Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: Charlemagne Player 1: T Phoenix Warrior 6 3 4 8 [Pass] Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 6 4 4 8 [+st, Block, Dodge, Leap, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Dodge, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1356] Connected as server to game 'bloodytounge'. Waiting for client. Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 101 name: The New Milo Bloom Player 101: B Human Blitzer 7 3 3 8 [Block] Player 102 name: Quiche Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [Block, Tackle] Player 104 name: Hodge Podge Jr. Player 104: B Human Blitzer 8 3 3 8 [+ma, SKILL, Block, Guard] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 7 [Block, Kick] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Oliver Wendell Jones II Player 107: T Human Thrower 6 3 3 8 [SKILL, Pass, Sure Hands] Player 108 name: Rosebud Player 108: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet, Sure Hands] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 114 name: Sen. Bedfellow Player 114: L Human Lineman 6 3 3 8 [Block] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(2+2) Current Weather: Nice *** Setup start *** Gate: 72000 screaming fans show up for the game. Handicap result 65:BUZZING!. Handicap result 44:IT WASN'T ME. Duplicate handicap result 65:BUZZING!. Rerolling result. Handicap result 51:DUH, WHERE AM I. Napoleon claims IT WASN'T ME. 2: status changed from 0 to 2. Quiche is BUZZING! Sun Tzu suffers from DUH, WHERE AM I. Sherman is suffering from a niggling injury. 3: status changed from 0 to 2. Leonidas manages to ignore the niggling pain. Frederick manages to ignore the niggling pain. Agamemnon manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 29, 7 ) 112 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 28, 7 ) 103 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 4 ) Turn time limit reached. 113 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 16, 13 ) 114 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 11, 8 ) 8 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 11, 6 ) 4 moved (SP) to ( 11, 5 ) 15 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 7, 8 ) 1 moved (SP) to ( 8, 5 ) 10 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 11, 6 ) 13 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 3 ) 16 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (23, 4) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Banner Guard Bloods quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 3 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 3 Distance: 0 1 moved (SP) to ( 7, 5 ) 5 moved (SP) to ( 15, 3 ) 12 moved (SP) to ( 15, 4 ) 9 moved (SP) to ( 15, 9 ) 15 moved (SP) to ( 15, 10 ) 7 moved (SP) to ( 15, 11 ) 8 moved (SP) to ( 14, 11 ) 16 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 9, 10 ) Ball placed at (23, 4) Ball placed at (23, 4) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Rommel Hodge Podge Jr. is knocked over. Player pushed to (15, 13) 104 moved (MP) to ( 15, 13 ) (5, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Lola Granola is knocked over. Player pushed to (16, 12) 105 moved (MP) to ( 16, 12 ) (4, 5) + 0, (6, 2) + 0, 0: Lola Granola has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 12 ) 15 moved (MP) to ( 20, 13 ) 15 moved (MP) to ( 21, 13 ) 15 moved (MP) to ( 22, 13 ) 15 moved (MP) to ( 23, 13 ) (5) Go for it successful. 15 moved (MP) to ( 24, 12 ) Move ended for Cromwell [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 11 ) Move ended for Frederick Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 9 ) Move ended for Leonidas Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) (2) Go for it successful. 10 moved (MP) to ( 16, 12 ) Move ended for Davout [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 5 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 10 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Charlemagne fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Charlemagne Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 19, 12 ) 16 moved (MP) to ( 20, 12 ) 16 moved (MP) to ( 21, 12 ) 16 moved (MP) to ( 22, 12 ) 16 moved (MP) to ( 23, 11 ) Hand off selected. Move ended for Prince Rupert Ball moved to ( 24, 12 ) GET BALL BEFORE RE_ROLL: Cromwell dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sun Tzu Rosebud is knocked over. Player pushed to (15, 1) 108 moved (MP) to ( 15, 1 ) (5, 6) + 0, (2, 4) + 0, 0: Rosebud has been stunned. 108: status changed from 0 to 2. 13 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Alaric Sen. Bedfellow saved by block skill. Alaric saved by block skill. [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Richard I Banner Guard Bloods: All players have moved. Sen. Bedfellow is knocked over. Player pushed to (17, 3) 114 moved (MP) to ( 17, 3 ) (3, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. 12 moved (MP) to ( 16, 4 ) Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 1 [Game Saved] 108: status changed from 2 to 1. Rosebud rolls over. 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hodge Podge Jr. 102: Select an action for Quiche Select an action for Quiche 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Sen. Bedfellow 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 23, 10 ) Move ended for Bill The Cat 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 5 + 0 = 5 Dr. Legrunt slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 20, 13 ) 112 moved (MP) to ( 21, 14 ) 112 moved (MP) to ( 22, 14 ) 112 moved (MP) to ( 23, 14 ) 112 moved (MP) to ( 24, 14 ) 112 moved (MP) to ( 25, 13 ) Move ended for Dr. Legrunt [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 8 ) Move ended for Limekiller 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Quiche knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Quiche TARGET: 3 --- ROLL: 5 + 0 = 5 Quiche slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 14 ) 102 moved (MP) to ( 19, 14 ) 102 moved (MP) to ( 20, 14 ) 102 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 23, 13 ) 15 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cromwell saved by dodge skill. Player pushed to (5, 11) 15 moved (MP) to ( 24, 11 ) 102 moved (MP) to ( 24, 12 ) Turn time limit reached. Move ended for Quiche [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for The New Milo Bloom Agamemnon saved by dodge skill. Player pushed to (15, 10) 9 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 15, 9 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Player pushed to (15, 2) 13 moved (MP) to ( 14, 2 ) Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Rommel Hodge Podge Jr. is knocked over. Player pushed to (14, 14) 104 moved (MP) to ( 14, 14 ) (4, 5) + 0, (6, 2) + 0, 0: Hodge Podge Jr. has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 9 ) 8 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 19, 13 ) 10 moved (MP) to ( 20, 13 ) 10 moved (MP) to ( 21, 13 ) 10 moved (MP) to ( 22, 13 ) (4) Go for it successful. 10 moved (MP) to ( 23, 14 ) (4) Go for it successful. 10 moved (MP) to ( 24, 13 ) Move ended for Davout [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Prince Rupert Quiche is knocked over. Player pushed to (25, 12) 102 moved (MP) to ( 25, 12 ) (3, 5) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 22, 11 ) 113 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Bill The Cat is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. Frederick saved by block skill. 7 moved (MP) to ( 22, 10 ) 7 moved (MP) to ( 23, 9 ) Move ended for Frederick [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 7 ) Move ended for Leonidas Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) Move ended for Charlemagne Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (15, 8) 101 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 2 ) Move ended for Alaric Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Richard I Sen. Bedfellow is knocked over. Player pushed to (17, 2) 114 moved (MP) to ( 17, 2 ) (3, 6) + 0, (6, 1) + 0, 0: Sen. Bedfellow has been stunned. 114: status changed from 0 to 2. 