Java JRE 1.3 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Lords of Entropy Team 1 race: Chaos Player 1 name: The Red Scarrier Player 1: W Chaos Warrior 5 4 3 9 [] Player 2 name: Toxo Thrixtric Player 2: B Chaos Beastman 6 3 3 8 [Claw, Horns] Player 3 name: Chlor-Pilon Player 3: Mi Minotaur 5 5 2 8 [Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team-Mate, Wild Animal] Player 4 name: Acito Menophen Player 4: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Guard, Horns] Player 5 name: Bacilus Globulii Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 6 name: Myla Khon Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Iodo Quinol Player 7: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Mighty Blow] Player 8 name: Phenolph Thalien Player 8: B Chaos Beastman 6 3 3 7 [Block, Claw, Horns, Mighty Blow, Tackle] Player 9 name: Metho Trexate Player 9: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 10 name: Ator Vastatin Player 10: B Chaos Beastman 6 3 3 8 [Block, Dirty Player, Guard, Horns] Player 11 name: Diplo Calyx Player 11: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 12 name: Grofis the Bludgeoner Player 12: W Chaos Warrior 5 5 4 9 [+ag, +st, Block] Player 13 name: Mercy Player 13: W Chaos Warrior 5 4 3 9 [Block, Tentacles] Player 15 name: Grim Gunderbald Player 15: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 16 name: Azithro Mycin Player 16: B Chaos Beastman 7 3 3 8 [+ma, Claw, Horns] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3049] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3061] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3066] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3071] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3076] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3080] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3084] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3086] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3089] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3094] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3102] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3106] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3109] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3112] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3114] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3117] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3119] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3121] Connected as server to game 'drunklords'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3129] Connected as server to game 'drunklords'. Waiting for client. Sending Team File... Done Sending File Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Hyney Ken Player 101: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 102 name: Tequila Player 102: T Orc Thrower 5 4 4 7 [+ag, +st, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 106 name: Corona Player 106: Bo Black Orc 4 4 2 9 [] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Block, Dauntless, Giard] Player 109 name: Gy Ness Player 109: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 110 name: Sambuca Player 110: T Orc Thrower 5 3 3 7 [Pass, Sure Hands] Player 111 name: Kokanee Player 111: L Orc Lineman 5 3 3 9 [] Player 112 name: Macallan Player 112: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 113 name: Wild Turkey Player 113: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard, Mighty Blow] Player 114 name: Cardhu Player 114: B Orc Blitzer 6 3 3 9 [Block, Shadowing, Tackle] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] Done loading opponent team. *** Setup start *** Weather roll(2+4) Current Weather: Nice Gate: 71000 screaming fans show up for the game. Handicap result 43:IT WASN'T ME. *** Setup start *** Macallan claims IT WASN'T ME. 112: status changed from 0 to 2. Acito Menophen manages to ignore the niggling pain. Phenolph Thalien manages to ignore the niggling pain. Metho Trexate manages to ignore the niggling pain. Azithro Mycin manages to ignore the niggling pain. Hyney Ken manages to ignore the niggling pain. Johny Red is suffering from a niggling injury. 104: status changed from 0 to 2. Slee Mon manages to ignore the niggling pain. Wild Turkey is suffering from a niggling injury. 113: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Putrid Swamp Boozzhounds win the toss. Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 6, 5 ) 15 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 4, 6 ) 7 moved (SP) to ( 4, 5 ) 8 moved (SP) to ( 4, 4 ) 5 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 9, 5 ) 16 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( 4, 6 ) 10 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 1, 3 ) 1 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 10, 1 ) 5 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 6, 2 ) 7 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( 11, 8 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 101 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 15, 5 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (4+6) = Blitz! KICK skill used. Kick result. Direction: 3 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Lords of Entropy start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. The Red Scarrier has already moved this turn. [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 4 ) Move ended for Ator Vastatin The Red Scarrier has already moved this turn. The Red Scarrier has already moved this turn. Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) Move ended for Metho Trexate Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 1 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) Move ended for Iodo Quinol Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 14, 6 ) Move ended for Grim Gunderbald Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 101 blocked. HORNS used. Lords of Entropy , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 11) 101 moved (MP) to ( 16, 11 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (1, 5) + 2, (4, 6) + 2, 3: Hyney Ken has been badly hurt! 101: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) Move ended for Phenolph Thalien [Game Saved] Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) Move ended for Acito Menophen Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) Move ended for Grofis the Bludgeoner Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 11, 7 ) Move ended for Diplo Calyx Lords of Entropy: All players have moved. Lords of Entropy turn ended. Ball placed at (18, 3) Ball moved to ( 19, 2 ) Scatter roll: 4 Ball moved to ( 20, 2 ) Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 22, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Sambuca Ball moved to ( 7, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 1 (1) Tequila trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 15, 12 ) Move ended for Tequila [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Corona Mercy is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Boddington Grofis the Bludgeoner saved by block skill. Boddington saved by block skill. [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 11 ) 8 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 12) 8 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 14, 12 ) Move ended for Slee Mon [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Cardhu Acito Menophen is knocked over. Player pushed to (16, 14) 4 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 3) + 0, (3, 6) + 0, 0: Acito Menophen has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 14, 13 ) [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 16, 12 ) Move ended for Kokanee 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW Move ended for Mole Son The Red Scarrier is knocked over. Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: The Red Scarrier has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 6 + 0 = 6 Gy Ness slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 11 ) Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 4 ) Move ended for The Red Scarrier Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Ator Vastatin Player pushed to (15, 6) 108 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Grim Gunderbald Mole Son is knocked over. Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Mercy Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 8 ) Move ended for Metho Trexate Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Block selected. 106 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Grofis the Bludgeoner Corona is knocked over. Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (6, 1) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 16, 8 ) (1) Iodo Quinol trips and falls trying to go for it! Move ended for Iodo Quinol 7 moved (MP) to ( 16, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 7: status changed from 0 to 1. Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Slee Mon Phenolph Thalien is knocked over. Player pushed to (17, 11) 8 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (6, 4) + 0, 1: Phenolph Thalien has been badly hurt! 8: status changed from 0 to 8. 107 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 8: status changed from 8 to 1. [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 8, 12 ) Move ended for Tequila [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 12 ) 114 moved (MP) to ( 9, 11 ) 114 moved (MP) to ( 8, 11 ) Move ended for Cardhu 111: Select an action for Kokanee Select an action for Kokanee 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Grofis the Bludgeoner saved by block skill. Boddington saved by block skill. Move ended for Boddington [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 9, 12 ) Move ended for Kokanee [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 6 + 0 = 6 Gy Ness slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 9, 9 ) Move ended for Gy Ness Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 9, 8 ) Move ended for The Red Scarrier Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Grim Gunderbald Player pushed to (17, 4) 108 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 9 ) 109 blocked. (3) Go for it successful. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (8, 8) 109 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 9 ) Move ended for Ator Vastatin [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 106 blocked. Lords of Entropy , Choose a block die. POW Move ended for Chlor-Pilon Corona is knocked over. Player pushed to (15, 9) 106 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 9, 11 ) Move ended for Mercy Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Grofis the Bludgeoner Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 10, 12 ) Move ended for Metho Trexate Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 13, 10 ) Move ended for Iodo Quinol Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 10 ) Move ended for Diplo Calyx Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Phenolph Thalien TARGET: 3 --- ROLL: 2 + 0 = 2 Phenolph Thalien is knocked over. (6, 4) + 0, (6, 2) + 0, 0: Phenolph Thalien has been knocked out. Move ended for Phenolph Thalien Lords of Entropy: All players have moved. 8: status changed from 0 to 7. 8 moved to dugout ( 0, 9 ) Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 14 ) 107 moved (MP) to ( 10, 13 ) 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 9 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 10, 12 ) Move ended for Slee Mon [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Kokanee Mercy is knocked over. Player pushed to (19, 10) 13 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. 13: status changed from 0 to 1. 111 moved (MP) to ( 9, 11 ) [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Cardhu Diplo Calyx is knocked over. Player pushed to (19, 9) 11 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Diplo Calyx has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 9, 10 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 12 ) 102 moved (MP) to ( 4, 12 ) 102 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 2, 12 ) Tequila scores a touchdown! *** Setup start *** 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Acito Menophen regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 2 (2) Phenolph Thalien stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 8 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 17, 13 ) 110 moved location (MPL) to ( 19, 4 ) 108 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 19, 8 ) 111 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( 17, 8 ) 111 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 17, 6 ) 107 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 20, 9 ) 107 moved (SP) to ( 20, 5 ) Lords of Entropy Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 6, 6 ) 13 moved (SP) to ( 6, 5 ) 12 moved (SP) to ( 6, 4 ) 1 moved (SP) to ( 7, 8 ) 13 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 13, 10 ) 16 moved (SP) to ( 5, 5 ) 4 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 14, 11 ) 16 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 7, 5 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (22, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Lords of Entropy quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 2 moved (SP) to ( 7, 4 ) 4 moved (SP) to ( 8, 8 ) 1 moved (SP) to ( 15, 12 ) 7 moved (SP) to ( 15, 11 ) 15 moved (SP) to ( 15, 10 ) Ball placed at (22, 3) Ball placed at (22, 3) Touchback!! Lords of Entropy, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 10 ) [Game Saved] Ball in play. Lords of Entropy start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Iodo Quinol 7: Select an action for Iodo Quinol Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 106 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Grim Gunderbald Corona is knocked over. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Mercy Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) Move ended for Grofis the Bludgeoner Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 10 ) 109 blocked. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK/POW Gy Ness is knocked over. Player pushed to (20, 8) 109 moved (MP) to ( 20, 8 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 18, 10 ) Move ended for Iodo Quinol [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 16, 6 ) Move ended for Chlor-Pilon [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 12 ) Move ended for Acito Menophen Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Turn time limit reached. 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 10 ) Move ended for Bacilus Globulii Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 5 ) Move ended for Ator Vastatin Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 3 ) 16 moved (MP) to ( 15, 3 ) Move ended for Azithro Mycin Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 7 ) Move ended for Toxo Thrixtric Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 22, 10 ) Move ended for Gy Ness 105: Select an action for Boddington Select an action for Boddington 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Choose a block die. PUSHBACK/POW Chlor-Pilon is knocked over. Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Chlor-Pilon has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 3 + 0 = 3 Mole Son slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 9 ) Move ended for Mole Son [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Sambuca Ator Vastatin saved by block skill. Sambuca is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 4) + 0, (2, 6) + 0, 0: Sambuca has been knocked out. 110: status changed from 0 to 7. 110 moved (SP) to ( 29, 8 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Mercy Kokanee is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (1, 6) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 106 blocked. HORNS used. Lords of Entropy , Choose a block die. POW Corona is knocked over. Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 17, 8 ) Move ended for Toxo Thrixtric [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 19, 11 ) Move ended for Grim Gunderbald Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Move ended for Grofis the Bludgeoner Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) Move ended for The Red Scarrier Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) Move ended for Acito Menophen Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 19, 13 ) Move ended for Bacilus Globulii Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Ator Vastatin Boddington saved by block skill. Ator Vastatin saved by block skill. [Game Saved] Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Azithro Mycin Boddington is knocked over. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) CLAW used on armor roll. (3, 2) + 2, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 21, 12 ) 109 moved (MP) to ( 20, 13 ) Move ended for Gy Ness 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 20, 11 ) Move ended for Mole Son 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 21, 12 ) 114 moved (MP) to ( 20, 12 ) Move ended for Cardhu 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 10 ) Move ended for Slee Mon 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 21, 10 ) Move ended for Tequila 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 6 ) Move ended for Boddington 111: Select an action for Kokanee Select an action for Kokanee 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 8) 2 moved (MP) to ( 16, 8 ) Move ended for Corona [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Turn time limit reached. Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Mercy Player pushed to (17, 5) 111 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) Move ended for Acito Menophen Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 8 ) 106 blocked. HORNS used. Lords of Entropy , Choose a block die. POW Corona is knocked over. Player pushed to (19, 9) 106 moved (MP) to ( 19, 9 ) CLAW used on armor roll. (4, 4) + 2, (6, 6) + 0, 1: Corona has been badly hurt! 106: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 18, 5 ) Move ended for Toxo Thrixtric [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 14, 7 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Grofis the Bludgeoner fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Grofis the Bludgeoner TARGET: 3 --- ROLL: 6 Move ended for Grofis the Bludgeoner Ball moved to ( 15, 5 ) GET BALL FINAL RESULT: Ator Vastatin TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 2 ) Move ended for Ator Vastatin Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 3 ) 16 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 18, 3 ) 16 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 20, 3 ) Move ended for Azithro Mycin Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Block selected. 107 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Iodo Quinol Slee Mon is knocked over. Player pushed to (20, 10) 107 moved (MP) to ( 20, 10 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. POW Move ended for Grim Gunderbald Mole Son is knocked over. Player pushed to (21, 12) 108 moved (MP) to ( 21, 12 ) (1, 5) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 20, 11 ) [Game Saved] Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) Move ended for The Red Scarrier Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Block selected. 114 blocked. Lords of Entropy , Choose a block die. POW Move ended for Bacilus Globulii Lords of Entropy: All players have moved. Cardhu is knocked over. Player pushed to (21, 11) 114 moved (MP) to ( 21, 11 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (6, 3) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 20, 12 ) Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Cardhu 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 111: Select an action for Kokanee Select an action for Kokanee 105: Select an action for Boddington Select an action for Boddington 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Toxo Thrixtric is knocked over. Player pushed to (10, 5) 2 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 2 ) Move ended for Boddington [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tequila knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 21, 3 ) Move ended for Tequila [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 TENTACLES roll: 1 + 4 ST 3 + 3 ST TENTACLES roll fails. Moving player may continue. Verified Opponent Roll = 1 DODGE FINAL RESULT: Kokanee TARGET: 3 --- ROLL: 1 + 0 = 1 Kokanee is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. Move ended for Kokanee 111: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 20, 4 ) 102 blocked. HORNS used. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Tequila saved by block skill. Toxo Thrixtric is knocked over. Move ended for Toxo Thrixtric (3, 6) + 0, (5, 3) + 0, 0: Toxo Thrixtric has been knocked out. 2: status changed from 0 to 7. 2 moved to dugout ( 0, 9 ) Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Ator Vastatin is knocked over. Player pushed to (8, 2) 10 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 10: status changed from 3 to 1. 105 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 2 Ball moved to ( 8, 1 ) [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 5 ) Move ended for Kokanee 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Blitz selected. 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 4) 16 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 19, 2 ) Move ended for Tequila [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for Mole Son Grim Gunderbald saved by block skill. Mole Son saved by block skill. [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 114: Select an action for Cardhu Select an action for Cardhu 107: Select an action for Slee Mon Select an action for Slee Mon 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 4 + 0 = 4 Cardhu slips past his opponent(s) unhindered. 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 19, 5 ) Move ended for Cardhu [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Slee Mon TARGET: 3 --- ROLL: 5 + 0 = 5 Slee Mon slips past his opponent(s) unhindered. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 5 ) Move ended for Slee Mon [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 3 + 0 = 3 Gy Ness slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 14 ) 109 moved (MP) to ( 17, 13 ) 109 moved (MP) to ( 17, 12 ) 109 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 17, 10 ) Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Mercy Kokanee is knocked over. Player pushed to (14, 4) 111 moved (MP) to ( 14, 4 ) (1, 5) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 2 ) (2) Go for it successful. 12 moved (MP) to ( 18, 2 ) 102 blocked. Waiting for opponent to decide to use DUMP OFF. 102: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Azithro Mycin TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Azithro Mycin. 102: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 3 + 1Qp + -1Tz = 3 Ball moved to ( 10, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Cardhu TARGET: 4 --- ROLL: 6 + 0 = 6 102 blocked. (3) Go for it successful. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (20, 1) 102 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 19, 2 ) Move ended for Grofis the Bludgeoner [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 19, 6 ) Move ended for Iodo Quinol Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Block selected. 114 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Azithro Mycin Cardhu is knocked over. Player pushed to (20, 6) 114 moved (MP) to ( 20, 6 ) CLAW used on armor roll. (6, 2) + 2, (5, 2) + 0, 0: Cardhu has been stunned. 114: status changed from 3 to 2. 16 moved (MP) to ( 19, 5 ) Ball moved to ( 19, 5 ) GET BALL FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ator Vastatin Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Bacilus Globulii Mole Son is knocked over. Player pushed to (22, 13) 108 moved (MP) to ( 22, 13 ) (5, 4) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 21, 12 ) [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 10 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 18, 6 ) Move ended for Grim Gunderbald Select an action for Acito Menophen 4: Select an action for Acito Menophen Select an action for The Red Scarrier 1: Select an action for The Red Scarrier Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 18, 10 ) Move ended for The Red Scarrier Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Acito Menophen TARGET: 3 --- ROLL: 4 + 0 = 4 Acito Menophen slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 5 ma Dodger ROLL: 3 + 6 ma SHADOWING successful. 109 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 20, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Acito Menophen TARGET: 3 --- ROLL: 5 + 0 = 5 Acito Menophen slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 5 ma Dodger ROLL: 1 + 6 ma SHADOWING fails. 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 19, 4 ) Turn time limit reached. Move ended for Acito Menophen Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 114: status changed from 2 to 1. Cardhu rolls over. 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Ator Vastatin is knocked over. Player pushed to (7, 1) 10 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 5) + 0, (2, 5) + 0, 0: Ator Vastatin has been stunned. 10: status changed from 0 to 2. [Game Saved] 102: Select an action for Tequila Select an action for Tequila 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 18, 3 ) Move ended for Kokanee [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 4 ) 16 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Tequila is knocked over. Move ended for Tequila Verified Opponent Roll = 2 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (2, 4) + 2, (5, 3) + 0, 0: Tequila has been knocked out. 102: status changed from 0 to 7. 102 moved (SP) to ( 29, 9 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. Ator Vastatin rolls over. Lords of Entropy start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 20, 5 ) 16 moved (MP) to ( 21, 5 ) 16 moved (MP) to ( 22, 5 ) 16 moved (MP) to ( 23, 5 ) 16 moved (MP) to ( 24, 5 ) 16 moved (MP) to ( 25, 5 ) 16 moved (MP) to ( 26, 5 ) (5) Go for it successful. 16 moved (MP) to ( 27, 5 ) Azithro Mycin scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (4) Toxo Thrixtric regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=15,y=7] : current status = 1 3 : current square = java.awt.Point[x=15,y=7] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=19,y=4] : current status = 0 4 : current square = java.awt.Point[x=19,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=21,y=12] : current status = 0 5 : current square = java.awt.Point[x=21,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (5) Phenolph Thalien regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=22,y=1] : current status = 1 10 : current square = java.awt.Point[x=22,y=1] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=19,y=2] : current status = 0 12 : current square = java.awt.Point[x=19,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=16,y=6] : current status = 0 13 : current square = java.awt.Point[x=16,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=27,y=5] : current status = 0 16 : current square = java.awt.Point[x=27,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (2) Tequila stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=17,y=5] : current status = 0 107 : current square = java.awt.Point[x=17,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=22,y=13] : current status = 1 108 : current square = java.awt.Point[x=22,y=13] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (2) Sambuca stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=18,y=3] : current status = 0 111 : current square = java.awt.Point[x=18,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=20,y=6] : current status = 1 114 : current square = java.awt.Point[x=20,y=6] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 105 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 21, 5 ) 114 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 21, 8 ) 114 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 21, 9 ) 108 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 19, 5 ) 114 moved (SP) to ( 19, 9 ) Lords of Entropy Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 9 ) Turn time limit reached. 8 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 13, 4 ) 16 moved (SP) to ( 7, 9 ) 4 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 0, 3 ) 5 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (16, 4) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 8 Ball placed at (16, 4) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Lords of Entropy start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Mercy Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. POW Move ended for Grim Gunderbald Kokanee is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (1, 6) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 109 blocked. Lords of Entropy , Choose a block die. POW Move ended for Chlor-Pilon Gy Ness is knocked over. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 6, 10 ) 16 moved (MP) to ( 6, 11 ) GET BALL FINAL RESULT: Azithro Mycin TARGET: 3 --- ROLL: 5 + 0 = 5 16 moved (MP) to ( 7, 11 ) 16 moved (MP) to ( 8, 11 ) 16 moved (MP) to ( 9, 11 ) 16 moved (MP) to ( 10, 11 ) 16 moved (MP) to ( 11, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Azithro Mycin Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 13 ) Move ended for The Red Scarrier Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) Move ended for Grofis the Bludgeoner Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) Move ended for Bacilus Globulii Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) Move ended for Phenolph Thalien Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 16, 13 ) Move ended for Iodo Quinol Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) Move ended for Toxo Thrixtric Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 4 ) Move ended for Acito Menophen Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 10 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Bacilus Globulii is knocked over. Player pushed to (11, 12) 5 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Armor is not broken. (2, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 18, 11 ) 105: status changed from 4 to 1. Move ended for Boddington 105: status changed from 1 to 1. [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 4 + 0 = 4 Gy Ness slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 10 ) Move ended for Gy Ness [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 TENTACLES roll: 5 + 4 ST 5 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 111 moved (MP) to ( 16, 6 ) Move ended for Kokanee [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Mole Son Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 21, 10 ) Move ended for Slee Mon 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 21, 12 ) Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 10 ) 109 blocked. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (18, 10) 109 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 17, 9 ) Move ended for Azithro Mycin [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (6) WILD ANIMAL roll passed. Normal move selected. 3 moved (MP) to ( 15, 8 ) Move ended for Chlor-Pilon [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Grim Gunderbald Kokanee is knocked over. Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) (1, 2) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. POW Move ended for Mercy Mole Son is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (2, 6) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 9 ) Move ended for Toxo Thrixtric Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 7 ) Move ended for Acito Menophen Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 11 ) Move ended for Iodo Quinol Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 12 ) Move ended for The Red Scarrier Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Turn time limit reached. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 14, 6 ) Move ended for Phenolph Thalien Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 13, 7 ) Move ended for Grofis the Bludgeoner Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 108: Select an action for Mole Son Select an action for Mole Son 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Dauntless successful. (4+4=8) Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 15, 8 ) Move ended for Mole Son [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 21, 6 ) Move ended for Cardhu 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) Move ended for Slee Mon 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Putrid Swamp Boozzhounds: All players have moved. Player pushed to (13, 12) 7 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 17, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. POW Move ended for Grim Gunderbald Kokanee is knocked over. Player pushed to (18, 7) 111 moved (MP) to ( 18, 7 ) (1, 1) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Mercy Mole Son is knocked over. Player pushed to (15, 9) 108 moved (MP) to ( 15, 9 ) (3, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Bacilus Globulii Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Block selected. 109 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Iodo Quinol Player pushed to (18, 10) 109 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for The Red Scarrier Player pushed to (17, 10) 105 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Azithro Mycin 16: Select an action for Azithro Mycin Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 5 ) 114 blocked. HORNS used. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (20, 7) 114 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 6 ) Move ended for Acito Menophen [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (4) WILD ANIMAL roll passed. Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 4 ) Move ended for Chlor-Pilon [Game Saved] Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) Move ended for Phenolph Thalien Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 3 ) Move ended for Grofis the Bludgeoner Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Azithro Mycin Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 16 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Block selected. 107 blocked. Lords of Entropy , Choose a block die. POW Move ended for Toxo Thrixtric Lords of Entropy: All players have moved. Slee Mon is knocked over. Player pushed to (21, 10) 107 moved (MP) to ( 21, 10 ) CLAW used on armor roll. (6, 4) + 2, (5, 6) + 0, 4: Slee Mon has been seriously injured!! (26) Gouged Eye - Miss next game 107: status changed from 0 to 9. 2 moved (MP) to ( 20, 9 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 107 moved to dugout ( 29, 13 ) Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Kokanee knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Kokanee TARGET: 3 --- ROLL: 6 + 0 = 6 Kokanee slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 6 ) Move ended for Kokanee [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Acito Menophen is knocked over. Player pushed to (7, 6) 4 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Acito Menophen has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 22, 5 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 22, 3 ) Move ended for Cardhu [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Boddington Azithro Mycin is knocked over. Player pushed to (12, 9) 16 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 16: status changed from 0 to 1. 105 moved (MP) to ( 17, 10 ) [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Gy Ness TARGET: 3 --- ROLL: 4 + 0 = 4 Gy Ness slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 22, 4 ) Move ended for Gy Ness [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 TENTACLES roll: 3 + 4 ST 3 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 108 moved (MP) to ( 15, 9 ) Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Iodo Quinol 7: Select an action for Iodo Quinol Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Azithro Mycin Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Iodo Quinol Boddington is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 8 ) 2 moved (MP) to ( 20, 7 ) 111 blocked. HORNS used. Lords of Entropy , Choose a block die. POW Kokanee is knocked over. Player pushed to (21, 5) 111 moved (MP) to ( 21, 5 ) CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: Kokanee has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 21, 4 ) Move ended for Toxo Thrixtric [Game Saved] Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 22, 5 ) Move ended for Acito Menophen Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 19, 6 ) 15 moved (MP) to ( 20, 6 ) 15 moved (MP) to ( 21, 6 ) Move ended for Grim Gunderbald Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 8 ) (4) Go for it successful. 12 moved (MP) to ( 22, 9 ) (6) Go for it successful. 12 moved (MP) to ( 23, 10 ) Move ended for Grofis the Bludgeoner [Game Saved] Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 23, 11 ) (4) Go for it successful. 1 moved (MP) to ( 24, 11 ) Move ended for The Red Scarrier [Game Saved] Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 9 ) 5 moved (MP) to ( 23, 9 ) 5 moved (MP) to ( 24, 9 ) Move ended for Bacilus Globulii Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 20, 7 ) 8 moved (MP) to ( 21, 8 ) 8 moved (MP) to ( 22, 9 ) Move ended for Phenolph Thalien Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Mercy Lords of Entropy: All players have moved. Mole Son is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (4, 6) + 0, (5, 1) + 0, 0: Mole Son has been stunned. 108: status changed from 0 to 2. 13 moved (MP) to ( 15, 9 ) Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. Mole Son rolls over. 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Kokanee 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Toxo Thrixtric is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 5) + 0, (2, 2) + 0, 0: Toxo Thrixtric has been stunned. 2: status changed from 0 to 2. Cardhu saved by block skill. 114 moved (MP) to ( 21, 2 ) 114 moved (MP) to ( 20, 2 ) 114 moved (MP) to ( 19, 2 ) 114 moved (MP) to ( 18, 2 ) 114 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 16, 5 ) Move ended for Cardhu [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gy Ness Acito Menophen saved by block skill. Gy Ness saved by block skill. [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 2: status changed from 2 to 1. Toxo Thrixtric rolls over. Lords of Entropy start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 3 ) 109 blocked. HORNS used. Lords of Entropy , Choose a block die. POW Gy Ness is knocked over. Player pushed to (23, 5) 109 moved (MP) to ( 23, 5 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (6, 3) + 0, 0: Gy Ness has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 22, 4 ) Move ended for Chlor-Pilon [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Grim Gunderbald Player pushed to (20, 4) 111 moved (MP) to ( 20, 4 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 15 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Mercy Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Azithro Mycin 16: Select an action for Azithro Mycin Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 9 ) Move ended for Iodo Quinol Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Azithro Mycin Boddington is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 25, 11 ) 1 moved (MP) to ( 26, 11 ) 1 moved (MP) to ( 27, 11 ) Move ended for The Red Scarrier Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 25, 10 ) 5 moved (MP) to ( 26, 10 ) Move ended for Bacilus Globulii Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 9 ) 8 moved (MP) to ( 24, 10 ) 8 moved (MP) to ( 25, 11 ) 8 moved (MP) to ( 26, 12 ) Move ended for Phenolph Thalien Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 11 ) 12 moved (MP) to ( 25, 11 ) 12 moved (MP) to ( 26, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Grofis the Bludgeoner TARGET: 3 --- ROLL: 6 Move ended for Grofis the Bludgeoner Ball moved to ( 27, 11 ) GET BALL FINAL RESULT: The Red Scarrier TARGET: 3 --- ROLL: 5 + 0 = 5 The Red Scarrier scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=21,y=4] : current status = 1 2 : current square = java.awt.Point[x=21,y=4] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=22,y=5] : current status = 4 4 : current square = java.awt.Point[x=22,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=26,y=10] : current status = 4 5 : current square = java.awt.Point[x=26,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=26,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=26,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=26,y=12] : current status = 0 8 : current square = java.awt.Point[x=26,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=26,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=26,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=3] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=3] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=26,y=11] : current status = 0 12 : current square = java.awt.Point[x=26,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=16,y=9] : current status = 0 13 : current square = java.awt.Point[x=16,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=21,y=5] : current status = 0 15 : current square = java.awt.Point[x=21,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=21,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=21,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=17,y=9] : current status = 4 16 : current square = java.awt.Point[x=17,y=9] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (6) Tequila regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : current status = 7 (1) Gy Ness stays UNconscious. 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=9] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (6) Sambuca regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 12, 6 ) 15 moved (SP) to ( 12, 8 ) 5 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 12, 13 ) 16 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 7, 6 ) 16 moved (SP) to ( 0, 4 ) 11 moved (SP) to ( 11, 10 ) Turn time limit reached. Waiting for Putrid Swamp Boozzhounds to set players on field. 105 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 19, 7 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+5) = Throw a rock Lords of Entropy: 2 + 9 FanFactor Putrid Swamp Boozzhounds: 7 + 11 FanFactor Putrid Swamp Boozzhounds fans throw a rock. Diplo Calyx is hit by the rock. (3, 4) + 0, 0: Diplo Calyx has been stunned. 11: status changed from 0 to 2. KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (18, 3) Scatter roll: 6 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 110: Select an action for Sambuca Select an action for Sambuca 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington The Red Scarrier is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: The Red Scarrier has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Sambuca fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 5 Player fumbled direction: 5 Ball moved to ( 13, 4 ) Move ended for Sambuca Putrid Swamp Boozzhounds turn ended. [Game Saved] 11: status changed from 2 to 1. Diplo Calyx rolls over. Lords of Entropy start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 8 ) Move ended for The Red Scarrier Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 9 ) Move ended for Grim Gunderbald Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 108 blocked. Lords of Entropy , Choose a block die. POW Move ended for Chlor-Pilon Mole Son is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 15, 8 ) Turn time limit reached. [Game Saved] Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) 110 blocked. HORNS used. Lords of Entropy , Choose a block die. POW/SKULL Sambuca is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 4) + 1, 0: Sambuca has been stunned. 110: status changed from 0 to 2. Iodo Quinol saved by block skill. 7 moved (MP) to ( 17, 4 ) Move ended for Iodo Quinol [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 16, 5 ) Move ended for Grofis the Bludgeoner [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 6 ) Move ended for Mercy Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) Move ended for Toxo Thrixtric Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 15, 6 ) Move ended for Bacilus Globulii Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 16, 10 ) Move ended for Phenolph Thalien Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 17, 10 ) Move ended for Acito Menophen Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 110: status changed from 2 to 1. Sambuca rolls over. 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Acito Menophen saved by block skill. Mole Son saved by block skill. 108 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Mole Son knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 5 + 0 = 5 Mole Son slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 19, 8 ) Move ended for Mole Son [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 7 ) Move ended for Tequila 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Grim Gunderbald is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Choose a block die. POW/SKULL Move ended for Kokanee Phenolph Thalien saved by block skill. Kokanee is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 3) + 2, (1, 1) + 1, 0: Kokanee has been stunned. 111: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Acito Menophen 4: Select an action for Acito Menophen 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 20, 10 ) 4 moved (MP) to ( 21, 9 ) 4 moved (MP) to ( 21, 8 ) 102 blocked. HORNS used. Lords of Entropy , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Tequila saved by block skill. Acito Menophen saved by block skill. Move ended for Acito Menophen [Game Saved] Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) Move ended for Diplo Calyx Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 9 ) Move ended for Grim Gunderbald Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. POW Move ended for Phenolph Thalien Boddington is knocked over. Player pushed to (14, 10) 105 moved (MP) to ( 14, 10 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 CLAW used on armor roll. (4, 2) + 2, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Chlor-Pilon 3: Select an action for Chlor-Pilon 3: tackle zone state changed to true (2) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] Select an action for The Red Scarrier 1: Select an action for The Red Scarrier Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 19, 5 ) 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 5 ) Move ended for Mercy Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 4 ) Move ended for Grofis the Bludgeoner Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 5 ) Move ended for Bacilus Globulii Select an action for Iodo Quinol 7: Select an action for Iodo Quinol Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 21, 3 ) 7 moved (MP) to ( 22, 3 ) Move ended for Iodo Quinol Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 3 ) Move ended for Toxo Thrixtric Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 3 ) (3) Go for it successful. 