Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Dead-On Balls Inaccurate Team 1 race: Human Player 1 name: Hans Brinker Player 1: L Human Lineman 6 3 3 8 [] Player 3 name: Harold Tu "Sheitz-Tu" Thwind Player 3: L Human Lineman 6 3 4 8 [+ag, Block, Pass Block] Player 4 name: Bob the Lineman Player 4: L Human Lineman 6 3 3 8 [Block, Dirty Player, Shadowing] Player 5 name: Mack N. Nosenz-Atoll Player 5: L Human Lineman 5 3 3 8 [Block, Dodge, Pass Block] Player 8 name: Pot Player 8: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 9 name: Buck Satan Player 9: B Human Blitzer 7 3 3 8 [Block, Dodge, Guard] Player 10 name: Blitzen Player 10: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 11 name: P. Thomas Rickle Player 11: B Human Blitzer 7 3 3 8 [Block, Guard] Player 12 name: Comet Player 12: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 13 name: WartNose Player 13: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Mack N. Uptha-Numbaz Player 14: L Human Lineman 6 3 3 8 [Block, Kick] Player 15 name: Patch Kid Player 15: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1361] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1383] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1385] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1386] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1406] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1408] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1437] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1462] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1474] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1485] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1487] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1499] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1509] Connected as server to game 'howlingdead'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1512] Connected as server to game 'howlingdead'. Waiting for client. Receiving: Mad Howlers.html Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 105 name: Sacskratch Player 105: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 107 name: Hedtwista Player 107: Bo Black Orc 4 4 2 9 [] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Giblet Player 109: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block, Tackle] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Multiple Block, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(3+6) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 118000 screaming fans show up for the game. Handicap result 43:IT WASN'T ME. Handicap result 56:KNUCKLEDUSTERS. Handicap result 53:BRIBE THE REF 2. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Trollbreath claims IT WASN'T ME. 110: status changed from 0 to 2. Dead-On Balls Inaccurate BRIBE THE REF 2. Buck Satan gets KNUCKLEDUSTERS. Mack N. Nosenz-Atoll manages to ignore the niggling pain. Blitzen is suffering from a niggling injury. 10: status changed from 0 to 2. Comet manages to ignore the niggling pain. Bunky Leddbutt manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Mad Howlers win the toss. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) Turn time limit reached. 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 18, 12 ) 105 moved (SP) to ( 18, 13 ) 108 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 8, 7 ) 5 moved location (MPL) to ( 14, 1 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 13 ) 11 moved location (MPL) to ( 14, 2 ) 1 moved location (MPL) to ( 13, 10 ) 15 moved (SP) to ( 6, 4 ) 14 moved (SP) to ( 4, 6 ) 9 moved (SP) to ( 9, 5 ) 4 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 12, 11 ) 3 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 9, 7 ) 14 moved (SP) to ( 8, 8 ) 5 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (23, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Dead-On Balls Inaccurate quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 4 Distance: 1 11 moved (SP) to ( 15, 11 ) 12 moved (SP) to ( 15, 12 ) 8 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 15, 4 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 23, 2 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 12 ) Move ended for Comet Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 12 ) Move ended for P. Thomas Rickle Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 20, 10 ) 15 moved (MP) to ( 21, 11 ) 15 moved (MP) to ( 22, 11 ) Move ended for Patch Kid Select an action for WartNose 13: Select an action for WartNose (3) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 113 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for WartNose STAND FIRM skill used. [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 6, 4 ) 8 moved (MP) to ( 6, 3 ) 8 moved (MP) to ( 6, 2 ) GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 6, 3 ) 8 moved (MP) to ( 6, 4 ) Move ended for Pot [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 8, 4 ) Move ended for Mack N. Uptha-Numbaz Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 4 + 0 = 4 Buck Satan slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 21, 11 ) Move ended for Buck Satan [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 11 ) DODGE BEFORE RE_ROLL: Mack N. Nosenz-Atoll knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 1 + 0 = 1 Mack N. Nosenz-Atoll is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. Move ended for Mack N. Nosenz-Atoll 5: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 14 ) 105 moved (MP) to ( 20, 14 ) 105 moved (MP) to ( 21, 14 ) 105 moved (MP) to ( 22, 14 ) 105 moved (MP) to ( 22, 13 ) Move ended for Sacskratch 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 20, 11 ) Move ended for Freekboi 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 22, 10 ) Move ended for Throatrip [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 8 ) 108 moved (MP) to ( 24, 9 ) 108 moved (MP) to ( 24, 10 ) 108 moved (MP) to ( 24, 11 ) 108 moved (MP) to ( 23, 12 ) Move ended for Bloodscream 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 19, 8 ) Move ended for Skullcrakk [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka Turn time limit reached. 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (15, 3) 4 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW WartNose is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 5) + 1, (2, 1) + 0, 0: WartNose has been stunned. 13: status changed from 0 to 2. Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) Move ended for Braynzpilla 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 20, 12 ) Move ended for Nekkcrakka [Game Saved] 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 18, 10 ) Move ended for Hedtwista 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 8 ) 115 moved (MP) to ( 24, 9 ) 115 moved (MP) to ( 24, 10 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 13: status changed from 2 to 1. WartNose rolls over. Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Turn time limit reached. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle Select an action for Pot 8: Select an action for Pot Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz Select an action for Comet 12: Select an action for Comet Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 11 ) Target(3) Roll(1) Comet falls trying to land his leap! Team re-roll used. Target(3) Roll(2) Comet falls trying to land his leap! SKILL SELECTED: Move ended for Comet 12 moved (MP) to ( 24, 11 ) (1, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Throatrip Patch Kid saved by block skill. Throatrip saved by block skill. [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Sacskratch P. Thomas Rickle is knocked over. 102 blocked. Player pushed to (9, 10) 102 moved (MP) to ( 20, 10 ) Player pushed to (9, 11) 11 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 4) + 1, (1, 1) + 0, 0: P. Thomas Rickle has been stunned. 11: status changed from 0 to 2. 105 moved (MP) to ( 21, 12 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Nekkcrakka Buck Satan is knocked over. Player pushed to (8, 10) 9 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 4) + 0, (2, 1) + 0, 0: Buck Satan has been stunned. 9: status changed from 0 to 2. 113 moved (MP) to ( 21, 11 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 103: Select an action for Skullcrakk Select an action for Skullcrakk 107: Select an action for Hedtwista Select an action for Hedtwista 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Braynzpilla Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 14, 3 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bonecrusha Bob the Lineman is knocked over. Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Turn time limit reached. 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Hedtwista Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (12, 8) 3 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 18, 9 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (6, 11) 15 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. Move ended for Skullcrakk [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 5 ) Move ended for Freekboi 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 18, 8 ) Move ended for Bunky Leddbutt [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 10 ) Move ended for Hartzblud 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 13 ) 108 moved (MP) to ( 25, 12 ) Move ended for Bloodscream Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 9: status changed from 2 to 1. Buck Satan rolls over. 11: status changed from 2 to 1. P. Thomas Rickle rolls over. Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pot 8: Select an action for Pot Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 9 ) Move ended for WartNose [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 11 ) Move ended for Mack N. Nosenz-Atoll Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 10 ) (2) Go for it successful. 8 moved (MP) to ( 12, 11 ) Move ended for Pot [Game Saved] Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 12 ) Move ended for Hans Brinker Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 11, 10 ) Move ended for Mack N. Uptha-Numbaz Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 23, 12 ) DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 4 + 0 = 4 Patch Kid slips past his opponent(s) unhindered. Move ended for Patch Kid [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 4 + 0 = 4 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 25, 9 ) Target(3) Roll(2) Comet falls trying to land his leap! Team re-roll used. Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 25, 8 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 26, 8 ) Move ended for Comet [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Bob the Lineman TARGET: 3 --- ROLL: 2 + 0 = 2 Bob the Lineman is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. Move ended for Bob the Lineman Dead-On Balls Inaccurate: All players have moved. 4: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 10 ) Move ended for Bunky Leddbutt [Game Saved] 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 13 ) Move ended for Hedtwista 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 11 ) Move ended for Sacskratch 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 9 ) Move ended for Freekboi 106: Select an action for Bonecrusha Select an action for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: Select an action for Braynzpilla Select an action for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 8 ) 13 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 9 ) Move ended for Bonecrusha Turn time limit reached. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 18, 4 ) Move ended for Braynzpilla 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 6 ) Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 9 ) Move ended for Hartzblud 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 12 ) Move ended for Bloodscream 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 10 ) Move ended for Skullcrakk Mad Howlers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pot 8: Select an action for Pot Select an action for WartNose 13: Select an action for WartNose Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 102 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Mack N. Uptha-Numbaz Freekboi is knocked over. Player pushed to (13, 8) 102 moved (MP) to ( 13, 8 ) (4, 4) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for WartNose 13: tackle zone state changed to false [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 6 ) Move ended for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 7 ) (1) Pot trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 8 moved (MP) to ( 15, 7 ) (3) Go for it successful. 8 moved (MP) to ( 16, 8 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Hartzblud TARGET: 6 --- ROLL: 6 + 0 = 6 Hartzblud intercepts the ball! (2) Used SAFE THROW skill. No Interception! The ball sails unhindered over the head of Hartzblud. Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 4 + 1Acc = 5 Move ended for Pot Ball moved to ( 26, 8 ) GET BALL FINAL RESULT: Comet TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 27, 7 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. Comet scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=12] : current status = 0 1 : current square = java.awt.Point[x=14,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=18,y=5] : current status = 4 3 : current square = java.awt.Point[x=18,y=5] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=11] : current status = 4 5 : current square = java.awt.Point[x=14,y=11] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=21,y=10] : current status = 1 9 : current square = java.awt.Point[x=21,y=10] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=0,y=6] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=20,y=11] : current status = 1 11 : current square = java.awt.Point[x=20,y=11] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=27,y=7] : current status = 4 12 : current square = java.awt.Point[x=27,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=13,y=10] : current status = 4 13 : current square = java.awt.Point[x=13,y=10] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=12,y=9] : current status = 0 14 : current square = java.awt.Point[x=12,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=23,y=12] : current status = 4 15 : current square = java.awt.Point[x=23,y=12] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=13,y=8] : current status = 1 102 : current square = java.awt.Point[x=13,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=20,y=10] : current status = 0 103 : current square = java.awt.Point[x=20,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=19,y=6] : current status = 0 104 : current square = java.awt.Point[x=19,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=13,y=9] : current status = 0 106 : current square = java.awt.Point[x=13,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=13] : current status = 0 107 : current square = java.awt.Point[x=15,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=24,y=12] : current status = 0 108 : current square = java.awt.Point[x=24,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=21,y=11] : current status = 0 113 : current square = java.awt.Point[x=21,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=14,y=10] : current status = 0 114 : current square = java.awt.Point[x=14,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=25,y=9] : current status = 0 115 : current square = java.awt.Point[x=25,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=25,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=25,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved location (MPL) to ( 11, 4 ) 5 moved location (MPL) to ( 11, 1 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 11, 13 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 11, 10 ) 11 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 12, 10 ) 8 moved (SP) to ( 6, 5 ) 9 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 14, 10 ) Turn time limit reached. 15 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 11, 1 ) 9 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 11, 13 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 28, 0 ) 101 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (25, 2) Kickoff Roll (4+1) = Cheering Fans Dead-On Balls Inaccurate: 3 + 10FF + 0CL Mad Howlers: 6 + 20FF + 0CL Mad Howlers get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (25, 2) Scatter roll: 8 Ball moved to ( 26, 4 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 4 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt WartNose is knocked over. Player pushed to (16, 9) 13 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Player pushed to (15, 9) 4 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 14, 10 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gazbagg Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) Move ended for Bonecrusha 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW P. Thomas Rickle is knocked over. Player pushed to (18, 14) 11 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (4, 5) + 0, (1, 3) + 1, 0: P. Thomas Rickle has been stunned. 11: status changed from 0 to 2. Move ended for Throatrip [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 3) 5 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 2 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. Move ended for Skullcrakk [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 25, 5 ) 101 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 25, 4 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 23, 6 ) Move ended for Blackheart [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) Turn time limit reached. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 14, 5 ) Move ended for Bloodscream Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 11: status changed from 2 to 1. P. Thomas Rickle rolls over. Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) Move ended for Buck Satan Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 5 ) Move ended for Mack N. Uptha-Numbaz Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 111 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Gazbagg is knocked over. Player pushed to (15, 9) 111 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 1) + 1, 0: Gazbagg has been stunned. 111: status changed from 0 to 2. Move ended for WartNose [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 2 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 5 ) (1) Comet trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 12 moved (MP) to ( 20, 6 ) Move ended for Comet [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Bob the Lineman TARGET: 3 --- ROLL: 6 + 0 = 6 Bob the Lineman slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 8 ) Move ended for Bob the Lineman Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Gazbagg rolls over. 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bunky Leddbutt WartNose saved by block skill. Bunky Leddbutt saved by block skill. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 14, 9 ) Move ended for Braynzpilla 105: Select an action for Sacskratch Select an action for Sacskratch 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 13 ) Move ended for Bonecrusha 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 13, 8 ) Move ended for Bloodscream 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sacskratch WartNose is knocked over. Player pushed to (17, 8) 13 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Freekboi Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 13, 3 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Nekkcrakka Player pushed to (17, 3) 5 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 13, 4 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart Turn time limit reached. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 11 ) Pass selected. Dead-On Balls Inaccurate start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Normal move selected. 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Blackheart fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Blackheart Ball moved to ( 16, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Throatrip TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 6 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip Mad Howlers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 2 ) 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 10, 9 ) Move ended for Patch Kid Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 11, 12 ) Move ended for Hans Brinker Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 12 ) Move ended for Bob the Lineman Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for P. Thomas Rickle Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Block selected. 106 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Pot STAND FIRM skill used. [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 16, 10 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 14, 12 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 104 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Throatrip is knocked over. STAND FIRM skill used. (2, 5) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 3 to 1. Ball moved to ( 14, 13 ) (6) Go for it successful. 12 moved (MP) to ( 14, 13 ) GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 4 + 0 = 4 (1) Comet trips and falls trying to go for it! Team re-roll used. (1) Comet trips and falls trying to go for it! Move ended for Comet 12 moved (MP) to ( 15, 13 ) (5, 4) + 0, (3, 2) + 0, 0: Comet has been stunned. 12: status changed from 3 to 2. Ball moved to ( 14, 13 ) Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Freekboi Buck Satan is knocked over. Player pushed to (18, 4) 9 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Buck Satan has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 12, 4 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (18, 5) 14 moved (MP) to ( 11, 5 ) 113 moved (MP) to ( 12, 5 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 7 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW WartNose is knocked over. Player pushed to (18, 9) 13 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 6 ) Move ended for Bunky Leddbutt [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 9 ) Move ended for Gazbagg 106: Select an action for Bonecrusha Select an action for Bonecrusha 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) Turn time limit reached. 105 moved (MP) to ( 10, 8 ) Move ended for Sacskratch 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 8 ) Move ended for Braynzpilla 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 9, 6 ) Move ended for Bloodscream 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Blackheart dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 3 + 0 = 3 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 14, 10 ) Pass selected. Dead-On Balls Inaccurate start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Normal move selected. 3 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 3 + 0 = 3 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 4 --- ROLL: 4 + 0 = 4 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. Move ended for Harold Tu "Sheitz-Tu" Thwind PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Blackheart miss threw the ball! TARGET: 3 --- ROLL: 2 + 1Qp + -1Tz = 2 Verified Opponent Roll = 3 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 3 + 1Qp + -1Tz = 3 Move ended for Blackheart Ball moved to ( 16, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 5 ) Move ended for Skullcrakk [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Bonecrusha TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Bonecrusha stumbles but does not go down. SHADOWING cancelled by STAND FIRM. Move ended for Bonecrusha Mad Howlers: All players have moved. 106 moved (MP) to ( 12, 13 ) Mad Howlers turn ended. [Game Saved] 12: status changed from 2 to 1. Comet rolls over. Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (3) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Block selected. 106 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Pot Bonecrusha is knocked over. STAND FIRM skill used. (2, 6) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. Pot has already moved this turn. [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 7, 7 ) Move ended for P. Thomas Rickle Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 6, 7 ) 1 moved (MP) to ( 7, 6 ) Move ended for Hans Brinker Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Buck Satan Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 2 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 6 + 0 = 6 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 10, 4 ) 103 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Skullcrakk saved by block skill. Mack N. Nosenz-Atoll saved by block skill. Move ended for Mack N. Nosenz-Atoll [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 10 ) DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 3 + 0 = 3 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 6, 6 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 4 ) Move ended for Patch Kid [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (9, 5) 103 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 10, 5 ) Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 104: Select an action for Throatrip Select an action for Throatrip 108: Select an action for Bloodscream Select an action for Bloodscream 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt Mack N. Uptha-Numbaz is knocked over. 15 blocked. Player pushed to (20, 3) 15 moved (MP) to ( 9, 3 ) Player pushed to (20, 4) 14 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 3) + 0, (6, 3) + 1, 5: Mack N. Uptha-Numbaz has been seriously injured!! (56) Pinched Nerve - Niggling Injury 14: status changed from 0 to 9. 