Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [Block] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Titi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 10 name: Inxi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Leap, Stunty, Sure Feet] Player 13 name: Tehe-Huihui Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 14 name: Tepec-Inzi Player 14: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 16 name: Silibili Player 16: Sb Star Player 7 4 2 9 [Block, Guard, Stand Firm] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1390] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1392] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1394] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1395] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1397] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1398] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1399] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1400] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1401] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1405] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1406] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1407] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1429] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1430] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1432] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1444] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1449] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1450] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1455] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1461] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1468] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1471] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1472] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1482] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1486] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1492] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1493] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1494] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1502] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1507] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1509] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1517] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1518] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1519] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1520] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1521] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1522] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1526] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1527] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1528] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1530] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1531] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1532] Connected as server to game 'chosenvsmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1534] Connected as server to game 'chosenvsmutants'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Jr. Player 102: W Chaos Warrior 5 4 3 9 [] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 106 name: Idzi Jr. Player 106: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 5 3 3 8 [Block, Horns, Tackle] Player 110 name: Czedrzyk Jr. Player 110: B Chaos Beastman 7 3 3 8 [+ma, Horns] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(2+5) Current Weather: Nice Gate: 97000 screaming fans show up for the game. Handicap result 25:ILLEGAL DRUGS. Handicap result 64:IRON MAN. Turn time limit reached. *** Setup start *** Start sending sync... ...done sending sync. Lel gains IRON MAN. Koz is suffering from a niggling injury. 105: status changed from 0 to 2. Blozej manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Avenging Mutants win the toss. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 12, 13 ) 6 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 10, 6 ) 2 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 1 ) 4 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 12, 5 ) 14 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 13, 5 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 21, 7 ) 112 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 19, 6 ) 106 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 19, 9 ) 113 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( 18, 8 ) 108 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 17, 8 ) 106 moved (SP) to ( 16, 12 ) 106 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (3+4) = Changing Weather Weather roll(2+5) Current Weather: Nice Kick result. Direction: 8 Distance: 3 Ball placed at (21, 8) Scatter roll: 2 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 PUSHBACK Move ended for Goth Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK/POW Move ended for Claudius Brutus Quetzl is knocked over. Player pushed to (16, 11) 3 moved (MP) to ( 13, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 14, 10 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Clys II Silibili is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 (2, 4) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 6 ) 11 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Tene-Huini is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (5, 3) + 0, (4, 3) + 1, 0: Tene-Huini has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) Wiktor saved by block skill. 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 3 ) Move ended for Wiktor [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 6 ) Move ended for Czedrzyk Jr. Sending Team File... Done Sending File 104: Select an action for Lel Select an action for Lel Sending Team File... Done Sending File 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Sending Team File... Done Sending File 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 3 ) Move ended for Lel [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 17, 2 ) Move ended for Blozej 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) Move ended for Bacchus Brutus 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 15, 9 ) Move ended for Idzi Jr. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Silibili knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Silibili TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Silibili stumbles but does not go down. Move ended for Silibili [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 7 ) Move ended for Tzunki Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 6 ) 110 blocked. Chosen of Sotek , Choose a block die. POW Czedrzyk Jr. is knocked over. Player pushed to (13, 6) 110 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (2, 6) + 0, 0: Czedrzyk Jr. has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 4 ) Move ended for Huanchi [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) Move ended for Tepok Select an action for Xtli 6: Select an action for Xtli Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 0 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 1 ) Move ended for Xtli Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 116 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Goth saved by block skill. Nakai saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Zlotc Bacchus Brutus saved by block skill. Zlotc saved by block skill. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 PUSHBACK Move ended for Bacchus Brutus Player pushed to (16, 1) 5 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 13, 2 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 4 ) 4 blocked. HORNS used. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 POW Huanchi is knocked over. Player pushed to (14, 5) 4 moved (MP) to ( 15, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (2, 6) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 16, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Go for it successful. 106 moved (MP) to ( 15, 4 ) Move ended for Idzi Jr. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 5 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 6 ) Move ended for Lel 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Verified Opponent Roll = POW POW Move ended for Goth Tzunki is knocked over. Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Tzunki has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Move ended for Claudius Brutus Tepec-Inzi is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Verified Opponent Roll = 3 CLAW used on armor roll. (1, 3) + 2, (0, 0) + 0, 0: Tepec-Inzi has been knocked prone. 14: status changed from 0 to 1. Claudius Brutus saved by block skill. [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 7, 7 ) Move ended for Wiktor 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 POW/SKULL Move ended for Clys II Silibili saved by block skill. Clys II saved by block skill. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. Turn time limit reached. POW Move ended for Cyril Brutus Jr. Tepok is knocked over. Player pushed to (16, 13) 7 moved (MP) to ( 13, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (6, 2) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 14, 12 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 6 ) Move ended for Tzunki Select an action for Silibili 16: Select an action for Silibili Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Blozej is knocked over. Player pushed to (18, 3) 108 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 104 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Lel is knocked over. Player pushed to (13, 7) 104 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 3 to 1. 4 moved (MP) to ( 14, 6 ) Ball moved to ( 12, 6 ) Move ended for Huanchi [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai Select an action for Silibili 16: Select an action for Silibili Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tepec-Inzi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl Cyril Brutus Jr. is knocked over. Player pushed to (15, 13) 102 moved (MP) to ( 15, 13 ) (6, 5) + 0, (1, 2) + 0, 0: Cyril Brutus Jr. has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 116 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Goth saved by block skill. Nakai saved by block skill. [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 6 ) STUNTY skill used. DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 4 + 0 = 4 Inxi-Huinzi slips past his opponent(s) unhindered. 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 6 ) GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Goth TARGET: 10 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Goth. Pass selected. Increased range band because of race. LONG BOMB PASS FINAL RESULT: Inxi-Huinzi TARGET: 4 --- ROLL: 4 + -2Lb = 2 Scatter roll: 6 Scatter roll: 8 Scatter roll: 7 Move ended for Inxi-Huinzi Ball moved to ( 17, 13 ) Scatter roll: 7 Ball moved to ( 16, 14 ) Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Cyril Brutus Jr. rolls over. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Move ended for Bacchus Brutus Player pushed to (16, 0) 5 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 13, 1 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 POW Move ended for Flavius Brutus Silibili is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 116: Select an action for Goth Select an action for Goth 116: Select an action for Goth Select an action for Goth 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 9 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 10 ) Move ended for Idzi Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 9, 9 ) 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 12, 11 ) 3 blocked. Verified Opponent Roll = 1 (1) Wiktor trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Wiktor trips and falls trying to go for it! Move ended for Wiktor ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (4, 3) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Silibili Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Blozej is knocked over. Player pushed to (19, 3) 108 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (1, 2) + 0, 0: Blozej has been stunned. 108: status changed from 0 to 2. 6 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Flavius Brutus is knocked over. Player pushed to (15, 4) 112 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (14, 8) 104 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Quetzl Idzi Jr. saved by block skill. Quetzl saved by block skill. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 13 ) Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Nakai Player pushed to (12, 10) 103 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 13 ) (6) Go for it successful. 8 moved (MP) to ( 14, 13 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 10, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 12 ) Move ended for Tepec-Inzi Select an action for Zlotc 5: Select an action for Zlotc Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 101 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (12, 2) 101 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 14, 0 ) 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 16, 3 ) Move ended for Zlotc Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. Blozej rolls over. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 7 ) Move ended for Bacchus Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Claudius Brutus Quetzl is knocked over. Player pushed to (15, 11) 3 moved (MP) to ( 14, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 13, 11 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 13, 12 ) 8 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 PUSHBACK Player pushed to (15, 14) 8 moved (MP) to ( 14, 14 ) 109 moved (MP) to ( 14, 13 ) Move ended for Wiktor [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for Goth Tzunki is knocked over. Player pushed to (17, 6) 2 moved (MP) to ( 12, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Tzunki has been knocked prone. 2: status changed from 0 to 1. 116 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 13 ) Move ended for Idzi Jr. 111: Select an action for Clys II Select an action for Clys II 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lel Nakai is knocked over. Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (6, 3) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 5 + 0 = 5 Clys II slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 11, 6 ) Move ended for Clys II Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 13, 8 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Flavius Brutus is knocked over. Player pushed to (15, 3) 112 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Silibili 16: Select an action for Silibili Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 15, 9 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 18, 9 ) Move ended for Xtli Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 16, 11 ) (3) Go for it successful. 16 moved (MP) to ( 16, 12 ) 106 blocked. (4) Go for it successful. Chosen of Sotek , Choose a block die. POW Idzi Jr. is knocked over. Player pushed to (17, 14) 106 moved (MP) to ( 17, 14 ) (1, 2) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 106: status changed from 0 to 1. Move ended for Silibili [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Cyril Brutus Jr. is knocked over. Player pushed to (13, 12) Player 109 pushed to (13, 12) 109 moved (MP) to ( 13, 12 ) Player pushed to (14, 13) 102 moved (MP) to ( 14, 13 ) (1, 2) + 0, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 16, 14 ) GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 13 ) 8 moved (MP) to ( 22, 13 ) (3) Go for it successful. 8 moved (MP) to ( 23, 13 ) (4) Go for it successful. 8 moved (MP) to ( 24, 13 ) SPRINT used. (4) Go for it successful. 8 moved (MP) to ( 25, 13 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 5 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Tzunki TARGET: 2 --- ROLL: 2 + 0 = 2 Tzunki slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 6 ) Move ended for Tzunki [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) STUNTY skill used. DODGE FINAL RESULT: Tepec-Inzi TARGET: 3 --- ROLL: 6 + 0 = 6 Tepec-Inzi slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 11 ) 14 moved (MP) to ( 21, 12 ) 14 moved (MP) to ( 22, 13 ) Move ended for Tepec-Inzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 22, 6 ) Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (2) Go for it successful. 112 moved (MP) to ( 16, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) Go for it successful. 112 moved (MP) to ( 15, 7 ) Move ended for Flavius Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Verified Opponent Roll = POW POW Move ended for Goth Tzunki is knocked over. Player pushed to (14, 5) 2 moved (MP) to ( 15, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 1) + 1, 0: Tzunki has been stunned. 2: status changed from 0 to 2. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 POW/SKULL Move ended for Bacchus Brutus Nakai saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] 104: Select an action for Lel Select an action for Lel 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 PUSHBACK Move ended for Claudius Brutus Player pushed to (14, 10) 3 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 11 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Idzi Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 14, 14 ) 109 moved (MP) to ( 15, 14 ) 7 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 12) 7 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 16, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) Wiktor trips and falls trying to go for it! Move ended for Wiktor 109 moved (MP) to ( 17, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (4, 3) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 2: status changed from 2 to 1. Tzunki rolls over. Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 21, 8 ) 6 moved (MP) to ( 22, 7 ) 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (21, 5) 108 moved (MP) to ( 21, 5 ) 6 moved (MP) to ( 22, 6 ) Move ended for Xtli [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 18, 13 ) Move ended for Silibili Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (14, 7) 104 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Huanchi 4: Select an action for Huanchi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 13 ) 14 moved (MP) to ( 24, 13 ) 14 moved (MP) to ( 25, 12 ) Move ended for Tepec-Inzi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 20, 5 ) Move ended for Huanchi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 26, 13 ) Move ended for Inxi-Huinzi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 15, 12 ) Move ended for Tepok Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Quetzl Quetzl is knocked over. CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 PUSHBACK/POW Move ended for Claudius Brutus Tepok is knocked over. Player pushed to (14, 13) 7 moved (MP) to ( 15, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 15, 12 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 15, 11 ) Move ended for Cyril Brutus Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK Move ended for Goth Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) 116 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 8 ) 5 blocked. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 PUSHBACK/POW Zlotc is knocked over. Player pushed to (13, 10) 5 moved (MP) to ( 16, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (2, 3) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 10 ) Move ended for Bacchus Brutus [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 17, 10 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 20, 12 ) 104 moved (MP) to ( 19, 13 ) Move ended for Lel 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 PUSHBACK/POW Move ended for Idzi Jr. Silibili is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (3, 3) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 17, 8 ) Move ended for Clys II 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Blozej TARGET: 3 --- ROLL: 6 + 0 = 6 Blozej slips past his opponent(s) unhindered. 108 moved (MP) to ( 23, 4 ) 108 moved (MP) to ( 24, 5 ) 108 moved (MP) to ( 25, 6 ) 108 moved (MP) to ( 25, 7 ) 108 moved (MP) to ( 25, 8 ) Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 24, 8 ) 108 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Blozej saved by block skill. Xtli saved by block skill. Move ended for Xtli [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 27, 13 ) Inxi-Huinzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=9] : current status = 4 1 : current square = java.awt.Point[x=12,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=15,y=5] : current status = 1 2 : current square = java.awt.Point[x=15,y=5] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=15,y=10] : current status = 1 3 : current square = java.awt.Point[x=15,y=10] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=20,y=5] : current status = 4 4 : current square = java.awt.Point[x=20,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=10] : current status = 1 5 : current square = java.awt.Point[x=16,y=10] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=24,y=8] : current status = 0 6 : current square = java.awt.Point[x=24,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=24,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=24,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=15,y=13] : current status = 1 7 : current square = java.awt.Point[x=15,y=13] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (1) Tene-Huini stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=25,y=12] : current status = 4 14 : current square = java.awt.Point[x=25,y=12] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=25,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=25,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=18,y=13] : current status = 1 16 : current square = java.awt.Point[x=18,y=13] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=10] : current status = 0 101 : current square = java.awt.Point[x=14,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=17,y=14] : current status = 0 106 : current square = java.awt.Point[x=17,y=14] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=14] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=14] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=25,y=8] : current status = 0 108 : current square = java.awt.Point[x=25,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (1) Czedrzyk Jr. stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 116 : current square = java.awt.Point[x=13,y=8] : current status = 0 116 : current square = java.awt.Point[x=13,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=13,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=13,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 11, 13 ) 5 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 11, 1 ) 2 moved (SP) to ( 11, 2 ) 4 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 11, 1 ) 16 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 4, 9 ) 10 moved (SP) to ( 4, 5 ) 4 moved (SP) to ( 9, 7 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 24, 8 ) 113 moved (SP) to ( 24, 5 ) 113 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 22, 10 ) 109 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 16, 4 ) Turn time limit reached. 