Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: Charlemagne Player 1: T Phoenix Warrior 6 3 4 8 [Pass] Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Dodge, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] chickenbrain.blogdns.org/131.159.60.117 Server trying connection... Socket[addr=chickenbrain.blogdns.org/131.159.60.117,port=6661,localport=1129] Connected as server to game 'soapysbday'. Waiting for client. Closing local sockets. chickenbrain.blogdns.org/131.159.60.117 Server re-trying connection... Socket[addr=chickenbrain.blogdns.org/131.159.60.117,port=6661,localport=1135] Connected as server to game 'soapysbday'. Waiting for client. Receiving: Bloodpie Bakers.htm Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Pilon Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block, Sure Hands] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [Block] Player 114 name: T-Bone Player 114: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(3+6) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 107000 screaming fans show up for the game. Handicap result 64:IRON MAN. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Napoleon gains IRON MAN. Sherman manages to ignore the niggling pain. Leonidas is suffering from a niggling injury. 4: status changed from 0 to 2. Frederick manages to ignore the niggling pain. Agamemnon manages to ignore the niggling pain. Blood Shot manages to ignore the niggling pain. MeatCleaver manages to ignore the niggling pain. Pastry Boy manages to ignore the niggling pain. Bones manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 13 ) 116 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 10, 6 ) 9 moved (SP) to ( 10, 8 ) 10 moved (SP) to ( 10, 5 ) 5 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 12, 3 ) 15 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) Turn time limit reached. 10 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 7, 6 ) 15 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 6, 7 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 4) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+4) = Brilliant Coaching Bloodpie Bakers: 5 + 6 coaches Banner Guard Bloods: 2 + 4 coaches Bloodpie Bakers get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (23, 4) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Rommel Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 8, 4 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. NERVES OF STEEL skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Napoleon Ball moved to ( 6, 7 ) GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 104 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL MeatCleaver saved by block skill. Frederick saved by block skill. Move ended for Frederick [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) Move ended for Sherman Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) Move ended for Davout Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 103: Select an action for Pilon Select an action for Pilon 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 16, 11 ) Move ended for Bread Stick 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Pilon Rommel is knocked over. Player pushed to (15, 10) 8 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 6) + 0, (5, 2) + 0, 0: Rommel has been stunned. 8: status changed from 0 to 2. 103 moved (MP) to ( 15, 10 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 2 ) 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 4 ) Move ended for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) Move ended for Sausage Maker 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) Move ended for T-Bone 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 16, 12 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Frederick is knocked over. Player pushed to (15, 11) 7 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (3, 5) + 1, 0: Frederick has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 15, 11 ) 101: status changed from 4 to 1. Move ended for Red Eye 101: status changed from 1 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 13 ) Move ended for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 6 ) Move ended for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 4 ) Move ended for Pastry Boy 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for MeatCleaver Player pushed to (15, 8) 9 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 15, 9 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 2 PRO Roll(2) - PRO fails PUSHBACK Move ended for Tiny Troll Bloodpie Bakers: All players have moved. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 8 ) Bloodpie Bakers turn ended. [Game Saved] 8: status changed from 2 to 1. Rommel rolls over. Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 3 + 0 = 3 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 13 ) 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW John Dough is knocked over. Player pushed to (16, 12) 112 moved (MP) to ( 16, 12 ) (5, 1) + 0, (0, 0) + 0, 0: John Dough has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 15, 13 ) (4) Go for it successful. 3 moved (MP) to ( 15, 12 ) Move ended for Sherman [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 13 ) 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 13 ) 16 moved (MP) to ( 18, 13 ) 16 moved (MP) to ( 19, 13 ) 16 moved (MP) to ( 20, 13 ) 16 moved (MP) to ( 21, 13 ) 16 moved (MP) to ( 22, 13 ) 16 moved (MP) to ( 23, 12 ) Move ended for Prince Rupert Select an action for Alaric 5: Select an action for Alaric Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Cromwell Sausage Maker is knocked over. Player pushed to (14, 5) 105 moved (MP) to ( 14, 5 ) (2, 5) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Alaric 5: Select an action for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sun Tzu Player pushed to (14, 6) 114 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 116 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Alaric Bones is knocked over. Player pushed to (14, 4) 116 moved (MP) to ( 14, 4 ) (4, 3) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Davout TARGET: 3 --- ROLL: 5 + 0 = 5 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 6 + 0 = 6 Davout slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 3 + 6 ma SHADOWING fails. 