Java JRE 1.4 Beta 8.4 OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Tepid Player 1: B Dragon Warrior 7 3 4 8 [Block] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 8 [Block] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 5 8 [+ ag, , Guard] Player 10 name: Milksop Player 10: L High Elf Lineman 6 4 4 8 [+st, Block, Mighty Blow] Player 11 name: Push over Player 11: L High Elf Lineman 6 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge, Sprint] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2578] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2583] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2587] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2588] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2597] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2598] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2602] Connected as server to game 'early'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2613] Connected as server to game 'early'. Waiting for client. Sending Team File... Done Sending File Receiving: Screaming Midgets.html Done receiving file. Team 2 name: Screaming Midgets Team 2 race: Dwarf Player 101 name: Foul Fishbreath Player 101: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 102 name: Merrily Unconscious Player 102: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull] Player 103 name: Acme Anvil Player 103: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 104 name: Running Forlife Player 104: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 105 name: Jesus Jones Player 105: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 106 name: Softy Granite Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 107 name: Pick Asunder Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 108 name: Laz Zer Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 109 name: Blas Ter Player 109: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 110 name: Ferdinand Krafty Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 111 name: Flinflon Hammer Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 112 name: Right Said Fred Player 112: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 113 name: Voicing my Concern Player 113: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 115 name: FourKarter Pounder Player 115: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(6+3) Current Weather: Nice Gate: 88000 screaming fans show up for the game. Handicap result 64:IRON MAN. *** Setup start *** Right Said Fred gains IRON MAN. Wimpy manages to ignore the niggling pain. Wuss manages to ignore the niggling pain. Pussy manages to ignore the niggling pain. Jesus Jones manages to ignore the niggling pain. Softy Granite is suffering from a niggling injury. 106: status changed from 0 to 2. Flinflon Hammer manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Screaming Midgets win the toss. True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 9, 7 ) 8 moved location (MPL) to ( 14, 4 ) 7 moved location (MPL) to ( 9, 5 ) 6 moved location (MPL) to ( 10, 3 ) 14 moved location (MPL) to ( 10, 12 ) 5 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 8, 7 ) 3 moved location (MPL) to ( 9, 9 ) 11 moved location (MPL) to ( 14, 7 ) 10 moved location (MPL) to ( 10, 11 ) 1 moved location (MPL) to ( 10, 2 ) 4 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 0, 3 ) 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 9, 3 ) 1 moved (SP) to ( 9, 2 ) 10 moved (SP) to ( 9, 11 ) 14 moved (SP) to ( 9, 12 ) Waiting for Screaming Midgets to set players on field. 105 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 1 ) Turn time limit reached. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 4 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! True Panzies start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 9 ) Move ended for Twinky Select an action for Fluffy 3: Select an action for Fluffy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 112 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Right Said Fred saved by dodge skill. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) Move ended for Milksop [Game Saved] Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 6 + 0 = 6 Meek slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 13 ) DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. Move ended for Meek [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 1 ) Move ended for Sissy Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 2 ) Move ended for Tepid True Panzies turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 7 ) Scatter roll: 5 Ball moved to ( 23, 8 ) Waiting for Screaming Midgets to finish TURN: 1 [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Flinflon Hammer Poncy is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 5) + 0, (1, 6) + 0, 0: Poncy has been stunned. 7: status changed from 0 to 2. 111 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Pick Asunder TARGET: 6 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 4 ) 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jesus Jones Flitter is knocked over. Player pushed to (17, 6) 8 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 6) + 1, (2, 4) + 0, 0: Flitter has been stunned. 8: status changed from 0 to 2. 105 moved (MP) to ( 13, 5 ) [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 6 ) Move ended for Acme Anvil 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 9 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Twinky is knocked over. Player pushed to (16, 10) 9 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 4) + 1, (4, 6) + 0, 5: Twinky has been seriously injured!! (25) Gouged Eye - Miss next game 9: status changed from 0 to 9. 