Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Putrid Swamp Boozzhounds Team 1 race: Orc Player 1 name: Hyney Ken Player 1: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 2 name: Tequila Player 2: T Orc Thrower 5 4 4 7 [+ag, +st, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 3 name: Johny Blue Player 3: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 4 name: Johny Red Player 4: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 5 name: Boddington Player 5: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 6 name: Corona Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: Slee Mon Player 7: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 8 name: Mole Son Player 8: L Orc Lineman 5 3 3 9 [Block, Dauntless, Guard] Player 9 name: Gy Ness Player 9: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 10 name: Sambuca Player 10: T Orc Thrower 5 3 3 7 [Pass, Sure Hands] Player 11 name: Kokanee Player 11: L Orc Lineman 5 3 3 9 [] Player 12 name: Macallan Player 12: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 13 name: Wild Turkey Player 13: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard, Mighty Blow] Player 14 name: Cardhu Player 14: B Orc Blitzer 6 3 3 9 [Block, Shadowing, Tackle] Player 15 name: Dewar Player 15: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1875] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1876] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1879] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1880] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1885] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1888] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1889] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1892] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1893] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1894] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1897] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1898] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1909] Connected as server to game 'bloodboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1914] Connected as server to game 'bloodboozz'. Waiting for client. Receiving: Blood Drakkar.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Thor Epitaf Player 101: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 102 name: Haggar the Horrible Player 102: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 103 name: Karl Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 104 name: Roger Grossegaf Player 104: C Norse Catcher 6 3 3 7 [Block, Catch] Player 105 name: Bjorn Cenotaf Player 105: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 106 name: Benedict Ripilaf Player 106: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 108 name: Ivan Polygraf Player 108: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block, Kick, Tackle] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block, Guard] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] Done loading opponent team. *** Setup start *** Weather roll(5+6) Current Weather: Pouring Rain Gate: 92000 screaming fans show up for the game. Handicap result 51:DUH, WHERE AM I. Handicap result 12:EXTRA TRAINING. Handicap result 64:IRON MAN. Duplicate handicap result 63:IRON MAN. Rerolling result. Handicap result 42:DOOM & GLOOM. *** Setup start *** Blood Drakkar gain a reroll from EXTRA TRAINING. Putrid Swamp Boozzhounds lose half their rerolls from DOOM & GLOOM. Hyney Ken suffers from DUH, WHERE AM I. Thor Epitaf gains IRON MAN. Hyney Ken manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Macallan manages to ignore the niggling pain. Wild Turkey manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Benedict Ripilaf manages to ignore the niggling pain. Duncan Ilsesclaf manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Blood Drakkar win the toss. Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 10 ) 6 moved location (MPL) to ( 12, 3 ) 14 moved location (MPL) to ( 12, 8 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 12, 6 ) 4 moved location (MPL) to ( 12, 1 ) 12 moved location (MPL) to ( 12, 4 ) 3 moved location (MPL) to ( 12, 11 ) 11 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 14, 6 ) 10 moved (SP) to ( 1, 5 ) 9 moved (SP) to ( 14, 6 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 10 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (22, 7) Kickoff Roll (1+2) = Get the Ref! Putrid Swamp Boozzhounds: 5 + 11Fan Factor Blood Drakkar: 9 + 11Fan Factor Blood Drakkar fans get the ref. Kick result. Direction: 8 Distance: 4 Ball placed at (22, 7) Scatter roll: 4 Ball moved to ( 19, 7 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 1 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Haggar the Horrible Kokanee is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ivan Polygraf Gy Ness is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Duncan Ilsesclaf Mole Son is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 10 ) Move ended for Roger Grossegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Player pushed to (18, 12) 5 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 12, 13 ) Move ended for Grossebouf [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 13 ) Move ended for Thor Epitaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) Move ended for Soren Vraimenpaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 14 ) 106 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 1 (1) Benedict Ripilaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 9, 13 ) Move ended for Benedict Ripilaf [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 5 ) 115 moved (MP) to ( 15, 5 ) Move ended for Hierulf Piaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Bjorn Cenotaf miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 6 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 Move ended for Bjorn Cenotaf Ball moved to ( 14, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 