12 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu (4) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 8 ) Move ended for Sun Tzu [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 25, 10 ) 15 moved (MP) to ( 26, 9 ) 15 moved (MP) to ( 27, 8 ) Cromwell scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=10] : current status = 0 1 : current square = java.awt.Point[x=16,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=23,y=9] : current status = 0 7 : current square = java.awt.Point[x=23,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=13] : current status = 0 8 : current square = java.awt.Point[x=15,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=24,y=13] : current status = 0 10 : current square = java.awt.Point[x=24,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=24,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=24,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=17,y=3] : current status = 0 12 : current square = java.awt.Point[x=17,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=21,y=8] : current status = 0 13 : current square = java.awt.Point[x=21,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=27,y=8] : current status = 0 15 : current square = java.awt.Point[x=27,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=23,y=11] : current status = 0 16 : current square = java.awt.Point[x=23,y=11] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=11] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=11] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=25,y=12] : current status = 1 102 : current square = java.awt.Point[x=25,y=12] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=16,y=1] : current status = 0 103 : current square = java.awt.Point[x=16,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (4) Hodge Podge Jr. regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Lola Granola stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=15,y=1] : current status = 1 108 : current square = java.awt.Point[x=15,y=1] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=25,y=13] : current status = 0 112 : current square = java.awt.Point[x=25,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=23,y=10] : current status = 1 113 : current square = java.awt.Point[x=23,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=17,y=2] : current status = 2 114 : current square = java.awt.Point[x=17,y=2] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 9 ) 12 moved location (MPL) to ( 12, 10 ) 10 moved location (MPL) to ( 12, 3 ) Turn time limit reached. 4 moved (SP) to ( 6, 8 ) 1 moved (SP) to ( 6, 5 ) [Game Saved] Sending Team File... Done Sending File 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 11, 5 ) Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 15, 5 ) 112 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 29, 6 ) 106 moved (SP) to ( 29, 3 ) 115 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 16, 3 ) 108 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 16, 8 ) 111 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 24, 9 ) 107 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 1 Distance: 6 Banner Guard Bloods perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 2 ) 13 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 1 ) 16 moved (SP) to ( 13, 4 ) 10 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 10, 6 ) 13 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 12, 12 ) 15 moved (SP) to ( 12, 11 ) 15 moved (SP) to ( 11, 11 ) Ball placed at (18, 11) Ball placed at (18, 11) Touchback!! Waiting for Bloom County DeathTongues to give the ball to a member of their team on the field. Ball moved to ( 10, 4 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 2 108: Select an action for Rosebud Select an action for Rosebud 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Rosebud Agamemnon saved by dodge skill. Player pushed to (16, 2) 9 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 14, 1 ) [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 3 ) Move ended for G.P. Snorklewhacker [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Frederick saved by dodge skill. Player pushed to (16, 3) 7 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 2 ) Move ended for Hodge Podge Jr. [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 0 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 11, 2 ) Move ended for The New Milo Bloom [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 0 ) 111 moved (MP) to ( 14, 0 ) 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 10, 1 ) Move ended for Cutter John [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) Move ended for Steve Dallas 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 14 ) 102 moved (MP) to ( 12, 13 ) Move ended for Quiche 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) Move ended for Oliver Wendell Jones II 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 12 ) Move ended for Bill The Cat 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 5 + 0 = 5 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 6 ) 110 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 1 (1) Limekiller trips and falls trying to go for it! Move ended for Limekiller 110 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 3 ) Move ended for Alaric Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 8, 3 ) Move ended for Cromwell Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 16, 6 ) Move ended for Charlemagne Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Leonidas Oliver Wendell Jones II is knocked over. (5, 5) + 0, (6, 3) + 0, 0: Oliver Wendell Jones II has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) Leonidas saved by block skill. [Game Saved] Select an action for Frederick 7: Select an action for Frederick SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: leap SKILL SELECTED: leap 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 1 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. Banner Guard Bloods , Choose a block die. POW Cutter John is knocked over. Player pushed to (9, 0) 111 moved (MP) to ( 9, 0 ) (6, 2) + 0, (3, 1) + 0, 0: Cutter John has been stunned. 111: status changed from 3 to 2. 7 moved (MP) to ( 10, 1 ) Ball throw-in: 1, 10 (9, 0) Ball throw-in: 5, 5 (2, 7) Ball moved to ( 6, 11 ) Scatter roll: 3 Ball moved to ( 7, 10 ) Move ended for Frederick [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Sun Tzu 13: Select an action for Sun Tzu (6) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 11 ) Move ended for Sun Tzu [Game Saved] Select an action for Davout 10: Select an action for Davout Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 5 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Prince Rupert knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 9 ) 16 moved (MP) to ( 21, 9 ) 16 moved (MP) to ( 22, 10 ) Move ended for Prince Rupert [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 7, 9 ) Move ended for Rommel Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 7, 10 ) GET BALL FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Davout TARGET: 2 --- ROLL: 6 Move ended for Davout Ball moved to ( 12, 12 ) GET BALL BEFORE RE_ROLL: Richard I dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 10 ) Turn time limit reached. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 9 ) (3) Go for it successful. 12 moved (MP) to ( 21, 9 ) Hand off selected. Move ended for Richard I Ball moved to ( 22, 10 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 111: status changed from 2 to 1. Cutter John rolls over. 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 25, 7 ) 112 moved (MP) to ( 25, 8 ) 112 moved (MP) to ( 25, 9 ) 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 23, 10 ) Move ended for Dr. Legrunt 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 18, 12 ) Move ended for Quiche 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 2 ) Move ended for G.P. Snorklewhacker [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Steve Dallas Agamemnon is knocked over. Player pushed to (17, 1) 9 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 13, 2 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Limekiller 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for The New Milo Bloom Alaric is knocked over. Player pushed to (19, 4) 5 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Hodge Podge Jr. Frederick is knocked over. Player pushed to (19, 0) 7 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 10, 1 ) [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 21, 8 ) Move ended for Rosebud [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 Bill The Cat slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 21, 11 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Prince Rupert saved by block skill. Bill The Cat is knocked over. Move ended for Bill The Cat Bloom County DeathTongues: All players have moved. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 22, 7 ) Move ended for Charlemagne Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 9, 3 ) Move ended for Alaric Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) Move ended for Davout Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) Move ended for Rommel Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Agamemnon Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 108 blocked. (6) Go for it successful. Banner Guard Bloods , Choose a block die. POW Rosebud is knocked over. Player pushed to (21, 7) 108 moved (MP) to ( 21, 7 ) (4, 5) + 0, (5, 1) + 0, 0: Rosebud has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 21, 8 ) Move ended for Leonidas [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 6 Move ended for Prince Rupert Ball moved to ( 21, 9 ) GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu (2) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sun Tzu Player pushed to (17, 13) 102 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 25, 5 ) 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 27, 5 ) Richard I scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=9,y=3] : current status = 4 5 : current square = java.awt.Point[x=9,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=10,y=0] : current status = 1 7 : current square = java.awt.Point[x=10,y=0] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=0] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=1] : current status = 4 9 : current square = java.awt.Point[x=12,y=1] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=13,y=10] : current status = 0 10 : current square = java.awt.Point[x=13,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=18,y=12] : current status = 0 13 : current square = java.awt.Point[x=18,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=8,y=3] : current status = 0 15 : current square = java.awt.Point[x=8,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=8,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=8,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=22,y=10] : current status = 0 16 : current square = java.awt.Point[x=22,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=22,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=22,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=11,y=2] : current status = 0 101 : current square = java.awt.Point[x=11,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=17,y=13] : current status = 0 102 : current square = java.awt.Point[x=17,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=13,y=2] : current status = 0 103 : current square = java.awt.Point[x=13,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=10,y=1] : current status = 0 104 : current square = java.awt.Point[x=10,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=10,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=10,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Lola Granola regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (1) Oliver Wendell Jones II stays UNconscious. 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=21,y=7] : current status = 2 108 : current square = java.awt.Point[x=21,y=7] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=8,y=4] : current status = 0 110 : current square = java.awt.Point[x=8,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=8,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=8,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=9,y=0] : current status = 1 111 : current square = java.awt.Point[x=9,y=0] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=9,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=9,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=23,y=10] : current status = 0 112 : current square = java.awt.Point[x=23,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=21,y=11] : current status = 1 113 : current square = java.awt.Point[x=21,y=11] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=14,y=2] : current status = 0 115 : current square = java.awt.Point[x=14,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 9 ) 12 moved location (MPL) to ( 12, 10 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 10, 6 ) 1 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 11, 5 ) Waiting for Bloom County DeathTongues to set players on field. 108 moved location (MPL) to ( 16, 5 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 15, 5 ) 111 moved (SP) to ( 21, 8 ) 112 moved (SP) to ( 23, 8 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( 15, 6 ) Turn time limit reached. 108 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 17, 8 ) 114 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 1 Distance: 2 Quick snap. Waiting for Bloom County DeathTongues to re-arrange players on field. 113 moved (SP) to ( 21, 10 ) 103 moved (SP) to ( 16, 9 ) 114 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 14, 2 ) 104 moved (SP) to ( 14, 1 ) 108 moved (SP) to ( 14, 3 ) 110 moved (SP) to ( 14, 4 ) 102 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 22, 4 ) Ball placed at (18, 11) Ball placed at (18, 11) GET BALL FINAL RESULT: Steve Dallas TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 17, 9 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 4 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 12, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Quiche Select an action for Quiche 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Quiche Select an action for Quiche 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 7, 2 ) 104 moved (MP) to ( 6, 2 ) Move ended for Hodge Podge Jr. 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 0 ) 111 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 7, 1 ) SPRINT used. Move ended for Cutter John [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Quiche TARGET: 3 --- ROLL: 6 + 0 = 6 Quiche slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 12, 1 ) Move ended for Quiche [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 2 ) Move ended for The New Milo Bloom 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 0 ) 108 moved (MP) to ( 12, 0 ) 108 moved (MP) to ( 11, 0 ) 108 moved (MP) to ( 10, 1 ) Move ended for Rosebud 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 0 ) 110 moved (MP) to ( 12, 0 ) 110 moved (MP) to ( 11, 1 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Limekiller uses TACKLE to bring his opponent down. Prince Rupert is knocked over. Player pushed to (16, 3) 16 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Prince Rupert has been knocked prone. 16: status changed from 0 to 1. 110 moved (MP) to ( 12, 2 ) Move ended for Limekiller [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 13 ) Move ended for Steve Dallas 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) Move ended for Sen. Bedfellow 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 7 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Frederick Steve Dallas saved by block skill. Frederick saved by block skill. [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 14, 13 ) Move ended for Charlemagne Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Sen. Bedfellow is knocked over. Player pushed to (13, 13) 114 moved (MP) to ( 13, 13 ) (2, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 4 + 0 = 4 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 7, 3 ) Move ended for Davout [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Move ended for Leonidas [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 5, 3 ) Move ended for Cromwell Select an action for Sun Tzu 13: Select an action for Sun Tzu (1) BONE HEAD roll fails! Team re-roll used. (3) BONE HEAD roll passed. 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 9, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 7, 0 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (7, 2) 111 moved (MP) to ( 7, 2 ) 13 moved (MP) to ( 7, 1 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 6 + 0 = 6 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 2 ) 16 moved (MP) to ( 17, 2 ) 16 moved (MP) to ( 18, 2 ) 16 moved (MP) to ( 19, 2 ) Move ended for Prince Rupert [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 5, 4 ) 12 moved (MP) to ( 4, 3 ) 12 moved (MP) to ( 4, 2 ) (2) Go for it successful. 