112 moved (MP) to ( 14, 9 ) 9 moved (SP) to ( 0, 13 ) Move ended for Right Said Fred [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Running Forlife miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 1 PASS FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 5 Player fumbled direction: 5 Ball moved to ( 11, 8 ) Move ended for Running Forlife Screaming Midgets turn ended. [Game Saved] 7: status changed from 2 to 1. Poncy rolls over. 8: status changed from 2 to 1. Flitter rolls over. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. POW Move ended for Milksop Foul Fishbreath is knocked over. Player pushed to (16, 10) 101 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Sissy Blas Ter is knocked over. Player pushed to (16, 2) 109 moved (MP) to ( 16, 2 ) (1) Blas Ter's thick skull does not save 'em (6, 5) + 0, (3, 5) + 0, 0: Blas Ter has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 2 ) Move ended for Wimpy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) Move ended for Wuss Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Block selected. 102 blocked. True Panzies , Choose a block die. POW Move ended for Tepid Merrily Unconscious is knocked over. Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) (2, 4) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 3 ) Move ended for Fluffy Select an action for Meek 14: Select an action for Meek 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 1 + 0 = 1 Meek is knocked over. (6, 6) + 0, (6, 5) + 0, 5: Meek has been seriously injured!! (14) Broken Ribs - Miss next game Move ended for Meek 14: status changed from 0 to 9. 14 moved to dugout ( 1, 13 ) True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Merrily Unconscious 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Foul Fishbreath 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 7 ) 111 moved (MP) to ( 10, 7 ) Move ended for Flinflon Hammer 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 12, 9 ) Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 9 ) Move ended for Pick Asunder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 14, 11 ) Move ended for Ferdinand Krafty 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 11) 5 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 14, 10 ) 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 12) 5 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 13, 11 ) Move ended for Right Said Fred [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 7 ) Move ended for Jesus Jones 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 11, 8 ) Move ended for Running Forlife [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 4 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Tepid is knocked over. Player pushed to (15, 2) 1 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Tepid has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) Move ended for Acme Anvil Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Flitter Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 7 ) Move ended for Fluffy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 6 ) Move ended for Sissy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 12 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 9, 9 ) Move ended for Cutesy [Game Saved] Select an action for Tepid 1: Select an action for Tepid Select an action for Tepid 1: Select an action for Tepid Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 5 ) Move ended for Wimpy Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 12, 4 ) 103 blocked. True Panzies , Choose a block die. POW Acme Anvil is knocked over. Player pushed to (14, 6) 103 moved (MP) to ( 14, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 11, 5 ) (3) Go for it successful. 1 moved (MP) to ( 11, 6 ) Move ended for Tepid [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 9 ) Move ended for Wuss Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. POW Move ended for Milksop True Panzies: All players have moved. Foul Fishbreath is knocked over. Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 6) + 1, 4: Foul Fishbreath has been seriously injured!! (23) Groin Sprain - Miss next game 101: status changed from 0 to 9. 10 moved (MP) to ( 16, 10 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 101: status changed from 9 to 1. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 7 ) Move ended for Acme Anvil 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for FourKarter Pounder Poncy is knocked over. Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Foul Fishbreath 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (12, 10) 12 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 17, 9 ) Move ended for Merrily Unconscious [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 10 ) 110 moved (MP) to ( 10, 10 ) Move ended for Ferdinand Krafty 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Pick Asunder Cutesy is knocked over. Player pushed to (21, 9) 5 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 9, 9 ) [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 8 ) Move ended for Running Forlife 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 105: Select an action for Jesus Jones Select an action for Jesus Jones 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 11, 7 ) Move ended for Right Said Fred 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 5) 1 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 11, 6 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Jesus Jones Jesus Jones is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 105: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Cutesy Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 9, 8 ) Move ended for Tepid Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW Move ended