Java JRE 1.4 Beta 8.4 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: SLR4 Player 1: L Skaven Lineman 7 3 3 7 [;] Player 2 name: SLR2 Player 2: L Skaven Lineman 7 3 3 7 [;] Player 3 name: Rat Latouffe Player 3: L Skaven Lineman 7 3 3 7 [Guard] Player 5 name: SLR5 Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Sprint, Strip Ball] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge, Sprint] Player 9 name: Rat de Maree Player 9: S Storm Vermin 7 3 3 8 [Block] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Accurate, Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 10 2 4 7 [+ma, Block, Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [Block] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [Block] Player 15 name: Rat Doteur Player 15: T Skaven Thrower 7 3 3 7 [Pass, Sure Hands] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [;] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1039] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1045] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1046] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1051] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1054] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1057] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1058] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1061] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1064] Connected as server to game 'loudrongeurs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1069] Connected as server to game 'loudrongeurs'. Waiting for client. Receiving: Sylvan SuperSonics.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Sylvan SuperSonics Team 2 race: Wood Elf Player 101 name: Oakenwood the Hardheaded Player 101: L Wood Elf Lineman 7 3 4 7 [] Player 102 name: Branch Predeliction Player 102: L Wood Elf Lineman 7 3 4 7 [Block] Player 103 name: Son of Slothlorien Player 103: Tm Treeman 2 6 1 10 [Big Guy, Break Tackle, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 104 name: Dances with Ents Jr. Player 104: Wd Wood Elf Blitzer 8 3 6 7 [+ag, +ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 105 name: Baby Greens Player 105: L Wood Elf Lineman 7 3 4 7 [] Player 106 name: Mallornstump Player 106: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 107 name: Third Seed Player 107: T Wood Elf Thrower 7 3 4 7 [Dodge, Pass] Player 108 name: Death Online Player 108: L Wood Elf Lineman 7 3 4 7 [] Player 109 name: Borogopher Player 109: C Wood Elf Catcher 9 2 4 7 [Catch, Dodge] Player 110 name: GreenWood the Great Player 110: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Leap, Sprint, Sure Feet] Player 112 name: Wild Woody Player 112: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 114 name: Morning Wood Player 114: L Wood Elf Lineman 7 3 4 7 [] Done loading opponent team. *** Setup start *** Weather roll(4+5) Current Weather: Nice Gate: 138000 screaming fans show up for the game. Handicap result 35:PALMED COIN. *** Setup start *** GrrRaaaT manages to ignore the niggling pain. Rat Staman manages to ignore the niggling pain. Dances with Ents Jr. is suffering from a niggling injury. 104: status changed from 0 to 2. Mallornstump manages to ignore the niggling pain. GreenWood the Great is suffering from a niggling injury. 110: status changed from 0 to 2. Wild Woody manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Sylvan SuperSonics use PALM COIN. Picked TAILS. Coin flip is: HEADS! Sylvan SuperSonics win the toss. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 10, 2 ) 13 moved (SP) to ( 10, 1 ) 9 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 10, 6 ) 3 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 10, 13 ) 15 moved (SP) to ( 8, 13 ) 13 moved (SP) to ( 8, 1 ) 15 moved (SP) to ( 7, 13 ) 13 moved (SP) to ( 7, 1 ) 10 moved (SP) to ( 8, 5 ) 10 moved (SP) to ( 0, 2 ) 6 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 7, 7 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 24, 7 ) 114 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 4 ) Turn time limit reached. 112 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 6 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(5+1) Current Weather: Nice Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 15, 0 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 1 112: Select an action for Wild Woody Select an action for Wild Woody 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 13, 3 ) Move ended for Wild Woody [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Son of Slothlorien SLR4 is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Branch Predeliction Fresh Linerat is knocked over. Player pushed to (16, 10) 14 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (4, 6) + 0, (3, 6) + 0, 0: Fresh Linerat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 14, 10 ) [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 14, 5 ) 16 blocked. Verified Opponent Roll = 1 (1) Mallornstump trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sacrificial Line Rat is knocked over. Player pushed to (14, 3) 16 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) Move ended for Mallornstump [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 12, 2 ) Move ended for Morning Wood 108: Select an action for Death Online Select an action for Death Online 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 14, 2 ) Move ended for Death Online 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 4 ) Move ended for Baby Greens 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 10 ) Move ended for Third Seed 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 3 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Morning Wood is knocked over. Player pushed to (13, 1) 114 moved (MP) to ( 13, 1 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 5) + 1, 0: Morning Wood has been stunned. 114: status changed from 0 to 2. 7 moved (MP) to ( 12, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 12, 3 ) Move ended for Rat Staman Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) Move ended for Rat de Maree Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 2 ) 13 moved (MP) to ( 7, 3 ) Move ended for Rat Leur Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 3 ) Move ended for Rat Latouffe Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 12 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 10 ) Move ended for Rat Doteur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 6 ) Move ended for Rat Spoutine Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 114: status changed from 2 to 1. Morning Wood rolls over. 