Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [Block] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Block, Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block, Mighty Blow, Stand Firm] Player 6 name: elveseater Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: Backfromhell Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block, Piling On, Stand Firm] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block, Dodge, Tackle] Player 10 name: NTM Player 10: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 8 [Block, Guard, Tackle] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 3 9 [] Player 14 name: jveujouer Player 14: T Orc Thrower 5 3 3 8 [Pass, Sure Hands] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1540] Connected as server to game 'bloodfield'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1600] Connected as server to game 'bloodfield'. Waiting for client. Receiving: Khemrian Inept Automatons.html Done receiving file. Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 104 name: 2DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Regenerate] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 108 name: 2TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 110 name: 2Fetch() {RETURN ballToThroRa} Player 110: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 111 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 111: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 113 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 113: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 114 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 114: S Khemrian Skeleton 5 3 2 7 [Regenerate] Done loading opponent team. *** Setup start *** Weather roll(4+6) Current Weather: Nice *** Setup start *** Gate: 76000 screaming fans show up for the game. Picked HEADS. Coin flip is: TAILS! Khemrian Inept Automatons win the toss. Waiting for Khemrian Inept Automatons to set players on field. 114 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 17, 8 ) 106 moved (SP) to ( 18, 12 ) 105 moved (SP) to ( 18, 2 ) 108 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 18, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 6, 6 ) 3 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 6, 7 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 6) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 6 Weather roll(1+6) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kick result. Direction: 6 Distance: 3 Ball placed at (21, 6) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (1, 1) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 113 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (16, 4) 113 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. POW Move ended for elveseater 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) (3, 1) + 0, (0, 0) + 0, 0: 2SELECT target FROM red WHERE carryBall = TRUE has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Backfromhell 7: Select an action for Backfromhell 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) Move ended for Backfromhell Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 12, 13 ) Move ended for Dudule Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 11 ) Move ended for NTM Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 8, 8 ) 14 moved (MP) to ( 9, 9 ) GET BALL FINAL RESULT: jveujouer TARGET: 3 --- ROLL: 6 + 0 = 6 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 11, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: jveujouer TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for jveujouer Ball moved to ( 13, 12 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 9 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 15, 6 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 12 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 13 ) Move ended for 2DOUBLE Pow(DOUBLE power) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 8 ) Move ended for 1PUSH opponent, POP head opponent 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 17, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 14, 11 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Backfromhell is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 5) + 0, (5, 4) + 1, 1: Backfromhell has been badly hurt! 7: status changed from 0 to 8. 1WHILE (enemyNear) Punch(enemy) saved by block skill. 7 moved (SP) to ( 0, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) Move ended for 2TRY {IF carryBall THROW ball}; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 11 ) Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 113 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for jecrivengence Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 2 ) 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 16, 2 ) Move ended for chiulenouvo [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 Corben Dallas slips past his opponent(s) unhindered. Hand off selected. Move ended for Corben Dallas Ball moved to ( 11, 11 ) GET BALL FINAL RESULT: jveujouer TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 6 ) Pass selected. SHORT PASS PASS FINAL RESULT: jveujouer TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for jveujouer Ball moved to ( 14, 2 ) GET BALL BEFORE RE_ROLL: Maipresque dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) (6) Go for it successful. 2 moved (MP) to ( 20, 1 ) (6) Go for it successful. 2 moved (MP) to ( 21, 1 ) Move ended for Maipresque [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) Move ended for NTM Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for elveseater Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Tamerenshort stumbles but does not go down. Move ended for Tamerenshort [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Patibulair TARGET: 3 --- ROLL: 3 + 0 = 3 Patibulair slips past his opponent(s) unhindered. Move ended for Patibulair Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 22, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 22, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 2 ) 2 blocked. Verified Opponent Roll = 1 (1) 1DELETE [ ] OpposingPlayers; trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Maipresque saved by block skill. 1DELETE [ ] OpposingPlayers; is knocked over. Move ended for 1DELETE [ ] OpposingPlayers; Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 1 ) 2 moved (MP) to ( 23, 1 ) 2 moved (MP) to ( 24, 1 ) 2 moved (MP) to ( 25, 1 ) 2 moved (MP) to ( 26, 1 ) (2) Go for it successful. 2 moved (MP) to ( 27, 1 ) Maipresque scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=13] : current status = 0 1 : current square = java.awt.Point[x=13,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=12,y=12] : current status = 0 3 : current square = java.awt.Point[x=12,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=12,y=13] : current status = 0 9 : current square = java.awt.Point[x=12,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=12,y=6] : current status = 0 14 : current square = java.awt.Point[x=12,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=14,y=11] : current status = 0 102 : current square = java.awt.Point[x=14,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=20,y=2] : current status = 1 103 : current square = java.awt.Point[x=20,y=2] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=15,y=13] : current status = 0 104 : current square = java.awt.Point[x=15,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=22,y=5] : current status = 0 109 : current square = java.awt.Point[x=22,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 5, 7 ) 3 moved (SP) to ( 0, 6 ) 14 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 13, 1 ) 1 moved (SP) to ( 13, 3 ) Waiting for Khemrian Inept Automatons to set players on field. 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 9 ) 105 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 5) Kickoff Roll (1+6) = Changing Weather Weather roll(1+3) Current Weather: Nice Kick result. Direction: 1 Distance: 3 Ball placed at (18, 5) Scatter roll: 7 Touchback!! Waiting for Khemrian Inept Automatons to give the ball to a member of their team on the field. Ball moved to ( 13, 10 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 3 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for 1SHORT pass 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 17, 11 ) Move ended for 2TRY {IF carryBall THROW ball}; 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 2DOUBLE Pow(DOUBLE power) Crushand is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Turn time limit reached. POW Move ended for 1PUSH opponent, POP head opponent jecrivengence is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 6) + 0, (1, 3) + 1, 0: jecrivengence has been stunned. 4: status changed from 0 to 2. 101 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 7 ) Move ended for 1KILL $Opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 1DELETE [ ] OpposingPlayers; Talzir is knocked over. Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) Move ended for 1BREAK; 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 14) 9 moved (MP) to ( 13, 14 ) 102 moved (MP) to ( 13, 13 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL POW Dudule is knocked over. Player pushed to (16, 15) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Dudule has been stunned. 9: status changed from 0 to 0. 9 moved (SP) to ( 0, 1 ) 102 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 12, 13 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 14 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 4: status changed from 2 to 1. jecrivengence rolls over. Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 14, 5 ) Move ended for Patibulair Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 7 ) Move ended for Tamerenshort Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 6, 9 ) 14 moved (MP) to ( 7, 10 ) 14 moved (MP) to ( 7, 11 ) Move ended for jveujouer Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 10 ) 106 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (15, 11) 106 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 14, 11 ) Move ended for NTM [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Maipresque 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. Player pushed to (15, 12) 114 moved (MP) to ( 15, 12 ) (2, 5) + 0, (0, 0) + 0, 0: 2SELECT target FROM red WHERE carryBall = TRUE has been knocked prone. 114: status changed from 0 to 1. 2 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Crushand TARGET: 3 --- ROLL: 3 + 0 = 3 Crushand slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 10 ) Move ended for Crushand [Game Saved] Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Talzir TARGET: 3 --- ROLL: 3 + 0 = 3 Talzir slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 9 ) Move ended for Talzir [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (6, 6) + 1, 1: 1DELETE [ ] OpposingPlayers; has been badly hurt! 103: status changed from 0 to 8. 103: status changed from 8 to 0. (4) 1DELETE [ ] OpposingPlayers; regenerates. 103 moved to dugout ( 29, 3 ) [Game Saved] Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: elveseater TARGET: 4 --- ROLL: 1 + 0 = 1 elveseater is knocked over. (5, 2) + 0, (0, 0) + 0, 0: elveseater has been knocked prone. Move ended for elveseater Devil Doormen: All players have moved. 