12 moved (MP) to ( 5, 1 ) Move ended for Richard I [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 3 + 0 = 3 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 2 ) Move ended for Agamemnon [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Alaric TARGET: 3 --- ROLL: 3 + 0 = 3 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 6 + 0 = 6 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 13, 2 ) Move ended for Alaric Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 11, 5 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 4 ) Move ended for G.P. Snorklewhacker [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 108: Select an action for Rosebud Select an action for Rosebud 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 3) 9 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 11, 2 ) 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 3 ) Move ended for Quiche [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for The New Milo Bloom Player pushed to (22, 4) 10 moved (MP) to ( 7, 4 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 9, 1 ) 108 moved (MP) to ( 8, 1 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (23, 0) 13 moved (MP) to ( 6, 0 ) 108 moved (MP) to ( 7, 1 ) Move ended for Rosebud Turn time limit reached. [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 4 + 0 = 4 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 8, 0 ) Move ended for Cutter John [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 1 ) Move ended for Limekiller [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 14, 3 ) Move ended for Bill The Cat 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) Move ended for Dr. Legrunt 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Sen. Bedfellow 103: Select an action for Steve Dallas Select an action for Steve Dallas 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Hodge Podge Jr. Player pushed to (25, 0) 12 moved (MP) to ( 4, 0 ) 104 moved (MP) to ( 5, 1 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Player pushed to (15, 12) 8 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Frederick Sen. Bedfellow is knocked over. Player pushed to (14, 14) 114 moved (MP) to ( 14, 14 ) (4, 3) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Rommel Steve Dallas is knocked over. Player pushed to (12, 13) 103 moved (MP) to ( 12, 13 ) (4, 5) + 0, (4, 2) + 0, 0: Steve Dallas has been stunned. 103: status changed from 0 to 2. 8 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 6, 2 ) Move ended for Davout Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Richard I Hodge Podge Jr. is knocked over. Player pushed to (6, 1) 104 moved (MP) to ( 6, 1 ) (1, 3) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 5, 1 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sun Tzu Rosebud is knocked over. Player pushed to (7, 2) 108 moved (MP) to ( 7, 2 ) (6, 3) + 0, (5, 6) + 0, 4: Rosebud has been seriously injured!! (44) Smashed Hand - Niggling Injury 108: status changed from 0 to 9. 13 moved (MP) to ( 7, 1 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 108 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 2 + 0 = 2 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 1 ) 5 moved (MP) to ( 10, 2 ) Move ended for Alaric [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 8, 1 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. Banner Guard Bloods , Choose a block die. POW Cutter John is knocked over. Player pushed to (8, -2) (1, 6) + 0, 0: Cutter John has been stunned. 111: status changed from 0 to 0. 111 moved to dugout ( 29, 2 ) Ball throw-in: 3, 5 (8, 0) Ball moved to ( 8, 4 ) Scatter roll: 5 Ball moved to ( 9, 5 ) Move ended for Leonidas [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 11 ) Move ended for Charlemagne Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (10, 3) 102 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 5 ) GET BALL BEFORE RE_ROLL: Cromwell dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Cromwell Scatter roll: 5 Ball moved to ( 10, 6 ) Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Steve Dallas rolls over. 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 7 ) 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 9, 6 ) Move ended for Dr. Legrunt 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for G.P. Snorklewhacker Cromwell is knocked over. Player pushed to (21, 6) 15 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Cromwell has been knocked prone. 15: status changed from 0 to 1. 115 moved (MP) to ( 9, 5 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 102: Select an action for Quiche Select an action for Quiche 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hodge Podge Jr. 110: Select an action for Limekiller Select an action for Limekiller 102: Select an action for Quiche Select an action for Quiche 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Quiche Alaric is knocked over. Player pushed to (18, 1) 5 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 10, 2 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Limekiller Player pushed to (22, 0) 4 moved (MP) to ( 7, 0 ) 110 moved (MP) to ( 8, 1 ) [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 0) 13 moved (MP) to ( 6, 0 ) 101 moved (MP) to ( 8, 3 ) 101 moved (MP) to ( 7, 4 ) 101 moved (MP) to ( 6, 5 ) 101 moved (MP) to ( 5, 6 ) 101 moved (MP) to ( 4, 6 ) 101 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 2, 6 ) Move ended for The New Milo Bloom [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 7 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Bill The Cat Ball moved to ( 27, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 6 + 0 = 6 The New Milo Bloom scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 5 (5) Oliver Wendell Jones II regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 107 moved location (MPL) to ( 19, 5 ) 115 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 17, 1 ) 104 moved location (MPL) to ( 16, 11 ) 113 moved location (MPL) to ( 19, 9 ) 103 moved location (MPL) to ( 17, 13 ) 102 moved location (MPL) to ( 16, 3 ) 111 moved location (MPL) to ( 22, 7 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 6 ) 106 moved (SP) to ( 24, 8 ) 105 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 28, 5 ) 102 moved (SP) to ( 17, 3 ) Turn time limit reached. 107 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 16, 3 ) 105 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 20, 9 ) 105 moved (SP) to ( 20, 5 ) 107 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 20, 5 ) 113 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 28, 7 ) 106 moved (SP) to ( 20, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 10, 9 ) 1 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 8, 10 ) 4 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (23, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 1 Weather roll(5+1) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 2 ) Move ended for Agamemnon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 4 ) 102 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Quiche is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Rommel saved by block skill. 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 19, 5 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 1 ) Move ended for Frederick [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 18, 2 ) 16 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 20, 2 ) 16 moved (MP) to ( 21, 3 ) 16 moved (MP) to ( 21, 4 ) Move ended for Prince Rupert [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 17, 6 ) Move ended for Leonidas Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 5 ) Move ended for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sun Tzu The New Milo Bloom is knocked over. Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) (1, 5) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) (5) Go for it successful. 10 moved (MP) to ( 15, 11 ) Move ended for Davout [Game Saved] Select an action for Richard I 12: Select an action for Richard I Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 4 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Charlemagne fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Charlemagne Ball moved to ( 14, 1 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 1 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 1 ) (4) Go for it successful. 15 moved (MP) to ( 22, 1 ) (1) Cromwell trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 15 moved (MP) to ( 23, 2 ) Move ended for Cromwell [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Richard I TARGET: 3 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 20, 8 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Turn time limit reached. Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Quiche 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for The New Milo Bloom 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 25, 6 ) Move ended for Bill The Cat 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (11, 6) 8 moved (MP) to ( 18, 6 ) [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 14, 10 ) Move ended for Limekiller 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) Move ended for G.P. Snorklewhacker [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Hodge Podge Jr. Davout is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 3) + 0, (1, 6) + 0, 0: Davout has been stunned. 