Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Side Step] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, +ma, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 112 name: Max Cavalera Player 112: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 114 name: Joe Walsh Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 2DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 13 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 14 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 14: S Khemrian Skeleton 5 3 2 7 [Regenerate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4414] Connected as server to game 'guitarkhemri3'. Waiting for client. Done receiving file. Waiting for Guitarmageddon to finish TURN: 5 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW 1BREAK; is knocked over. Player pushed to (19, 7) 6 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 3 to 1. 109 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 7 Ball moved to ( 18, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Jack Black dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Jack Black TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 9 ) Move ended for Jack Black [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 2 + 0 = 2 Jimmy Page slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 8, 12 ) 106 moved (MP) to ( 7, 13 ) 106 moved (MP) to ( 6, 13 ) Move ended for Jimmy Page [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 6, 8 ) 108 moved (MP) to ( 6, 9 ) 108 moved (MP) to ( 6, 10 ) 108 moved (MP) to ( 6, 11 ) 108 moved (MP) to ( 6, 12 ) Move ended for Zakk Wylde [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 12 ) Move ended for Tom Morello [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 4 ) Move ended for Joe Walsh 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) Move ended for Max Cavalera 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 14, 3 ) Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 3 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 15, 6 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Jack Black is knocked over. Player pushed to (12, 9) 109 moved (MP) to ( 12, 9 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 9 ) 101 blocked. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Tegan saved by dodge skill. Player pushed to (9, 8) 101 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 101 blocked. (5) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (8, 7) 101 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 10 ) (6) Go for it successful. 6 moved (MP) to ( 8, 11 ) (6) Go for it successful. 6 moved (MP) to ( 7, 12 ) Move ended for 1BREAK; [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 9, 9 ) (2) Go for it successful. 3 moved (MP) to ( 8, 10 ) (5) Go for it successful. 3 moved (MP) to ( 7, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 11, 9 ) (3) Go for it successful. 8 moved (MP) to ( 11, 10 ) (5) Go for it successful. 8 moved (MP) to ( 12, 11 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 4, 12 ) 106 moved (MP) to ( 3, 12 ) 106 moved (MP) to ( 2, 12 ) Jimmy Page scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Rocky George stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 8 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 5 (5) 1KILL $Opponent regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 (3) 1SHORT pass stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 8 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 22, 2 ) 107 moved location (MPL) to ( 21, 7 ) 106 moved location (MPL) to ( 22, 5 ) 114 moved location (MPL) to ( 22, 12 ) 113 moved location (MPL) to ( 22, 1 ) 112 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 9 ) 101 moved location (MPL) to ( 22, 13 ) 108 moved (SP) to ( 23, 6 ) 107 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 22, 12 ) 102 moved (SP) to ( 22, 11 ) 108 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 24, 9 ) 102 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 22, 11 ) 106 moved (SP) to ( 25, 4 ) 109 moved (SP) to ( 22, 5 ) 106 moved (SP) to ( 22, 2 ) 106 moved (SP) to ( 20, 2 ) 106 moved (SP) to ( 21, 2 ) 113 moved (SP) to ( 21, 1 ) 109 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 21, 9 ) 108 moved (SP) to ( 21, 11 ) 101 moved (SP) to ( 21, 12 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 5) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (5+5) = Blitz! Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 20, 4 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 20, 3 ) Move ended for Sara 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 6 ) Move ended for Jack Black 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 10 ) Move ended for Jimi Hendrix [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 11 ) Move ended for Zakk Wylde 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 12 ) Move ended for Tegan Guitarmageddon: All players have moved. Guitarmageddon turn ended. Ball placed at (-1, -1) Ball moved to ( 28, -1 ) Touchback!! Khemrian Inept Automatons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 6 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Joe Walsh saved by dodge skill. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Joe Walsh is knocked over. Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Max Cavalera is knocked over. Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2DOUBLE Pow(DOUBLE power) Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 18, 8 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 11 ) Move ended for 1CATCH ball Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 19, 11 ) Move ended for 1BREAK; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 9 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Zakk Wylde saved by dodge skill. Player pushed to (21, 11) 108 moved (MP) to ( 21, 11 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW Choose a block die. POW 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (10, 12) 13 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 3) + 0, (1, 3) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been stunned. 13: status changed from 3 to 2. 