6: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Maipresque is knocked over. Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 14, 12 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for 1BREAK; NTM is knocked over. Player pushed to (16, 10) 10 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 11 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 9 ) Move ended for 1PUSH opponent, POP head opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 8 ) Move ended for 1KILL $Opponent 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 12 ) Move ended for 2TRY {IF carryBall THROW ball}; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 11, 8 ) Move ended for 1SHORT pass [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 8 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK POW Talzir is knocked over. Player pushed to (19, 10) 12 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 5) + 1, (4, 6) + 0, 5: Talzir has been seriously injured!! (16) Broken Ribs - Miss next game 12: status changed from 0 to 9. 104 moved (MP) to ( 11, 9 ) 12 moved (SP) to ( 0, 13 ) Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 14 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 7 ) Move ended for jecrivengence Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for elveseater Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. Move ended for chiulenouvo [Game Saved] Select an action for Crushand 13: Select an action for Crushand Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 12 ) 14 moved (MP) to ( 5, 13 ) Move ended for jveujouer Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 6, 11 ) Move ended for Tamerenshort Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Crushand TARGET: 3 --- ROLL: 6 + 0 = 6 Crushand slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 8, 11 ) Move ended for Crushand [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 11 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: NTM knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: NTM TARGET: 4 --- ROLL: 1 + 0 = 1 NTM is knocked over. (3, 4) + 0, (0, 0) + 0, 0: NTM has been knocked prone. Move ended for NTM 10: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1BREAK; Maipresque is knocked over. 108 blocked. Player pushed to (18, 12) 108 moved (MP) to ( 11, 12 ) Player pushed to (17, 12) 2 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 13, 11 ) [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent 105 moved (MP) to ( 9, 8 ) [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent elveseater is knocked over. Player pushed to (18, 11) 6 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 12, 10 ) [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 1 (1) 2DOUBLE Pow(DOUBLE power) trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) 2DOUBLE Pow(DOUBLE power) trips and falls trying to go for it! Move ended for 2DOUBLE Pow(DOUBLE power) 104 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 104: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 14, 9 ) Move ended for Patibulair Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence 1SHORT pass is knocked over. Player pushed to (11, 9) 107 moved (MP) to ( 11, 9 ) (5, 2) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 12, 13 ) DODGE BEFORE RE_ROLL: Maipresque knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Maipresque TARGET: 4 --- ROLL: 6 + 0 = 6 Maipresque slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 14 ) DODGE FINAL RESULT: Maipresque TARGET: 5 --- ROLL: 5 + 0 = 5 Maipresque slips past his opponent(s) unhindered. 113 blocked. (4) Go for it successful. Waiting for opponent to choose a block die. PUSHBACK/POW 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (9, 14) 113 moved (MP) to ( 9, 14 ) (3, 4) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 113: status changed from 3 to 1. Ball moved to ( 9, 13 ) GET BALL FINAL RESULT: 1WHILE (enemyNear) Punch(enemy) TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 8, 14 ) Move ended for Maipresque [Game Saved] Select an action for jveujouer 14: Select an action for jveujouer 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 13 ) 14 moved (MP) to ( 7, 13 ) 14 moved (MP) to ( 8, 14 ) GET BALL FINAL RESULT: jveujouer TARGET: 4 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS BEFORE RE_ROLL: jveujouer fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: jveujouer TARGET: 4 --- ROLL: 2 + 1Qp + -1Tz = 2 Scatter roll: 7 Scatter roll: 8 Scatter roll: 4 Move ended for jveujouer Ball moved to ( 5, 12 ) Scatter roll: 7 Ball moved to ( 4, 13 ) Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for 2DOUBLE Pow(DOUBLE power) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 10, 10 ) Move ended for 1PUSH opponent, POP head opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for 1WHILE (enemyNear) Punch(enemy) jveujouer is knocked over. Player pushed to (22, 14) 14 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (2, 6) + 1, (2, 6) + 0, 0: jveujouer has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 8, 14 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 8, 13 ) 113 moved (MP) to ( 7, 13 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 13 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Maipresque is knocked over. Player pushed to (18, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, 0: Maipresque has been stunned. 2: status changed from 0 to 0. 2 moved (SP) to ( 0, 2 ) 106 moved (MP) to ( 10, 14 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 12 ) Move ended for 1BREAK; [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 12 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 13 ) 108 moved (MP) to ( 7, 14 ) 108 moved (MP) to ( 6, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 14 ) 114 moved (MP) to ( 6, 14 ) 114 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: 2SELECT target FROM red WHERE carryBall = TRUE dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: 2SELECT target FROM red WHERE carryBall = TRUE TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 25, 14 ) Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 13 ) 10 moved (MP) to ( 15, 14 ) Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo 1KILL $Opponent is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence 1SHORT pass is knocked over. Player pushed to (12, 10) 107 moved (MP) to ( 12, 10 ) (5, 1) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 11 ) DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 4 + 0 = 4 Tamerenshort slips past his opponent(s) unhindered. 8 moved (MP) to ( 4, 11 ) 8 moved (MP) to ( 3, 11 ) 8 moved (MP) to ( 2, 12 ) 8 moved (MP) to ( 2, 13 ) 8 moved (MP) to ( 3, 14 ) (1) Tamerenshort trips and falls trying to go for it! Move ended for Tamerenshort 8 moved (MP) to ( 4, 14 ) (3, 4) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. Ball throw-in: 3, 9 (4, 14) Ball moved to ( 4, 6 ) Scatter roll: 3 Ball moved to ( 5, 5 ) Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent Sending Team File... Done Sending File Sending Team File... Done Sending File 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 10, 8 ) [Game Saved] Sending Team File... Done Sending File Move ended for 1PUSH opponent, POP head opponent 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 3 db Block re-rolled. POW Move ended for 2DOUBLE Pow(DOUBLE power) Crushand is knocked over. Player pushed to (20, 12) 13 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 104 moved (MP) to ( 8, 11 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 10, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 10 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent 105 moved (MP) to ( 9, 8 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 7, 11 ) 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 7, 8 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 6, 12 ) 108 moved (MP) to ( 6, 11 ) 108 moved (MP) to ( 6, 10 ) 108 moved (MP) to ( 6, 9 ) 108 moved (MP) to ( 5, 8 ) Move ended for 2TRY {IF carryBall THROW ball}; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 7, 10 ) 106 moved (MP) to ( 7, 9 ) 106 moved (MP) to ( 8, 8 ) 106 moved (MP) to ( 8, 7 ) 106 moved (MP) to ( 9, 6 ) Move ended for 1BREAK; 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 8, 8 ) 111 moved (MP) to ( 7, 7 ) 111 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 25, 4 ) Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 106 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (9, 5) 106 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: chiulenouvo TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. chiulenouvo stumbles but does not go down. Move ended for chiulenouvo Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 4, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 2IF carryBall THEN GOTO endZone ELSE GOTO ball TARGET: 4 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 3, 4 ) 111 moved (MP) to ( 2, 5 ) 2IF carryBall THEN GOTO endZone ELSE GOTO ball scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 (1) jveujouer stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Starting second half. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 5 moved (SP) to ( 13, 5 ) [Game Saved] Sending Team File... Done Sending File 6 moved (SP) to ( 13, 9 ) 13 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 13, 11 ) 8 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 13, 3 ) 10 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 7, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 21, 9 ) 107 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 9 ) 112 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 10) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 2 Distance: 6 Quick snap. Waiting for Khemrian Inept Automatons to re-arrange players on field. 107 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 20, 6 ) 108 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 14, 2 ) 105 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 16, 6 ) Ball placed at (18, 10) Ball placed at (18, 10) Scatter roll: 7 Ball moved to ( 17, 5 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent jecrivengence is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 2DOUBLE Pow(DOUBLE power) Maipresque is knocked over. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1DELETE [ ] OpposingPlayers; Crushand is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 3 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 4 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1BREAK; uses TACKLE to bring his opponent down. Dudule is knocked over. Player pushed to (17, 3) 9 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 2 ) Move ended for 1BREAK; [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW Move ended for 1WHILE (enemyNear) Punch(enemy) NTM is knocked over. Player pushed to (16, 0) 10 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 13, 1 ) [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 3 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 17, 7 ) Move ended for 1KILL $Opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 3 ) Move ended for 1SHORT pass 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) Move ended for 1CATCH ball 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 108 moved (MP) to ( 16, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; miss threw the ball! TARGET: 5 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 5 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Ball moved to ( 14, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 15, 1 ) Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 7 ) Move ended for Patibulair Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dudule Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 11 ) Move ended for Tamerenshort Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: NTM TARGET: 5 --- ROLL: 6 + 0 = 6 NTM slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: NTM dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: NTM TARGET: 5 --- ROLL: 3 + 0 = 3 Move ended for NTM Scatter roll: 1 Ball moved to ( 13, 0 ) Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) NTM is knocked over. Player pushed to (14, 0) 10 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 14, 1 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 1 ) Move ended for 2TRY {IF carryBall THROW ball}; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. Dudule is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 12, 3 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 3 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 1 ) Move ended for 1CATCH ball 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 16, 5 ) Move ended for 1KILL $Opponent 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 2DOUBLE Pow(DOUBLE power) elveseater is knocked over. Player pushed to (17, 9) 6 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 4) + 0, (4, 3) + 1, 0: elveseater has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for 1DELETE [ ] OpposingPlayers; chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 5 ) Move ended for 1PUSH opponent, POP head opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 1 ) 107 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 12, 1 ) Move ended for 1SHORT pass [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 3 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) Move ended for Corben Dallas Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 16, 9 ) Move ended for Tamerenshort Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dudule Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Maipresque knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 5 + 0 = 5 Maipresque slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 5 ) Move ended for Maipresque [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Crushand TARGET: 3 --- ROLL: 4 + 0 = 4 Crushand slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 6 ) Move ended for Crushand [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 9, 4 ) 114 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. Player pushed to (11, 2) 114 moved (MP) to ( 11, 2 ) (5, 1) + 0, (0, 0) + 0, 0: 2SELECT target FROM red WHERE carryBall = TRUE has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 10, 3 ) Move ended for Patibulair Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 5 ) Move ended for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 1BREAK; Dudule is knocked over. 2 blocked. Player pushed to (19, 6) 2 moved (MP) to ( 10, 6 ) Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 12, 4 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 12, 7 ) Move ended for 2DOUBLE Pow(DOUBLE power) 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 1 ) 108 moved (MP) to ( 8, 2 ) 108 moved (MP) to ( 7, 3 ) 108 moved (MP) to ( 6, 4 ) Move ended for 2TRY {IF carryBall THROW ball}; 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Patibulair is knocked over. Player pushed to (20, 3) 1 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 10, 3 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 9, 2 ) Move ended for 1KILL $Opponent [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 1 ) 107 moved (MP) to ( 10, 1 ) 107 moved (MP) to ( 9, 1 ) 107 moved (MP) to ( 8, 1 ) 107 moved (MP) to ( 7, 1 ) Move ended for 1SHORT pass 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 1 ) Move ended for 1CATCH ball 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 10, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 8, 2 ) DODGE BEFORE RE_ROLL: Patibulair knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Patibulair TARGET: 5 --- ROLL: 5 + 0 = 5 Patibulair slips past his opponent(s) unhindered. 107 blocked. (1) Patibulair trips and falls trying to go for it! Move ended for Patibulair (3, 4) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 6, 1 ) 107 moved (MP) to ( 5, 1 ) 107 moved (MP) to ( 4, 1 ) 107 moved (MP) to ( 3, 1 ) 107 moved (MP) to ( 2, 1 ) 1SHORT pass scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) elveseater regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 (3) jveujouer stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 114 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( 17, 8 ) 102 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 18, 2 ) 106 moved (SP) to ( 18, 12 ) 110 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 9) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Devil Doormen quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kick result. Direction: 5 Distance: 1 10 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 15, 1 ) 2 moved (SP) to ( 15, 13 ) 13 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 10, 7 ) Ball placed at (21, 9) Ball placed at (21, 9) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 21, 11 ) [Game Saved] Ball in play. Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for elveseater 6: Select an action for elveseater 6: tackle zone state changed to true Block selected. 113 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for elveseater 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) (4, 5) + 0, (3, 5) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (1, 4) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (6, 1) + 1, 0: 2SELECT target FROM red WHERE carryBall = TRUE has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 1 ) Move ended for NTM Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 15, 11 ) Move ended for Crushand Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 1 ) 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW 1KILL $Opponent is knocked over. STAND FIRM skill used. (3, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. Move ended for Patibulair [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 11 ) GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 9, 10 ) Move ended for Corben Dallas [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) Move ended for Dudule Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) Move ended for Tamerenshort Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 19, 1 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 2 ) Move ended for 2DOUBLE Pow(DOUBLE power) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 10 ) Move ended for 1PUSH opponent, POP head opponent 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 7 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 20, 9 ) Move ended for 1BREAK; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 5 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK STAND FIRM skill used. Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (1, 5) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 14 ) DODGE FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 5 + 0 = 5 Maipresque slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 18, 13 ) Move ended for Maipresque [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 16, 14 ) 8 moved (MP) to ( 17, 14 ) 8 moved (MP) to ( 18, 14 ) 8 moved (MP) to ( 19, 13 ) Move ended for Tamerenshort Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 7 ) (3) Go for it successful. 9 moved (MP) to ( 19, 6 ) (1) Dudule trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 9 moved (MP) to ( 20, 6 ) Move ended for Dudule [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 8 ) Move ended for Corben Dallas Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 0 ) DODGE FINAL RESULT: Patibulair TARGET: 4 --- ROLL: 1 + 0 = 1 Patibulair is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. Move ended for Patibulair 1: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK STAND FIRM skill used. 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 2) + 1, 0: chiulenouvo has been stunned. 5: status changed from 0 to 2. [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 2DOUBLE Pow(DOUBLE power) NTM is knocked over. Player pushed to (11, 0) 10 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 17, 1 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for 1PUSH opponent, POP head opponent elveseater is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: elveseater has been knocked prone. 6: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for 1DELETE [ ] OpposingPlayers; Crushand is knocked over. Player pushed to (15, 11) 13 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 15, 11 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 7 ) Move ended for 1KILL $Opponent 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 9 ) 3 blocked. 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Corben Dallas is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 3 to 1. 2Fetch() {RETURN ballToThroRa} saved by block skill. Verified Opponent Roll = 4 Ball moved to ( 18, 8 ) Move ended for 2Fetch() {RETURN ballToThroRa} [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 (1) 1BREAK; trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 12, 10 ) Move ended for 1BREAK; [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 5: status changed from 2 to 1. chiulenouvo rolls over. Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 19, 1 ) Move ended for Patibulair Select an action for NTM 10: Select an action for NTM Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 111 blocked. Devil Doormen , Choose a block die. POW 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) (6, 5) + 0, (5, 3) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 10 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 13, 8 ) Move ended for jecrivengence [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Corben Dallas TARGET: 5 --- ROLL: 4 + 0 = 4 Corben Dallas is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. Move ended for Corben Dallas 3: status changed from 0 to 1. Ball moved to ( 11, 9 ) Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 1 ) Move ended for 2DOUBLE Pow(DOUBLE power) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 18, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW jecrivengence is knocked over. Player pushed to (15, 9) 4 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 13, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 2Fetch() {RETURN ballToThroRa} dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 2Fetch() {RETURN ballToThroRa} Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 10 ) Khemrian Inept Automatons turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 5 ) Move ended for chiulenouvo Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 6 + 0 = 6 Tamerenshort slips past his opponent(s) unhindered. 