Java JRE 1.4 Beta 8.4 OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Screaming Midgets Team 2 race: Dwarf Player 101 name: Foul Fishbreath Player 101: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 102 name: Merrily Unconscious Player 102: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull] Player 103 name: Acme Anvil Player 103: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 104 name: Running Forlife Player 104: R Dwarf Runner 7 3 3 8 [+ma, Dodge, Sure Hands, Thick Skull] Player 105 name: Jesus Jones Player 105: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 106 name: Softy Granite Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 107 name: Pick Asunder Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 108 name: Laz Zer Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 109 name: Blas Ter Player 109: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 110 name: Ferdinand Krafty Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 111 name: Flinflon Hammer Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 112 name: Right Said Fred Player 112: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 113 name: Voicing my Concern Player 113: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 115 name: FourKarter Pounder Player 115: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Side Step] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, +ma, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 14 name: Joe Walsh Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2854] Connected as server to game 'screamingguitar3'. Done receiving file. Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 11 ) 7 moved (MP) to ( 21, 10 ) Move ended for Kirk Hammett [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass Sending Team File... Done Sending File Sending Team File... Done Sending File Select an action for Joe Walsh 14: Select an action for Joe Walsh [Game Saved] Sending Team File... Done Sending File Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 6 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 10 ) Move ended for Joe Walsh [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Block selected. 102 blocked. Guitarmageddon , Choose a block die. POW Move ended for Kyle Gass Merrily Unconscious is knocked over. Player pushed to (18, 10) 102 moved (MP) to ( 18, 10 ) (6, 2) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Sara 13: Select an action for Sara Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Flinflon Hammer TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Flinflon Hammer. Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 18, 5 ) GET BALL BEFORE RE_ROLL: Kerry King dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Kerry King TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 19, 4 ) GET BALL FINAL RESULT: Foul Fishbreath TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 18, 5 ) GET BALL FINAL RESULT: Kerry King TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 19, 5 ) Guitarmageddon turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Ferdinand Krafty Max Cavalera is knocked over. Player pushed to (10, 3) 12 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 2) + 1, 0: Max Cavalera has been stunned. 12: status changed from 0 to 2. 110 moved (MP) to ( 20, 4 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 6 ) 5 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Dauntless successful. (6+4=10) Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Kerry King is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Kerry King has been knocked prone. 5: status changed from 0 to 1. Right Said Fred saved by block skill. 112 moved (MP) to ( 20, 6 ) Move ended for Right Said Fred [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 20, 11 ) Move ended for Softy Granite 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 4 ) Move ended for FourKarter Pounder 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 20, 5 ) Move ended for Running Forlife [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Merrily Unconscious 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Blas Ter Kirk Hammett is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 7: status changed from 0 to 1. Blas Ter saved by block skill. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jesus Jones Sara saved by block skill. Jesus Jones saved by block skill. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) Move ended for Foul Fishbreath 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flinflon Hammer Player pushed to (21, 4) 4 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 9, 3 ) [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 5 ) Move ended for Pick Asunder Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] 12: status changed from 2 to 1. Max Cavalera rolls over. Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 22, 11 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 3 + 0 = 3 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 23, 10 ) 7 moved (MP) to ( 23, 9 ) 7 moved (MP) to ( 23, 8 ) 7 moved (MP) to ( 22, 7 ) Move ended for Kirk Hammett [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 105 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Sara Sara is knocked over. MIGHTY BLOW used on armor roll. (1, 6) + 1, (4, 1) + 0, 0: Sara has been stunned. 13: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Softy Granite Joe Walsh is knocked over. Player pushed to (10, 9) 14 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 6) + 0, (5, 2) + 0, 0: Joe Walsh has been stunned. 14: status changed from 0 to 2. 106 moved (MP) to ( 19, 10 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) Move ended for Merrily Unconscious 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) Move ended for Running Forlife 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 15, 10 ) Move ended for Foul Fishbreath 109: Select an action for Blas Ter Select an action for Blas Ter 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 19, 7 ) Move ended for Ferdinand Krafty 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blas Ter Player pushed to (9, 7) 10 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 20, 8 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Right Said Fred Kyle Gass saved by block skill. Right Said Fred saved by block skill. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Kyle Gass is knocked over. Player pushed to (10, 6) 10 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Kyle Gass has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 15, 12 ) Move ended for Jesus Jones [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for FourKarter Pounder Dave Mustaine is knocked over. Player pushed to (22, 3) 4 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 5) + 1, (2, 3) + 0, 0: Dave Mustaine has been stunned. 4: status changed from 0 to 2. 115 moved (MP) to ( 8, 4 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flinflon Hammer Tom Morello is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tom Morello has been knocked prone. 11: status changed from 0 to 1. Flinflon Hammer saved by block skill. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 10, 5 ) Move ended for Pick Asunder Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] 4: status changed from 2 to 1. Dave Mustaine rolls over. 13: status changed from 2 to 1. Sara rolls over. 14: status changed from 2 to 1. Joe Walsh rolls over. Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Kyle Gass Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 19, 5 ) Move ended for Kerry King Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 6 ) Move ended for Kirk Hammett Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 20, 5 ) 112 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Right Said Fred is knocked over. Player pushed to (21, 7) 112 moved (MP) to ( 21, 7 ) (6, 2) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. Move ended for Max Cavalera Guitarmageddon turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=13] : current status = 9 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=7,y=3] : current status = 1 4 : current square = java.awt.Point[x=7,y=3] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=19,y=5] : current status = 4 5 : current square = java.awt.Point[x=19,y=5] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=21,y=6] : current status = 4 7 : current square = java.awt.Point[x=21,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=10,y=4] : current status = 0 9 : current square = java.awt.Point[x=10,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=19,y=6] : current status = 4 10 : current square = java.awt.Point[x=19,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=8,y=3] : current status = 1 11 : current square = java.awt.Point[x=8,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=8,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=8,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=20,y=5] : current status = 4 12 : current square = java.awt.Point[x=20,y=5] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=20,y=9] : current status = 1 13 : current square = java.awt.Point[x=20,y=9] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=19,y=9] : current status = 1 14 : current square = java.awt.Point[x=19,y=9] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=14,y=11] : current status = 0 104 : current square = java.awt.Point[x=14,y=11] : current status = 0 104: status changed from 3 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=10,y=5] : current status = 0 107 : current square = java.awt.Point[x=10,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=20,y=8] : current status = 0 109 : current square = java.awt.Point[x=20,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=9,y=3] : current status = 0 111 : current square = java.awt.Point[x=9,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=9,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=9,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=21,y=7] : current status = 1 112 : current square = java.awt.Point[x=21,y=7] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=8,y=4] : current status = 0 115 : current square = java.awt.Point[x=8,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=8,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=8,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Winnings Roll: 2 + -2 Screaming Midgets Winnings Roll: 3 + -1 Rocky George gets an MVP award. Pick Asunder gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=3 not conceding roll=2 -1 for loss +1 for TDs -1 from high FF of 11 Guitarmageddon FF Roll: 2 + -1 not conceding roll=3 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 11 Screaming Midgets FF Roll: 3 + 2 ***END Fan Factor DEBUG*** D6: 1(38) 2(26) 3(16) 4(11) 5(16) 6(20) Total(127) D8: 1(0) 2(0) 3(1) 4(1) 5(0) 6(0) 7(1) 8(0) Total(3) GAME OVER Final Score: Guitarmageddon: 2 Screaming Midgets: 3 WINNINGS Guitarmageddon: 0 Screaming Midgets: 20000