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 9 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 8) 1 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 8 ) Move ended for Branch Predeliction [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. Normal move selected. 103 moved (MP) to ( 13, 6 ) Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 112: Select an action for Wild Woody Select an action for Wild Woody 108: Select an action for Death Online Select an action for Death Online 108: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Death Online Sacrificial Line Rat is knocked over. Player pushed to (13, 3) 16 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 106: Select an action for Mallornstump Select an action for Mallornstump 105: Select an action for Baby Greens Select an action for Baby Greens 106: Select an action for Mallornstump Select an action for Mallornstump 107: Select an action for Third Seed Select an action for Third Seed 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 15, 8 ) Move ended for Mallornstump 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 6 ) Move ended for Third Seed 105: Select an action for Baby Greens Select an action for Baby Greens 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 14, 7 ) Turn time limit reached. Move ended for Wild Woody [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Baby Greens Rat de Maree is knocked over. Player pushed to (18, 6) 9 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 12, 5 ) [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 3 --- ROLL: 2 + 0 = 2 Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. Move ended for Oakenwood the Hardheaded Sylvan SuperSonics: All players have moved. 101: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 9 ) Move ended for Rat Doteur Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for SLR4 Branch Predeliction is knocked over. Player pushed to (14, 9) 102 moved (MP) to ( 14, 9 ) (5, 5) + 0, (3, 3) + 0, 0: Branch Predeliction has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rat de Maree Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 4 ) Move ended for Rat Leur Select an action for Rat Latouffe 3: Select an action for Rat Latouffe Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) Move ended for RatCrue Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) Move ended for Rat Latouffe Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) Move ended for Rat Staman Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Spoutine Baby Greens is knocked over. Player pushed to (13, 4) 105 moved (MP) to ( 13, 4 ) (6, 6) + 0, (1, 1) + 0, 0: Baby Greens has been stunned. 105: status changed from 0 to 2. 6 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 6 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK STAND FIRM skill used. 103 blocked. Rongeurs Flamboyants , Choose a block die. Turn time limit reached. PUSHBACK/POW Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. (2) Go for it successful. 7 moved (MP) to ( 13, 7 ) Move ended for GrrRaaaT [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 16, 5 ) Move ended for Sacrificial Line Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Branch Predeliction rolls over. 105: status changed from 2 to 1. Baby Greens rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Son of Slothlorien Blitz action used. [Game Saved] 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 4 + 0 = 4 Third Seed slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 11, 1 ) 107 moved (MP) to ( 10, 1 ) Move ended for Third Seed [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 0 ) 114 moved (MP) to ( 10, 0 ) 114 moved (MP) to ( 9, 0 ) Move ended for Morning Wood 108: Select an action for Death Online Select an action for Death Online 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 0 ) 108 moved (MP) to ( 11, 0 ) Move ended for Death Online 112: Select an action for Wild Woody Select an action for Wild Woody 106: Select an action for Mallornstump Select an action for Mallornstump 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + -1 = 3 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) Hand off selected. Move ended for Wild Woody Ball moved to ( 19, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 5 + 0 = 5 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 9, 2 ) Move ended for Oakenwood the Hardheaded [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 (1) Mallornstump trips and falls trying to go for it! Move ended for Mallornstump Sylvan SuperSonics: All players have moved. 106 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 7, 2 ) 13 moved (MP) to ( 8, 1 ) Move ended for Rat Leur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 12, 1 ) Move ended for Rat Staman Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 3 ) Move ended for Rat Latouffe Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(3) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 8, 3 ) Move ended for Rat de Maree Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 12, 3 ) Move ended for Sacrificial Line Rat Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 14, 7 ) Move ended for Rat Doteur Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 7, 2 ) 1 moved (MP) to ( 7, 1 ) Move ended for SLR4 Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 7, 10 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 8, 5 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Baby Greens 112: Select an action for Wild Woody Select an action for Wild Woody 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 8 ) Move ended for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 114: Select an action for Morning Wood Select an action for Morning Wood 108: Select an action for Death Online Select an action for Death Online 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Death Online TARGET: 2 --- ROLL: 5 + 0 = 5 Death Online slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 1 ) Move ended for Death Online [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Morning Wood Rat Leur is knocked over. Player pushed to (22, 2) 13 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 8, 1 ) [Game Saved] 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 9, 0 ) 107 moved (MP) to ( 8, 0 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SLR4 is knocked over. Player pushed to (23, 2) 1 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 7, 1 ) 107 moved (MP) to ( 6, 1 ) 107 moved (MP) to ( 5, 1 ) 107 moved (MP) to ( 4, 1 ) 107 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 2, 1 ) Third Seed scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 5 (5) Fresh Linerat regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 28, 7 ) 105 moved (SP) to ( 15, 6 ) Turn time limit reached. 