114 moved (MP) to ( 10, 5 ) 14 moved (SP) to ( 0, 13 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Move ended for Nekkcrakka Player pushed to (19, 3) 9 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 11, 4 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 5 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Mack N. Nosenz-Atoll is knocked over. Player pushed to (20, 4) 5 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 10, 4 ) Move ended for Freekboi [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 6 ) Move ended for Bloodscream 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 5 + 0 = 5 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 6, 3 ) 103 moved (MP) to ( 5, 3 ) 103 moved (MP) to ( 4, 3 ) 103 moved (MP) to ( 3, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 2, 3 ) Skullcrakk scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 24, 7 ) Turn time limit reached. 108 moved (SP) to ( 23, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 8, 7 ) 5 moved location (MPL) to ( 14, 1 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 13 ) 11 moved location (MPL) to ( 14, 2 ) 1 moved location (MPL) to ( 13, 10 ) 4 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 7, 10 ) 5 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 11, 12 ) 3 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 14, 14 ) 15 moved (SP) to ( 14, 0 ) 3 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (23, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (3+2) = Cheering Fans Mad Howlers: 5 + 20FF + 0CL Dead-On Balls Inaccurate: 1 + 10FF + 0CL Mad Howlers get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 Ball placed at (23, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 7 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 8 ) GET BALL FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Buck Satan fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Buck Satan TARGET: 4 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 12, 9 ) Move ended for Buck Satan Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Nekkcrakka Player pushed to (15, 3) 5 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Skullcrakk Player pushed to (16, 2) 5 moved (MP) to ( 13, 2 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Braynzpilla Hans Brinker is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (3, 4) + 1, 0: Hans Brinker has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) Braynzpilla saved by block skill. Mad Howlers turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 6 (6) Hans Brinker regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Starting second half. Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 11, 13 ) 15 moved location (MPL) to ( 11, 1 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 11, 10 ) 12 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 12, 4 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (24, 3) Kickoff Roll (3+6) = Brilliant Coaching Dead-On Balls Inaccurate: 4 + 10 coaches Mad Howlers: 2 + 6 coaches Dead-On Balls Inaccurate get an extra re-roll. Kick result. Direction: 7 Distance: 1 Ball placed at (24, 3) Scatter roll: 4 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bunky Leddbutt WartNose is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 5) + 1, (1, 4) + 0, 0: WartNose has been stunned. 13: status changed from 0 to 2. [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW P. Thomas Rickle is knocked over. Player pushed to (18, 14) 11 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 5) + 1, (3, 1) + 0, 0: P. Thomas Rickle has been stunned. 11: status changed from 0 to 2. Move ended for Freekboi [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 13, 9 ) Move ended for Nekkcrakka Turn time limit reached. 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 5 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Mack N. Nosenz-Atoll saved by dodge skill. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) Move ended for Gazbagg 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) Move ended for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) Move ended for Sacskratch 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 2 + 0 = 2 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 23, 7 ) Move ended for Blackheart [Game Saved] 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Hedtwista Mad Howlers: All players have moved. Bob the Lineman is knocked over. Player pushed to (16, 10) 4 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 14, 10 ) Mad Howlers turn ended. [Game Saved] 11: status changed from 2 to 1. P. Thomas Rickle rolls over. 13: status changed from 2 to 1. WartNose rolls over. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 9 ) Move ended for Hans Brinker Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 113 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind STAND FIRM skill used. [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 7, 7 ) Move ended for Pot Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 11, 3 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 12, 5 ) Move ended for Patch Kid Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Block selected. 106 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Mack N. Nosenz-Atoll Bonecrusha is knocked over. STAND FIRM skill used. (5, 1) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 15, 4 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 16, 4 ) DODGE BEFORE RE_ROLL: Comet knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 7 ) Move ended for Comet [Game Saved] Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 2 ) DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 6 + 0 = 6 Buck Satan slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 2 ) 9 moved (MP) to ( 9, 2 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 7, 6 ) Move ended for Buck Satan Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 12, 11 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (18, 10) 3 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 12, 10 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Braynzpilla Mack N. Nosenz-Atoll is knocked over. Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 6) + 0, (3, 1) + 1, 0: Mack N. Nosenz-Atoll has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 13, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 9 ) Move ended for Bunky Leddbutt [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 4 ) Move ended for Gazbagg 103: Select an action for Skullcrakk Select an action for Skullcrakk Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 7, 8 ) Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 6 ) Move ended for Blackheart 105: Select an action for Sacskratch Select an action for Sacskratch 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 6 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Comet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 0 to 1. Move ended for Sacskratch [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 7, 5 ) Move ended for Throatrip 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Hedtwista Mad Howlers: All players have moved. Bob the Lineman is knocked over. 102 blocked. Player pushed to (18, 11) 102 moved (MP) to ( 11, 11 ) Player pushed to (17, 11) 4 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 13, 10 ) Mad Howlers turn ended. [Game Saved] 5: status changed from 2 to 1. Mack N. Nosenz-Atoll rolls over. Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 7, 10 ) Move ended for P. Thomas Rickle Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 8 ) Move ended for WartNose [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 6 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Patch Kid knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 5 + 0 = 5 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 8 ) (2) Go for it successful. 15 moved (MP) to ( 19, 8 ) (1) Patch Kid trips and falls trying to go for it! Move ended for Patch Kid 15 moved (MP) to ( 20, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 5 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Buck Satan is knocked over. Player pushed to (23, 7) 9 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 7, 6 ) Move ended for Gazbagg [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bunky Leddbutt Hans Brinker is knocked over. Player pushed to (18, 9) 1 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 12, 9 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Nekkcrakka Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (19, 11) 3 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (6, 1) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been stunned. 3: status changed from 0 to 2. 113 moved (MP) to ( 11, 10 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 10, 8 ) Move ended for Freekboi 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 6 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 6 Move ended for Blackheart Ball moved to ( 22, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 3 + 0 = 3 Turn time limit reached. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 6, 4 ) 104 moved (MP) to ( 5, 4 ) 104 moved (MP) to ( 4, 4 ) 104 moved (MP) to ( 3, 4 ) 104 moved (MP) to ( 2, 4 ) Throatrip scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 23, 5 ) 101 moved (SP) to ( 23, 9 ) 109 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 10, 8 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (17, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 6 Perfect Defense. Waiting for Mad Howlers to re-arrange players on field. 114 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 23, 4 ) 101 moved (SP) to ( 22, 8 ) 109 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Ball placed at (17, 7) Ball placed at (17, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 18, 0 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 6 + 0 = 6 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. (1) Harold Tu "Sheitz-Tu" Thwind trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 3 moved (MP) to ( 14, 1 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Bob the Lineman Player pushed to (16, 1) 103 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 3 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) Move ended for Comet [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 10, 1 ) (5) Go for it successful. 8 moved (MP) to ( 11, 0 ) GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Skullcrakk TARGET: 5 --- ROLL: 5 + 0 = 5 Skullcrakk intercepts the ball! (6) Used SAFE THROW skill. No Interception! The ball sails unhindered over the head of Skullcrakk. Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Acc = 6 Move ended for Pot Ball moved to ( 21, 1 ) GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 22, 1 ) Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 109: Select an action for Giblet Select an action for Giblet 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 19, 2 ) 109 moved (MP) to ( 20, 1 ) Move ended for Giblet 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 22, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gazbagg uses TACKLE to bring his opponent down. Comet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 21, 2 ) Move ended for Gazbagg [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 106: Select an action for Bonecrusha Select an action for Bonecrusha 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bunky Leddbutt WartNose is knocked over. Player pushed to (16, 4) 13 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Braynzpilla SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 4) 15 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 3) + 1, 0: Patch Kid has been stunned. 15: status changed from 0 to 2. 112 moved (MP) to ( 14, 3 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Skullcrakk Bob the Lineman is knocked over. Player pushed to (15, 2) 4 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 15, 2 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 1 ) Move ended for Freekboi 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 15, 3 ) Move ended for Bonecrusha Turn time limit reached. 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 7 ) 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 23, 4 ) 101 moved (MP) to ( 23, 3 ) 101 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Blackheart [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 14, 11 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Throatrip Player pushed to (16, 9) 11 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Mad Howlers: All players have moved. Player pushed to (16, 13) 1 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 14, 12 ) Mad Howlers turn ended. [Game Saved] 15: status changed from 2 to 1. Patch Kid rolls over. Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 1 ) 8 moved (MP) to ( 9, 2 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 9, 6 ) Move ended for Pot Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 23, 2 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 101 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Blackheart is knocked over. Player pushed to (22, 0) 101 moved (MP) to ( 22, 0 ) (4, 2) + 0, (0, 0) + 0, 0: Blackheart has been knocked prone. 101: status changed from 3 to 1. Ball throw-in: 3, 10 (22, 0) Ball moved to ( 22, 9 ) Scatter roll: 1 Ball moved to ( 21, 8 ) 12 moved (MP) to ( 23, 3 ) Move ended for Comet [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) DODGE BEFORE RE_ROLL: P. Thomas Rickle knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 6 + 0 = 6 P. Thomas Rickle slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 8 ) (3) Go for it successful. 