Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [Block] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Block, Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block, Mighty Blow, Stand Firm] Player 6 name: elveseater Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: Backfromhell Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block, Piling On, Stand Firm] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block, Dodge, Tackle] Player 10 name: NTM Player 10: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 8 [Block, Guard, Tackle] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 3 9 [] Player 14 name: jveujouer Player 14: T Orc Thrower 5 3 3 8 [Pass, Sure Hands] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1185] Connected as server to game 'evilfield'. Waiting for client. Receiving: Pandemic.html Done receiving file. Team 2 name: Pandemic Team 2 race: Nurgle Player 101 name: Abscess Player 101: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns] Player 102 name: Bed Sore Player 102: B Chaos Beastman 6 3 3 8 [Block, Dodge, Horns, Sure Hands] Player 103 name: Colitis Player 103: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 104 name: Dandruff Player 104: B Chaos Beastman 6 3 3 8 [Horns, Pass, Sure Hands] Player 105 name: Emphysema Player 105: B Chaos Beastman 6 3 3 8 [Horns] Player 106 name: Fatty Liver Player 106: B Chaos Beastman 6 4 3 8 [+st, Big Hand, Horns] Player 107 name: Gonorrhea Player 107: B Chaos Beastman 6 3 3 8 [Horns] Player 108 name: Halitosis Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 111 name: Keloid Player 111: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 112 name: Leprosy Player 112: R Rotter 4 4 2 9 [Block, Foul Appearance, Mighty Blow, Regenerate] Player 113 name: Malaria Player 113: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 114 name: Smallpox Player 114: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 116 name: Prostatitis Player 116: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Multiple Block, Really Stupid, Regenerate, Tentacles] Done loading opponent team. *** Setup start *** Weather roll(4+3) Current Weather: Nice Gate: 71000 screaming fans show up for the game. Halitosis manages to ignore the niggling pain. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Pandemic win the toss. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 13, 2 ) 11 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 11, 10 ) Turn time limit reached. Waiting for Pandemic to set players on field. 116 moved (SP) to ( 20, 10 ) 116 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 22, 4 ) 108 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 4) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 3 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Devil Doormen start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 1 ) 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 3 ) 10 moved (MP) to ( 19, 4 ) Move ended for NTM Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 6 ) Move ended for Maipresque Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 2 ) 107 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 15, 3 ) Finish any started action before you end your turn. Try unselecting the selected player. Move ended for jecrivengence Devil Doormen turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 1 ) Scatter roll: 2 Ball moved to ( 21, 0 ) Waiting for Pandemic to finish TURN: 1 [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 14 ) 8 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Tamerenshort is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 3) + 2, (4, 6) + 0, 1: Tamerenshort has been badly hurt! 8: status changed from 0 to 8. 8 moved (SP) to ( 0, 11 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 12 ) Move ended for Abscess [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 14 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 12, 12 ) Move ended for Halitosis 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 6 ) Move ended for Keloid 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leprosy Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 3 ) 104 moved (MP) to ( 22, 2 ) 104 moved (MP) to ( 22, 1 ) 104 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 22, 1 ) 104 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 22, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Dandruff miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 6 Move ended for Dandruff Ball moved to ( 7, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Fatty Liver dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 8, 10 ) Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Emphysema is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 5) + 1, 0: Emphysema has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for jecrivengence Gonorrhea is knocked over. Player pushed to (17, 5) 107 moved (MP) to ( 17, 5 ) (5, 4) + 0, (4, 5) + 0, 0: Gonorrhea has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 4 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 8 ) Move ended for Dudule Select an action for elveseater 6: Select an action for elveseater Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 8, 10 ) 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 9, 12 ) Move ended for jveujouer Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 112 blocked. (6) Foul Appearance roll passed. Devil Doormen , Choose a block die. POW/SKULL Move ended for elveseater Leprosy saved by block skill. elveseater is knocked over. MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Malaria Maipresque is knocked over. Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 111: Select an action for Keloid Select an action for Keloid 104: Select an action for Dandruff Select an action for Dandruff 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) BIG HAND skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 6 ) Hand off selected. Move ended for Fatty Liver Ball moved to ( 14, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Keloid TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 7 ) 111 moved (MP) to ( 10, 8 ) 111 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 9, 11 ) Move ended for Keloid [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 16, 10 ) Move ended for Dandruff 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Leprosy Dudule is knocked over. Player pushed to (17, 8) 9 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Abscess jveujouer is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (1, 6) + 2, (5, 1) + 0, 0: jveujouer has been stunned. 