1 moved (MP) to ( 20, 2 ) (1) The Red Scarrier trips and falls trying to go for it! Move ended for The Red Scarrier Lords of Entropy: All players have moved. 1 moved (MP) to ( 21, 2 ) (3, 3) + 0, (0, 0) + 0, 0: The Red Scarrier has been knocked prone. 1: status changed from 0 to 1. Lords of Entropy turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Kokanee rolls over. 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tequila Acito Menophen is knocked over. Player pushed to (7, 9) 4 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Acito Menophen has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Mole Son knocked over trying to dodge. TARGET: 6 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Mole Son TARGET: 6 --- ROLL: 2 + 0 = 2 Mole Son is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 4 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Lords of Entropy start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The Red Scarrier 1: Select an action for The Red Scarrier 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) Move ended for The Red Scarrier Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 3 ) 2 moved (MP) to ( 22, 4 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 5 ) 2 moved (MP) to ( 25, 5 ) 2 moved (MP) to ( 26, 5 ) (2) Go for it successful. 2 moved (MP) to ( 27, 5 ) Move ended for Toxo Thrixtric [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 6 ) 13 moved (MP) to ( 24, 6 ) 13 moved (MP) to ( 25, 6 ) 13 moved (MP) to ( 26, 6 ) 13 moved (MP) to ( 27, 6 ) Move ended for Mercy Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 5 ) 12 moved (MP) to ( 23, 5 ) 12 moved (MP) to ( 24, 5 ) 12 moved (MP) to ( 25, 5 ) 12 moved (MP) to ( 26, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Grofis the Bludgeoner TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Grofis the Bludgeoner Ball moved to ( 27, 5 ) GET BALL FINAL RESULT: Toxo Thrixtric TARGET: 3 --- ROLL: 6 + 0 = 6 Toxo Thrixtric scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=2] : current status = 4 1 : current square = java.awt.Point[x=23,y=2] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=27,y=5] : current status = 0 2 : current square = java.awt.Point[x=27,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=22,y=9] : current status = 1 4 : current square = java.awt.Point[x=22,y=9] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=22,y=3] : current status = 0 7 : current square = java.awt.Point[x=22,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=15,y=10] : current status = 0 8 : current square = java.awt.Point[x=15,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=14,y=11] : current status = 4 11 : current square = java.awt.Point[x=14,y=11] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=26,y=5] : current status = 0 12 : current square = java.awt.Point[x=26,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=27,y=6] : current status = 0 13 : current square = java.awt.Point[x=27,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=14,y=9] : current status = 4 15 : current square = java.awt.Point[x=14,y=9] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=0,y=3] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=20,y=7] : current status = 0 102 : current square = java.awt.Point[x=20,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=20,y=4] : current status = 1 108 : current square = java.awt.Point[x=20,y=4] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (4) Gy Ness regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=17,y=3] : current status = 1 110 : current square = java.awt.Point[x=17,y=3] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=15,y=9] : current status = 1 111 : current square = java.awt.Point[x=15,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 8 ) 15 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 1 ) 8 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 10 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 22, 4 ) 110 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 18, 7 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (18, 12) Kickoff Roll (4+1) = Cheering Fans Lords of Entropy: 5 + 9FF + 0CL Putrid Swamp Boozzhounds: 4 + 11FF + 1CL Putrid Swamp Boozzhounds get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 12) Scatter roll: 2 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Mole Son Chlor-Pilon is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 6) + 0, (2, 4) + 0, 0: Chlor-Pilon has been stunned. 3: status changed from 0 to 2. [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 9 ) Move ended for Cardhu 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington The Red Scarrier is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Armor is not broken. (3, 5) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: The Red Scarrier has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 14, 9 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kokanee Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Sambuca dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 21, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 6 Move ended for Sambuca Ball moved to ( 8, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Putrid Swamp Boozzhounds turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 Putrid Swamp Boozzhounds Winnings Roll: 5 + -3 Verified Opponent Roll = 2 Lords of Entropy Winnings Roll: 2 + -1 Verified Opponent Roll = 14 Cardhu gets an MVP award. Verified Opponent Roll = 2 Toxo Thrixtric gets an MVP award. Verified Opponent Roll = 4 Putrid Swamp Boozzhounds FF Roll: 4 + -2 Verified Opponent Roll = 2 Lords of Entropy FF Roll: 2 + 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 D6: 1(187) 2(187) 3(142) 4(165) 5(189) 6(170) Total(1040) D8: 1(4) 2(3) 3(1) 4(4) 5(4) 6(1) 7(0) 8(0) Total(17) GAME OVER Final Score: Lords of Entropy: 3 Putrid Swamp Boozzhounds: 1 WINNINGS Lords of Entropy: 10000 Putrid Swamp Boozzhounds: 20000