14 ) 103 moved (MP) to ( 11, 14 ) 103 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 9, 14 ) Move ended for Karl Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Kokanee Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Gy Ness Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 5 ) Move ended for Corona Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 2 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 5 ) Move ended for Johny Red Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 6, 10 ) Move ended for Macallan Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 7, 12 ) (1) Wild Turkey trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 13 moved (MP) to ( 8, 13 ) Move ended for Wild Turkey [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Roger Grossegaf is knocked over. Player pushed to (14, 9) 104 moved (MP) to ( 14, 9 ) (6, 1) + 0, (0, 0) + 0, 0: Roger Grossegaf has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 9, 12 ) Move ended for Dewar Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Thor Epitaf is knocked over. Player pushed to (10, 14) 101 moved (MP) to ( 10, 14 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 Armor is not broken. (2, 2) + 0 PILING ON used to reroll armor. IRON MAN forces injury to be stunned. (2, 6) + 0, (5, 4) + 0, 0: Thor Epitaf has been stunned. 101: status changed from 0 to 2. 5 moved (MP) to ( 10, 13 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 10, 12 ) 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Benedict Ripilaf is knocked over. Player pushed to (8, 14) 106 moved (MP) to ( 8, 14 ) (6, 5) + 0, (5, 2) + 0, 0: Benedict Ripilaf has been stunned. 106: status changed from 0 to 2. 14 moved (MP) to ( 9, 13 ) Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Turn time limit reached. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Thor Epitaf rolls over. 106: status changed from 2 to 1. Benedict Ripilaf rolls over. 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 10 ) 109 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 1 (1) Soren Vraimenpaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 2 + 0 = 2 Soren Vraimenpaf is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. Move ended for Soren Vraimenpaf 109: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Wild Turkey Karl Bellegaf is knocked over. Player pushed to (10, 15) (5, 5) + 0, 2: Karl Bellegaf has been badly hurt! 103: status changed from 0 to 8. 103 moved to dugout ( 29, 11 ) Ball throw-in: 1, 7 (9, 14) Ball moved to ( 3, 8 ) Scatter roll: 3 Ball moved to ( 4, 7 ) [Game Saved] Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 4, 8 ) 12 moved (MP) to ( 4, 7 ) GET BALL BEFORE RE_ROLL: Macallan dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Macallan TARGET: 4 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 5, 6 ) 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 7, 4 ) Move ended for Macallan [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 11, 12 ) Move ended for Boddington Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 9 ) 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Haggar the Horrible is knocked over. Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) (6, 3) + 0, (4, 1) + 0, 0: Haggar the Horrible has been stunned. 102: status changed from 0 to 2. 3 moved (MP) to ( 14, 8 ) Move ended for Johny Blue [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Mole Son Duncan Ilsesclaf saved by block skill. Mole Son saved by block skill. [Game Saved] Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Gy Ness Duncan Ilsesclaf is knocked over. Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) (1, 2) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Kokanee Ivan Polygraf saved by block skill. Kokanee is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 11: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Haggar the Horrible rolls over. 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Duncan Ilsesclaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 6, 10 ) 109 moved (MP) to ( 7, 9 ) Move ended for Soren Vraimenpaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Grossebouf Boddington is knocked over. Player pushed to (18, 11) 5 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 4) + 0, (5, 2) + 1, 0: Boddington has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 107 moved (MP) to ( 11, 12 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Thor Epitaf Cardhu is knocked over. Player pushed to (21, 12) 14 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 6) + 0, (1, 6) + 1, 0: Cardhu has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 9, 13 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 106: status changed from 6 to 0. 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Benedict Ripilaf Wild Turkey is knocked over. Player pushed to (21, 12) 13 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (2, 3) + 0, 0: Wild Turkey has been stunned. 13: status changed from 0 to 2. 106 moved (MP) to ( 8, 13 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Ivan Polygraf Corona is knocked over. Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 14, 3 ) Move ended for Bjorn Cenotaf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 115 moved (MP) to ( 14, 4 ) 6 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Hierulf Piaf fouls Corona. (3, 4) +3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 6 (6, 5) + 2, 6: Corona has been KILLED!! 6: status changed from 1 to 10. The ref looks the other way! Move ended for Hierulf Piaf Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 6: status changed from 10 to 1. [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Roger Grossegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Roger Grossegaf slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 9 ) Move ended for Roger Grossegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 13: status changed from 2 to 1. Wild Turkey rolls over. Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 5 ) Move ended for Kokanee Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Corona Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) Move ended for Macallan Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 12, 6 ) Move ended for Johny Red Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Dewar TARGET: 3 --- ROLL: 6 + 0 = 6 Dewar slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 8 ) Move ended for Dewar [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) Move ended for Mole Son Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 7) 9 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 14, 6 ) 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for Ivan Polygraf Ivan Polygraf is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 4) + 0, (1, 3) + 0, 0: Ivan Polygraf has been stunned. 108: status changed from 0 to 2. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 3 ) Move ended for Gy Ness Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 4 ) Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 5 ) Move ended for Dewar Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 16, 3 ) Move ended for Mole Son Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 5 ) Move ended for Johny Red Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 9, 11 ) DODGE BEFORE RE_ROLL: Wild Turkey knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 9 ) Move ended for Wild Turkey [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Kokanee Hierulf Piaf is knocked over. Player pushed to (15, 4) 115 moved (MP) to ( 15, 4 ) (6, 1) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 115: status changed from 0 to 1. 11 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Bjorn Cenotaf is knocked over. Player pushed to (14, 2) 105 moved (MP) to ( 14, 2 ) (5, 5) + 0, (2, 6) + 0, 0: Bjorn Cenotaf has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 14, 3 ) Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 108: status changed from 2 to 1. Ivan Polygraf rolls over. 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 8 ) Move ended for Roger Grossegaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 102: status changed from 6 to 0. 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 6) 3 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 7 ) 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Haggar the Horrible Johny Blue is knocked over. Player pushed to (12, 5) 3 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 17, 6 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 7 ) Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 12, 5 ) Move ended for Soren Vraimenpaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 12 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 10, 9 ) Move ended for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 11, 10 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Wild Turkey is knocked over. Player pushed to (19, 8) 13 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 13: status changed from 0 to 1. 101 moved (MP) to ( 11, 9 ) 101: status changed from 4 to 1. Move ended for Thor Epitaf 101: status changed from 1 to 1. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 22, 4 ) Move ended for Duncan Ilsesclaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 4 + 0 = 4 Hierulf Piaf slips past his opponent(s) unhindered. 115 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 Hierulf Piaf slips past his opponent(s) unhindered. 115 moved (MP) to ( 14, 7 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 3 ) 9 moved (MP) to ( 21, 3 ) Move ended for Gy Ness Select an action for Johny Red 4: Select an action for Johny Red Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Johny Red Haggar the Horrible is knocked over. Player pushed to (17, 7) 102 moved (MP) to ( 17, 7 ) PILING ON not necessary. (6, 6) + 0, (4, 4) + 0, 0: Haggar the Horrible has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 4 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 5 ) 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Duncan Ilsesclaf is knocked over. Player pushed to (23, 3) 110 moved (MP) to ( 23, 3 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (4, 6) + 0, 2: Duncan Ilsesclaf has been badly hurt! 110: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 12 ) Move ended for Dewar [Game Saved] Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 4 ) Move ended for Macallan Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 5 ) Move ended for Mole Son Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) Move ended for Kokanee Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 5 ) Move ended for Corona Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 13, 9 ) (6) Go for it successful. 13 moved (MP) to ( 14, 10 ) (1) Wild Turkey trips and falls trying to go for it! Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. 13 moved (MP) to ( 15, 11 ) (1, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 13: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for Grossebouf Player pushed to (11, 6) 4 moved (MP) to ( 18, 6 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 16, 4 ) Move ended for Ivan Polygraf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 16, 6 ) Move ended for Hierulf Piaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 5 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (11, 4) 3 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 5 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Johny Blue saved by block skill. Thor Epitaf saved by block skill. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 4 + 0 = 4 Thor Epitaf slips past his opponent(s) unhindered. Move ended for Thor Epitaf [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 16, 11 ) Move ended for Roger Grossegaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 16, 3 ) Move ended for Soren Vraimenpaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 9 ) Move ended for Benedict Ripilaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 22, 5 ) 15 moved (MP) to ( 23, 5 ) 15 moved (MP) to ( 24, 5 ) 15 moved (MP) to ( 25, 5 ) 15 moved (MP) to ( 26, 5 ) Move ended for Dewar Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 3 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 24, 3 ) 9 moved (MP) to ( 25, 3 ) 9 moved (MP) to ( 26, 3 ) Move ended for Gy Ness Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 23, 4 ) 12 moved (MP) to ( 24, 4 ) 12 moved (MP) to ( 25, 4 ) Move ended for Macallan Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 24, 3 ) Move ended for Kokanee Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 21, 5 ) 8 moved (MP) to ( 22, 5 ) 8 moved (MP) to ( 23, 5 ) 8 moved (MP) to ( 24, 5 ) Move ended for Mole Son Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 3 ) Move ended for Johny Blue Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 5 ) 6 moved (MP) to ( 22, 6 ) Move ended for Corona Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 22, 5 ) Move ended for Johny Red Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 21, 7 ) 6 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Corona is knocked over. Player pushed to (6, 5) 6 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 6) + 1, (2, 4) + 0, 0: Corona has been stunned. 6: status changed from 0 to 2. Move ended for Grossebouf [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 22, 9 ) Move ended for Roger Grossegaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) Move ended for Soren Vraimenpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 16, 12 ) Move ended for Hierulf Piaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 13 ) Move ended for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 8 ) Move ended for Thor Epitaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 22, 8 ) Move ended for Ivan Polygraf Blood Drakkar: All players have moved. Soren Vraimenpaf has already moved this turn. Blood Drakkar turn ended. [Game Saved] 6: status changed from 2 to 1. Corona rolls over. Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 26, 4 ) 12 moved (MP) to ( 27, 4 ) Macallan scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=22,y=3] : current status = 4 3 : current square = java.awt.Point[x=22,y=3] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (5) Boddington regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=23,y=5] : current status = 1 6 : current square = java.awt.Point[x=23,y=5] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=24,y=5] : current status = 4 8 : current square = java.awt.Point[x=24,y=5] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=26,y=3] : current status = 4 9 : current square = java.awt.Point[x=26,y=3] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=26,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=26,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=24,y=3] : current status = 4 11 : current square = java.awt.Point[x=24,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=16,y=13] : current status = 4 13 : current square = java.awt.Point[x=16,y=13] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=9] : current status = 7 14 : current status = 7 (2) Cardhu stays UNconscious. 14 : current square = java.awt.Point[x=0,y=9] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=26,y=5] : current status = 0 15 : current square = java.awt.Point[x=26,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=26,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=26,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=21,y=8] : current status = 0 101 : current square = java.awt.Point[x=21,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (2) Haggar the Horrible stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=22,y=9] : current status = 0 104 : current square = java.awt.Point[x=22,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Bjorn Cenotaf stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=21,y=7] : current status = 0 107 : current square = java.awt.Point[x=21,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=12] : current status = 8 110 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 1 ) 8 moved location (MPL) to ( 10, 13 ) 15 moved location (MPL) to ( 10, 10 ) 6 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 10, 4 ) 1 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 1, 6 ) 2 moved (SP) to ( 0, 7 ) 5 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 11, 12 ) 8 moved (SP) to ( 11, 13 ) 15 moved (SP) to ( 11, 2 ) 13 moved (SP) to ( 11, 1 ) 9 moved (SP) to ( 10, 6 ) 11 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 12, 2 ) 13 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 10, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 21, 7 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (23, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(6+1) Current Weather: Nice Kick result. Direction: 3 Distance: 4 Ball placed at (23, 7) Scatter roll: 7 Ball moved to ( 26, 4 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 8 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 24, 5 ) Move ended for Roger Grossegaf 107: Select an action for Grossebouf Select an action for Grossebouf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grossebouf Corona is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. Grossebouf saved by block skill. [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 14, 8 ) 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (17, 10) 3 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 13, 9 ) Move ended for Thor Epitaf [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ivan Polygraf Johny Red saved by block skill. Ivan Polygraf saved by block skill. [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 10 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 11) 11 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 