Java JRE 1.4 Beta 8.4 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: SLR4 Player 1: L Skaven Lineman 7 3 3 7 [] Player 2 name: SLR2 Player 2: L Skaven Lineman 7 3 3 7 [] Player 3 name: Rat Latouffe Player 3: L Skaven Lineman 7 3 3 7 [Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: SLR5 Player 5: L Skaven Lineman 7 3 3 7 [] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Sprint, Strip Ball] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge, Sprint] Player 9 name: Rat de Maree Player 9: S Storm Vermin 7 3 3 8 [Block] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Accurate, Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 10 2 4 7 [+ma, Block, Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [Block] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Guard, Pass, Sure Hands] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1043] Connected as server to game 'marmottes'. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Receiving: Blood Drakkar.html Done receiving file. Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Thor Epitaf Player 101: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 102 name: Haggar the Horrible Player 102: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 103 name: Karl Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 104 name: Roger Grossegaf Player 104: C Norse Catcher 6 3 3 7 [Block, Catch] Player 105 name: Bjorn Cenotaf Player 105: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 106 name: Benedict Ripilaf Player 106: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 108 name: Ivan Polygraf Player 108: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block, Kick, Tackle] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block, Guard, Tackle] Player 111 name: Harald Completemenpaf Player 111: L Norse Lineman 6 3 3 7 [Block] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] Done loading opponent team. *** Setup start *** Weather roll(4+1) Current Weather: Nice Gate: 118000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. Handicap result 23:BAD PRESS. Handicap result 65:BUZZING!. MORLEY'S REVENGE roll: 1 SLR4 suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! SLR4 is unavailable. 1: status changed from 0 to 1. Rongeurs Flamboyants suffer from BAD PRESS. *** Setup start *** Grossebouf is BUZZING! GrrRaaaT manages to ignore the niggling pain. Rat Staman manages to ignore the niggling pain. Benedict Ripilaf manages to ignore the niggling pain. Duncan Ilsesclaf manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Blood Drakkar win the toss. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 9, 9 ) 3 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 9, 8 ) 9 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 8, 8 ) 6 moved (SP) to ( 8, 6 ) 1: status changed from 1 to 0. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 15, 10 ) Turn time limit reached. 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (5+2) = Changing Weather Weather roll(5+6) Current Weather: Pouring Rain KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (24, 3) Scatter roll: 1 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 1 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ivan Polygraf Rat Leur is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 13: status changed from 0 to 1. Ivan Polygraf saved by block skill. [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Haggar the Horrible SLR5 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: SLR5 has been knocked prone. 5: status changed from 0 to 1. Haggar the Horrible saved by block skill. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 14, 7 ) 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf SLR2 is knocked over. Player pushed to (17, 6) 2 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (4, 6) + 1, 5: SLR2 has been seriously injured!! (24) Gouged Eye - Miss next game 2: status changed from 0 to 9. 107 moved (MP) to ( 13, 6 ) 2 moved (SP) to ( 0, 13 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 10 ) Move ended for Benedict Ripilaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 9 ) Move ended for Duncan Ilsesclaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 10 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Rat Staman is knocked over. Player pushed to (21, 9) 11 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (6, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 5) + 0, (6, 1) + 1, 0: Rat Staman has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 9, 9 ) 101: status changed from 4 to 1. Move ended for Thor Epitaf 101: status changed from 1 to 1. [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 14, 3 ) Move ended for Roger Grossegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 5 ) Move ended for Hierulf Piaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 22, 2 ) 105 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + 0 = 5 Pass selected. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 Move ended for Bjorn Cenotaf Ball moved to ( 14, 4 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 15, 5 ) Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 7 ) Move ended for Rat Tonlaveur Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 7 ) Move ended for Rat Latouffe Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 6 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Grossebouf is knocked over. Player pushed to (14, 6) 107 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 13, 6 ) Move ended for GrrRaaaT [Game Saved] Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for SLR5 Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Rat Leur Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 4 ) Move ended for Rat de Maree Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 8 ) Move ended for Rat Spoutine Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat ZeMotte Player pushed to (10, 10) 110 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 14, 5 