for Sissy Flinflon Hammer is knocked over. STAND FIRM skill used. (2, 6) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Flitter Player pushed to (11, 8) 112 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 7 ) 104 blocked. True Panzies , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (10, 9) 104 moved (MP) to ( 10, 9 ) STRIP BALL skill used. SURE HANDS skill used. Move ended for Wimpy Turn time limit reached. [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 10 ) Move ended for Fluffy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Milksop Player pushed to (15, 8) 101 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 102 blocked. True Panzies , Choose a block die. A team reroll has already been used this turn. SKULL Move ended for Wuss True Panzies: All players have moved. Wuss is knocked over. MIGHTY BLOW used on armor roll. (3, 4) + 1, (1, 3) + 0, 0: Wuss has been stunned. 12: status changed from 0 to 2. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Jesus Jones knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Jesus Jones TARGET: 6 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Jesus Jones stumbles but does not go down. Move ended for Jesus Jones 105 moved (MP) to ( 11, 6 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Right Said Fred Wimpy is knocked over. Player pushed to (19, 6) 4 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 5) + 0, (5, 5) + 1, 1: Wimpy has been badly hurt! 4: status changed from 0 to 8. 112 moved (MP) to ( 11, 7 ) 4 moved (SP) to ( 0, 11 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Move ended for Ferdinand Krafty Fluffy saved by block skill. Ferdinand Krafty saved by block skill. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 10, 11 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (21, 10) 3 moved (MP) to ( 8, 10 ) 115 moved (MP) to ( 9, 10 ) Move ended for FourKarter Pounder [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Pick Asunder Player pushed to (20, 7) 1 moved (MP) to ( 9, 7 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Foul Fishbreath Poncy is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 11, 9 ) Move ended for Acme Anvil 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Choose a block die. SKULL Move ended for Merrily Unconscious Merrily Unconscious is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: Merrily Unconscious has been stunned. 102: status changed from 0 to 2. Screaming Midgets turn ended. [Game Saved] 12: status changed from 2 to 1. Wuss rolls over. True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Tepid STAND FIRM skill used. [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 8, 7 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 4 + 0 = 4 Sissy slips past his opponent(s) unhindered. 6 moved (MP) to ( 8, 8 ) 107 blocked. True Panzies , Choose a block die. PUSHBACK/POW Pick Asunder is knocked over. STAND FIRM skill used. (5, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 9, 8 ) Move ended for Sissy [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 115 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy FourKarter Pounder is knocked over. Player pushed to (10, 11) 115 moved (MP) to ( 10, 11 ) (4, 2) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 3 moved (MP) to ( 9, 10 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 5 ) Move ended for Cutesy Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Flitter Jesus Jones is knocked over. STAND FIRM skill used. (2, 4) + 0, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 11, 10 ) Move ended for Milksop True Panzies: All players have moved. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Merrily Unconscious rolls over. 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Ferdinand Krafty Player pushed to (17, 11) 10 moved (MP) to ( 12, 11 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Jesus Jones 112: Select an action for Right Said Fred Select an action for Right Said Fred 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flinflon Hammer Tepid is knocked over. Player pushed to (21, 8) 1 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Tepid has been knocked prone. 1: status changed from 0 to 1. 111 moved (MP) to ( 9, 7 ) [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Running Forlife Sissy is knocked over. Player pushed to (21, 7) 6 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 8 ) Move ended for Foul Fishbreath [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 6 ) 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 2 PRO Roll(2) - PRO fails POW/SKULL Move ended for Right Said Fred Flitter saved by block skill. Right Said Fred saved by block skill. [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Tepid Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Sissy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 12, 9 ) 103 blocked. True Panzies , Choose a block die. POW Acme Anvil is knocked over. Player pushed to (9, 8) Player 104 pushed to (9, 8) 104 moved (MP) to ( 9, 8 ) Player pushed to (10, 9) 103 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 2) + 1, 0: Acme Anvil has been stunned. 103: status changed from 0 to 2. 10 moved (MP) to ( 11, 9 ) Move ended for Milksop [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 11, 13 ) 7 moved (MP) to ( 10, 13 ) 7 moved (MP) to ( 9, 12 ) Move ended for Poncy Select an action for Fluffy 3: Select an action for Fluffy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 13, 7 ) Move ended for Wuss Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Flitter Right Said Fred saved by dodge skill. Player pushed to (11, 7) 112 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Cutesy STAND FIRM skill used. [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 11 ) DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 4 + 0 = 4 Fluffy slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 9 ) Move ended for Fluffy True Panzies: All players have moved. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Acme Anvil rolls over. 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) Move ended for Merrily Unconscious 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flinflon Hammer Tepid saved by block skill. Flinflon Hammer saved by block skill. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Pick Asunder Tepid is knocked over. Player pushed to (22, 8) 1 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Tepid has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 8, 8 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 8 ) Move ended for Right Said Fred 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Ferdinand Krafty Milksop is knocked over. Player pushed to (17, 9) 10 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 104: Select an action for Running Forlife Select an action for Running Forlife 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for FourKarter Pounder Player pushed to (20, 13) 7 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 9, 12 ) [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Fluffy is knocked over. Player pushed to (22, 9) 3 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 10 ) 104 moved (MP) to ( 6, 11 ) 104 moved (MP) to ( 5, 12 ) 104 moved (MP) to ( 4, 12 ) 104 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 2, 12 ) Running Forlife scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 2 (2) Blas Ter stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) Opponent Kicking. Waiting for Screaming Midgets to set players on field. 105 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 21, 10 ) 103 moved (SP) to ( 21, 2 ) 104 moved (SP) to ( 23, 13 ) 103 moved (SP) to ( 23, 1 ) 103 moved (SP) to ( 24, 5 ) 102 moved (SP) to ( 23, 2 ) 103 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 21, 7 ) Turn time limit reached. 101 moved (SP) to ( 23, 13 ) 104 moved (SP) to ( 29, 6 ) 115 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 29, 3 ) 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 21, 10 ) 103 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 8, 2 ) 12 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (22, 10) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (3+2) = Cheering Fans Screaming Midgets: 1 + 12FF + 3CL True Panzies: 5 + 14FF + 0CL True Panzies get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 Ball placed at (22, 10) Touchback!! True Panzies, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 2 ) [Game Saved] Ball in play. True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 115 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Sissy Player pushed to (16, 0) 115 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 110 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Milksop Ferdinand Krafty is knocked over. Player pushed to (16, 13) 110 moved (MP) to ( 16, 13 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 3) + 1, 3: Ferdinand Krafty has been badly hurt! 110: status changed from 0 to 8. 10 moved (MP) to ( 15, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) Move ended for Poncy Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Tepid STAND FIRM skill used. [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Push over Flinflon Hammer saved by block skill. Push over is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 11: status changed from 0 to 1. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 2 ) Move ended for Jesus Jones 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 15, 4 ) Move ended for Right Said Fred [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 10 ) Move ended for Foul Fishbreath 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 113: Select an action for Voicing my Concern Select an action for Voicing my Concern 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Voicing my Concern Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Flinflon Hammer Flitter is knocked over. Player pushed to (16, 3) 8 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (5, 2) + 0, 0: Flitter has been stunned. 8: status changed from 0 to 2. 111 moved (MP) to ( 14, 4 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 16, 1 ) Move ended for Merrily Unconscious [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for FourKarter Pounder Sissy is knocked over. Player pushed to (15, 1) 6 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 6: status changed from 0 to 1. 115 moved (MP) to ( 15, 1 ) [Game Saved] 108: Select an action for Laz Zer Select an action for Laz Zer 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 15, 3 ) 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (16, 2) 12 moved (MP) to ( 13, 2 ) Move ended for Acme Anvil [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Laz Zer Tepid is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Tepid has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder Turn time limit reached. 