Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Pandemic Team 1 race: Nurgle Player 1 name: Abscess Player 1: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns] Player 2 name: Bed Sore Player 2: B Chaos Beastman 6 3 3 8 [Block, Dodge, Horns, Sure Hands] Player 3 name: Colitis Player 3: B Chaos Beastman 6 3 3 8 [Horns] Player 4 name: Dandruff Player 4: B Chaos Beastman 6 3 3 8 [Horns, Pass] Player 5 name: Emphysema Player 5: B Chaos Beastman 6 3 3 8 [Horns] Player 6 name: Fatty Liver Player 6: B Chaos Beastman 6 4 3 8 [Big Hand, Horns] Player 7 name: Gonorrhea Player 7: B Chaos Beastman 6 3 3 8 [Horns] Player 8 name: Halitosis Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 9 name: Impetigo Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 11 name: Keloid Player 11: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 12 name: Leprosy Player 12: R Rotter 4 4 2 9 [Block, Foul Appearance, Regenerate] Player 13 name: Malaria Player 13: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 14 name: Smallpox Player 14: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 16 name: Prostatitis Player 16: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1995] Connected as server to game 'panmutants'. Sending Team File... Done Sending File Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Jr. Player 102: W Chaos Warrior 5 4 3 9 [] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 106 name: Idzi Jr. Player 106: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 5 3 3 8 [Block, Horns, Tackle] Player 110 name: Czedrzyk Jr. Player 110: B Chaos Beastman 7 3 3 8 [+ma, Horns] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 79000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Leprosy gets KNUCKLEDUSTERS. Halitosis manages to ignore the niggling pain. Koz manages to ignore the niggling pain. Blozej manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Avenging Mutants win the toss. *** Setup start *** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 10, 6 ) 8 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 10, 9 ) 1 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 11, 6 ) 11 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 12, 13 ) 11 moved (SP) to ( 10, 11 ) 3 moved (SP) to ( 12, 11 ) 11 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 12, 3 ) Turn time limit reached. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 112 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( 17, 5 ) 106 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 20, 5 ) 110 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 20, 4 ) 106 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 17, 2 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(5+2) Current Weather: Nice Kick result. Direction: 3 Distance: 5 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 27, 2 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Verified Opponent Roll = POW/SKULL POW Move ended for Goth Leprosy is knocked over. Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 116 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 PUSHBACK Move ended for Cyril Brutus Jr. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Move ended for Flavius Brutus [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 Move ended for Xtoverus II [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (2) Foul Appearance roll passed. Verified Opponent Roll = SKULL ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 PUSHBACK Move ended for Blozej Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) Move ended for Idzi Jr. 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 11 blocked. HORNS used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Player pushed to (17, 14) 11 moved (MP) to ( 12, 14 ) 110 moved (MP) to ( 12, 13 ) Move ended for Czedrzyk Jr. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 9 ) Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) Move ended for Lel 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 6 ) 105 moved (MP) to ( 24, 5 ) 105 moved (MP) to ( 25, 4 ) 105 moved (MP) to ( 26, 3 ) 105 moved (MP) to ( 27, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 26, 3 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 12, 10 ) Move ended for Prostatitis [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) 101 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (14, 10) 101 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 11, 8 ) Move ended for Abscess [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Colitis Player pushed to (14, 11) 106 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 11, 12 ) Move ended for Fatty Liver Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW Move ended for Keloid Czedrzyk Jr. is knocked over. Player pushed to (13, 12) 110 moved (MP) to ( 13, 12 ) (4, 6) + 0, (6, 5) + 0, 1: Czedrzyk Jr. has been badly hurt! 110: status changed from 0 to 8. 11 moved (MP) to ( 12, 13 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) Move ended for Gonorrhea Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Halitosis 8: Select an action for Halitosis Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) Move ended for Smallpox Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (15, 7) 116 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) Move ended for Halitosis Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) Move ended for Impetigo Pandemic: All players have moved. Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 5 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 Verified Opponent Roll = PUSHBACK PUSHBACK/POW Impetigo is knocked over. Player pushed to (12, 4) 9 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (1, 3) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 18, 4 ) Move ended for Flavius Brutus [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 25, 4 ) 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 20, 4 ) Move ended for Koz 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 PUSHBACK/POW Move ended for Bacchus Brutus Gonorrhea is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (5, 5) + 0, (2, 3) + 0, 0: Gonorrhea has been stunned. 7: status changed from 0 to 2. [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Idzi Jr. Colitis is knocked over. Player pushed to (17, 12) 3 moved (MP) to ( 12, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (1, 3) + 0, (0, 0) + 0, 0: Colitis has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 4 ) Move ended for Blozej 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 14, 3 ) Move ended for Xtoverus II 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 14, 5 ) Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 2 ) Move ended for Lel 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for Cyril Brutus Jr. Avenging Mutants: All players have moved. Player pushed to (17, 8) 13 moved (MP) to ( 12, 8 ) Avenging Mutants turn ended. [Game Saved] 7: status changed from 2 to 1. Gonorrhea rolls over. Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 11 ) Move ended for Colitis Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 10 ) Move ended for Prostatitis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 6 ) (4) Go for it successful. 12 moved (MP) to ( 18, 5 ) Move ended for Leprosy [Game Saved] Select an action for Abscess 1: Select an action for Abscess Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 8 ) Move ended for Malaria Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 11 ) Move ended for Fatty Liver Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 9 ) Move ended for Keloid Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 2 ) Move ended for Abscess Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 9 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 5 + 0 = 5 Impetigo slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) (4) Go for it successful. 9 moved (MP) to ( 19, 5 ) 105 blocked. (5) Go for it successful. HORNS used. Pandemic , Choose a block die. POW Koz is knocked over. Player pushed to (20, 3) 105 moved (MP) to ( 20, 3 ) (2, 5) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 3 to 1. 9 moved (MP) to ( 20, 4 ) Ball moved to ( 20, 4 ) GET BALL BEFORE RE_ROLL: Impetigo dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Impetigo TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 2 Ball moved to ( 20, 3 ) Scatter roll: 8 Ball moved to ( 19, 3 ) Move ended for Impetigo [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 Verified Opponent Roll = SKULL Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 2 db Block re-rolled. PUSHBACK Move ended for Xtoverus II Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 13, 4 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 4 ) 9 blocked. HORNS used. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 POW Impetigo is knocked over. Player pushed to (8, 5) 9 moved (MP) to ( 21, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (4, 5) + 0, (6, 5) + 0, 6: Impetigo has been KILLED!! 9: status changed from 0 to 10. 9 moved (SP) to ( 0, 14 ) Move ended for Blozej [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (2) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 PUSHBACK Move ended for Flavius Brutus Player pushed to (11, 6) 12 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 18, 5 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 116: Select an action for Goth Select an action for Goth 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 PUSHBACK Move ended for Idzi Jr. Player pushed to (17, 12) 3 moved (MP) to ( 12, 12 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 PRO Roll(2) - PRO fails Move ended for Goth 116: tackle zone state changed to false [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 3 ) Move ended for Koz [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) Move ended for Lel 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 4 + 4 ST TENTACLES roll fails. Moving player may continue. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 DODGE FINAL RESULT: Cyril Brutus Jr. TARGET: 3 --- ROLL: 2 + 0 = 2 Cyril Brutus Jr. is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (5, 5) + 0, (6, 1) + 0, 0: Cyril Brutus Jr. has been stunned. Move ended for Cyril Brutus Jr. 102: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 1 ) 1 moved (MP) to ( 13, 0 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) 105 blocked. (3) Go for it successful. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (18, 4) 105 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 17, 3 ) Move ended for Abscess [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 6 ) Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Leprosy Flavius Brutus is knocked over. Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 20, 6 ) 6 moved (MP) to ( 20, 5 ) Move ended for Fatty Liver Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 9 ) Move ended for Gonorrhea Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Bacchus Brutus is knocked over. Player pushed to (15, 11) 101 moved (MP) to ( 15, 11 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (4, 6) + 0, 3: Bacchus Brutus has been badly hurt! 101: status changed from 0 to 8. 16 moved (MP) to ( 14, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid Select an action for Colitis 3: Select an action for Colitis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 5 ) Move ended for Keloid Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Halitosis Xtoverus II is knocked over. (3, 6) + 0, (2, 1) + 0, 0: Xtoverus II has been stunned. 113: status changed from 0 to 2. Halitosis saved by block skill. [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 6 ) Move ended for Colitis Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Smallpox Pandemic: All players have moved. Player pushed to (15, 5) 116 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 14, 5 ) Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Cyril Brutus Jr. rolls over. 113: status changed from 2 to 1. Xtoverus II rolls over. 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Verified Opponent Roll = SKULL PUSHBACK Move ended for Goth Player pushed to (15, 7) 3 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 12 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (11, 6) 12 moved (MP) to ( 18, 6 ) Move ended for Flavius Brutus [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 POW Move ended for Koz Abscess is knocked over. Player pushed to (12, 2) 1 moved (MP) to ( 17, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (6, 4) + 0, (5, 1) + 0, 0: Abscess has been stunned. 1: status changed from 0 to 2. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 Choose a block die. POW/SKULL Move ended for Blozej Fatty Liver is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (5, 5) + 0, (3, 3) + 0, 0: Fatty Liver has been stunned. 6: status changed from 0 to 2. Blozej saved by block skill. [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 17, 3 ) Move ended for Lel 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 1 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 106 moved (MP) to ( 14, 11 ) Move ended for Idzi Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 1: status changed from 2 to 1. Abscess rolls over. 6: status changed from 2 to 1. Fatty Liver rolls over. Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 5 ) Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 17, 5 ) 105 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Koz is knocked over. Player pushed to (19, 3) 105 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (1, 6) + 0, 0: Koz has been stunned. 105: status changed from 3 to 2. 12 moved (MP) to ( 18, 4 ) Ball moved to ( 19, 4 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Blozej TARGET: 5 --- ROLL: 5 + -2 = 3 Scatter roll: 1 Ball moved to ( 18, 3 ) Move ended for Leprosy [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 1 ) (4) Go for it successful. 8 moved (MP) to ( 18, 2 ) Move ended for Halitosis [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) Move ended for Keloid Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Gonorrhea 7: Select an action for Gonorrhea Select an action for Gonorrhea 7: Select an action for Gonorrhea Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 4 ) Move ended for Colitis Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. SKULL Move ended for Smallpox Smallpox is knocked over. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Smallpox has been knocked prone. 14: status changed from 0 to 1. Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Koz rolls over. 116: Select an action for Goth Select an action for Goth 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 104: Select an action for Lel Select an action for Lel 108: Select an action for Blozej Select an action for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK Move ended for Flavius Brutus Player pushed to (14, 2) 11 moved (MP) to ( 15, 2 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 PUSHBACK Move ended for Lel Player pushed to (10, 1) 8 moved (MP) to ( 19, 1 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 16, 6 ) Move ended for Idzi Jr. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 PRO Roll(6) - PRO works! ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Move ended for Goth Malaria is knocked over. Player pushed to (12, 6) 13 moved (MP) to ( 17, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 PUSHBACK/POW Move ended for Blozej Leprosy is knocked over. Player pushed to (12, 5) 12 moved (MP) to ( 17, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (4, 4) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 3 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Colitis is knocked over. Player pushed to (14, 4) 3 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Colitis has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 15, 3 ) Move ended for Xtoverus II Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Halitosis 8: Select an action for Halitosis Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 14, 6 ) Move ended for Prostatitis [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Smallpox Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Colitis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Malaria Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 21, 3 ) 8 moved (MP) to ( 20, 4 ) 108 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (18, 3) 108 moved (MP) to ( 18, 3 ) Scatter roll: 6 Ball moved to ( 18, 4 ) 8 moved (MP) to ( 19, 4 ) Move ended for Halitosis [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 18, 4 ) BIG HAND skill used. GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 6 + 0 = 6 6 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 3 + 0 = 3 Fatty Liver slips past his opponent(s) unhindered. (1) Fatty Liver trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 6 moved (MP) to ( 20, 6 ) Move ended for Fatty Liver [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Abscess Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 5 + 0 = 5 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 18, 1 ) 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 20, 3 ) Move ended for Keloid [Game Saved] Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Gonorrhea TARGET: 3 --- ROLL: 3 + 0 = 3 Gonorrhea slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 7 ) Move ended for Gonorrhea Pandemic: All players have moved. Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Move ended for Goth Colitis is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 2) + 1, 0: Colitis has been stunned. 3: status changed from 0 to 2. Goth saved by block skill. Turn time limit reached. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 14, 4 ) Move ended for Xtoverus II 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Koz 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 PUSHBACK Move ended for Lel Player pushed to (13, 1) 1 moved (MP) to ( 16, 1 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 8 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Move ended for Blozej Halitosis is knocked over. Player pushed to (9, 4) 8 moved (MP) to ( 20, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 (4, 2) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 108 moved (MP) to ( 19, 4 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 20, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 102 moved (MP) to ( 21, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 DODGE FINAL RESULT: Cyril Brutus Jr. TARGET: 4 --- ROLL: 4 + 0 = 4 Cyril Brutus Jr. slips past his opponent(s) unhindered. 6 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) Cyril Brutus Jr. trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 5) 6 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 6 ) Move ended for Cyril Brutus Jr. Avenging Mutants turn ended. [Game Saved] 3: status changed from 2 to 1. Colitis rolls over. Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 2 ) Move ended for Abscess Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Player pushed to (18, 2) 105 moved (MP) to ( 18, 2 ) 8 moved (MP) to ( 19, 3 ) Move ended for Halitosis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy Idzi Jr. is knocked over. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (4, 1) + 0, 0: Idzi Jr. has been stunned. 106: status changed from 0 to 2. 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 7 ) Move ended for Malaria Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Gonorrhea Player pushed to (21, 6) 102 moved (MP) to ( 21, 6 ) 7 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. POW Move ended for Keloid Blozej is knocked over. Player pushed to (18, 4) 108 moved (MP) to ( 18, 4 ) (5, 5) + 0, (3, 2) + 0, 0: Blozej has been stunned. 108: status changed from 0 to 2. 11 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 23, 11 ) (3) Go for it successful. 6 moved (MP) to ( 24, 12 ) (5) Go for it successful. 