Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Ligament-Calliope Suppliers Team 1 race: Necromantic Player 2 name: Franz "The Finger" Nippleduster Player 2: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 3 name: Strock "The Fingernail" Fleshtweak Player 3: W Wight 6 3 3 8 [Block, Regenerate, Strip Ball, Tackle] Player 4 name: Chewbutts the Cheekfreak Player 4: G Ghoul 6 4 4 7 [+ag, +st, Dodge, Pass, Sure Hands] Player 5 name: "Carl the Rotting Tomato" Player 5: G Ghoul 7 3 3 7 [Block, Dodge] Player 6 name: Igib Livershoes Player 6: Z Zombie 4 3 2 8 [Block, Regenerate, Tackle] Player 7 name: Roph Genitalbells Player 7: Z Zombie 4 3 2 8 [Block, Regenerate] Player 8 name: Porx Stomachshirt II Player 8: Z Zombie 4 3 2 8 [Regenerate] Player 9 name: Lega Lunghat Player 9: Z Zombie 4 3 2 8 [Block, Kick, Regenerate] Player 10 name: Timby Spleenmittens Player 10: Z Zombie 4 4 2 8 [+st, Block, Regenerate] Player 11 name: Nubs Pancreashankies Player 11: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 13 name: Fnargh the Derectalfier Player 13: Fg Flesh Golem 4 4 1 9 [Leader, Regenerate, Stand Firm, Thick Skull] Player 14 name: Littlepaw Facewrecker Player 14: Wo Werewolf 7 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Jump Up, Mighty Blow, Sure Hands] Player 15 name: GimpyFrog the Gangrenous Player 15: Z Zombie 4 3 2 8 [Regenerate] Player 16 name: Otto Graf the Olfactory Player 16: Z Zombie 4 3 2 8 [Regenerate] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1324] Connected as client to game 'piesupply4'. Team 1 name: Ligament-Calliope Suppliers Team 1 race: Necromantic Player 2 name: Franz "The Finger" Nippleduster Player 2: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 3 name: Strock "The Fingernail" Fleshtweak Player 3: W Wight 6 3 3 8 [Block, Regenerate, Strip Ball, Tackle] Player 4 name: Chewbutts the Cheekfreak Player 4: G Ghoul 6 4 4 7 [+ag, +st, Dodge, Pass, Sure Hands] Player 5 name: "Carl the Rotting Tomato" Player 5: G Ghoul 7 3 3 7 [Block, Dodge] Player 6 name: Igib Livershoes Player 6: Z Zombie 4 3 2 8 [Block, Regenerate, Tackle] Player 7 name: Roph Genitalbells Player 7: Z Zombie 4 3 2 8 [Block, Regenerate] Player 8 name: Porx Stomachshirt II Player 8: Z Zombie 4 3 2 8 [Regenerate] Player 9 name: Lega Lunghat Player 9: Z Zombie 4 3 2 8 [Block, Kick, Regenerate] Player 10 name: Timby Spleenmittens Player 10: Z Zombie 4 4 2 8 [+st, Block, Regenerate] Player 11 name: Nubs Pancreashankies Player 11: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 13 name: Fnargh the Derectalfier Player 13: Fg Flesh Golem 4 4 1 9 [Leader, Regenerate, Stand Firm, Thick Skull] Player 14 name: Littlepaw Facewrecker Player 14: Wo Werewolf 7 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Jump Up, Mighty Blow, Sure Hands] Player 15 name: GimpyFrog the Gangrenous Player 15: Z Zombie 4 3 2 8 [Regenerate] Player 16 name: Otto Graf the Olfactory Player 16: Z Zombie 4 3 2 8 [Regenerate] Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 7 4 3 9 [+ag, +ma, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Bulldozer Player 102: Bc Bull Centaur 6 4 2 9 [Sprint, Sure Feet, Thick Skull] Player 103 name: Pilon Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Man Player 106: H Chaos Hobgoblin 6 3 3 7 [] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block, Sure Hands] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [Block] Player 114 name: T-Bone Player 114: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Waiting for Bloodpie Bakers to finish TURN: 4 Receiving sync... 101 moved (SP) to ( 10, 9 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 102 moved (SP) to ( 29, 9 ) 102: status changed from 7 to 7. 102: tackle zone state changed to true 103 moved (SP) to ( 11, 8 ) 103: status changed from 0 to 0. 103: tackle zone state changed to true 104 moved (SP) to ( 13, 3 ) 104: status changed from 0 to 0. 104: tackle zone state changed to true 105 moved (SP) to ( 29, 4 ) 105: status changed from 2 to 2. 105: tackle zone state changed to true 106 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106: tackle zone state changed to true 107 moved (SP) to ( 29, 8 ) 107: status changed from 7 to 7. 107: tackle zone state changed to true 108 moved (SP) to ( 16, 10 ) 108: status changed from 0 to 0. 108: tackle zone state changed to true 109 moved (SP) to ( 12, 7 ) 109: status changed from 0 to 0. 109: tackle zone state changed to true 110 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 10, 11 ) 112: status changed from 3 to 3. 112: tackle zone state changed to true 113 moved (SP) to ( 11, 12 ) 113: status changed from 0 to 0. 113: tackle zone state changed to true 114 moved (SP) to ( 16, 9 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 116 moved (SP) to ( 12, 2 ) 116: status changed from 0 to 0. 116: tackle zone state changed to true 2 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 2. 2: tackle zone state changed to true 3 moved (SP) to ( 14, 2 ) 3: status changed from 1 to 1. 3: tackle zone state changed to true 4 moved (SP) to ( 0, 9 ) 4: status changed from 7 to 7. 4: tackle zone state changed to true 5 moved (SP) to ( 0, 10 ) 5: status changed from 7 to 7. 5: tackle zone state changed to true 6: status changed from 8 to 8. 6: tackle zone state changed to true 7 moved (SP) to ( 10, 8 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 13, 6 ) 9: status changed from 1 to 1. 9: tackle zone state changed to true 10 moved (SP) to ( 12, 3 ) 10: status changed from 0 to 0. 10: tackle zone state changed to true 11 moved (SP) to ( 0, 8 ) 11: status changed from 7 to 7. 11: tackle zone state changed to true 13 moved (SP) to ( 0, 3 ) 13: status changed from 0 to 0. 13: tackle zone state changed to true 14 moved (SP) to ( 17, 10 ) 14: status changed from 0 to 0. 14: tackle zone state changed to true 15 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15: tackle zone state changed to true 16 moved (SP) to ( 17, 8 ) 16: status changed from 1 to 1. 16: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 8 to 8 because in injury box. 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 2, 12 ) John Dough scores a touchdown! Listen Thread Exception. 112 RB:112 Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1325] Connected as client to game 'piesupply4'. Waiting for server. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 18, 13 ) 101 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 19, 4 ) 113 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 18, 1 ) Receiving sync... 101 moved (SP) to ( 19, 10 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 102 moved (SP) to ( 29, 9 ) 102: status changed from 7 to 7. 102: tackle zone state changed to true 103 moved (SP) to ( 15, 9 ) 103: status changed from 0 to 0. 103: tackle zone state changed to true 104 moved (SP) to ( 16, 10 ) 104: status changed from 0 to 0. 104: tackle zone state changed to true 105 moved (SP) to ( 29, 4 ) 105: status changed from 2 to 2. 105: tackle zone state changed to true 106 moved (SP) to ( 18, 1 ) 106: status changed from 0 to 0. 106: tackle zone state changed to true 107 moved (SP) to ( 18, 13 ) 107: status changed from 7 to 0. 107: tackle zone state changed to true 108 moved (SP) to ( 15, 7 ) 108: status changed from 0 to 0. 108: tackle zone state changed to true 109 moved (SP) to ( 17, 1 ) 109: status changed from 0 to 0. 109: tackle zone state changed to true 110 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 19, 4 ) 112: status changed from 5 to 0. 112: tackle zone state changed to true 113 moved (SP) to ( 17, 13 ) 113: status changed from 0 to 0. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 5 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 116 moved (SP) to ( 16, 4 ) 116: status changed from 0 to 0. 