Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: True Panzies Team 2 race: High Elf Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [Block] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [+ag, Guard] Player 111 name: Push over Player 111: L High Elf Lineman 5 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge, Sprint] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 115 name: Sleek Player 115: B Dragon Warrior 7 3 4 8 [Block] Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Multiple Block, Nerves Of Steel] Player 3 name: Winnings Player 3: T Elf Thrower 6 3 5 7 [+ag, Pass] Player 4 name: Petey Two Player 4: L Elf Lineman 6 3 4 7 [] Player 5 name: McGruder Player 5: L Elf Lineman 6 3 4 7 [Dirty Player] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 8 name: Larson Player 8: L Elf Lineman 6 4 4 6 [+st, Block, Tackle] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 12 name: Kay Player 12: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 14 name: Tonsils Player 14: C Elf Catcher 8 3 5 7 [+ag, Catch, Jump Up, Leap, Nerves Of Steel] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1299] Connected as server to game 'olafbutter3'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1330] Connected as server to game 'olafbutter3'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1358] Connected as server to game 'olafbutter3'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1426] Connected as server to game 'olafbutter3'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1477] Connected as server to game 'olafbutter3'. Waiting for client. Done receiving file. Waiting for True Panzies to finish TURN: 8 Sleek has already moved this turn. 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Foul selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 4 ) 8 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Cutesy fouls Larson. (1, 1) +2 Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Cutesy True Panzies: All players have moved. True Panzies turn ended. *** Setup start *** Verified Opponent Roll = 2 (2) Swish stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 4 ) 115: status changed from 3 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Starting second half. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 9 ) 8 moved location (MPL) to ( 14, 4 ) 14 moved location (MPL) to ( 11, 10 ) 13 moved location (MPL) to ( 11, 4 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 10, 2 ) 10 moved location (MPL) to ( 10, 12 ) 1 moved location (MPL) to ( 12, 13 ) 8 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 12, 7 ) Waiting for True Panzies to set players on field. 115 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (4+5) = Brilliant Coaching Filthy Whoresons: 3 + 0 coaches True Panzies: 1 + 4 coaches True Panzies get an extra re-roll. KICK skill used. Kick result. Direction: 8 Distance: 3 Ball placed at (19, 4) Scatter roll: 3 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 1 103: Select an action for Fluffy Select an action for Fluffy 115: Select an action for Sleek Select an action for Sleek 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sleek Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Poncy Petey Two is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Cutesy Larson is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 16, 4 ) Pass selected. Filthy Whoresons start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Kay 12: Select an action for Kay Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 4 ) Move ended for Kay PASS BLOCK turn finished. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Kay TARGET: 7 --- ROLL: 6 + 0 = 6 Kay intercepts the ball! Verified Opponent Roll = 3 (3) Used SAFE THROW skill. No Interception! The ball sails unhindered over the head of Kay. Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + 1Qp + -1Tz + 1Acc = 6 Move ended for Pussy Ball moved to ( 14, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wimpy TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 5) 12 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 7 ) Move ended for Wimpy [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 12 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Fluffy fouls Kay. (1, 6) +2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 5) + 0, 0: Kay has been knocked out. 12: status changed from 1 to 7. 12 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 9 ) Move ended for Petey Two Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 8 ) Move ended for Vidal Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 5 ) Move ended for Laskin Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 8 ) Move ended for Tonsils Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) Move ended for Learned Hand Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 11 ) Move ended for Watterson Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 9 ) Move ended for Winnings Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 8 ) SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 16, 8 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 104 blocked. Filthy Whoresons , Choose a block die. POW Wimpy is knocked over. Player pushed to (17, 6) 104 moved (MP) to ( 17, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 3 to 1. 11 moved (MP) to ( 16, 7 ) Ball moved to ( 18, 5 ) 11 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 6 ) Move ended for Cube [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Cardozo TARGET: 4 --- ROLL: 5 + 0 = 5 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 6 + 0 = 6 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 6 ) (6) Go for it successful. 10 moved (MP) to ( 17, 5 ) DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cardozo TARGET: 3 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. (1) Cardozo trips and falls trying to go for it! Move ended for Cardozo Filthy Whoresons: All players have moved. 10 moved (MP) to ( 18, 5 ) (5, 3) + 0, (3, 6) + 0, 0: Cardozo has been knocked out. 10: status changed from 0 to 7. 10 moved to dugout ( 0, 9 ) Ball moved to ( 17, 4 ) Filthy Whoresons turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) Move ended for Fluffy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Pussy Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 12, 5 ) True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson Select an action for Vidal 1: Select an action for Vidal Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 18, 5 ) 113 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (17, 3) 113 moved (MP) to ( 17, 3 ) Move ended for Cube [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 17, 5 ) GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 2 + 0 = 2 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 9 ) Move ended for Laskin [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 10 ) 14 moved (MP) to ( 23, 10 ) 14 moved (MP) to ( 24, 10 ) 14 moved (MP) to ( 25, 9 ) Move ended for Tonsils Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 18, 6 ) Move ended for Vidal Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 7 ) Move ended for Winnings Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 3 + 0 = 3 Watterson slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 7 ) Watterson fouls Wimpy. (3, 4) +4 DIRTY PLAYER skill used on injury roll. (1, 5) + 2, 0: Wimpy has been knocked out. 104: status changed from 1 to 7. 104 moved to dugout ( 29, 9 ) IGMEOY Roll = 1 Move ended for Watterson [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 9 ) (2) Go for it successful. 9 moved (MP) to ( 14, 10 ) (3) Go for it successful. 9 moved (MP) to ( 15, 9 ) Move ended for Learned Hand [Game Saved] Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Block selected. 115 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Petey Two Filthy Whoresons: All players have moved. Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) Filthy Whoresons turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) Move ended for Cutesy 115: Select an action for Sleek Select an action for Sleek 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sleek Player pushed to (11, 8) 7 moved (MP) to ( 18, 8 ) [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) Move ended for Fluffy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) Move ended for Poncy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 5 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Larson is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 12, 5 ) Move ended for Pussy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Laskin Ball moved to ( 25, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 5 ) 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (15, 7) 105 moved (MP) to ( 15, 7 ) Move ended for Cube [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 26, 9 ) 14 moved (MP) to ( 27, 9 ) Tonsils scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=18,y=7] : current status = 0 3 : current square = java.awt.Point[x=18,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=9] : current status = 4 4 : current square = java.awt.Point[x=14,y=9] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=2] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=18,y=8] : current status = 0 7 : current square = java.awt.Point[x=18,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=13,y=7] : current status = 1 8 : current square = java.awt.Point[x=13,y=7] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (1) Cardozo stays UNconscious. 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=9] 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (5) Kay regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (3) Swish stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (1) Wimpy stays UNconscious. 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=9] 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=29,y=13] : current status = 9 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=28,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 111 : current square = java.awt.Point[x=28,y=0] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 9 ) 8 moved location (MPL) to ( 14, 4 ) 14 moved location (MPL) to ( 11, 10 ) 13 moved location (MPL) to ( 11, 4 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 10, 2 ) 1 moved location (MPL) to ( 12, 13 ) 8 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 12, 7 ) Waiting for True Panzies to set players on field. 113 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (6+3) = Brilliant Coaching Filthy Whoresons: 5 + 0 coaches True Panzies: 4 + 4 coaches True Panzies get an extra re-roll. KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (19, 4) Scatter roll: 2 Ball moved to ( 21, 1 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 4 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 3 + 0 = 3 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 12 ) Move ended for Poncy [Game Saved] 115: Select an action for Sleek Select an action for Sleek 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sleek TARGET: 3 --- ROLL: 6 + 0 = 6 Sleek slips past his opponent(s) unhindered. 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 12) 1 moved (MP) to ( 11, 12 ) Move ended for Sleek [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. LONG BOMB Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 2 + -2Lb + 1Acc = 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 7, 2 ) Move ended for Pussy True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 2 ) Move ended for Kay Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 2 ) 113 blocked. (2) Go for it successful. Filthy Whoresons , Choose a block die. POW Pussy is knocked over. Player pushed to (21, 0) 113 moved (MP) to ( 21, 0 ) (1, 2) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 4 to 1. 8 moved (MP) to ( 21, 1 ) Move ended for Larson [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cube Fluffy is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 103: status changed from 0 to 1. 11 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 11, 11 ) Move ended for Petey Two Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 115 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Vidal Sleek is knocked over. Player pushed to (13, 11) 115 moved (MP) to ( 13, 11 ) (5, 5) + 0, (1, 6) + 0, 0: Sleek has been stunned. 115: status changed from 0 to 2. [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 7 ) Move ended for Tonsils Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 9 ) Move ended for Laskin Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 11 ) Move ended for Watterson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 6 ) Move ended for Learned Hand Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) (2) Go for it successful. 3 moved (MP) to ( 15, 5 ) (2) Go for it successful. 3 moved (MP) to ( 16, 5 ) Move ended for Winnings Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 115: status changed from 2 to 1. Sleek rolls over. 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 6 ) Move ended for Cutesy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 11, 6 ) Move ended for Poncy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pussy knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 0 = 3 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. Filthy Whoresons start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Kay 12: Select an action for Kay Normal move selected. 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 3 ) Move ended for Kay PASS BLOCK turn finished. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Kay TARGET: 6 --- ROLL: 6 + 0 = 6 Kay intercepts the ball! Verified Opponent Roll = 3 (3) Used SAFE THROW skill. No Interception! The ball sails unhindered over the head of Kay. Pass selected. LONG BOMB Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + -2Lb + -2Tz + 1Acc = 0 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 6, 1 ) Move ended for Pussy True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Kay Pussy is knocked over. Player pushed to (22, 1) 113 moved (MP) to ( 22, 1 ) (4, 3) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 4 to 1. 12 moved (MP) to ( 22, 2 ) [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 21, 5 ) 3 moved (MP) to ( 22, 5 ) Move ended for Winnings Select an action for Vidal 1: Select an action for Vidal Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 5 ) Move ended for Petey Two Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 9, 7 ) 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Vidal uses TACKLE to bring his opponent down. Cutesy is knocked over. Player pushed to (10, 5) 105 moved (MP) to ( 10, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 10, 6 ) Move ended for Vidal [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 6 ) Move ended for Learned Hand Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 7 ) Move ended for Cube Select an action for Tonsils 14: Select an action for Tonsils Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 4 ) 13 moved (MP) to ( 23, 3 ) 13 moved (MP) to ( 24, 2 ) Move ended for Laskin Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 21, 4 ) 14 moved (MP) to ( 22, 3 ) 14 moved (MP) to ( 23, 2 ) 14 moved (MP) to ( 23, 1 ) GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 5 + 0 = 5 Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 1Qp = 3 Move ended for Tonsils Ball moved to ( 24, 2 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 20, 8 ) 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 22, 6 ) 7 moved (MP) to ( 23, 5 ) Move ended for Watterson Filthy Whoresons turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Poncy SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 5) 1 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 6 ) [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Pussy knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Pussy TARGET: 5 --- ROLL: 3 + 0 = 3 Pussy is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 3 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Laskin Ball moved to ( 22, 5 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Vidal 1: Select an action for Vidal Select an action for Petey Two 4: Select an action for Petey Two Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cube Poncy is knocked over. Player pushed to (9, 6) 107 moved (MP) to ( 9, 6 ) (4, 6) + 0, (2, 2) + 0, 0: Poncy has been stunned. 107: status changed from 0 to 2. 11 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 6 ) 3 moved (MP) to ( 24, 6 ) 3 moved (MP) to ( 25, 6 ) 3 moved (MP) to ( 26, 6 ) 3 moved (MP) to ( 27, 6 ) Winnings scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=5] : current status = 0 1 : current square = java.awt.Point[x=11,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=27,y=6] : current status = 0 3 : current square = java.awt.Point[x=27,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=9,y=5] : current status = 0 4 : current square = java.awt.Point[x=9,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=2] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=23,y=5] : current status = 0 7 : current square = java.awt.Point[x=23,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=21,y=1] : current status = 0 8 : current square = java.awt.Point[x=21,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=6] : current status = 0 9 : current square = java.awt.Point[x=12,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (5) Cardozo regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=10,y=6] : current status = 0 11 : current square = java.awt.Point[x=10,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=23,y=1] : current status = 0 14 : current square = java.awt.Point[x=23,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=23,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=23,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (2) Swish stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=16,y=9] : current status = 1 103 : current square = java.awt.Point[x=16,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (6) Wimpy regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=10,y=5] : current status = 1 105 : current square = java.awt.Point[x=10,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=13] : current status = 9 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=9,y=6] : current status = 2 107 : current square = java.awt.Point[x=9,y=6] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=9,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=9,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=28,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 111 : current square = java.awt.Point[x=28,y=0] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=23,y=2] : current status = 1 113 : current square = java.awt.Point[x=23,y=2] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=4] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=13,y=11] : current status = 1 115 : current square = java.awt.Point[x=13,y=11] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 9 ) 8 moved location (MPL) to ( 14, 4 ) 14 moved location (MPL) to ( 11, 10 ) 13 moved location (MPL) to ( 11, 4 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 10, 2 ) 10 moved location (MPL) to ( 10, 12 ) 1 moved location (MPL) to ( 12, 13 ) 11 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 12, 7 ) Waiting for True Panzies to set players on field. 115 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 10) Kickoff Roll (4+1) = Cheering Fans Filthy Whoresons: 3 + 17FF + 0CL True Panzies: 3 + 13FF + 0CL Filthy Whoresons get an extra re-roll. KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (19, 10) Scatter roll: 1 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 7 115: Select an action for Sleek Select an action for Sleek 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sleek Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Cutesy Petey Two is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Poncy Larson is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 9 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pussy Ball moved to ( 14, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 21, 5 ) Move ended for Wimpy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 14, 5 ) 8 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Fluffy fouls Larson. (1, 2) +1 Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardozo 10: Select an action for Cardozo Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 17, 9 ) Move ended for Tonsils Select an action for Cardozo 10: Select an action for Cardozo Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 10 ) 113 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Pussy is knocked over. Player pushed to (15, 9) 113 moved (MP) to ( 15, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 4 to 1. 1 moved (MP) to ( 16, 10 ) Move ended for Vidal [Game Saved] Select an action for Cube 11: Select an action for Cube Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 10 ) Move ended for Watterson Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) DIRTY PLAYER skill used on armor roll. Cardozo fouls Pussy. (2, 2) +5 (1, 2) + 0, 0: Pussy has been stunned. 113: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Cardozo [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) (5) Go for it successful. 12 moved (MP) to ( 19, 5 ) (6) Go for it successful. 12 moved (MP) to ( 20, 5 ) Move ended for Kay [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cube Cutesy is knocked over. Player pushed to (15, 6) 105 moved (MP) to ( 15, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 4 ) Move ended for Laskin Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Petey Two Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) Move ended for Winnings Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 113: status changed from 2 to 1. Pussy rolls over. 104: Select an action for Wimpy Select an action for Wimpy 115: Select an action for Sleek Select an action for Sleek 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 19, 5 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 4) 12 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 3) + 0, (3, 2) + 0, 0: Kay has been stunned. 12: status changed from 0 to 2. 115 moved (MP) to ( 20, 5 ) Move ended for Sleek [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Wimpy TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Wimpy Ball moved to ( 14, 5 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Fluffy TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 14, 4 ) True Panzies turn ended. [Game Saved] 12: status changed from 2 to 1. Kay rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Petey Two 4: Select an action for Petey Two Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Fluffy is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) (2, 6) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 4 ) GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 2 + 0 = 2 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 18, 8 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Laskin Ball moved to ( 17, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 23, 9 ) 14 moved (MP) to ( 24, 9 ) 14 moved (MP) to ( 25, 9 ) (3) Go for it successful. 14 moved (MP) to ( 26, 9 ) (2) Go for it successful. 14 moved (MP) to ( 27, 9 ) Tonsils scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=10] : current status = 0 1 : current square = java.awt.Point[x=16,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=13,y=7] : current status = 4 4 : current square = java.awt.Point[x=13,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=2] : current status = 2 5 : current status = 2 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=13,y=6] : current status = 4 8 : current square = java.awt.Point[x=13,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=21,y=4] : current status = 1 12 : current square = java.awt.Point[x=21,y=4] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=18,y=8] : current status = 0 13 : current square = java.awt.Point[x=18,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (5) Swish regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=6] : current status = 1 103 : current square = java.awt.Point[x=16,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=15,y=6] : current status = 1 105 : current square = java.awt.Point[x=15,y=6] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=13] : current status = 9 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=28,y=13] : current status = 9 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 111 : current square = java.awt.Point[x=28,y=0] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=15,y=9] : current status = 1 113 : current square = java.awt.Point[x=15,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=28,y=3] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=20,y=5] : current status = 0 115 : current square = java.awt.Point[x=20,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Winnings Roll: 6 + 1 True Panzies Winnings Roll: 3 + 0 Cardozo gets an MVP award. Pussy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=5 T2=1 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 17 Filthy Whoresons FF Roll: 5 + 2 not conceding roll=4 -1 for loss -1 from high FF of 13 True Panzies FF Roll: 4 + -2 ***END Fan Factor DEBUG*** D6: 1(60) 2(51) 3(69) 4(36) 5(41) 6(47) Total(304) D8: 1(4) 2(3) 3(4) 4(0) 5(0) 6(2) 7(2) 8(1) Total(16) GAME OVER Final Score: Filthy Whoresons: 5 True Panzies: 1 WINNINGS Filthy Whoresons: 70000 True Panzies: 30000