6 moved (MP) to ( 25, 13 ) Move ended for Fatty Liver [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (16, 4) 116 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. POW Move ended for Smallpox Pandemic: All players have moved. Xtoverus II is knocked over. Player pushed to (15, 3) 113 moved (MP) to ( 15, 3 ) (6, 6) + 0, (6, 6) + 0, 3: Xtoverus II has been badly hurt! 113: status changed from 0 to 8. 14 moved (MP) to ( 14, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 11 ) Turn time limit reached. Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 106: status changed from 2 to 1. Idzi Jr. rolls over. 108: status changed from 2 to 1. Blozej rolls over. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 5 ) 11 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 Verified Opponent Roll = POW POW Keloid is knocked over. Player pushed to (9, 3) 11 moved (MP) to ( 20, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1, 1) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 8 ) Move ended for Flavius Brutus [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 DODGE BEFORE RE_ROLL: Lel knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 DODGE FINAL RESULT: Lel TARGET: 4 --- ROLL: 6 + 0 = 6 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 21, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 23, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (2) Go for it successful. 104 moved (MP) to ( 24, 12 ) Move ended for Lel [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 PUSHBACK/POW Move ended for Cyril Brutus Jr. Gonorrhea is knocked over. Player pushed to (10, 5) 7 moved (MP) to ( 19, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (5, 3) + 0, (0, 0) + 0, 0: Gonorrhea has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 16 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 SKULL Move ended for Goth Goth is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 Verified Opponent Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6, 4) + 0, (3, 6) + 1, 6: Goth has been KILLED!! 116: status changed from 0 to 10. Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 116: status changed from 10 to 1. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Blitz selected. 104 blocked. Pandemic , Choose a block die. PUSHBACK Player pushed to (23, 11) 104 moved (MP) to ( 23, 11 ) 6 moved (MP) to ( 26, 12 ) 6 moved (MP) to ( 27, 11 ) Fatty Liver scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=2] : current status = 4 1 : current square = java.awt.Point[x=20,y=2] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=15,y=4] : current status = 1 3 : current square = java.awt.Point[x=15,y=4] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=27,y=11] : current status = 4 6 : current square = java.awt.Point[x=27,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=5] : current status = 1 7 : current square = java.awt.Point[x=19,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=19,y=3] : current status = 4 8 : current square = java.awt.Point[x=19,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=20,y=3] : current status = 1 11 : current square = java.awt.Point[x=20,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=16,y=6] : current status = 4 12 : current square = java.awt.Point[x=16,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=21,y=7] : current status = 4 13 : current square = java.awt.Point[x=21,y=7] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=14,y=4] : current status = 4 14 : current square = java.awt.Point[x=14,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=15,y=5] : current status = 0 16 : current square = java.awt.Point[x=15,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=21,y=6] : current status = 0 102 : current square = java.awt.Point[x=21,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=23,y=11] : current status = 0 104 : current square = java.awt.Point[x=23,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=18,y=2] : current status = 0 105 : current square = java.awt.Point[x=18,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=6] : current status = 1 106 : current square = java.awt.Point[x=15,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=18,y=4] : current status = 1 108 : current square = java.awt.Point[x=18,y=4] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=19,y=8] : current status = 0 112 : current square = java.awt.Point[x=19,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=16,y=4] : current status = 1 116 : current square = java.awt.Point[x=16,y=4] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 10, 9 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 3 ) 6 moved location (MPL) to ( 11, 7 ) 14 moved location (MPL) to ( 14, 5 ) 13 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 12, 11 ) 11 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 10, 5 ) 5 moved (SP) to ( 12, 1 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 23, 5 ) 104 moved (SP) to ( 23, 4 ) 108 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 17, 5 ) 106 moved (SP) to ( 17, 4 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+1) = Cheering Fans Pandemic: 6 + 10FF + 0CL Avenging Mutants: 2 + 10FF + 0CL Pandemic get an extra re-roll. Kick result. Direction: 7 Distance: 5 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 17, 12 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 8 Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 PRO Roll(3) - PRO fails ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Move ended for Goth [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 Move ended for Flavius Brutus [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 14 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (5) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 POW Move ended for Cyril Brutus Jr. Smallpox is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 (1, 3) + 0, (0, 0) + 0, 0: Smallpox has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 14, 6 ) 12 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) Foul Appearance roll passed. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Move ended for Idzi Jr. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Foul selected. 108 moved (MP) to ( 14, 5 ) 14 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Blozej fouls Smallpox. (6, 3) +2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (1, 5) + 0, 0: Smallpox has been stunned. 14: status changed from 1 to 2. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 IGMEOY Roll = 6 The ref spots the foul and bans Blozej from the rest of the game! ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) Argue the call fails. Move ended for Blozej 108: status changed from 0 to 0. 