102 moved (SP) to ( 20, 10 ) 112 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 20, 9 ) 107 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 20, 5 ) 101 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 5 ) 112 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 20, 8 ) 106 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 20, 10 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 8, 7 ) 16 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 Perfect Defense. Waiting for Sylvan SuperSonics to re-arrange players on field. 103 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 13, 3 ) 105 moved (SP) to ( 12, 2 ) 105 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 6 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 16, 3 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(4) - PRO works! (6) WILD ANIMAL roll passed. Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Baby Greens is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (6, 2) + 0, 0: Baby Greens has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sacrificial Line Rat Death Online is knocked over. Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) (5, 6) + 0, (5, 5) + 0, 4: Death Online has been seriously injured!! (36) Fractured Arm - Miss next game 108: status changed from 0 to 9. 16 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat de Maree Oakenwood the Hardheaded is knocked over. Player pushed to (16, 3) 101 moved (MP) to ( 16, 3 ) (3, 1) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 1 ) Move ended for RatCrue Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fresh Linerat Player pushed to (16, 2) 106 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 8 ) Move ended for Rat Taplan Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Leur Branch Predeliction is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for SLR4 Morning Wood is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) (5, 5) + 0, (3, 6) + 0, 0: Morning Wood has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 3 ) GET BALL FINAL RESULT: Rat Doteur TARGET: 3 --- ROLL: 3 + 0 = 3 15 moved (MP) to ( 13, 4 ) Turn time limit reached. 15 moved (MP) to ( 14, 5 ) Move ended for Rat Doteur [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Rat Staman TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Staman slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 5 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Wild Woody is knocked over. Player pushed to (17, 2) Player 101 pushed to (17, 2) 101 moved (MP) to ( 17, 2 ) Player pushed to (16, 3) 112 moved (MP) to ( 16, 3 ) CLAW used on armor roll. PILING ON not necessary. MIGHTY BLOW used on injury roll. (2, 4) + 2, (3, 6) + 1, 3: Wild Woody has been badly hurt! 112: status changed from 0 to 8. 11 moved (MP) to ( 16, 4 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 112: status changed from 8 to 1. SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Latouffe Rongeurs Flamboyants: All players have moved. Son of Slothlorien is knocked over. STAND FIRM skill used. (3, 6) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 5 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) Stand up roll passed. Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mallornstump Player pushed to (13, 0) 12 moved (MP) to ( 16, 0 ) 106 moved (MP) to ( 16, 1 ) [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 3 ) Move ended for Oakenwood the Hardheaded 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 4 ) Move ended for Third Seed 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true 112: status changed from 6 to 0. 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Wild Woody Rat Staman is knocked over. Player pushed to (13, 5) 11 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 3) + 0, (3, 4) + 1, 0: Rat Staman has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 4 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK STAND FIRM skill used. 103 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK/POW Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Move ended for GrrRaaaT [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) Move ended for Rat Latouffe Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Rat de Maree Wild Woody saved by dodge skill. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 7 ) 16 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 10 ) 16 moved (MP) to ( 21, 11 ) 16 moved (MP) to ( 22, 11 ) Move ended for Sacrificial Line Rat Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 20, 11 ) 15 moved (MP) to ( 21, 12 ) Move ended for Rat Doteur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) Move ended for Rat Leur Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 12 ) 8 moved (MP) to ( 21, 11 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 13 ) 8 moved (MP) to ( 22, 13 ) Move ended for Rat Taplan Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) Move ended for SLR4 Select an action for Fresh Linerat 14: Select an action for Fresh Linerat Select an action for RatCrue 12: Select an action for RatCrue Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 9 ) Move ended for Fresh Linerat Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Mallornstump saved by dodge skill. Player pushed to (17, 2) 106 moved (MP) to ( 17, 2 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 12 moved (MP) to ( 16, 1 ) Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Third Seed 112 blocked. Player pushed to (12, 1) 112 moved (MP) to ( 17, 1 ) Player pushed to (13, 2) 9 moved (MP) to ( 16, 2 ) [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Oakenwood the Hardheaded Rat de Maree is knocked over. Player pushed to (14, 1) 9 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 6) + 0, (2, 4) + 0, 0: Rat de Maree has been stunned. 9: status changed from 0 to 2. 