10: status changed from 0 to 2. Hodge Podge Jr. saved by block skill. [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 18, 8 ) Move ended for Steve Dallas 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 24, 2 ) SPRINT used. Move ended for Cutter John [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 2 ) 105 moved (MP) to ( 21, 2 ) 105 moved (MP) to ( 22, 2 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Cromwell is knocked over. Player pushed to (5, 3) 15 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (3, 5) + 0, 0: Cromwell has been knocked out. 15: status changed from 3 to 7. 15 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 3 Ball moved to ( 6, 2 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Lola Granola dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Lola Granola TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 6, 1 ) 105 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Lola Granola Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 7, 0 ) Bloom County DeathTongues turn ended. [Game Saved] 10: status changed from 2 to 1. Davout rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 3 ) 8 moved (MP) to ( 21, 3 ) 8 moved (MP) to ( 22, 3 ) 8 moved (MP) to ( 23, 2 ) Move ended for Rommel Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 21, 3 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 22, 2 ) 105 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Lola Granola is knocked over. Player pushed to (24, 1) 105 moved (MP) to ( 24, 1 ) (4, 6) + 0, (2, 6) + 0, 0: Lola Granola has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 16 moved (MP) to ( 23, 1 ) 16 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 25, 0 ) 16 moved (MP) to ( 26, 1 ) 16 moved (MP) to ( 27, 1 ) Move ended for Prince Rupert [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) Move ended for Charlemagne Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 0 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 20, 0 ) 7 moved (MP) to ( 21, 0 ) 7 moved (MP) to ( 22, 0 ) GET BALL FINAL RESULT: Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 23, 0 ) 7 moved (MP) to ( 24, 0 ) Pass selected. QUICK PASS PASS FINAL RESULT: Frederick TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Frederick Ball moved to ( 27, 1 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=1] : current status = 0 1 : current square = java.awt.Point[x=16,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=24,y=0] : current status = 0 7 : current square = java.awt.Point[x=24,y=0] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=0] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=23,y=2] : current status = 0 8 : current square = java.awt.Point[x=23,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=23,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=23,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=15,y=11] : current status = 1 10 : current square = java.awt.Point[x=15,y=11] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=20,y=8] : current status = 0 12 : current square = java.awt.Point[x=20,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (6) Cromwell regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=27,y=1] : current status = 0 16 : current square = java.awt.Point[x=27,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=18,y=8] : current status = 0 103 : current square = java.awt.Point[x=18,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (6) Lola Granola regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=24,y=2] : current status = 0 111 : current square = java.awt.Point[x=24,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=25,y=6] : current status = 0 113 : current square = java.awt.Point[x=25,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=17,y=1] : current status = 0 114 : current square = java.awt.Point[x=17,y=1] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 11, 9 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 12, 10 ) Waiting for Bloom County DeathTongues to set players on field. 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 15, 5 ) 103 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 21, 8 ) 111 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 20, 5 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( 28, 7 ) 115 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 19, 5 ) 113 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 24, 5 ) 113 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( 23, 5 ) 107 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 19, 4 ) 113 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 16, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(1+2) Current Weather: Very Sunny Kick result. Direction: 1 Distance: 2 Ball placed at (20, 7) Scatter roll: 2 Ball moved to ( 18, 4 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 8 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 4 + 1Qp + -1Sun = 4 Move ended for Oliver Wendell Jones II Ball moved to ( 10, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) 104 moved (MP) to ( 7, 12 ) Move ended for Hodge Podge Jr. 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 12 ) Move ended for The New Milo Bloom 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for G.P. Snorklewhacker Alaric is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 1) + 1, 0: Alaric has been stunned. 5: status changed from 0 to 2. 115 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 13 ) Move ended for Steve Dallas 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 15, 14 ) 111 moved (MP) to ( 14, 14 ) 111 moved (MP) to ( 13, 14 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 9, 14 ) SPRINT used. Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 8, 13 ) Move ended for Cutter John [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 14 ) 110 moved (MP) to ( 12, 14 ) 110 moved (MP) to ( 11, 13 ) 110 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. Move ended for Limekiller [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Frederick saved by dodge skill. Player pushed to (18, 11) 7 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 12, 12 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Player pushed to (18, 10) 7 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 11, 11 ) [Game Saved] Sending Team File... Done Sending File Move ended for Quiche Bloom County DeathTongues turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 3 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 2 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 11, 9 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 12, 10 ) 16 moved (SP) to ( 10, 6 ) 13 moved (SP) to ( 12, 2 ) 16 moved (SP) to ( 11, 5 ) Waiting for Bloom County DeathTongues to set players on field. 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 114 moved location (MPL) to ( 22, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 15, 5 ) Turn time limit reached. 115 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 19, 4 ) 113 moved (SP) to ( 23, 4 ) 105 moved (SP) to ( 28, 7 ) 106 moved (SP) to ( 29, 7 ) 114 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 3) Kickoff Roll (4+3) = Changing Weather Weather roll(2+5) Current Weather: Nice Kick result. Direction: 1 Distance: 2 Ball placed at (19, 3) Scatter roll: 8 Ball moved to ( 16, 1 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 1 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 19, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Oliver Wendell Jones II miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 2 PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 5 Scatter roll: 5 Move ended for Oliver Wendell Jones II Ball moved to ( 12, 13 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 12, 14 ) Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 5 ) Move ended for Davout Select an action for Sun Tzu 13: Select an action for Sun Tzu (3) BONE HEAD roll passed. 