Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 5 name: Sacskratch Player 5: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 7 name: Hedtwista Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 9 name: Giblet Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block, Tackle] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Multiple Block, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Diving Tackle, Guard, Mighty Blow, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 103 name: FlumpyNutz Player 103: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: BooglieToo Player 104: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 1 9 [SKILL, Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Bumpy II Player 107: R Dwarf Runner 6 3 3 8 [Accurate, Block, Pass, Sure Hands, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 8 [SKILL -av, Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 115 name: DimwittToo Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] *** Setup start *** Weather roll(1+1) Current Weather: Sweltering Heat Gate: 131000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. Handicap result 22:I AM THE GREATEST!. MORLEY'S REVENGE roll: 1 Bloodscream suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Bloodscream is unavailable. 8: status changed from 0 to 1. Throatrip thinks he/she is the GREATEST! Blackheart thinks he/she is the GREATEST! Bunky Leddbutt manages to ignore the niggling pain. Chugger manages to ignore the niggling pain. Ooglie manages to ignore the niggling pain. Fudd manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Mad Howlers win the toss. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 7 moved location (MPL) to ( 12, 1 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 10, 4 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 10, 7 ) 12 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( 12, 7 ) 8: status changed from 1 to 0. Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 12 ) 107 moved location (MPL) to ( 15, 3 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 13 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( 22, 10 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (4+6) = Blitz! KICK skill used. Kick result. Direction: 2 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Mad Howlers start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. Mad Howlers turn ended. Ball moved to ( 21, 6 ) Scatter roll: 2 Ball moved to ( 21, 5 ) [Game Saved] Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Frothy Steins concedes the match. Mad Howlers Winnings Roll: 1 + -1 Frothy Steins Winnings Roll: 4 + 0 Goes to other team. Nekkcrakka gets an MVP award. Blackheart gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=5 +1 for win -1 from high FF of 19 Mad Howlers FF Roll: 5 + 2 Frothy Steins Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(10) 2(12) 3(9) 4(9) 5(8) 6(8) Total(56) D8: 1(0) 2(2) 3(0) 4(0) 5(0) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Mad Howlers: 1 Frothy Steins: 0 WINNINGS Mad Howlers: 40000 Frothy Steins: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] (3) Morley's Revenge strikes! Player is unavailable. 8: status changed from 0 to 1. 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=12,y=10] : current status = 0 15 : current square = java.awt.Point[x=12,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=22,y=10] : current status = 0 110 : current square = java.awt.Point[x=22,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ********