Java JRE 1.4 Beta 8.4 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: SLR4 Player 1: L Skaven Lineman 7 3 3 7 [] Player 2 name: SLR2 Player 2: L Skaven Lineman 7 3 3 7 [;] Player 3 name: SLR3 Player 3: L Skaven Lineman 7 3 3 7 [;] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Sprint, Strip Ball] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge, Sprint] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Accurate, Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [;] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [;] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Guard, Pass, Sure Hands] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [;] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1067] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1089] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1090] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1101] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1113] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1119] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1131] Connected as server to game 'miceandorcs'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1135] Connected as server to game 'miceandorcs'. Waiting for client. Receiving: Mad Howlers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 105 name: Sacskratch Player 105: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 107 name: Hedtwista Player 107: Bo Black Orc 4 4 2 9 [] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Multiple Block, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 147000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Duplicate handicap result 55:KNUCKLEDUSTERS. Rerolling result. Handicap result 21:I AM THE GREATEST!. *** Setup start *** Blackheart thinks he/she is the GREATEST! Throatrip thinks he/she is the GREATEST! Rat Tonlaveur gets KNUCKLEDUSTERS. Rat Fistolé manages to ignore the niggling pain. GrrRaaaT manages to ignore the niggling pain. Fier à Rat manages to ignore the niggling pain. Bunky Leddbutt is suffering from a niggling injury. 114: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Mad Howlers to set players on field. Turn time limit reached. 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 19, 7 ) 115 moved (SP) to ( 24, 7 ) 105 moved (SP) to ( 24, 4 ) 104 moved (SP) to ( 25, 1 ) 105 moved (SP) to ( 25, 3 ) 115 moved (SP) to ( 25, 7 ) 115 moved (SP) to ( 25, 5 ) 102 moved (SP) to ( 25, 7 ) 111 moved (SP) to ( 25, 9 ) 110 moved (SP) to ( 25, 11 ) 108 moved (SP) to ( 25, 13 ) 113 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (17, 2) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Rongeurs Flamboyants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 5 Distance: 3 6 moved (SP) to ( 9, 6 ) 12 moved (SP) to ( 10, 6 ) 15 moved (SP) to ( 15, 9 ) 2 moved (SP) to ( 15, 10 ) 3 moved (SP) to ( 15, 5 ) 16 moved (SP) to ( 15, 3 ) 1 moved (SP) to ( 15, 11 ) Ball placed at (17, 2) Ball placed at (17, 2) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SKILL SELECTED: Move ended for Fier à Rat Braynzpilla is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (5, 4) + 1, (4, 3) + 0, 0: Braynzpilla has been stunned. 112: status changed from 0 to 2. 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Hedtwista is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 3) + 1, 0: Hedtwista has been stunned. 107: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur STAND FIRM skill used. [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat ZeMotte Nekkcrakka is knocked over. STAND FIRM skill used. (4, 5) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 17, 7 ) Move ended for SLR2 Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 8 ) Move ended for SLR4 Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) Move ended for SLR3 Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 9, 4 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 5 + 1Qp + -1Sun = 5 Move ended for Rat Spoutine Ball moved to ( 10, 6 ) GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 6 ) Move ended for RatCrue Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) Move ended for Fresh Linerat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 17, 9 ) Move ended for Sacrificial Line Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 107: status changed from 2 to 1. Hedtwista rolls over. 112: status changed from 2 to 1. Braynzpilla rolls over. 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 2 ) 104 moved (MP) to ( 23, 3 ) 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 6 ) Move ended for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 23, 5 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 (1) Sacskratch trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Sacskratch trips and falls trying to go for it! Move ended for Sacskratch 105 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 105: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 5 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 104 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Throatrip is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. Armor is not broken. (3, 2) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. 