14: status changed from 0 to 2. Abscess saved by block skill. [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Prostatitis Backfromhell is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. 116 moved (MP) to ( 14, 10 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 13, 11 ) Move ended for Smallpox 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL woulkroff saved by block skill. Halitosis saved by block skill. 108 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Halitosis TARGET: 3 --- ROLL: 6 + 0 = 6 Halitosis slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 12 ) 108 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 9, 10 ) Move ended for Halitosis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 14: status changed from 2 to 1. jveujouer rolls over. Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 12, 6 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 3 + 0 = 3 woulkroff slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 14 ) 11 moved (MP) to ( 10, 14 ) 11 moved (MP) to ( 9, 14 ) 11 moved (MP) to ( 8, 13 ) 11 moved (MP) to ( 8, 12 ) Move ended for woulkroff [Game Saved] Select an action for Dudule 9: Select an action for Dudule Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 8, 9 ) Move ended for Patibulair Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 9 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 4 + 0 = 4 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 10 ) 111 blocked. Devil Doormen , Choose a block die. POW Keloid is knocked over. Player pushed to (8, 11) 111 moved (MP) to ( 8, 11 ) (6, 3) + 0, (5, 1) + 0, 0: Keloid has been stunned. 111: status changed from 3 to 2. 9 moved (MP) to ( 9, 11 ) Ball moved to ( 9, 11 ) GET BALL BEFORE RE_ROLL: Dudule dropped the ball. TARGET: 6 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Dudule TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 7 Ball moved to ( 8, 12 ) GET BALL FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 7, 13 ) Move ended for Dudule [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for elveseater Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Backfromhell Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 7 ) Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 15, 5 ) Move ended for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 19, 10 ) Move ended for NTM Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 111: status changed from 2 to 1. Keloid rolls over. 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis Backfromhell is knocked over. Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 2) + 1, 0: Backfromhell has been stunned. 7: status changed from 0 to 2. 116 moved (MP) to ( 13, 9 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 9 ) Move ended for Smallpox 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Halitosis Dudule is knocked over. 101 blocked. Player pushed to (19, 13) 101 moved (MP) to ( 10, 13 ) Player pushed to (19, 12) 9 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 9, 11 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 14 ) 101 moved (MP) to ( 8, 13 ) 11 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW woulkroff is knocked over. Player pushed to (22, 11) 11 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 CLAW used on armor roll. (2, 4) + 2, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Abscess TARGET: 3 --- ROLL: 3 + 0 = 3 101 moved (MP) to ( 6, 12 ) 101 moved (MP) to ( 5, 11 ) Move ended for Abscess [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 8, 12 ) Move ended for Dandruff [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 5 + 0 = 5 Fatty Liver slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 8 ) Move ended for Fatty Liver [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Malaria chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Leprosy Pandemic: All players have moved. elveseater is knocked over. Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (5, 3) + 1, 0: elveseater has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 13, 7 ) Pandemic turn ended. [Game Saved] 7: status changed from 2 to 1. Backfromhell rolls over. Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dudule Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for jveujouer Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) Move ended for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 13, 12 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 6, 11 ) DODGE BEFORE RE_ROLL: woulkroff knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 1 + 0 = 1 woulkroff is knocked over. (1, 2) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 4 to 1. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leprosy Player pushed to (17, 5) 2 moved (MP) to ( 12, 5 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Malaria chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL jveujouer is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 5) + 0, (5, 3) + 0, 0: jveujouer has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) Keloid saved by block skill. 111 moved (MP) to ( 9, 12 ) Move ended for Keloid [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Halitosis Halitosis uses TACKLE to bring his opponent down. Dudule is knocked over. Player pushed to (18, 12) 9 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 6) + 0, (4, 3) + 0, 0: Dudule has been stunned. 9: status changed from 0 to 2. 108 moved (MP) to ( 10, 12 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Smallpox Patibulair is knocked over. Player pushed to (22, 8) 1 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 8, 9 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 4, 10 ) 101 moved (MP) to ( 3, 10 ) 101 moved (MP) to ( 2, 10 ) Abscess scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 6 (6) Emphysema regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 1 (1) Gonorrhea stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 8 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) elveseater stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 6 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) jveujouer regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Pandemic to set players on field. 