116: tackle zone state changed to true 2 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 2. 2: tackle zone state changed to true 3 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 0, 9 ) 4: status changed from 7 to 7. 4: tackle zone state changed to true 5 moved (SP) to ( 0, 10 ) 5: status changed from 7 to 7. 5: tackle zone state changed to true 6: status changed from 8 to 8. 6: tackle zone state changed to true 7 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10: tackle zone state changed to true 11 moved (SP) to ( 1, 0 ) 11: status changed from 7 to 0. 11: tackle zone state changed to true 13 moved (SP) to ( 0, 3 ) 13: status changed from 0 to 0. 13: tackle zone state changed to true 14 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14: tackle zone state changed to true 15 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15: tackle zone state changed to true 16 moved (SP) to ( 1, 2 ) 16: status changed from 1 to 0. 16: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 8 to 8 because in injury box. Receiving sync... 101 moved (SP) to ( 19, 10 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 102 moved (SP) to ( 29, 9 ) 102: status changed from 7 to 7. 102: tackle zone state changed to true 103 moved (SP) to ( 15, 9 ) 103: status changed from 0 to 0. 103: tackle zone state changed to true 104 moved (SP) to ( 16, 10 ) 104: status changed from 0 to 0. 104: tackle zone state changed to true 105 moved (SP) to ( 29, 4 ) 105: status changed from 2 to 2. 105: tackle zone state changed to true 106 moved (SP) to ( 18, 1 ) 106: status changed from 0 to 0. 106: tackle zone state changed to true 107 moved (SP) to ( 18, 13 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 108 moved (SP) to ( 15, 7 ) 108: status changed from 0 to 0. 108: tackle zone state changed to true 109 moved (SP) to ( 17, 1 ) 109: status changed from 0 to 0. 109: tackle zone state changed to true 110 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 19, 4 ) 112: status changed from 0 to 0. 112: tackle zone state changed to true 113 moved (SP) to ( 17, 13 ) 113: status changed from 0 to 0. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 5 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 116 moved (SP) to ( 16, 4 ) 116: status changed from 0 to 0. 116: tackle zone state changed to true 2 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 2. 2: tackle zone state changed to true 3 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 0, 9 ) 4: status changed from 7 to 7. 4: tackle zone state changed to true 5 moved (SP) to ( 0, 10 ) 5: status changed from 7 to 7. 5: tackle zone state changed to true 6: status changed from 8 to 8. 6: tackle zone state changed to true 7 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10: tackle zone state changed to true 11 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true 13 moved (SP) to ( 0, 3 ) 13: status changed from 0 to 0. 13: tackle zone state changed to true 14 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14: tackle zone state changed to true 15 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15: tackle zone state changed to true 16 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 8 to 8 because in injury box. Turn time limit reached. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 11, 3 ) 14 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 13, 4 ) 16 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (20, 7) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 1 Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 7: status changed from 0 to 2. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 10: status changed from 0 to 2. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 11: status changed from 0 to 2. Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 13: status changed from 0 to 2. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = 6 14: status changed from 0 to 2. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 6 Distance: 6 Ball placed at (20, 7) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 8 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 8 Scatter roll: 3 Ball moved to ( 21, 12 ) [Game Saved] Ball in play. Ligament-Calliope Suppliers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. 7: status changed from 2 to 1. 10: status changed from 2 to 1. 11: status changed from 2 to 1. 13: status changed from 2 to 1. 14: status changed from 2 to 1. Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 8 ) Move ended for Strock "The Fingernail" Fleshtweak Select an action for GimpyFrog the Gangrenous 15: Select an action for GimpyFrog the Gangrenous 15: tackle zone state changed to true Block selected. 103 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for GimpyFrog the Gangrenous Pilon is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 103: status changed from 0 to 1. 15 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 8 ) Move ended for Lega Lunghat Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Pilon 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 15 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Move ended for MeatCleaver GimpyFrog the Gangrenous is knocked over. Player pushed to (14, 8) 15 moved (MP) to ( 15, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: GimpyFrog the Gangrenous has been knocked prone. 15: status changed from 0 to 1. 104 moved (MP) to ( 15, 9 ) [Game Saved] 116: Select an action for Bones Select an action for Bones Receiving sync... 101 moved (SP) to ( 19, 10 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 102 moved (SP) to ( 29, 9 ) 102: status changed from 7 to 7. 102: tackle zone state changed to true 103 moved (SP) to ( 16, 9 ) 103: status changed from 0 to 0. 103: tackle zone state changed to true 104 moved (SP) to ( 15, 9 ) 104: status changed from 0 to 0. 104: tackle zone state changed to true 105 moved (SP) to ( 29, 4 ) 105: status changed from 2 to 2. 105: tackle zone state changed to true 106 moved (SP) to ( 18, 1 ) 106: status changed from 0 to 0. 106: tackle zone state changed to true 107 moved (SP) to ( 18, 13 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 108 moved (SP) to ( 15, 7 ) 108: status changed from 0 to 0. 108: tackle zone state changed to true 109 moved (SP) to ( 17, 1 ) 109: status changed from 0 to 0. 109: tackle zone state changed to true 110 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 19, 4 ) 112: status changed from 0 to 0. 112: tackle zone state changed to true 113 moved (SP) to ( 17, 13 ) 113: status changed from 0 to 0. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 5 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 116 moved (SP) to ( 16, 4 ) 116: status changed from 4 to 4. 116: tackle zone state changed to true 2 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 2. 2: tackle zone state changed to true 3 moved (SP) to ( 13, 8 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 0, 9 ) 4: status changed from 7 to 7. 4: tackle zone state changed to true 5 moved (SP) to ( 0, 10 ) 5: status changed from 7 to 7. 5: tackle zone state changed to true 6: status changed from 8 to 8. 6: tackle zone state changed to true 7 moved (SP) to ( 14, 4 ) 7: status changed from 1 to 1. 7: tackle zone state changed to true 8 moved (SP) to ( 14, 10 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 14, 8 ) ***FIELD*** Refused to setPlayerStatus() from 8 to 8 because in injury box. 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 14, 3 ) 10: status changed from 1 to 1. 10: tackle zone state changed to true 11 moved (SP) to ( 14, 6 ) 11: status changed from 1 to 1. 11: tackle zone state changed to true 13 moved (SP) to ( 14, 5 ) 13: status changed from 1 to 1. 