Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: The New Milo Bloom Player 1: B Human Blitzer 7 3 3 8 [Block] Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Hodge Podge Jr. Player 4: B Human Blitzer 8 3 3 8 [+ma, Block, Guard] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 7 [Block, Kick] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Oliver Wendell Jones II Player 7: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [Block] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3918] Connected as server to game 'bloodtongues'. Receiving: Blood Drakkar.html Done receiving file. Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Thor Epitaf Player 101: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 102 name: Haggar the Horrible Player 102: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 103 name: Karl Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 104 name: Ivan Polygraf Player 104: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 105 name: Bjorn Cenotaf Player 105: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 106 name: Benedict Ripilaf Player 106: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block, Kick, Tackle] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block, Guard] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] Done loading opponent team. *** Setup start *** Weather roll(3+6) Current Weather: Nice *** Setup start *** Gate: 77000 screaming fans show up for the game. Handicap result 26:ILLEGAL DRUGS. Handicap result 23:BAD PRESS. Bloom County DeathTongues suffer from BAD PRESS. Benedict Ripilaf manages to ignore the niggling pain. Duncan Ilsesclaf manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Blood Drakkar win the toss. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 7, 6 ) 4 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 8, 5 ) 1 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 5, 7 ) 13 moved (SP) to ( 5, 6 ) 14 moved (SP) to ( 4, 8 ) 3 moved (SP) to ( 4, 5 ) 2 moved (SP) to ( 5, 4 ) 8 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 13, 13 ) Turn time limit reached. 7 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 11, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 8 Distance: 5 Kicking team gets a free turn because of BLITZ kickoff result! Bloom County DeathTongues start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 5 ) Move ended for The New Milo Bloom Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) Move ended for Hodge Podge Jr. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 5 ) 106 blocked. Bloom County DeathTongues , Choose a block die. You cannot use the other teams rerolls! POW/SKULL Benedict Ripilaf saved by block skill. Rosebud saved by block skill. Move ended for Rosebud [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) Move ended for Quiche Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 17, 4 ) Move ended for Oliver Wendell Jones II Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 1 ) (4) Go for it successful. 11 moved (MP) to ( 16, 1 ) (5) Go for it successful. 11 moved (MP) to ( 17, 1 ) SPRINT used. (4) Go for it successful. 11 moved (MP) to ( 18, 1 ) Move ended for Cutter John [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 10 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 7 ) Move ended for Steve Dallas Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 13, 12 ) Move ended for Bill The Cat Bloom County DeathTongues turn ended. Ball placed at (-1, -1) Ball moved to ( 16, 5 ) GET BALL FINAL RESULT: The New Milo Bloom TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 17, 6 ) Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grossebouf Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Sen. Bedfellow is knocked over. Player pushed to (17, 12) 14 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 13, 13 ) Move ended for Thor Epitaf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 15, 14 ) 102 moved (MP) to ( 14, 14 ) 102 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Haggar the Horrible knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Haggar the Horrible TARGET: 3 --- ROLL: 6 + 0 = 6 Haggar the Horrible slips past his opponent(s) unhindered. Move ended for Haggar the Horrible [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 18, 6 ) Move ended for Hierulf Piaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 Bjorn Cenotaf slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Bjorn Cenotaf Ball moved to ( 14, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 14 ) 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 14 ) 103 moved (MP) to ( 11, 14 ) 103 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 11, 14 ) Move ended for Karl Bellegaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ivan Polygraf TARGET: 3 --- ROLL: 6 + 0 = 6 Ivan Polygraf slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 12, 3 ) Move ended for Ivan Polygraf [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Benedict Ripilaf TARGET: 4 --- ROLL: 5 + 0 = 5 Benedict Ripilaf slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Benedict Ripilaf TARGET: 3 --- ROLL: 1 + 0 = 1 Benedict Ripilaf is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. Move ended for Benedict Ripilaf 106: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 10, 12 ) Move ended for Hodge Podge Jr. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 4 ) 11 moved (MP) to ( 21, 5 ) 11 moved (MP) to ( 21, 6 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 22, 9 ) Move ended for Cutter John Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 3 ) Move ended for Quiche Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 7 ) Move ended for The New Milo Bloom Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 5 ) Move ended for Oliver Wendell Jones II Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 8 ) Move ended for Steve Dallas Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 9, 12 ) 10 moved (MP) to ( 10, 13 ) 103 blocked. Bloom County DeathTongues , Choose a block die. You cannot use the other teams rerolls! Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (12, 14) 103 moved (MP) to ( 12, 14 ) 10 moved (MP) to ( 11, 14 ) Move ended for Limekiller [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. Big Guys cannot use team rerolls. SKULL Move ended for G.P. Snorklewhacker G.P. Snorklewhacker is knocked over. (4, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 11) 13 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 13, 12 ) 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Thor Epitaf Bill The Cat is knocked over. Player pushed to (17, 10) 13 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 3) + 1, (6, 2) + 0, 0: Bill The Cat has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 13, 11 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 11 ) Move ended for Duncan Ilsesclaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 10, 7 ) Move ended for Benedict Ripilaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 15) Move ended for Haggar the Horrible Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Limekiller has been stunned. 