108 moved location (MPL) to ( 17, 5 ) 116 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 18, 12 ) 113 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 17, 3 ) 102 moved location (MPL) to ( 19, 7 ) 101 moved location (MPL) to ( 18, 2 ) 103 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 14, 10 ) 112 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 29, 0 ) 108 moved location (MPL) to ( 19, 9 ) 116 moved (SP) to ( 29, 1 ) 116 moved location (MPL) to ( 17, 7 ) 106 moved location (MPL) to ( 18, 7 ) 113 moved (SP) to ( 29, 1 ) 114 moved location (MPL) to ( 15, 5 ) 105 moved location (MPL) to ( 17, 1 ) 113 moved location (MPL) to ( 15, 9 ) 112 moved (SP) to ( 29, 1 ) 112 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 19, 5 ) 111 moved (SP) to ( 19, 12 ) 103 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 20, 11 ) 108 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 21, 6 ) 105 moved (SP) to ( 21, 2 ) 103 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) Turn time limit reached. 9 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 7, 6 ) 11 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 7, 5 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 6 Distance: 8 Ball placed at (21, 7) Touchback!! Devil Doormen, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 5 ) [Game Saved] Ball in play. Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 114 blocked. (2) Foul Appearance roll passed. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 112 blocked. (5) Foul Appearance roll passed. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Backfromhell Leprosy is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) Move ended for Crushand Select an action for Patibulair 1: Select an action for Patibulair Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 103 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Colitis is knocked over. Player pushed to (18, 0) 103 moved (MP) to ( 18, 0 ) (3, 4) + 0, (0, 0) + 0, 0: Colitis has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 17, 1 ) Move ended for Patibulair [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 14, 2 ) Move ended for jecrivengence Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 15, 1 ) Move ended for Dudule Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 11, 7 ) Move ended for jveujouer Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 12, 3 ) Move ended for NTM Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) Move ended for woulkroff Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 2 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 12, 1 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Corben Dallas Devil Doormen: All players have moved. Ball moved to ( 15, 1 ) GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 6 + 0 = 6 Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 5 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 17, 2 ) Move ended for Prostatitis [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 18, 2 ) 1 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Patibulair is knocked over. Player pushed to (13, 0) 1 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 6) + 2, (2, 1) + 0, 0: Patibulair has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 17, 1 ) Move ended for Abscess [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 0 ) 103 moved (MP) to ( 16, 1 ) Move ended for Colitis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 7 ) Move ended for Leprosy 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 5 ) Move ended for Malaria 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Smallpox chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 105: Select an action for Emphysema Select an action for Emphysema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 3 ) Move ended for Emphysema 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 12 ) Move ended for Keloid 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Halitosis Player pushed to (14, 12) 11 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 16, 12 ) [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 4 ) Move ended for Fatty Liver Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 1: status changed from 2 to 1. Patibulair rolls over. Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Turn time limit reached. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) Move ended for NTM Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 112 blocked. (4) Foul Appearance roll passed. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Backfromhell Leprosy is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) (5, 5) + 0, (2, 3) + 0, 0: Leprosy has been stunned. 112: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Emphysema is knocked over. Player pushed to (15, 4) 105 moved (MP) to ( 15, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Emphysema has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for woulkroff Halitosis saved by block skill. woulkroff saved by block skill. [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 6 + 0 = 6 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) Hand off selected. Move ended for Dudule Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: jveujouer TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 10, 7 ) Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 112: status changed from 2 to 1. Leprosy rolls over. 105: Select an action for Emphysema Select an action for Emphysema 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Emphysema 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Prostatitis Crushand is knocked over. Player pushed to (14, 1) 13 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 116 moved (MP) to ( 16, 2 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) Move ended for Colitis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 0 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 14, 2 ) 4 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 3 ) Move ended for Abscess [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Malaria chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 8 ) Move ended for Fatty Liver 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Smallpox Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 15, 7 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Halitosis Player pushed to (15, 13) 11 moved (MP) to ( 14, 13 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Keloid Maipresque is knocked over. Player pushed to (13, 14) 2 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 16, 13 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bed Sore TARGET: 4 --- ROLL: 5 + 0 = 5 Bed Sore slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 6 + 0 = 6 Bed Sore slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bed Sore TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Bed Sore Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Crushand Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 11, 6 ) 102 blocked. Devil Doormen , Choose a block die. POW Bed Sore is knocked over. Player pushed to (9, 8) 102 moved (MP) to ( 9, 8 ) (5, 4) + 0, (5, 1) + 0, 0: Bed Sore has been stunned. 