13: tackle zone state changed to true 14 moved (SP) to ( 14, 2 ) 14: status changed from 1 to 1. 14: tackle zone state changed to true 15 moved (SP) to ( 15, 8 ) 15: status changed from 1 to 1. 15: tackle zone state changed to true 16 moved (SP) to ( 14, 7 ) 16: status changed from 0 to 0. 16: tackle zone state changed to true ...sync finished. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 6 ) Move ended for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 3 ) Move ended for Bread Stick 106: Select an action for Pastry Man Select an action for Pastry Man 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) Move ended for Pastry Man 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 4 ) Move ended for John Dough 114: Select an action for T-Bone Select an action for T-Bone 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 PUSHBACK/POW Move ended for Tiny Troll Otto Graf the Olfactory is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (3, 5) + 1, (3, 1) + 0, 0: Otto Graf the Olfactory has been stunned. 16: status changed from 0 to 2. 108 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 11 ) 8 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 PUSHBACK/POW Porx Stomachshirt II is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 1) + 1, 0: Porx Stomachshirt II has been stunned. 8: status changed from 0 to 2. 101 moved (MP) to ( 14, 10 ) 101: status changed from 4 to 1. Move ended for Red Eye 101: status changed from 1 to 1. [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) Go for it successful. 113 moved (MP) to ( 10, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Con heo quay trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (1) Con heo quay trips and falls trying to go for it! Move ended for Con heo quay 113 moved (MP) to ( 9, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (5, 6) + 0, (2, 2) + 0, 0: Con heo quay has been stunned. 113: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] 8: status changed from 2 to 1. Porx Stomachshirt II rolls over. 16: status changed from 2 to 1. Otto Graf the Olfactory rolls over. Ligament-Calliope Suppliers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Timby Spleenmittens 10: Select an action for Timby Spleenmittens 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Timby Spleenmittens Select an action for Roph Genitalbells 7: Select an action for Roph Genitalbells 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Roph Genitalbells Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fnargh the Derectalfier Select an action for Nubs Pancreashankies 11: Select an action for Nubs Pancreashankies 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Nubs Pancreashankies Select an action for GimpyFrog the Gangrenous 15: Select an action for GimpyFrog the Gangrenous 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for GimpyFrog the Gangrenous Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 13, 1 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Littlepaw Facewrecker knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 5 + 0 = 5 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 0 ) 14 moved (MP) to ( 15, 0 ) 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 1 ) 14 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 19, 2 ) (6) Go for it successful. 14 moved (MP) to ( 20, 2 ) (2) Go for it successful. 14 moved (MP) to ( 21, 3 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 2 + 0 = 2 Strock "The Fingernail" Fleshtweak is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. Move ended for Strock "The Fingernail" Fleshtweak 3: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 113: status changed from 2 to 1. Con heo quay rolls over. 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 10 ) Move ended for Red Eye 107: Select an action for Dough Man Select an action for Dough Man 109: Select an action for Bread Stick Select an action for Bread Stick 116: Select an action for Bones Select an action for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) Go for it successful. 107 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 (1) Dough Man trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) Go for it successful. 107 moved (MP) to ( 10, 11 ) Move ended for Dough Man [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for MeatCleaver Lega Lunghat is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4, 4) + 1, (2, 4) + 0, 0: Lega Lunghat has been stunned. 9: status changed from 0 to 2. 104 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 15 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 PUSHBACK Move ended for Pilon Player pushed to (14, 7) 15 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 15, 8 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for Tiny Troll Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 SKULL Move ended for Bones Bones is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (1, 3) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] 9: status changed from 2 to 1. Lega Lunghat rolls over. Ligament-Calliope Suppliers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 4 ) 14 moved (MP) to ( 21, 5 ) 14 moved (MP) to ( 21, 6 ) 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 22, 8 ) 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 22, 10 ) Move ended for Littlepaw Facewrecker Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Porx Stomachshirt II Select an action for Otto Graf the Olfactory 16: Select an action for Otto Graf the Olfactory 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Otto Graf the Olfactory Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 3 + 0 = 3 Strock "The Fingernail" Fleshtweak slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 9 ) (1) Strock "The Fingernail" Fleshtweak trips and falls trying to go for it! Team re-roll used. (1) Strock "The Fingernail" Fleshtweak trips and falls trying to go for it! Move ended for Strock "The Fingernail" Fleshtweak 3 moved (MP) to ( 8, 10 ) (1, 3) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. 3: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 8, 11 ) Move ended for Red Eye 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 7, 10 ) Move ended for Con heo quay 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Move ended for Pilon Player pushed to (15, 10) 8 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 15 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 POW Move ended for MeatCleaver GimpyFrog the Gangrenous is knocked over. Player pushed to (13, 6) 15 moved (MP) to ( 16, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (6, 4) + 1, 6: GimpyFrog the Gangrenous has been KILLED!! 15: status changed from 0 to 10. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 15: status changed from 10 to 0. (5) GimpyFrog the Gangrenous regenerates. 15 moved (SP) to ( 0, 1 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 PUSHBACK/POW Move ended for Tiny Troll Otto Graf the Olfactory is knocked over. Player pushed to (17, 5) 16 moved (MP) to ( 12, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 2) + 1, 0: Otto Graf the Olfactory has been stunned. 16: status changed from 0 to 2. 108 moved (MP) to ( 13, 6 ) [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for T-Bone Fnargh the Derectalfier is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6) Fnargh the Derectalfier is saved by his thick skull (6, 6) + 0, (5, 3) + 1, 0: Fnargh the Derectalfier has been stunned. 13: status changed from 0 to 2. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Move ended for Bread Stick Player pushed to (16, 4) 7 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 14, 4 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 PUSHBACK Move ended for John Dough Player pushed to (15, 2) 10 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 14, 3 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 12 ) 107 moved (MP) to ( 8, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 7, 12 ) 107 moved (MP) to ( 6, 12 ) 107 moved (MP) to ( 5, 13 ) 107 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 3, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Go for it successful. 107 moved (MP) to ( 2, 13 ) Dough Man scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Bulldozer regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (1) Chewbutts the Cheekfreak stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 3 (3) "Carl the Rotting Tomato" stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 9 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 1 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 1 ) 116 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 12, 4 ) Turn time limit reached. 14 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 3 ) 9 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 14, 6 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Kick result. Direction: 5 Distance: 3 Perfect Defense. Waiting for Bloodpie Bakers to re-arrange players on field. 104 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ball placed at (21, 7) Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Scatter roll: 3 Ball moved to ( 25, 9 ) [Game Saved] Ball in play. Ligament-Calliope Suppliers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 2 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Littlepaw Facewrecker knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 7, 8 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 4, 9 ) GET BALL FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Strock "The Fingernail" Fleshtweak Scatter roll: 8 Ball moved to ( 3, 9 ) Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 POW Move ended for Bread Stick Porx Stomachshirt II is knocked over. Player pushed to (16, 3) 8 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 8: status changed from 0 to 1. 109 moved (MP) to ( 14, 3 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 2 db Block re-rolled. PUSHBACK Move ended for Red Eye Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 4 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bones GimpyFrog the Gangrenous is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 2) + 1, 0: GimpyFrog the Gangrenous has been stunned. 15: status changed from 0 to 2. Bones saved by block skill. [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 POW Move ended for T-Bone Fnargh the Derectalfier is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 113: Select an action for Con heo quay Select an action for Con heo quay 103: Select an action for Pilon Select an action for Pilon 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Receiving sync... 101 moved (SP) to ( 14, 4 ) 101: status changed from 0 to 0. 101: tackle zone state changed to true 102 moved (SP) to ( 21, 4 ) 102: status changed from 0 to 0. 102: tackle zone state changed to true 103 moved (SP) to ( 15, 9 ) 103: status changed from 0 to 0. 103: tackle zone state changed to true 104 moved (SP) to ( 15, 6 ) 104: status changed from 0 to 0. 104: tackle zone state changed to true 105 moved (SP) to ( 29, 4 ) 105: status changed from 2 to 2. 105: tackle zone state changed to true 106 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106: tackle zone state changed to true 107 moved (SP) to ( 19, 4 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 108 moved (SP) to ( 15, 7 ) 108: status changed from 0 to 0. 108: tackle zone state changed to true 109 moved (SP) to ( 14, 3 ) 109: status changed from 0 to 0. 109: tackle zone state changed to true 110 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111: tackle zone state changed to true 112 moved (SP) to ( 21, 7 ) 112: status changed from 0 to 0. 112: tackle zone state changed to true 113 moved (SP) to ( 15, 8 ) 113: status changed from 4 to 4. 113: tackle zone state changed to true 114 moved (SP) to ( 15, 5 ) 114: status changed from 0 to 0. 114: tackle zone state changed to true 116 moved (SP) to ( 15, 4 ) 116: status changed from 0 to 0. 116: tackle zone state changed to true 2 moved (SP) to ( 0, 0 ) 2: status changed from 2 to 2. 2: tackle zone state changed to true 3 moved (SP) to ( 4, 9 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 0, 8 ) 4: status changed from 7 to 7. 4: tackle zone state changed to true 5 moved (SP) to ( 0, 9 ) 5: status changed from 7 to 7. 5: tackle zone state changed to true 6: status changed from 8 to 8. 6: tackle zone state changed to true 7 moved (SP) to ( 12, 4 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 13, 3 ) 8: status changed from 1 to 1. 8: tackle zone state changed to true 9 moved (SP) to ( 13, 4 ) 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 13, 5 ) 10: status changed from 0 to 0. 10: tackle zone state changed to true 11 moved (SP) to ( 14, 7 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true 13 moved (SP) to ( 14, 6 ) 13: status changed from 1 to 1. 13: tackle zone state changed to true 14 moved (SP) to ( 7, 8 ) 14: status changed from 0 to 0. 14: tackle zone state changed to true 15 moved (SP) to ( 14, 5 ) 15: status changed from 2 to 2. 15: tackle zone state changed to true 16 moved (SP) to ( 14, 9 ) 16: status changed from 0 to 0. 16: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 8 to 8 because in injury box. PUSHBACK/POW Move ended for Con heo quay Nubs Pancreashankies is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 POW Move ended for Pilon Otto Graf the Olfactory is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Otto Graf the Olfactory has been knocked prone. 16: status changed from 0 to 1. 103 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 6 ) 10 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PRO Roll(5) - PRO works! ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 2 db Block re-rolled. PUSHBACK/POW Timby Spleenmittens is knocked over. 15 blocked. 104 blocked. Player pushed to (14, 7) 104 moved (MP) to ( 15, 7 ) Player pushed to (14, 6) 15 moved (MP) to ( 15, 6 ) Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 5) + 0, (3, 5) + 1, 0: Timby Spleenmittens has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 10 ) 108 moved (MP) to ( 13, 5 ) Move ended for Tiny Troll Bloodpie Bakers turn ended. [Game Saved] 15: status changed from 2 to 1. GimpyFrog the Gangrenous rolls over. Ligament-Calliope Suppliers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nubs Pancreashankies 11: Select an action for Nubs Pancreashankies 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Nubs Pancreashankies Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Porx Stomachshirt II Select an action for Otto Graf the Olfactory 16: Select an action for Otto Graf the Olfactory 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Otto Graf the Olfactory Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fnargh the Derectalfier Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 6 ) 108 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Tiny Troll is knocked over. Player pushed to (14, 5) 108 moved (MP) to ( 14, 5 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (3, 5) + 2, (3, 3) + 1, 0: Tiny Troll has been stunned. 108: status changed from 0 to 2. 14 moved (MP) to ( 13, 5 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Block selected. 