102 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 7 Ball moved to ( 9, 13 ) Move ended for Jimi Hendrix [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 12 ) 108 moved (MP) to ( 21, 13 ) 108 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Zakk Wylde dropped the ball. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 1 + 0 = 1 Move ended for Zakk Wylde Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 8, 12 ) Guitarmageddon turn ended. [Game Saved] 13: status changed from 2 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] rolls over. Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 7 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Jimi Hendrix is knocked over. Player pushed to (17, 10) 102 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (3, 4) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 21, 11 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (21, 12) 101 moved (MP) to ( 21, 12 ) Scatter roll: 7 Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 20, 12 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 19, 13 ) 108 blocked. Khemrian Inept Automatons , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (21, 14) 108 moved (MP) to ( 21, 14 ) (6, 4) + 0, (5, 6) + 0, 6: Zakk Wylde has been KILLED!! 108: status changed from 3 to 10. 11 moved (MP) to ( 20, 13 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 108: status changed from 10 to 1. Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 6 --- ROLL: 6 + 0 = 6 Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 14 ) Move ended for 1CATCH ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 10 ) 5 moved (MP) to ( 23, 11 ) 5 moved (MP) to ( 23, 12 ) 5 moved (MP) to ( 22, 13 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 102: status changed from 2 to 1. Jimi Hendrix rolls over. 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 25, 12 ) 111 moved (MP) to ( 25, 13 ) Move ended for Tom Morello 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 23, 9 ) 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 25, 11 ) 109 moved (MP) to ( 25, 12 ) Move ended for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 23, 7 ) 106 moved (MP) to ( 24, 8 ) 106 moved (MP) to ( 25, 9 ) 106 moved (MP) to ( 25, 10 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 22, 5 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 25, 8 ) 113 moved (MP) to ( 25, 9 ) Move ended for Sara 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 8 ) Move ended for Kirk Hammett 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 25, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 26, 13 ) Move ended for Zakk Wylde [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (10, 14) 11 moved (MP) to ( 19, 14 ) 101 moved (MP) to ( 20, 13 ) 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (11, 14) 11 moved (MP) to ( 18, 14 ) 101 moved (MP) to ( 19, 14 ) Move ended for Tegan Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2TRY {IF carryBall THROW ball}; Tegan is knocked over. Player pushed to (20, 15) (4, 3) + 0, 0: Tegan has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 0 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 12 ) 6 moved (MP) to ( 22, 11 ) 6 moved (MP) to ( 23, 10 ) 6 moved (MP) to ( 24, 9 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 22, 12 ) 5 moved (MP) to ( 23, 11 ) 5 moved (MP) to ( 24, 10 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (26, 8) 113 moved (MP) to ( 26, 8 ) (6, 3) + 0, (4, 1) + 0, 0: Sara has been stunned. 113: status changed from 0 to 2. 5 moved (MP) to ( 25, 9 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 20, 11 ) Hand off selected. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Ball moved to ( 21, 11 ) GET BALL FINAL RESULT: 2SELECT target FROM red WHERE carryBall = TRUE TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 10 ) 14 moved (MP) to ( 23, 9 ) 14 moved (MP) to ( 24, 8 ) 14 moved (MP) to ( 25, 7 ) 14 moved (MP) to ( 26, 6 ) (3) Go for it successful. 14 moved (MP) to ( 27, 6 ) 2SELECT target FROM red WHERE carryBall = TRUE scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=7] : current status = 0 1 : current square = java.awt.Point[x=18,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=12] : current status = 0 3 : current square = java.awt.Point[x=18,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=18,y=6] : current status = 0 4 : current square = java.awt.Point[x=18,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=25,y=9] : current status = 0 5 : current square = java.awt.Point[x=25,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=25,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=25,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=24,y=9] : current status = 0 6 : current square = java.awt.Point[x=24,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=24,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=24,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (3) 1SHORT pass stays UNconscious. 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=8] 8 : current square = java.awt.Point[x=18,y=13] : current status = 0 8 : current square = java.awt.Point[x=18,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=20,y=14] : current status = 0 12 : current square = java.awt.Point[x=20,y=14] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=14] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=14] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=19,y=12] : current status = 1 13 : current square = java.awt.Point[x=19,y=12] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=10] : current status = 1 102 : current square = java.awt.Point[x=17,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (5) Rocky George regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=25,y=10] : current status = 0 106 : current square = java.awt.Point[x=25,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=7] : current status = 1 107 : current square = java.awt.Point[x=16,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=26,y=13] : current status = 0 108 : current square = java.awt.Point[x=26,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=25,y=12] : current status = 0 109 : current square = java.awt.Point[x=25,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=25,y=13] : current status = 0 111 : current square = java.awt.Point[x=25,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=16,y=6] : current status = 1 112 : current square = java.awt.Point[x=16,y=6] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=26,y=8] : current status = 2 113 : current square = java.awt.Point[x=26,y=8] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=26,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=26,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=17,y=7] : current status = 1 114 : current square = java.awt.Point[x=17,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 22, 2 ) 107 moved location (MPL) to ( 21, 7 ) 106 moved location (MPL) to ( 22, 5 ) 114 moved location (MPL) to ( 22, 12 ) 113 moved location (MPL) to ( 22, 1 ) 112 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 9 ) 101 moved location (MPL) to ( 22, 13 ) 108 moved (SP) to ( 23, 9 ) 107 moved (SP) to ( 17, 6 ) 112 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 21, 13 ) 114 moved (SP) to ( 21, 12 ) 102 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 22, 9 ) 106 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 21, 2 ) 113 moved (SP) to ( 21, 1 ) 106 moved (SP) to ( 20, 3 ) 109 moved (SP) to ( 21, 4 ) 106 moved (SP) to ( 21, 2 ) 114 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 21, 12 ) 114 moved (SP) to ( 20, 7 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 11, 10 ) 8 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 9, 7 ) 14 moved (SP) to ( 0, 4 ) 13 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 2 Weather roll(5+2) Current Weather: Nice Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 Ball placed at (22, 7) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 12, 8 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Max Cavalera is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 8) 103 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 2) + 1, 0: Rocky George has been stunned. 103: status changed from 0 to 2. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Kirk Hammett is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 10 ) Move ended for 1BREAK; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 8 ) (5) Go for it successful. 3 moved (MP) to ( 19, 7 ) 114 blocked. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (21, 7) 114 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 20, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Rocky George rolls over. 114: Select an action for Joe Walsh Select an action for Joe Walsh 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 13 ) 101 moved (MP) to ( 19, 12 ) Move ended for Tegan 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 11 ) Move ended for Zakk Wylde 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 4 + 0 = 4 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 10 ) Move ended for Joe Walsh [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 2 + 0 = 2 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW 1BREAK; is knocked over. Player pushed to (13, 10) 6 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 19, 9 ) Move ended for Max Cavalera [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Jimi Hendrix 102: tackle zone state changed to false [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 7 ) Move ended for Tom Morello 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 5 ) Move ended for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 21, 4 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 19, 4 ) Move ended for Sara 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 6 ) Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 9 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 7 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 9 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Max Cavalera is knocked over. Player pushed to (20, 10) 112 moved (MP) to ( 20, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 19, 9 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) Move ended for 1CATCH ball Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 102: tackle zone state changed to true Blitz selected. Verified Opponent Roll = 1 Target(2) Roll(1) Jimi Hendrix falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 102 moved (MP) to ( 19, 8 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL 2IF carryBall THEN GOTO endZone ELSE GOTO ball saved by block skill. Jimi Hendrix is knocked over. Move ended for Jimi Hendrix Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 5) + 0, (6, 5) + 0, 5: Jimi Hendrix has been seriously injured!! (13) Concussion - Miss next game 102: status changed from 0 to 9. 102 moved (SP) to ( 29, 13 ) Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Joe Walsh is knocked over. Player pushed to (19, 11) 114 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 1) + 1, 0: Joe Walsh has been stunned. 114: status changed from 0 to 2. 1 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK Move ended for 2DOUBLE Pow(DOUBLE power) Player pushed to (19, 6) 107 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Kirk Hammett is knocked over. MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 1) + 1, 0: Kirk Hammett has been stunned. 107: status changed from 0 to 2. 1DELETE [ ] OpposingPlayers; is knocked over. (1, 4) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 107: status changed from 2 to 1. Kirk Hammett rolls over. 114: status changed from 2 to 1. Joe Walsh rolls over. 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Max Cavalera 109: Select an action for Jack Black Select an action for Jack Black 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. Move ended for Jimmy Page [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: Select an action for Jack Black Select an action for Jack Black Turn time limit reached. 