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 7 ) (5) Go for it successful. 10 moved (MP) to ( 21, 7 ) Move ended for Davout [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 12 ) Move ended for Agamemnon [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 11 ) Move ended for Napoleon Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 5 ) Move ended for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 13, 4 ) Move ended for Bones 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) Move ended for T-Bone 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 11 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Napoleon is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. IRON MAN forces injury to be stunned. (6, 4) + 0, (4, 3) + 1, 0: Napoleon has been stunned. 2: status changed from 0 to 2. Tiny Troll saved by block skill. Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for John Dough 109: Select an action for Bread Stick Select an action for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Blood Shot Davout is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (1, 6) + 1, (4, 3) + 0, 0: Davout has been stunned. 10: status changed from 0 to 2. Blood Shot saved by block skill. [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 8 ) Move ended for Pastry Boy 104: Select an action for MeatCleaver Select an action for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Red Eye 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 1 (1) MeatCleaver trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 22, 12 ) Move ended for MeatCleaver [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 103: Select an action for Pilon Select an action for Pilon 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Player pushed to (12, 13) 9 moved (MP) to ( 17, 13 ) 109 moved (MP) to ( 17, 12 ) [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) Move ended for Pilon Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 2: status changed from 2 to 1. Napoleon rolls over. 10: status changed from 2 to 1. Davout rolls over. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rommel Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman Red Eye is knocked over. Player pushed to (15, 10) 101 moved (MP) to ( 15, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 18, 14 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 12 ) 9 moved (MP) to ( 21, 11 ) 104 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (22, 13) 104 moved (MP) to ( 22, 13 ) 9 moved (MP) to ( 22, 12 ) Move ended for Agamemnon [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 5 ) Hand off selected. Move ended for Richard I Ball moved to ( 12, 5 ) GET BALL FINAL RESULT: Sun Tzu TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 2 Ball moved to ( 12, 4 ) GET BALL FINAL RESULT: Alaric TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Alaric 5: Select an action for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 116 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sun Tzu Player pushed to (14, 4) 116 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Cromwell Cromwell uses TACKLE to bring his opponent down. Sausage Maker is knocked over. Player pushed to (14, 5) 105 moved (MP) to ( 14, 5 ) (3, 4) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 15 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 6 + 0 = 6 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 1 + 0 = 1 Alaric is knocked over. (3, 6) + 0, (1, 4) + 0, 0: Alaric has been stunned. Move ended for Alaric 5: status changed from 3 to 2. Ball moved to ( 16, 3 ) Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 116: Select an action for Bones Select an action for Bones 114: Select an action for T-Bone Select an action for T-Bone 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bones Cromwell saved by block skill. Bones saved by block skill. [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for T-Bone Cromwell is knocked over. Player pushed to (17, 4) 15 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Cromwell has been knocked prone. 15: status changed from 0 to 1. 114 moved (MP) to ( 13, 5 ) [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pastry Boy dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 15, 5 ) Move ended for Pastry Boy [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) Move ended for Blood Shot 103: Select an action for Pilon Select an action for Pilon 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rommel saved by dodge skill. Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 14, 10 ) Move ended for Red Eye [Game Saved] 103: Select an action for Pilon Select an action for Pilon 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 11 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 10 ) Move ended for Bread Stick 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Pilon Player pushed to (13, 10) 3 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 11 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 15, 6 ) Move ended for John Dough Bloodpie Bakers turn ended. [Game Saved] 5: status changed from 2 to 1. Alaric rolls over. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 8 ) DODGE BEFORE RE_ROLL: Rommel knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 1 + 0 = 1 Rommel is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. Move ended for Rommel 8: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 8 ) Move ended for Pastry Boy 112: Select an action for John Dough Select an action for John Dough 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 9 ) Move ended for John Dough 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 8, 7 ) Move ended for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 7 ) Move ended for Blood Shot 103: Select an action for Pilon Select an action for Pilon 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 4 ) Move ended for Bones 103: Select an action for Pilon Select an action for Pilon 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 11, 10 ) Move ended for Sausage Maker [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 10 ) 108 moved (MP) to ( 9, 9 ) 108 moved (MP) to ( 8, 9 ) Move ended for Tiny Troll [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for T-Bone Sun Tzu is knocked over. Player pushed to (18, 4) 13 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 12, 5 ) [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Pilon Sherman is knocked over. Player pushed to (13, 9) 3 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 16, 10 ) Bloodpie Bakers turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 13, 5 ) Move ended for Alaric Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 11, 8 ) Move ended for Rommel Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 4 + 0 = 4 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 7 ) (5) Go for it successful. 3 moved (MP) to ( 12, 7 ) (1) Sherman trips and falls trying to go for it! Team re-roll used. (1) Sherman trips and falls trying to go for it! Move ended for Sherman 3 moved (MP) to ( 11, 7 ) (4, 3) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rommel saved by dodge skill. Player pushed to (17, 9) 8 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 8 ) 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Blood Shot Rommel is knocked over. Player pushed to (17, 10) 8 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 12, 9 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 8 ) 106 moved (MP) to ( 7, 8 ) 106 moved (MP) to ( 6, 8 ) 106 moved (MP) to ( 5, 8 ) 106 moved (MP) to ( 4, 8 ) 106 moved (MP) to ( 3, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 2, 8 ) Pastry Boy scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) Frederick regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 13 ) 116 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 13 ) 106 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 8, 8 ) 8 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 5, 8 ) 2 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 10, 6 ) 10 moved (SP) to ( 10, 8 ) 15 moved (SP) to ( 10, 9 ) 16 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 13, 6 ) 15 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 4) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 1 Weather roll(6+1) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (23, 4) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 26, 3 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Rommel Pilon is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (1, 4) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 104 blocked. Banner Guard Bloods , Choose a block die. POW MeatCleaver is knocked over. Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) (5, 6) + 0, (4, 6) + 0, 5: MeatCleaver has been seriously injured!! (12) Concussion - Miss next game 104: status changed from 0 to 9. 5 moved (MP) to ( 16, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 12 ) Move ended for Alaric [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) Move ended for Sherman Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 12 ) Move ended for Davout Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 20, 12 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 20, 8 ) 16 moved (MP) to ( 21, 9 ) 16 moved (MP) to ( 22, 10 ) 16 moved (MP) to ( 23, 11 ) (2) Go for it successful. 16 moved (MP) to ( 24, 12 ) Move ended for Prince Rupert [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Cromwell T-Bone is knocked over. Player pushed to (16, 5) 114 moved (MP) to ( 16, 5 ) (1, 6) + 0, (0, 0) + 0, 0: T-Bone has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 6 ) 7 moved (MP) to ( 4, 5 ) 7 moved (MP) to ( 3, 4 ) 7 moved (MP) to ( 3, 3 ) GET BALL BEFORE RE_ROLL: Frederick dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Frederick TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Frederick Scatter roll: 3 Ball moved to ( 4, 2 ) Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Pilon 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 6 ) Move ended for T-Bone 101: Select an action for Red Eye Select an action for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 24, 9 ) 102 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 24, 11 ) Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) Move ended for Sausage Maker 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 2 ) Sending Team File... Done Sending File 106 moved (MP) to ( 15, 2 ) Sending Team File... Done Sending File 106 moved (MP) to ( 14, 2 ) [Game Saved] Sending Team File... Done Sending File 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 3 ) Move ended for Pastry Boy 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 2 ) 116 moved (MP) to ( 16, 3 ) 116 moved (MP) to ( 15, 4 ) Move ended for Bones 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Red Eye TARGET: 5 --- ROLL: 5 + 0 = 5 Red Eye slips past his opponent(s) unhindered. 13 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Sun Tzu saved by block skill. Red Eye saved by block skill. Move ended for Red Eye [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for John Dough Player pushed to (13, 11) 10 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 17, 12 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 6 ) Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Bloodpie Bakers: All players have moved. Player pushed to (10, 12) 5 moved (MP) to ( 19, 12 ) 109 moved (MP) to ( 18, 12 ) Bloodpie Bakers turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 21, 9 ) 3 moved (MP) to ( 22, 9 ) 3 moved (MP) to ( 23, 10 ) 102 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (25, 12) 102 moved (MP) to ( 25, 12 ) 3 moved (MP) to ( 24, 11 ) Move ended for Sherman [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Agamemnon Pilon is knocked over. Player pushed to (17, 10) 103 moved (MP) to ( 17, 10 ) (2, 6) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 18, 10 ) Move ended for Rommel Select an action for Alaric 5: Select an action for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sun Tzu Red Eye is knocked over. Player pushed to (18, 11) 101 moved (MP) to ( 18, 11 ) (4, 1) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 13 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Alaric Bread Stick is knocked over. Player pushed to (17, 11) 109 moved (MP) to ( 17, 11 ) (4, 5) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 23, 11 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 23, 10 ) 16 moved (MP) to ( 24, 9 ) 16 moved (MP) to ( 25, 8 ) 16 moved (MP) to ( 25, 7 ) 16 moved (MP) to ( 26, 6 ) 16 moved (MP) to ( 26, 5 ) 16 moved (MP) to ( 26, 4 ) 16 moved (MP) to ( 27, 3 ) Move ended for Prince Rupert [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 4, 2 ) GET BALL FINAL RESULT: Frederick TARGET: 2 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 5, 3 ) 7 moved (MP) to ( 6, 4 ) 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 7 ) (6) Go for it successful. 7 moved (MP) to ( 11, 7 ) Hand off selected. Move ended for Frederick Ball moved to ( 12, 7 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 5 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 4 + 1Acc = 5 Move ended for Napoleon Ball moved to ( 27, 3 ) GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 3 + 0 = 3 Prince Rupert scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=19,y=5] : current status = 0 2 : current square = java.awt.Point[x=19,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=24,y=11] : current status = 0 3 : current square = java.awt.Point[x=24,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=18,y=12] : current status = 0 5 : current square = java.awt.Point[x=18,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=11,y=7] : current status = 0 7 : current square = java.awt.Point[x=11,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=11] : current status = 0 13 : current square = java.awt.Point[x=19,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=27,y=3] : current status = 0 16 : current square = java.awt.Point[x=27,y=3] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=11] : current status = 1 101 : current square = java.awt.Point[x=18,y=11] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=25,y=12] : current status = 0 102 : current square = java.awt.Point[x=25,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=17,y=10] : current status = 1 103 : current square = java.awt.Point[x=17,y=10] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=12,y=3] : current status = 0 106 : current square = java.awt.Point[x=12,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=13,y=6] : current status = 0 108 : current square = java.awt.Point[x=13,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=17,y=11] : current status = 1 109 : current square = java.awt.Point[x=17,y=11] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=17,y=12] : current status = 0 112 : current square = java.awt.Point[x=17,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 10 ) 8 moved location (MPL) to ( 11, 10 ) 7 moved location (MPL) to ( 11, 4 ) 15 moved location (MPL) to ( 13, 7 ) 13 moved location (MPL) to ( 8, 7 ) 12 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 4 ) 2 moved location (MPL) to ( 9, 7 ) 16 moved (SP) to ( 7, 5 ) 5 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 10, 5 ) 15 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 12, 11 ) 13 moved (SP) to ( 8, 10 ) 7 moved (SP) to ( 12, 12 ) Turn time limit reached. 15 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 3 ) 16 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 10, 6 ) 13 moved (SP) to ( 10, 9 ) 12 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 11, 5 ) 13 moved (SP) to ( 11, 9 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 23, 4 ) 106 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 16, 11 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+5) = Throw a rock Banner Guard Bloods: 7 + 11 FanFactor Bloodpie Bakers: 7 + 20 FanFactor Bloodpie Bakers fans throw a rock. Napoleon is hit by the rock. IRON MAN forces injury to be stunned. (6, 2) + 0, 0: Napoleon has been stunned. 2: status changed from 0 to 2. Kick result. Direction: 4 Distance: 5 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 7 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for T-Bone T-Bone uses TACKLE to bring his opponent down. Agamemnon is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 114 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bones Alaric is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 5) + 1, (3, 2) + 0, 0: Alaric has been stunned. 5: status changed from 0 to 2. 116 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bread Stick Sherman is knocked over. 116 blocked. Player pushed to (16, 9) 116 moved (MP) to ( 13, 9 ) Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 9 ) 106 moved (MP) to ( 25, 8 ) 106 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 25, 7 ) 106 moved (MP) to ( 24, 6 ) 106 moved (MP) to ( 23, 5 ) Hand off selected. Move ended for Pastry Boy Ball moved to ( 6, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: John Dough TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for John Dough Ball moved to ( 13, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 6 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 5 ) Move ended for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 10, 7 ) Move ended for Tiny Troll [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 11, 6 ) Move ended for Pilon [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 4 ) Move ended for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) 7 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (18, 11) 7 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 12, 12 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Choose a block die. SKULL Blood Shot is knocked over. Move ended for Blood Shot Bloodpie Bakers: All players have moved. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 4) + 0, (6, 4) + 0, 3: Blood Shot has been badly hurt! 102: status changed from 0 to 8. 102 moved (SP) to ( 29, 11 ) Bloodpie Bakers turn ended. [Game Saved] 2: status changed from 2 to 1. Napoleon rolls over. 5: status changed from 2 to 1. Alaric rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 10, 9 ) (1) Richard I trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 12 moved (MP) to ( 11, 8 ) Move ended for Richard I [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 7 ) Move ended for Rommel Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 9, 5 ) Move ended for Davout [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) 107 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (11, 7) 107 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 6 ) Move ended for Sun Tzu [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Sherman Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 10, 8 ) Move ended for Frederick Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 2 ) 16 moved (MP) to ( 10, 2 ) 16 moved (MP) to ( 9, 3 ) 16 moved (MP) to ( 8, 4 ) 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 8, 6 ) 16 moved (MP) to ( 8, 7 ) 16 moved (MP) to ( 8, 8 ) 16 moved (MP) to ( 8, 9 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 3 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 8, 4 ) Move ended for Cromwell Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for T-Bone Agamemnon is knocked over. Player pushed to (17, 8) 9 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 114 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Pilon Sun Tzu is knocked over. Player pushed to (20, 6) 13 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 10, 6 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tiny Troll Player pushed to (17, 9) 12 moved (MP) to ( 12, 9 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Davout is knocked over. Player pushed to (21, 5) 10 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (4, 6) + 0, (5, 6) + 1, 2: Davout has been badly hurt! 10: status changed from 0 to 8. 101 moved (MP) to ( 9, 5 ) 10 moved (SP) to ( 0, 11 ) 101 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Red Eye TARGET: 4 --- ROLL: 6 + 0 = 6 Red Eye slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 5 + 0 = 5 Red Eye slips past his opponent(s) unhindered. 101 moved (MP) to ( 6, 6 ) 101 moved (MP) to ( 5, 6 ) 101 moved (MP) to ( 4, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 2, 6 ) SPRINT used. Move ended for Red Eye [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 5 ) 107 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 107 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 5 + 0 = 5 Dough Man slips past his opponent(s) unhindered. 107 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 5, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 6 Move ended for Dough Man Ball moved to ( 27, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 26, 5 ) Bloodpie Bakers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 9 ) 12 moved location (MPL) to ( 12, 10 ) 3 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 11, 5 ) 2 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 11, 7 ) Waiting for Bloodpie Bakers to set players on field. Turn time limit reached. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 18, 5 ) 107 moved (SP) to ( 23, 10 ) 106 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 16, 11 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 2 Banner Guard Bloods perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 105: Select an action for Sausage Maker Select an action for Sausage Maker 114: Select an action for T-Bone Select an action for T-Bone 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Move ended for Tiny Troll [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sausage Maker Sausage Maker uses TACKLE to bring his opponent down. Agamemnon is knocked over. Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (2, 6) + 1, (5, 4) + 0, 0: Agamemnon has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) Move ended for Pilon 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Player pushed to (15, 11) 5 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 14, 10 ) [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 3 + 0 = 3 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 5 ) Move ended for Pastry Boy Pastry Boy has already moved this turn. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 18, 6 ) Move ended for John Dough 116: Select an action for Bones Select an action for Bones 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 3 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Sherman is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 14, 4 ) 101: status changed from 4 to 1. Move ended for Red Eye 101: status changed from 1 to 1. [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 4 ) Move ended for T-Bone 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 16, 6 ) Move ended for Bones 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 8 ) Move ended for Con heo quay Bloodpie Bakers turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 2 ) 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 2 ) 16 moved (MP) to ( 17, 2 ) 16 moved (MP) to ( 18, 2 ) 16 moved (MP) to ( 19, 3 ) Move ended for Prince Rupert Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 3 ) Move ended for Cromwell [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) (1) Richard I trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 12 moved (MP) to ( 15, 3 ) Move ended for Richard I [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 17, 9 ) (4) Go for it successful. 8 moved (MP) to ( 17, 8 ) (3) Go for it successful. 8 moved (MP) to ( 17, 7 ) Move ended for Rommel [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 1 + 0 = 1 Sun Tzu is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 4 to 1. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 113: Select an action for Con heo quay Select an action for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 11, 5 ) Move ended for Dough Man [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 10, 5 ) Move ended for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 116 moved (MP) to ( 12, 5 ) Move ended for Bones [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Con heo quay Con heo quay is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Con heo quay has been knocked prone. 113: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 2 + 0 = 2 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 13, 5 ) Move ended for Sherman [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 4 ) Move ended for Frederick Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 5 + 0 = 5 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 7 ) (3) Go for it successful. 5 moved (MP) to ( 9, 7 ) (4) Go for it successful. 5 moved (MP) to ( 10, 6 ) Move ended for Alaric [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 1 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 11, 4 ) 107 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Dough Man is knocked over. Player pushed to (12, 6) 107 moved (MP) to ( 12, 6 ) (5, 3) + 0, (2, 1) + 0, 0: Dough Man has been stunned. 107: status changed from 3 to 2. Ball moved to ( 11, 6 ) Move ended for Cromwell [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 20, 1 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 3 + 0 = 3 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 21, 2 ) 16 moved (MP) to ( 22, 3 ) 16 moved (MP) to ( 23, 4 ) 16 moved (MP) to ( 23, 5 ) 16 moved (MP) to ( 24, 6 ) 16 moved (MP) to ( 24, 7 ) 16 moved (MP) to ( 25, 8 ) 16 moved (MP) to ( 26, 9 ) Move ended for Prince Rupert [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Napoleon TARGET: 4 --- ROLL: 4 + 0 = 4 Napoleon slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Napoleon dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Napoleon TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. Waiting for opponent to finish PASS BLOCK turn. [Game Saved] 112: Select an action for John Dough Select an action for John Dough PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: John Dough TARGET: 7 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of John Dough. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 2 + -1Lp + 1Acc = 2 Move ended for Napoleon Ball moved to ( 23, 10 ) Scatter roll: 6 Ball moved to ( 23, 11 ) Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 107: status changed from 2 to 1. Dough Man rolls over. 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 6 ) Move ended for Con heo quay 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 11, 7 ) Move ended for Pastry Boy 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 1 PRO Roll(1) - PRO fails POW/SKULL Move ended for Tiny Troll Alaric saved by block skill. Tiny Troll saved by block skill. [Game Saved] 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for John Dough Napoleon is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 4) + 0, (1, 6) + 0, 0: Napoleon has been stunned. 2: status changed from 0 to 2. John Dough saved by block skill. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sausage Maker Player pushed to (20, 7) 5 moved (MP) to ( 9, 7 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bones Cromwell saved by block skill. Bones saved by block skill. Bones has already moved this turn. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 23, 10 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Red Eye [Game Saved] 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 22, 9 ) Move ended for T-Bone [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 103: Select an action for Pilon Select an action for Pilon 103: Select an action for Pilon Select an action for Pilon 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 13, 6 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sherman is knocked over. Player pushed to (17, 4) 3 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 4) + 0, (3, 6) + 0, 0: Sherman has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 10 ) 109 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 12, 4 ) Move ended for Bread Stick [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 9 ) Move ended for Pilon Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 2: status changed from 2 to 1. Napoleon rolls over. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 3 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Cromwell knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 6 + 0 = 6 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 8 ) Move ended for Cromwell [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 5 + 0 = 5 Frederick slips past his opponent(s) unhindered. Move ended for Frederick [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 8 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 1 + 0 = 1 Alaric is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. Move ended for Alaric 5: status changed from 0 to 1. Alaric has already moved this turn. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 15, 7 ) SPRINT used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 14, 7 ) Move ended for Red Eye [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 108: Select an action for Tiny Troll Select an action for Tiny Troll 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 20, 8 ) Move ended for T-Bone 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 13, 8 ) Move ended for Tiny Troll [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 15, 8 ) Move ended for Pastry Boy 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 5 ) 116 moved (MP) to ( 14, 5 ) 116 moved (MP) to ( 15, 6 ) Move ended for Bones 107: Select an action for Dough Man Select an action for Dough Man 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 3 ) Move ended for Bread Stick 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 10 ) Move ended for Pilon 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 18, 8 ) Move ended for Con heo quay 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 6 ) Move ended for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 11, 7 ) Move ended for Dough Man 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 9, 7 ) Move ended for Sausage Maker Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Napoleon Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 5 + 0 = 5 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 8 ) Move ended for Alaric [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. 107 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (12, 6) 107 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 5 ) Move ended for Sun Tzu [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (11, 2) 109 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 10, 3 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 4 + 0 = 4 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 12, 5 ) Move ended for Cromwell [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 25, 10 ) 16 moved (MP) to ( 24, 11 ) 16 moved (MP) to ( 23, 11 ) 16 moved (MP) to ( 22, 11 ) 16 moved (MP) to ( 21, 11 ) 16 moved (MP) to ( 20, 11 ) 16 moved (MP) to ( 19, 11 ) 16 moved (MP) to ( 18, 11 ) 16 moved (MP) to ( 17, 11 ) Move ended for Prince Rupert Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 9 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Alaric is knocked over. Player pushed to (19, 7) 5 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 6) + 0, (2, 4) + 0, 0: Alaric has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 11, 7 ) Move ended for Pilon [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 107: Select an action for Dough Man Select an action for Dough Man 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 10 ) Move ended for T-Bone 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 8 ) 108 moved (MP) to ( 9, 9 ) Move ended for Tiny Troll [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 8 ) Move ended for Red Eye 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 5 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 4 ) Move ended for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for John Dough Cromwell is knocked over. Player pushed to (18, 4) 15 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Cromwell has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 12, 5 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dough Man Player pushed to (19, 5) 2 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 11, 6 ) [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 9 ) Move ended for Pastry Boy 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 12, 6 ) Move ended for Con heo quay [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick Bloodpie Bakers turn ended. [Game Saved] 5: status changed from 2 to 1. Alaric rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 5 + 0 = 5 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 8, 8 ) Move ended for Frederick [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 10, 4 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Cromwell knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 8, 7 ) Move ended for Cromwell [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 6 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 9, 8 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 101 blocked. Waiting for opponent to choose a block die. POW/SKULL Red Eye saved by block skill. Sun Tzu saved by block skill. Move ended for Sun Tzu [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 Napoleon slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 6, 5 ) 2 moved (MP) to ( 6, 4 ) 2 moved (MP) to ( 5, 3 ) Move ended for Napoleon [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 12 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 6 + 0 = 6 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 11, 12 ) 16 moved (MP) to ( 10, 12 ) 16 moved (MP) to ( 9, 12 ) 16 moved (MP) to ( 8, 11 ) (1) Prince Rupert trips and falls trying to go for it! Move ended for Prince Rupert Banner Guard Bloods: All players have moved. 16 moved (MP) to ( 7, 10 ) (4, 1) + 0, (0, 0) + 0, 0: Prince Rupert has been knocked prone. 16: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tiny Troll 15 blocked. Player pushed to (21, 6) 15 moved (MP) to ( 8, 6 ) Player pushed to (21, 7) 13 moved (MP) to ( 8, 7 ) 108 moved (MP) to ( 9, 8 ) Tiny Troll has already moved this turn. [Game Saved] 116: Select an action for Bones Select an action for Bones 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) Move ended for T-Bone 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 6, 10 ) 106 moved (MP) to ( 5, 10 ) Move ended for Pastry Boy 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 8, 3 ) 109 moved (MP) to ( 7, 4 ) 109 moved (MP) to ( 6, 4 ) Move ended for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 4 ) 116 moved (MP) to ( 10, 4 ) 116 moved (MP) to ( 9, 4 ) 116 moved (MP) to ( 8, 5 ) Move ended for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 4 ) 112 moved (MP) to ( 8, 4 ) 112 moved (MP) to ( 7, 4 ) 112 moved (MP) to ( 6, 5 ) Move ended for John Dough 103: Select an action for Pilon Select an action for Pilon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 9 ) Move ended for Pilon 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 9 ) Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 6 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 8, 11 ) 101 moved (MP) to ( 7, 11 ) 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 5, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 3, 13 ) SPRINT used. Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 2, 13 ) Red Eye scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 4 (4) Sherman regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Rommel regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Agamemnon regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 19, 2 ) 107 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 9 ) 3 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 11, 5 ) 5 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 8, 9 ) Turn time limit reached. 