109 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Lega Lunghat Player pushed to (15, 2) 109 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Roph Genitalbells 7: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 7: Select an action for Roph Genitalbells 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 8 ) Move ended for Roph Genitalbells Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 3, 9 ) GET BALL FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 4, 9 ) 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 7, 8 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 5 Scatter roll: 8 Scatter roll: 8 Move ended for Strock "The Fingernail" Fleshtweak Ligament-Calliope Suppliers: All players have moved. Ball moved to ( 7, 9 ) Scatter roll: 6 Ball moved to ( 7, 10 ) Ligament-Calliope Suppliers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=0,y=0] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (5) Chewbutts the Cheekfreak regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=9] : current status = 7 5 : current status = 7 (3) "Carl the Rotting Tomato" stays UNconscious. 5 : current square = java.awt.Point[x=0,y=9] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=13,y=3] : current status = 4 8 : current square = java.awt.Point[x=13,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=0,y=10] : current status = 7 10 : current status = 7 (3) Timby Spleenmittens stays UNconscious. 10 : current square = java.awt.Point[x=0,y=10] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=9] 11 : current square = java.awt.Point[x=13,y=6] : current status = 4 11 : current square = java.awt.Point[x=13,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=14,y=6] : current status = 4 13 : current square = java.awt.Point[x=14,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=15,y=6] : current status = 1 15 : current square = java.awt.Point[x=15,y=6] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=13,y=9] : current status = 4 16 : current square = java.awt.Point[x=13,y=9] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=14,y=4] : current status = 0 101 : current square = java.awt.Point[x=14,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=14,y=9] : current status = 0 103 : current square = java.awt.Point[x=14,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=19,y=4] : current status = 0 107 : current square = java.awt.Point[x=19,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=14,y=5] : current status = 2 108 : current square = java.awt.Point[x=14,y=5] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=8] : current status = 4 113 : current square = java.awt.Point[x=15,y=8] : current status = 4 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Ligament-Calliope Suppliers gets a LEADER reroll. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 16, 13 ) 116 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 18, 13 ) 109 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 12, 5 ) 16 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Weather roll(1+6) Current Weather: Nice ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Kick result. Direction: 4 Distance: 1 Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Ligament-Calliope Suppliers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Roph Genitalbells 7: Select an action for Roph Genitalbells 7: tackle zone state changed to true Block selected. 114 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Roph Genitalbells T-Bone is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) (2, 1) + 0, (0, 0) + 0, 0: T-Bone has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Otto Graf the Olfactory 16: Select an action for Otto Graf the Olfactory Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) Move ended for Strock "The Fingernail" Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 1 ) 113 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Con heo quay is knocked over. Player pushed to (18, 0) 113 moved (MP) to ( 18, 0 ) CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: Con heo quay has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 17, 1 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Otto Graf the Olfactory 16: Select an action for Otto Graf the Olfactory Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 2 ) Move ended for Lega Lunghat Select an action for Otto Graf the Olfactory 16: Select an action for Otto Graf the Olfactory 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 4 ) Move ended for Otto Graf the Olfactory Select an action for GimpyFrog the Gangrenous 15: Select an action for GimpyFrog the Gangrenous Select an action for GimpyFrog the Gangrenous 15: Select an action for GimpyFrog the Gangrenous Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 2 ) (1) Chewbutts the Cheekfreak trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 4 moved (MP) to ( 14, 1 ) (1) Chewbutts the Cheekfreak trips and falls trying to go for it! Move ended for Chewbutts the Cheekfreak 4 moved (MP) to ( 15, 1 ) (2, 2) + 0, (0, 0) + 0, 0: Chewbutts the Cheekfreak has been knocked prone. 4: status changed from 3 to 1. Ball moved to ( 16, 1 ) Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for T-Bone 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (1) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 15, 6 ) Move ended for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for MeatCleaver Roph Genitalbells is knocked over. Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 4) + 1, 0: Roph Genitalbells has been stunned. 7: status changed from 0 to 2. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 8 ) Move ended for Bread Stick 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK/POW Move ended for Pilon GimpyFrog the Gangrenous is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (3, 6) + 0, (5, 6) + 0, 5: GimpyFrog the Gangrenous has been seriously injured!! (11) Concussion - Miss next game 15: status changed from 0 to 9. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3) GimpyFrog the Gangrenous does NOT regenerate. 103 moved (MP) to ( 14, 8 ) 15 moved (SP) to ( 0, 13 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 9 ) Move ended for John Dough 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Bulldozer trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 17, 3 ) Move ended for Bulldozer [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 18, 2 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 PUSHBACK/POW Lega Lunghat is knocked over. Player pushed to (13, 3) 9 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 4) + 1 PILING ON used to reroll armor. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (4, 4) + 1, (1, 2) + 0, 0: Lega Lunghat has been stunned. 9: status changed from 0 to 2. 101 moved (MP) to ( 17, 2 ) 101: status changed from 4 to 1. Move ended for Red Eye 101: status changed from 1 to 1. [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 113: Select an action for Con heo quay Select an action for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 PUSHBACK Move ended for Dough Man Bloodpie Bakers: All players have moved. Player pushed to (13, 1) 14 moved (MP) to ( 16, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Scatter roll: 5 Ball moved to ( 14, 2 ) 107 moved (MP) to ( 17, 1 ) Bloodpie Bakers turn ended. [Game Saved] 7: status changed from 2 to 1. Roph Genitalbells rolls over. 9: status changed from 2 to 1. Lega Lunghat rolls over. Ligament-Calliope Suppliers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Block selected. 107 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Strock "The Fingernail" Fleshtweak Strock "The Fingernail" Fleshtweak is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. 3: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 14 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 POW Littlepaw Facewrecker is knocked over. Player pushed to (13, 0) 14 moved (MP) to ( 16, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (6, 1) + 1 PILING ON used to reroll armor. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (6, 2) + 1, (1, 4) + 0, 0: Littlepaw Facewrecker has been stunned. 