108 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] 14: status changed from 2 to 1. Smallpox rolls over. Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 5 ) Move ended for Fatty Liver Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 7 ) Move ended for Keloid Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) Move ended for Leprosy Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 14, 7 ) 106 blocked. Pandemic , Choose a block die. POW Idzi Jr. is knocked over. Player pushed to (14, 5) 106 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 14, 6 ) Move ended for Prostatitis [Game Saved] Select an action for Colitis 3: Select an action for Colitis Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) Move ended for Halitosis Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) GET BALL BEFORE RE_ROLL: Colitis dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Colitis TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS PASS FINAL RESULT: Colitis TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 5 Scatter roll: 8 Scatter roll: 1 Move ended for Colitis Ball moved to ( 15, 11 ) Scatter roll: 8 Ball moved to ( 14, 11 ) Pandemic turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=12,y=1] : current status = 0 5 : current square = java.awt.Point[x=12,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=5] : current status = 0 6 : current square = java.awt.Point[x=13,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=12,y=3] : current status = 0 7 : current square = java.awt.Point[x=12,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=11] : current status = 0 8 : current square = java.awt.Point[x=16,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=13,y=7] : current status = 0 11 : current square = java.awt.Point[x=13,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=13,y=6] : current status = 1 14 : current square = java.awt.Point[x=13,y=6] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=23,y=4] : current status = 0 104 : current square = java.awt.Point[x=23,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=23,y=5] : current status = 0 105 : current square = java.awt.Point[x=23,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=5] : current status = 1 106 : current square = java.awt.Point[x=14,y=5] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=0] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 24, 4 ) 116 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 24, 10 ) 112 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 20, 2 ) 105 moved (SP) to ( 20, 13 ) 104 moved (SP) to ( 20, 1 ) 104 moved (SP) to ( 22, 1 ) 105 moved (SP) to ( 22, 13 ) 116 moved (SP) to ( 19, 7 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 7, 4 ) 6 moved (SP) to ( 7, 10 ) 8 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 13, 11 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (21, 7) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Kickoff Roll (6+4) = Blitz! ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 6 Waiting for Avenging Mutants to finish TURN: 0 [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (1) BONE HEAD roll fails! ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 PRO Roll(2) - PRO fails Move ended for Goth 116: tackle zone state changed to false Blitz action used. [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 21, 7 ) Move ended for Koz 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 21, 2 ) 104 moved (MP) to ( 20, 2 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 18, 1 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 20, 2 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 2 Scatter roll: 8 Ball moved to ( 20, 1 ) [Game Saved] Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 11 ) 112 blocked. HORNS used. Pandemic , Choose a block die. POW Flavius Brutus is knocked over. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 12 ) Move ended for Abscess [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 10 ) Move ended for Halitosis Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 12 ) Move ended for Smallpox Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) Move ended for Leprosy Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Gonorrhea Idzi Jr. is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) (6, 6) + 0, (1, 1) + 0, 0: Idzi Jr. has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Emphysema 5: Select an action for Emphysema Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 5 ) (1) Fatty Liver trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 6 moved (MP) to ( 14, 5 ) Move ended for Fatty Liver [Game Saved] Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 2 ) Move ended for Emphysema Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria Cyril Brutus Jr. is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) (2, 2) + 0, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 8, 2 ) 4 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Dandruff Scatter roll: 4 Ball moved to ( 10, 1 ) Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 106: status changed from 2 to 1. Idzi Jr. rolls over. 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) BONE HEAD roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 17, 4 ) 116 moved (MP) to ( 16, 3 ) 13 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 PRO Roll(2) - PRO fails ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Move ended for Goth [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 6 ) 105 moved (MP) to ( 24, 6 ) 105 moved (MP) to ( 25, 7 ) Move ended for Koz 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 19, 1 ) 104 moved (MP) to ( 18, 1 ) 104 moved (MP) to ( 17, 1 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 104 moved (MP) to ( 11, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Go for it successful. 104 moved (MP) to ( 10, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 GET BALL FINAL RESULT: Lel TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 Intercept FINAL RESULT: Dandruff TARGET: 7 --- ROLL: 6 + 0 = 6 Dandruff intercepts the ball! Ball moved to ( 20, 1 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 2 ) 104 blocked. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 0) 104 moved (MP) to ( 11, 0 ) 5 moved (MP) to ( 10, 1 ) Move ended for Emphysema [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) Move ended for Gonorrhea Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) (6) Go for it successful. 