101 moved (MP) to ( 16, 2 ) [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 22, 7 ) 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 22, 10 ) Move ended for Mallornstump [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 23, 10 ) 16 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Sacrificial Line Rat is knocked over. Player pushed to (7, 12) 16 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 112 moved (MP) to ( 22, 11 ) Move ended for Wild Woody [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 12 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] 9: status changed from 2 to 1. Rat de Maree rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Leur Player pushed to (18, 12) 102 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 15, 4 ) Move ended for Fresh Linerat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 21, 14 ) 1 moved (MP) to ( 22, 14 ) 1 moved (MP) to ( 23, 13 ) 1 moved (MP) to ( 23, 12 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (21, 10) 112 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 24, 11 ) Move ended for SLR4 [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 13 ) 15 moved (MP) to ( 22, 14 ) 15 moved (MP) to ( 23, 14 ) 15 moved (MP) to ( 24, 14 ) 15 moved (MP) to ( 25, 14 ) 15 moved (MP) to ( 26, 13 ) 15 moved (MP) to ( 27, 12 ) Rat Doteur scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=15,y=2] : current status = 0 3 : current square = java.awt.Point[x=15,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=22,y=13] : current status = 0 8 : current square = java.awt.Point[x=22,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=1] : current status = 1 9 : current square = java.awt.Point[x=15,y=1] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (3) Rat Staman stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=16,y=1] : current status = 0 12 : current square = java.awt.Point[x=16,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=27,y=12] : current status = 0 15 : current square = java.awt.Point[x=27,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=22,y=12] : current status = 4 16 : current square = java.awt.Point[x=22,y=12] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=22,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=22,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=16,y=2] : current status = 0 101 : current square = java.awt.Point[x=16,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=18,y=12] : current status = 0 102 : current square = java.awt.Point[x=18,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Baby Greens regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (3) Morning Wood stays UNconscious. 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 11, 1 ) 10 moved (SP) to ( 10, 1 ) 1 moved (SP) to ( 11, 13 ) 16 moved (SP) to ( 10, 13 ) 13 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 11, 13 ) 3 moved (SP) to ( 10, 13 ) 3 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 10, 13 ) 7 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 10, 2 ) 15 moved (SP) to ( 10, 12 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 20, 4 ) Turn time limit reached. 102 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 23, 5 ) 107 moved (SP) to ( 23, 6 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+2) = Get the Ref! Rongeurs Flamboyants: 6 + 26Fan Factor Sylvan SuperSonics: 4 + 12Fan Factor Rongeurs Flamboyants fans get the ref. Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 20, 13 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 7 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 21, 12 ) 107 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Third Seed TARGET: 3 --- ROLL: 6 Move ended for Third Seed Ball moved to ( 14, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) TAKE ROOT roll passed. 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Son of Slothlorien Rat Leur saved by block skill. Son of Slothlorien is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Wild Woody is knocked over. Player pushed to (16, 12) 112 moved (MP) to ( 16, 12 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 4) + 1, 0: Wild Woody has been knocked out. 112: status changed from 3 to 7. 112 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 15, 12 ) Ball moved to ( 15, 11 ) GET BALL FINAL RESULT: Mallornstump TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 14, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 14, 9 ) Move ended for Rat Latouffe Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Leur Baby Greens is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (6, 3) + 0, (4, 1) + 0, 0: Baby Greens has been stunned. 105: status changed from 0 to 2. 13 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 16, 6 ) Move ended for Fresh Linerat Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 16, 9 ) Move ended for Rat de Maree Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for SLR4 Oakenwood the Hardheaded is knocked over. Player pushed to (16, 10) Player 13 pushed to (16, 10) 13 moved (MP) to ( 16, 10 ) Player pushed to (15, 9) 101 moved (MP) to ( 15, 9 ) (3, 5) + 0, (4, 1) + 0, 0: Oakenwood the Hardheaded has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 13 ) 16 moved (MP) to ( 13, 13 ) 16 moved (MP) to ( 14, 13 ) 16 moved (MP) to ( 15, 13 ) 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 13 ) 16 moved (MP) to ( 18, 13 ) Move ended for Sacrificial Line Rat Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 7 ) Move ended for Rat Mada Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 13 ) (1) RatCrue trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 12 moved (MP) to ( 17, 13 ) Move ended for RatCrue [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 11 ) Move ended for Rat Spoutine Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 13 ) 15 moved (MP) to ( 12, 13 ) 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 12 ) Move ended for Rat Doteur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 8 [Game Saved] 101: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 105: status changed from 2 to 1. Baby Greens rolls over. 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 5 + -1 = 4 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + -1 = 3 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 14, 14 ) 106 moved (MP) to ( 15, 14 ) 106 moved (MP) to ( 16, 14 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW RatCrue saved by dodge skill. Player pushed to (11, 12) 12 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 13 ) Move ended for Mallornstump [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 107: Select an action for Third Seed Select an action for Third Seed 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 12 ) Move ended for Third Seed 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Branch Predeliction TARGET: 4 --- ROLL: 5 + 0 = 5 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Branch Predeliction TARGET: 3 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. Turn time limit reached. 