14: status changed from 0 to 2. 101 moved (MP) to ( 16, 1 ) 101: status changed from 0 to 1. Move ended for Red Eye 101: status changed from 1 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 5 ) Move ended for T-Bone 104: Select an action for MeatCleaver Select an action for MeatCleaver 116: Select an action for Bones Select an action for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 PUSHBACK/POW Move ended for Tiny Troll Porx Stomachshirt II is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (5, 6) + 0, (4, 5) + 1, 2: Porx Stomachshirt II has been badly hurt! 8: status changed from 0 to 8. Verified Opponent Roll = 5 8: status changed from 8 to 0. (5) Porx Stomachshirt II regenerates. 8 moved (SP) to ( 0, 1 ) 108 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bones STAND FIRM skill used. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK Move ended for Bread Stick STAND FIRM skill used. [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 POW/SKULL Move ended for Pilon Fnargh the Derectalfier is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (5, 5) + 0, (5, 6) + 0, 5: Fnargh the Derectalfier has been seriously injured!! (61) Smashed Hip - (-1 MA) 13: status changed from 0 to 9. Verified Opponent Roll = 5 13: status changed from 9 to 0. (5) Fnargh the Derectalfier regenerates. 13 moved (SP) to ( 0, 2 ) Pilon saved by block skill. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for John Dough Nubs Pancreashankies is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (5, 6) + 0, (6, 1) + 0, 0: Nubs Pancreashankies has been stunned. 11: status changed from 0 to 2. 112 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Verified Opponent Roll = PUSHBACK/POW POW Move ended for MeatCleaver Otto Graf the Olfactory is knocked over. Player pushed to (15, 4) 16 moved (MP) to ( 14, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (4, 4) + 1, (3, 6) + 0, 0: Otto Graf the Olfactory has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 15, 4 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 113: Select an action for Con heo quay Select an action for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) Move ended for Bulldozer 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 4 ) Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 15, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 14, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 107 moved (MP) to ( 13, 3 ) Move ended for Dough Man Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 11: status changed from 2 to 1. Nubs Pancreashankies rolls over. 14: status changed from 2 to 1. Littlepaw Facewrecker rolls over. Ligament-Calliope Suppliers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 2 ) Move ended for Strock "The Fingernail" Fleshtweak Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 102 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Bulldozer is knocked over. Player pushed to (14, 3) 102 moved (MP) to ( 14, 3 ) (6, 3) + 0, (0, 0) + 0, 0: Bulldozer has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Chewbutts the Cheekfreak TARGET: 2 --- ROLL: 2 + 0 = 2 Chewbutts the Cheekfreak slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 1 ) (1) Chewbutts the Cheekfreak trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 4 moved (MP) to ( 11, 2 ) (3) Go for it successful. 4 moved (MP) to ( 12, 3 ) Move ended for Chewbutts the Cheekfreak [Game Saved] Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Lega Lunghat Select an action for Roph Genitalbells 7: Select an action for Roph Genitalbells 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Roph Genitalbells Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Red Eye 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bulldozer 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 PUSHBACK/POW Move ended for MeatCleaver Roph Genitalbells is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 3) + 1, 0: Roph Genitalbells has been stunned. 7: status changed from 0 to 2. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) Move ended for Pilon 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) Move ended for John Dough 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 12, 4 ) Move ended for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 14, 5 ) 116 moved (MP) to ( 13, 4 ) 4 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 POW/SKULL Chewbutts the Cheekfreak is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 1) + 1, 0: Chewbutts the Cheekfreak has been stunned. 4: status changed from 0 to 2. Bones saved by block skill. 116 moved (MP) to ( 13, 5 ) Move ended for Bones [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 8 ) 107 moved (MP) to ( 8, 9 ) Move ended for Dough Man 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 8, 8 ) Move ended for Con heo quay 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 15, 3 ) Move ended for T-Bone 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) REALLY STUPID roll fails! ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PRO Roll(4) - PRO works! ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 8 ) Move ended for Tiny Troll Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 4: status changed from 2 to 1. Chewbutts the Cheekfreak rolls over. 7: status changed from 2 to 1. Roph Genitalbells rolls over. Ligament-Calliope Suppliers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 1 ) DODGE BEFORE RE_ROLL: Strock "The Fingernail" Fleshtweak knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 1 + 0 = 1 Strock "The Fingernail" Fleshtweak is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. Move ended for Strock "The Fingernail" Fleshtweak 3: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 9 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for T-Bone Lega Lunghat is knocked over. Player pushed to (12, 3) 9 moved (MP) to ( 17, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (3, 6) + 0, (4, 5) + 1, 2: Lega Lunghat has been badly hurt! 9: status changed from 0 to 8. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Lega Lunghat does NOT regenerate. 114 moved (MP) to ( 16, 3 ) 9 moved (SP) to ( 0, 12 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 17, 1 ) Move ended for MeatCleaver 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) Move ended for Bulldozer 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 9 ) 107 moved (MP) to ( 6, 9 ) 107 moved (MP) to ( 5, 9 ) 107 moved (MP) to ( 4, 9 ) 107 moved (MP) to ( 3, 9 ) 107 moved (MP) to ( 2, 9 ) Dough Man scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (2) "Carl the Rotting Tomato" stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 (4) Timby Spleenmittens regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) Otto Graf the Olfactory regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 1 ) 109 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 13 ) 113 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 11, 7 ) 14 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (21, 6) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Kickoff Roll (5+5) = Blitz! ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 Kick result. Direction: 2 Distance: 3 Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) Move ended for MeatCleaver 102: Select an action for Bulldozer Select an action for Bulldozer 101: Select an action for Red Eye Select an action for Red Eye 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 4 ) Move ended for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 6 ) Move ended for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 1 ) 107 moved (MP) to ( 16, 1 ) 107 moved (MP) to ( 15, 1 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 3 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 15, 13 ) Move ended for Con heo quay 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) Move ended for Bulldozer 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 10 ) Move ended for John Dough 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (2) Go for it successful. 