10 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Kokanee is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 11: status changed from 0 to 1. Benedict Ripilaf saved by block skill. Move ended for Benedict Ripilaf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 23, 5 ) 115 moved (MP) to ( 24, 4 ) 115 moved (MP) to ( 25, 4 ) 115 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 25, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 4 + 1Qp = 5 Ball moved to ( 5, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Roger Grossegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Corona Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Kokanee Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Thor Epitaf is knocked over. Player pushed to (14, 9) 101 moved (MP) to ( 14, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 8 ) 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 7 ) SKILL SELECTED: Move ended for Boddington Putrid Swamp Boozzhounds turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=14,y=7] : current status = 4 6 : current square = java.awt.Point[x=14,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=10,y=7] : current status = 0 10 : current square = java.awt.Point[x=10,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=12,y=11] : current status = 4 11 : current square = java.awt.Point[x=12,y=11] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=12,y=12] : current status = 0 12 : current square = java.awt.Point[x=12,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=12,y=1] : current status = 0 13 : current square = java.awt.Point[x=12,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (1) Cardhu stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=12,y=2] : current status = 0 15 : current square = java.awt.Point[x=12,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=9] : current status = 1 101 : current square = java.awt.Point[x=14,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (1) Haggar the Horrible stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=24,y=5] : current status = 0 104 : current square = java.awt.Point[x=24,y=5] : current status = 0 104: status changed from 3 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Bjorn Cenotaf stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=12] : current status = 8 110 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=25,y=5] : current status = 0 115 : current square = java.awt.Point[x=25,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=25,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=25,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Putrid Swamp Boozzhounds Opponent Kicking. Waiting for Blood Drakkar to set players on field. 109 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 21, 10 ) 115 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 22, 10 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 4 ) 8 moved location (MPL) to ( 12, 10 ) 15 moved location (MPL) to ( 14, 11 ) 5 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 12, 7 ) 2 moved location (MPL) to ( 6, 10 ) 1 moved location (MPL) to ( 6, 4 ) 10 moved (SP) to ( 7, 5 ) 1 moved (SP) to ( 1, 7 ) 11 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 6, 4 ) 5 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 1, 6 ) 8 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 4) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (5+4) = Brilliant Coaching Blood Drakkar: 1 + 9 coaches Putrid Swamp Boozzhounds: 1 + 3 coaches Blood Drakkar get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (23, 4) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington Ivan Polygraf is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) Armor is not broken. (4, 2) + 0 PILING ON used to reroll armor. (6, 6) + 0, (2, 5) + 0, 0: Ivan Polygraf has been stunned. 108: status changed from 0 to 2. 5 moved (MP) to ( 15, 9 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) (3) Go for it successful. 4 moved (MP) to ( 19, 10 ) (6) Go for it successful. 4 moved (MP) to ( 20, 10 ) Move ended for Johny Red [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 19, 11 ) 15 moved (MP) to ( 20, 11 ) 101 blocked. (5) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (22, 9) 101 moved (MP) to ( 22, 9 ) Move ended for Dewar [Game Saved] Select an action for Corona 6: Select an action for Corona Select an action for Sambuca 10: Select an action for Sambuca 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 9 ) Pass selected. SHORT PASS PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 6 Move ended for Sambuca Ball moved to ( 6, 10 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Tequila 2: Select an action for Tequila 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) Move ended for Tequila Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) Move ended for Wild Turkey Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 9 ) Move ended for Macallan Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Corona Benedict Ripilaf is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 6 ) Move ended for Mole Son Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Johny Blue Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 15, 7 ) Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 108: status changed from 2 to 1. Ivan Polygraf rolls over. 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 21, 13 ) 109 moved (MP) to ( 20, 13 ) 109 moved (MP) to ( 19, 12 ) Move ended for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 21, 12 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Dewar saved by block skill. Thor Epitaf saved by block skill. Move ended for Thor Epitaf [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails 107: tackle zone state changed to false Move ended for Grossebouf [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 24, 7 ) Move ended for Roger Grossegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 19, 6 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 16, 10 ) Move ended for Boddington Select an action for Tequila 2: Select an action for Tequila 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) Move ended for Tequila Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) Move ended for Wild Turkey Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) Move ended for Kokanee Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 8 ) Move ended for Macallan Select an action for Sambuca 10: Select an action for Sambuca 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) Move ended for Sambuca Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 11 ) 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Soren Vraimenpaf is knocked over. Player pushed to (20, 13) 109 moved (MP) to ( 20, 13 ) (3, 3) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) Move ended for Johny Red [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Dewar Thor Epitaf is knocked over. Player pushed to (21, 13) 101 moved (MP) to ( 21, 13 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (5, 2) + 0, 0: Thor Epitaf has been stunned. 101: status changed from 0 to 2. 15 moved (MP) to ( 21, 12 ) [Game Saved] Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Corona Benedict Ripilaf is knocked over. Player pushed to (17, 3) 106 moved (MP) to ( 17, 3 ) (5, 1) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Grossebouf is knocked over. Player pushed to (14, 5) 107 moved (MP) to ( 14, 5 ) (1, 2) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 17, 9 ) Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Thor Epitaf rolls over. 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 20, 3 ) Move ended for Hierulf Piaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 21, 2 ) 106 moved (MP) to ( 22, 3 ) Move ended for Benedict Ripilaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 6 ) 104 moved (MP) to ( 24, 5 ) 104 moved (MP) to ( 24, 4 ) 104 moved (MP) to ( 24, 3 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Ivan Polygraf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Ivan Polygraf TARGET: 3 --- ROLL: 5 + 0 = 5 Ivan Polygraf slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 15, 10 ) 2 blocked. 2: tackle zone state changed to true QUICK PASS PASS BEFORE RE_ROLL: Tequila miss threw the ball! TARGET: 3 --- ROLL: 2 + 1Qp + -1Tz = 2 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 6 Ball moved to ( 17, 12 ) GET BALL FINAL RESULT: Kokanee TARGET: 3 --- ROLL: 3 + 0 = 3 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Tequila saved by block skill. Ivan Polygraf saved by block skill. 108 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Ivan Polygraf TARGET: 3 --- ROLL: 5 + 0 = 5 Ivan Polygraf slips past his opponent(s) unhindered. Move ended for Ivan Polygraf Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 10 ) 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 8 ) 13 moved (MP) to ( 23, 8 ) Move ended for Wild Turkey Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 22, 9 ) Move ended for Kokanee Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 8 ) Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 22, 11 ) 15 moved (MP) to ( 23, 10 ) Move ended for Dewar Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 21, 10 ) Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 12 ) Move ended for Boddington Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 11 ) 8 moved (MP) to ( 21, 12 ) Move ended for Mole Son Select an action for Sambuca 10: Select an action for Sambuca 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 14, 10 ) Move ended for Sambuca Select an action for Tequila 2: Select an action for Tequila 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 10 ) 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Ivan Polygraf is knocked over. Player pushed to (13, 8) 108 moved (MP) to ( 13, 8 ) (4, 6) + 0, (6, 2) + 0, 0: Ivan Polygraf has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) Move ended for Tequila Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 2 PRO Roll(2) - PRO fails PUSHBACK Player pushed to (13, 4) 6 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Grossebouf TARGET: 4 --- ROLL: 6 + 0 = 6 Grossebouf slips past his opponent(s) unhindered. Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Thor Epitaf Mole Son saved by block skill. Thor Epitaf saved by block skill. Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Boddington Player pushed to (21, 14) 101 moved (MP) to ( 21, 14 ) 5 moved (MP) to ( 21, 13 ) [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 9 ) 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 25, 9 ) 11 moved (MP) to ( 26, 9 ) 11 moved (MP) to ( 27, 9 ) Kokanee scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=21,y=10] : current status = 0 4 : current square = java.awt.Point[x=21,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=21,y=13] : current status = 4 5 : current square = java.awt.Point[x=21,y=13] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=16,y=4] : current status = 0 6 : current square = java.awt.Point[x=16,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=21,y=12] : current status = 0 8 : current square = java.awt.Point[x=21,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=21,y=8] : current status = 0 12 : current square = java.awt.Point[x=21,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=23,y=8] : current status = 0 13 : current square = java.awt.Point[x=23,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (5) Cardhu regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=23,y=10] : current status = 0 15 : current square = java.awt.Point[x=23,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=21,y=14] : current status = 0 101 : current square = java.awt.Point[x=21,y=14] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=14] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=14] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (3) Haggar the