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pick Asunder Screaming Midgets: All players have moved. Poncy is knocked over. Player pushed to (12, 11) 7 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] 8: status changed from 2 to 1. Flitter rolls over. True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy Select an action for Milksop 10: Select an action for Milksop Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 10 ) Move ended for Tepid Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 6 ) Hand off selected. Move ended for Wuss Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 14, 13 ) Move ended for Pussy True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 9 ) Move ended for Right Said Fred 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 12, 6 ) 3 blocked. Verified Opponent Roll = 1 (1) Merrily Unconscious trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Fluffy saved by block skill. Merrily Unconscious saved by block skill. Move ended for Merrily Unconscious [Game Saved] 113: Select an action for Voicing my Concern Select an action for Voicing my Concern 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Voicing my Concern Fluffy is knocked over. Player pushed to (17, 8) 3 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 5) + 0, (3, 6) + 0, 0: Fluffy has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Laz Zer Cutesy saved by block skill. Laz Zer saved by block skill. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Pick Asunder Pick Asunder uses TACKLE to bring his opponent down. Cutesy is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) Move ended for Jesus Jones 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 9 ) Move ended for Acme Anvil 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Foul Fishbreath Tepid is knocked over. Player pushed to (13, 11) 1 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Tepid has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 17, 10 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Tepid Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Poncy Player pushed to (17, 9) 101 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 10 ) 103 blocked. True Panzies , Choose a block die. POW Acme Anvil is knocked over. Player pushed to (17, 8) 103 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 103: status changed from 0 to 1. Move ended for Milksop [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 13 ) GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 9, 9 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pussy Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Sissy 6: Select an action for Sissy True Panzies turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=11] : current status = 4 1 : current square = java.awt.Point[x=16,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (2) Fluffy stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=13,y=8] : current status = 1 5 : current square = java.awt.Point[x=13,y=8] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=14,y=1] : current status = 1 6 : current square = java.awt.Point[x=14,y=1] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=17,y=11] : current status = 4 7 : current square = java.awt.Point[x=17,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=13,y=3] : current status = 1 8 : current square = java.awt.Point[x=13,y=3] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=19,y=10] : current status = 0 10 : current square = java.awt.Point[x=19,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=14,y=5] : current status = 1 11 : current square = java.awt.Point[x=14,y=5] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=8,y=6] : current status = 0 12 : current square = java.awt.Point[x=8,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=9,y=9] : current status = 0 13 : current square = java.awt.Point[x=9,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=1,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=17,y=9] : current status = 0 101 : current square = java.awt.Point[x=17,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=12,y=6] : current status = 0 102 : current square = java.awt.Point[x=12,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=17,y=8] : current status = 1 103 : current square = java.awt.Point[x=17,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=12,y=3] : current status = 0 105 : current square = java.awt.Point[x=12,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (2) Blas Ter stays UNconscious. 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=16,y=9] : current status = 0 112 : current square = java.awt.Point[x=16,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=13,y=7] : current status = 0 113 : current square = java.awt.Point[x=13,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=15,y=1] : current status = 0 115 : current square = java.awt.Point[x=15,y=1] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=1] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Screaming Midgets to set players on field. 105 moved (SP) to ( 22, 1 ) 105 moved (SP) to ( 23, 1 ) 112 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 19, 5 ) 107 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 17, 7 ) 104 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 19, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 9, 6 ) 6 moved location (MPL) to ( 12, 3 ) 5 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 7, 7 ) 11 moved location (MPL) to ( 14, 7 ) 10 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 12, 2 ) 2 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 5, 9 ) 13 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 0 ) 1 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (1+4) = Cheering Fans Screaming Midgets: 4 + 12FF + 3CL True Panzies: 6 + 14FF + 0CL True Panzies get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 1 Kick result. Direction: 7 Distance: 1 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) 105 blocked. True Panzies , Choose a block die. POW Jesus Jones is knocked over. STAND FIRM skill used. (6, 4) + 0, (1, 3) + 0, 0: Jesus Jones has been stunned. 105: status changed from 0 to 2. 