102: status changed from 3 to 2. 9 moved (MP) to ( 10, 7 ) Ball moved to ( 10, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) Move ended for Dudule [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 1 ) Move ended for Patibulair Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Abscess is knocked over. Player pushed to (15, 3) 101 moved (MP) to ( 15, 3 ) (6, 6) + 0, (3, 3) + 0, 0: Abscess has been stunned. 101: status changed from 0 to 2. 4 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 114 blocked. (6) Foul Appearance roll passed. Devil Doormen , Choose a block die. POW Move ended for Backfromhell Smallpox is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) (6, 5) + 0, (6, 1) + 0, 0: Smallpox has been stunned. 114: status changed from 0 to 2. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 11 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) Turn time limit reached. 11 moved (MP) to ( 18, 11 ) Move ended for woulkroff Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 0 ) 3 moved (MP) to ( 14, 0 ) 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 0 ) Move ended for Corben Dallas Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 10, 9 ) GET BALL FINAL RESULT: jveujouer TARGET: 3 --- ROLL: 3 + 0 = 3 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 13, 11 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Halitosis TARGET: 6 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Halitosis. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: jveujouer fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: jveujouer TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for jveujouer Devil Doormen: All players have moved. Ball moved to ( 19, 11 ) GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 5 + 0 = 5 Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Abscess rolls over. 102: status changed from 2 to 1. Bed Sore rolls over. 114: status changed from 2 to 1. Smallpox rolls over. 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Keloid Maipresque saved by block skill. Keloid saved by block skill. [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 10 ) 10 blocked. Verified Opponent Roll = 1 (1) Halitosis trips and falls trying to go for it! Move ended for Halitosis Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 6) + 0, (3, 6) + 0, 0: Halitosis has been knocked out. 108: status changed from 0 to 7. 108 moved (SP) to ( 29, 9 ) Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 22, 11 ) 10 moved (MP) to ( 23, 11 ) 10 moved (MP) to ( 24, 11 ) 10 moved (MP) to ( 25, 11 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 11 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 24, 10 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 17, 12 ) Move ended for Dudule Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 8 ) 106 blocked. Devil Doormen , Choose a block die. SKULL Backfromhell is knocked over. Move ended for Backfromhell (5, 2) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 8 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 101: Select an action for Abscess Select an action for Abscess 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Smallpox 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Malaria chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL jecrivengence saved by block skill. Abscess saved by block skill. Move ended for Abscess [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 21, 12 ) 106 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 1 (1) Fatty Liver trips and falls trying to go for it! Move ended for Fatty Liver 106 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 26, 11 ) 10 moved (MP) to ( 27, 11 ) NTM scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=1] : current status = 4 1 : current square = java.awt.Point[x=17,y=1] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=14] : current status = 4 2 : current square = java.awt.Point[x=16,y=14] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=17,y=0] : current status = 0 3 : current square = java.awt.Point[x=17,y=0] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=5] : current status = 1 5 : current square = java.awt.Point[x=15,y=5] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (1) elveseater stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=15,y=8] : current status = 1 7 : current square = java.awt.Point[x=15,y=8] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=17,y=12] : current status = 0 9 : current square = java.awt.Point[x=17,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=27,y=11] : current status = 0 10 : current square = java.awt.Point[x=27,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=24,y=10] : current status = 0 11 : current square = java.awt.Point[x=24,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=15,y=1] : current status = 4 13 : current square = java.awt.Point[x=15,y=1] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=13,y=11] : current status = 0 14 : current square = java.awt.Point[x=13,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=9,y=8] : current status = 1 102 : current square = java.awt.Point[x=9,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=9,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=9,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=2] : current status = 0 103 : current square = java.awt.Point[x=15,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=24,y=12] : current status = 1 106 : current square = java.awt.Point[x=24,y=12] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) Gonorrhea regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (6) Halitosis regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=16,y=13] : current status = 0 111 : current square = java.awt.Point[x=16,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=16,y=7] : current status = 1 112 : current square = java.awt.Point[x=16,y=7] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=16,y=6] : current status = 0 114 : current square = java.awt.Point[x=16,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=16,y=2] : current status = 0 116 : current square = java.awt.Point[x=16,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Pandemic to set players on field. 