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 3 ) 107 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Oliver Wendell Jones II is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. Sun Tzu saved by block skill. Move ended for Sun Tzu [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 4 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 20, 5 ) Move ended for Cromwell Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 20, 3 ) Move ended for Prince Rupert Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 19, 6 ) Move ended for Agamemnon [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 4 ) DODGE BEFORE RE_ROLL: Richard I knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 4 + 0 = 4 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 1 ) Move ended for Richard I [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 5 ) Move ended for Charlemagne Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 4 ) Move ended for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 13 ) 7 moved (MP) to ( 14, 14 ) SKILL SELECTED: leap SKILL SELECTED: leap 7 moved (MP) to ( 16, 14 ) Target(3) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 7 moved (MP) to ( 17, 14 ) DODGE BEFORE RE_ROLL: Frederick knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 1 + 0 = 1 Frederick is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 4 to 1. Ball throw-in: 1, 6 (17, 14) Ball moved to ( 12, 9 ) Scatter roll: 2 Ball moved to ( 12, 8 ) Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: Select an action for Steve Dallas Select an action for Steve Dallas 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 13, 9 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Alaric is knocked over. Player pushed to (14, 7) 5 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 14, 8 ) Move ended for Quiche [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 9 ) Move ended for Limekiller 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 9, 11 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 8, 11 ) Move ended for Cutter John [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 8, 10 ) 104 moved (MP) to ( 7, 9 ) Move ended for Hodge Podge Jr. 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) Move ended for The New Milo Bloom 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) Move ended for Dr. Legrunt 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 12, 7 ) Move ended for Steve Dallas 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Sen. Bedfellow Sen. Bedfellow is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 4) + 0, (2, 6) + 0, 0: Sen. Bedfellow has been knocked out. 114: status changed from 0 to 7. 114 moved (SP) to ( 29, 8 ) Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Alaric Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 12, 6 ) Move ended for Richard I Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true 7: status changed from 1 to 4. Normal move selected. 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 14, 13 ) Move ended for Frederick Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 7 ) Move ended for Charlemagne Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 7 ) Move ended for Rommel Select an action for Sun Tzu 13: Select an action for Sun Tzu (3) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 11, 6 ) Move ended for Sun Tzu [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 8 ) DODGE BEFORE RE_ROLL: Leonidas knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Leonidas TARGET: 4 --- ROLL: 5 + 0 = 5 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 Leonidas slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 11, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(4) Leap successful. 4 moved (MP) to ( 9, 11 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. (3) Go for it successful. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (7, 10) 111 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 8, 11 ) (2) Go for it successful. 4 moved (MP) to ( 7, 12 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 4 + 0 = 4 Leonidas slips past his opponent(s) unhindered. Move ended for Leonidas [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 16, 11 ) Move ended for Agamemnon Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 6 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 15, 11 ) Move ended for Cromwell Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 24, 5 ) Move ended for Davout Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 10 ) 111 moved (MP) to ( 5, 10 ) 111 moved (MP) to ( 4, 10 ) 111 moved (MP) to ( 3, 10 ) 111 moved (MP) to ( 2, 10 ) Cutter John scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 2 (2) Sen. Bedfellow stays UNconscious. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 8 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 104 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 15, 5 ) 115 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 2 ) 110 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 28, 7 ) 111 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( 23, 6 ) 111 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 18, 9 ) 113 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 8, 10 ) 1 moved (SP) to ( 8, 4 ) 12 moved (SP) to ( 10, 1 ) 13 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 5 ) 16 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 12, 4 ) 16 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 12, 6 ) 16 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 12, 5 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (23, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 3 Distance: 3 Ball placed at (23, 11) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 26, 9 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 0 ) 15 moved (MP) to ( 16, 0 ) 15 moved (MP) to ( 17, 0 ) 15 moved (MP) to ( 18, 0 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 2 ) 15 moved (MP) to ( 20, 3 ) 15 moved (MP) to ( 19, 4 ) Move ended for Cromwell Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 0 ) 8 moved (MP) to ( 17, 0 ) 8 moved (MP) to ( 18, 0 ) 8 moved (MP) to ( 19, 1 ) (4) Go for it successful. 8 moved (MP) to ( 18, 2 ) Move ended for Rommel [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 1 ) 104 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Hodge Podge Jr. is knocked over. Player pushed to (18, 3) 104 moved (MP) to ( 18, 3 ) (5, 5) + 0, (3, 6) + 0, 0: Hodge Podge Jr. has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 2 ) (5) Go for it successful. 5 moved (MP) to ( 18, 3 ) Move ended for Alaric [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu (2) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 20, 3 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 2 ) 16 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 18, 1 ) 16 moved (MP) to ( 19, 1 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 21, 1 ) 16 moved (MP) to ( 22, 1 ) Move ended for Prince Rupert [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 7 ) Move ended for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 4, 8 ) (6) Go for it successful. 12 moved (MP) to ( 3, 9 ) GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 4 + 0 = 4 (6) Go for it successful. 12 moved (MP) to ( 4, 8 ) Pass selected. SHORT PASS PASS FINAL RESULT: Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Richard I Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 7, 4 ) Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) Move ended for G.P. Snorklewhacker [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) Move ended for Cutter John 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Steve Dallas 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 102: Select an action for Quiche Select an action for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Dr. Legrunt Player pushed to (9, 4) 15 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 4 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 8 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: The New Milo Bloom TARGET: 4 --- ROLL: 5 + 0 = 5 The New Milo Bloom slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: The New Milo Bloom TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for The New Milo Bloom [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lola Granola Player pushed to (10, 2) 5 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 18, 3 ) [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Quiche Rommel saved by block skill. Quiche is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Rommel Lola Granola is knocked over. Player pushed to (18, 4) 105 moved (MP) to ( 18, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sun Tzu Sun Tzu uses TACKLE to bring his opponent down. Dr. Legrunt is knocked over. Player pushed to (19, 5) 112 moved (MP) to ( 19, 5 ) (1, 2) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 7 ) 10 moved (MP) to ( 5, 6 ) 10 moved (MP) to ( 5, 5 ) 10 moved (MP) to ( 6, 4 ) Move ended for Davout Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 6, 5 ) 101 blocked. Banner Guard Bloods , Choose a block die. POW The New Milo Bloom is knocked over. Player pushed to (7, 3) 101 moved (MP) to ( 7, 3 ) (2, 4) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 101: status changed from 3 to 1. 