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: RatCrue TARGET: 5 --- ROLL: 6 + 0 = 6 RatCrue slips past his opponent(s) unhindered. GET BALL FINAL RESULT: RatCrue TARGET: 6 --- ROLL: 1 + 0 = 1 Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Scatter roll: 2 Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: SLR5 TARGET: 10 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Ball moved to ( 15, 5 ) GET BALL FINAL RESULT: Soren Vraimenpaf TARGET: 7 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 15, 4 ) GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 7 --- ROLL: 4 + 0 = 4 Reroll using catch. GET BALL FINAL RESULT: Karl Bellegaf TARGET: 7 --- ROLL: 5 + 0 = 5 Scatter roll: 1 Ball moved to ( 14, 3 ) GET BALL BEFORE RE_ROLL: Roger Grossegaf dropped the ball. TARGET: 7 --- ROLL: 4 + 0 = 4 Reroll using catch. GET BALL FINAL RESULT: Roger Grossegaf TARGET: 7 --- ROLL: 3 + 0 = 3 Scatter roll: 1 Ball moved to ( 13, 2 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 9 ) 106 moved (MP) to ( 7, 8 ) 106 moved (MP) to ( 8, 7 ) Move ended for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Thor Epitaf Rat ZeMotte is knocked over. Player pushed to (20, 7) 15 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 3) + 1, (2, 1) + 0, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. 101 moved (MP) to ( 9, 8 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 1 ) 105 moved (MP) to ( 21, 1 ) 105 moved (MP) to ( 20, 1 ) 105 moved (MP) to ( 19, 1 ) 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 15, 1 ) Move ended for Bjorn Cenotaf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Soren Vraimenpaf SLR5 is knocked over. Player pushed to (16, 3) 5 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: SLR5 has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf RatCrue is knocked over. Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: RatCrue has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 14, 5 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Hierulf Piaf Rat de Maree is knocked over. Player pushed to (17, 3) 9 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 115 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 8 ) 110 moved (MP) to ( 7, 7 ) 110 moved (MP) to ( 8, 6 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 11, 3 ) Move ended for Duncan Ilsesclaf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 2 ) Move ended for Haggar the Horrible 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 14, 1 ) Move ended for Karl Bellegaf [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ivan Polygraf Rat Leur is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (6, 4) + 0, 2: Rat Leur has been badly hurt! 13: status changed from 0 to 8. Ivan Polygraf saved by block skill. 13 moved (SP) to ( 0, 11 ) Blood Drakkar turn ended. [Game Saved] 15: status changed from 2 to 1. Rat ZeMotte rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rat de Maree Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for SLR5 Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 4 ) Move ended for Rat Latouffe Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (15, 3) Player 12 pushed to (15, 3) 12 moved (MP) to ( 15, 3 ) Player pushed to (14, 4) 107 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 14, 5 ) Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (13, 2) Player 5 pushed to (13, 2) 5 moved (MP) to ( 13, 2 ) Player pushed to (13, 3) 107 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 10, 1 ) 4 moved (MP) to ( 11, 0 ) (6) Go for it successful. 4 moved (MP) to ( 12, 0 ) (3) Go for it successful. 4 moved (MP) to ( 13, 0 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 11, 0 ) 6 moved (MP) to ( 12, 0 ) (4) Go for it successful. 6 moved (MP) to ( 13, 1 ) 103 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (15, 0) 103 moved (MP) to ( 15, 0 ) STRIP BALL skill used. 6 moved (MP) to ( 14, 1 ) Ball moved to ( 16, 1 ) SPRINT used. Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 3 + 0 = 3 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: RatCrue TARGET: 4 --- ROLL: 5 + 0 = 5 RatCrue slips past his opponent(s) unhindered. GET BALL FINAL RESULT: RatCrue TARGET: 5 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 17, 1 ) DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 1 + 0 = 1 RatCrue is knocked over. (4, 6) + 0, (5, 1) + 0, 0: RatCrue has been stunned. Move ended for RatCrue Rongeurs Flamboyants: All players have moved. 12: status changed from 3 to 2. Ball moved to ( 17, 0 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 16, 5 ) Move ended for Ivan Polygraf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Karl Bellegaf Rat Spoutine saved by dodge skill. Player pushed to (16, 1) 6 moved (MP) to ( 13, 1 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 4) 9 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 12, 3 ) 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 11, 4 ) Move ended for Haggar the Horrible [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf GrrRaaaT is knocked over. Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 4) + 0, (3, 3) + 1, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. 107 moved (MP) to ( 14, 4 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Soren Vraimenpaf Rat Latouffe is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. Soren Vraimenpaf saved by block skill. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 2 ) Move ended for Duncan Ilsesclaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Roger Grossegaf SLR5 is knocked over. Player pushed to (17, 1) 5 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: SLR5 has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 13, 2 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 11, 6 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rat de Maree is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 5) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (5, 5) + 0, (4, 3) + 1, 0: Rat de Maree has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 11, 5 ) 101: status changed from 4 to 1. Move ended for Thor Epitaf 101: status changed from 1 to 1. [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 6 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 10, 4 ) 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 13, 3 ) Move ended for Benedict Ripilaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 4 ) Move ended for Bjorn Cenotaf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 7 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Hierulf Piaf fouls GrrRaaaT. (5, 1) +3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 3 (5, 4) + 2, 3: GrrRaaaT has been badly hurt! 7: status changed from 2 to 8. Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Hierulf Piaf from the rest of the game! Verified Opponent Roll = 2 (2) Argue the call fails. Move ended for Hierulf Piaf Blood Drakkar: All players have moved. 115: status changed from 0 to 0. 115 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 2. 7 moved (SP) to ( 0, 12 ) Blood Drakkar turn ended. [Game Saved] 12: status changed from 2 to 1. RatCrue rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Latouffe Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 3 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Bjorn Cenotaf is knocked over. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) (5, 6) + 0, (6, 4) + 0, 5: Bjorn Cenotaf has been seriously injured!! (55) Pinched Nerve - Niggling Injury 105: status changed from 3 to 9. Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 105: status changed from 9 to 1. Ball moved to ( 16, 5 ) GET BALL FINAL RESULT: Ivan Polygraf TARGET: 6 --- ROLL: 6 + 0 = 6 4 moved (MP) to ( 17, 4 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 0 ) 6 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 4, 7 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 11 ) Move ended for Rat ZeMotte Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bjorn Cenotaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grossebouf Rat Latouffe is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (2, 6) + 0, (2, 2) + 1, 0: Rat Latouffe has been stunned. 3: status changed from 0 to 2. Grossebouf saved by block skill. [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 16, 3 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Rat Tonlaveur is knocked over. Player pushed to (11, 5) 4 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 3) + 0, (6, 1) + 1, 0: Rat Tonlaveur has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 10 ) 101 moved (MP) to ( 17, 4 ) 101: status changed from 0 to 1. Move ended for Thor Epitaf 101: status changed from 1 to 1. [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 6 ) Move ended for Karl Bellegaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 10, 7 ) Move ended for Haggar the Horrible 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 10, 4 ) 110 moved (MP) to ( 10, 5 ) Move ended for Duncan Ilsesclaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 7 ) Move ended for Benedict Ripilaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 12, 5 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 6 ) Hand off selected. Move ended for Ivan Polygraf Ball moved to ( 18, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 17, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Roger Grossegaf TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 3: status changed from 2 to 1. Rat Latouffe rolls over. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 12, 3 ) Move ended for SLR5 Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 11, 4 ) 104 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (13, 6) 104 moved (MP) to ( 13, 6 ) STRIP BALL skill used. 6 moved (MP) to ( 12, 5 ) Ball moved to ( 13, 5 ) Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 8 ) Move ended for RatCrue Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: Rat ZeMotte knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: Rat ZeMotte TARGET: 6 --- ROLL: 4 + 0 = 4 Rat ZeMotte is knocked over. (4, 4) + 0, (5, 6) + 0, 6: Rat ZeMotte has been KILLED!! Move ended for Rat ZeMotte Rongeurs Flamboyants: All players have moved. 15: status changed from 0 to 10. (1) Apothecary FAILS! 15 moved to dugout ( 0, 14 ) Ball moved to ( 14, 6 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Soren Vraimenpaf Soren Vraimenpaf uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. 108 blocked. Player pushed to (18, 7) 108 moved (MP) to ( 11, 7 ) Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 12, 5 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 11, 2 ) Move ended for Haggar the Horrible 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW SLR5 is knocked over. Player pushed to (18, 3) 5 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 6) + 0, (6, 6) + 1, 4: SLR5 has been seriously injured!! (33) Broken Jaw - Miss next game 5: status changed from 0 to 9. 101 moved (MP) to ( 12, 3 ) 5 moved (SP) to ( 1, 13 ) 101 moved (MP) to ( 11, 4 ) Move ended for Thor Epitaf [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 13, 2 ) Move ended for Ivan Polygraf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 13, 4 ) Move ended for Benedict Ripilaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 3 ) Move ended for Bjorn Cenotaf [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 11, 1 ) 107 moved (MP) to ( 10, 1 ) 107 moved (MP) to ( 9, 2 ) Move ended for Grossebouf [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 4 ) Move ended for Roger Grossegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 13, 3 ) Move ended for Duncan Ilsesclaf Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 8 ) (3) Go for it successful. 6 moved (MP) to ( 7, 9 ) (1) Rat Spoutine trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 6 moved (MP) to ( 6, 10 ) SPRINT used. Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Hand off selected. Move ended for Bjorn Cenotaf Ball moved to ( 19, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Roger Grossegaf TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 3 ) 104 moved (MP) to ( 7, 3 ) 104 moved (MP) to ( 6, 2 ) 104 moved (MP) to ( 5, 2 ) 104 moved (MP) to ( 4, 2 ) Move ended for Roger Grossegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 3 ) 107 moved (MP) to ( 7, 3 ) 107 moved (MP) to ( 6, 3 ) 107 moved (MP) to ( 5, 3 ) 107 moved (MP) to ( 4, 3 ) Move ended for Grossebouf [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 9 ) Move ended for Karl Bellegaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 4 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 4 ) 101 moved (MP) to ( 6, 4 ) 101 moved (MP) to ( 5, 5 ) Move ended for Thor Epitaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 7, 5 ) Move ended for Haggar the Horrible 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 9, 5 ) Move ended for Soren Vraimenpaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) Move ended for Benedict Ripilaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 14, 5 ) Move ended for Duncan Ilsesclaf Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 11 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 3, 2 ) 104 moved (MP) to ( 2, 2 ) Roger Grossegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Rat Tonlaveur regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) Rat de Maree regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Rat Staman regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 3 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 4 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 19, 1 ) 111 moved (SP) to ( 18, 2 ) 109 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 19, 13 ) 105 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 18, 12 ) 111 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 19, 7 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 10 ) 16 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 7, 6 ) 6 moved (SP) to ( 6, 10 ) 6 moved (SP) to ( 7, 10 ) 1: status changed from 1 to 0. *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+3) = Cheering Fans Blood Drakkar: 2 + 10FF + 3CL Rongeurs Flamboyants: 4 + 13FF + 0CL Rongeurs Flamboyants get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (23, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat de Maree Ivan Polygraf is knocked over. Player pushed to (15, 8) 108 moved (MP) to ( 15, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Ivan Polygraf has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 11 ) Move ended for Rat Latouffe Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (18, 11) 110 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 17, 10 ) SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 5, 3 ) 10 moved (MP) to ( 5, 2 ) GET BALL BEFORE RE_ROLL: Rat Mada dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Rat Mada Scatter roll: 1 Ball moved to ( 4, 1 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 14 ) 104 moved (MP) to ( 17, 14 ) 104 moved (MP) to ( 16, 14 ) 104 moved (MP) to ( 15, 14 ) 104 moved (MP) to ( 14, 13 ) Move ended for Roger Grossegaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Taplan saved by dodge skill. Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 14, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Rat Taplan saved by dodge skill. Player pushed to (17, 12) 8 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 13, 12 ) Move ended for Benedict Ripilaf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 4 ) Move ended for Soren Vraimenpaf 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Harald Completemenpaf Sacrificial Line Rat is knocked over. Player pushed to (16, 4) 16 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 5) + 0, (2, 3) + 0, 0: Sacrificial Line Rat has been stunned. 16: status changed from 0 to 2. 111 moved (MP) to ( 14, 4 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) Move ended for Grossebouf [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 9 ) Move ended for Thor Epitaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 18, 9 ) Move ended for Haggar the Horrible [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 16, 8 ) Move ended for Karl Bellegaf [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 108: status changed from 6 to 0. 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ivan Polygraf Rat de Maree is knocked over. Player pushed to (13, 10) 9 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 15, 9 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Duncan Ilsesclaf Rat Staman is knocked over. Player pushed to (13, 9) 11 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 17, 10 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 8 ) Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 16: status changed from 2 to 1. Sacrificial Line Rat rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rat de Maree Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 9 ) 6 moved (MP) to ( 5, 8 ) 6 moved (MP) to ( 5, 7 ) 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 5, 5 ) 6 moved (MP) to ( 5, 4 ) 6 moved (MP) to ( 4, 3 ) 6 moved (MP) to ( 3, 2 ) Move ended for Rat Spoutine Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 7 ) Move ended for Rat Tonlaveur Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Latouffe Player pushed to (18, 10) 110 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. SKILL SELECTED: piling on SKILL SELECTED: piling on 101 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Rat Staman is knocked over. SKILL SELECTED: Move ended for Rat Staman MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. Rongeurs Flamboyants turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=17,y=10] : current status = 0 3 : current square = java.awt.Point[x=17,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=1,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=3,y=2] : current status = 0 6 : current square = java.awt.Point[x=3,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=3,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=3,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=12] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=16,y=10] : current status = 4 9 : current square = java.awt.Point[x=16,y=10] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=5,y=2] : current status = 0 10 : current square = java.awt.Point[x=5,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=5,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=5,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=16,y=9] : current status = 1 11 : current square = java.awt.Point[x=16,y=9] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=14] : current status = 10 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=13,y=4] : current status = 1 16 : current square = java.awt.Point[x=13,y=4] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=9] : current status = 0 101 : current square = java.awt.Point[x=17,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=13] : current status = 0 104 : current square = java.awt.Point[x=14,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=18,y=10] : current status = 0 110 : current square = java.awt.Point[x=18,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=1] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 23, 8 ) 111 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 19, 5 ) 109 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 20, 1 ) 104 moved (SP) to ( 20, 13 ) 102 moved (SP) to ( 19, 12 ) 101 moved (SP) to ( 21, 6 ) 108 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 18, 12 ) 104 moved (SP) to ( 19, 13 ) 108 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 19, 1 ) 105 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 22, 7 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 9, 6 ) 11 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 13, 3 ) 16 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 11, 6 ) 16 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 13, 6 ) 10 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Rongeurs Flamboyants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 3 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 3 Distance: 3 10 moved (SP) to ( 7, 8 ) 1 moved (SP) to ( 15, 9 ) 11 moved (SP) to ( 15, 5 ) 3 moved (SP) to ( 15, 3 ) 6 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 13, 4 ) 16 moved (SP) to ( 13, 5 ) Turn time limit reached. 8 moved (SP) to ( 11, 6 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 2 Scatter roll: 2 Touchback!! Rongeurs Flamboyants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 4 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fresh Linerat Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 5 ) Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 4 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 110 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Rat Staman is knocked over. SKILL SELECTED: Move ended for Rat Staman (6, 1) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 107: Select an action for Grossebouf Select an action for Grossebouf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) Move ended for Soren Vraimenpaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) Move ended for Haggar the Horrible 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Harald Completemenpaf Player pushed to (14, 10) 1 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 15, 9 ) [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 12 ) 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 7 ) Move ended for Roger Grossegaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 6 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 4) 4 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 16, 5 ) 4 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Rat Tonlaveur is knocked over. Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 5) + 0, (6, 6) + 1, 6: Rat Tonlaveur has been KILLED!! 4: status changed from 0 to 10. 101 moved (MP) to ( 15, 4 ) 101: status changed from 4 to 1. Move ended for Thor Epitaf 101: status changed from 1 to 1. 4 moved (SP) to ( 1, 14 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 5 ) Move ended for Grossebouf [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) Move ended for Benedict Ripilaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 (1) Ivan Polygraf trips and falls trying to go for it! Move ended for Ivan Polygraf 108 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Ivan Polygraf has been knocked prone. 108: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Rat Staman Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 3 ) 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (18, 5) 110 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 4 ) Move ended for Rat Latouffe [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 21, 3 ) 6 moved (MP) to ( 22, 3 ) 6 moved (MP) to ( 23, 4 ) (1) Rat Spoutine trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 6 moved (MP) to ( 24, 4 ) Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 22, 3 ) 12 moved (MP) to ( 23, 3 ) (1) RatCrue trips and falls trying to go for it! Move ended for RatCrue 12 moved (MP) to ( 24, 3 ) (4, 4) + 0, (5, 4) + 0, 0: RatCrue has been knocked out. 12: status changed from 3 to 7. 