9: status changed from 4 to 1. SKILL SELECTED: Move ended for Fier à Rat 9: status changed from 6 to 1. [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(2) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 3 ) 14 moved (MP) to ( 20, 3 ) 14 moved (MP) to ( 21, 3 ) 14 moved (MP) to ( 22, 3 ) 14 moved (MP) to ( 23, 2 ) 14 moved (MP) to ( 24, 3 ) Move ended for Fresh Linerat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 20, 7 ) 16 moved (MP) to ( 21, 6 ) 16 moved (MP) to ( 22, 5 ) 16 moved (MP) to ( 23, 4 ) Move ended for Sacrificial Line Rat Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 4 ) Move ended for SLR4 Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 22, 3 ) Move ended for RatCrue Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 2 ) 3 moved (MP) to ( 23, 2 ) Move ended for SLR3 Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 3 ) 2 moved (MP) to ( 21, 2 ) Move ended for SLR2 Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 6 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 20, 4 ) 15 moved (MP) to ( 20, 3 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 20, 5 ) Move ended for Rat Tonlaveur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 3 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Hedtwista 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Nekkcrakka knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + -1 = 2 DODGE FINAL RESULT: Nekkcrakka TARGET: 5 --- ROLL: 3 + -1 = 2 STAND FIRM skill used. Nekkcrakka stumbles but does not go down. Move ended for Nekkcrakka 113 moved (MP) to ( 15, 8 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 15, 7 ) Move ended for Braynzpilla [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 5 ) Move ended for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 6 ) Move ended for Sacskratch 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 12 ) 108 moved (MP) to ( 24, 11 ) 108 moved (MP) to ( 24, 10 ) 108 moved (MP) to ( 24, 9 ) 108 moved (MP) to ( 24, 8 ) Move ended for Bloodscream 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 10 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 23, 5 ) Move ended for Trollbreath [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 26, 6 ) 102 moved (MP) to ( 26, 5 ) 102 moved (MP) to ( 26, 4 ) 102 moved (MP) to ( 25, 3 ) Move ended for Freekboi 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 25, 8 ) 111 moved (MP) to ( 25, 7 ) 111 moved (MP) to ( 25, 6 ) 111 moved (MP) to ( 26, 5 ) 111 moved (MP) to ( 25, 4 ) Move ended for Gazbagg 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 5 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 4 ) 15 moved (MP) to ( 21, 5 ) 15 moved (MP) to ( 21, 6 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 23, 6 ) Move ended for Rat ZeMotte Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (22, 6) 110 moved (MP) to ( 22, 6 ) 16 moved (MP) to ( 23, 5 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 23, 4 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Hartzblud is knocked over. Player pushed to (24, 6) 115 moved (MP) to ( 24, 6 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 0 to 1. 4 moved (MP) to ( 24, 5 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 14, 4 ) Move ended for Rat Spoutine Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 6 ) Move ended for Fier à Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Throatrip is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 23, 1 ) 12 moved (MP) to ( 24, 1 ) 12 moved (MP) to ( 25, 1 ) 12 moved (MP) to ( 26, 1 ) 12 moved (MP) to ( 27, 1 ) RatCrue scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=21,y=2] : current status = 0 2 : current square = java.awt.Point[x=21,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=23,y=2] : current status = 0 3 : current square = java.awt.Point[x=23,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=24,y=5] : current status = 0 4 : current square = java.awt.Point[x=24,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=21,y=6] : current status = 4 9 : current square = java.awt.Point[x=21,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=24,y=3] : current status = 0 14 : current square = java.awt.Point[x=24,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=24,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=24,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=23,y=6] : current status = 0 15 : current square = java.awt.Point[x=23,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=23,y=5] : current status = 0 16 : current square = java.awt.Point[x=23,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=14,y=5] : current status = 1 104 : current square = java.awt.Point[x=14,y=5] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=24,y=8] : current status = 0 108 : current square = java.awt.Point[x=24,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=22,y=6] : current status = 0 110 : current square = java.awt.Point[x=22,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=25,y=4] : current status = 0 111 : current square = java.awt.Point[x=25,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=28,y=4] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=24,y=6] : current status = 1 115 : current square = java.awt.Point[x=24,y=6] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=24,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=24,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 8, 8 ) 13 moved (SP) to ( 8, 4 ) 4 moved (SP) to ( 8, 9 ) 1 moved (SP) to ( 8, 5 ) 1 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 7, 8 ) Waiting for Mad Howlers to set players on field. Turn time limit reached. 