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 8 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (12, 9) 11 moved (MP) to ( 17, 9 ) STRIP BALL skill used. 109 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 5 Ball moved to ( 13, 10 ) Move ended for Jack Black [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 15, 11 ) Move ended for Rocky George [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 17, 12 ) Move ended for Tegan 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 12 ) 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 3 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Zakk Wylde TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Zakk Wylde Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 12, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 8 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 11, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Jack Black TARGET: 7 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 10, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 7 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 8 ) Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Jimmy Page is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) (3, 6) + 0, (5, 3) + 0, 0: Jimmy Page has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Jack Black is knocked over. Player pushed to (19, 10) Player 6 pushed to (19, 10) 6 moved (MP) to ( 19, 10 ) Player pushed to (18, 9) 109 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (21, 11) 112 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 11 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 20, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 7 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 9 ) Move ended for 1KILL $Opponent Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 8 ) GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1CATCH ball Zakk Wylde saved by dodge skill. Player pushed to (17, 10) 108 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Khemrian Inept Automatons: All players have moved. Tegan is knocked over. (6, 2) + 0, (2, 6) + 0, 0: Tegan has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 9 ) 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. (5, 2) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 13: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Joe Walsh 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Max Cavalera 1BREAK; is knocked over. Player pushed to (10, 9) 6 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 20, 10 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 9 ) 8 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (10, 7) 8 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 3 to 1. 109 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 8 Ball moved to ( 9, 7 ) Move ended for Jack Black [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Zakk Wylde Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 8, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: 2DOUBLE Pow(DOUBLE power) TARGET: 9 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 9, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1DELETE [ ] OpposingPlayers; TARGET: 8 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 9, 5 ) Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 10 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Kirk Hammett is knocked over. Player pushed to (18, 5) 107 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 4 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Max Cavalera is knocked over. Player pushed to (19, 10) 112 moved (MP) to ( 19, 10 ) (3, 2) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2DOUBLE Pow(DOUBLE power) Player pushed to (19, 8) 108 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Zakk Wylde is knocked over. Player pushed to (20, 9) 108 moved (MP) to ( 20, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (6, 6) + 0, 2: Zakk Wylde has been badly hurt! 108: status changed from 0 to 8. 2 moved (MP) to ( 19, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 19, 5 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 4) 113 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 19, 4 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 9 ) DODGE BEFORE RE_ROLL: 1CATCH ball knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 4 + 0 = 4 1CATCH ball slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 113: Select an action for Sara Select an action for Sara 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 21, 4 ) Move ended for Tom Morello [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (10, 6) 12 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 5 ) 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Sara Sara is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 113: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Player pushed to (17, 5) 107 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Jack Black is knocked over. Player pushed to (20, 9) 109 moved (MP) to ( 20, 9 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 20, 8 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Joe Walsh saved by dodge skill. Player pushed to (19, 12) 114 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 19, 11 ) Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (19, 13) 114 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 19, 12 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 7 ) 8 moved (MP) to ( 21, 7 ) 8 moved (MP) to ( 22, 6 ) 8 moved (MP) to ( 23, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 21, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 23, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 22, 7 ) Move ended for 1CATCH ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Kirk Hammett is knocked over. Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) (2, 3) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 11 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 16, 10 ) 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW 1BREAK; uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 10) 103 moved (MP) to ( 14, 10 ) (5, 3) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 12 ) Move ended for 1BREAK; [Game Saved] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 21, 8 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 8 ) 5 moved (MP) to ( 21, 7 ) 5 moved (MP) to ( 22, 6 ) 5 moved (MP) to ( 23, 5 ) 5 moved (MP) to ( 22, 4 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 17, 12 ) Move ended for Rocky George 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) Move ended for Max Cavalera 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (11, 11) 6 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 6 + 0 = 6 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 13 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 17, 10 ) Move ended for Joe Walsh [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 