104 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 17, 10 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (1+4) = Cheering Fans Chosen of Sotek: 4 + 18FF + 0CL Avenging Mutants: 4 + 10FF + 0CL Chosen of Sotek get an extra re-roll. Kick result. Direction: 1 Distance: 4 Ball placed at (21, 6) Scatter roll: 1 Ball moved to ( 16, 1 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 7 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 POW Move ended for Goth Nakai is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Verified Opponent Roll = 1 (4, 5) + 1, (6, 1) + 0, 0: Nakai has been stunned. 1: status changed from 0 to 2. 116 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 6 ) 14 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Verified Opponent Roll = PUSHBACK/POW Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 3 db Block re-rolled. POW Tepec-Inzi is knocked over. Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 CLAW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (6, 6) + 2, (5, 1) + 1, 0: Tepec-Inzi has been stunned. 14: status changed from 0 to 2. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) Move ended for Claudius Brutus [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flavius Brutus Quetzl saved by block skill. Flavius Brutus saved by block skill. [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 104: Select an action for Lel Select an action for Lel 108: Select an action for Blozej Select an action for Blozej 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 9 ) Move ended for Cyril Brutus Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 POW Move ended for Wiktor Quetzl is knocked over. Player pushed to (16, 10) 3 moved (MP) to ( 13, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (1, 4) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 14, 10 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 11 ) Move ended for Idzi Jr. 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 9, 9 ) Move ended for Blozej 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 10 ) Move ended for Lel 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 POW Move ended for Bacchus Brutus Silibili is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 (1, 5) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 5 ) Move ended for Clys II 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 1 ) 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 17, 1 ) 113 moved (MP) to ( 16, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 GET BALL FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Xtoverus II Avenging Mutants: All players have moved. ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 8 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 8 Scatter roll: 7 Ball moved to ( 12, 2 ) Avenging Mutants turn ended. [Game Saved] 1: status changed from 2 to 1. Nakai rolls over. 14: status changed from 2 to 1. Tepec-Inzi rolls over. Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Silibili Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 8, 9 ) Move ended for Huanchi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 12, 1 ) 7 moved (MP) to ( 13, 1 ) 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 2 ) 113 blocked. Chosen of Sotek , Choose a block die. POW Xtoverus II is knocked over. Player pushed to (17, 0) 113 moved (MP) to ( 17, 0 ) (3, 1) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 1 ) Move ended for Tepok [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 3 ) Move ended for Tzunki Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc Idzi Jr. is knocked over. Player pushed to (11, 10) 106 moved (MP) to ( 11, 10 ) (6, 5) + 0, (4, 4) + 0, 0: Idzi Jr. has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 13 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 15, 11 ) Move ended for Xtli Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 10 ) 13 moved (MP) to ( 6, 11 ) 13 moved (MP) to ( 7, 12 ) 13 moved (MP) to ( 8, 12 ) Move ended for Tehe-Huihui Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 7, 2 ) 10 moved (MP) to ( 8, 2 ) 10 moved (MP) to ( 9, 2 ) 10 moved (MP) to ( 10, 2 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 2 ) (3) Go for it successful. 10 moved (MP) to ( 13, 1 ) (1) Inxi-Bitzi trips and falls trying to go for it! SURE FEET skill used. (6) Go for it successful. 10 moved (MP) to ( 14, 1 ) Move ended for Inxi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 13, 2 ) 10 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) Go for it successful. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 POW Inxi-Bitzi is knocked over. Player pushed to (15, 0) 10 moved (MP) to ( 14, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 CLAW used on armor roll. Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (1, 6) + 2, (6, 1) + 1, 0: Inxi-Bitzi has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 14, 1 ) Move ended for Claudius Brutus [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 POW/SKULL Move ended for Bacchus Brutus Silibili saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 (4) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 14, 9 ) Move ended for Goth [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for Cyril Brutus Jr. Quetzl is knocked over. Player pushed to (17, 11) 3 moved (MP) to ( 12, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (1, 4) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 13, 10 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for Flavius Brutus Player pushed to (15, 12) 6 moved (MP) to ( 14, 12 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 DODGE FINAL RESULT: Clys II TARGET: 5 --- ROLL: 3 + 0 = 3 Clys II is knocked over. Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (3, 6) + 0, (6, 3) + 0, 0: Clys II has been knocked out. Move ended for Clys II 111: status changed from 0 to 7. 111 moved (SP) to ( 29, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Ball moved to ( 13, 2 ) Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Blozej is knocked over. Player pushed to (10, 9) 108 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 9, 9 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Lel is knocked over. Player pushed to (9, 10) 104 moved (MP) to ( 9, 10 ) IRON MAN forces injury to be stunned. (6, 4) + 0, (5, 5) + 0, 0: Lel has been stunned. 104: status changed from 0 to 2. 5 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Nakai [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi Nakai has already moved this turn. Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 5 ) Move ended for Tepec-Inzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 3 ) Move ended for Tzunki Select an action for Xtli 6: Select an action for Xtli Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Silibili Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 17, 3 ) 101 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Bacchus Brutus is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) (2, 4) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 2 ) GET BALL FINAL RESULT: Tepok TARGET: 5 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 17, 3 ) Move ended for Tepok Chosen of Sotek turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=8] : current status = 4 1 : current square = java.awt.Point[x=13,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=16,y=3] : current status = 0 2 : current square = java.awt.Point[x=16,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=12,y=11] : current status = 1 3 : current square = java.awt.Point[x=12,y=11] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=9,y=9] : current status = 0 4 : current square = java.awt.Point[x=9,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=10,y=10] : current status = 0 5 : current square = java.awt.Point[x=10,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=10,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=10,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=17,y=3] : current status = 0 7 : current square = java.awt.Point[x=17,y=3] : current status = 0 7: status changed from 3 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (5) Inxi-Bitzi regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (5) Tene-Huini regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=8,y=12] : current status = 0 13 : current square = java.awt.Point[x=8,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=8,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=8,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=5] : current status = 4 14 : current square = java.awt.Point[x=15,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=15,y=4] : current status = 4 16 : current square = java.awt.Point[x=15,y=4] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=16,y=5] : current status = 1 101 : current square = java.awt.Point[x=16,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=14,y=1] : current status = 0 103 : current square = java.awt.Point[x=14,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=9,y=10] : current status = 2 104 : current square = java.awt.Point[x=9,y=10] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=9,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=9,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (1) Idzi Jr. stays UNconscious. 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=9] 108 : current square = java.awt.Point[x=10,y=9] : current status = 1 108 : current square = java.awt.Point[x=10,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=10,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=10,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=14,y=10] : current status = 0 109 : current square = java.awt.Point[x=14,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (1) Czedrzyk Jr. stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : current status = 7 (5) Clys II regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=15,y=10] : current status = 0 112 : current square = java.awt.Point[x=15,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=17,y=0] : current status = 1 113 : current square = java.awt.Point[x=17,y=0] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=0] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=14,y=9] : current status = 0 116 : current square = java.awt.Point[x=14,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 18, 6 ) 116 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 19, 8 ) 101 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 20, 1 ) 111 moved (SP) to ( 22, 13 ) 109 moved (SP) to ( 22, 1 ) 113 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 19, 3 ) 112 moved (SP) to ( 19, 11 ) 108 moved (SP) to ( 19, 7 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 6, 5 ) 13 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 0, 3 ) 14 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Kickoff Roll (2+3) = Cheering Fans Avenging Mutants: 1 + 10FF + 0CL Chosen of Sotek: 4 + 18FF + 0CL Chosen of Sotek get an extra re-roll. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Kick result. Direction: 6 Distance: 1 Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Scatter roll: 3 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Lel is knocked over. Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (2, 4) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 2 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 3 ) 102 blocked. Chosen of Sotek , Choose a block die. POW Cyril Brutus Jr. is knocked over. Player pushed to (20, 2) 102 moved (MP) to ( 20, 2 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. 6 moved (MP) to ( 19, 2 ) Move ended for Xtli [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 7, 7 ) GET BALL FINAL RESULT: Tepec-Inzi TARGET: 3 --- ROLL: 5 + 0 = 5 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 13, 12 ) Move ended for Tepec-Inzi [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 10 ) 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 10, 13 ) 13 moved (MP) to ( 11, 13 ) 13 moved (MP) to ( 12, 13 ) Move ended for Tehe-Huihui Select an action for Quetzl 3: Select an action for Quetzl Select an action for Quetzl 3: Select an action for Quetzl Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 14, 11 ) Move ended for Quetzl Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 13 ) Move ended for Silibili Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) Move ended for Inxi-Bitzi Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 116 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Nakai Goth is knocked over. Player pushed to (16, 6) 116 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 0 to 1. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 12 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 13 ) 111 moved (MP) to ( 20, 13 ) 111 moved (MP) to ( 19, 13 ) Move ended for Clys II 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 2 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 2 db Block re-rolled. PUSHBACK/POW Move ended for Flavius Brutus Tzunki is knocked over. Player pushed to (12, 13) 2 moved (MP) to ( 17, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 (4, 5) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 13 ) Move ended for Claudius Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 11 ) Move ended for Bacchus Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) Move ended for Blozej 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 0 ) 109 moved (MP) to ( 20, 0 ) 109 moved (MP) to ( 19, 0 ) 109 moved (MP) to ( 18, 0 ) 109 moved (MP) to ( 17, 1 ) Move ended for Wiktor 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Move ended for Xtoverus II Avenging Mutants: All players have moved. Huanchi saved by block skill. Xtoverus II is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 16, 12 ) Move ended for Tzunki Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 11 ) Move ended for Inxi-Bitzi Select an action for Tepok 7: Select an action for Tepok Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 15, 9 ) Move ended for Tehe-Huihui Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Bacchus Brutus is knocked over. Player pushed to (17, 11) 101 moved (MP) to ( 17, 11 ) (3, 6) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 12 ) 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (14, 14) 103 moved (MP) to ( 14, 14 ) 3 moved (MP) to ( 15, 13 ) Move ended for Quetzl [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 13 ) Move ended for Tepec-Inzi Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Silibili Claudius Brutus is knocked over. Player pushed to (14, 15) (3, 6) + 0, 0: Claudius Brutus has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 10 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Huanchi Blozej is knocked over. Player pushed to (17, 2) 108 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 3) + 1, 0: Blozej has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Wiktor is knocked over. Player pushed to (17, 0) 109 moved (MP) to ( 17, 0 ) (5, 1) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (21, 1) 102 moved (MP) to ( 21, 1 ) 6 moved (MP) to ( 20, 2 ) Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 108: status changed from 2 to 1. Blozej rolls over. 