102 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Predeliction slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 10 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 11 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Third Seed saved by dodge skill. Player pushed to (20, 12) 107 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 19, 12 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Third Seed is knocked over. Player pushed to (21, 11) 107 moved (MP) to ( 21, 11 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 6) + 1, 5: Third Seed has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 107: status changed from 0 to 9. 7 moved (MP) to ( 20, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 28, 13 ) 7 moved (MP) to ( 21, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Doteur Mallornstump is knocked over. Player pushed to (16, 14) 106 moved (MP) to ( 16, 14 ) (1, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 12 ) 12 moved (MP) to ( 26, 11 ) 12 moved (MP) to ( 27, 10 ) RatCrue scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=19,y=11] : current status = 0 6 : current square = java.awt.Point[x=19,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=21,y=12] : current status = 0 7 : current square = java.awt.Point[x=21,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=7] : current status = 0 10 : current square = java.awt.Point[x=14,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (2) Rat Staman stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=10] : current status = 0 102 : current square = java.awt.Point[x=19,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=10] : current status = 1 103 : current square = java.awt.Point[x=15,y=10] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=16,y=8] : current status = 1 105 : current square = java.awt.Point[x=16,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=16,y=14] : current status = 1 106 : current square = java.awt.Point[x=16,y=14] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=14] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=14] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (6) Wild Woody regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (6) Morning Wood regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 16, 8 ) 114 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 20, 6 ) 112 moved (SP) to ( 20, 4 ) 101 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 17, 2 ) 112 moved (SP) to ( 20, 4 ) 101 moved (SP) to ( 20, 5 ) 106 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 20, 10 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 12, 6 ) *** Setup end *** Waiting for Sylvan SuperSonics to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 5 Distance: 6 Perfect Defense. Waiting for Sylvan SuperSonics to re-arrange players on field. 112 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 5 ) 112 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 16, 3 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 3 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 14 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Fresh Linerat Morning Wood is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Leur Oakenwood the Hardheaded is knocked over. Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) (3, 6) + 0, (4, 2) + 0, 0: Oakenwood the Hardheaded has been stunned. 101: status changed from 0 to 2. 13 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat de Maree Mallornstump saved by dodge skill. Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 9 ) Move ended for Rat Taplan Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 6, 9 ) 15 moved (MP) to ( 5, 10 ) 15 moved (MP) to ( 4, 11 ) 15 moved (MP) to ( 3, 12 ) 15 moved (MP) to ( 3, 13 ) Move ended for Rat Doteur Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Sacrificial Line Rat Branch Predeliction is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) (1, 1) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 102: status changed from 0 to 1. 16 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for SLR4 Baby Greens is knocked over. Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 2 ) Move ended for RatCrue Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Latouffe Wild Woody saved by dodge skill. Player pushed to (16, 3) 112 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 6 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Mallornstump saved by dodge skill. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 8 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 1 [Game Saved] 101: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) Stand up roll passed. Verified Opponent Roll = 5 (5) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Morning Wood 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Baby Greens 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mallornstump Player pushed to (15, 2) 3 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 15, 3 ) [Game Saved] 112: Select an action for Wild Woody Select an action for Wild Woody 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 112 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 7 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Rat Spoutine is knocked over. Player pushed to (18, 9) 6 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 9 ) Move ended for Wild Woody Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat de Maree Mallornstump is knocked over. Player pushed to (16, 2) 106 moved (MP) to ( 16, 2 ) (1, 5) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 9 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 17, 8 ) Move ended for Rat Latouffe Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fresh Linerat Player pushed to (17, 9) 102 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for SLR4 Baby Greens is knocked over. Player pushed to (17, 10) 105 moved (MP) to ( 17, 10 ) (5, 4) + 0, (2, 5) + 0, 0: Baby Greens has been stunned. 105: status changed from 0 to 2. 1 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Rat Spoutine Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 11, 8 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Wild Woody is knocked over. Player pushed to (10, 10) 112 moved (MP) to ( 10, 10 ) (4, 4) + 0, (5, 6) + 0, 6: Wild Woody has been KILLED!! 112: status changed from 0 to 10. 