Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fiery Sphinxters Team 1 race: Khemri Player 1 name: Anubis Player 1: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: Sobek Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 3 name: Imhotep Player 3: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 4 name: Set Player 4: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 5 name: Cary Clavicle Player 5: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 6 name: Randy Rib Player 6: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 7 name: Sid Sacrum Player 7: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 8 name: Steve Sternum Player 8: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 9 name: Frank Fibula Player 9: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 10 name: Terry Trapezium Player 10: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 11 name: Thrud Thoracic Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: Howard Humerus Player 12: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 13 name: Mike Metatarsal Player 13: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Mighty Blow, Regenerate, Tackle] Player 14 name: Clark Calcaneous Player 14: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 15 name: Larry Lunate Player 15: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1599] Connected as client to game 'bigbash'. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Jr. Player 102: W Chaos Warrior 5 4 3 9 [] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 106 name: Idzi Jr. Player 106: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 5 3 3 8 [Block, Horns, Tackle] Player 110 name: Czedrzyk Jr. Player 110: B Chaos Beastman 7 3 3 8 [+ma, Horns] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 1 Verified Opponent Roll = 4 Weather roll(1+4) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Gate: 72000 screaming fans show up for the game. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Handicap result 56:KNUCKLEDUSTERS. Claudius Brutus gets KNUCKLEDUSTERS. Verified Opponent Roll = 1 Koz is suffering from a niggling injury. 105: status changed from 0 to 2. Verified Opponent Roll = 4 Blozej manages to ignore the niggling pain. Verified Opponent Roll = 6 Imhotep manages to ignore the niggling pain. Verified Opponent Roll = 4 Picked HEADS. Coin flip is: TAILS! Fiery Sphinxters win the toss. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 18, 8 ) 104 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 19, 5 ) 104 moved (SP) to ( 19, 9 ) 106 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 18, 3 ) 111 moved (SP) to ( 18, 2 ) 113 moved (SP) to ( 18, 12 ) 113 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 19, 11 ) 110 moved (SP) to ( 18, 11 ) 106 moved (SP) to ( 18, 12 ) 108 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 17, 6 ) 108 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 8, 10 ) 15 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 11, 9 ) 14 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 13, 6 ) Turn time limit reached. 14 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 26, 7 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 102 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Imhotep Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 102 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 111 blocked. (5) Go for it successful. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (19, 3) 111 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 18, 2 ) Move ended for Set [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 2 ) Move ended for Mike Metatarsal Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) Move ended for Howard Humerus Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 6 ) Move ended for Randy Rib Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 112 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Cary Clavicle Flavius Brutus is knocked over. Player pushed to (15, 11) 112 moved (MP) to ( 15, 11 ) (5, 6) + 0, (1, 4) + 0, 0: Flavius Brutus has been stunned. 112: status changed from 0 to 2. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 5, 8 ) 10 moved (MP) to ( 4, 8 ) 10 moved (MP) to ( 3, 7 ) GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Terry Trapezium [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 14 ) 14 moved (MP) to ( 20, 13 ) Move ended for Clark Calcaneous Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) (6) Go for it successful. 2 moved (MP) to ( 17, 11 ) Move ended for Sobek [Game Saved] Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 9, 2 ) Move ended for Larry Lunate Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 112: status changed from 2 to 1. Flavius Brutus rolls over. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 8 ) Move ended for Cyril Brutus Jr. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 17, 3 ) Move ended for Goth [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 20, 2 ) Move ended for Blozej 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 4 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 5 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Imhotep is knocked over. Player pushed to (15, 3) 3 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (5, 4) + 2, (2, 5) + 1, 0: Imhotep has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 15, 6 ) Move ended for Claudius Brutus [Game Saved] 111: Select an action for Clys II Select an action for Clys II 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 22, 12 ) 104 moved (MP) to ( 21, 13 ) Move ended for Lel 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Clys II Mike Metatarsal is knocked over. Player pushed to (11, 1) 13 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 6) + 0, (3, 2) + 0, 0: Mike Metatarsal has been stunned. 13: status changed from 0 to 2. 