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 11 ) Move ended for Tamerenshort [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Crushand TARGET: 3 --- ROLL: 1 + 0 = 1 Crushand is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Crushand has been knocked prone. Move ended for Crushand 13: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 10, 9 ) Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) Move ended for 1PUSH opponent, POP head opponent 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 2DOUBLE Pow(DOUBLE power) Patibulair is knocked over. Player pushed to (9, 0) 1 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 19, 1 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Maipresque is knocked over. Player pushed to (11, 14) 2 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 6) + 1, (2, 3) + 0, 0: Maipresque has been stunned. 2: status changed from 0 to 2. 103 moved (MP) to ( 18, 13 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 13, 6 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW chiulenouvo is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 9, 11 ) 110 moved (MP) to ( 8, 12 ) 110 moved (MP) to ( 7, 13 ) 110 moved (MP) to ( 6, 13 ) Move ended for 2Fetch() {RETURN ballToThroRa} 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 5 + 0 = 5 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 7, 12 ) 106 moved (MP) to ( 6, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: 1BREAK; TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for 1BREAK; Ball moved to ( 23, 13 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 22, 13 ) Khemrian Inept Automatons turn ended. [Game Saved] 2: status changed from 2 to 1. Maipresque rolls over. Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 19, 7 ) 109 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (20, 5) 109 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 19, 6 ) Move ended for Tamerenshort [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for Dudule 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Dudule saved by block skill. Devil Doormen turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=0] : current status = 1 1 : current square = java.awt.Point[x=20,y=0] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=0] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=14] : current status = 1 2 : current square = java.awt.Point[x=18,y=14] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=11,y=8] : current status = 1 3 : current square = java.awt.Point[x=11,y=8] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=9] : current status = 1 4 : current square = java.awt.Point[x=14,y=9] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=13,y=5] : current status = 1 5 : current square = java.awt.Point[x=13,y=5] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=14,y=10] : current status = 1 6 : current square = java.awt.Point[x=14,y=10] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=19,y=6] : current status = 0 8 : current square = java.awt.Point[x=19,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=18,y=0] : current status = 1 10 : current square = java.awt.Point[x=18,y=0] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=13,y=12] : current status = 1 13 : current square = java.awt.Point[x=13,y=12] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (5) jveujouer regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=13,y=11] : current status = 0 101 : current square = java.awt.Point[x=13,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=13,y=6] : current status = 0 102 : current square = java.awt.Point[x=13,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=19,y=1] : current status = 0 104 : current square = java.awt.Point[x=19,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=10,y=9] : current status = 0 105 : current square = java.awt.Point[x=10,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=6,y=12] : current status = 0 106 : current square = java.awt.Point[x=6,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=6,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=6,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=20,y=5] : current status = 0 109 : current square = java.awt.Point[x=20,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=6,y=13] : current status = 0 110 : current square = java.awt.Point[x=6,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=6,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=6,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : current status = 7 (5) 2IF carryBall THEN GOTO endZone ELSE GOTO ball regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (2) 2[A HREF=HitRef][B]Foul[/B][/A] stays UNconscious. 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=8] 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (4) 2SELECT target FROM red WHERE carryBall = TRUE regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Winnings Roll: 1 + 0 Khemrian Inept Automatons Winnings Roll: 1 + 1 Maipresque gets an MVP award. 2SELECT target FROM red WHERE carryBall = TRUE gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=3 -1 for loss Devil Doormen FF Roll: 3 + -1 not conceding roll=2 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 13 Khemrian Inept Automatons FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(130) 2(95) 3(103) 4(84) 5(108) 6(129) Total(649) D8: 1(2) 2(2) 3(5) 4(3) 5(2) 6(8) 7(7) 8(5) Total(34) GAME OVER Final Score: Devil Doormen: 1 Khemrian Inept Automatons: 2 WINNINGS Devil Doormen: 10000 Khemrian Inept Automatons: 20000