16 moved (MP) to ( 10, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 14 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 11, 7 ) Move ended for Sacrificial Line Rat [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 11 ) DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 10 ) 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 17, 6 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Leur Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Son of Slothlorien is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 2, 14 ) GET BALL BEFORE RE_ROLL: Rat Doteur dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Rat Doteur TARGET: 3 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 3, 13 ) 15 moved (MP) to ( 4, 12 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 8 ) Move ended for Rat Doteur [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 8, 9 ) Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. Baby Greens rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Branch Predeliction Rat Latouffe is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. Branch Predeliction saved by block skill. [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Morning Wood Player pushed to (13, 5) 8 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 6 ) [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Oakenwood the Hardheaded 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! 103: status changed from 6 to 0. Move ended for Son of Slothlorien Blitz action used. [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 20, 4 ) Move ended for Mallornstump Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 1 ) Move ended for Rat Doteur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 3 ) Move ended for Rat Spoutine Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Latouffe Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 14, 9 ) 16 moved (MP) to ( 15, 9 ) 16 moved (MP) to ( 14, 8 ) Move ended for Sacrificial Line Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for GrrRaaaT Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Son of Slothlorien has been uprooted! GrrRaaaT saved by block skill. [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 5 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Oakenwood the Hardheaded is knocked over. Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) (5, 6) + 0, (6, 1) + 0, 0: Oakenwood the Hardheaded has been stunned. 101: status changed from 0 to 2. 14 moved (MP) to ( 16, 6 ) Move ended for Fresh Linerat [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 5 ) Move ended for Rat Leur Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Rat Taplan Morning Wood is knocked over. Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) (6, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 18, 8 ) Move ended for SLR4 Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) Move ended for Rat de Maree Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 6 (6) Stand up roll passed. Verified Opponent Roll = 6 (6) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 8 ) Move ended for Baby Greens 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (12, 0) 12 moved (MP) to ( 17, 0 ) 106 moved (MP) to ( 17, 1 ) Move ended for Mallornstump [Game Saved] 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Morning Wood 102: Select an action for Branch Predeliction Select an action for Branch Predeliction 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Rat Latouffe is knocked over. Player pushed to (11, 7) 3 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 17, 8 ) Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Latouffe Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for SLR4 Branch Predeliction is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) (3, 5) + 0, (6, 4) + 0, 3: Branch Predeliction has been badly hurt! 102: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Fresh Linerat Morning Wood is knocked over. Player pushed to (17, 8) 114 moved (MP) to ( 17, 8 ) (5, 5) + 0, (2, 3) + 0, 0: Morning Wood has been stunned. 114: status changed from 0 to 2. [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for GrrRaaaT Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. GrrRaaaT saved by block skill. [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 17, 2 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Mallornstump saved by dodge skill. Player pushed to (18, 0) 106 moved (MP) to ( 18, 0 ) 9 moved (MP) to ( 18, 1 ) Move ended for Rat de Maree [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 0 ) 15 moved (MP) to ( 22, 0 ) Move ended for Rat Doteur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 3 ) 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 23, 1 ) Move ended for Rat Leur Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 21, 1 ) Move ended for Rat Taplan Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 9 ) 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 20, 7 ) Move ended for Sacrificial Line Rat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 1 ) Move ended for Rat Spoutine Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Mallornstump saved by dodge skill. Player pushed to (19, 0) 106 moved (MP) to ( 19, 0 ) Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. Morning Wood rolls over. 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Baby Greens knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 5 + 0 = 5 Baby Greens slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 21, 2 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Taplan saved by dodge skill. Player pushed to (9, 0) 8 moved (MP) to ( 20, 0 ) 105 moved (MP) to ( 21, 1 ) Move ended for Baby Greens [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mallornstump Rat Spoutine saved by dodge skill. Player pushed to (11, 2) 6 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 19, 1 ) [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Oakenwood the Hardheaded 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 4 (4) Stand up roll passed. Verified Opponent Roll = 2 (2) TAKE ROOT roll passed. 103: status changed from 6 to 0. Normal move selected. Move ended for Son of Slothlorien Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 20, 2 ) Move ended for Rat Latouffe Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 21, 6 ) 16 moved (MP) to ( 22, 5 ) 16 moved (MP) to ( 22, 4 ) 16 moved (MP) to ( 22, 3 ) 16 moved (MP) to ( 22, 2 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Baby Greens is knocked over. Player pushed to (21, 0) 105 moved (MP) to ( 21, 0 ) (2, 5) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 21, 1 ) Move ended for Sacrificial Line Rat [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat de Maree Player pushed to (20, 1) 106 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 19, 1 ) [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Taplan Mallornstump is knocked over. Player pushed to (19, 2) 106 moved (MP) to ( 19, 2 ) (2, 3) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 106: status changed from 0 to 1. 8 moved (MP) to ( 20, 1 ) [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 23, 0 ) 15 moved (MP) to ( 24, 1 ) 15 moved (MP) to ( 25, 2 ) 15 moved (MP) to ( 26, 3 ) 15 moved (MP) to ( 27, 4 ) Rat Doteur scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=8] : current status = 0 1 : current square = java.awt.Point[x=18,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=20,y=2] : current status = 4 3 : current square = java.awt.Point[x=20,y=2] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=18,y=2] : current status = 4 6 : current square = java.awt.Point[x=18,y=2] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=20,y=1] : current status = 0 8 : current square = java.awt.Point[x=20,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=19,y=1] : current status = 0 9 : current square = java.awt.Point[x=19,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (5) Rat Staman regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=17,y=0] : current status = 0 12 : current square = java.awt.Point[x=17,y=0] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=0] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=23,y=1] : current status = 0 13 : current square = java.awt.Point[x=23,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=27,y=4] : current status = 0 15 : current square = java.awt.Point[x=27,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=21,y=0] : current status = 1 105 : current square = java.awt.Point[x=21,y=0] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=0] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=19,y=2] : current status = 1 106 : current square = java.awt.Point[x=19,y=2] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=14] : current status = 10 112 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=17,y=8] : current status = 1 114 : current square = java.awt.Point[x=17,y=8] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 10, 5 ) 15 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 8, 8 ) Waiting for Sylvan SuperSonics to set players on field. 106 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 23, 6 ) Turn time limit reached. *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+4) = Brilliant Coaching Rongeurs Flamboyants: 4 + 1 coaches Sylvan SuperSonics: 3 + 5 coaches Sylvan SuperSonics get an extra re-roll. Kick result. Direction: 1 Distance: 3 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 19, 3 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 5 114: Select an action for Morning Wood Select an action for Morning Wood 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for Son of Slothlorien Sacrificial Line Rat is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 5 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Morning Wood TARGET: 3 --- ROLL: 6 Move ended for Morning Wood Ball moved to ( 14, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 106: Select an action for Mallornstump Select an action for Mallornstump 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 13 ) 105 moved (MP) to ( 8, 13 ) Move ended for Baby Greens 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 14 ) 106 moved (MP) to ( 12, 14 ) 106 moved (MP) to ( 11, 14 ) 106 moved (MP) to ( 10, 14 ) 106 moved (MP) to ( 9, 14 ) Move ended for Mallornstump 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 2 + 0 = 2 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 13 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 11, 13 ) Move ended for Sacrificial Line Rat Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 9, 12 ) Move ended for Rat Latouffe Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 7, 11 ) 13 moved (MP) to ( 7, 12 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Baby Greens is knocked over. Player pushed to (9, 13) 105 moved (MP) to ( 9, 13 ) (1, 2) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 105: status changed from 0 to 1. 13 moved (MP) to ( 8, 13 ) Move ended for Rat Leur [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 7, 13 ) 11 moved (MP) to ( 8, 14 ) Move ended for Rat Staman Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 18, 6 ) Move ended for SLR4 Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 6 ) Move ended for Fresh Linerat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll fails! PRO Roll(1) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 11, 12 ) Move ended for Rat Doteur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 8, 12 ) Move ended for Rat Spoutine Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) Move ended for RatCrue Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 10, 11 ) Move ended for Rat de Maree Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 6 [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 105: Select an action for Baby Greens Select an action for Baby Greens 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 105: Select an action for Baby Greens Select an action for Baby Greens 106: Select an action for Mallornstump Select an action for Mallornstump 105: Select an action for Baby Greens Select an action for Baby Greens 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 105: Select an action for Baby Greens Select an action for Baby Greens 106: Select an action for Mallornstump Select an action for Mallornstump 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Baby Greens 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = POW POW Rat Staman is knocked over. Player pushed to (22, 13) 11 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 8, 14 ) 106 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 2 + 0 = 2 Mallornstump is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. Move ended for Mallornstump 106: status changed from 3 to 1. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Ball throw-in: 3, 12 (22, 14) Ball moved to ( 22, 3 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 4 ) Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Leur Baby Greens is knocked over. Player pushed to (10, 14) 105 moved (MP) to ( 10, 14 ) (6, 4) + 0, (1, 2) + 0, 0: Baby Greens has been stunned. 105: status changed from 0 to 2. 13 moved (MP) to ( 9, 13 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sacrificial Line Rat Oakenwood the Hardheaded is knocked over. Player pushed to (9, 14) 101 moved (MP) to ( 9, 14 ) (6, 2) + 0, (2, 1) + 0, 0: Oakenwood the Hardheaded has been stunned. 