12 moved to dugout ( 0, 8 ) Ball moved to ( 23, 2 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 4 ) Move ended for Duncan Ilsesclaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 20, 5 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Latouffe is knocked over. Player pushed to (8, 3) 3 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 23, 4 ) Move ended for Roger Grossegaf [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 18, 2 ) Move ended for Ivan Polygraf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 8) 9 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 14, 9 ) 9 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 14, 8 ) Move ended for Haggar the Horrible [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Harald Completemenpaf SLR4 is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. Harald Completemenpaf saved by block skill. [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 (1) Soren Vraimenpaf trips and falls trying to go for it! Move ended for Soren Vraimenpaf 109 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Latouffe Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat de Maree Player pushed to (12, 5) 106 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 4 ) Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Blitz selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (12, 4) 106 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 6 ) Move ended for Rat Taplan [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (11, 3) 106 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 25, 3 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 24, 2 ) 6 moved (MP) to ( 23, 2 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Rat Spoutine Scatter roll: 1 Ball moved to ( 22, 1 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Spoutine is knocked over. Player pushed to (5, 1) 6 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 23, 2 ) Move ended for Soren Vraimenpaf [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 3 ) Move ended for Roger Grossegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Duncan Ilsesclaf Rat Latouffe is knocked over. Player pushed to (8, 2) 3 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 21, 3 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 6 ) 105 moved (MP) to ( 23, 5 ) 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 22, 2 ) 105 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Bjorn Cenotaf fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 2 Player fumbled direction: 2 Ball moved to ( 7, 0 ) Move ended for Bjorn Cenotaf Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 4 ) Move ended for Sacrificial Line Rat Select an action for Rat Staman 11: Select an action for Rat Staman SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL SKILL SELECTED: Move ended for Rat Staman Grossebouf saved by block skill. Rat Staman saved by block skill. [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 23, 0 ) 6 moved (MP) to ( 22, 0 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Rat Spoutine TARGET: 4 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 23, 0 ) DODGE BEFORE RE_ROLL: Rat Spoutine knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 1 + 0 = 1 Rat Spoutine is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. Move ended for Rat Spoutine 6: status changed from 3 to 1. Ball moved to ( 24, 0 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 0 ) Move ended for Karl Bellegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 2 ) Move ended for Ivan Polygraf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 1 ) 105 moved (MP) to ( 24, 0 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 23, 1 ) 105 moved (MP) to ( 22, 1 ) 105 moved (MP) to ( 21, 1 ) 105 moved (MP) to ( 20, 1 ) Hand off selected. Move ended for Bjorn Cenotaf Ball moved to ( 10, 0 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 10, 1 ) Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 2 ) Move ended for Rat Mada Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 3 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 108 blocked. Rongeurs Flamboyants , Choose a block die. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File PUSHBACK Player pushed to (19, 1) 108 moved (MP) to ( 19, 1 ) Scatter roll: 7 Ball moved to ( 18, 2 ) GET BALL BEFORE RE_ROLL: Rat Mada dropped the ball. TARGET: 6 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Rat Mada TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 18, 1 ) 11 moved (MP) to ( 19, 2 ) SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Latouffe Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 1 ) 14 moved (MP) to ( 17, 1 ) Move ended for Fresh Linerat Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) Move ended for Rat de Maree Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 24, 0 ) 6 moved (MP) to ( 25, 1 ) 6 moved (MP) to ( 25, 2 ) 6 moved (MP) to ( 25, 3 ) 6 moved (MP) to ( 24, 4 ) 6 moved (MP) to ( 23, 5 ) Move ended for Rat Spoutine Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 1 ) GET BALL BEFORE RE_ROLL: Rat Taplan dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Rat Taplan TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Rat Taplan Scatter roll: 5 Ball moved to ( 19, 2 ) GET BALL FINAL RESULT: Rat Staman TARGET: 7 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 18, 3 ) Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Roger Grossegaf Rat Latouffe is knocked over. Player pushed to (8, 1) 3 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 6) + 0, (2, 4) + 0, 0: Rat Latouffe has been stunned. 3: status changed from 0 to 2. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 3 ) Move ended for Duncan Ilsesclaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 13, 4 ) Move ended for Haggar the Horrible 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Thor Epitaf Sacrificial Line Rat is knocked over. Player pushed to (16, 5) 16 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (5, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 101 moved (MP) to ( 14, 4 ) 101: status changed from 0 to 1. 