4 moved (MP) to ( 13, 8 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Dandruff fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 1 Player fumbled direction: 6 Ball moved to ( 13, 9 ) Move ended for Dandruff Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 12, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 6 + 0 = 6 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 8, 6 ) 104 moved (MP) to ( 7, 7 ) 104 moved (MP) to ( 6, 8 ) Move ended for Lel [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 7 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 PUSHBACK Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 3 + 0 = 3 Flavius Brutus slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Flavius Brutus TARGET: 5 --- ROLL: 5 + 0 = 5 Flavius Brutus slips past his opponent(s) unhindered. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 GET BALL FINAL RESULT: Flavius Brutus TARGET: 5 --- ROLL: 6 + 0 = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Flavius Brutus trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 12, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 DODGE FINAL RESULT: Flavius Brutus TARGET: 4 --- ROLL: 6 + 0 = 6 Flavius Brutus slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 11, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 DODGE FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 6 + 0 = 6 Flavius Brutus slips past his opponent(s) unhindered. Move ended for Flavius Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (6) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for Goth Malaria is knocked over. Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. 116 moved (MP) to ( 15, 4 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 4 ) Move ended for Cyril Brutus Jr. 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) Move ended for Idzi Jr. 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 6 ) 105 moved (MP) to ( 23, 5 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 20, 4 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 10, 8 ) Move ended for Prostatitis [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Malaria Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 10 ) 112 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Flavius Brutus is knocked over. Player pushed to (12, 9) 112 moved (MP) to ( 12, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 3 to 1. 3 moved (MP) to ( 11, 9 ) Ball moved to ( 13, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 11 ) Move ended for Colitis [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 10 ) GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 4 + 0 = 4 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) (5) Go for it successful. 4 moved (MP) to ( 18, 11 ) Move ended for Dandruff [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 9 ) Move ended for Leprosy Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Gonorrhea Player pushed to (15, 10) 106 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 11, 7 ) Move ended for Emphysema Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) DODGE BEFORE RE_ROLL: Fatty Liver knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 2 + 0 = 2 Fatty Liver is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. Move ended for Fatty Liver 6: status changed from 0 to 1. Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (2) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 PUSHBACK Move ended for Goth Player pushed to (15, 6) 13 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 15, 5 ) [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 14, 9 ) 7 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 (3) Go for it successful. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gonorrhea is knocked over. Player pushed to (13, 8) 7 moved (MP) to ( 16, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (5, 3) + 0, (0, 0) + 0, 0: Gonorrhea has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 15, 9 ) Move ended for Flavius Brutus [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 7 ) 105 moved (MP) to ( 24, 8 ) 105 moved (MP) to ( 25, 9 ) 105 moved (MP) to ( 26, 10 ) Move ended for Koz 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 7, 9 ) 104 moved (MP) to ( 8, 10 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 14, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 (4) Go for it successful. 104 moved (MP) to ( 15, 12 ) Move ended for Lel [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Idzi Jr. Leprosy is knocked over. Player pushed to (12, 8) 12 moved (MP) to ( 17, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (6, 2) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 17, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) Go for it successful. 102 moved (MP) to ( 18, 7 ) Move ended for Cyril Brutus Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 14, 9 ) Move ended for Prostatitis [Game Saved] Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) Move ended for Emphysema Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 14, 14 ) 3 moved (MP) to ( 15, 14 ) 3 moved (MP) to ( 16, 13 ) Move ended for Colitis Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 22, 11 ) 4 moved (MP) to ( 23, 11 ) 4 moved (MP) to ( 24, 11 ) Move ended for Dandruff Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 10 ) 8 moved (MP) to ( 21, 10 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 10 ) Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 20, 8 ) Move ended for Smallpox Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Gonorrhea Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) 1 moved (MP) to ( 25, 11 ) 105 blocked. (1) Abscess trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. HORNS used. Pandemic , Choose a block die. POW Koz is knocked over. Player pushed to (26, 9) 105 moved (MP) to ( 26, 9 ) CLAW used on armor roll. (3, 3) + 2, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 26, 10 ) Move ended for Abscess [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fatty Liver Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria Pandemic: All players have moved. Goth is knocked over. Player pushed to (15, 4) 116 moved (MP) to ( 15, 4 ) (2, 6) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 0 to 1. 