101 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 10, 3 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 9, 3 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 7 Scatter roll: 3 Ball moved to ( 22, 2 ) [Game Saved] Ligament-Calliope Suppliers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 7, 2 ) GET BALL BEFORE RE_ROLL: Chewbutts the Cheekfreak dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 2 --- ROLL: 2 + 0 = 2 4 moved (MP) to ( 7, 3 ) (5) Go for it successful. 4 moved (MP) to ( 7, 4 ) (6) Go for it successful. 4 moved (MP) to ( 8, 5 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. [Game Saved] 112: Select an action for John Dough Select an action for John Dough PASS BLOCK turn finished. Pass selected. LONG PASS PASS FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + -1Lp = 4 Move ended for Chewbutts the Cheekfreak Ball moved to ( 14, 12 ) GET BALL BEFORE RE_ROLL: Littlepaw Facewrecker dropped the ball. TARGET: 6 --- ROLL: 3 + 0 = 3 Reroll using catch. GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 15, 12 ) GET BALL FINAL RESULT: Bulldozer TARGET: 7 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 16, 11 ) Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 102: Select an action for Bulldozer Select an action for Bulldozer 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Move ended for Pilon Nubs Pancreashankies is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (4, 3) + 0, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 11: status changed from 0 to 1. Pilon saved by block skill. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK/POW Move ended for Tiny Troll Porx Stomachshirt II is knocked over. Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 8: status changed from 0 to 1. 108 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 PUSHBACK Move ended for Bones Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) 116 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 POW/SKULL Move ended for T-Bone Otto Graf the Olfactory is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Otto Graf the Olfactory has been knocked prone. 16: status changed from 0 to 1. T-Bone saved by block skill. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 12, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 13, 11 ) 14 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) Red Eye trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) Go for it successful. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 POW Littlepaw Facewrecker is knocked over. Player pushed to (15, 13) 14 moved (MP) to ( 14, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 14, 12 ) SPRINT used. Move ended for Red Eye [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK Move ended for MeatCleaver Player pushed to (16, 11) 3 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 14, 11 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 13, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 DODGE FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 2 + 0 = 2 Dough Man is knocked over. Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1, 1) + 0, (0, 0) + 0, 0: Dough Man has been knocked prone. Move ended for Dough Man 107: status changed from 0 to 1. Dough Man has already moved this turn. Bloodpie Bakers turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nubs Pancreashankies 11: Select an action for Nubs Pancreashankies 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Nubs Pancreashankies Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Porx Stomachshirt II Select an action for Otto Graf the Olfactory 16: Select an action for Otto Graf the Olfactory 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Otto Graf the Olfactory Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 4 + 0 = 4 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 13 ) DODGE BEFORE RE_ROLL: Littlepaw Facewrecker knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 5 --- ROLL: 2 + 0 = 2 Littlepaw Facewrecker is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. Move ended for Littlepaw Facewrecker 14: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for MeatCleaver Strock "The Fingernail" Fleshtweak is knocked over. Player pushed to (17, 10) 3 moved (MP) to ( 12, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = 3 (6, 2) + 1, (4, 3) + 0, 0: Strock "The Fingernail" Fleshtweak has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 13, 11 ) [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Move ended for Pilon Player pushed to (16, 10) 11 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for Tiny Troll Timby Spleenmittens is knocked over. 11 blocked. Player pushed to (17, 11) 11 moved (MP) to ( 12, 11 ) Player pushed to (16, 10) 10 moved (MP) to ( 13, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (6, 2) + 1, (4, 1) + 0, 0: Timby Spleenmittens has been stunned. 10: status changed from 0 to 2. 108 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: Select an action for Con heo quay Select an action for Con heo quay 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for T-Bone Otto Graf the Olfactory is knocked over. Player pushed to (16, 4) 16 moved (MP) to ( 13, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 4) + 1, 0: Otto Graf the Olfactory has been stunned. 16: status changed from 0 to 2. 114 moved (MP) to ( 14, 4 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK/POW Move ended for Bones Roph Genitalbells is knocked over. Player pushed to (17, 4) 7 moved (MP) to ( 12, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Roph Genitalbells has been knocked prone. 7: status changed from 0 to 1. 116 moved (MP) to ( 13, 5 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Dough Man 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 15, 11 ) Hand off selected. Move ended for John Dough Ball moved to ( 15, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 101 moved (MP) to ( 6, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Go for it successful. 101 moved (MP) to ( 5, 12 ) SPRINT used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (2) Go for it successful. 101 moved (MP) to ( 4, 12 ) Move ended for Red Eye [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (6) Go for it successful. 102 moved (MP) to ( 8, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Go for it successful. 102 moved (MP) to ( 7, 11 ) SPRINT used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (1) Bulldozer trips and falls trying to go for it! SURE FEET skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) Go for it successful. 102 moved (MP) to ( 6, 10 ) Move ended for Bulldozer [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) Move ended for Con heo quay 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Bread Stick Bloodpie Bakers: All players have moved. Fnargh the Derectalfier is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (5, 5) + 0, (3, 2) + 0, 0: Fnargh the Derectalfier has been stunned. 13: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] 3: status changed from 2 to 1. Strock "The Fingernail" Fleshtweak rolls over. 10: status changed from 2 to 1. Timby Spleenmittens rolls over. 13: status changed from 2 to 1. Fnargh the Derectalfier rolls over. 16: status changed from 2 to 1. Otto Graf the Olfactory rolls over. Ligament-Calliope Suppliers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 5, 8 ) 4 moved (MP) to ( 4, 9 ) 4 moved (MP) to ( 4, 10 ) 4 moved (MP) to ( 4, 11 ) 101 blocked. (6) Go for it successful. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Red Eye is knocked over. Player pushed to (5, 13) 101 moved (MP) to ( 5, 13 ) (5, 3) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 3 to 1. 4 moved (MP) to ( 4, 12 ) Ball moved to ( 5, 12 ) (3) Go for it successful. 4 moved (MP) to ( 5, 12 ) GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Chewbutts the Cheekfreak [Game Saved] Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 14, 14 ) 14 moved (MP) to ( 13, 14 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 4 + 0 = 4 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 4 + 0 = 4 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 13 ) 14 moved (MP) to ( 9, 13 ) (4) Go for it successful. 14 moved (MP) to ( 8, 13 ) (6) Go for it successful. 14 moved (MP) to ( 7, 13 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Roph Genitalbells 7: Select an action for Roph Genitalbells 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Roph Genitalbells Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Porx Stomachshirt II TARGET: 4 --- ROLL: 4 + 0 = 4 Porx Stomachshirt II slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 9, 11 ) (1) Porx Stomachshirt II trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 8 moved (MP) to ( 8, 11 ) (1) Porx Stomachshirt II trips and falls trying to go for it! Move ended for Porx Stomachshirt II 8 moved (MP) to ( 7, 11 ) (1, 6) + 0, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 8: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 11 ) Move ended for Bulldozer 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 7, 12 ) Move ended for Con heo quay 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 12 ) Move ended for John Dough 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) Move ended for Pilon 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) Move ended for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) Move ended for Tiny Troll [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 5 ) Move ended for T-Bone 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 POW Move ended for Bones Roph Genitalbells is knocked over. Player pushed to (17, 3) 7 moved (MP) to ( 12, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Roph Genitalbells has been knocked prone. 7: status changed from 0 to 1. 116 moved (MP) to ( 12, 4 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK/POW Move ended for MeatCleaver Nubs Pancreashankies is knocked over. Player pushed to (18, 10) 11 moved (MP) to ( 11, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (2, 6) + 1, (1, 4) + 0, 0: Nubs Pancreashankies has been stunned. 11: status changed from 0 to 2. 104 moved (MP) to ( 12, 11 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 9, 8 ) 107 moved (MP) to ( 8, 9 ) 107 moved (MP) to ( 7, 10 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 4 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Verified Opponent Roll = POW/SKULL POW/SKULL Chewbutts the Cheekfreak is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Chewbutts the Cheekfreak has been knocked prone. 4: status changed from 3 to 1. Red Eye saved by block skill. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Ball moved to ( 23, 11 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Bulldozer dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: Bulldozer TARGET: 5 --- ROLL: 3 + 0 = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 Scatter roll: 5 Ball moved to ( 24, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 4 Scatter roll: 8 Ball moved to ( 23, 12 ) 101 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red Eye TARGET: 4 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 5, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 DODGE BEFORE RE_ROLL: Red Eye knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 5 + 0 = 5 Red Eye slips past his opponent(s) unhindered. 101 moved (MP) to ( 4, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 3, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) Go for it successful. 101 moved (MP) to ( 2, 10 ) Red Eye scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) "Carl the Rotting Tomato" stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 18, 13 ) 109 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 5, 4 ) 14 moved (SP) to ( 5, 5 ) 7 moved (SP) to ( 6, 6 ) 4 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 6, 9 ) 10 moved (SP) to ( 7, 9 ) 10 moved (SP) to ( 6, 8 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (20, 7) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Kickoff Roll (6+3) = Brilliant Coaching Bloodpie Bakers: 1 + 5 coaches Ligament-Calliope Suppliers: 1 + 9 coaches Ligament-Calliope Suppliers get an extra re-roll. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Kick result. Direction: 3 Distance: 1 Ball placed at (20, 7) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Scatter roll: 2 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Ligament-Calliope Suppliers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Strock "The Fingernail" Fleshtweak 3: Select an action for Strock "The Fingernail" Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 8, 5 ) GET BALL BEFORE RE_ROLL: Strock "The Fingernail" Fleshtweak dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Strock "The Fingernail" Fleshtweak Scatter roll: 3 Ball moved to ( 9, 4 ) Ligament-Calliope Suppliers turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 6 ) Move ended for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 POW/SKULL Move ended for Tiny Troll Nubs Pancreashankies is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 11: status changed from 0 to 1. Tiny Troll saved by block skill. [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 4 ) Move ended for Bones 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 PUSHBACK/POW Move ended for T-Bone Porx Stomachshirt II is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 8: status changed from 0 to 1. 114 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Bulldozer Select an action for Bulldozer 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 5 ) 16 blocked. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 2 db Block re-rolled. POW Otto Graf the Olfactory is knocked over. Player pushed to (16, 4) 16 moved (MP) to ( 13, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Otto Graf the Olfactory has been knocked prone. 16: status changed from 0 to 1. 102 moved (MP) to ( 14, 4 ) Move ended for Bulldozer Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) "Carl the Rotting Tomato" regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Bloodpie Bakers Winnings Roll: 1 + 0 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Ligament-Calliope Suppliers Winnings Roll: 1 + 1 ***Opponent Roll Out of Sync*** Opp Roll = 16 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 16 --- Local Roll = 3 Bones gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 12 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 12 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 16 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 16 --- Local Roll = 5 Otto Graf the Olfactory gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 Bloodpie Bakers FF Roll: 6 + 2 Verified Opponent Roll = 1 Ligament-Calliope Suppliers FF Roll: 1 + -1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Verified Opponent Roll = 5 D6: 1(212) 2(195) 3(160) 4(183) 5(200) 6(181) Total(1131) D8: 1(4) 2(3) 3(2) 4(6) 5(5) 6(9) 7(2) 8(5) Total(36) GAME OVER Final Score: Ligament-Calliope Suppliers: 0 Bloodpie Bakers: 4 WINNINGS Ligament-Calliope Suppliers: 20000 Bloodpie Bakers: 10000