101: status changed from 1 to 1. [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 17, 3 ) Move ended for Benedict Ripilaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bjorn Cenotaf Rat Staman is knocked over. Player pushed to (11, 3) 11 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 10, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 19, 2 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Karl Bellegaf Rat Taplan is knocked over. Player pushed to (12, 2) 8 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 18, 1 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ivan Polygraf Rat Mada is knocked over. 11 blocked. Player pushed to (10, 4) 11 moved (MP) to ( 19, 4 ) Player pushed to (11, 3) 10 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (3, 6) + 0, (4, 4) + 0, 0: Rat Mada has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 108 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 10, 5 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 5 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 3) 9 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 18, 4 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rat de Maree is knocked over. 105 blocked. Player pushed to (9, 2) 105 moved (MP) to ( 20, 2 ) Player pushed to (10, 2) 9 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 2) + 1, (4, 5) + 0, 0: Rat de Maree has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 10 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 18, 5 ) Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 2 ) 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Soren Vraimenpaf dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Soren Vraimenpaf TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Soren Vraimenpaf Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 4 ) Blood Drakkar turn ended. [Game Saved] 3: status changed from 2 to 1. Rat Latouffe rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 5 ) 6 moved (MP) to ( 21, 5 ) 6 moved (MP) to ( 20, 4 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 5 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 21, 5 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 5 ) 6 moved (MP) to ( 23, 5 ) 6 moved (MP) to ( 24, 5 ) 6 moved (MP) to ( 25, 6 ) 6 moved (MP) to ( 26, 7 ) (4) Go for it successful. 6 moved (MP) to ( 27, 8 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=10] : current status = 4 1 : current square = java.awt.Point[x=15,y=10] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=21,y=1] : current status = 1 3 : current square = java.awt.Point[x=21,y=1] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=1,y=14] : current status = 10 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=1,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=27,y=8] : current status = 4 6 : current square = java.awt.Point[x=27,y=8] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=0,y=12] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=17,y=2] : current status = 1 8 : current square = java.awt.Point[x=17,y=2] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=0,y=10] : current status = 7 9 : current status = 7 (5) Rat de Maree regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (2) Rat Mada stays UNconscious. 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=9] 11 : current square = java.awt.Point[x=19,y=4] : current status = 1 11 : current square = java.awt.Point[x=19,y=4] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (6) RatCrue regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=17,y=1] : current status = 0 14 : current square = java.awt.Point[x=17,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=0,y=14] : current status = 10 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=13,y=5] : current status = 1 16 : current square = java.awt.Point[x=13,y=5] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=14,y=4] : current status = 1 101 : current square = java.awt.Point[x=14,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=22,y=3] : current status = 0 104 : current square = java.awt.Point[x=22,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=17,y=3] : current status = 0 106 : current square = java.awt.Point[x=17,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=18,y=5] : current status = 0 107 : current square = java.awt.Point[x=18,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=18,y=2] : current status = 0 108 : current square = java.awt.Point[x=18,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=19,y=5] : current status = 0 109 : current square = java.awt.Point[x=19,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=19,y=3] : current status = 0 110 : current square = java.awt.Point[x=19,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=1] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 8, 5 ) 11 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 7, 8 ) Waiting for Blood Drakkar to set players on field. 106 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 9 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (21, 6) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 3 Rongeurs Flamboyants perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 8, 10 ) 3 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 7, 10 ) 8 moved (SP) to ( 7, 8 ) Ball placed at (21, 6) Ball placed at (21, 6) Scatter roll: 1 Ball moved to ( 17, 8 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 6 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Benedict Ripilaf Fresh Linerat is knocked over. Player pushed to (16, 10) 14 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ivan Polygraf SLR4 is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 5) + 0, (6, 3) + 0, 0: SLR4 has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Duncan Ilsesclaf Sacrificial Line Rat is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 110 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 11 ) Move ended for Roger Grossegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 3 ) Move ended for Grossebouf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 4 ) Move ended for Haggar the Horrible 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 2 ) Move ended for Harald Completemenpaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) Move ended for Soren Vraimenpaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Bjorn Cenotaf Ball moved to ( 14, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) Move ended for Karl Bellegaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 11 ) 101 moved (MP) to ( 9, 10 ) 11 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW POW Rat Staman is knocked over. Player pushed to (22, 11) 11 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Thor Epitaf TARGET: 4 --- ROLL: 4 + 0 = 4 Thor Epitaf slips past his opponent(s) unhindered. Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Taplan 8: Select an action for Rat Taplan Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 14, 3 ) Move ended for Rat Taplan Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 5 ) 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Soren Vraimenpaf is knocked over. Player pushed to (12, 4) 109 moved (MP) to ( 12, 4 ) (3, 2) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 13, 4 ) Move ended for Rat de Maree [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 8, 10 ) Move ended for Rat Staman Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Latouffe Thor Epitaf is knocked over. Player pushed to (10, 11) 101 moved (MP) to ( 10, 11 ) (4, 6) + 0, (5, 1) + 0, 0: Thor Epitaf has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 5, 3 ) 6 moved (MP) to ( 4, 3 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Thor Epitaf rolls over. 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 13, 8 ) 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ivan Polygraf Sacrificial Line Rat is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 6) + 0, (1, 6) + 0, 0: Sacrificial Line Rat has been stunned. 16: status changed from 0 to 2. Ivan Polygraf saved by block skill. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 10 ) Move ended for Duncan Ilsesclaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Roger Grossegaf Player pushed to (22, 9) 11 moved (MP) to ( 7, 9 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 3 ) 107 moved (MP) to ( 8, 3 ) 107 moved (MP) to ( 7, 3 ) 107 moved (MP) to ( 6, 3 ) 107 moved (MP) to ( 5, 3 ) Move ended for Grossebouf [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 2 ) 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 2 ) 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 2 ) Move ended for Harald Completemenpaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 7, 4 ) 102 moved (MP) to ( 6, 4 ) Move ended for Haggar the Horrible 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 5 ) Move ended for Bjorn Cenotaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rat de Maree is knocked over. Player pushed to (15, 4) 9 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 3 ) Move ended for Soren Vraimenpaf [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 3 ) 103 moved (MP) to ( 8, 3 ) 103 moved (MP) to ( 7, 3 ) 103 moved (MP) to ( 6, 3 ) Move ended for Karl Bellegaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Benedict Ripilaf Blood Drakkar: All players have moved. Fresh Linerat saved by block skill. Benedict Ripilaf saved by block skill. Blood Drakkar turn ended. [Game Saved] 16: status changed from 2 to 1. Sacrificial Line Rat rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) DODGE BEFORE RE_ROLL: Rat Latouffe knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Latouffe TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Latouffe slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 7, 3 ) Move ended for Rat Latouffe [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 4 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 103 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Karl Bellegaf saved by block skill. Rat Staman saved by block skill. SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 5 ) Move ended for Rat de Maree Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 3, 2 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 4, 1 ) 6 moved (MP) to ( 5, 0 ) 6 moved (MP) to ( 6, 0 ) 6 moved (MP) to ( 7, 0 ) 6 moved (MP) to ( 8, 1 ) 6 moved (MP) to ( 7, 1 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 5 ) Move ended for Rat Taplan [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 2 + 0 = 2 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 6 ) Move ended for RatCrue [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Fresh Linerat Rongeurs Flamboyants: All players have moved. Fresh Linerat is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. 14: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 5, 4 ) 107 moved (MP) to ( 6, 5 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Staman is knocked over. Player pushed to (21, 3) 11 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 107 moved (MP) to ( 7, 4 ) Move ended for Grossebouf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Haggar the Horrible Rat Latouffe is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. Haggar the Horrible saved by block skill. [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 5, 3 ) 103 moved (MP) to ( 4, 3 ) 103 moved (MP) to ( 3, 3 ) 103 moved (MP) to ( 2, 3 ) Karl Bellegaf scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) SLR4 stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 1: status changed from 7 to 1. 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Rat Mada stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 9 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 4 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 Blood Drakkar Winnings Roll: 1 + 3 Verified Opponent Roll = 6 Rongeurs Flamboyants Winnings Roll: 6 + -1 Verified Opponent Roll = 12 Verified Opponent Roll = 7 Grossebouf gets an MVP award. Verified Opponent Roll = 13 Rat Leur gets an MVP award. Verified Opponent Roll = 1 Blood Drakkar FF Roll: 1 + 2 Verified Opponent Roll = 5 Rongeurs Flamboyants FF Roll: 5 + -2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 D6: 1(193) 2(169) 3(214) 4(181) 5(173) 6(219) Total(1149) D8: 1(13) 2(10) 3(2) 4(3) 5(6) 6(4) 7(5) 8(1) Total(44) GAME OVER Final Score: Rongeurs Flamboyants: 1 Blood Drakkar: 2 WINNINGS Rongeurs Flamboyants: 50000 Blood Drakkar: 40000