6 moved (MP) to ( 17, 2 ) Move ended for Sissy [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 7 ) GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 2 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pussy Ball moved to ( 14, 0 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 0 ) 12 moved (MP) to ( 21, 0 ) 12 moved (MP) to ( 22, 0 ) 12 moved (MP) to ( 23, 0 ) 12 moved (MP) to ( 24, 1 ) (6) Go for it successful. 12 moved (MP) to ( 25, 1 ) (6) Go for it successful. 12 moved (MP) to ( 26, 1 ) SPRINT used. (4) Go for it successful. 12 moved (MP) to ( 27, 1 ) Wuss scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=4] : current status = 0 1 : current square = java.awt.Point[x=13,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=9,y=7] : current status = 0 2 : current square = java.awt.Point[x=9,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (5) Fluffy regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=17,y=2] : current status = 0 6 : current square = java.awt.Point[x=17,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=14,y=4] : current status = 0 10 : current square = java.awt.Point[x=14,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=13,y=2] : current status = 0 13 : current square = java.awt.Point[x=13,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=1,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=17,y=3] : current status = 0 101 : current square = java.awt.Point[x=17,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=1] : current status = 2 105 : current square = java.awt.Point[x=17,y=1] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (4) Blas Ter regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=17,y=13] : current status = 0 112 : current square = java.awt.Point[x=17,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=17,y=9] : current status = 0 113 : current square = java.awt.Point[x=17,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 4 ) 7 moved location (MPL) to ( 9, 5 ) 6 moved location (MPL) to ( 10, 3 ) 5 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 8, 7 ) 3 moved location (MPL) to ( 9, 9 ) 11 moved location (MPL) to ( 14, 7 ) 10 moved location (MPL) to ( 10, 11 ) 1 moved location (MPL) to ( 10, 2 ) 13 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 10, 12 ) 12 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 5 ) Waiting for Screaming Midgets to set players on field. 112 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) Turn time limit reached. 113 moved (SP) to ( 29, 2 ) 109 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Block not started. Ball placed at (22, 7) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Kick result. Direction: 7 Distance: 5 Ball placed at (22, 7) Scatter roll: 1 Ball moved to ( 16, 11 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 2 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for FourKarter Pounder Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Right Said Fred Flitter is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Flitter has been knocked prone. 8: status changed from 0 to 1. 112 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Jesus Jones Cutesy is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (4, 6) + 0, (5, 3) + 1, 0: Cutesy has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 14, 9 ) [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 5 ) Move ended for Blas Ter 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 9 ) Move ended for Laz Zer 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 6 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Push over is knocked over. Player pushed to (17, 8) 11 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (2, 6) + 1, (6, 4) + 0, 5: Push over has been seriously injured!! (62) Smashed Ankle - (-1 MA) 11: status changed from 0 to 9. 102 moved (MP) to ( 13, 7 ) 11 moved (SP) to ( -1, 13 ) 102 moved (MP) to ( 12, 7 ) Move ended for Merrily Unconscious [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 9 ) Move ended for Foul Fishbreath 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 15, 12 ) Move ended for Pick Asunder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 15, 10 ) Move ended for Flinflon Hammer 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 8 ) Move ended for Running Forlife 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 (1) Acme Anvil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Acme Anvil trips and falls trying to go for it! Move ended for Acme Anvil Screaming Midgets: All players have moved. 103 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 5) + 0, (2, 1) + 0, 0: Acme Anvil has been stunned. 103: status changed from 3 to 2. Verified Opponent Roll = 8 Ball moved to ( 13, 9 ) Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 4 ) Move ended for Poncy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) Move ended for Wuss Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 3 ) Move ended for Tepid Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 10, 8 ) Move ended for Sissy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 107 blocked. True Panzies , Choose a block die. POW/SKULL Pick Asunder saved by block skill. Milksop saved by block skill. Move ended for Milksop [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Fluffy Player pushed to (12, 8) 108 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 6 + 0 = 6 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 13 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Swish knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 1 + 0 = 1 Swish is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Swish has been knocked prone. Move ended for Swish 2: status changed from 0 to 1. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Acme Anvil rolls over. 