5 ) 3 moved location (MPL) to ( 9, 5 ) 12 moved location (MPL) to ( 6, 3 ) 2 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 7, 3 ) 1 moved location (MPL) to ( 11, 5 ) 10 moved location (MPL) to ( 14, 5 ) 15 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 13, 2 ) 14 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 13, 1 ) 1 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 0, 6 ) 11 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 5, 9 ) 11 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 10, 7 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 15, 9 ) 115 moved location (MPL) to ( 17, 10 ) 114 moved location (MPL) to ( 15, 5 ) 105 moved location (MPL) to ( 15, 1 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 12 ) 101 moved location (MPL) to ( 15, 13 ) 106 moved (SP) to ( 17, 6 ) Turn time limit reached. 102 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 1 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+1) = Changing Weather Weather roll(1+2) Current Weather: Very Sunny KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (18, 3) Scatter roll: 7 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Blue Sen. Bedfellow is knocked over. Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Red Quiche is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Armor is not broken. (5, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 6) + 0, (5, 5) + 0, 4: Quiche has been seriously injured!! (12) Concussion - Miss next game 2: status changed from 0 to 9. 104 moved (MP) to ( 14, 6 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. 2 moved (SP) to ( 0, 13 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 9 ) Move ended for Gy Ness 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Bill The Cat is knocked over. Player pushed to (18, 10) 13 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Armor is not broken. (3, 4) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 6) + 0, (4, 1) + 0, 0: Bill The Cat has been stunned. 13: status changed from 0 to 2. 105 moved (MP) to ( 12, 10 ) 105: status changed from 4 to 1. Move ended for Boddington 105: status changed from 1 to 1. [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) Move ended for Corona 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 1 ) Move ended for Kokanee 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Dauntless successful. (1+6=7) Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mole Son G.P. Snorklewhacker saved by block skill. Mole Son saved by block skill. [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 4 ) Move ended for Hyney Ken [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 14, 3 ) Move ended for Dewar 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 16, 5 ) Move ended for Cardhu 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 16, 3 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 13: status changed from 2 to 1. Bill The Cat rolls over. Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 12, 11 ) Move ended for Oliver Wendell Jones II Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 2 ) Move ended for Dr. Legrunt Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 16, 7 ) Move ended for Steve Dallas Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Block selected. 111 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for The New Milo Bloom Kokanee is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. The New Milo Bloom saved by block skill. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 1 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 6 + 8 ma SHADOWING fails. 4 moved (MP) to ( 13, 0 ) 4 moved (MP) to ( 14, 0 ) 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 17, 3 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 18, 5 ) (3) Go for it successful. 10 moved (MP) to ( 17, 4 ) 101 blocked. (3) Go for it successful. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Hyney Ken saved by block skill. Limekiller saved by block skill. Move ended for Limekiller Turn time limit reached. [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Mole Son is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Lola Granola 5: Select an action for Lola Granola Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Corona Lola Granola is knocked over. Player pushed to (18, 5) 5 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 12, 4 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 1) 12 moved (MP) to ( 11, 1 ) 115 moved (MP) to ( 11, 2 ) Move ended for Dewar [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Tequila Limekiller is knocked over. Player pushed to (12, 5) 10 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 17, 4 ) [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) Move ended for Hyney Ken [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 4 ) Move ended for Cardhu 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 (1) Gy Ness trips and falls trying to go for it! Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. 