108 moved location (MPL) to ( 19, 9 ) 116 moved location (MPL) to ( 17, 7 ) 107 moved location (MPL) to ( 17, 3 ) 106 moved location (MPL) to ( 18, 7 ) 114 moved location (MPL) to ( 15, 5 ) 105 moved location (MPL) to ( 17, 1 ) 113 moved location (MPL) to ( 15, 9 ) 112 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 19, 5 ) 111 moved (SP) to ( 21, 12 ) 103 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 20, 3 ) 105 moved (SP) to ( 20, 1 ) 108 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 29, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 7, 6 ) 3 moved (SP) to ( 7, 9 ) 14 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 11, 5 ) 9 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 11, 5 ) 13 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 8 Verified Opponent Roll = 6 Kick result. Direction: 8 Distance: 6 Perfect Defense. Waiting for Pandemic to re-arrange players on field. 114 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 2 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Backfromhell TARGET: 7 --- ROLL: 2 + -4 = -2 Verified Opponent Roll = 8 Scatter roll: 8 Touchback!! Devil Doormen, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 9 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) Move ended for Patibulair Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (17, 14) 103 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 17, 13 ) Move ended for Maipresque [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) Move ended for Dudule Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 11 ) Move ended for NTM Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 10, 12 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 12 ) Move ended for Corben Dallas Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 10, 9 ) 14 moved (MP) to ( 11, 10 ) Move ended for jveujouer Select an action for Backfromhell 7: Select an action for Backfromhell Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 116 blocked. (4) Foul Appearance roll passed. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Prostatitis is knocked over. Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Prostatitis has been knocked prone. 116: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Block selected. 112 blocked. (2) Foul Appearance roll passed. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Backfromhell Leprosy is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) (3, 6) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 112: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 113 blocked. (3) Foul Appearance roll passed. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Malaria is knocked over. Player pushed to (16, 9) 113 moved (MP) to ( 16, 9 ) (3, 1) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 2 ) Move ended for woulkroff Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 1 ) Move ended for Crushand Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 1 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Leprosy 116: Select an action for Prostatitis Select an action for Prostatitis 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Malaria 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 12 ) Move ended for Keloid 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Colitis Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 16, 13 ) [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 10 ) 9 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 12) 9 moved (MP) to ( 14, 12 ) Move ended for Fatty Liver [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 14, 8 ) Move ended for Smallpox 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 8 ) Move ended for Bed Sore 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 10 ) Move ended for Abscess 107: Select an action for Gonorrhea Select an action for Gonorrhea 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) Move ended for Gonorrhea 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 7 ) Move ended for Halitosis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff Select an action for NTM 10: Select an action for NTM Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 9 ) Move ended for Dudule Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 9 ) 102 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Bed Sore saved by dodge skill. Player pushed to (13, 7) 102 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 12, 8 ) Move ended for NTM [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 1 ) Move ended for woulkroff Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 2 ) 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 20, 2 ) Move ended for Crushand Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) Hand off selected. Move ended for Corben Dallas Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: jveujouer TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 12, 5 ) Pass selected. LONG PASS FOUL APPEARANCE skill used. PASS BEFORE RE_ROLL: jveujouer fumbled the ball. TARGET: 4 --- ROLL: 3 + -1Lp + -1Fa = 1 Reroll using pass. FOUL APPEARANCE skill used. PASS FINAL RESULT: jveujouer TARGET: 4 --- ROLL: 6 Move ended for jveujouer Ball moved to ( 21, 1 ) GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 4 + 0 = 4 Turn time limit reached. [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Foul selected. Backfromhell fouls Prostatitis. (5, 4) +-1 IGMEOY Roll = 3 Move ended for Backfromhell [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 113 blocked. (1) Foul Appearance stops the block! Team re-roll used. (5) Foul Appearance roll passed. Devil Doormen , Choose a block die. POW/SKULL Move ended for chiulenouvo Malaria is knocked over. MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. chiulenouvo saved by block skill. [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 114 blocked. (3) Foul Appearance roll passed. Devil Doormen , Choose a block die. POW/SKULL Move ended for jecrivengence Smallpox is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Smallpox has been knocked prone. 