111 moved (MP) to ( 19, 2 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Wiktor Wiktor is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 13: status changed from 2 to 1. Mike Metatarsal rolls over. Fiery Sphinxters start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 111 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Set Clys II is knocked over. Player pushed to (20, 3) 111 moved (MP) to ( 20, 3 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 19, 2 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 116 blocked. (5) Go for it successful. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Anubis is knocked over. Move ended for Anubis MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Anubis has been knocked prone. 1: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Clys II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bacchus Brutus Howard Humerus saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Goth Howard Humerus saved by block skill. Goth saved by block skill. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 7, 5 ) 102 moved (MP) to ( 8, 4 ) Move ended for Cyril Brutus Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 17, 10 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Sobek is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 6) + 2, (4, 3) + 1, 0: Sobek has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) Move ended for Claudius Brutus [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 1 (1) Czedrzyk Jr. trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 19, 3 ) Move ended for Czedrzyk Jr. [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 13 ) Move ended for Idzi Jr. 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Lel Lel is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Fiery Sphinxters start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 18, 2 ) Move ended for Mike Metatarsal Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 116 blocked. (2) Go for it successful. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (18, 4) 116 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 17, 3 ) Move ended for Anubis [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Set Player pushed to (19, 4) 110 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 3 ) Move ended for Randy Rib Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Howard Humerus Player pushed to (17, 5) 101 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 4, 6 ) 10 moved (MP) to ( 5, 5 ) 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 7, 2 ) (1) Terry Trapezium trips and falls trying to go for it! Move ended for Terry Trapezium 10 moved (MP) to ( 8, 1 ) (4, 3) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 10: status changed from 3 to 1. Ball moved to ( 7, 2 ) Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 19, 12 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW Clark Calcaneous is knocked over. Player pushed to (9, 14) 14 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 CLAW used on armor roll. (1, 3) + 2, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 20, 13 ) Move ended for Claudius Brutus [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bacchus Brutus Howard Humerus saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 21, 2 ) 110 moved (MP) to ( 20, 1 ) Move ended for Czedrzyk Jr. 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 19, 7 ) Move ended for Idzi Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flavius Brutus Cary Clavicle is knocked over. Player pushed to (15, 9) 5 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 4) + 0, (2, 1) + 0, 0: Cary Clavicle has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 15, 10 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 3 ) 102 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cyril Brutus Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 6, 2 ) 102 moved (MP) to ( 5, 2 ) 102 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 1 (1) Cyril Brutus Jr. trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Cyril Brutus Jr. trips and falls trying to go for it! Move ended for Cyril Brutus Jr. 102 moved (MP) to ( 2, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 26, 3 ) Avenging Mutants turn ended. [Game Saved] 5: status changed from 2 to 1. Cary Clavicle rolls over. Fiery Sphinxters start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 109 blocked. Fiery Sphinxters , Choose a block die. POW Wiktor is knocked over. Player pushed to (19, 4) 109 moved (MP) to ( 19, 4 ) (4, 4) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 19, 1 ) Move ended for Randy Rib [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Set Blozej is knocked over. Player pushed to (21, 3) 108 moved (MP) to ( 21, 3 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 2) + 1, 0: Blozej has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 20, 2 ) [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 3 ) Move ended for Mike Metatarsal Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 116 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (19, 5) 116 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Terry Trapezium 10: Select an action for Terry Trapezium Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 7, 2 ) 15 moved (MP) to ( 6, 2 ) 15 moved (MP) to ( 5, 2 ) 15 moved (MP) to ( 4, 3 ) (6) Go for it successful. 15 moved (MP) to ( 3, 3 ) GET BALL BEFORE RE_ROLL: Larry Lunate dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Larry Lunate TARGET: 4 --- ROLL: 4 + 0 = 4 (6) Go for it successful. 15 moved (MP) to ( 4, 4 ) Move ended for Larry Lunate [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 7, 1 ) 10 moved (MP) to ( 6, 2 ) (4) Go for it successful. 10 moved (MP) to ( 5, 3 ) (6) Go for it successful. 