113 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 24, 7 ) 108 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 23, 6 ) 108 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 22, 4 ) 110 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (3+2) = Cheering Fans Rongeurs Flamboyants: 5 + 26FF + 0CL Mad Howlers: 4 + 19FF + 0CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (18, 11) Scatter roll: 3 Ball moved to ( 18, 11 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 3 110: Select an action for Trollbreath Select an action for Trollbreath 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nekkcrakka Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 4 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Trollbreath Fresh Linerat is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. 14: status changed from 0 to 1. 110 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Braynzpilla SLR2 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 4) + 0, (6, 1) + 1, 0: SLR2 has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) Braynzpilla saved by block skill. [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 19, 12 ) 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 17, 12 ) Move ended for Bloodscream 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 9 ) Move ended for Gazbagg 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 8 ) 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Hartzblud [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) Move ended for Freekboi 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) Move ended for Throatrip 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hedtwista SLR3 is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: SLR3 has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for SLR3 Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 5 ) 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK STAND FIRM skill used. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Throatrip is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. Move ended for GrrRaaaT [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) Move ended for Fier à Rat Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 3 ) Move ended for Rat Leur Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 9 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 13, 11 ) Move ended for Sacrificial Line Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 13 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) Move ended for Rat ZeMotte Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 7 ) Move ended for Rat Spoutine Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 10 ) Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 110: Select an action for Trollbreath Select an action for Trollbreath 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 9 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Fier ?? Rat is knocked over. Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Fier ?? Rat has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 13, 8 ) Move ended for Braynzpilla [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) Move ended for Gazbagg 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 110: Select an action for Trollbreath Select an action for Trollbreath 105: Select an action for Sacskratch Select an action for Sacskratch 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 16, 6 ) Move ended for Hartzblud 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 7 ) Move ended for Bloodscream 105: Select an action for Sacskratch Select an action for Sacskratch 102: Select an action for Freekboi Select an action for Freekboi 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 16, 5 ) Move ended for Sacskratch 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 15, 7 ) Move ended for Freekboi 107: Select an action for Hedtwista Select an action for Hedtwista 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Hedtwista Fresh Linerat is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 5) + 0, (5, 4) + 0, 0: Fresh Linerat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) Hedtwista is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 5) + 0, (5, 6) + 0, 1: Hedtwista has been badly hurt! 107: status changed from 0 to 8. 107 moved (SP) to ( 29, 11 ) Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 6 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 8 ) Move ended for RatCrue Select an action for SLR3 3: Select an action for SLR3 Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Throatrip is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for SLR3 Braynzpilla is knocked over. Player pushed to (14, 9) 112 moved (MP) to ( 14, 9 ) (5, 2) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 14, 8 ) Move ended for Sacrificial Line Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 15, 8 ) 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Freekboi is knocked over. Player pushed to (15, 6) 102 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (2, 5) + 0, 0: Freekboi has been stunned. 102: status changed from 0 to 2. 4 moved (MP) to ( 15, 7 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 9 ) Move ended for Rat Spoutine Select an action for Rat Leur 13: Select an action for Rat Leur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Leur slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 17, 4 ) Move ended for Rat Leur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Freekboi rolls over. 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Sacrificial Line Rat is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 2) + 0, (6, 2) + 1, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 10 ) Braynzpilla saved by block skill. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 14, 8 ) Move ended for Braynzpilla [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Hartzblud Player pushed to (14, 8) 4 moved (MP) to ( 15, 8 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Sacskratch Sacskratch is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 105: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for SLR3 Throatrip is knocked over. STAND FIRM skill used. (2, 6) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Trollbreath is knocked over. Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Trollbreath has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Braynzpilla is knocked over. Player pushed to (13, 9) 112 moved (MP) to ( 13, 9 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 5 ) Move ended for Rat Leur Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 7 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 115 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Hartzblud saved by block skill. Fier à Rat saved by block skill. SKILL SELECTED: Move ended for Fier à Rat [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 12, 4 ) Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 8 ) Move ended for Braynzpilla 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Nekkcrakka GrrRaaaT is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 108: Select an action for Bloodscream Select an action for Bloodscream 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 6 ) Move ended for Bloodscream 115: Select an action for Hartzblud Select an action for Hartzblud 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Rat Leur is knocked over. Player pushed to (11, 6) 13 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 6) + 0, (6, 6) + 1, 2: Rat Leur has been badly hurt! 13: status changed from 0 to 8. 105 moved (MP) to ( 17, 5 ) 13 moved (SP) to ( 0, 11 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) Move ended for Sacskratch [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 Hartzblud slips past his opponent(s) unhindered. 115 moved (MP) to ( 16, 4 ) Move ended for Hartzblud [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 3 ) Move ended for Gazbagg 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 5 ) Move ended for Trollbreath Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Braynzpilla is knocked over. Player pushed to (13, 9) 112 moved (MP) to ( 13, 9 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for SLR3 Throatrip is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. POW SKILL SELECTED: Move ended for Fier à Rat Freekboi is knocked over. Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 3) + 1, 0: Freekboi has been stunned. 102: status changed from 0 to 2. 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Nekkcrakka is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 3) + 1, 0: Nekkcrakka has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 4 ) Move ended for Rat ZeMotte Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for RatCrue Trollbreath is knocked over. Player pushed to (14, 5) 110 moved (MP) to ( 14, 5 ) (4, 5) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 20, 3 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Freekboi rolls over. 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 2 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Spoutine is knocked over. Player pushed to (9, 4) 6 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 20, 3 ) Move ended for Gazbagg [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 8 ) Move ended for Braynzpilla 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Trollbreath 108: Select an action for Bloodscream Select an action for Bloodscream 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) Move ended for Bloodscream 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 6 ) Move ended for Hartzblud 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 16, 5 ) Move ended for Sacskratch Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Throatrip is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 Rat ZeMotte slips past his opponent(s) unhindered. 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 17, 5 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW SKILL SELECTED: Move ended for Fier à Rat Hartzblud is knocked over. Player pushed to (17, 6) 115 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (5, 3) + 1, (2, 6) + 0, 0: Hartzblud has been knocked out. 115: status changed from 3 to 7. 115 moved to dugout ( 29, 9 ) 9 moved (MP) to ( 16, 6 ) Ball moved to ( 17, 7 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 21, 5 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 6 ) 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 24, 8 ) 6 moved (MP) to ( 25, 9 ) 6 moved (MP) to ( 26, 9 ) (3) Go for it successful. 6 moved (MP) to ( 27, 10 ) Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 3 + 0 = 3 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 17, 7 ) GET BALL FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 18, 8 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 4 + 0 = 4 RatCrue slips past his opponent(s) unhindered. Pass selected. LONG PASS PASS FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 1 Player fumbled direction: 3 Ball moved to ( 19, 7 ) Move ended for RatCrue Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Freekboi 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Braynzpilla SLR3 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: SLR3 has been knocked prone. 3: status changed from 0 to 1. Braynzpilla saved by block skill. [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Bloodscream 102 blocked. Player pushed to (14, 4) 102 moved (MP) to ( 15, 4 ) Player pushed to (14, 5) 9 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 16, 6 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Trollbreath Fier ?? Rat saved by block skill. Trollbreath saved by block skill. [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Player pushed to (15, 4) 9 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 5 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rat ZeMotte is knocked over. Player pushed to (13, 4) 15 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. 111 moved (MP) to ( 17, 5 ) Move ended for Gazbagg Mad Howlers: All players have moved. Mad Howlers turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Nekkcrakka regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 4 (4) Hartzblud regains consciousness. 115: status changed from 7 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 (5) SLR2 regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 1 (1) Fresh Linerat stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 4 (4) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 8, 8 ) 16 moved (SP) to ( 8, 10 ) 4 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 1, 5 ) 12 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 7, 6 ) Waiting for Mad Howlers to set players on field. 113 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+3) = Brilliant Coaching Rongeurs Flamboyants: 1 + 1 coaches Mad Howlers: 1 + 6 coaches Mad Howlers get an extra re-roll. KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (18, 3) Scatter roll: 2 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Freekboi SLR4 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. Freekboi saved by block skill. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Nekkcrakka SLR2 is knocked over. Player pushed to (15, 6) 2 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 3) + 0, (1, 5) + 0, 0: SLR2 has been stunned. 2: status changed from 0 to 2. 113 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sacskratch SLR3 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: SLR3 has been knocked prone. 3: status changed from 0 to 1. Sacskratch saved by block skill. [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 17, 2 ) Move ended for Bloodscream 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) Move ended for Gazbagg 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 5 ) Move ended for Braynzpilla 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 14, 8 ) Move ended for Trollbreath 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 17, 4 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 2: status changed from 2 to 1. SLR2 rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 105 blocked. (3) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 15, 3 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 2 ) Move ended for Rat ZeMotte Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for SLR3 Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) Move ended for Fier à Rat Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 9 ) Move ended for Rat Fistolé Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 12, 5 ) Move ended for Sacrificial Line Rat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 12, 3 ) Move ended for Rat Spoutine Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 9, 3 ) Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Braynzpilla SLR3 is knocked over. Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (2, 5) + 1, (1, 2) + 0, 0: SLR3 has been stunned. 3: status changed from 0 to 2. [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sacskratch Rat Tonlaveur is knocked over. Player pushed to (15, 2) 4 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 10, 8 ) 110 moved (MP) to ( 11, 9 ) Move ended for Trollbreath 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 9 ) Move ended for Nekkcrakka 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Freekboi SLR4 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. Freekboi saved by block skill. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 10 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 8) 5 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 14, 8 ) Move ended for Throatrip [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream Turn time limit reached. 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 9 ) Move ended for Hartzblud 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 13, 7 ) Move ended for Bloodscream [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Gazbagg knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Gazbagg TARGET: 3 --- ROLL: 1 + 0 = 1 Gazbagg is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Gazbagg has been knocked prone. Move ended for Gazbagg Mad Howlers: All players have moved. 111: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] 3: status changed from 2 to 1. SLR3 rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for SLR2 Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 3 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 16, 7 ) (3) Go for it successful. 15 moved (MP) to ( 15, 8 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 9, 8 ) 16 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 10, 10 ) Move ended for Sacrificial Line Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 8 ) Move ended for Fier à Rat Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Fistolé Player pushed to (10, 9) 110 moved (MP) to ( 10, 9 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(1) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 4 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 115 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Hartzblud is knocked over. Player pushed to (16, 7) Player 15 pushed to (16, 7) 15 moved (MP) to ( 16, 7 ) Player pushed to (15, 8) 115 moved (MP) to ( 15, 8 ) (3, 5) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 3 to 1. Ball moved to ( 14, 7 ) 6 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. Move ended for Rat Spoutine Turn time limit reached. [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: RatCrue TARGET: 4 --- ROLL: 3 + 0 = 3 RatCrue is knocked over. (1, 3) + 0, (0, 0) + 0, 0: RatCrue has been knocked prone. Move ended for RatCrue Rongeurs Flamboyants: All players have moved. 12: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 6 ) Move ended for Gazbagg 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Freekboi SLR4 is knocked over. Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nekkcrakka Rat Fistol?? is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (3, 5) + 0, (1, 6) + 0, 0: Rat Fistol?? has been stunned. 5: status changed from 0 to 2. Nekkcrakka saved by block skill. [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bloodscream Player pushed to (14, 5) 2 moved (MP) to ( 15, 5 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 7 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Rat ZeMotte is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 6) + 0, (3, 6) + 1, 4: Rat ZeMotte has been seriously injured!! (24) Gouged Eye - Miss next game 15: status changed from 0 to 9. Throatrip saved by block skill. 15 moved (SP) to ( 0, 13 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 9 ) Move ended for Throatrip [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Sacskratch SLR2 is knocked over. Player pushed to (15, 6) 2 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 3) + 0, (6, 4) + 1, 2: SLR2 has been badly hurt! 2: status changed from 0 to 8. 105 moved (MP) to ( 15, 5 ) 2 moved (SP) to ( 0, 12 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla Turn time limit reached. 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 7 ) Move ended for Braynzpilla 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 13, 8 ) Move ended for Hartzblud [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Trollbreath Mad Howlers: All players have moved. Fier ?? Rat is knocked over. Player pushed to (20, 7) 9 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Fier ?? Rat has been knocked prone. 9: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] 5: status changed from 2 to 1. Rat Fistolé rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 8 ) Move ended for Fier à Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 104 blocked. (1) GrrRaaaT trips and falls trying to go for it! PRO Roll(3) - PRO fails Move ended for GrrRaaaT (2, 3) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 110: Select an action for Trollbreath Select an action for Trollbreath 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 7 ) Move ended for Braynzpilla 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Trollbreath Fier ?? Rat saved by block skill. Trollbreath saved by block skill. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Throatrip Fier ?? Rat is knocked over. Player pushed to (20, 7) 9 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Fier ?? Rat has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 10, 8 ) Move ended for Bloodscream 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) 16 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Sacrificial Line Rat is knocked over. Player pushed to (20, 9) 16 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 10 ) Move ended for Nekkcrakka [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 10, 11 ) Move ended for Hartzblud 111: Select an action for Gazbagg Select an action for Gazbagg Turn time limit reached. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 12, 11 ) Move ended for Gazbagg 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 13, 10 ) Move ended for Sacskratch 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 12 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rat Fistolé Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll fails! PRO Roll(5) - PRO works! (1) WILD ANIMAL roll fails! Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 12 ) Move ended for RatCrue Select an action for SLR3 3: Select an action for SLR3 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 9, 6 ) Move ended for SLR3 Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 8, 5 ) Move ended for Rat Tonlaveur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 14, 14 ) 6 moved (MP) to ( 13, 14 ) 6 moved (MP) to ( 12, 14 ) 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 10, 12 ) Move ended for Rat Spoutine [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 8, 8 ) DODGE FINAL RESULT: Sacrificial Line Rat TARGET: 3 --- ROLL: 5 + 0 = 5 Sacrificial Line Rat slips past his opponent(s) unhindered. 16 moved (MP) to ( 7, 9 ) 16 moved (MP) to ( 7, 10 ) 16 moved (MP) to ( 8, 11 ) (3) Go for it successful. 16 moved (MP) to ( 9, 12 ) DODGE BEFORE RE_ROLL: Sacrificial Line Rat knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Sacrificial Line Rat TARGET: 4 --- ROLL: 3 + 0 = 3 Sacrificial Line Rat is knocked over. (6, 2) + 0, (2, 6) + 0, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 4 to 7. 16 moved to dugout ( 0, 9 ) Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Sacskratch SLR4 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. Sacskratch saved by block skill. [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 14 ) 102 moved (MP) to ( 10, 14 ) 102 moved (MP) to ( 9, 14 ) 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 9, 12 ) Move ended for Freekboi 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 11, 12 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Gazbagg uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. Player pushed to (20, 11) 6 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 8, 12 ) 111 moved (MP) to ( 8, 11 ) Move ended for Gazbagg [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Rat Fistol?? is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 5) + 0, (6, 3) + 1, 4: Rat Fistol?? has been seriously injured!! (25) Gouged Eye - Miss next game 5: status changed from 0 to 9. 112 moved (MP) to ( 12, 8 ) 5 moved (SP) to ( 1, 13 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 8 ) Move ended for Trollbreath 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bloodscream Fier ?? Rat is knocked over. Player pushed to (21, 6) 9 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 4) + 0, (6, 4) + 0, 4: Fier ?? Rat has been seriously injured!! (16) Broken Ribs - Miss next game 9: status changed from 0 to 9. 9 moved (SP) to ( -1, 13 ) Turn time limit reached. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 8, 6 ) Move ended for Nekkcrakka 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 10 ) 115 moved (MP) to ( 8, 10 ) 115 moved (MP) to ( 7, 10 ) 115 moved (MP) to ( 6, 11 ) 115 moved (MP) to ( 7, 12 ) Move ended for Hartzblud 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 12 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Normal move selected. Move ended for GrrRaaaT [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 6, 8 ) 4 moved (MP) to ( 6, 9 ) 4 moved (MP) to ( 6, 10 ) (4) Go for it successful. 4 moved (MP) to ( 6, 11 ) 115 blocked. (1) Rat Tonlaveur trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Hartzblud is knocked over. Player pushed to (8, 13) 115 moved (MP) to ( 8, 13 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 3 to 1. Ball moved to ( 9, 13 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 10, 14 ) 6 moved (MP) to ( 9, 13 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 4 --- ROLL: 4 + 0 = 4 (5) Go for it successful. 6 moved (MP) to ( 10, 14 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. Pass selected. LONG PASS PASS FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 1 Player fumbled direction: 6 Ball throw-in: 4, 5 (10, 14) Ball moved to ( 10, 10 ) Scatter roll: 6 Ball moved to ( 10, 11 ) Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 13 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rat Spoutine saved by dodge skill. Player pushed to (19, 15) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, 2: Rat Spoutine has been badly hurt! 6: status changed from 0 to 8. 6 moved (SP) to ( 1, 11 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 12, 12 ) Move ended for Freekboi [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Player pushed to (16, 12) 1 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 13, 11 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Nekkcrakka SLR3 is knocked over. Player pushed to (19, 7) 3 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: SLR3 has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 9, 6 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 11, 7 ) Move ended for Trollbreath 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Braynzpilla GrrRaaaT is knocked over. Player pushed to (19, 9) 7 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 5) + 1, (3, 1) + 0, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. [Game Saved] 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 8 ) Move ended for Bloodscream 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 11 ) Move ended for Gazbagg 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 13 ) 104 moved (MP) to ( 6, 12 ) Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 9, 12 ) 115 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 Turn time limit reached. Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 7: status changed from 2 to 1. GrrRaaaT rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 13 ) DODGE FINAL RESULT: SLR4 TARGET: 3 --- ROLL: 3 + 0 = 3 SLR4 slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 14 ) 1 moved (MP) to ( 12, 14 ) 1 moved (MP) to ( 11, 14 ) 1 moved (MP) to ( 10, 13 ) 1 moved (MP) to ( 9, 12 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (11, 10) 115 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 11 ) Move ended for SLR4 [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 5, 10 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 2 + 0 = 2 Rat Tonlaveur is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. Move ended for Rat Tonlaveur 4: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 12 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SLR4 is knocked over. Player pushed to (20, 10) 1 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 5) + 0, (1, 2) + 1, 0: SLR4 has been stunned. 1: status changed from 0 to 2. 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 13 ) Move ended for Freekboi [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 6, 9 ) 113 moved (MP) to ( 6, 10 ) Move ended for Nekkcrakka 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 11 ) 115 moved (MP) to ( 9, 12 ) 115 moved (MP) to ( 8, 12 ) 115 moved (MP) to ( 7, 12 ) 115 moved (MP) to ( 6, 13 ) Move ended for Hartzblud 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 5, 12 ) 104 moved (MP) to ( 4, 11 ) Move ended for Throatrip 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 11 ) Move ended for Braynzpilla 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 12 ) 111 moved (MP) to ( 5, 13 ) Move ended for Gazbagg 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 13 ) Move ended for Sacskratch 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 9 ) 108 moved (MP) to ( 7, 10 ) 108 moved (MP) to ( 6, 11 ) Turn time limit reached. 108 moved (MP) to ( 6, 12 ) Move ended for Bloodscream 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 8 ) 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 10 ) 110 moved (MP) to ( 7, 11 ) 110 moved (MP) to ( 7, 12 ) Move ended for Trollbreath Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 1: status changed from 2 to 1. SLR4 rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 9, 12 ) 105 blocked. (3) Go for it successful. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK Player pushed to (9, 14) 105 moved (MP) to ( 9, 14 ) 7 moved (MP) to ( 9, 13 ) 105 blocked. (4) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Sacskratch is knocked over. Player pushed to (9, 15) (3, 4) + 0, 0: Sacskratch has been stunned. 105: status changed from 0 to 0. 105 moved to dugout ( 29, 1 ) 7 moved (MP) to ( 9, 14 ) Move ended for GrrRaaaT [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 11, 13 ) 12 moved (MP) to ( 10, 13 ) (4) Go for it successful. 12 moved (MP) to ( 9, 13 ) Move ended for RatCrue Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 6, 11 ) 110 moved (MP) to ( 5, 11 ) 110 moved (MP) to ( 4, 12 ) 110 moved (MP) to ( 3, 12 ) 110 moved (MP) to ( 2, 12 ) Move ended for Trollbreath 115: Select an action for Hartzblud Select an action for Hartzblud 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 10, 14 ) Move ended for Braynzpilla [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 14 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 9, 12 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK POW RatCrue is knocked over. 7 blocked. Player pushed to (20, 15) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 0. 7 moved (SP) to ( 0, 2 ) Player pushed to (20, 14) 12 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: RatCrue has been knocked prone. 12: status changed from 0 to 1. Move ended for Nekkcrakka [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 12 ) 115 moved (MP) to ( 4, 12 ) 115 moved (MP) to ( 3, 11 ) Hand off selected. Move ended for Hartzblud Ball moved to ( 27, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 5 + 0 = 5 Trollbreath scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Fresh Linerat regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Sacrificial Line Rat stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 112 moved (SP) to ( 26, 5 ) 113 moved (SP) to ( 26, 9 ) 112 moved (SP) to ( 25, 5 ) 113 moved (SP) to ( 25, 9 ) 104 moved (SP) to ( 25, 7 ) 102 moved (SP) to ( 25, 1 ) 105 moved (SP) to ( 25, 13 ) Turn time limit reached. 111 moved (SP) to ( 25, 3 ) 108 moved (SP) to ( 25, 11 ) 102 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 0 ) 8 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 7, 10 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 13, 2 ) 14 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (17, 11) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 6 Weather roll(4+6) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (17, 11) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 10 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: SKULL Move ended for GrrRaaaT GrrRaaaT is knocked over. (3, 4) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=13,y=2] : current status = 0 3 : current square = java.awt.Point[x=13,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=1,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=1,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=14,y=5] : current status = 1 7 : current square = java.awt.Point[x=14,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=-1,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=7,y=4] : current status = 0 10 : current square = java.awt.Point[x=7,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=7,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=7,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=7,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=13,y=7] : current status = 0 14 : current square = java.awt.Point[x=13,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=0,y=13] : current status = 9 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (3) Sacrificial Line Rat stays UNconscious. 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=1] : current status = 0 102 : current square = java.awt.Point[x=15,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=15,y=2] : current status = 0 111 : current square = java.awt.Point[x=15,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=28,y=4] : current status = 2 114 : current status = 2 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 6 + 1 Mad Howlers Winnings Roll: 6 + 0 SLR3 gets an MVP award. Trollbreath gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=4 -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 4 + -2 not conceding roll=3 +1 for cas (6) -1 from high FF of 19 Mad Howlers FF Roll: 3 + 0 ***END Fan Factor DEBUG*** D6: 1(134) 2(137) 3(139) 4(127) 5(123) 6(137) Total(797) D8: 1(1) 2(5) 3(2) 4(1) 5(2) 6(4) 7(1) 8(2) Total(18) GAME OVER Final Score: Rongeurs Flamboyants: 1 Mad Howlers: 1 WINNINGS Rongeurs Flamboyants: 70000 Mad Howlers: 60000 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6