10: status changed from 0 to 0. 10 moved (SP) to ( 0, 1 ) 102 moved (MP) to ( 11, 14 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 9, 11 ) Move ended for Grossebouf [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 13 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hodge Podge Jr. is knocked over. Player pushed to (19, 11) 4 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 12 ) 103 moved (MP) to ( 8, 12 ) 103 moved (MP) to ( 7, 12 ) 103 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 1 (1) Karl Bellegaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 4, 13 ) Move ended for Karl Bellegaf [Game Saved] 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 2) 2 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 11, 3 ) 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Ivan Polygraf Quiche is knocked over. Player pushed to (19, 1) 2 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 10, 2 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bjorn Cenotaf Steve Dallas saved by block skill. Bjorn Cenotaf saved by block skill. [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 3 + 0 = 3 Hierulf Piaf slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 4 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 10 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 19, 13 ) Move ended for Cutter John Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Steve Dallas Bjorn Cenotaf is knocked over. Player pushed to (19, 7) 105 moved (MP) to ( 19, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 10 ) Move ended for The New Milo Bloom Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 10 ) Move ended for Rosebud Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Sen. Bedfellow Duncan Ilsesclaf is knocked over. Player pushed to (10, 10) 110 moved (MP) to ( 10, 10 ) (3, 1) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 9, 12 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 4 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 10 ) Move ended for Bjorn Cenotaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 14, 9 ) Move ended for Hierulf Piaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Duncan Ilsesclaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 13 ) Move ended for Haggar the Horrible 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Thor Epitaf Sen. Bedfellow is knocked over. Player pushed to (17, 13) 14 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 12, 12 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 3, 13 ) 103 moved (MP) to ( 2, 13 ) Karl Bellegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 6 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Bill The Cat stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 10 ) 110 moved (SP) to ( 21, 1 ) 103 moved (SP) to ( 22, 13 ) 110 moved (SP) to ( 23, 1 ) 103 moved (SP) to ( 23, 13 ) 115 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 20, 10 ) 115 moved (SP) to ( 21, 10 ) 101 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 21, 4 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 7, 10 ) 7 moved (SP) to ( 6, 6 ) 3 moved (SP) to ( 10, 8 ) 14 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 4, 6 ) 14 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 10, 4 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (4+1) = Cheering Fans Blood Drakkar: 5 + 11FF + 3CL Bloom County DeathTongues: 5 + 6FF + 0CL Blood Drakkar get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 25, 13 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for The New Milo Bloom Benedict Ripilaf saved by block skill. The New Milo Bloom saved by block skill. [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 7 ) 7 moved (MP) to ( 5, 8 ) 7 moved (MP) to ( 5, 9 ) 7 moved (MP) to ( 4, 10 ) 7 moved (MP) to ( 4, 11 ) 7 moved (MP) to ( 4, 12 ) (6) Go for it successful. 7 moved (MP) to ( 4, 13 ) GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Oliver Wendell Jones II Ball moved to ( 7, 10 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John Select an action for Cutter John 11: Select an action for Cutter John Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) Move ended for Limekiller Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) Move ended for Sen. Bedfellow Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 11 ) 102 blocked. (6) Go for it successful. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. This block has already been rerolled. SKULL Rosebud is knocked over. Move ended for Rosebud (4, 5) + 0, (2, 3) + 0, 0: Rosebud has been stunned. 8: status changed from 0 to 2. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 2 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 3 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 17, 3 ) Move ended for Duncan Ilsesclaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 8 ) 104 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 10 ) 11 blocked. Verified Opponent Roll = 1 (1) Ivan Polygraf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Ivan Polygraf trips and falls trying to go for it! Move ended for Ivan Polygraf Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Ivan Polygraf has been knocked prone. 104: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] 8: status changed from 2 to 1. Rosebud rolls over. Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 10, 12 ) 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) (6) Go for it successful. 11 moved (MP) to ( 16, 12 ) (6) Go for it successful. 11 moved (MP) to ( 17, 12 ) SPRINT used. (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. (1) Cutter John trips and falls trying to go for it! Move ended for Cutter John 11 moved (MP) to ( 18, 12 ) (5, 5) + 0, (1, 6) + 0, 0: Cutter John has been stunned. 11: status changed from 3 to 2. Ball moved to ( 17, 11 ) Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) Move ended for Duncan Ilsesclaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Benedict Ripilaf The New Milo Bloom saved by block skill. Benedict Ripilaf saved by block skill. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 12 ) 103 moved (MP) to ( 23, 11 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 23, 9 ) 103 moved (MP) to ( 23, 8 ) 103 moved (MP) to ( 23, 7 ) Move ended for Karl Bellegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 17, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Hierulf Piaf Ball moved to ( 6, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 22, 8 ) Move ended for Thor Epitaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 22, 6 ) Move ended for Bjorn Cenotaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 13, 13 ) Move ended for Ivan Polygraf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 12) 10 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 19, 11 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Haggar the Horrible Blood Drakkar: All players have moved. Limekiller is knocked over. Player pushed to (11, 13) 10 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 19, 12 ) Blood Drakkar turn ended. [Game Saved] 11: status changed from 2 to 1. Cutter John rolls over. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 5 ) Move ended for Quiche Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 2 ) Move ended for Dr. Legrunt Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 13 ) 7 moved (MP) to ( 6, 13 ) 7 moved (MP) to ( 7, 13 ) 7 moved (MP) to ( 8, 13 ) 7 moved (MP) to ( 9, 13 ) 7 moved (MP) to ( 10, 13 ) Move ended for Oliver Wendell Jones II Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Duncan Ilsesclaf is knocked over. Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (4, 2) + 1, 0: Duncan Ilsesclaf has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for The New Milo Bloom Benedict Ripilaf saved by block skill. The New Milo Bloom saved by block skill. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) Move ended for Steve Dallas Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Sen. Bedfellow Haggar the Horrible is knocked over. Player pushed to (18, 11) 102 moved (MP) to ( 18, 11 ) (3, 1) + 0, (0, 0) + 0, 0: Haggar the Horrible has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 8 moved (MP) to ( 21, 10 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 9 ) (2) Go for it successful. 8 moved (MP) to ( 24, 8 ) DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. 103 blocked. (2) Go for it successful. Bloom County DeathTongues , Choose a block die. POW Karl Bellegaf is knocked over. Player pushed to (23, 6) 103 moved (MP) to ( 23, 6 ) (4, 4) + 0, (1, 6) + 0, 0: Karl Bellegaf has been stunned. 103: status changed from 3 to 2. 8 moved (MP) to ( 23, 7 ) Ball moved to ( 23, 5 ) Move ended for Rosebud [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Hodge Podge Jr. Bloom County DeathTongues: All players have moved. Ivan Polygraf is knocked over. Player pushed to (12, 14) 104 moved (MP) to ( 12, 14 ) (1, 1) + 0, (0, 0) + 0, 0: Ivan Polygraf has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 13, 13 ) Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Karl Bellegaf rolls over. 110: status changed from 2 to 1. Duncan Ilsesclaf rolls over. 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Thor Epitaf Rosebud is knocked over. Player pushed to (5, 6) 8 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (5, 6) + 1, 1: Rosebud has been badly hurt! 8: status changed from 0 to 8. 101 moved (MP) to ( 23, 7 ) 8 moved (SP) to ( 0, 11 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Haggar the Horrible 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grossebouf Player pushed to (16, 9) 15 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Benedict Ripilaf The New Milo Bloom is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 20, 2 ) 105 moved (MP) to ( 19, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Dr. Legrunt is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 3) + 0, (2, 6) + 0, 0: Dr. Legrunt has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) Bjorn Cenotaf saved by block skill. Move ended for Bjorn Cenotaf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 (1) Hierulf Piaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Hierulf Piaf trips and falls trying to go for it! Move ended for Hierulf Piaf 115 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 115: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Cutter John Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Sen. Bedfellow Haggar the Horrible is knocked over. Player pushed to (17, 10) 102 moved (MP) to ( 17, 10 ) (6, 4) + 0, (3, 4) + 0, 0: Haggar the Horrible has been stunned. 102: status changed from 0 to 2. 14 moved (MP) to ( 18, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 6 ) Move ended for The New Milo Bloom Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 5 ) Move ended for Steve Dallas Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 21, 7 ) Move ended for Limekiller Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 12 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 7 ) Move ended for Oliver Wendell Jones II Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 18, 5 ) (6) Go for it successful. 4 moved (MP) to ( 19, 4 ) (1) Hodge Podge Jr. trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 4 moved (MP) to ( 19, 3 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 4 ) Turn time limit reached. 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 2 ) 105 blocked. Bloom County DeathTongues , Choose a block die. A team reroll has already been used this turn. A team reroll has already been used this turn. SKULL Quiche is knocked over. Move ended for Quiche Bloom County DeathTongues: All players have moved. (5, 4) + 0, (1, 1) + 0, 0: Quiche has been stunned. 2: status changed from 0 to 2. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Haggar the Horrible rolls over. 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 10 ) Move ended for Duncan Ilsesclaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 20, 4 ) Move ended for Karl Bellegaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 19, 12 ) Move ended for Thor Epitaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 115: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (9, 3) 4 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 3 ) Move ended for Hierulf Piaf [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grossebouf Player pushed to (16, 10) 15 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 13, 9 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 11 ) Move ended for Benedict Ripilaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 12 ) Move ended for Ivan Polygraf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 Bjorn Cenotaf slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 6 ) Pass selected. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Bjorn Cenotaf fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 3 + -1Lp = 2 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Ball moved to ( 19, 12 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 19, 11 ) Blood Drakkar turn ended. [Game Saved] 2: status changed from 2 to 1. Quiche rolls over. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (8, 12) 106 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 9, 11 ) Move ended for The New Milo Bloom [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 13, 6 ) Move ended for Steve Dallas Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 19, 11 ) Move ended for Limekiller Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 10, 11 ) GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 5 + 0 = 5 Oliver Wendell Jones II slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 12 ) Pass selected. SHORT PASS PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 6 Move ended for Oliver Wendell Jones II Ball moved to ( 18, 12 ) GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Sen. Bedfellow Thor Epitaf is knocked over. Player pushed to (19, 13) 101 moved (MP) to ( 19, 13 ) (1, 6) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 12 ) 11 moved (MP) to ( 23, 12 ) 11 moved (MP) to ( 24, 12 ) 11 moved (MP) to ( 25, 12 ) 11 moved (MP) to ( 26, 12 ) (6) Go for it successful. 11 moved (MP) to ( 27, 12 ) Cutter John scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=11] : current status = 4 1 : current square = java.awt.Point[x=9,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=2] : current status = 1 2 : current square = java.awt.Point[x=18,y=2] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=20,y=3] : current status = 0 4 : current square = java.awt.Point[x=20,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=19,y=11] : current status = 4 10 : current square = java.awt.Point[x=19,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=27,y=12] : current status = 4 11 : current square = java.awt.Point[x=27,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : current status = 7 (3) Dr. Legrunt stays UNconscious. 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=9] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (6) Bill The Cat regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=18,y=11] : current status = 0 14 : current square = java.awt.Point[x=18,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=13,y=10] : current status = 0 15 : current square = java.awt.Point[x=13,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=19,y=13] : current status = 1 101 : current square = java.awt.Point[x=19,y=13] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=10] : current status = 1 102 : current square = java.awt.Point[x=17,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=20,y=4] : current status = 0 103 : current square = java.awt.Point[x=20,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=9,y=12] : current status = 0 104 : current square = java.awt.Point[x=9,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=9,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=9,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=8,y=12] : current status = 0 106 : current square = java.awt.Point[x=8,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=8,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=8,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=13,y=9] : current status = 0 107 : current square = java.awt.Point[x=13,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=19,y=3] : current status = 0 115 : current square = java.awt.Point[x=19,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 13, 12 ) Turn time limit reached. 13 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 6, 8 ) 3 moved (SP) to ( 5, 6 ) 14 moved (SP) to ( 7, 6 ) 2 moved (SP) to ( 4, 7 ) 11 moved (SP) to ( 4, 5 ) 3 moved (SP) to ( 9, 5 ) 13 moved (SP) to ( 4, 8 ) 2 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 4, 7 ) 2 moved (SP) to ( 13, 13 ) 3 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 13, 12 ) 4 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 12, 13 ) 14 moved (SP) to ( 11, 1 ) 3 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 13, 3 ) 14 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 12, 5 ) 13 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 7, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 10 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 10 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 6) Kickoff Roll (1+6) = Changing Weather Weather roll(6+5) Current Weather: Pouring Rain Kick result. Direction: 6 Distance: 3 Ball placed at (22, 6) Scatter roll: 8 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 8 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thor Epitaf Limekiller is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (4, 4) + 1, (6, 6) + 0, 5: Limekiller has been seriously injured!! (15) Broken Ribs - Miss next game 10: status changed from 0 to 9. 101 moved (MP) to ( 14, 8 ) 10 moved (SP) to ( 0, 13 ) [Game Saved] 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ivan Polygraf The New Milo Bloom is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Duncan Ilsesclaf G.P. Snorklewhacker is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3) G.P. Snorklewhacker's thick skull does not save 'em (6, 6) + 0, (5, 4) + 0, 0: G.P. Snorklewhacker has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) Move ended for Benedict Ripilaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hodge Podge Jr. is knocked over. Player pushed to (17, 12) 4 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 13, 11 ) Move ended for Haggar the Horrible [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Bjorn Cenotaf Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 9 ) Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 12 ) Move ended for Steve Dallas Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 5 ) Move ended for Sen. Bedfellow Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) Move ended for Bill The Cat Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 5 ) Move ended for Quiche Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 3 ) Move ended for Oliver Wendell Jones II Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Haggar the Horrible is knocked over. Player pushed to (14, 10) 102 moved (MP) to ( 14, 10 ) (3, 4) + 0, (0, 0) + 0, 0: Haggar the Horrible has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 13, 11 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: The New Milo Bloom TARGET: 3 --- ROLL: 4 + 0 = 4 The New Milo Bloom slips past his opponent(s) unhindered. Move ended for The New Milo Bloom Bloom County DeathTongues turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=7] : current status = 4 1 : current square = java.awt.Point[x=12,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=12,y=5] : current status = 0 2 : current square = java.awt.Point[x=12,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=18,y=12] : current status = 0 3 : current square = java.awt.Point[x=18,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=13,y=11] : current status = 4 4 : current square = java.awt.Point[x=13,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=7,y=7] : current status = 0 11 : current square = java.awt.Point[x=7,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : current status = 7 (4) Dr. Legrunt regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (3) G.P. Snorklewhacker stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=14,y=10] : current status = 1 102 : current square = java.awt.Point[x=14,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=18,y=7] : current status = 0 103 : current square = java.awt.Point[x=18,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=21,y=9] : current status = 0 105 : current square = java.awt.Point[x=21,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=14,y=7] : current status = 0 110 : current square = java.awt.Point[x=14,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=21,y=4] : current status = 0 115 : current square = java.awt.Point[x=21,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 21, 2 ) 102 moved (SP) to ( 21, 12 ) 103 moved (SP) to ( 21, 7 ) 115 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 22, 2 ) 103 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 22, 12 ) 105 moved (SP) to ( 22, 11 ) 115 moved (SP) to ( 23, 3 ) 115 moved (SP) to ( 23, 2 ) 101 moved (SP) to ( 22, 1 ) 115 moved (SP) to ( 23, 1 ) 102 moved (SP) to ( 22, 13 ) 105 moved (SP) to ( 23, 13 ) 110 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 15, 8 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 4, 4 ) 13 moved (SP) to ( 5, 6 ) 14 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 5, 7 ) 11 moved (SP) to ( 4, 5 ) 3 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 8, 9 ) 13 moved (SP) to ( 5, 5 ) 7 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 6, 6 ) 13 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (22, 10) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Bloom County DeathTongues quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kick result. Direction: 5 Distance: 2 Turn time limit reached. 13 moved (SP) to ( 5, 6 ) 7 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 11, 11 ) 3 moved (SP) to ( 15, 12 ) 4 moved (SP) to ( 15, 13 ) 1 moved (SP) to ( 15, 11 ) 2 moved (SP) to ( 15, 10 ) 14 moved (SP) to ( 13, 9 ) Ball placed at (22, 10) Ball placed at (22, 10) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 24, 11 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 7 ) 13 moved (MP) to ( 5, 8 ) 13 moved (MP) to ( 5, 9 ) 13 moved (MP) to ( 5, 10 ) 13 moved (MP) to ( 5, 11 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 0 = 4 13 moved (MP) to ( 6, 11 ) Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Bill The Cat Ball moved to ( 11, 11 ) GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) 2 moved (MP) to ( 21, 13 ) Move ended for Quiche Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 21, 11 ) Move ended for Hodge Podge Jr. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) Move ended for Sen. Bedfellow Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) Move ended for Steve Dallas Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 12 ) (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 11 moved (MP) to ( 20, 12 ) Move ended for Cutter John [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) Move ended for Oliver Wendell Jones II Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) Move ended for Dr. Legrunt Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 14 ) 1 moved (MP) to ( 19, 14 ) 1 moved (MP) to ( 20, 14 ) 1 moved (MP) to ( 21, 14 ) 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Haggar the Horrible is knocked over. Player pushed to (23, 12) 102 moved (MP) to ( 23, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Haggar the Horrible has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 22, 13 ) Move ended for The New Milo Bloom Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 10 ) Move ended for Grossebouf [Game Saved] 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) Move ended for Ivan Polygraf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 18, 12 ) Move ended for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 2 ) 101 moved (MP) to ( 24, 3 ) 101 moved (MP) to ( 24, 4 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 24, 7 ) Move ended for Thor Epitaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 2 ) 115 moved (MP) to ( 25, 3 ) 115 moved (MP) to ( 25, 4 ) 115 moved (MP) to ( 25, 5 ) 115 moved (MP) to ( 25, 6 ) 115 moved (MP) to ( 25, 7 ) Move ended for Hierulf Piaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 23, 11 ) Move ended for Karl Bellegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 22, 10 ) Move ended for Duncan Ilsesclaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 102: status changed from 6 to 0. 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 14) 1 moved (MP) to ( 22, 14 ) 102 moved (MP) to ( 22, 13 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 15) Move ended for Haggar the Horrible Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 0, 0: The New Milo Bloom has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 22, 14 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 13 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Quiche is knocked over. Player pushed to (9, 13) 2 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 21, 13 ) Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Quiche Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Cutter John 11: Select an action for Cutter John Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) Move ended for Dr. Legrunt Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 10 ) 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 12, 7 ) Move ended for Bill The Cat Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Cutter John 11: Select an action for Cutter John Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Cutter John Bjorn Cenotaf is knocked over. Player pushed to (21, 14) 105 moved (MP) to ( 21, 14 ) Turn time limit reached. (6, 1) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Steve Dallas Benedict Ripilaf is knocked over. Player pushed to (18, 11) 106 moved (MP) to ( 18, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 6 + 0 = 6 Oliver Wendell Jones II slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 14 ) 7 moved (MP) to ( 20, 14 ) 7 moved (MP) to ( 21, 13 ) Move ended for Oliver Wendell Jones II [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Cutter John has already moved this turn. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 110 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Move ended for Hodge Podge Jr. Player pushed to (23, 9) 110 moved (MP) to ( 23, 9 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 107 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Sen. Bedfellow Bloom County DeathTongues: All players have moved. Sen. Bedfellow is knocked over. MIGHTY BLOW used on armor roll. (4, 4) + 1, (6, 2) + 0, 0: Sen. Bedfellow has been knocked out. 14: status changed from 0 to 7. 14 moved to dugout ( 0, 10 ) Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 11 ) Move ended for Duncan Ilsesclaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 18, 10 ) Move ended for Karl Bellegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for Grossebouf Player pushed to (8, 12) 4 moved (MP) to ( 21, 12 ) 107 moved (MP) to ( 21, 11 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 8 ) 101 moved (MP) to ( 24, 9 ) 101 moved (MP) to ( 24, 10 ) 101 moved (MP) to ( 23, 11 ) 101 moved (MP) to ( 23, 12 ) Move ended for Thor Epitaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 7 ) Move ended for Ivan Polygraf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 19, 11 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 3 db Block re-rolled. POW Cutter John is knocked over. 2 blocked. Player pushed to (9, 14) 2 moved (MP) to ( 20, 14 ) Player pushed to (9, 13) 11 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 5) + 0, (1, 5) + 0, 0: Cutter John has been stunned. 11: status changed from 3 to 2. 106 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 5 Ball moved to ( 10, 14 ) Move ended for Benedict Ripilaf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bjorn Cenotaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Haggar the Horrible Haggar the Horrible is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 (3, 5) + 0, (6, 2) + 0, 0: Haggar the Horrible has been knocked out. 102: status changed from 0 to 7. 102 moved (SP) to ( 29, 8 ) Blood Drakkar turn ended. [Game Saved] 11: status changed from 2 to 1. Cutter John rolls over. Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 14 ) DODGE FINAL RESULT: Quiche TARGET: 3 --- ROLL: 4 + 0 = 4 Quiche slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Quiche dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Quiche TARGET: 4 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 20, 14 ) Hand off selected. Move ended for Quiche Ball moved to ( 21, 13 ) GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 21, 12 ) GET BALL FINAL RESULT: Hodge Podge Jr. TARGET: 8 --- ROLL: 5 + 0 = 5 Scatter roll: 1 Ball moved to ( 20, 11 ) GET BALL FINAL RESULT: Duncan Ilsesclaf TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 20, 10 ) Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 8 ) 115 moved (MP) to ( 23, 8 ) 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Hierulf Piaf dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Hierulf Piaf Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 9, 9 ) Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 20, 9 ) GET BALL FINAL RESULT: Dr. Legrunt TARGET: 5 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 21, 8 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 25, 8 ) (1) Dr. Legrunt trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 12 moved (MP) to ( 26, 8 ) (2) Go for it successful. 12 moved (MP) to ( 27, 7 ) Dr. Legrunt scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : current status = 7 (6) The New Milo Bloom regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=20,y=14] : current status = 4 2 : current square = java.awt.Point[x=20,y=14] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=19,y=13] : current status = 0 3 : current square = java.awt.Point[x=19,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=21,y=12] : current status = 0 4 : current square = java.awt.Point[x=21,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=21,y=13] : current status = 0 7 : current square = java.awt.Point[x=21,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=20,y=13] : current status = 1 11 : current square = java.awt.Point[x=20,y=13] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=12,y=7] : current status = 0 13 : current square = java.awt.Point[x=12,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=10] : current status = 7 14 : current status = 7 (5) Sen. Bedfellow regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (4) G.P. Snorklewhacker regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (1) Haggar the Horrible stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=18,y=10] : current status = 0 103 : current square = java.awt.Point[x=18,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=21,y=14] : current status = 0 105 : current square = java.awt.Point[x=21,y=14] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 10, 5 ) 15 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 12, 1 ) 4 moved location (MPL) to ( 13, 11 ) 13 moved location (MPL) to ( 10, 9 ) 3 moved location (MPL) to ( 12, 13 ) 2 moved location (MPL) to ( 13, 3 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 14, 6 ) 12 moved (SP) to ( 4, 4 ) 2 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 8, 3 ) 11 moved (SP) to ( 8, 11 ) 14 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 9, 1 ) 3 moved (SP) to ( 11, 1 ) 3 moved (SP) to ( 12, 1 ) 14 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 12, 11 ) 13 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 12 ) Waiting for Blood Drakkar to set players on field. 101 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 21, 10 ) 107 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 5) Kickoff Roll (4+5) = Brilliant Coaching Bloom County DeathTongues: 2 + 1 coaches Blood Drakkar: 6 + 9 coaches Blood Drakkar get an extra re-roll. Kick result. Direction: 2 Distance: 3 Ball placed at (22, 5) Scatter roll: 5 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 4 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for Grossebouf Quiche is knocked over. Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 2) + 1, 0: Quiche has been stunned. 2: status changed from 0 to 2. 