11 moved (MP) to ( 21, 8 ) GET BALL FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for P. Thomas Rickle [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 9 ) Move ended for Mack N. Nosenz-Atoll Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 12 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 2 + 0 = 2 Buck Satan is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. Move ended for Buck Satan 9: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 109: Select an action for Giblet Select an action for Giblet 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 20, 7 ) Move ended for Giblet 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 7 ) 11 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW P. Thomas Rickle is knocked over. Player pushed to (9, 8) 11 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: P. Thomas Rickle has been knocked prone. 11: status changed from 3 to 1. 111 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 4 Ball moved to ( 10, 8 ) Move ended for Gazbagg [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 21, 1 ) 101 moved (MP) to ( 21, 2 ) 101 moved (MP) to ( 22, 3 ) Move ended for Blackheart 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 7 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 102: Select an action for Freekboi Select an action for Freekboi 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Skullcrakk Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (16, 0) 3 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 16, 8 ) Move ended for Freekboi [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Throatrip Throatrip uses TACKLE to bring his opponent down. Mack N. Nosenz-Atoll is knocked over. Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 4) + 1, (2, 4) + 0, 0: Mack N. Nosenz-Atoll has been stunned. 5: status changed from 0 to 2. 104 moved (MP) to ( 15, 9 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 9 ) Turn time limit reached. Move ended for Nekkcrakka 112: Select an action for Braynzpilla Select an action for Braynzpilla 105: Select an action for Sacskratch Select an action for Sacskratch 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 4 + 0 = 4 Sacskratch slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 9 ) Move ended for Sacskratch Mad Howlers turn ended. [Game Saved] 5: status changed from 2 to 1. Mack N. Nosenz-Atoll rolls over. Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for P. Thomas Rickle Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) Move ended for Buck Satan Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 11 ) Move ended for Hans Brinker Select an action for WartNose 13: Select an action for WartNose Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 1 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 12, 3 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 7 ) Move ended for Pot Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for WartNose Braynzpilla is knocked over. Player pushed to (15, 3) 112 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 6 ) Turn time limit reached. 15 moved (MP) to ( 17, 6 ) Move ended for Patch Kid Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 4 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 5 ) 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 21, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 19, 8 ) Target(3) Roll(5) Leap successful. GET BALL FINAL RESULT: Comet TARGET: 6 --- ROLL: 6 + 0 = 6 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Gazbagg TARGET: 7 --- ROLL: 6 + 0 = 6 Gazbagg intercepts the ball! Ball moved to ( 21, 8 ) SKILL SELECTED: Move ended for Comet Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (8, 9) 11 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 20, 8 ) [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Player pushed to (7, 10) 11 moved (MP) to ( 22, 10 ) 105 moved (MP) to ( 21, 9 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Comet saved by dodge skill. STAND FIRM skill used. Move ended for Blackheart [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Hand off selected. Move ended for Gazbagg Ball moved to ( 9, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Giblet dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Giblet TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 9, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bonecrusha TARGET: 6 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Nekkcrakka STAND FIRM skill used. [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 18, 8 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 21, 7 ) Move ended for Skullcrakk [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Braynzpilla 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Turn time limit reached. Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip Mad Howlers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for WartNose Braynzpilla is knocked over. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 5 ) Move ended for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) Move ended for Pot Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Mack N. Nosenz-Atoll Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Block selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Buck Satan Throatrip is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 6) + 1, 2: Throatrip has been badly hurt! 104: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Block selected. 106 blocked. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Comet Comet is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Hand off selected. Move ended for Bonecrusha Ball moved to ( 9, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Giblet dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Giblet TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Giblet Select an action for Giblet 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 1 ) Move ended for Giblet 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 3 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. Move ended for Skullcrakk [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 4 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW WartNose is knocked over. Player pushed to (13, 3) 13 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 15, 3 ) Move ended for Bunky Leddbutt Turn time limit reached. [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 17, 1 ) Move ended for Blackheart 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 5 ) Move ended for Gazbagg 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 4 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 5 ) Move ended for Nekkcrakka 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 5 + 0 = 5 Sacskratch slips past his opponent(s) unhindered. 