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Xtoverus II trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Go for it successful. 113 moved (MP) to ( 14, 7 ) Move ended for Xtoverus II [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Verified Opponent Roll = SKULL POW Move ended for Goth Nakai is knocked over. Player pushed to (15, 8) 1 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 1) + 1, 0: Nakai has been stunned. 1: status changed from 0 to 2. 116 moved (MP) to ( 15, 7 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 13 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 Verified Opponent Roll = SKULL POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 10) 13 moved (MP) to ( 14, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (3, 5) + 0, (6, 5) + 1, 6: Tehe-Huihui has been KILLED!! 13: status changed from 0 to 10. 104 moved (MP) to ( 15, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (1) Apothecary FAILS! 13 moved (SP) to ( 0, 14 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 12, 12 ) Move ended for Lel [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 109: Select an action for Wiktor Select an action for Wiktor 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for Cyril Brutus Jr. Player pushed to (10, 2) 6 moved (MP) to ( 19, 2 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 DODGE FINAL RESULT: Wiktor TARGET: 4 --- ROLL: 1 + 0 = 1 Wiktor is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3, 3) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. Move ended for Wiktor 109: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 1: status changed from 2 to 1. Nakai rolls over. Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 12 ) 104 blocked. Chosen of Sotek , Choose a block die. POW Lel is knocked over. Player pushed to (11, 12) 104 moved (MP) to ( 11, 12 ) (6, 1) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 10 ) Move ended for Silibili [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Bacchus Brutus is knocked over. Player pushed to (18, 12) 101 moved (MP) to ( 18, 12 ) (1, 4) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 7 ) 10 moved (MP) to ( 21, 7 ) 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 23, 7 ) Move ended for Inxi-Bitzi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 21, 2 ) Move ended for Xtli Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 8 ) Move ended for Quetzl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 6 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 21, 8 ) Move ended for Huanchi Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 4 ) 5 moved (MP) to ( 21, 5 ) 5 moved (MP) to ( 21, 6 ) Move ended for Zlotc Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 7 ) Move ended for Tepec-Inzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 20, 3 ) Move ended for Blozej 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 18, 3 ) Move ended for Wiktor 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 6 ) Move ended for Xtoverus II 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (1) BONE HEAD roll fails! ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 PRO Roll(3) - PRO fails Move ended for Goth 116: tackle zone state changed to false Blitz action used. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 16, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (1) Lel trips and falls trying to go for it! Move ended for Lel 104 moved (MP) to ( 17, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (3, 5) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) Move ended for Nakai [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tzunki Xtoverus II is knocked over. Player pushed to (17, 6) 113 moved (MP) to ( 17, 6 ) (6, 5) + 0, (6, 3) + 0, 0: Xtoverus II has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 28, 8 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 20, 10 ) 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Flavius Brutus is knocked over. Player pushed to (19, 12) 112 moved (MP) to ( 19, 12 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 19, 11 ) Move ended for Huanchi [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 10 ) 16 moved (MP) to ( 20, 9 ) 16 moved (MP) to ( 21, 8 ) Move ended for Silibili Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 22, 5 ) 10 moved (MP) to ( 21, 4 ) Move ended for Inxi-Bitzi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Xtli Blozej is knocked over. Player pushed to (19, 3) 108 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (3, 2) + 0, 0: Blozej has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Bacchus Brutus is knocked over. Player pushed to (18, 13) 101 moved (MP) to ( 18, 13 ) (4, 3) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 18, 12 ) Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. Blozej rolls over. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 2 ) 109 moved (MP) to ( 20, 2 ) Move ended for Wiktor 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 15, 9 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 17, 11 ) Move ended for Goth [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Move ended for Clys II Player pushed to (11, 11) 7 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 18, 12 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Cyril Brutus Jr. Xtli is knocked over. Player pushed to (7, 3) 6 moved (MP) to ( 22, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (5, 4) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 21, 2 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 17, 10 ) 7 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 PUSHBACK 112 blocked. Player pushed to (9, 13) 112 moved (MP) to ( 20, 13 ) Player pushed to (10, 12) 7 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 18, 10 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 6 ) 5 moved (MP) to ( 23, 6 ) 5 moved (MP) to ( 24, 6 ) 5 moved (MP) to ( 25, 6 ) 5 moved (MP) to ( 26, 6 ) Move ended for Zlotc Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 22, 6 ) 2 moved (MP) to ( 23, 6 ) 2 moved (MP) to ( 24, 6 ) Move ended for Tzunki Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 22, 8 ) 16 moved (MP) to ( 23, 8 ) 16 moved (MP) to ( 24, 8 ) Move ended for Silibili Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 22, 7 ) 14 moved (MP) to ( 23, 7 ) 14 moved (MP) to ( 24, 7 ) 14 moved (MP) to ( 25, 7 ) Move ended for Tepec-Inzi Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 21, 10 ) 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 20, 12 ) Move ended for Quetzl Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi Select an action for Xtli 6: Select an action for Xtli Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Lel is knocked over. Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on injury roll. IRON MAN forces injury to be stunned. (3, 6) + 0, (2, 6) + 1, 0: Lel has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tepok Clys II saved by block skill. Tepok saved by block skill. [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 4 ) 10 moved (MP) to ( 23, 3 ) 10 moved (MP) to ( 22, 2 ) Move ended for Inxi-Bitzi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 102 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Cyril Brutus Jr. is knocked over. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. Xtli saved by block skill. 6 moved (MP) to ( 23, 4 ) 6 moved (MP) to ( 24, 5 ) (1) Xtli trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 6 moved (MP) to ( 25, 6 ) (2) Go for it successful. 6 moved (MP) to ( 26, 7 ) Move ended for Xtli Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. Lel rolls over. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 21, 3 ) 10 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 PUSHBACK/POW Wiktor uses TACKLE to bring his opponent down. Inxi-Bitzi is knocked over. Player pushed to (6, 1) 10 moved (MP) to ( 23, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (2, 4) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 22, 2 ) 109 moved (MP) to ( 23, 2 ) 109 moved (MP) to ( 24, 2 ) 109 moved (MP) to ( 25, 3 ) Move ended for Wiktor [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 22, 3 ) Move ended for Blozej 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Bacchus Brutus Tepok is knocked over. Player pushed to (9, 11) 7 moved (MP) to ( 20, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (3, 4) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 19, 12 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK/POW Move ended for Flavius Brutus Quetzl is knocked over. Player pushed to (8, 11) 3 moved (MP) to ( 21, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 5) + 0, (1, 3) + 0, 0: Quetzl has been stunned. 3: status changed from 0 to 2. 112 moved (MP) to ( 20, 12 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 PUSHBACK Move ended for Clys II Player pushed to (10, 10) 4 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 11 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PRO Roll(1) - PRO fails Move ended for Goth Avenging Mutants: All players have moved. 116: tackle zone state changed to false Avenging Mutants turn ended. [Game Saved] 3: status changed from 2 to 1. Quetzl rolls over. Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 25, 6 ) 6 moved (MP) to ( 25, 5 ) 6 moved (MP) to ( 25, 4 ) 109 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Wiktor saved by block skill. Xtli saved by block skill. Move ended for Xtli [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 26, 7 ) Move ended for Tepec-Inzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 25, 6 ) Move ended for Tzunki Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 25, 8 ) Move ended for Silibili Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Huanchi Player pushed to (18, 12) 111 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 22, 10 ) 1 moved (MP) to ( 23, 11 ) Move ended for Nakai [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 23, 2 ) 10 moved (MP) to ( 23, 3 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Inxi-Bitzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 2 + 0 = 2 Inxi-Bitzi is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. Move ended for Inxi-Bitzi 10: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) BONE HEAD roll fails! ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 PRO Roll(3) - PRO fails Move ended for Goth 116: tackle zone state changed to false [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 22, 7 ) Move ended for Lel 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 13 ) 112 moved (MP) to ( 22, 13 ) 112 moved (MP) to ( 23, 13 ) 112 moved (MP) to ( 24, 13 ) 112 moved (MP) to ( 25, 12 ) Move ended for Flavius Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 13 ) 101 moved (MP) to ( 21, 13 ) 101 moved (MP) to ( 22, 13 ) 101 moved (MP) to ( 23, 12 ) Move ended for Bacchus Brutus 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 21, 12 ) Move ended for Clys II 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 4 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 23, 7 ) Move ended for Blozej 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 23, 4 ) Move ended for Cyril Brutus Jr. 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 26, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 DODGE FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 4 + 0 = 4 Wiktor slips past his opponent(s) unhindered. 109 moved (MP) to ( 27, 3 ) 109 moved (MP) to ( 27, 4 ) 109 moved (MP) to ( 27, 5 ) 109 moved (MP) to ( 27, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 DODGE FINAL RESULT: Wiktor TARGET: 5 --- ROLL: 6 + 0 = 6 Wiktor slips past his opponent(s) unhindered. 14 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 (3) Go for it successful. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 2 db Block re-rolled. POW/SKULL Tepec-Inzi is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Tepec-Inzi has been knocked prone. 14: status changed from 3 to 1. Wiktor saved by block skill. Verified Opponent Roll = 7 Ball moved to ( 2, 8 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (28, 6) (1, 2) + 0, 0: Wiktor has been stunned. 109: status changed from 0 to 0. 109 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 26, 5 ) 6 moved (MP) to ( 27, 6 ) 6 moved (MP) to ( 27, 7 ) 6 moved (MP) to ( 26, 8 ) 6 moved (MP) to ( 26, 9 ) Move ended for Xtli Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 26, 8 ) Move ended for Silibili Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 21, 10 ) 4 moved (MP) to ( 22, 10 ) 4 moved (MP) to ( 23, 10 ) 4 moved (MP) to ( 24, 10 ) 4 moved (MP) to ( 25, 11 ) Move ended for Huanchi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Clys II is knocked over. Player pushed to (20, 13) 111 moved (MP) to ( 20, 13 ) (2, 6) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. 3 moved (MP) to ( 22, 11 ) Move ended for Quetzl [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 21, 10 ) 7 moved (MP) to ( 22, 9 ) 7 moved (MP) to ( 23, 8 ) Move ended for Tepok Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Inxi-Bitzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 6 ) Move ended for Tzunki Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Bacchus Brutus saved by block skill. Nakai saved by block skill. [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi Chosen of Sotek turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 19, 10 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 21, 11 ) Move ended for Goth [Game Saved] 111: Select an action for Clys II Select an action for Clys II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 POW Move ended for Bacchus Brutus Quetzl is knocked over. Player pushed to (8, 10) 3 moved (MP) to ( 21, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (6, 1) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 22, 11 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 Team re-roll used. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 2 db Block re-rolled. PUSHBACK/POW Move ended for Cyril Brutus Jr. Inxi-Bitzi saved by dodge skill. Player pushed to (5, 2) 10 moved (MP) to ( 24, 2 ) 102 moved (MP) to ( 23, 3 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 SKULL Move ended for Lel Lel is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 IRON MAN forces injury to be stunned. (5, 5) + 0, (5, 5) + 0, 0: Lel has been stunned. 104: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Blozej is knocked over. Player pushed to (22, 6) 108 moved (MP) to ( 22, 6 ) (6, 6) + 0, (3, 4) + 0, 0: Blozej has been stunned. 108: status changed from 0 to 2. 