2 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 10, 12 ) 13 moved (SP) to ( 12, 11 ) 16 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 14, 12 ) 16 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 10, 4 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 4) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 5 Weather roll(3+5) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (23, 4) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 26, 5 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Agamemnon Pilon is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (6, 4) + 0, (3, 3) + 0, 0: Pilon has been stunned. 103: status changed from 0 to 2. 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 116 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (17, 9) 116 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 10 ) Move ended for Frederick [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 12 ) Move ended for Rommel Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 12 ) Move ended for Alaric Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 10 ) Move ended for Sun Tzu Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 12 ) Move ended for Sherman Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) Move ended for Napoleon Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 5, 4 ) 15 moved (MP) to ( 4, 4 ) 15 moved (MP) to ( 3, 5 ) GET BALL FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 4, 6 ) Move ended for Cromwell [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert Banner Guard Bloods turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Pilon rolls over. 116: Select an action for Bones Select an action for Bones 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Pastry Boy 13 blocked. Player pushed to (13, 10) 13 moved (MP) to ( 16, 10 ) Player pushed to (12, 10) 7 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 10 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 19, 11 ) 8 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK 5 blocked. Player pushed to (13, 13) 5 moved (MP) to ( 16, 13 ) Player pushed to (12, 12) 8 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 18, 12 ) SPRINT used. Move ended for Red Eye [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dough Man Rommel saved by dodge skill. Player pushed to (13, 11) 8 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 12 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 116: Select an action for Bones Select an action for Bones 114: Select an action for T-Bone Select an action for T-Bone 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) Move ended for T-Bone 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 18, 11 ) Move ended for Tiny Troll [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 18, 9 ) Move ended for Sausage Maker [Game Saved] 116: Select an action for Bones Select an action for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) Move ended for John Dough 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 11, 9 ) Move ended for Con heo quay Bloodpie Bakers turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 109 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Sherman Bread Stick saved by block skill. Sherman saved by block skill. [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. SKULL Move ended for Rommel Rommel is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Rommel has been knocked prone. 8: status changed from 0 to 1. Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=12] : current status = 0 3 : current square = java.awt.Point[x=16,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=16,y=13] : current status = 0 5 : current square = java.awt.Point[x=16,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=17,y=10] : current status = 0 7 : current square = java.awt.Point[x=17,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=16,y=11] : current status = 1 8 : current square = java.awt.Point[x=16,y=11] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=0,y=12] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=4,y=6] : current status = 0 15 : current square = java.awt.Point[x=4,y=6] : current status = 0 15: status changed from 3 to 0. 15 : set status normal, current square = java.awt.Point[x=4,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=4,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=18,y=12] : current status = 0 101 : current square = java.awt.Point[x=18,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=9] : current status = 1 103 : current square = java.awt.Point[x=16,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=18,y=9] : current status = 0 105 : current square = java.awt.Point[x=18,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=10] : current status = 0 106 : current square = java.awt.Point[x=18,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=18,y=11] : current status = 0 108 : current square = java.awt.Point[x=18,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=11,y=9] : current status = 0 113 : current square = java.awt.Point[x=11,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=17,y=9] : current status = 0 116 : current square = java.awt.Point[x=17,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 5 + -1 Bloodpie Bakers Winnings Roll: 6 + -1 Leonidas gets an MVP award. Sausage Maker gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=5 -1 for loss +1 for cas (2) -1 from high FF of 11 Banner Guard Bloods FF Roll: 5 + -1 not conceding roll=1 +1 for win +1 for TDs +1 for cas (2) -2 from high FF of 20 Bloodpie Bakers FF Roll: 1 + 1 ***END Fan Factor DEBUG*** D6: 1(27) 2(50) 3(43) 4(45) 5(39) 6(31) Total(235) D8: 1(0) 2(0) 3(0) 4(2) 5(2) 6(1) 7(0) 8(1) Total(6) GAME OVER Final Score: Banner Guard Bloods: 1 Bloodpie Bakers: 2 WINNINGS Banner Guard Bloods: 40000 Bloodpie Bakers: 50000