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 3 ) Move ended for Sacskratch Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 7 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 22, 6 ) 11 moved (MP) to ( 22, 5 ) 11 moved (MP) to ( 22, 4 ) 11 moved (MP) to ( 21, 3 ) Move ended for P. Thomas Rickle Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 22, 8 ) 1 moved (MP) to ( 22, 7 ) 1 moved (MP) to ( 22, 6 ) Move ended for Hans Brinker Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) Move ended for Buck Satan Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Comet Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 9 ) Move ended for Mack N. Nosenz-Atoll Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 5 + 0 = 5 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 1 ) (4) Go for it successful. 15 moved (MP) to ( 15, 0 ) 109 blocked. (2) Go for it successful. Dead-On Balls Inaccurate , Choose a block die. POW Giblet is knocked over. Player pushed to (17, 2) 109 moved (MP) to ( 17, 2 ) (2, 2) + 0, (0, 0) + 0, 0: Giblet has been knocked prone. 109: status changed from 3 to 1. 15 moved (MP) to ( 16, 1 ) Ball moved to ( 18, 2 ) Move ended for Patch Kid [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Bob the Lineman TARGET: 3 --- ROLL: 4 + 0 = 4 Bob the Lineman slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 7 ) Move ended for Bob the Lineman [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 4 ) DODGE BEFORE RE_ROLL: Pot knocked over trying to dodge. TARGET: 7 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Pot TARGET: 7 --- ROLL: 5 + 0 = 5 Pot is knocked over. (6, 6) + 0, (1, 3) + 0, 0: Pot has been stunned. Move ended for Pot Dead-On Balls Inaccurate: All players have moved. 8: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Patch Kid saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 1) 15 moved (MP) to ( 15, 1 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bunky Leddbutt WartNose saved by block skill. Bunky Leddbutt saved by block skill. [Game Saved] 109: Select an action for Giblet Select an action for Giblet 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Giblet 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Player pushed to (14, 2) 13 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 16, 3 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 6 ) Move ended for Nekkcrakka 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 6 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (9, 7) 9 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) Move ended for Gazbagg [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bonecrusha Buck Satan saved by block skill. Bonecrusha saved by block skill. [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 8 ) Move ended for Skullcrakk 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 5 ) Pass selected. Dead-On Balls Inaccurate start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. Turn time limit reached. [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Normal move selected. 3 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 6 ) DODGE BEFORE RE_ROLL: Harold Tu "Sheitz-Tu" Thwind knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 3 --- ROLL: 2 + 0 = 2 Harold Tu "Sheitz-Tu" Thwind is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. Move ended for Harold Tu "Sheitz-Tu" Thwind 3: status changed from 0 to 1. PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Blackheart Ball moved to ( 20, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 7 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 8: status changed from 2 to 1. Pot rolls over. Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Dead-On Balls Inaccurate turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=6] : current status = 0 1 : current square = java.awt.Point[x=22,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=15,y=6] : current status = 1 3 : current square = java.awt.Point[x=15,y=6] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=16,y=7] : current status = 4 4 : current square = java.awt.Point[x=16,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=20,y=9] : current status = 4 5 : current square = java.awt.Point[x=20,y=9] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=17,y=4] : current status = 1 8 : current square = java.awt.Point[x=17,y=4] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=20,y=7] : current status = 4 9 : current square = java.awt.Point[x=20,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=0,y=6] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=21,y=3] : current status = 4 11 : current square = java.awt.Point[x=21,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=19,y=8] : current status = 4 12 : current square = java.awt.Point[x=19,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=15,y=2] : current status = 4 13 : current square = java.awt.Point[x=15,y=2] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=15,y=1] : current status = 4 15 : current square = java.awt.Point[x=15,y=1] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=1] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=9,y=8] : current status = 0 103 : current square = java.awt.Point[x=9,y=8] : current status = 0 103: status changed from 3 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=20,y=8] : current status = 0 106 : current square = java.awt.Point[x=20,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=19,y=6] : current status = 0 113 : current square = java.awt.Point[x=19,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=3] : current status = 0 114 : current square = java.awt.Point[x=15,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Winnings Roll: 3 + 0 Mad Howlers Winnings Roll: 4 + -2 Comet gets an MVP award. Blackheart gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=1 -1 for loss -1 from high FF of 10 Dead-On Balls Inaccurate FF Roll: 1 + -2 not conceding roll=6 +1 for win +1 for TDs -2 from high FF of 20 Mad Howlers FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(118) 2(127) 3(151) 4(157) 5(139) 6(135) Total(827) D8: 1(3) 2(2) 3(5) 4(7) 5(3) 6(2) 7(3) 8(2) Total(27) GAME OVER Final Score: Dead-On Balls Inaccurate: 1 Mad Howlers: 2 WINNINGS Dead-On Balls Inaccurate: 30000 Mad Howlers: 20000