7 moved (MP) to ( 23, 7 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 24, 5 ) 2 moved (MP) to ( 24, 4 ) 102 blocked. Chosen of Sotek , Choose a block die. POW Cyril Brutus Jr. is knocked over. Player pushed to (22, 2) 102 moved (MP) to ( 22, 2 ) (5, 6) + 0, (2, 6) + 0, 0: Cyril Brutus Jr. has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 28, 9 ) 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 23, 6 ) Move ended for Tzunki [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 25, 7 ) 5 moved (MP) to ( 25, 8 ) 5 moved (MP) to ( 25, 9 ) 5 moved (MP) to ( 25, 10 ) 5 moved (MP) to ( 24, 11 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Flavius Brutus is knocked over. Player pushed to (24, 13) 112 moved (MP) to ( 24, 13 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 25, 12 ) [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 25, 9 ) 16 moved (MP) to ( 24, 9 ) 16 moved (MP) to ( 23, 10 ) Move ended for Silibili Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Bacchus Brutus is knocked over. Player pushed to (21, 12) 101 moved (MP) to ( 21, 12 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (5, 5) + 1, 3: Bacchus Brutus has been badly hurt! 101: status changed from 0 to 8. 1 moved (MP) to ( 22, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Tepec-Inzi 14: Select an action for Tepec-Inzi 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 27, 8 ) GET BALL FINAL RESULT: Tepec-Inzi TARGET: 3 --- ROLL: 4 + 0 = 4 Tepec-Inzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=11] : current status = 4 1 : current square = java.awt.Point[x=22,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=6] : current status = 4 2 : current square = java.awt.Point[x=23,y=6] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=21,y=10] : current status = 1 3 : current square = java.awt.Point[x=21,y=10] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=25,y=12] : current status = 0 4 : current square = java.awt.Point[x=25,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=25,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=25,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=26,y=9] : current status = 4 6 : current square = java.awt.Point[x=26,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=23,y=7] : current status = 4 7 : current square = java.awt.Point[x=23,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=24,y=2] : current status = 4 10 : current square = java.awt.Point[x=24,y=2] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=24,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=24,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=0,y=14] : current status = 10 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=27,y=8] : current status = 4 14 : current square = java.awt.Point[x=27,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=23,y=10] : current status = 0 16 : current square = java.awt.Point[x=23,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=28,y=9] : current status = 7 102 : current status = 7 (6) Cyril Brutus Jr. regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=28,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=10] : current status = 7 103 : current status = 7 (1) Claudius Brutus stays UNconscious. 103 : current square = java.awt.Point[x=29,y=10] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=10] 104 : current square = java.awt.Point[x=22,y=7] : current status = 2 104 : current square = java.awt.Point[x=22,y=7] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (1) Idzi Jr. stays UNconscious. 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=9] 108 : current square = java.awt.Point[x=22,y=6] : current status = 2 108 : current square = java.awt.Point[x=22,y=6] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (6) Czedrzyk Jr. regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=20,y=13] : current status = 1 111 : current square = java.awt.Point[x=20,y=13] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=24,y=13] : current status = 1 112 : current square = java.awt.Point[x=24,y=13] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=28,y=8] : current status = 7 113 : current status = 7 (5) Xtoverus II regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=28,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=21,y=11] : current status = 0 116 : current square = java.awt.Point[x=21,y=11] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=21,y=11] 116 : current status = 0 116 : current square = java.awt.Point[x=21,y=11] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 9, 13 ) 6 moved (SP) to ( 8, 13 ) 5 moved (SP) to ( 8, 12 ) 4 moved (SP) to ( 8, 1 ) 7 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 8, 2 ) 4 moved (SP) to ( 6, 6 ) 7 moved (SP) to ( 8, 1 ) 6 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 13 ) 14 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 5, 7 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 4 ) Turn time limit reached. *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 8 Distance: 6 Ball placed at (21, 8) GET BALL FINAL RESULT: Blozej TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 8 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 POW Move ended for Goth Quetzl is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 MIGHTY BLOW used on armor roll. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (4, 5) + 1, (4, 1) + 0, 0: Quetzl has been stunned. 3: status changed from 0 to 2. 116 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 8, 6 ) 14 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PUSHBACK Player pushed to (23, 8) 14 moved (MP) to ( 6, 8 ) 104 moved (MP) to ( 7, 7 ) Move ended for Lel [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 13, 5 ) Move ended for Czedrzyk Jr. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 POW Move ended for Cyril Brutus Jr. Silibili is knocked over. STAND FIRM skill used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (2, 1) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 13, 7 ) Move ended for Xtoverus II 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Flavius Brutus Player pushed to (15, 8) 1 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blozej Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 GET BALL FINAL RESULT: Clys II TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 PASS FINAL RESULT: Clys II TARGET: 4 --- ROLL: 6 Move ended for Clys II Ball moved to ( 10, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 GET BALL FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 6 + 0 = 6 Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (2) Claudius Brutus stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 8 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) Idzi Jr. regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 3 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Avenging Mutants Winnings Roll: 1 + 0 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Chosen of Sotek Winnings Roll: 5 + 0 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 16 --- Local Roll = 11 ***Opponent Roll Out of Sync*** Opp Roll = 16 --- Local Roll = 11 Goth gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 13 --- Local Roll = 10 ***Opponent Roll Out of Sync*** Opp Roll = 13 --- Local Roll = 10 Tehe-Huihui gets an MVP award. Verified Opponent Roll = 2 Avenging Mutants FF Roll: 2 + -2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 Chosen of Sotek FF Roll: 2 + 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 3 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 4 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 D6: 1(194) 2(214) 3(184) 4(195) 5(190) 6(185) Total(1162) D8: 1(7) 2(1) 3(0) 4(1) 5(2) 6(1) 7(4) 8(5) Total(21) GAME OVER Final Score: Chosen of Sotek: 2 Avenging Mutants: 0 WINNINGS Chosen of Sotek: 50000 Avenging Mutants: 10000