114: status changed from 0 to 1. jecrivengence saved by block skill. [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for Maipresque Keloid is knocked over. Player pushed to (16, 11) 111 moved (MP) to ( 16, 11 ) (1, 3) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Patibulair Devil Doormen: All players have moved. Player pushed to (16, 14) 103 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 16, 13 ) Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Malaria 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Prostatitis [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 22, 3 ) 108 moved (MP) to ( 22, 2 ) 11 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (8, 0) 11 moved (MP) to ( 21, 0 ) 108 moved (MP) to ( 21, 1 ) Move ended for Halitosis [Game Saved] 107: Select an action for Gonorrhea Select an action for Gonorrhea 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Gonorrhea Backfromhell is knocked over. Player pushed to (13, 7) 7 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 15, 7 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 20, 3 ) Move ended for Leprosy 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 21, 3 ) Move ended for Abscess [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Keloid 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 5 + 0 = 5 Fatty Liver slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 23, 2 ) Move ended for Fatty Liver [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Smallpox 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Colitis Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 16, 13 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Foul selected. 102 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 5 + 0 = 5 Bed Sore slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 6 ) 7 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Bed Sore fouls Backfromhell. (1, 5) +1 Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Bed Sore Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Backfromhell Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 2 ) Move ended for NTM Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 4 ) Move ended for jveujouer Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) Move ended for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Blitz selected. 108 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Halitosis is knocked over. Player pushed to (21, 2) 108 moved (MP) to ( 21, 2 ) (2, 2) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 108: status changed from 0 to 1. 11 moved (MP) to ( 22, 0 ) 11 moved (MP) to ( 23, 0 ) 11 moved (MP) to ( 24, 0 ) 11 moved (MP) to ( 25, 0 ) 11 moved (MP) to ( 26, 0 ) (1) woulkroff trips and falls trying to go for it! Move ended for woulkroff 11 moved (MP) to ( 27, 0 ) (3, 2) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 3 to 1. Ball moved to ( 26, 1 ) Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 2 ) 106 moved (MP) to ( 25, 1 ) 106 moved (MP) to ( 26, 1 ) BIG HAND skill used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 25, 1 ) 106 moved (MP) to ( 24, 2 ) 106 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 21, 1 ) Move ended for Fatty Liver [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Leprosy Crushand is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. Leprosy saved by block skill. [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 1 ) 108 moved (MP) to ( 19, 1 ) Move ended for Halitosis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 18, 4 ) 14 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW jveujouer is knocked over. Player pushed to (13, 3) 14 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 6) + 2, (2, 5) + 0, 0: jveujouer has been stunned. 14: status changed from 0 to 2. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 17, 3 ) Move ended for Abscess [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Colitis Maipresque is knocked over. Player pushed to (14, 11) 2 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 16, 12 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Keloid Patibulair is knocked over. Player pushed to (14, 13) 1 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 111 moved (MP) to ( 15, 12 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 113: Select an action for Malaria Select an action for Malaria 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for Smallpox jecrivengence is knocked over. Player pushed to (14, 10) 4 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 15, 9 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Malaria STAND FIRM skill used. [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 107: Select an action for Gonorrhea Select an action for Gonorrhea 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Bed Sore Bed Sore is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. 102: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 14: status changed from 2 to 1. jveujouer rolls over. Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 10, 6 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 11, 1 ) Move ended for Dudule Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Patibulair Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 26, 1 ) 11 moved (MP) to ( 25, 1 ) 11 moved (MP) to ( 24, 1 ) (3) Go for it successful. 11 moved (MP) to ( 23, 1 ) (3) Go for it successful. 11 moved (MP) to ( 22, 1 ) Move ended for woulkroff [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 106 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Fatty Liver is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 3 to 1. Crushand is knocked over. Move ended for Crushand (4, 2) + 0, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. Ball moved to ( 22, 0 ) Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 22, 2 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW woulkroff is knocked over. Player pushed to (7, 0) 11 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 6, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 112 moved (MP) to ( 22, 1 ) Move ended for Leprosy [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 22, 2 ) 106 moved (MP) to ( 23, 1 ) 106 moved (MP) to ( 23, 0 ) BIG HAND skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Fatty Liver dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 22, 2 ) Move ended for Fatty Liver [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 102: Select an action for Bed Sore Select an action for Bed Sore 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis Backfromhell is knocked over. Player pushed to (13, 6) 7 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. 116 moved (MP) to ( 16, 7 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 3 ) Move ended for Bed Sore 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Abscess NTM is knocked over. Player pushed to (14, 2) 10 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 16, 2 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 2 ) Move ended for Halitosis 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Colitis Player pushed to (14, 14) 1 moved (MP) to ( 15, 14 ) 103 moved (MP) to ( 15, 13 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 14, 9 ) Move ended for Keloid 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Malaria Player pushed to (15, 11) 4 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 15, 10 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Smallpox STAND FIRM skill used. [Game Saved] 107: Select an action for Gonorrhea Select an action for Gonorrhea 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gonorrhea Pandemic: All players have moved. STAND FIRM skill used. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for NTM Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Backfromhell Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for jveujouer Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 113 blocked. (6) Foul Appearance roll passed. Devil Doormen , Choose a block die. POW/SKULL Move ended for jecrivengence Malaria is knocked over. (4, 6) + 0, (1, 5) + 0, 0: Malaria has been stunned. 113: status changed from 0 to 2. jecrivengence saved by block skill. [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. POW Move ended for Patibulair Colitis is knocked over. Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) (6, 3) + 0, (5, 5) + 0, 4: Colitis has been seriously injured!! (13) Concussion - Miss next game 103: status changed from 0 to 9. 1 moved (MP) to ( 15, 13 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 21, 3 ) DODGE FINAL RESULT: Crushand TARGET: 4 --- ROLL: 4 + 0 = 4 Crushand slips past his opponent(s) unhindered. 106 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK/POW Fatty Liver is knocked over. Player pushed to (23, 1) 106 moved (MP) to ( 23, 1 ) (4, 2) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 3 to 1. Ball moved to ( 24, 0 ) Move ended for Crushand [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 23, 0 ) DODGE FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 4 + 0 = 4 woulkroff slips past his opponent(s) unhindered. 11 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 5 + 0 = 5 woulkroff slips past his opponent(s) unhindered. GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 25, 0 ) (6) Go for it successful. 11 moved (MP) to ( 26, 0 ) (3) Go for it successful. 11 moved (MP) to ( 27, 0 ) woulkroff scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=13] : current status = 4 1 : current square = java.awt.Point[x=15,y=13] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=11] : current status = 4 2 : current square = java.awt.Point[x=15,y=11] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=10,y=6] : current status = 0 3 : current square = java.awt.Point[x=10,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=11] : current status = 4 4 : current square = java.awt.Point[x=14,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (2) elveseater stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=16,y=6] : current status = 4 7 : current square = java.awt.Point[x=16,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=11,y=1] : current status = 0 9 : current square = java.awt.Point[x=11,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=15,y=2] : current status = 4 10 : current square = java.awt.Point[x=15,y=2] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=27,y=0] : current status = 4 11 : current square = java.awt.Point[x=27,y=0] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=0] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=21,y=3] : current status = 4 13 : current square = java.awt.Point[x=21,y=3] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=16,y=3] : current status = 4 14 : current square = java.awt.Point[x=16,y=3] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=16,y=2] : current status = 0 101 : current square = java.awt.Point[x=16,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=15,y=3] : current status = 0 102 : current square = java.awt.Point[x=15,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=23,y=1] : current status = 1 106 : current square = java.awt.Point[x=23,y=1] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=14,y=9] : current status = 0 111 : current square = java.awt.Point[x=14,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=22,y=1] : current status = 0 112 : current square = java.awt.Point[x=22,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=15,y=10] : current status = 2 113 : current square = java.awt.Point[x=15,y=10] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 6, 6 ) 14 moved (SP) to ( 6, 8 ) 13 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 13, 13 ) 2 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 1 ) 10 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 11, 10 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 29, 3 ) 106 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 6) Kickoff Roll (1+2) = Get the Ref! Devil Doormen: 12 + 8Fan Factor Pandemic: 6 + 10Fan Factor Devil Doormen fans get the ref. Kick result. Direction: 5 Distance: 5 Ball placed at (19, 6) Scatter roll: 1 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 5 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Leprosy jecrivengence is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 5) + 1, (1, 4) + 0, 0: jecrivengence has been stunned. 4: status changed from 0 to 2. 112 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 9 ) Move ended for Malaria 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Smallpox Backfromhell is knocked over. Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 14, 10 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 14 ) 2 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Maipresque is knocked over. Player pushed to (17, 12) 2 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 2, (1, 4) + 0, 0: Maipresque has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 13 ) Move ended for Abscess [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 14 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 9, 13 ) Move ended for Halitosis [Game Saved] 111: Select an action for Keloid Select an action for Keloid 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 17, 11 ) Hand off selected. Move ended for Bed Sore Ball moved to ( 13, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 12, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bed Sore TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 12, 12 ) Pandemic turn ended. [Game Saved] 2: status changed from 2 to 1. Maipresque rolls over. 4: status changed from 2 to 1. jecrivengence rolls over. Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Backfromhell Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 9 ) 14 moved (MP) to ( 6, 10 ) 14 moved (MP) to ( 6, 11 ) 14 moved (MP) to ( 7, 12 ) 14 moved (MP) to ( 7, 13 ) Move ended for jveujouer Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 11 ) Move ended for Corben Dallas Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 4 ) 105 blocked. Devil Doormen , Choose a block die. POW Emphysema is knocked over. Player pushed to (17, 4) 105 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Emphysema has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 16, 4 ) Move ended for chiulenouvo [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 7 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 4 ) Move ended for Dudule Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 12 ) GET BALL FINAL RESULT: Crushand TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Crushand Scatter roll: 6 Ball moved to ( 17, 13 ) Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 18, 11 ) Move ended for Dandruff [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Bed Sore Crushand is knocked over. Player pushed to (12, 13) 13 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 11, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 17, 12 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 18, 12 ) BIG HAND skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) Move ended for Fatty Liver [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 9 ) Move ended for Leprosy 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 12 ) 3 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Corben Dallas is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 5) + 2, (6, 4) + 0, 6: Corben Dallas has been KILLED!! 3: status changed from 0 to 10. Abscess saved by block skill. Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 3: status changed from 10 to 1. 101 moved (MP) to ( 11, 12 ) Move ended for Abscess [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 12 ) Move ended for Halitosis 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Smallpox Backfromhell is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Backfromhell has been knocked prone. 7: status changed from 0 to 1. Smallpox is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Smallpox has been knocked prone. 114: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Corben Dallas Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Backfromhell Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 7 ) Move ended for jecrivengence Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. POW Move ended for jveujouer Halitosis is knocked over. Player pushed to (9, 12) 108 moved (MP) to ( 9, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 13, 8 ) Move ended for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 7 ) Move ended for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) Move ended for Patibulair Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Crushand Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Maipresque TARGET: 4 --- ROLL: 3 + 0 = 3 Maipresque is knocked over. (6, 3) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 4 to 1. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Smallpox 105: Select an action for Emphysema Select an action for Emphysema 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Emphysema 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 14 ) 101 moved (MP) to ( 8, 14 ) 14 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW jveujouer is knocked over. Player pushed to (22, 12) 14 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 6) + 2, (3, 6) + 0, 0: jveujouer has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 7, 13 ) 101 moved (MP) to ( 6, 12 ) Move ended for Abscess [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Halitosis 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 13 ) Move ended for Fatty Liver 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 11 ) 116 moved (MP) to ( 14, 12 ) 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 12, 12 ) Move ended for Prostatitis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Leprosy NTM saved by block skill. Leprosy saved by block skill. [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Malaria Dudule saved by dodge skill. Player pushed to (15, 7) 9 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 8 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 10, 11 ) Move ended for Keloid [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 13 ) Move ended for Dandruff 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Bed Sore knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 1 + 0 = 1 Bed Sore is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. Move ended for Bed Sore Pandemic: All players have moved. 102: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 1 to 4. Normal move selected. Move ended for Maipresque Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 13, 13 ) Move ended for Crushand Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 5, 9 ) Move ended for Patibulair Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 113 blocked. (6) Foul Appearance roll passed. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Malaria is knocked over. Player pushed to (14, 9) 113 moved (MP) to ( 14, 9 ) (4, 5) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 9, 9 ) (3) Go for it successful. 9 moved (MP) to ( 9, 10 ) Move ended for Dudule [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for NTM Player pushed to (10, 12) 111 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 10, 11 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Block selected. 108 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Corben Dallas Halitosis saved by block skill. Corben Dallas is knocked over. (6, 6) + 0, (2, 4) + 0, 0: Corben Dallas has been stunned. 3: status changed from 0 to 2. Devil Doormen turn ended. Waiting for Pandemic to finish TURN: 8 [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 14 ) 106 moved (MP) to ( 6, 14 ) 106 moved (MP) to ( 5, 14 ) 106 moved (MP) to ( 4, 14 ) 106 moved (MP) to ( 3, 14 ) 106 moved (MP) to ( 2, 14 ) Fatty Liver scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) elveseater regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 4 (4) jveujouer regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 3 Pandemic Winnings Roll: 3 + 0 Verified Opponent Roll = 3 Devil Doormen Winnings Roll: 3 + 0 Verified Opponent Roll = 8 Halitosis gets an MVP award. Verified Opponent Roll = 7 Backfromhell gets an MVP award. Verified Opponent Roll = 1 Pandemic FF Roll: 1 + 1 Verified Opponent Roll = 5 Devil Doormen FF Roll: 5 + 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 D6: 1(184) 2(201) 3(191) 4(179) 5(206) 6(203) Total(1164) D8: 1(3) 2(1) 3(3) 4(3) 5(2) 6(5) 7(5) 8(7) Total(29) GAME OVER Final Score: Devil Doormen: 2 Pandemic: 2 WINNINGS Devil Doormen: 30000 Pandemic: 30000