10 moved (MP) to ( 4, 3 ) Move ended for Terry Trapezium [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Howard Humerus Player pushed to (18, 5) 101 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 19, 13 ) DODGE FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 6 + 0 = 6 Clark Calcaneous slips past his opponent(s) unhindered. 14 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Clark Calcaneous TARGET: 3 --- ROLL: 4 + 0 = 4 Clark Calcaneous slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 11 ) Move ended for Clark Calcaneous Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. Blozej rolls over. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) Move ended for Claudius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 22, 12 ) 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 21, 6 ) Move ended for Lel 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 16, 4 ) Move ended for Idzi Jr. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bacchus Brutus Anubis is knocked over. Player pushed to (12, 3) 1 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Anubis has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 18, 4 ) [Game Saved] 116: Select an action for Goth Select an action for Goth 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Clys II Mike Metatarsal is knocked over. Player pushed to (11, 2) 13 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 20, 4 ) 116 moved (MP) to ( 21, 4 ) 116 moved (MP) to ( 22, 3 ) 116 moved (MP) to ( 21, 2 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Set is knocked over. Player pushed to (10, 2) 4 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Set has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 20, 2 ) Move ended for Goth [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Czedrzyk Jr. Randy Rib is knocked over. Player pushed to (11, 0) 6 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 5) + 0, (6, 4) + 0, 3: Randy Rib has been badly hurt! 6: status changed from 0 to 8. Verified Opponent Roll = 2 (2) Randy Rib does NOT regenerate. 110 moved (MP) to ( 19, 1 ) 6 moved (SP) to ( 0, 11 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 11 ) Move ended for Flavius Brutus 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 2, 4 ) 102 moved (MP) to ( 3, 5 ) Move ended for Cyril Brutus Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Fiery Sphinxters start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) (1) Cary Clavicle trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 5 moved (MP) to ( 17, 10 ) Move ended for Cary Clavicle [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 4, 5 ) 102 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Cyril Brutus Jr. is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. Terry Trapezium saved by block skill. 10 moved (MP) to ( 5, 6 ) 10 moved (MP) to ( 6, 7 ) Move ended for Terry Trapezium [Game Saved] Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 6, 9 ) Move ended for Larry Lunate Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Set Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Mike Metatarsal Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Anubis Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 112 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Clark Calcaneous Flavius Brutus is knocked over. Player pushed to (19, 10) 112 moved (MP) to ( 19, 10 ) (1, 3) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 14 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Howard Humerus Fiery Sphinxters: All players have moved. Bacchus Brutus is knocked over. Player pushed to (18, 3) 101 moved (MP) to ( 18, 3 ) (6, 2) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 8 ) Move ended for Lel 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 4, 6 ) 102 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 5, 9 ) Move ended for Cyril Brutus Jr. [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 10 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Clark Calcaneous is knocked over. Player pushed to (12, 12) 14 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 CLAW used on armor roll. (2, 4) + 2, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 18, 11 ) Move ended for Claudius Brutus [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 19, 10 ) Move ended for Flavius Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Goth Set is knocked over. Player pushed to (11, 1) 4 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 6) + 0, (3, 6) + 1, 6: Set has been KILLED!! 4: status changed from 0 to 10. Verified Opponent Roll = 4 4: status changed from 10 to 0. (4) Set regenerates. 4 moved (SP) to ( 0, 4 ) 116 moved (MP) to ( 19, 2 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Czedrzyk Jr. Player pushed to (12, 2) 13 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 18, 2 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 4 ) Move ended for Blozej 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 6 ) Move ended for Clys II 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 9 ) Move ended for Wiktor 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Idzi Jr. Avenging Mutants: All players have moved. Player pushed to (11, 5) 12 moved (MP) to ( 18, 5 ) Avenging Mutants turn ended. [Game Saved] Fiery Sphinxters start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Anubis 1: Select an action for Anubis Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Howard Humerus Blozej is knocked over. Player pushed to (19, 3) 108 moved (MP) to ( 19, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (19, 4) 101 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Mike Metatarsal Player pushed to (19, 1) 110 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 6, 10 ) 102 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (4, 8) 102 moved (MP) to ( 4, 8 ) 10 moved (MP) to ( 5, 9 ) Move ended for Terry Trapezium [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Clark Calcaneous TARGET: 3 --- ROLL: 5 + 0 = 5 Clark Calcaneous slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) Move ended for Clark Calcaneous [Game Saved] Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 8, 11 ) 15 moved (MP) to ( 9, 12 ) 15 moved (MP) to ( 10, 13 ) 15 moved (MP) to ( 11, 13 ) Pass selected. LONG PASS PASS FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 6 Move ended for Larry Lunate Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: Clark Calcaneous TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: Cary Clavicle TARGET: 4 --- ROLL: 5 + 0 = 5 Cary Clavicle slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 12 ) Move ended for Cary Clavicle Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 104: Select an action for Lel Select an action for Lel 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 20, 12 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (10, 14) 14 moved (MP) to ( 19, 14 ) 112 moved (MP) to ( 20, 13 ) Move ended for Flavius Brutus [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Claudius Brutus Cary Clavicle is knocked over. Player pushed to (12, 13) 5 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Cary Clavicle has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 17, 12 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 19, 13 ) Move ended for Wiktor 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 12 ) Move ended for Lel 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 12, 12 ) Move ended for Clys II 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Cyril Brutus Jr. Terry Trapezium is knocked over. Player pushed to (24, 10) 10 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 5, 9 ) [Game Saved] 116: Select an action for Goth Select an action for Goth 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bacchus Brutus Howard Humerus is knocked over. Player pushed to (12, 3) 12 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 18, 4 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Goth Anubis is knocked over. Player pushed to (12, 4) 1 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 6) + 1, (5, 2) + 0, 0: Anubis has been stunned. 1: status changed from 0 to 2. 116 moved (MP) to ( 18, 3 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Czedrzyk Jr. Player pushed to (12, 2) 13 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 18, 2 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Idzi Jr. fouls Anubis. (6, 4) +2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, 0: Anubis has been stunned. 1: status changed from 2 to 2. Verified Opponent Roll = 3 IGMEOY Roll = 3 Move ended for Idzi Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 1: status changed from 2 to 1. Anubis rolls over. Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Howard Humerus Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Terry Trapezium Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Cary Clavicle Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 14 ) DODGE BEFORE RE_ROLL: Clark Calcaneous knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Clark Calcaneous TARGET: 5 --- ROLL: 3 + 0 = 3 Clark Calcaneous is knocked over. (3, 6) + 0, (4, 3) + 0, 0: Clark Calcaneous has been stunned. Move ended for Clark Calcaneous 14: status changed from 3 to 2. Ball moved to ( 21, 13 ) Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Claudius Brutus Cary Clavicle is knocked over. Player pushed to (12, 14) 5 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (3, 3) + 2, (3, 6) + 1, 2: Cary Clavicle has been badly hurt! 5: status changed from 0 to 8. Verified Opponent Roll = 2 (2) Cary Clavicle does NOT regenerate. 103 moved (MP) to ( 17, 13 ) 5 moved (SP) to ( 0, 12 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Clys II Larry Lunate is knocked over. Player pushed to (18, 14) 15 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Larry Lunate has been knocked prone. 15: status changed from 0 to 1. 111 moved (MP) to ( 11, 13 ) [Game Saved] 116: Select an action for Goth Select an action for Goth 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Czedrzyk Jr. Czedrzyk Jr. is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 5) + 1, (5, 2) + 0, 0: Czedrzyk Jr. has been stunned. 110: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] 14: status changed from 2 to 1. Clark Calcaneous rolls over. Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 101 blocked. (5) Go for it successful. Fiery Sphinxters , Choose a block die. POW/SKULL Bacchus Brutus saved by block skill. Anubis saved by block skill. Move ended for Anubis [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Block selected. 102 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Terry Trapezium Player pushed to (4, 8) 102 moved (MP) to ( 4, 8 ) Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 110: status changed from 2 to 1. Czedrzyk Jr. rolls over. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 8 ) Move ended for Claudius Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 5 ) Move ended for Blozej 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bacchus Brutus Anubis is knocked over. Player pushed to (13, 3) 1 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Anubis has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 17, 4 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Idzi Jr. Howard Humerus saved by block skill. Idzi Jr. saved by block skill. [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Goth Player pushed to (13, 2) 13 moved (MP) to ( 16, 2 ) 116 moved (MP) to ( 17, 2 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 9 ) Move ended for Cyril Brutus Jr. 