13 moved (MP) to ( 15, 5 ) Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 POW Move ended for Lel Colitis is knocked over. Player pushed to (13, 14) 3 moved (MP) to ( 16, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (2, 3) + 0, (0, 0) + 0, 0: Colitis has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 16, 13 ) [Game Saved] 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Goth [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 105 moved (MP) to ( 25, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 DODGE BEFORE RE_ROLL: Koz knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 DODGE FINAL RESULT: Koz TARGET: 5 --- ROLL: 4 + 0 = 4 Koz is knocked over. Verified Opponent Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 (1, 3) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 8 ) Move ended for Smallpox Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Leprosy Cyril Brutus Jr. is knocked over. Player pushed to (18, 6) 102 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Prostatitis Idzi Jr. is knocked over. Player pushed to (15, 11) 106 moved (MP) to ( 15, 11 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 2) + 1, 0: Idzi Jr. has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 16 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 25, 11 ) 4 moved (MP) to ( 26, 11 ) 4 moved (MP) to ( 27, 11 ) Dandruff scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=26,y=10] : current status = 0 1 : current square = java.awt.Point[x=26,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=26,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=26,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=16,y=14] : current status = 1 3 : current square = java.awt.Point[x=16,y=14] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=15,y=6] : current status = 4 6 : current square = java.awt.Point[x=15,y=6] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=8] : current status = 4 7 : current square = java.awt.Point[x=16,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=23,y=10] : current status = 0 8 : current square = java.awt.Point[x=23,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=23,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=23,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=18,y=7] : current status = 4 12 : current square = java.awt.Point[x=18,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=15,y=5] : current status = 4 13 : current square = java.awt.Point[x=15,y=5] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=19,y=8] : current status = 0 14 : current square = java.awt.Point[x=19,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=15,y=10] : current status = 0 16 : current square = java.awt.Point[x=15,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=18,y=6] : current status = 1 102 : current square = java.awt.Point[x=18,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=16,y=13] : current status = 0 104 : current square = java.awt.Point[x=16,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=25,y=10] : current status = 1 105 : current square = java.awt.Point[x=25,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=25,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=25,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (2) Idzi Jr. stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=29,y=0] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 10, 9 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 3 ) 6 moved location (MPL) to ( 11, 7 ) 14 moved location (MPL) to ( 14, 5 ) 5 moved location (MPL) to ( 12, 1 ) 13 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 12, 11 ) 11 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 10, 5 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 20, 8 ) 104 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 8 ) 116 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 8 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+6) = Throw a rock Pandemic: 7 + 10 FanFactor Avenging Mutants: 6 + 10 FanFactor Pandemic fans throw a rock. Goth is hit by the rock. (1, 1) + 0, 0: Goth has been stunned. 116: status changed from 0 to 2. Kick result. Direction: 6 Distance: 5 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 22, 12 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 5 116: status changed from 2 to 1. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 POW Move ended for Flavius Brutus Malaria is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 PUSHBACK/POW Move ended for Cyril Brutus Jr. Leprosy is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (1, 6) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 21, 12 ) Move ended for Koz 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Lel Avenging Mutants: All players have moved. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 7 Scatter roll: 5 Ball moved to ( 8, 13 ) Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 14, 6 ) Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 9 ) Move ended for Malaria Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 14, 7 ) 102 blocked. Pandemic , Choose a block die. POW/SKULL Cyril Brutus Jr. is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 102: status changed from 0 to 1. Prostatitis is knocked over. Move ended for Prostatitis (2, 6) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 16: status changed from 0 to 1. Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 102: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus Jr. 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Goth [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 20, 8 ) Move ended for Koz [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 4 ) Move ended for Lel 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 Move ended for Flavius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keloid 11: Select an action for Keloid Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Prostatitis [Game Saved] Select an action for Colitis 3: Select an action for Colitis Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) Move ended for Halitosis Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 3 ) Move ended for Emphysema Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 5 ) Move ended for Gonorrhea Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) Move ended for Abscess Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) (2) Go for it successful. 3 moved (MP) to ( 19, 8 ) Move ended for Colitis [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 10 ) Move ended for Keloid Select an action for Leprosy 12: Select an action for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. POW Move ended for Malaria Flavius Brutus is knocked over. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) (3, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Leprosy Cyril Brutus Jr. is knocked over. Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (2, 4) + 0, 0: Cyril Brutus Jr. has been stunned. 102: status changed from 0 to 2. 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 6 ) Move ended for Fatty Liver Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. POW Move ended for Smallpox Pandemic: All players have moved. Goth is knocked over. Player pushed to (16, 5) 116 moved (MP) to ( 16, 5 ) (6, 1) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 0 to 1. 