22, 10 ) Move ended for Jack Black [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 113: Select an action for Sara Select an action for Sara 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 Tom Morello slips past his opponent(s) unhindered. Move ended for Tom Morello [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 18, 4 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 25, 7 ) 12 moved (MP) to ( 26, 7 ) Move ended for 1CATCH ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 23, 5 ) 5 moved (MP) to ( 24, 6 ) 5 moved (MP) to ( 25, 6 ) 5 moved (MP) to ( 26, 6 ) 5 moved (MP) to ( 27, 6 ) Move ended for 1KILL $Opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 6 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 8 ) 3 moved (MP) to ( 25, 8 ) 3 moved (MP) to ( 26, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 8 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 25, 8 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 24, 5 ) 8 moved (MP) to ( 25, 5 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 18, 10 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 7 ) 107 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Kirk Hammett is knocked over. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 2DOUBLE Pow(DOUBLE power) is knocked over. Move ended for 2DOUBLE Pow(DOUBLE power) (3, 6) + 0, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 103: Select an action for Rocky George Select an action for Rocky George 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 20, 12 ) 109 moved (MP) to ( 19, 12 ) Move ended for Jack Black 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Rocky George Rocky George is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 6) + 0, (1, 6) + 0, 0: Rocky George has been stunned. 103: status changed from 0 to 2. Guitarmageddon turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 27, 7 ) 1CATCH ball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=26,y=9] : current status = 4 3 : current square = java.awt.Point[x=26,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=26,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=26,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=18,y=7] : current status = 1 4 : current square = java.awt.Point[x=18,y=7] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=27,y=6] : current status = 0 5 : current square = java.awt.Point[x=27,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=18,y=11] : current status = 4 6 : current square = java.awt.Point[x=18,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (4) 1SHORT pass regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=25,y=5] : current status = 4 8 : current square = java.awt.Point[x=25,y=5] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=25,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=25,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=18,y=5] : current status = 0 9 : current square = java.awt.Point[x=18,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=25,y=8] : current status = 4 13 : current square = java.awt.Point[x=25,y=8] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=25,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=25,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=29,y=9] : current status = 7 101 : current status = 7 (2) Tegan stays UNconscious. 101 : current square = java.awt.Point[x=29,y=9] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=9] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=17,y=12] : current status = 2 103 : current square = java.awt.Point[x=17,y=12] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) Jimmy Page regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=17,y=6] : current status = 1 107 : current square = java.awt.Point[x=17,y=6] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=19,y=12] : current status = 0 109 : current square = java.awt.Point[x=19,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=17,y=11] : current status = 0 112 : current square = java.awt.Point[x=17,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 3 ) 8 moved (SP) to ( 4, 9 ) 7 moved (SP) to ( 4, 5 ) 5 moved (SP) to ( 4, 7 ) 6 moved (SP) to ( 4, 12 ) 5 moved (SP) to ( 4, 2 ) 9 moved (SP) to ( 4, 7 ) 8 moved (SP) to ( 4, 10 ) 7 moved (SP) to ( 4, 4 ) Waiting for Guitarmageddon to set players on field. 106 moved location (MPL) to ( 15, 10 ) 114 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 15, 12 ) 112 moved location (MPL) to ( 15, 1 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 22, 7 ) 114 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 22, 2 ) 109 moved (SP) to ( 21, 10 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 5) Kickoff Roll (6+6) = Pitch Invasion 4: status changed from 0 to 2. 8: status changed from 0 to 2. 109: status changed from 0 to 2. 113: status changed from 0 to 2. 114: status changed from 0 to 2. Kick result. Direction: 7 Distance: 1 Ball placed at (23, 5) Scatter roll: 6 Ball moved to ( 22, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 8 109: status changed from 2 to 1. 113: status changed from 2 to 1. 114: status changed from 2 to 1. 106: Select an action for Jimmy Page Select an action for Jimmy Page 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 22, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tom Morello Ball moved to ( 7, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 8, 3 ) Guitarmageddon turn ended. End of the regulation game time. *** Setup start *** Verified Opponent Roll = 2 (2) Tegan stays UNconscious. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 8 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 Guitarmageddon Winnings Roll: 6 + -2 Verified Opponent Roll = 5 Khemrian Inept Automatons Winnings Roll: 5 + 1 Verified Opponent Roll = 13 Sara gets an MVP award. Verified Opponent Roll = 4 2DOUBLE Pow(DOUBLE power) gets an MVP award. Verified Opponent Roll = 6 Guitarmageddon FF Roll: 6 + -1 Verified Opponent Roll = 6 Khemrian Inept Automatons FF Roll: 6 + 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 D6: 1(134) 2(111) 3(131) 4(98) 5(138) 6(147) Total(759) D8: 1(11) 2(2) 3(4) 4(0) 5(4) 6(3) 7(8) 8(4) Total(36) GAME OVER Final Score: Khemrian Inept Automatons: 2 Guitarmageddon: 1 WINNINGS Khemrian Inept Automatons: 60000 Guitarmageddon: 40000