Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 2 name: Haggar the Horrible Player 2: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 3 name: Karl Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Sure Feet] Player 4 name: Roger Grossegaf Player 4: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 6 name: Benedict Ripilaf Player 6: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 8 name: Ivan Polygraf Player 8: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Kick, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard, Tackle] Player 11 name: Harald Completemenpaf Player 11: L Norse Lineman 6 3 3 7 [Block] Player 12 name: Hans Christian Paragraf Player 12: L Norse Lineman 6 3 3 7 [Block] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] Team 2 name: Lords of Entropy Team 2 race: Chaos Player 101 name: The Red Scarrier Player 101: W Chaos Warrior 5 4 3 9 [] Player 102 name: Toxo Thrixtric Player 102: B Chaos Beastman 5 3 3 8 [SKILL -ma, Claw, Horns] Player 103 name: Chlor-Pilon Player 103: Mi Minotaur 5 5 2 8 [Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team-Mate, Wild Animal] Player 104 name: Acito Menophen Player 104: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Guard, Horns] Player 105 name: Bacilus Globulii Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 106 name: Myla Khon Player 106: B Chaos Beastman 6 3 3 8 [Horns] Player 107 name: Iodo Quinol Player 107: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Mighty Blow] Player 108 name: Phenolph Thalien Player 108: B Chaos Beastman 6 3 3 7 [Block, Claw, Horns, Mighty Blow, Tackle] Player 109 name: Metho Trexate Player 109: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 110 name: Ator Vastatin Player 110: B Chaos Beastman 6 3 3 8 [Block, Dirty Player, Guard, Horns] Player 111 name: Diplo Calyx Player 111: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 112 name: Grofis the Bludgeoner Player 112: W Chaos Warrior 5 5 4 9 [+ag, +st, Block] Player 113 name: Mercy Player 113: W Chaos Warrior 5 4 3 9 [Block, Tentacles] Player 114 name: Gripe Water Player 114: B Chaos Beastman 6 3 3 8 [Horns] Player 115 name: Grim Gunderbald Player 115: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 116 name: Azithro Mycin Player 116: B Chaos Beastman 7 3 3 8 [+ma, Claw, Horns] *** Setup start *** Weather roll(2+6) Current Weather: Nice Gate: 60000 screaming fans show up for the game. Handicap result 61:VIRUS. Handicap result 33:SMELLING SALTS. Handicap result 43:IT WASN'T ME. 104: status changed from 0 to 2. Acito Menophen suffers from a VIRUS. 108: status changed from 0 to 2. Phenolph Thalien suffers from a VIRUS. 109: status changed from 0 to 2. Metho Trexate suffers from a VIRUS. 116: status changed from 0 to 2. Azithro Mycin suffers from a VIRUS. Blood Drakkar gain SMELLING SALTS. Myla Khon claims IT WASN'T ME. 106: status changed from 0 to 2. Benedict Ripilaf manages to ignore the niggling pain. Duncan Ilsesclaf manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Lords of Entropy win the toss. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 12 ) 8 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 11, 6 ) 12 moved location (MPL) to ( 10, 7 ) 2 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 12, 5 ) 7 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 11, 8 ) 15 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 0, 3 ) 10 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 12, 9 ) Lords of Entropy Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 107 moved location (MPL) to ( 15, 3 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 16, 10 ) 101 moved location (MPL) to ( 15, 13 ) 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 18, 5 ) 102 moved (SP) to ( 18, 9 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (2+3) = Cheering Fans Blood Drakkar: 3 + 10FF + 3CL Lords of Entropy: 4 + 7FF + 0CL Blood Drakkar get an extra re-roll. Kick result. Direction: 8 Distance: 5 Scatter roll: 4 Ball moved to ( 17, 7 ) [Game Saved] Ball in play. Lords of Entropy start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Lords of Entropy concedes the match. Blood Drakkar Winnings Roll: 2 + 0 Lords of Entropy Winnings Roll: 1 + -4 Goes to other team. Duncan Ilsesclaf gets an MVP award. Harald Completemenpaf gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=4 +1 for win -1 from high FF of 10 Blood Drakkar FF Roll: 4 + 2 Lords of Entropy Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(4) 2(6) 3(10) 4(5) 5(6) 6(5) Total(36) D8: 1(0) 2(0) 3(0) 4(1) 5(0) 6(0) 7(0) 8(1) Total(2) GAME OVER Final Score: Blood Drakkar: 1 Lords of Entropy: 0 WINNINGS Blood Drakkar: 20000 Lords of Entropy: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=11,y=8] : current status = 0 2 : current square = java.awt.Point[x=11,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=11,y=6] : current status = 0 6 : current square = java.awt.Point[x=11,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=12,y=9] : current status = 0 8 : current square = java.awt.Point[x=12,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=12,y=12] : current status = 0 9 : current square = java.awt.Point[x=12,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=12,y=7] : current status = 0 10 : current square = java.awt.Point[x=12,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=9] : current status = 0 11 : current square = java.awt.Point[x=14,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=18,y=5] : current status = 0 110 : current square = java.awt.Point[x=18,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=28,y=7] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ********