Java JRE 1.3 Beta 8.4 OS = Windows 98 Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 109 name: Frank Fibula Player 109: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 115 name: Larry Lunate Player 115: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Team 1 name: Cowboys From Hell Team 1 race: Dark Elf Player 1 name: Cowboy Player 1: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 2 name: ConcreteSledge Player 2: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 3 name: PsychoHoliII Player 3: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Dodge] Player 4 name: HeresyII Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 5 name: CemeteryGatesII Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 6 name: Dominator Player 6: L Dark Elf Lineman 6 3 3 8 [Block, Guard] Player 7 name: ShatteredII Player 7: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 8 name: ClashII Player 8: B Dark Elf Blitzer 8 3 4 8 [+ma, Block] Player 9 name: MedecineMan Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 10 name: BloodMessagorII Player 10: T Dark Elf Thrower 7 3 4 8 [Pass] Player 11 name: ASleeper Player 11: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 12 name: ArtShredder Player 12: L Dark Elf Lineman 6 3 5 8 [+ag] Player 13 name: VulgarDisplayOfPower Player 13: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 14 name: FarBeyondDriven Player 14: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up, Leap] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1281] Connected as server to game 'fierycow'. Done receiving file. Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for MedecineMan Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) Move ended for ASleeper Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 12 ) Move ended for CemeteryGatesII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 114 blocked. Cowboys From Hell , Choose a block die. POW Clark Calcaneous is knocked over. Player pushed to (20, 10) 114 moved (MP) to ( 20, 10 ) (3, 6) + 0, (6, 3) + 0, 0: Clark Calcaneous has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 21, 10 ) 3 moved (MP) to ( 22, 9 ) 3 moved (MP) to ( 23, 9 ) 3 moved (MP) to ( 24, 9 ) 3 moved (MP) to ( 25, 9 ) 3 moved (MP) to ( 26, 9 ) 3 moved (MP) to ( 27, 9 ) PsychoHoliII scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : current status = 7 (2) HeresyII stays UNconscious. 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=9] 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=19,y=12] : current status = 0 6 : current square = java.awt.Point[x=19,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (2) ClashII stays UNconscious. 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=14,y=11] : current status = 4 9 : current square = java.awt.Point[x=14,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=18,y=10] : current status = 0 10 : current square = java.awt.Point[x=18,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=16,y=11] : current status = 0 11 : current square = java.awt.Point[x=16,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=24,y=12] : current status = 0 14 : current square = java.awt.Point[x=24,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=24,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=24,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (5) Anubis regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=16,y=9] : current status = 0 107 : current square = java.awt.Point[x=16,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=23,y=13] : current status = 0 110 : current square = java.awt.Point[x=23,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=20,y=5] : current status = 0 111 : current square = java.awt.Point[x=20,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=3] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=3] 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (3) Clark Calcaneous stays UNconscious. 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=23,y=11] : current status = 0 115 : current square = java.awt.Point[x=23,y=11] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 10 ) 7 moved location (MPL) to ( 13, 5 ) 6 moved location (MPL) to ( 14, 6 ) 14 moved location (MPL) to ( 10, 9 ) 13 moved location (MPL) to ( 13, 12 ) 3 moved location (MPL) to ( 13, 1 ) 12 moved location (MPL) to ( 10, 6 ) 1 moved location (MPL) to ( 13, 2 ) 5 moved (SP) to ( 6, 6 ) 11 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 11 ) 14 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 11, 3 ) 5 moved (SP) to ( 13, 3 ) 12 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 11, 7 ) 14 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 12, 9 ) 11 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 7 ) Waiting for Fiery Sphinxters to set players on field. 104 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 21, 5 ) 115 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 15, 14 ) 109 moved (SP) to ( 29, 4 ) 106 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 20, 7 ) Turn time limit reached. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+6) = Pitch Invasion 103: status changed from 0 to 2. 6: status changed from 0 to 2. 106: status changed from 0 to 2. 12: status changed from 0 to 2. 112: status changed from 0 to 2. 115: status changed from 0 to 2. Kick result. Direction: 1 Distance: 3 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 19, 3 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 7 103: status changed from 2 to 1. 106: status changed from 2 to 1. 112: status changed from 2 to 1. 115: status changed from 2 to 1. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) Move ended for Set 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Anubis ShatteredII is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 6) + 0, (5, 6) + 1, 4: ShatteredII has been seriously injured!! (61) Smashed Hip - (-1 MA) 7: status changed from 0 to 9. 101 moved (MP) to ( 14, 7 ) 7 moved (SP) to ( 0, 13 ) [Game Saved] 109: Select an action for Frank Fibula Select an action for Frank Fibula 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 16, 2 ) Move ended for Frank Fibula 102: Select an action for Sobek Select an action for Sobek 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 16, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS BEFORE RE_ROLL: Terry Trapezium miss threw the ball! TARGET: 5 --- ROLL: 5 + -1Sun = 4 Verified Opponent Roll = 2 PASS FINAL RESULT: Terry Trapezium TARGET: 5 --- ROLL: 2 + -1Sun = 1 Verified Opponent Roll = 5 Player fumbled direction: 5 Ball moved to ( 14, 7 ) Move ended for Terry Trapezium Fiery Sphinxters turn ended. [Game Saved] 6: status changed from 2 to 1. Dominator rolls over. 12: status changed from 2 to 1. ArtShredder rolls over. Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cowboy 1: Select an action for Cowboy Select an action for Cowboy 1: Select an action for Cowboy Dominator has already moved this turn. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 13, 8 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 7 ) Move ended for ASleeper Select an action for BloodMessagorII 10: Select an action for BloodMessagorII 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) Move ended for BloodMessagorII Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Block selected. 101 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for Cowboy Player pushed to (15, 6) 101 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) Move ended for CemeteryGatesII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 2 ) DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 1 + 0 = 1 PsychoHoliII is knocked over. (3, 1) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. Move ended for PsychoHoliII 3: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Fiery Sphinxters to finish TURN: 8 [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 8 ) Move ended for Sobek 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Anubis 11 blocked. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Frank Fibula Select an action for Frank Fibula 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 3 ) Move ended for Frank Fibula 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Cary Clavicle CemeteryGatesII is knocked over. Player pushed to (15, 4) 5 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 15, 4 ) [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 7 ) Move ended for Larry Lunate 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Imhotep 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 7 ) Move ended for Randy Rib 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 16, 12 ) Move ended for Howard Humerus 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 18, 7 ) Move ended for Mike Metatarsal 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Terry Trapezium Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Imhotep TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 13, 7 ) Fiery Sphinxters turn ended. [Game Saved] Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 6 ) Move ended for PsychoHoliII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for ASleeper 11: Select an action for ASleeper Select an action for BloodMessagorII 10: Select an action for BloodMessagorII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 5 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: Move ended for FarBeyondDriven Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for ArtShredder 12: Select an action for ArtShredder 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 3 ) Move ended for ArtShredder Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) 109 blocked. Cowboys From Hell , Choose a block die. POW Frank Fibula is knocked over. Player pushed to (15, 3) 109 moved (MP) to ( 15, 3 ) (5, 6) + 0, (3, 2) + 0, 0: Frank Fibula has been stunned. 109: status changed from 0 to 2. Move ended for ASleeper Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=17,y=6] : current status = 4 3 : current square = java.awt.Point[x=17,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : current status = 7 (3) HeresyII stays UNconscious. 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=9] 5 : current square = java.awt.Point[x=14,y=4] : current status = 1 5 : current square = java.awt.Point[x=14,y=4] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=14,y=6] : current status = 1 6 : current square = java.awt.Point[x=14,y=6] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (1) ClashII stays UNconscious. 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=13,y=6] : current status = 0 10 : current square = java.awt.Point[x=13,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=13,y=4] : current status = 0 11 : current square = java.awt.Point[x=13,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=13,y=3] : current status = 4 12 : current square = java.awt.Point[x=13,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=13,y=8] : current status = 0 13 : current square = java.awt.Point[x=13,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=14,y=5] : current status = 0 14 : current square = java.awt.Point[x=14,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=14,y=8] : current status = 0 102 : current square = java.awt.Point[x=14,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=14,y=12] : current status = 0 104 : current square = java.awt.Point[x=14,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=17,y=7] : current status = 0 106 : current square = java.awt.Point[x=17,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=15,y=3] : current status = 2 109 : current square = java.awt.Point[x=15,y=3] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=15,y=7] : current status = 0 110 : current square = java.awt.Point[x=15,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=18,y=7] : current status = 0 113 : current square = java.awt.Point[x=18,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (2) Clark Calcaneous stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=19,y=7] : current status = 0 115 : current square = java.awt.Point[x=19,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Winnings Roll: 1 + -1 Fiery Sphinxters Winnings Roll: 1 + 0 PsychoHoliII gets an MVP award. Set gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=2 -1 for loss +1 for cas (2) -1 from high FF of 10 Cowboys From Hell FF Roll: 2 + -1 not conceding roll=6 +1 for win +1 for TDs +1 for cas (3) Fiery Sphinxters FF Roll: 6 + 3 ***END Fan Factor DEBUG*** D6: 1(13) 2(19) 3(20) 4(11) 5(11) 6(24) Total(98) D8: 1(3) 2(0) 3(1) 4(0) 5(2) 6(2) 7(0) 8(0) Total(8) GAME OVER Final Score: Cowboys From Hell: 1 Fiery Sphinxters: 2 WINNINGS Cowboys From Hell: 0 Fiery Sphinxters: 10000