Horrible stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=24,y=3] : current status = 0 104 : current square = java.awt.Point[x=24,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (6) Bjorn Cenotaf regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (6) Ivan Polygraf regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=20,y=13] : current status = 1 109 : current square = java.awt.Point[x=20,y=13] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=12] : current status = 8 110 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=20,y=3] : current status = 0 115 : current square = java.awt.Point[x=20,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 10 ) 6 moved location (MPL) to ( 12, 3 ) 14 moved location (MPL) to ( 12, 8 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 12, 6 ) 4 moved location (MPL) to ( 12, 1 ) 12 moved location (MPL) to ( 12, 4 ) 3 moved location (MPL) to ( 12, 11 ) 11 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 14, 6 ) 15 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 1, 5 ) 9 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 9, 4 ) 12 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 12, 6 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (6+1) = Changing Weather Weather roll(3+6) Current Weather: Nice Kick result. Direction: 2 Distance: 1 Ball placed at (22, 4) Scatter roll: 5 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 4 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Benedict Ripilaf Mole Son is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hierulf Piaf knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Hierulf Piaf TARGET: 4 --- ROLL: 1 + 0 = 1 Hierulf Piaf is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 5) + 0, (6, 5) + 0, 2: Hierulf Piaf has been badly hurt! Move ended for Hierulf Piaf 115: status changed from 0 to 8. 115 moved (SP) to ( 28, 11 ) Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 5 ) Move ended for Corona Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) Move ended for Johny Red Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 7 ) 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Benedict Ripilaf is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 3) + 1, 3: Benedict Ripilaf has been badly hurt! 106: status changed from 0 to 8. 15 moved (MP) to ( 14, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 28, 12 ) Move ended for Dewar [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) Move ended for Johny Blue Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 13 ) Move ended for Boddington Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Gy Ness Ivan Polygraf is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (1, 4) + 0, (0, 0) + 0, 0: Ivan Polygraf has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 10 ) Move ended for Wild Turkey Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) Move ended for Macallan Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Kokanee Player pushed to (15, 9) 109 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 6 ) (2) Go for it successful. 14 moved (MP) to ( 19, 6 ) (1) Cardhu trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 14 moved (MP) to ( 20, 6 ) Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 13 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (17, 12) 5 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 13, 13 ) Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Soren Vraimenpaf Kokanee is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 6 + 0 = 6 Bjorn Cenotaf slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 14 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 Bjorn Cenotaf slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 5 + 6 ma SHADOWING successful. 14 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Bjorn Cenotaf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 3 + 0 = 3 Bjorn Cenotaf slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 14 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Cardhu TARGET: 7 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Cardhu. Pass selected. LONG BOMB Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Bjorn Cenotaf fumbled the ball. TARGET: 4 --- ROLL: 3 + -2Lb + -1Tz = 0 Reroll using pass. Verified Opponent Roll = 5 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + -2Lb + -1Tz = 2 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 2 Scatter roll: 2 Move ended for Bjorn Cenotaf Ball moved to ( 14, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Roger Grossegaf dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Roger Grossegaf TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) 104 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 7, 13 ) Move ended for Roger Grossegaf [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 14 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 9, 12 ) Move ended for Thor Epitaf [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 108: status changed from 6 to 0. 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ivan Polygraf Blood Drakkar: All players have moved. Gy Ness is knocked over. Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 15, 6 ) Blood Drakkar turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 10, 13 ) 3 moved (MP) to ( 9, 14 ) DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 6 + 0 = 6 Johny Blue slips past his opponent(s) unhindered. (6) Go for it successful. 3 moved (MP) to ( 8, 13 ) Move ended for Johny Blue [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 9 ) Move ended for Kokanee Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Gy Ness Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 7, 11 ) (1) Macallan trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 12 moved (MP) to ( 7, 12 ) Move ended for Macallan [Game Saved] Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 7, 11 ) 13 moved (MP) to ( 6, 12 ) 104 blocked. (4) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Roger Grossegaf saved by block skill. Wild Turkey saved by block skill. (2) Go for it successful. 