109 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 3 + 0 = 3 The New Milo Bloom slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 0 ) 1 moved (MP) to ( 10, 0 ) 1 moved (MP) to ( 9, 1 ) 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 10, 3 ) 101 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 2) 101 moved (MP) to ( 10, 2 ) Move ended for The New Milo Bloom [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Dr. Legrunt Dr. Legrunt is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 11, 3 ) Move ended for Gy Ness 114: Select an action for Cardhu Select an action for Cardhu 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dewar The New Milo Bloom is knocked over. Player pushed to (20, 4) 1 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 115 moved (MP) to ( 10, 3 ) [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Corona Lola Granola is knocked over. Player pushed to (18, 6) 5 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 11, 5 ) [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 2 ) 101 moved (MP) to ( 7, 2 ) 101 moved (MP) to ( 6, 2 ) 101 moved (MP) to ( 5, 2 ) 101 moved (MP) to ( 4, 2 ) 101 moved (MP) to ( 3, 2 ) Move ended for Hyney Ken 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 3 ) 114 moved (MP) to ( 8, 3 ) 114 moved (MP) to ( 7, 3 ) 114 moved (MP) to ( 6, 3 ) 114 moved (MP) to ( 5, 3 ) 114 moved (MP) to ( 4, 3 ) Move ended for Cardhu 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 2 ) 111 moved (MP) to ( 10, 1 ) Move ended for Kokanee 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Boddington Oliver Wendell Jones II is knocked over. Player pushed to (17, 12) 7 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 4) + 0, (1, 6) + 0, 0: Oliver Wendell Jones II has been stunned. 7: status changed from 0 to 2. 105 moved (MP) to ( 12, 11 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mole Son Steve Dallas saved by block skill. Mole Son saved by block skill. [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Johny Blue G.P. Snorklewhacker saved by block skill. Johny Blue saved by block skill. [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tequila TARGET: 4 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 6 ) Move ended for Tequila [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Red Putrid Swamp Boozzhounds: All players have moved. Player pushed to (14, 8) 15 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 7: status changed from 2 to 1. Oliver Wendell Jones II rolls over. Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 8, 3 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 6 + 0 = 6 The New Milo Bloom slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 3 + 7 ma SHADOWING fails. 1 moved (MP) to ( 7, 2 ) 1 moved (MP) to ( 6, 1 ) 1 moved (MP) to ( 5, 1 ) (6) Go for it successful. 1 moved (MP) to ( 4, 1 ) 101 blocked. (2) Go for it successful. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Hyney Ken saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (2, 2) 101 moved (MP) to ( 2, 2 ) Hyney Ken scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=4,y=1] : current status = 4 1 : current square = java.awt.Point[x=4,y=1] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=4,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=4,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=3] : current status = 0 4 : current square = java.awt.Point[x=17,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=11,y=6] : current status = 1 5 : current square = java.awt.Point[x=11,y=6] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=12,y=12] : current status = 1 7 : current square = java.awt.Point[x=12,y=12] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 10 : current square = java.awt.Point[x=17,y=5] : current status = 4 10 : current square = java.awt.Point[x=17,y=5] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=11,y=1] : current status = 1 12 : current square = java.awt.Point[x=11,y=1] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=11,y=10] : current status = 1 13 : current square = java.awt.Point[x=11,y=10] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=13,y=6] : current status = 4 14 : current square = java.awt.Point[x=13,y=6] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=15,y=8] : current status = 0 15 : current square = java.awt.Point[x=15,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=2,y=2] : current status = 0 101 : current square = java.awt.Point[x=2,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=2,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=2,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=12,y=11] : current status = 0 105 : current square = java.awt.Point[x=12,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=11,y=5] : current status = 0 106 : current square = java.awt.Point[x=11,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=11,y=3] : current status = 0 109 : current square = java.awt.Point[x=11,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=10,y=1] : current status = 0 111 : current square = java.awt.Point[x=10,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=4,y=3] : current status = 0 114 : current square = java.awt.Point[x=4,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=4,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=4,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=10,y=3] : current status = 0 115 : current square = java.awt.Point[x=10,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=10,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=10,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 19, 6 ) 115 moved (SP) to ( 19, 9 ) 103 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 19, 5 ) 109 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 9 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 6, 8 ) 15 moved location (MPL) to ( 12, 7 ) 14 moved location (MPL) to ( 7, 5 ) 5 moved location (MPL) to ( 6, 5 ) 13 moved location (MPL) to ( 7, 8 ) 4 moved location (MPL) to ( 12, 5 ) 3 moved location (MPL) to ( 9, 5 ) 12 moved location (MPL) to ( 6, 3 ) 11 moved location (MPL) to ( 7, 3 ) 1 moved location (MPL) to ( 11, 5 ) 10 moved location (MPL) to ( 14, 5 ) 10 moved (SP) to ( 14, 0 ) 4 moved (SP) to ( 14, 1 ) Turn time limit reached. 