107 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Hodge Podge Jr. is knocked over. Player pushed to (18, 13) 4 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 12, 12 ) 101: status changed from 4 to 1. Move ended for Thor Epitaf 101: status changed from 1 to 1. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 11, 12 ) 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 12 ) Move ended for Duncan Ilsesclaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 12 ) Move ended for Benedict Ripilaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 15, 11 ) Move ended for Hierulf Piaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 20, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Bjorn Cenotaf Ball moved to ( 14, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 14 ) 103 moved (MP) to ( 10, 14 ) 103 moved (MP) to ( 9, 13 ) Move ended for Karl Bellegaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Ivan Polygraf Blood Drakkar: All players have moved. The New Milo Bloom is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) Blood Drakkar turn ended. [Game Saved] 2: status changed from 2 to 1. Quiche rolls over. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for The New Milo Bloom Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 7, 11 ) 13 moved (MP) to ( 7, 12 ) (1) Bill The Cat trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 13 moved (MP) to ( 8, 13 ) Move ended for Bill The Cat [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 4, 8 ) Move ended for Dr. Legrunt Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 7, 8 ) Move ended for Oliver Wendell Jones II Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 10, 8 ) Move ended for Sen. Bedfellow Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 7 ) Move ended for Steve Dallas Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 10, 14 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 4 --- ROLL: 2 + 0 = 2 Hodge Podge Jr. is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 14 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Bill The Cat is knocked over. Player pushed to (22, 12) 13 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (6, 5) + 1, 3: Bill The Cat has been badly hurt! 13: status changed from 0 to 8. 101 moved (MP) to ( 8, 13 ) 13 moved (SP) to ( 0, 12 ) 101 moved (MP) to ( 7, 12 ) Move ended for Thor Epitaf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (21, 10) 11 moved (MP) to ( 8, 10 ) 110 moved (MP) to ( 8, 11 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 12 ) 106 moved (MP) to ( 8, 12 ) 106 moved (MP) to ( 7, 13 ) 106 moved (MP) to ( 6, 12 ) 106 moved (MP) to ( 5, 12 ) Move ended for Benedict Ripilaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 11, 11 ) 115 moved (MP) to ( 10, 12 ) 115 moved (MP) to ( 10, 13 ) Move ended for Hierulf Piaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 9 ) Move ended for Bjorn Cenotaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Grossebouf The New Milo Bloom is knocked over. Player pushed to (17, 6) 1 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 13 ) 103 moved (MP) to ( 7, 13 ) 103 moved (MP) to ( 6, 13 ) 103 moved (MP) to ( 5, 13 ) 103 moved (MP) to ( 4, 13 ) 103 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 1 (1) Karl Bellegaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 2, 13 ) Karl Bellegaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Haggar the Horrible regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 6 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 22, 3 ) 103 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 22, 11 ) 102 moved (SP) to ( 23, 11 ) 101 moved (SP) to ( 23, 4 ) 105 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 23, 10 ) 110 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 21, 10 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 10, 5 ) 15 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 12, 1 ) 4 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 12, 13 ) 2 moved location (MPL) to ( 13, 3 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 14, 6 ) 12 moved (SP) to ( 10, 9 ) 15 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 5, 6 ) 14 moved (SP) to ( 9, 4 ) 11 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (22, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Perfect Defense. Waiting for Blood Drakkar to re-arrange players on field. 107 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 8 ) Turn time limit reached. 104 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 14 ) 102 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 20, 9 ) 105 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 20, 8 ) 102 moved (SP) to ( 20, 10 ) Ball placed at (22, 10) Ball placed at (22, 10) Touchback!! Bloom County DeathTongues, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 10, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) (2) Go for it successful. 12 moved (MP) to ( 16, 3 ) Move ended for Dr. Legrunt [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 3 ) Move ended for Sen. Bedfellow Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 6 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 6 ) Move ended for Oliver Wendell Jones II Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Move ended for The New Milo Bloom Duncan Ilsesclaf saved by block skill. The New Milo Bloom saved by block skill. [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Quiche Player pushed to (16, 11) 110 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Turn time limit reached. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 5 + 0 = 5 Hodge Podge Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) 115 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Hierulf Piaf saved by block skill. Hodge Podge Jr. saved by block skill. Move ended for Hodge Podge Jr. [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 11 moved (MP) to ( 15, 2 ) Move ended for Cutter John [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 2 + 0 = 2 Steve Dallas is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 23, 4 ) Move ended for Haggar the Horrible 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Thor Epitaf Quiche is knocked over. Player pushed to (13, 12) 2 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 2) + 1, 0: Quiche has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 15, 11 ) [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 13) 1 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 14, 12 ) 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Benedict Ripilaf The New Milo Bloom saved by block skill. Benedict Ripilaf saved by block skill. [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) Move ended for Duncan Ilsesclaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 18, 2 ) Move ended for Karl Bellegaf 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 19, 3 ) Move ended for Ivan Polygraf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 3 + 0 = 3 Hierulf Piaf slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 4 + 0 = 4 Hierulf Piaf slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 5 + 0 = 5 Hierulf Piaf slips past his opponent(s) unhindered. 