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 11 ) 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 10 ) 10 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Terry Trapezium is knocked over. Player pushed to (25, 9) 10 moved (MP) to ( 4, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 10: status changed from 0 to 1. 111 moved (MP) to ( 5, 10 ) Move ended for Clys II [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Flavius Brutus Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 8, 12 ) Avenging Mutants turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Sobek stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 1 (1) Imhotep stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Starting second half. Fiery Sphinxters Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 8, 5 ) 1 moved (SP) to ( 8, 9 ) 14 moved (SP) to ( 6, 5 ) 13 moved (SP) to ( 6, 9 ) 10 moved (SP) to ( 6, 6 ) 7 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 4, 7 ) 12 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 6, 4 ) 1 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 3 ) 11 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 11, 12 ) 10 moved (SP) to ( 7, 8 ) 13 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 11, 13 ) 1 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 11, 1 ) 4 moved (SP) to ( 11, 2 ) 14 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 11, 8 ) Turn time limit reached. Waiting for Avenging Mutants to set players on field. 103 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 16, 11 ) 110 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 17, 11 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Fiery Sphinxters Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (5+6) = Throw a rock Fiery Sphinxters: 9 + 10 FanFactor Avenging Mutants: 9 + 9 FanFactor Fiery Sphinxters fans throw a rock. Clys II is hit by the rock. (6, 5) + 0, 3: Clys II has been badly hurt! Waiting for opponent to use apothecary. Kick result. Direction: 4 Distance: 5 111: status changed from 0 to 8. 111 moved to dugout ( 29, 11 ) 111 : skipping status change of player in BH, SI, or RIP Ball placed at (20, 7) Scatter roll: 7 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Goth Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Flavius Brutus Frank Fibula is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Frank Fibula has been knocked prone. 9: status changed from 0 to 1. Flavius Brutus saved by block skill. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cyril Brutus Jr. Sid Sacrum is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Sid Sacrum has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 1 ) Move ended for Idzi Jr. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (19, 3) 4 moved (MP) to ( 10, 3 ) Move ended for Claudius Brutus [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) Move ended for Wiktor 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 23, 8 ) 104 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Lel Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 6, 8 ) Avenging Mutants turn ended. [Game Saved] Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 11, 5 ) (6) Go for it successful. 1 moved (MP) to ( 12, 4 ) Move ended for Anubis [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 3 ) Move ended for Terry Trapezium Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Clark Calcaneous Player pushed to (13, 2) 101 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 2 ) 103 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Claudius Brutus saved by block skill. Set saved by block skill. Move ended for Set [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Block selected. 103 blocked. Fiery Sphinxters , Choose a block die. SKULL Move ended for Thrud Thoracic Thrud Thoracic is knocked over. CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 3 ) Move ended for Bacchus Brutus 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Cyril Brutus Jr. Player pushed to (17, 8) 8 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) Move ended for Flavius Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 13, 5 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Anubis is knocked over. 10 blocked. Player pushed to (19, 3) 10 moved (MP) to ( 10, 3 ) Player pushed to (18, 3) 1 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Anubis has been knocked prone. 1: status changed from 0 to 1. 116 moved (MP) to ( 12, 4 ) Move ended for Goth [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Claudius Brutus Set is knocked over. Player pushed to (19, 2) 4 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (2, 6) + 2, (3, 6) + 1, 2: Set has been badly hurt! 4: status changed from 0 to 8. Verified Opponent Roll = 5 4: status changed from 8 to 0. (5) Set regenerates. 4 moved (SP) to ( 0, 0 ) 103 moved (MP) to ( 11, 2 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 0 ) 106 moved (MP) to ( 10, 0 ) 106 moved (MP) to ( 9, 1 ) 106 moved (MP) to ( 8, 2 ) 106 moved (MP) to ( 8, 3 ) 106 moved (MP) to ( 9, 4 ) Move ended for Idzi Jr. 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 6 ) Move ended for Blozej 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 2 ) Move ended for Lel Lel has already moved this turn. [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) Move ended for Czedrzyk Jr. Avenging Mutants turn ended. [Game Saved] Fiery Sphinxters start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 8, 6 ) Move ended for Mike Metatarsal Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 7, 5 ) (6) Go for it successful. 15 moved (MP) to ( 8, 4 ) Move ended for Larry Lunate [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 8, 8 ) Move ended for Howard Humerus Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Thrud Thoracic Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 101 blocked. (2) Go for it successful. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Bacchus Brutus is knocked over. Player pushed to (13, 3) 101 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. Move ended for Anubis [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Terry Trapezium Idzi Jr. is knocked over. Player pushed to (8, 5) 106 moved (MP) to ( 8, 5 ) (2, 1) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous Select an action for Steve Sternum 8: Select an action for Steve Sternum 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) DODGE BEFORE RE_ROLL: Steve Sternum knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Steve Sternum TARGET: 4 --- ROLL: 3 + 0 = 3 Steve Sternum is knocked over. (6, 4) + 0, (2, 2) + 0, 0: Steve Sternum has been stunned. Move ended for Steve Sternum 8: status changed from 0 to 2. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 7 ) 112 moved (MP) to ( 9, 7 ) Move ended for Flavius Brutus 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 8 ) Move ended for Cyril Brutus Jr. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 1 ) 11 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Thrud Thoracic is knocked over. Player pushed to (19, 0) 11 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) Move ended for Wiktor [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 3 ) Move ended for Bacchus Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Goth Player pushed to (19, 4) 14 moved (MP) to ( 10, 4 ) 116 moved (MP) to ( 11, 4 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Claudius Brutus Anubis is knocked over. Player pushed to (17, 4) 1 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 6) + 2, (1, 1) + 1, 0: Anubis has been stunned. 1: status changed from 0 to 2. 103 moved (MP) to ( 11, 3 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Idzi Jr. 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 5 ) Move ended for Czedrzyk Jr. 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 10 ) Move ended for Lel 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 9 ) Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 1: status changed from 2 to 1. Anubis rolls over. 8: status changed from 2 to 1. Steve Sternum rolls over. Fiery Sphinxters start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Clark Calcaneous Czedrzyk Jr. is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 110: status changed from 0 to 1. Clark Calcaneous saved by block skill. [Game Saved] Select an action for Larry Lunate 15: Select an action for Larry Lunate 15: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Larry Lunate Player pushed to (9, 6) 106 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 8, 5 ) [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 112 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Mike Metatarsal Flavius Brutus is knocked over. Player pushed to (10, 7) 112 moved (MP) to ( 10, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 11 ) 104 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Lel saved by block skill. Howard Humerus saved by block skill. Move ended for Howard Humerus [Game Saved] Select an action for Sid Sacrum 7: Select an action for Sid Sacrum 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 7 ) Move ended for Sid Sacrum Select an action for Frank Fibula 9: Select an action for Frank Fibula 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Frank Fibula TARGET: 4 --- ROLL: 4 + 0 = 4 Frank Fibula slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 10 ) (2) Go for it successful. 9 moved (MP) to ( 13, 11 ) (1) Frank Fibula trips and falls trying to go for it! Move ended for Frank Fibula 9 moved (MP) to ( 12, 11 ) (6, 3) + 0, (5, 5) + 0, 6: Frank Fibula has been KILLED!! 9: status changed from 0 to 10. (3) Frank Fibula does NOT regenerate. 9 moved to dugout ( 0, 14 ) Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Goth Clark Calcaneous is knocked over. Player pushed to (20, 3) 14 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 4) + 1, 0: Clark Calcaneous has been stunned. 14: status changed from 0 to 2. [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (20, 2) 10 moved (MP) to ( 9, 2 ) 103 moved (MP) to ( 10, 3 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wiktor Terry Trapezium saved by block skill. Wiktor saved by block skill. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 6 ) Move ended for Bacchus Brutus 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Czedrzyk Jr. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Cyril Brutus Jr. Sid Sacrum is knocked over. Player pushed to (18, 6) 7 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Sid Sacrum has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 12, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Idzi Jr. Mike Metatarsal saved by block skill. Idzi Jr. saved by block skill. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 10, 10 ) 12 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Howard Humerus is knocked over. Player pushed to (18, 12) 12 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 12: status changed from 0 to 1. 108 moved (MP) to ( 10, 11 ) 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 11 ) 108 moved (MP) to ( 7, 11 ) 108 moved (MP) to ( 6, 11 ) Move ended for Blozej [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 12 ) 104 moved (MP) to ( 8, 12 ) 104 moved (MP) to ( 7, 12 ) 104 moved (MP) to ( 6, 12 ) 104 moved (MP) to ( 5, 12 ) 104 moved (MP) to ( 6, 12 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 14: status changed from 2 to 1. Clark Calcaneous rolls over. Fiery Sphinxters start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 9, 12 ) (1) Howard Humerus trips and falls trying to go for it! Team re-roll used. (1) Howard Humerus trips and falls trying to go for it! Move ended for Howard Humerus 12 moved (MP) to ( 8, 12 ) (6, 4) + 0, (3, 4) + 0, 0: Howard Humerus has been stunned. 12: status changed from 0 to 2. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 116: Select an action for Goth Select an action for Goth 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Flavius Brutus Mike Metatarsal is knocked over. Player pushed to (21, 7) 13 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (6, 4) + 0, (5, 5) + 0, 4: Mike Metatarsal has been seriously injured!! (36) Fractured Arm - Miss next game 13: status changed from 0 to 9. Verified Opponent Roll = 6 13: status changed from 9 to 0. (6) Mike Metatarsal regenerates. 13 moved (SP) to ( 0, 1 ) 112 moved (MP) to ( 9, 7 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Idzi Jr. Larry Lunate is knocked over. Player pushed to (21, 4) 15 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Larry Lunate has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 8, 5 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 4 ) 110 moved (MP) to ( 8, 3 ) Move ended for Czedrzyk Jr. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Claudius Brutus Terry Trapezium is knocked over. Player pushed to (20, 1) 10 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 2) + 2, (5, 3) + 1, 0: Terry Trapezium has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 10 ) 103 moved (MP) to ( 9, 2 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 5, 11 ) 104 moved (MP) to ( 4, 10 ) 104 moved (MP) to ( 3, 9 ) 104 moved (MP) to ( 3, 8 ) 104 moved (MP) to ( 3, 7 ) 104 moved (MP) to ( 3, 6 ) 104 moved (MP) to ( 3, 5 ) 104 moved (MP) to ( 2, 4 ) Lel scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 2 (2) Sobek stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 1 (1) Imhotep stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 2 (2) Terry Trapezium stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 10 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 16, 2 ) 110 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 16, 1 ) 104 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 16, 7 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 13, 6 ) 4 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 8, 4 ) 14 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 10, 10 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 9) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 10 Ball placed at (21, 9) Touchback!! Fiery Sphinxters, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 4 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Set 4: Select an action for Set Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) Move ended for Thrud Thoracic Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 102 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Move ended for Set Cyril Brutus Jr. is knocked over. MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. Set saved by block skill. [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Mike Metatarsal Mike Metatarsal is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 2 ) Move ended for Wiktor 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 1 ) 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 12, 3 ) Move ended for Czedrzyk Jr. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 9 ) 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 12, 7 ) 116 moved (MP) to ( 13, 6 ) Move ended for Goth [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) Move ended for Blozej 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) Move ended for Xtoverus II 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 10, 11 ) Move ended for Idzi Jr. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 14, 3 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bacchus Brutus Set saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 1 ) Move ended for Lel 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 9, 5 ) 15 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Larry Lunate is knocked over. Player pushed to (22, 3) 15 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 3) + 0, (6, 2) + 0, 0: Larry Lunate has been knocked out. 15: status changed from 3 to 7. 15 moved (SP) to ( 1, 8 ) 112 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 5 Ball moved to ( 23, 4 ) Move ended for Flavius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Fiery Sphinxters start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (14, 1) 109 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Mike Metatarsal Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Set Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Howard Humerus 12: Select an action for Howard Humerus Select an action for Sid Sacrum 7: Select an action for Sid Sacrum Select an action for Steve Sternum 8: Select an action for Steve Sternum Select an action for Sid Sacrum 7: Select an action for Sid Sacrum 7: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Sid Sacrum Player pushed to (11, 2) 110 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 103 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Howard Humerus Player pushed to (15, 2) 103 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Steve Sternum 8: Select an action for Steve Sternum 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: Steve Sternum TARGET: 4 --- ROLL: 2 + 0 = 2 Steve Sternum is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Steve Sternum has been knocked prone. 8: status changed from 4 to 1. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtoverus II Clark Calcaneous is knocked over. Player pushed to (20, 11) 14 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 0, (3, 6) + 0, 0: Clark Calcaneous has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 1, 9 ) 113 moved (MP) to ( 10, 10 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 7 ) Move ended for Idzi Jr. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Cyril Brutus Jr. Thrud Thoracic is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Goth 116: tackle zone state changed to false [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Claudius Brutus Anubis is knocked over. Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (4, 5) + 2, (2, 5) + 1, 0: Anubis has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 1, 10 ) 103 moved (MP) to ( 14, 2 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 12, 3 ) 7 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Sid Sacrum is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 3) + 0, (1, 6) + 0, 0: Sid Sacrum has been stunned. 7: status changed from 0 to 2. Wiktor saved by block skill. 109 moved (MP) to ( 13, 3 ) Move ended for Wiktor [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 16, 4 ) Move ended for Lel 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bacchus Brutus Set is knocked over. Player pushed to (15, 6) 4 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Set has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 15, 5 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blozej Player pushed to (16, 5) 13 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 12, 5 ) Move ended for Czedrzyk Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 4 ) 112 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Flavius Brutus dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Flavius Brutus Avenging Mutants: All players have moved. Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 3 ) Avenging Mutants turn ended. [Game Saved] 7: status changed from 2 to 1. Sid Sacrum rolls over. Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 4 ) DODGE BEFORE RE_ROLL: Mike Metatarsal knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: Mike Metatarsal TARGET: 6 --- ROLL: 4 + 0 = 4 Mike Metatarsal is knocked over. (5, 4) + 0, (5, 2) + 0, 0: Mike Metatarsal has been stunned. 13: status changed from 4 to 2. Fiery Sphinxters turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK POW Move ended for Claudius Brutus Howard Humerus is knocked over. 8 blocked. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 2) + 2, (1, 3) + 1, 0: Howard Humerus has been stunned. 12: status changed from 0 to 2. 103 moved (MP) to ( 14, 3 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 5, 3 ) 112 moved (MP) to ( 4, 3 ) 112 moved (MP) to ( 3, 3 ) 112 moved (MP) to ( 2, 3 ) Flavius Brutus scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) Anubis stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 1, 10 ) Verified Opponent Roll = 3 (3) Sobek stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 6 (6) Imhotep regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 4 (4) Terry Trapezium regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 2 (2) Clark Calcaneous stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 1 (1) Larry Lunate stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 10 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 28, 3 ) 104 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 16, 8 ) 110 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 24, 7 ) 104 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 24, 6 ) 113 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 12, 5 ) 109 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 26, 4 ) 112 moved (SP) to ( 26, 10 ) 103 moved (SP) to ( 26, 9 ) 104 moved (SP) to ( 26, 8 ) 108 moved (SP) to ( 26, 7 ) 101 moved (SP) to ( 27, 6 ) 101 moved (SP) to ( 26, 6 ) 110 moved (SP) to ( 26, 5 ) 109 moved (SP) to ( 24, 7 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (26, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 Perfect Defense. Waiting for Avenging Mutants to re-arrange players on field. 116 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 18, 6 ) 116 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 17, 8 ) 110 moved (SP) to ( 17, 5 ) Ball placed at (26, 7) Ball placed at (26, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 5, 5 ) 10 moved (MP) to ( 4, 4 ) 10 moved (MP) to ( 4, 3 ) GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Terry Trapezium Scatter roll: 7 Ball moved to ( 3, 4 ) Fiery Sphinxters turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=1,y=10] : current status = 7 1 : current status = 7 (4) Anubis regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=1,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (2) Sobek stays UNconscious. 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=9] 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=4,y=3] : current status = 0 10 : current square = java.awt.Point[x=4,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=4,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=4,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=14,y=6] : current status = 0 12 : current square = java.awt.Point[x=14,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (1) Clark Calcaneous stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=0,y=10] : current status = 7 15 : current status = 7 (5) Larry Lunate regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=17,y=5] : current status = 0 110 : current square = java.awt.Point[x=17,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=15,y=5] : current status = 0 116 : current square = java.awt.Point[x=15,y=5] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fiery Sphinxters Winnings Roll: 2 + -1 Avenging Mutants Winnings Roll: 5 + 0 Set gets an MVP award. Claudius Brutus gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=2 not conceding roll=2 -1 for loss -1 from high FF of 10 Fiery Sphinxters FF Roll: 2 + -2 not conceding roll=2 +1 for win +1 for TDs +1 for cas (5) Avenging Mutants FF Roll: 2 + 3 ***END Fan Factor DEBUG*** D6: 1(144) 2(167) 3(137) 4(142) 5(136) 6(149) Total(875) D8: 1(0) 2(6) 3(1) 4(7) 5(2) 6(0) 7(5) 8(4) Total(25) GAME OVER Final Score: Fiery Sphinxters: 0 Avenging Mutants: 2 WINNINGS Fiery Sphinxters: 10000 Avenging Mutants: 50000