14 moved (MP) to ( 15, 5 ) Pandemic turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Cyril Brutus Jr. rolls over. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 18, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Lel TARGET: 5 --- ROLL: 5 + 0 = 5 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 DODGE BEFORE RE_ROLL: Lel knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 DODGE FINAL RESULT: Lel TARGET: 5 --- ROLL: 5 + 0 = 5 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 4 + 0 = 4 Lel slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 (4) Go for it successful. 104 moved (MP) to ( 10, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Go for it successful. 104 moved (MP) to ( 9, 1 ) Move ended for Lel [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Koz TARGET: 3 --- ROLL: 2 + 0 = 2 Koz is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 (3, 5) + 0, (0, 0) + 0, 0: Koz has been knocked prone. Move ended for Koz Avenging Mutants: All players have moved. 105: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 9, 8 ) Avenging Mutants turn ended. [Game Saved] Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Colitis 3: Select an action for Colitis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 10 ) Move ended for Keloid Select an action for Gonorrhea 7: Select an action for Gonorrhea 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 17, 8 ) Move ended for Gonorrhea Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 8 ) 112 blocked. Pandemic , Choose a block die. POW Flavius Brutus is knocked over. Player pushed to (17, 9) 112 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 16 moved (MP) to ( 16, 9 ) Move ended for Prostatitis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 6 ) Move ended for Leprosy Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 17, 5 ) Move ended for Emphysema Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 116 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Abscess Player pushed to (15, 6) 116 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 8 ) GET BALL FINAL RESULT: Colitis TARGET: 3 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 23, 8 ) 3 moved (MP) to ( 24, 8 ) 3 moved (MP) to ( 25, 8 ) (6) Go for it successful. 3 moved (MP) to ( 26, 8 ) (5) Go for it successful. 3 moved (MP) to ( 27, 8 ) Colitis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=17,y=5] : current status = 0 5 : current square = java.awt.Point[x=17,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=17,y=8] : current status = 0 7 : current square = java.awt.Point[x=17,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=10] : current status = 0 8 : current square = java.awt.Point[x=16,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=16,y=6] : current status = 4 12 : current square = java.awt.Point[x=16,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=15,y=9] : current status = 4 13 : current square = java.awt.Point[x=15,y=9] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=15,y=5] : current status = 0 14 : current square = java.awt.Point[x=15,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=16,y=9] : current status = 4 16 : current square = java.awt.Point[x=16,y=9] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=16,y=7] : current status = 1 102 : current square = java.awt.Point[x=16,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=9,y=1] : current status = 0 104 : current square = java.awt.Point[x=9,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=9,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=9,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=21,y=7] : current status = 1 105 : current square = java.awt.Point[x=21,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) Idzi Jr. regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=0] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=17,y=9] : current status = 1 112 : current square = java.awt.Point[x=17,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 10, 9 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 3 ) 6 moved location (MPL) to ( 11, 7 ) 14 moved location (MPL) to ( 14, 5 ) 5 moved location (MPL) to ( 12, 1 ) 13 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 12, 11 ) 11 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 10, 5 ) Waiting for Avenging Mutants to set players on field. 102 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 16, 4 ) 116 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 15, 8 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+3) = Brilliant Coaching Pandemic: 3 + 2 coaches Avenging Mutants: 6 + 4 coaches Avenging Mutants get an extra re-roll. Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 25, 2 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 8 116: Select an action for Goth Select an action for Goth ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (1) Foul Appearance stops the block! ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 PRO Roll(4) - PRO works! ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 (4) Foul Appearance roll passed. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 SKULL Move ended for Goth Goth is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 (3, 4) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 0 to 1. Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Avenging Mutants Winnings Roll: 1 + 0 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 Pandemic Winnings Roll: 4 + 1 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 10 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 10 Blozej gets an MVP award. ***Opponent Roll Out of Sync*** Opp Roll = 15 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 15 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 12 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 12 --- Local Roll = 7 Leprosy gets an MVP award. Verified Opponent Roll = 5 Avenging Mutants FF Roll: 5 + -2 Verified Opponent Roll = 1 Pandemic FF Roll: 1 + 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 2 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 5 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Inappropriate use of :LOG command!*** Verified Opponent Roll = 1 ***Inappropriate use of :LOG command!*** ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 D6: 1(204) 2(177) 3(147) 4(166) 5(183) 6(178) Total(1055) D8: 1(2) 2(4) 3(2) 4(4) 5(6) 6(5) 7(3) 8(3) Total(29) GAME OVER Final Score: Pandemic: 3 Avenging Mutants: 0 WINNINGS Pandemic: 50000 Avenging Mutants: 10000