12 moved (MP) to ( 7, 4 ) Ball moved to ( 8, 2 ) 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 7, 2 ) Move ended for Richard I [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 106 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Frederick Jean Kirkpatrick is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) (4, 5) + 0, (1, 2) + 0, 0: Jean Kirkpatrick has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 8, 2 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 12, 2 ) (4) Go for it successful. 1 moved (MP) to ( 13, 2 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Charlemagne miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 14, 3 ) Move ended for Charlemagne Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 106: status changed from 2 to 1. Jean Kirkpatrick rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 12, 7 ) 9 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Agamemnon saved by block skill. Limekiller saved by block skill. Move ended for Limekiller [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 Steve Dallas slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 7 ) Move ended for Steve Dallas [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for G.P. Snorklewhacker Agamemnon saved by dodge skill. Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 13, 6 ) [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 (1) Bill The Cat trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 0 = 4 Turn time limit reached. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Frederick TARGET: 6 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Frederick. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat miss threw the ball! TARGET: 4 --- ROLL: 3 + -1Tz + 1Acc = 3 Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + -1Tz + 1Acc = 3 Verified Opponent Roll = 1 Scatter roll: 1 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 3 Scatter roll: 3 Move ended for Bill The Cat Ball moved to ( 20, 11 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 20, 10 ) Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 10 ) GET BALL FINAL RESULT: Davout TARGET: 1 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS PASS FINAL RESULT: Davout TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Davout Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 20, 5 ) Hand off selected. Move ended for Leonidas Ball moved to ( 20, 4 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 14, 7 ) Move ended for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Frederick G.P. Snorklewhacker is knocked over. Player pushed to (12, 6) 115 moved (MP) to ( 12, 6 ) (5, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 7 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 3 ) 5 moved (MP) to ( 21, 4 ) 5 moved (MP) to ( 21, 5 ) 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 18, 5 ) Move ended for Alaric Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 6 ) Move ended for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 113 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Bill The Cat is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. Richard I saved by block skill. 12 moved (MP) to ( 14, 2 ) Move ended for Richard I [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 18, 3 ) Move ended for Charlemagne Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 3 ) 15 moved (MP) to ( 22, 2 ) 15 moved (MP) to ( 23, 2 ) 15 moved (MP) to ( 24, 2 ) 15 moved (MP) to ( 25, 1 ) 15 moved (MP) to ( 26, 1 ) Move ended for Cromwell Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 23, 1 ) 16 moved (MP) to ( 24, 1 ) 16 moved (MP) to ( 25, 2 ) Move ended for Prince Rupert Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 (1) The New Milo Bloom trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 12, 5 ) Move ended for The New Milo Bloom [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Limekiller Limekiller uses TACKLE to bring his opponent down. Frederick is knocked over. Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 2) + 1, 0: Frederick has been stunned. 7: status changed from 0 to 2. 110 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 14, 8 ) Move ended for Cutter John 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Steve Dallas Rommel is knocked over. Player pushed to (14, 8) 8 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) Bloom County DeathTongues turn ended. [Game Saved] 7: status changed from 2 to 1. Frederick rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 26, 2 ) 16 moved (MP) to ( 27, 2 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 25, 1 ) 15 moved (MP) to ( 24, 1 ) 15 moved (MP) to ( 23, 1 ) 15 moved (MP) to ( 22, 1 ) 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 18, 2 ) Hand off selected. Move ended for Cromwell Ball moved to ( 18, 3 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Charlemagne Ball moved to ( 27, 2 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 6 + 0 = 6 Prince Rupert scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=20,y=5] : current status = 0 4 : current square = java.awt.Point[x=20,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=6] : current status = 1 7 : current square = java.awt.Point[x=14,y=6] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=8] : current status = 1 8 : current square = java.awt.Point[x=15,y=8] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=4] : current status = 0 13 : current square = java.awt.Point[x=19,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=18,y=2] : current status = 0 15 : current square = java.awt.Point[x=18,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=3] : current status = 1 102 : current square = java.awt.Point[x=17,y=3] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (1) Hodge Podge Jr. stays UNconscious. 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=9] 105 : current square = java.awt.Point[x=18,y=4] : current status = 1 105 : current square = java.awt.Point[x=18,y=4] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=14,y=8] : current status = 0 111 : current square = java.awt.Point[x=14,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=19,y=5] : current status = 1 112 : current square = java.awt.Point[x=19,y=5] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=14,y=3] : current status = 1 113 : current square = java.awt.Point[x=14,y=3] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Sen. Bedfellow stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=12,y=6] : current status = 0 115 : current square = java.awt.Point[x=12,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=12,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=12,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 11, 9 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 12, 10 ) Waiting for Bloom County DeathTongues to set players on field. 107 moved location (MPL) to ( 23, 8 ) 115 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 24, 5 ) 105 moved location (MPL) to ( 23, 5 ) 113 moved location (MPL) to ( 22, 8 ) 103 moved location (MPL) to ( 20, 5 ) 112 moved location (MPL) to ( 23, 3 ) 102 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 22, 3 ) 101 moved location (MPL) to ( 18, 5 ) 110 moved location (MPL) to ( 15, 5 ) 115 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 22, 10 ) 107 moved (SP) to ( 19, 4 ) 113 moved (SP) to ( 22, 4 ) 105 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 15, 4 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 5) Kickoff Roll (3+2) = Cheering Fans Banner Guard Bloods: 6 + 11FF + 0CL Bloom County DeathTongues: 1 + 10FF + 0CL Banner Guard Bloods get an extra re-roll. Kick result. Direction: 2 Distance: 4 Ball placed at (19, 5) Scatter roll: 4 Ball moved to ( 20, 1 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 7 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 20, 4 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 6 Move ended for Bill The Cat Ball moved to ( 13, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 8, 12 ) Move ended for The New Milo Bloom 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 14 ) 110 moved (MP) to ( 12, 14 ) 110 moved (MP) to ( 11, 14 ) 110 moved (MP) to ( 10, 13 ) 110 moved (MP) to ( 10, 12 ) Move ended for Limekiller 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 13 ) Move ended for Lola Granola 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 14 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 14 ) 111 moved (MP) to ( 9, 13 ) Move ended for Cutter John 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 14 ) 102 moved (MP) to ( 12, 13 ) 7 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 12 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 13, 11 ) Move ended for Quiche [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) Move ended for Jean Kirkpatrick 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 6 ) Move ended for Oliver Wendell Jones II 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) Move ended for Dr. Legrunt 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) Steve Dallas has already moved this turn. Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 14, 5 ) Move ended for Davout Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Leonidas Steve Dallas is knocked over. Player pushed to (15, 9) 103 moved (MP) to ( 15, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 9, 11 ) Move ended for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu (3) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 7, 10 ) 13 moved (MP) to ( 6, 11 ) 13 moved (MP) to ( 7, 12 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 3 ) 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 10, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 10, 10 ) 16 moved (MP) to ( 10, 11 ) Move ended for Prince Rupert Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 12, 9 ) DODGE BEFORE RE_ROLL: Frederick knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 10 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(4) Leap successful. 7 moved (MP) to ( 9, 12 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. Banner Guard Bloods , Choose a block die. POW Cutter John is knocked over. Player pushed to (10, 14) 111 moved (MP) to ( 10, 14 ) (3, 2) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 111: status changed from 3 to 1. 7 moved (MP) to ( 9, 13 ) Ball throw-in: 4, 7 (10, 14) Ball moved to ( 10, 8 ) Scatter roll: 3 Ball moved to ( 11, 7 ) Move ended for Frederick [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 20, 1 ) Move ended for Cromwell [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 7 ) GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 2 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Richard I miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. PASS FINAL RESULT: Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Richard I Ball moved to ( 20, 1 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 102 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Quiche is knocked over. Player pushed to (14, 12) 102 moved (MP) to ( 14, 12 ) (6, 4) + 0, (2, 2) + 0, 0: Quiche has been stunned. 102: status changed from 0 to 2. 8 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 4 ) Move ended for Charlemagne Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Agamemnon knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Agamemnon TARGET: 3 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 2 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 3 + 0 = 3 Agamemnon slips past his opponent(s) unhindered. (4) Go for it successful. 9 moved (MP) to ( 20, 3 ) Move ended for Agamemnon Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. Quiche rolls over. 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 8 ) Move ended for Steve Dallas 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Oliver Wendell Jones II Player pushed to (15, 4) 10 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 14, 5 ) [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Jean Kirkpatrick Davout is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Cutter John 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 13 ) Move ended for Lola Granola 110: Select an action for Limekiller Select an action for Limekiller 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for The New Milo Bloom Player pushed to (20, 10) 5 moved (MP) to ( 9, 10 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Limekiller Frederick saved by block skill. Limekiller saved by block skill. [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 Bill The Cat slips past his opponent(s) unhindered. 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 21, 1 ) 15 blocked. Verified Opponent Roll = SKULL SKULL Bill The Cat is knocked over. Move ended for Bill The Cat Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (3, 6) + 0, (4, 2) + 0, 0: Bill The Cat has been stunned. 113: status changed from 0 to 2. Bloom County DeathTongues turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 11 ) Move ended for Alaric Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Prince Rupert Limekiller is knocked over. Player pushed to (11, 13) 110 moved (MP) to ( 11, 13 ) (1, 2) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 16 moved (MP) to ( 10, 12 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 24, 3 ) 9 moved (MP) to ( 25, 3 ) 9 moved (MP) to ( 26, 3 ) (1) Agamemnon trips and falls trying to go for it! Move ended for Agamemnon 9 moved (MP) to ( 27, 4 ) (1, 6) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=9,y=11] : current status = 0 5 : current square = java.awt.Point[x=9,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=9,y=13] : current status = 0 7 : current square = java.awt.Point[x=9,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=9,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=9,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=27,y=4] : current status = 1 9 : current square = java.awt.Point[x=27,y=4] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=3] : current status = 1 10 : current square = java.awt.Point[x=14,y=3] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=7,y=12] : current status = 0 13 : current square = java.awt.Point[x=7,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=20,y=1] : current status = 0 15 : current square = java.awt.Point[x=20,y=1] : current status = 0 15: status changed from 3 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=1] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=10,y=12] : current status = 0 16 : current square = java.awt.Point[x=10,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=10,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=10,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=8,y=12] : current status = 0 101 : current square = java.awt.Point[x=8,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=8,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=8,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=14,y=12] : current status = 1 102 : current square = java.awt.Point[x=14,y=12] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (6) Hodge Podge Jr. regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=10,y=13] : current status = 0 105 : current square = java.awt.Point[x=10,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=4] : current status = 0 106 : current square = java.awt.Point[x=14,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=11,y=13] : current status = 1 110 : current square = java.awt.Point[x=11,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=11,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=11,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=10,y=14] : current status = 0 111 : current square = java.awt.Point[x=10,y=14] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=14] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=14] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=14,y=11] : current status = 0 112 : current square = java.awt.Point[x=14,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=21,y=1] : current status = 2 113 : current square = java.awt.Point[x=21,y=1] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Sen. Bedfellow stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=14,y=7] : current status = 0 115 : current square = java.awt.Point[x=14,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 6 + -3 Bloom County DeathTongues Winnings Roll: 4 + -1 Prince Rupert gets an MVP award. Bill The Cat gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=2 not conceding roll=6 +1 for win +1 for TDs -1 from high FF of 11 Banner Guard Bloods FF Roll: 6 + 1 not conceding roll=2 -1 for loss +1 for TDs -1 from high FF of 10 Bloom County DeathTongues FF Roll: 2 + -1 ***END Fan Factor DEBUG*** D6: 1(126) 2(151) 3(154) 4(152) 5(132) 6(142) Total(857) D8: 1(6) 2(7) 3(14) 4(2) 5(10) 6(8) 7(5) 8(2) Total(54) GAME OVER Final Score: Banner Guard Bloods: 4 Bloom County DeathTongues: 2 WINNINGS Banner Guard Bloods: 30000 Bloom County DeathTongues: 30000