Java JRE 1.4 Beta 8.4 OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, +ma, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 14 name: Joe Walsh Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1149] Connected as server to game 'guitarfire'. Waiting for client. Sending Team File... Done Sending File Receiving: Fiery Sphinxters.html Done receiving file. Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 109 name: Frank Fibula Player 109: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [, Block, Guard, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 115 name: Larry Lunate Player 115: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+6) Current Weather: Pouring Rain Gate: 74000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Handicap result 35:PALMED COIN. Setups can only be saved and loaded during your setup phase. Clark Calcaneous gets KNUCKLEDUSTERS. Rocky George manages to ignore the niggling pain. Kerry King manages to ignore the niggling pain. Kyle Gass is suffering from a niggling injury. 10: status changed from 0 to 2. Fiery Sphinxters use PALM COIN. Picked HEADS. Coin flip is: TAILS! Fiery Sphinxters win the toss. Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 12 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 8, 5 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 8, 1 ) 4 moved location (MPL) to ( 9, 7 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 8, 9 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 8, 13 ) 9 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 8, 7 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 3 moved to dugout ( 0, 0 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 5 moved to dugout ( 0, 0 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 7, 12 ) 7 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 9, 1 ) 13 moved (SP) to ( 8, 1 ) 13 moved (SP) to ( 7, 1 ) 7 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 9, 11 ) 2 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 7, 12 ) 2 moved (SP) to ( 7, 9 ) Turn time limit reached. 14 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 7, 13 ) 7 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 7, 12 ) Waiting for Fiery Sphinxters to set players on field. 102 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 23, 7 ) 115 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( 23, 9 ) 114 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (4+5) = Brilliant Coaching Guitarmageddon: 4 + 1 coaches Fiery Sphinxters: 6 + 2 coaches Fiery Sphinxters get an extra re-roll. Kick result. Direction: 3 Distance: 4 Ball placed at (22, 7) Scatter roll: 5 Ball moved to ( 27, 4 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 1 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Set Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Anubis Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mike Metatarsal Max Cavalera is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 12: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 12 ) Move ended for Howard Humerus 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 11 ) Move ended for Sobek 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 4 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rocky George is knocked over. Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 10, 3 ) Move ended for Randy Rib [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) Move ended for Cary Clavicle 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 12, 7 ) Move ended for Thrud Thoracic 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 5 ) 115 moved (MP) to ( 25, 5 ) 115 moved (MP) to ( 26, 5 ) 115 moved (MP) to ( 27, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 6 + 0 = 6 115 moved (MP) to ( 26, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS BEFORE RE_ROLL: Larry Lunate miss threw the ball! TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 PASS FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 3 Scatter roll: 3 Move ended for Larry Lunate Ball moved to ( 7, 7 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 6, 7 ) Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) Move ended for Rocky George [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 11 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 12 ) Move ended for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 6, 11 ) 2 moved (MP) to ( 6, 12 ) Move ended for Jimi Hendrix Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 8 ) 7 moved (MP) to ( 8, 9 ) Move ended for Kirk Hammett Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 3 ) Move ended for Jack Black Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 2 ) Move ended for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 7, 2 ) Move ended for Jimmy Page Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 2 + 0 = 2 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 2 ) Move ended for Max Cavalera [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 11 ) DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) Move ended for Dave Mustaine Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 2 [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 15, 3 ) Move ended for Anubis 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 13, 2 ) Move ended for Thrud Thoracic 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 11 ) Move ended for Sobek 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 12 ) Move ended for Howard Humerus 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 3 ) Move ended for Randy Rib 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 2 ) Move ended for Cary Clavicle 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 20, 9 ) Move ended for Mike Metatarsal 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 9 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (13, 11) 4 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 16, 10 ) Move ended for Set [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 6 ) Move ended for Clark Calcaneous 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 8 ) Move ended for Terry Trapezium 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 6 ) 115 moved (MP) to ( 24, 7 ) 115 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Larry Lunate dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Larry Lunate Fiery Sphinxters: All players have moved. Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 7, 7 ) Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 6 ) Move ended for Max Cavalera [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 7 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Sara 13: Select an action for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 1 ) 6 moved (MP) to ( 8, 0 ) 6 moved (MP) to ( 9, 1 ) Move ended for Jimmy Page Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Sara Cary Clavicle saved by block skill. Sara saved by block skill. [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Jack Black Cary Clavicle is knocked over. Player pushed to (10, 2) 105 moved (MP) to ( 10, 2 ) (1, 3) + 0, (0, 0) + 0, 0: Cary Clavicle has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 7 ) Move ended for Rocky George [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 8, 13 ) Move ended for Kirk Hammett Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Block selected. 112 blocked. Guitarmageddon , Choose a block die. POW Move ended for Joe Walsh Howard Humerus is knocked over. Player pushed to (10, 13) 112 moved (MP) to ( 10, 13 ) (6, 2) + 0, (6, 2) + 0, 0: Howard Humerus has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 3 [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 7 ) Move ended for Mike Metatarsal 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) Move ended for Anubis 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Cary Clavicle 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW Dave Mustaine is knocked over. Player pushed to (10, 6) 4 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. Move ended for Set [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Clark Calcaneous Player pushed to (9, 6) 12 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 6 ) [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (22, 13) 1 moved (MP) to ( 7, 13 ) 102 moved (MP) to ( 8, 12 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 14) 1 moved (MP) to ( 7, 14 ) 102 moved (MP) to ( 7, 13 ) Move ended for Sobek [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 2 ) Move ended for Thrud Thoracic 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Larry Lunate dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for Larry Lunate [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Randy Rib SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (21, 1) 13 moved (MP) to ( 8, 1 ) 106 moved (MP) to ( 8, 2 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 7 ) Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 12 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Block selected. 102 blocked. Dauntless NOT successful. (1+4=5) Guitarmageddon , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 102 blocked. Dauntless successful. (5+5=10) Guitarmageddon , Choose a block die. POW Move ended for Tegan Sobek is knocked over. STAND FIRM skill used. (6, 2) + 0, (0, 0) + 0, 0: Sobek has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 21, 9 ) 3 moved (MP) to ( 22, 8 ) Move ended for Rocky George [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 4 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 23, 5 ) 12 moved (MP) to ( 23, 6 ) 115 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (21, 8) 115 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 7 ) Move ended for Max Cavalera [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Sara 13: Select an action for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jack Black 9: Select an action for Jack Black Select an action for Tom Morello 11: Select an action for Tom Morello Turn time limit reached. 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 6, 4 ) 11 moved (MP) to ( 7, 3 ) Move ended for Tom Morello Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 106 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (9, 3) 106 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 8, 2 ) Block selected. 106 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Sara Randy Rib saved by block skill. Sara saved by block skill. [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 0 ) DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 7, 1 ) 6 moved (MP) to ( 6, 2 ) Move ended for Jimmy Page [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 111 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Jack Black Player pushed to (10, 1) 111 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 5 ) Move ended for Dave Mustaine Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 4 [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 1 ) Move ended for Thrud Thoracic 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 5 ) 105 moved (MP) to ( 7, 4 ) Move ended for Cary Clavicle 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 7 ) Move ended for Mike Metatarsal 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Clark Calcaneous Player pushed to (6, 8) 12 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 22, 7 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Terry Trapezium Player pushed to (7, 9) 3 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 22, 8 ) [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 21, 9 ) Move ended for Set 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) Move ended for Anubis 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Larry Lunate Player pushed to (7, 10) 3 moved (MP) to ( 22, 10 ) [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Choose a block die. SKULL Sobek is knocked over. Move ended for Sobek Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 5) + 0, (1, 6) + 0, 0: Sobek has been stunned. 102: status changed from 0 to 2. Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 14 ) 1 moved (MP) to ( 9, 14 ) 1 moved (MP) to ( 10, 13 ) 1 moved (MP) to ( 11, 13 ) 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 12 ) Move ended for Tegan Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 12 ) 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 10 ) Move ended for Joe Walsh Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) Move ended for Jimi Hendrix Select an action for Sara 13: Select an action for Sara Select an action for Tom Morello 11: Select an action for Tom Morello Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. POW Move ended for Jack Black Cary Clavicle is knocked over. Player pushed to (7, 5) 105 moved (MP) to ( 7, 5 ) (1, 5) + 0, (0, 0) + 0, 0: Cary Clavicle has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 7, 4 ) [Game Saved] Select an action for Sara 13: Select an action for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 20, 7 ) Move ended for Dave Mustaine [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 11 ) DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 11 ) 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 8 ) Move ended for Rocky George [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 24, 9 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 10 ) 12 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 19, 9 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 3 + 0 = 3 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 9 ) Turn time limit reached. 115 blocked. (4) Go for it successful. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (23, 8) Player 110 pushed to (23, 8) 110 moved (MP) to ( 23, 8 ) Player pushed to (22, 8) 115 moved (MP) to ( 22, 8 ) Move ended for Max Cavalera [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 8, 1 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 3 ) Move ended for Tom Morello Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 111 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (9, 0) 111 moved (MP) to ( 9, 0 ) 13 moved (MP) to ( 9, 1 ) Block selected. 111 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Sara Thrud Thoracic is knocked over. Player pushed to (9, -2) (3, 4) + 0, 0: Thrud Thoracic has been stunned. 111: status changed from 0 to 0. 111 moved to dugout ( 29, 4 ) 13 moved (MP) to ( 9, 0 ) Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Sobek rolls over. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Set Max Cavalera is knocked over. Player pushed to (10, 10) 12 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 2) + 1, (2, 6) + 0, 0: Max Cavalera has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 20, 9 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 6 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Dave Mustaine is knocked over. Player pushed to (10, 8) 4 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 20, 7 ) Move ended for Clark Calcaneous [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Mike Metatarsal Mike Metatarsal uses TACKLE to bring his opponent down. Rocky George is knocked over. Player pushed to (10, 9) 3 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 20, 8 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 7 ) Move ended for Terry Trapezium 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Cary Clavicle 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 7 ) Move ended for Larry Lunate 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) Move ended for Anubis 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Randy Rib Fiery Sphinxters: All players have moved. Player pushed to (22, 2) 11 moved (MP) to ( 7, 2 ) 106 moved (MP) to ( 8, 3 ) Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dave Mustaine Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 8 ) 115 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Larry Lunate saved by block skill. Tegan is knocked over. Move ended for Tegan (1, 2) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 1: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 6 [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Sobek 104: Select an action for Set Select an action for Set 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Set Dave Mustaine saved by dodge skill. Player pushed to (10, 7) 4 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 19, 8 ) [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Mike Metatarsal Player pushed to (10, 6) 4 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 19, 7 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Clark Calcaneous Dave Mustaine is knocked over. Player pushed to (11, 5) 4 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 19, 6 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 10 ) 2 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Jimi Hendrix saved by dodge skill. Player pushed to (18, 10) 2 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 12, 10 ) Move ended for Anubis [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 8 ) 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) Move ended for Larry Lunate 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) Move ended for Terry Trapezium 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Randy Rib Player pushed to (22, 1) 11 moved (MP) to ( 7, 1 ) [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cary Clavicle Fiery Sphinxters: All players have moved. Jack Black saved by dodge skill. Player pushed to (22, 3) 9 moved (MP) to ( 7, 3 ) 105 moved (MP) to ( 7, 4 ) Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 10, 2 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 10, 7 ) Move ended for Sara Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 1 ) 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 6 ) Move ended for Jimmy Page Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 12 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 15, 11 ) Move ended for Joe Walsh Select an action for Rocky George 3: Select an action for Rocky George Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 13, 9 ) 115 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (13, 11) 115 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 13, 10 ) 115 blocked. Guitarmageddon , Choose a block die. SKULL Tegan is knocked over. Move ended for Tegan (6, 2) + 0, (5, 2) + 0, 0: Tegan has been stunned. 1: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 7 [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Randy Rib Player pushed to (23, 2) 9 moved (MP) to ( 6, 2 ) 106 moved (MP) to ( 7, 3 ) [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 7, 6 ) 105 moved (MP) to ( 7, 7 ) 105 moved (MP) to ( 7, 8 ) 105 moved (MP) to ( 7, 9 ) Move ended for Cary Clavicle 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 11 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Jimi Hendrix is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 0 to 1. Anubis saved by block skill. 101 moved (MP) to ( 11, 11 ) Move ended for Anubis [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 16, 11 ) Move ended for Set 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 10, 9 ) 115 moved (MP) to ( 9, 9 ) 115 moved (MP) to ( 8, 9 ) Move ended for Larry Lunate 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (20, 14) 7 moved (MP) to ( 9, 14 ) 102 moved (MP) to ( 8, 13 ) 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sobek Kirk Hammett is knocked over. Player pushed to (19, 14) 7 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 5) + 1, (2, 6) + 0, 0: Kirk Hammett has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 9, 14 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 12, 6 ) Move ended for Clark Calcaneous [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 11, 8 ) Move ended for Mike Metatarsal [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 6 + 0 = 6 Terry Trapezium slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 9 ) Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 1: status changed from 2 to 1. Tegan rolls over. Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. Move ended for Jimi Hendrix [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 3 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 2 + 0 = 2 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 9, 8 ) Move ended for Jack Black [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 6 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 6, 8 ) Move ended for Jimmy Page [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 1 ) 11 moved (MP) to ( 5, 2 ) 11 moved (MP) to ( 5, 3 ) 11 moved (MP) to ( 5, 4 ) 11 moved (MP) to ( 5, 5 ) 11 moved (MP) to ( 5, 6 ) Move ended for Tom Morello Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 7, 8 ) 115 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Larry Lunate is knocked over. Player pushed to (9, 10) 115 moved (MP) to ( 9, 10 ) (3, 5) + 0, (3, 3) + 0, 0: Larry Lunate has been stunned. 115: status changed from 3 to 2. 13 moved (MP) to ( 8, 9 ) Ball moved to ( 9, 11 ) GET BALL FINAL RESULT: Jimi Hendrix TARGET: 3 --- ROLL: 6 + 0 = 6 13 moved (MP) to ( 7, 10 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Sara TARGET: 3 --- ROLL: 2 + 0 = 2 Sara is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Sara has been knocked prone. Move ended for Sara 13: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 8 [Game Saved] 115: status changed from 2 to 1. Larry Lunate rolls over. 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 11 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Jimi Hendrix is knocked over. Player pushed to (21, 11) 2 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 3 to 1. 