101: status changed from 0 to 2. 16 moved (MP) to ( 10, 13 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Rat Staman Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Fresh Linerat Morning Wood is knocked over. Player pushed to (18, 5) 114 moved (MP) to ( 18, 5 ) (1, 2) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 114: status changed from 0 to 1. 14 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 6, 4 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 7, 5 ) Pass selected. SHORT PASS PASS FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Rat Spoutine Ball moved to ( 10, 11 ) GET BALL BEFORE RE_ROLL: Rat de Maree dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Rat de Maree TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 11, 11 ) Rongeurs Flamboyants turn ended. Waiting for Sylvan SuperSonics to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 105: status changed from 2 to 1. Baby Greens rolls over. 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien Sylvan SuperSonics turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Doteur 15: Select an action for Rat Doteur 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 11 ) GET BALL FINAL RESULT: Rat Doteur TARGET: 3 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 13 ) Hand off selected. Move ended for Rat Doteur Ball moved to ( 18, 13 ) GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 13 ) 12 moved (MP) to ( 26, 13 ) 12 moved (MP) to ( 27, 13 ) RatCrue scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=9,y=12] : current status = 0 3 : current square = java.awt.Point[x=9,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=7,y=5] : current status = 0 6 : current square = java.awt.Point[x=7,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=7,y=13] : current status = 4 11 : current square = java.awt.Point[x=7,y=13] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=9,y=13] : current status = 0 13 : current square = java.awt.Point[x=9,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=17,y=6] : current status = 0 14 : current square = java.awt.Point[x=17,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=17,y=13] : current status = 0 15 : current square = java.awt.Point[x=17,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=10,y=13] : current status = 4 16 : current square = java.awt.Point[x=10,y=13] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=10,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=10,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=9,y=14] : current status = 1 101 : current square = java.awt.Point[x=9,y=14] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=14] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=14] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP Son of Slothlorien has been uprooted! 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=10,y=14] : current status = 1 105 : current square = java.awt.Point[x=10,y=14] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=7,y=14] : current status = 1 106 : current square = java.awt.Point[x=7,y=14] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=7,y=14] 106 : current status = 0 106 : current square = java.awt.Point[x=7,y=14] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=14] : current status = 10 112 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=18,y=5] : current status = 1 114 : current square = java.awt.Point[x=18,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 11, 6 ) 9 moved (SP) to ( 11, 8 ) 16 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 10, 6 ) 15 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 9, 6 ) Waiting for Sylvan SuperSonics to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 21, 7 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 6 Distance: 5 Ball placed at (20, 7) Scatter roll: 6 Ball moved to ( 20, 13 ) [Game Saved] Ball in play. Waiting for Sylvan SuperSonics to finish TURN: 8 114: Select an action for Morning Wood Select an action for Morning Wood 106: Select an action for Mallornstump Select an action for Mallornstump 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Mallornstump Player pushed to (16, 11) 13 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 14, 10 ) [Game Saved] 114: Select an action for Morning Wood Select an action for Morning Wood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 12 ) 114 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 20, 12 ) 114 moved (MP) to ( 20, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Morning Wood TARGET: 3 --- ROLL: 6 Move ended for Morning Wood Ball moved to ( 8, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 105: Select an action for Baby Greens Select an action for Baby Greens 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 105: Select an action for Baby Greens Select an action for Baby Greens 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 5 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 3) 14 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 14, 4 ) Move ended for Baby Greens [Game Saved] 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 14, 6 ) Move ended for Oakenwood the Hardheaded 103: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) TAKE ROOT roll passed. 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Son of Slothlorien Sylvan SuperSonics: All players have moved. SLR4 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 3) + 0, (1, 1) + 1, 0: SLR4 has been stunned. 1: status changed from 0 to 2. Son of Slothlorien is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 103: status changed from 0 to 1. Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 105: status changed from 3 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 5 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 6 Sylvan SuperSonics Winnings Roll: 6 + 2 Verified Opponent Roll = 4 Rongeurs Flamboyants Winnings Roll: 4 + 2 Verified Opponent Roll = 10 Verified Opponent Roll = 3 Son of Slothlorien gets an MVP award. Verified Opponent Roll = 8 Rat Taplan gets an MVP award. Verified Opponent Roll = 2 Sylvan SuperSonics FF Roll: 2 + -2 Verified Opponent Roll = 3 Rongeurs Flamboyants FF Roll: 3 + 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 D6: 1(184) 2(165) 3(167) 4(156) 5(170) 6(198) Total(1040) D8: 1(5) 2(1) 3(1) 4(1) 5(6) 6(7) 7(1) 8(1) Total(23) GAME OVER Final Score: Rongeurs Flamboyants: 4 Sylvan SuperSonics: 1 WINNINGS Rongeurs Flamboyants: 60000 Sylvan SuperSonics: 80000