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 10 ) Move ended for Flinflon Hammer 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) Move ended for Foul Fishbreath 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 13, 10 ) Move ended for FourKarter Pounder 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 7 ) Move ended for Blas Ter 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 12, 11 ) Move ended for Running Forlife [Game Saved] 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 11 ) Move ended for Laz Zer 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Jesus Jones knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Jesus Jones TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Jesus Jones stumbles but does not go down. Move ended for Jesus Jones 105 moved (MP) to ( 13, 11 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 14, 11 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Milksop is knocked over. Player pushed to (14, 13) 10 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 14, 12 ) 102: status changed from 4 to 1. Move ended for Merrily Unconscious 102: status changed from 1 to 1. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 12 ) Move ended for Pick Asunder 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 3) 7 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 15, 4 ) 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails POW/SKULL Move ended for Right Said Fred Screaming Midgets: All players have moved. Poncy saved by block skill. Right Said Fred saved by block skill. Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) Move ended for Flitter Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Fluffy Flinflon Hammer is knocked over. STAND FIRM skill used. (5, 3) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) Move ended for Pussy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Sissy Blas Ter is knocked over. Player pushed to (8, 7) 109 moved (MP) to ( 8, 7 ) (2) Blas Ter's thick skull does not save 'em (4, 6) + 0, (4, 4) + 0, 0: Blas Ter has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 10 moved (MP) to ( 14, 14 ) 10 moved (MP) to ( 13, 13 ) 107 blocked. True Panzies , Choose a block die. PUSHBACK/POW Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: Pick Asunder has been stunned. 107: status changed from 0 to 2. (1) Milksop trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 10 moved (MP) to ( 12, 13 ) Move ended for Milksop [Game Saved] Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 14, 5 ) Move ended for Tepid Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Poncy Player pushed to (15, 5) 112 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 22, 8 ) Move ended for Wuss Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 15, 14 ) 2 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 13, 14 ) 2 moved (MP) to ( 12, 14 ) 2 moved (MP) to ( 11, 14 ) 2 moved (MP) to ( 10, 13 ) Move ended for Swish True Panzies: All players have moved. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] 107: status changed from 2 to 1. Pick Asunder rolls over. 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Flinflon Hammer TARGET: 4 --- ROLL: 6 + 0 = 6 Flinflon Hammer slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Flinflon Hammer trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 10, 10 ) Move ended for Flinflon Hammer [Game Saved] 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 12 ) Move ended for Laz Zer 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 13 ) Move ended for Merrily Unconscious 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Foul Fishbreath Swish saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (20, 12) 2 moved (MP) to ( 9, 12 ) [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 11 ) Move ended for Running Forlife 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 10 ) Move ended for FourKarter Pounder 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) Move ended for Acme Anvil 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 12 ) 10 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Dauntless successful. (6+3=9) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 14) 10 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 12, 13 ) 10 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 15) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 5) + 0, 6: Milksop has been KILLED!! 10: status changed from 0 to 10. 10 moved (SP) to ( 0, 14 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 12, 12 ) Move ended for Jesus Jones [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Choose a block die. POW Move ended for Right Said Fred Screaming Midgets: All players have moved. Tepid is knocked over. Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Tepid has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 14, 5 ) Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 11 ) DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 4, 7 ) 2 moved (MP) to ( 5, 6 ) 2 moved (MP) to ( 4, 5 ) 2 moved (MP) to ( 4, 4 ) Move ended for Swish [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 5, 4 ) Move ended for Sissy Select an action for Pussy 13: Select an action for Pussy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 5, 3 ) Move ended for Pussy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) DODGE BEFORE RE_ROLL: Fluffy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 4 + 0 = 4 Fluffy slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 4 ) Move ended for Fluffy [Game Saved] Select an action for Tepid 1: Select an action for Tepid 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Tepid TARGET: 2 --- ROLL: 1 + 0 = 1 Tepid is knocked over. (4, 5) + 0, (2, 5) + 0, 0: Tepid has been stunned. Move ended for Tepid 1: status changed from 0 to 2. True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 8, 11 ) 104 moved (MP) to ( 7, 11 ) Move ended for Running Forlife 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for FourKarter Pounder Flitter is knocked over. Player pushed to (19, 8) 8 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Flitter has been knocked prone. 