13 moved (MP) to ( 5, 13 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 1 + 0 = 1 Wild Turkey is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 13: status changed from 4 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Roger Grossegaf TARGET: 3 --- ROLL: 4 + 0 = 4 Roger Grossegaf slips past his opponent(s) unhindered. 104 moved (MP) to ( 5, 14 ) 104 moved (MP) to ( 4, 14 ) 104 moved (MP) to ( 3, 13 ) 104 moved (MP) to ( 2, 12 ) Roger Grossegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Haggar the Horrible regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 6 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 20, 4 ) 104 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 21, 10 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 14, 9 ) 15 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 12 ) 2 moved location (MPL) to ( 14, 13 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 1 moved (SP) to ( 1, 3 ) 1 moved (SP) to ( 13, 13 ) 2 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 6, 10 ) 10 moved (SP) to ( 6, 4 ) 13 moved (SP) to ( 11, 8 ) 8 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 1, 4 ) 1 moved (SP) to ( 1, 6 ) 14 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 11, 9 ) 14 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 1, 5 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (18, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 4 Weather roll(6+4) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (18, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 17, 2 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) (6) Go for it successful. 12 moved (MP) to ( 18, 3 ) (6) Go for it successful. 12 moved (MP) to ( 19, 4 ) Move ended for Macallan [Game Saved] Select an action for Sambuca 10: Select an action for Sambuca 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 3 ) 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 2 ) (4) Go for it successful. 10 moved (MP) to ( 12, 2 ) GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. LONG PASS PASS BEFORE RE_ROLL: Sambuca miss threw the ball! TARGET: 4 --- ROLL: 3 + -1Lp = 2 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 2 + -1Lp = 1 Player fumbled direction: 4 Ball moved to ( 13, 2 ) Move ended for Sambuca Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Grossebouf Johny Red saved by block skill. Grossebouf saved by block skill. [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Haggar the Horrible Mole Son is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 2 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 18, 3 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 4) 12 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 19, 4 ) 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Ivan Polygraf Macallan is knocked over. Player pushed to (12, 4) 12 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (5, 2) + 0, 0: Macallan has been stunned. 12: status changed from 0 to 2. 108 moved (MP) to ( 18, 4 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 22, 8 ) Move ended for Soren Vraimenpaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 10 ) Move ended for Bjorn Cenotaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 4 + 0 = 4 Thor Epitaf slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 1) 10 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 12, 2 ) 10 blocked. Verified Opponent Roll = SKULL SKULL Thor Epitaf is knocked over. Move ended for Thor Epitaf Blood Drakkar: All players have moved. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 0, (4, 2) + 0, 0: Thor Epitaf has been stunned. 101: status changed from 0 to 2. Blood Drakkar turn ended. [Game Saved] 12: status changed from 2 to 1. Macallan rolls over. Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sambuca 10: Select an action for Sambuca 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 2 ) GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 6 ) Pass selected. SHORT PASS PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Sambuca Ball moved to ( 6, 10 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Johny Red Haggar the Horrible is knocked over. Player pushed to (15, 8) 102 moved (MP) to ( 15, 8 ) PILING ON not necessary. (6, 2) + 0, (6, 6) + 0, 6: Haggar the Horrible has been KILLED!! 102: status changed from 0 to 10. 4 moved (MP) to ( 14, 7 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 102: status changed from 10 to 1. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) Move ended for Johny Blue Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 8 ) 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Grossebouf is knocked over. SKILL SELECTED: piling on SKILL SELECTED: piling on Player pushed to (14, 6) 107 moved (MP) to ( 14, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 15, 7 ) SKILL SELECTED: Move ended for Boddington [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 9 ) Move ended for Dewar Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 10 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 101: status changed from 2 to 1. Thor Epitaf rolls over. Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 3 Blood Drakkar Winnings Roll: 3 + 1 Verified Opponent Roll = 3 Putrid Swamp Boozzhounds Winnings Roll: 3 + -1 Verified Opponent Roll = 13 Verified Opponent Roll = 10 Duncan Ilsesclaf gets an MVP award. Verified Opponent Roll = 12 Macallan gets an MVP award. Verified Opponent Roll = 3 Blood Drakkar FF Roll: 3 + -2 Verified Opponent Roll = 4 Putrid Swamp Boozzhounds FF Roll: 4 + 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 D6: 1(161) 2(191) 3(149) 4(157) 5(166) 6(189) Total(1013) D8: 1(0) 2(5) 3(2) 4(4) 5(3) 6(0) 7(3) 8(5) Total(22) GAME OVER Final Score: Putrid Swamp Boozzhounds: 2 Blood Drakkar: 1 WINNINGS Putrid Swamp Boozzhounds: 20000 Blood Drakkar: 40000