1 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 7, 4 ) 13 moved (SP) to ( 6, 10 ) 7 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 7, 9 ) 13 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (17, 8) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 2 Weather roll(5+2) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 Ball placed at (17, 8) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 3 ) GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 10, 3 ) Hand off selected. Move ended for Dr. Legrunt Ball moved to ( 11, 4 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. This block has already been rerolled. SKULL Move ended for Limekiller Limekiller is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Johny Red Hodge Podge Jr. is knocked over. Player pushed to (16, 1) 4 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Armor is not broken. (2, 3) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 14, 1 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 5 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Cutter John is knocked over. Player pushed to (17, 3) 11 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 3 to 1. 111 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 3 Ball moved to ( 18, 2 ) Move ended for Kokanee [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Corona Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 14, 4 ) [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 (1) Cardhu trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cardhu TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Cardhu Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 18, 1 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 0 ) 10 moved (MP) to ( 12, 0 ) 10 moved (MP) to ( 11, 1 ) GET BALL FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Limekiller [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 12, 1 ) 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Cardhu is knocked over. Player pushed to (11, 3) 114 moved (MP) to ( 11, 3 ) (3, 3) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 11, 2 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 11 ) 7 moved (MP) to ( 5, 11 ) Move ended for Oliver Wendell Jones II Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 11 ) 13 moved (MP) to ( 5, 12 ) 13 moved (MP) to ( 4, 13 ) 13 moved (MP) to ( 3, 13 ) 13 moved (MP) to ( 2, 13 ) 13 moved (MP) to ( 3, 13 ) Move ended for Bill The Cat Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 5, 3 ) 12 moved (MP) to ( 4, 3 ) 12 moved (MP) to ( 3, 3 ) 12 moved (MP) to ( 2, 3 ) Move ended for Dr. Legrunt [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: The New Milo Bloom TARGET: 4 --- ROLL: 4 + 0 = 4 The New Milo Bloom slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 6 + 0 = 6 The New Milo Bloom slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 7, 11 ) Move ended for The New Milo Bloom [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Sen. Bedfellow Player pushed to (15, 3) 106 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 14, 4 ) Bloom County DeathTongues turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=7,y=11] : current status = 0 1 : current square = java.awt.Point[x=7,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=7,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=7,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=13,y=4] : current status = 0 3 : current square = java.awt.Point[x=13,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=11,y=2] : current status = 4 4 : current square = java.awt.Point[x=11,y=2] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=5,y=11] : current status = 0 7 : current square = java.awt.Point[x=5,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=5,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=5,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 10 : current square = java.awt.Point[x=11,y=1] : current status = 4 10 : current square = java.awt.Point[x=11,y=1] : current status = 4 10: status changed from 3 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=12,y=3] : current status = 1 11 : current square = java.awt.Point[x=12,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=2,y=3] : current status = 0 12 : current square = java.awt.Point[x=2,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=2,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=2,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=3,y=13] : current status = 0 13 : current square = java.awt.Point[x=3,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=3,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=3,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=6] : current status = 0 15 : current square = java.awt.Point[x=14,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=23,y=4] : current status = 0 101 : current square = java.awt.Point[x=23,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=14,y=1] : current status = 1 104 : current square = java.awt.Point[x=14,y=1] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=11,y=4] : current status = 0 111 : current square = java.awt.Point[x=11,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=11,y=3] : current status = 1 114 : current square = java.awt.Point[x=11,y=3] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=11,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=11,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Winnings Roll: 2 + 0 Putrid Swamp Boozzhounds Winnings Roll: 6 + -2 Oliver Wendell Jones II gets an MVP award. Kokanee gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=4 +1 for TDs Bloom County DeathTongues FF Roll: 4 + 1 not conceding roll=3 +1 for TDs +1 for cas (2) -1 from high FF of 12 Putrid Swamp Boozzhounds FF Roll: 3 + 1 ***END Fan Factor DEBUG*** D6: 1(131) 2(147) 3(133) 4(126) 5(127) 6(154) Total(818) D8: 1(8) 2(5) 3(5) 4(3) 5(7) 6(2) 7(5) 8(4) Total(39) GAME OVER Final Score: Bloom County DeathTongues: 2 Putrid Swamp Boozzhounds: 2 WINNINGS Bloom County DeathTongues: 20000 Putrid Swamp Boozzhounds: 40000