115 moved (MP) to ( 16, 1 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Hierulf Piaf is knocked over. Move ended for Hierulf Piaf Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 115: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] 2: status changed from 2 to 1. Quiche rolls over. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 17, 0 ) 11 moved (MP) to ( 18, 0 ) 11 moved (MP) to ( 19, 0 ) 11 moved (MP) to ( 20, 0 ) 11 moved (MP) to ( 21, 1 ) Move ended for Cutter John Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 0 ) 14 moved (MP) to ( 18, 0 ) 14 moved (MP) to ( 19, 1 ) Move ended for Sen. Bedfellow Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 20, 2 ) Move ended for Dr. Legrunt Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 1 to 4. Normal move selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 6 ) Move ended for Steve Dallas Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! 15: tackle zone state changed to false Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) Move ended for Oliver Wendell Jones II Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (18, 3) 103 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 2 ) (6) Go for it successful. 4 moved (MP) to ( 22, 2 ) (6) Go for it successful. 4 moved (MP) to ( 23, 3 ) Move ended for Hodge Podge Jr. Turn time limit reached. [Game Saved] Select an action for The New Milo Bloom 1: Select an action for The New Milo Bloom 1: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for The New Milo Bloom Bloom County DeathTongues: All players have moved. Benedict Ripilaf is knocked over. Player pushed to (15, 12) 106 moved (MP) to ( 15, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 14, 12 ) Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 106: Select an action for Benedict Ripilaf Select an action for Benedict Ripilaf 106: tackle zone state changed to true 106: status changed from 6 to 0. 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Benedict Ripilaf The New Milo Bloom is knocked over. Player pushed to (16, 12) 1 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 14, 12 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 5 ) Move ended for Thor Epitaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 10, 2 ) Move ended for Karl Bellegaf [Game Saved] 104: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (8, 2) 12 moved (MP) to ( 21, 2 ) 104 moved (MP) to ( 20, 2 ) 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (7, 1) 12 moved (MP) to ( 22, 1 ) 104 moved (MP) to ( 21, 2 ) Move ended for Ivan Polygraf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 115: status changed from 6 to 0. Blitz selected. 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 20, 2 ) 11 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW POW Cutter John is knocked over. Player pushed to (8, 0) 11 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 0, (6, 6) + 0, 1: Cutter John has been badly hurt! 11: status changed from 3 to 8. 115 moved (MP) to ( 21, 1 ) 11 moved (SP) to ( 1, 11 ) Verified Opponent Roll = 6 Ball moved to ( 8, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hierulf Piaf TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 9, 0 ) Move ended for Hierulf Piaf [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 2 + 0 = 2 Bjorn Cenotaf is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. Move ended for Bjorn Cenotaf 105: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 2 ) Move ended for Sen. Bedfellow Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Oliver Wendell Jones II Duncan Ilsesclaf is knocked over. Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) (3, 5) + 0, (6, 1) + 0, 0: Duncan Ilsesclaf has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 12, 2 ) Move ended for Steve Dallas Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 11 ) Move ended for Quiche Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 5 --- ROLL: 6 + 0 = 6 Hodge Podge Jr. slips past his opponent(s) unhindered. Move ended for Hodge Podge Jr. [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Turn time limit reached. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 4 + 0 = 4 Dr. Legrunt slips past his opponent(s) unhindered. 115 blocked. Bloom County DeathTongues , Choose a block die. POW Hierulf Piaf is knocked over. Player pushed to (20, 3) Player 104 pushed to (20, 3) 104 moved (MP) to ( 20, 3 ) Player pushed to (21, 2) 115 moved (MP) to ( 21, 2 ) (1, 1) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 115: status changed from 0 to 1. 12 moved (MP) to ( 20, 0 ) GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Dr. Legrunt Scatter roll: 2 Ball throw-in: 5, 5 (20, 0) Ball moved to ( 24, 4 ) Scatter roll: 2 Ball moved to ( 24, 3 ) Bloom County DeathTongues turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 110: status changed from 2 to 1. Duncan Ilsesclaf rolls over. 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bjorn Cenotaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Haggar the Horrible TARGET: 4 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 17, 2 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Steve Dallas TARGET: 7 --- ROLL: 6 + 0 = 6 Steve Dallas intercepts the ball! Ball moved to ( 17, 2 ) Move ended for Haggar the Horrible Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 3 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 2 Blood Drakkar Winnings Roll: 2 + 1 Verified Opponent Roll = 5 Bloom County DeathTongues Winnings Roll: 5 + -1 Verified Opponent Roll = 16 Verified Opponent Roll = 16 Verified Opponent Roll = 7 Grossebouf gets an MVP award. Verified Opponent Roll = 9 Verified Opponent Roll = 4 Hodge Podge Jr. gets an MVP award. Verified Opponent Roll = 2 Blood Drakkar FF Roll: 2 + 1 Verified Opponent Roll = 3 Bloom County DeathTongues FF Roll: 3 + 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 D6: 1(191) 2(172) 3(155) 4(159) 5(200) 6(187) Total(1064) D8: 1(2) 2(12) 3(4) 4(0) 5(8) 6(5) 7(4) 8(6) Total(41) GAME OVER Final Score: Bloom County DeathTongues: 2 Blood Drakkar: 2 WINNINGS Bloom County DeathTongues: 40000 Blood Drakkar: 30000