8: status changed from 0 to 1. 115 moved (MP) to ( 11, 9 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 10 ) Move ended for Flinflon Hammer 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 12 ) 108 moved (MP) to ( 8, 12 ) 108 moved (MP) to ( 7, 12 ) 108 moved (MP) to ( 6, 12 ) Move ended for Laz Zer 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 11 ) Move ended for Pick Asunder 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) 101 moved (MP) to ( 8, 12 ) Move ended for Foul Fishbreath 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 8, 10 ) Move ended for Jesus Jones 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 8, 9 ) 103 moved (MP) to ( 7, 9 ) Move ended for Acme Anvil 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 13 ) Move ended for Merrily Unconscious 112: Select an action for Right Said Fred Select an action for Right Said Fred Screaming Midgets turn ended. [Game Saved] 1: status changed from 2 to 1. Tepid rolls over. True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 2 + 0 = 2 Poncy slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 4 ) 7 moved (MP) to ( 21, 4 ) Move ended for Poncy True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 9 ) 103 moved (MP) to ( 5, 10 ) 103 moved (MP) to ( 4, 11 ) 103 moved (MP) to ( 3, 11 ) 103 moved (MP) to ( 2, 11 ) Move ended for Acme Anvil 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 5, 10 ) 111 moved (MP) to ( 4, 10 ) 111 moved (MP) to ( 3, 10 ) Move ended for Flinflon Hammer 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 5, 12 ) 108 moved (MP) to ( 4, 12 ) 108 moved (MP) to ( 3, 12 ) Move ended for Laz Zer 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 12 ) 101 moved (MP) to ( 6, 12 ) 101 moved (MP) to ( 5, 12 ) Move ended for Foul Fishbreath 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 11 ) 102 moved (MP) to ( 5, 10 ) Move ended for Merrily Unconscious 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 9 ) 105 moved (MP) to ( 6, 9 ) 105 moved (MP) to ( 5, 9 ) 105 moved (MP) to ( 4, 9 ) 105 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 4, 9 ) Move ended for Jesus Jones [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 9 ) 115 moved (MP) to ( 9, 9 ) 115 moved (MP) to ( 8, 9 ) 115 moved (MP) to ( 7, 9 ) Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 9, 12 ) 107 moved (MP) to ( 8, 12 ) Move ended for Pick Asunder 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 6, 11 ) 104 moved (MP) to ( 5, 11 ) 104 moved (MP) to ( 4, 11 ) 104 moved (MP) to ( 3, 11 ) Hand off selected. Move ended for Running Forlife Ball moved to ( 27, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 6 + 0 = 6 Acme Anvil scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 2 (2) Blas Ter stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Cutesy regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Screaming Midgets to set players on field. 102 moved (SP) to ( 24, 1 ) 102 moved (SP) to ( 25, 1 ) 102 moved (SP) to ( 22, 1 ) 111 moved (SP) to ( 25, 1 ) 108 moved (SP) to ( 25, 13 ) 107 moved (SP) to ( 25, 11 ) 115 moved (SP) to ( 25, 3 ) 101 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 25, 5 ) 113 moved (SP) to ( 25, 9 ) 112 moved (SP) to ( 25, 7 ) 103 moved (SP) to ( 21, 5 ) 104 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 20, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 9, 6 ) 6 moved location (MPL) to ( 12, 3 ) 5 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 7, 7 ) 3 moved location (MPL) to ( 9, 8 ) 1 moved location (MPL) to ( 12, 2 ) 2 moved (SP) to ( 8, 5 ) 13 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 11, 5 ) *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 2 Weather roll(4+2) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 3 + 0 = 3 Sissy slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 5 ) Move ended for Sissy [Game Saved] Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 3 + 0 = 3 Flitter slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 6 ) Move ended for Flitter [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 7 ) Move ended for Cutesy True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 3 ) Move ended for Acme Anvil 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 10 ) Move ended for Running Forlife Screaming Midgets turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 7, 5 ) GET BALL FINAL RESULT: Sissy TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: Sissy TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Sissy Ball moved to ( 8, 5 ) GET BALL BEFORE RE_ROLL: Swish dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 5 + 0 = 5 True Panzies turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] Screaming Midgets turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 6 (6) Blas Ter regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 Screaming Midgets Winnings Roll: 4 + 0 Verified Opponent Roll = 5 True Panzies Winnings Roll: 5 + -2 Verified Opponent Roll = 2 Merrily Unconscious gets an MVP award. Verified Opponent Roll = 16 Verified Opponent Roll = 3 Fluffy gets an MVP award. Verified Opponent Roll = 3 Screaming Midgets FF Roll: 3 + 2 Verified Opponent Roll = 1 True Panzies FF Roll: 1 + -1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 D6: 1(177) 2(153) 3(173) 4(155) 5(170) 6(181) Total(1009) D8: 1(1) 2(2) 3(2) 4(3) 5(6) 6(0) 7(3) 8(2) Total(19) GAME OVER Final Score: True Panzies: 1 Screaming Midgets: 2 WINNINGS True Panzies: 30000 Screaming Midgets: 40000