101 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 Ball moved to ( 22, 10 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 21, 10 ) Move ended for Anubis [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 11 ) Move ended for Sobek 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Set Joe Walsh saved by block skill. Set saved by block skill. [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 7, 6 ) 113 moved (MP) to ( 6, 7 ) Move ended for Mike Metatarsal 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 4 ) 106 moved (MP) to ( 9, 5 ) 106 moved (MP) to ( 9, 6 ) 106 moved (MP) to ( 9, 7 ) Move ended for Randy Rib 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 5 ) Move ended for Clark Calcaneous 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 6 + 0 = 6 Terry Trapezium slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Terry Trapezium TARGET: 5 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 7, 11 ) 110 moved (MP) to ( 6, 12 ) 110 moved (MP) to ( 5, 13 ) 110 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 1 (1) Terry Trapezium trips and falls trying to go for it! Move ended for Terry Trapezium 110 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 110: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 27, 14 ) Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 10, 7 ) 106 blocked. Guitarmageddon , Choose a block die. POW Randy Rib is knocked over. Player pushed to (8, 6) 106 moved (MP) to ( 8, 6 ) (1, 6) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 7 ) Move ended for Tegan [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 10 ) Move ended for Jack Black Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 9 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 1 + 0 = 1 Jimmy Page is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. Move ended for Jimmy Page 6: status changed from 0 to 1. Guitarmageddon turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=7,y=7] : current status = 4 1 : current square = java.awt.Point[x=7,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=7,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=7,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=8,y=11] : current status = 1 2 : current square = java.awt.Point[x=8,y=11] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=19,y=9] : current status = 1 3 : current square = java.awt.Point[x=19,y=9] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=18,y=5] : current status = 1 4 : current square = java.awt.Point[x=18,y=5] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=5,y=9] : current status = 1 6 : current square = java.awt.Point[x=5,y=9] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=5,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=5,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : current status = 7 (5) Kirk Hammett regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=5,y=6] : current status = 0 11 : current square = java.awt.Point[x=5,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=5,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=5,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (6) Max Cavalera regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=7,y=10] : current status = 1 13 : current square = java.awt.Point[x=7,y=10] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=9,y=11] : current status = 0 101 : current square = java.awt.Point[x=9,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=6,y=11] : current status = 0 102 : current square = java.awt.Point[x=6,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=6,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=6,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=7,y=9] : current status = 0 105 : current square = java.awt.Point[x=7,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=7,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=7,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=8,y=6] : current status = 1 106 : current square = java.awt.Point[x=8,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=8,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=8,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=3] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=3,y=13] : current status = 1 110 : current square = java.awt.Point[x=3,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=3,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=3,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=4] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (1) Howard Humerus stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=6,y=7] : current status = 0 113 : current square = java.awt.Point[x=6,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=6,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=6,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=6,y=5] : current status = 0 114 : current square = java.awt.Point[x=6,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=6,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=6,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=9,y=10] : current status = 1 115 : current square = java.awt.Point[x=9,y=10] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=9,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=9,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Fiery Sphinxters to set players on field. 102 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 23, 5 ) 115 moved (SP) to ( 25, 7 ) 110 moved (SP) to ( 25, 5 ) 113 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 20, 5 ) 105 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 20, 13 ) 107 moved (SP) to ( 20, 11 ) 106 moved (SP) to ( 20, 1 ) 108 moved (SP) to ( 20, 3 ) 114 moved (SP) to ( 20, 5 ) 113 moved (SP) to ( 20, 9 ) 115 moved (SP) to ( 20, 8 ) 110 moved (SP) to ( 21, 4 ) 106 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 18, 3 ) 110 moved (SP) to ( 18, 1 ) 108 moved (SP) to ( 17, 3 ) 114 moved (SP) to ( 18, 3 ) 113 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 18, 13 ) 114 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 10, 4 ) 5 moved location (MPL) to ( 14, 5 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 1 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 4 ) 1 moved location (MPL) to ( 14, 2 ) 7 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 14, 2 ) Turn time limit reached. 12 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Fiery Sphinxters to kick off. Ball placed at (21, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 6 Distance: 4 Waiting for Fiery Sphinxters to finish TURN: 0 [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 7 ) Move ended for Anubis 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 15, 10 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Jimmy Page is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 6) + 0, (6, 6) + 1, 3: Jimmy Page has been badly hurt! 6: status changed from 0 to 8. 113 moved (MP) to ( 14, 10 ) 6 moved (SP) to ( 0, 11 ) Move ended for Mike Metatarsal [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) Move ended for Cary Clavicle 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) Move ended for Sid Sacrum 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 12 ) 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 21, 10 ) Move ended for Larry Lunate 108: Select an action for Steve Sternum Select an action for Steve Sternum Fiery Sphinxters turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 12 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 11 ) [Game Saved] Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kerry King 5: Select an action for Kerry King Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 8, 7 ) Move ended for Tom Morello Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 9, 6 ) Move ended for Joe Walsh Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 11 ) 4 moved (MP) to ( 8, 11 ) GET BALL BEFORE RE_ROLL: Dave Mustaine dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) Hand off selected. Move ended for Dave Mustaine Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) Move ended for Kerry King Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 106 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Randy Rib is knocked over. Player pushed to (17, 0) 106 moved (MP) to ( 17, 0 ) (1, 5) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 17, 1 ) Move ended for Sara [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap 2 moved (MP) to ( 19, 2 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2 moved (MP) to ( 20, 2 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. Move ended for Jimi Hendrix [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Rocky George 3: Select an action for Rocky George Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 20, 8 ) Move ended for Rocky George [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Kirk Hammett 7: Select an action for Kirk Hammett Turn time limit reached. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 13, 13 ) (2) Go for it successful. 7 moved (MP) to ( 14, 14 ) Move ended for Kirk Hammett [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Tegan Cary Clavicle is knocked over. Player pushed to (15, 14) 105 moved (MP) to ( 15, 14 ) (1, 5) + 0, (0, 0) + 0, 0: Cary Clavicle has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Block selected. 107 blocked. Guitarmageddon , Choose a block die. POW Move ended for Max Cavalera Guitarmageddon: All players have moved. Sid Sacrum is knocked over. Player pushed to (15, 11) 107 moved (MP) to ( 15, 11 ) (6, 2) + 0, (1, 4) + 0, 0: Sid Sacrum has been stunned. 107: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 1 [Game Saved] 107: status changed from 2 to 1. Sid Sacrum rolls over. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 15, 12 ) Move ended for Set 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Cary Clavicle 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 19, 8 ) Move ended for Mike Metatarsal 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 8 ) Move ended for Larry Lunate 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 7 ) Move ended for Anubis 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 2 ) Move ended for Sobek 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 3 ) Move ended for Steve Sternum 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 2 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 2) 13 moved (MP) to ( 18, 2 ) Move ended for Clark Calcaneous [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Randy Rib 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Terry Trapezium is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 110: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. POW Move ended for Sara Steve Sternum is knocked over. Player pushed to (19, 4) 108 moved (MP) to ( 19, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Steve Sternum has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 5 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 4 + 0 = 4 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 10, 3 ) 14 moved (MP) to ( 11, 2 ) 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 2 ) Move ended for Joe Walsh [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Clark Calcaneous TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Clark Calcaneous. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 20, 2 ) GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 2 ) 2 moved (MP) to ( 22, 2 ) 2 moved (MP) to ( 23, 2 ) 2 moved (MP) to ( 24, 1 ) 2 moved (MP) to ( 25, 1 ) 2 moved (MP) to ( 26, 1 ) (5) Go for it successful. 2 moved (MP) to ( 27, 1 ) Jimi Hendrix scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=13] : current status = 0 1 : current square = java.awt.Point[x=15,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=9,y=8] : current status = 0 4 : current square = java.awt.Point[x=9,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=14,y=14] : current status = 0 7 : current square = java.awt.Point[x=14,y=14] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=14] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=14] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=13,y=4] : current status = 0 11 : current square = java.awt.Point[x=13,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=13] : current status = 0 12 : current square = java.awt.Point[x=14,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=19,y=3] : current status = 0 13 : current square = java.awt.Point[x=19,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=14,y=2] : current status = 0 14 : current square = java.awt.Point[x=14,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=10,y=7] : current status = 0 101 : current square = java.awt.Point[x=10,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=2] : current status = 0 102 : current square = java.awt.Point[x=17,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=14] : current status = 0 105 : current square = java.awt.Point[x=15,y=14] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=17,y=0] : current status = 0 106 : current square = java.awt.Point[x=17,y=0] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=11] : current status = 1 107 : current square = java.awt.Point[x=15,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=19,y=4] : current status = 1 108 : current square = java.awt.Point[x=19,y=4] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=18,y=1] : current status = 1 110 : current square = java.awt.Point[x=18,y=1] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (6) Howard Humerus regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=19,y=8] : current status = 0 113 : current square = java.awt.Point[x=19,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=16,y=2] : current status = 0 114 : current square = java.awt.Point[x=16,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=21,y=8] : current status = 0 115 : current square = java.awt.Point[x=21,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 8, 7 ) 14 moved location (MPL) to ( 7, 12 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 7, 9 ) 1 moved location (MPL) to ( 7, 13 ) 5 moved (SP) to ( 7, 5 ) 5 moved (SP) to ( 5, 5 ) 7 moved (SP) to ( 7, 5 ) 5 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 13 ) 14 moved (SP) to ( 8, 12 ) 2 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 8, 2 ) 13 moved (SP) to ( 8, 1 ) Waiting for Fiery Sphinxters to set players on field. 102 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 23, 6 ) 110 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 19, 8 ) Turn time limit reached. 106 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 23, 5 ) 105 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 6 Distance: 5 Quick snap. Waiting for Fiery Sphinxters to re-arrange players on field. 102 moved (SP) to ( 14, 13 ) 108 moved (SP) to ( 14, 2 ) 112 moved (SP) to ( 14, 1 ) 105 moved (SP) to ( 14, 5 ) 113 moved (SP) to ( 14, 10 ) 106 moved (SP) to ( 14, 11 ) 110 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 20, 8 ) 115 moved (SP) to ( 22, 6 ) 101 moved (SP) to ( 14, 9 ) Ball placed at (22, 7) Ball placed at (22, 7) Scatter roll: 3 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 2 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Anubis Dave Mustaine is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Set Max Cavalera saved by dodge skill. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cary Clavicle Rocky George saved by dodge skill. Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) Move ended for Howard Humerus 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 2 ) Move ended for Steve Sternum 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 7 ) Move ended for Randy Rib 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 7 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Rocky George is knocked over. 101 blocked. Player pushed to (16, 9) 101 moved (MP) to ( 13, 9 ) Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 4) + 0, (1, 2) + 1, 0: Rocky George has been stunned. 3: status changed from 0 to 2. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 15, 8 ) Move ended for Mike Metatarsal [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 7 ) 115 moved (MP) to ( 23, 8 ) 115 moved (MP) to ( 23, 9 ) 115 moved (MP) to ( 23, 10 ) 115 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Larry Lunate dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for Larry Lunate [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 11 ) 110 moved (MP) to ( 21, 11 ) 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 18, 11 ) Move ended for Terry Trapezium 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 11 ) Move ended for Clark Calcaneous 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 14, 13 ) Move ended for Sobek Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 3: status changed from 2 to 1. Rocky George rolls over. Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 13 ) Move ended for Tegan Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 12 ) Move ended for Joe Walsh Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 8, 11 ) Move ended for Jimi Hendrix Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 8, 9 ) Move ended for Tom Morello Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 4 ) Move ended for Dave Mustaine [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 8, 3 ) Move ended for Kirk Hammett Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Sara Steve Sternum is knocked over. (4, 6) + 0, (5, 1) + 0, 0: Steve Sternum has been stunned. 108: status changed from 0 to 2. Sara saved by block skill. [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 112 blocked. Guitarmageddon , Choose a block die. POW Move ended for Jack Black Howard Humerus is knocked over. Player pushed to (9, 0) 112 moved (MP) to ( 9, 0 ) (2, 4) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 112: status changed from 0 to 1. 9 moved (MP) to ( 9, 1 ) [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 9 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 1 + 0 = 1 Max Cavalera is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. Move ended for Max Cavalera 12: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 3 [Game Saved] 108: status changed from 2 to 1. Steve Sternum rolls over. 102: Select an action for Sobek Select an action for Sobek 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 4 ) Move ended for Cary Clavicle 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 18, 10 ) Move ended for Larry Lunate 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) Move ended for Mike Metatarsal 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 10 ) Move ended for Set 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 10 ) Move ended for Terry Trapezium 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 1 (1) Sobek trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 10, 13 ) Move ended for Sobek [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 11 ) Move ended for Clark Calcaneous 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 8 ) 5 blocked. Verified Opponent Roll = 1 (1) Anubis trips and falls trying to go for it! Move ended for Anubis Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Anubis has been knocked prone. 101: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 8 ) Move ended for Rocky George Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) Move ended for Max Cavalera Select an action for Tegan 1: Select an action for Tegan Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Jack Black 9: Select an action for Jack Black Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 2 ) 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 10, 2 ) 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 12, 4 ) Move ended for Sara Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Dave Mustaine Cary Clavicle is knocked over. Player pushed to (12, 3) 105 moved (MP) to ( 12, 3 ) (4, 4) + 0, (5, 4) + 0, 0: Cary Clavicle has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 10 ) Move ended for Tom Morello Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Block selected. 114 blocked. Guitarmageddon , Choose a block die. POW Move ended for Joe Walsh Clark Calcaneous is knocked over. Player pushed to (9, 10) 114 moved (MP) to ( 9, 10 ) (5, 3) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Tegan 1: Select an action for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 11 ) Move ended for Jimi Hendrix Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Block selected. 113 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (10, 11) 113 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 12 ) Block selected. 113 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 10) 113 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 11 ) Move ended for Tegan [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King Turn time limit reached. 5: tackle zone state changed to true Block selected. 106 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Kerry King Randy Rib is knocked over. Player pushed to (11, 6) 106 moved (MP) to ( 11, 6 ) (4, 4) + 0, (4, 5) + 0, 0: Randy Rib has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 3 ) Move ended for Kirk Hammett Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 4 [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Sobek Joe Walsh is knocked over. Player pushed to (21, 11) 14 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 9, 12 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Clark Calcaneous 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Anubis 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 10 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 11) 12 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 15, 11 ) Move ended for Set [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 11 ) Move ended for Larry Lunate 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 11 ) Move ended for Terry Trapezium 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Steve Sternum 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Howard Humerus 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Mike Metatarsal is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 113: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 15, 13 ) Move ended for Max Cavalera [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 18, 11 ) Move ended for Rocky George Select an action for Sara 13: Select an action for Sara Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 6 ) DODGE BEFORE RE_ROLL: Kerry King knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 5 + 0 = 5 Kerry King slips past his opponent(s) unhindered. 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 8, 3 ) Move ended for Kerry King [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 10 ) 115 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 12) 115 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 16, 11 ) 115 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (16, 13) 115 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 16, 12 ) Move ended for Sara [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 4 + 0 = 4 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 12 ) Move ended for Tegan [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) Move ended for Tom Morello [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix SKILL SELECTED: leap SKILL SELECTED: leap 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 12 ) Target(2) Roll(2) Leap successful. Turn time limit reached. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 12 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Kirk Hammett Steve Sternum is knocked over. Player pushed to (8, 1) 108 moved (MP) to ( 8, 1 ) (5, 5) + 0, (1, 3) + 0, 0: Steve Sternum has been stunned. 108: status changed from 0 to 2. 7 moved (MP) to ( 9, 2 ) [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 10 ) Move ended for Dave Mustaine Select an action for Joe Walsh 14: Select an action for Joe Walsh Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 7, 10 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 7, 11 ) 14 moved (MP) to ( 8, 12 ) Move ended for Joe Walsh [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 112 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Jack Black Guitarmageddon: All players have moved. Howard Humerus saved by block skill. Jack Black saved by block skill. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 5 [Game Saved] 108: status changed from 2 to 1. Steve Sternum rolls over. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Set 12 blocked. Player pushed to (14, 14) 12 moved (MP) to ( 15, 14 ) Player pushed to (14, 13) 1 moved (MP) to ( 15, 13 ) 104 moved (MP) to ( 15, 12 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 12, 10 ) Move ended for Anubis 115: Select an action for Larry Lunate Select an action for Larry Lunate 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 16, 11 ) Move ended for Clark Calcaneous [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 12, 13 ) Move ended for Mike Metatarsal 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Terry Trapezium SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 13) 13 moved (MP) to ( 17, 13 ) 110 moved (MP) to ( 16, 12 ) [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Sobek Joe Walsh is knocked over. Player pushed to (22, 13) 14 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 8, 12 ) [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Larry Lunate Tegan saved by dodge skill. Player pushed to (15, 14) 1 moved (MP) to ( 14, 14 ) 115 moved (MP) to ( 15, 13 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Howard Humerus Fiery Sphinxters: All players have moved. Player pushed to (21, 2) 9 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 9, 1 ) Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tegan 1: Select an action for Tegan Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Block selected. 115 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Max Cavalera Larry Lunate saved by block skill. Max Cavalera saved by block skill. [Game Saved] Select an action for Sara 13: Select an action for Sara Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Block selected. 115 blocked. Guitarmageddon , Choose a block die. POW Move ended for Tegan Larry Lunate is knocked over. Player pushed to (16, 13) 115 moved (MP) to ( 16, 13 ) (3, 4) + 0, (0, 0) + 0, 0: Larry Lunate has been knocked prone. 115: status changed from 3 to 1. 1 moved (MP) to ( 15, 13 ) Ball moved to ( 15, 12 ) GET BALL FINAL RESULT: Set TARGET: 9 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 15, 13 ) GET BALL BEFORE RE_ROLL: Tegan dropped the ball. TARGET: 6 --- ROLL: 4 + 0 = 4 GET BALL FINAL RESULT: Tegan TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 4 Ball moved to ( 16, 13 ) Scatter roll: 6 Ball moved to ( 16, 14 ) [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 14 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Sara TARGET: 3 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 18, 10 ) Hand off selected. Move ended for Sara Ball moved to ( 18, 11 ) GET BALL BEFORE RE_ROLL: Rocky George dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 22, 7 ) 3 moved (MP) to ( 23, 6 ) 3 moved (MP) to ( 24, 5 ) Move ended for Rocky George Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 6 ) Move ended for Dave Mustaine [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix SKILL SELECTED: leap SKILL SELECTED: leap 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 112 blocked. Guitarmageddon , Choose a block die. POW Move ended for Jack Black Howard Humerus is knocked over. Player pushed to (9, 0) 112 moved (MP) to ( 9, 0 ) (2, 6) + 0, (6, 1) + 0, 0: Howard Humerus has been stunned. 112: status changed from 0 to 2. 9 moved (MP) to ( 9, 1 ) [Game Saved] Select an action for Kirk Hammett 7: Select an action for Kirk Hammett 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 8 ) Move ended for Kirk Hammett Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 6, 12 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 6, 11 ) 14 moved (MP) to ( 7, 10 ) 14 moved (MP) to ( 8, 9 ) Move ended for Joe Walsh [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King Turn time limit reached. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 10, 1 ) Move ended for Kerry King Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 6 [Game Saved] 112: status changed from 2 to 1. Howard Humerus rolls over. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Set Tegan saved by dodge skill. Player pushed to (15, 14) 1 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 15, 13 ) [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 9 ) Move ended for Sobek 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Steve Sternum 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 14 ) Move ended for Mike Metatarsal 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 14, 12 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK 1 blocked. Player pushed to (15, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, 0: Tegan has been stunned. 1: status changed from 0 to 0. 1 moved (SP) to ( 0, 0 ) Player pushed to (15, 14) 11 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 14, 13 ) Move ended for Anubis [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Larry Lunate 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 18, 11 ) Move ended for Clark Calcaneous 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 9 ) Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 24, 4 ) 2 moved (MP) to ( 25, 4 ) Move ended for Jimi Hendrix Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 19, 11 ) Move ended for Dave Mustaine Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Rocky George Ball moved to ( 25, 4 ) GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Block selected. 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (18, 12) 114 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 18, 11 ) Block selected. 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (18, 13) 114 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 18, 12 ) Move ended for Sara [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 2 ) Move ended for Kerry King Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Block selected. 108 blocked. Guitarmageddon , Choose a block die. POW/SKULL Move ended for Jack Black Steve Sternum is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Steve Sternum has been knocked prone. 108: status changed from 0 to 1. Jack Black saved by block skill. [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 5 + 0 = 5 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 7 ) Move ended for Joe Walsh [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 13 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Tom Morello TARGET: 4 --- ROLL: 5 + 0 = 5 Tom Morello slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 Tom Morello slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 8 ) Move ended for Tom Morello [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 14 ) DODGE BEFORE RE_ROLL: Max Cavalera knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Max Cavalera TARGET: 4 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 13 ) DODGE FINAL RESULT: Max Cavalera TARGET: 4 --- ROLL: 2 + 0 = 2 Max Cavalera is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. Move ended for Max Cavalera 12: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Fiery Sphinxters to finish TURN: 7 [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 12, 8 ) Move ended for Sobek 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Steve Sternum 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Howard Humerus 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 17, 11 ) Move ended for Set 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Clark Calcaneous SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 12) 13 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 18, 12 ) [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 15, 9 ) Move ended for Larry Lunate 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 13, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mike Metatarsal uses TACKLE to bring his opponent down. Tom Morello is knocked over. Player pushed to (14, 7) 11 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 2) + 1, 0: Tom Morello has been stunned. 11: status changed from 0 to 2. 113 moved (MP) to ( 14, 8 ) Move ended for Mike Metatarsal [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Terry Trapezium Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 15, 8 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 12 ) Move ended for Anubis Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 11: status changed from 2 to 1. Tom Morello rolls over. Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 26, 4 ) 2 moved (MP) to ( 27, 4 ) Jimi Hendrix scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=4] : current status = 0 2 : current square = java.awt.Point[x=27,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=24,y=5] : current status = 4 3 : current square = java.awt.Point[x=24,y=5] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=19,y=11] : current status = 4 4 : current square = java.awt.Point[x=19,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=9,y=2] : current status = 0 5 : current square = java.awt.Point[x=9,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=9,y=1] : current status = 0 9 : current square = java.awt.Point[x=9,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=9,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=9,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=15,y=7] : current status = 1 11 : current square = java.awt.Point[x=15,y=7] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=17,y=13] : current status = 1 12 : current square = java.awt.Point[x=17,y=13] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=19,y=12] : current status = 1 13 : current square = java.awt.Point[x=19,y=12] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=13,y=7] : current status = 4 14 : current square = java.awt.Point[x=13,y=7] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=17,y=12] : current status = 0 101 : current square = java.awt.Point[x=17,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=12,y=8] : current status = 0 102 : current square = java.awt.Point[x=12,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=17,y=11] : current status = 0 104 : current square = java.awt.Point[x=17,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (5) Cary Clavicle regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (6) Randy Rib regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=8,y=1] : current status = 0 108 : current square = java.awt.Point[x=8,y=1] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=8,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=8,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=9,y=0] : current status = 0 112 : current square = java.awt.Point[x=9,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 7, 2 ) 7 moved location (MPL) to ( 8, 7 ) 14 moved location (MPL) to ( 7, 12 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 7, 9 ) 1 moved location (MPL) to ( 7, 13 ) 9 moved (SP) to ( 5, 2 ) 13 moved (SP) to ( 5, 1 ) 11 moved (SP) to ( 5, 7 ) 7 moved (SP) to ( 5, 6 ) 2 moved (SP) to ( 5, 9 ) 14 moved (SP) to ( 5, 12 ) 1 moved (SP) to ( 4, 13 ) 1 moved (SP) to ( 5, 13 ) 5 moved (SP) to ( 5, 5 ) Waiting for Fiery Sphinxters to set players on field. 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 24, 6 ) 115 moved (SP) to ( 24, 9 ) 114 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 24, 5 ) 114 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 2 Distance: 2 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 8 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Set Dave Mustaine saved by dodge skill. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anubis Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Max Cavalera saved by dodge skill. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 14, 7 ) 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Sobek Max Cavalera is knocked over. Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 2) + 1, (6, 6) + 0, 1: Max Cavalera has been badly hurt! 12: status changed from 0 to 8. 102 moved (MP) to ( 13, 8 ) 12 moved (SP) to ( 0, 12 ) [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 5 ) Move ended for Thrud Thoracic 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) Move ended for Randy Rib 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 12, 8 ) Move ended for Howard Humerus 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW Dave Mustaine is knocked over. Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (3, 6) + 0, (4, 5) + 1, 5: Dave Mustaine has been seriously injured!! (11) Concussion - Miss next game 4: status changed from 0 to 9. 113 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 4 moved (SP) to ( 0, 13 ) Move ended for Mike Metatarsal [Game Saved] 115: Select an action for Larry Lunate Select an action for Larry Lunate 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 8 ) 115 moved (MP) to ( 23, 7 ) 115 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Larry Lunate miss threw the ball! TARGET: 5 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 5 PASS FINAL RESULT: Larry Lunate TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for Larry Lunate Ball moved to ( 7, 7 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Clark Calcaneous dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous Fiery Sphinxters turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 3 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 3 Fiery Sphinxters Winnings Roll: 3 + -1 Verified Opponent Roll = 1 Guitarmageddon Winnings Roll: 1 + -1 Verified Opponent Roll = 15 Larry Lunate gets an MVP award. Verified Opponent Roll = 3 Rocky George gets an MVP award. Verified Opponent Roll = 2 Fiery Sphinxters FF Roll: 2 + -1 Verified Opponent Roll = 5 Guitarmageddon FF Roll: 5 + 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 D6: 1(194) 2(166) 3(169) 4(148) 5(160) 6(202) Total(1039) D8: 1(1) 2(3) 3(6) 4(3) 5(4) 6(6) 7(2) 8(6) Total(31) GAME OVER Final Score: Guitarmageddon: 2 Fiery Sphinxters: 0 WINNINGS Guitarmageddon: 0 Fiery Sphinxters: 20000