Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Player 102: W Chaos Warrior 5 4 5 9 [+ag, +ag, Block] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 106 name: Idzi Jr. Player 106: B Chaos Beastman 6 3 3 8 [Horns] Player 107 name: Aeneas Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 110 name: Czedrzyk Jr. Player 110: B Chaos Beastman 6 3 3 8 [Horns] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 3 name: Winnings Player 3: T Elf Thrower 6 3 4 7 [Pass] Player 4 name: Petey Two Player 4: L Elf Lineman 6 3 4 7 [] Player 5 name: McGruder Player 5: L Elf Lineman 6 3 4 7 [Dirty Player] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 8 name: Larson Player 8: L Elf Lineman 6 4 4 6 [+st, Block, Tackle] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 12 name: Kay Player 12: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 14 name: Tonsils Player 14: C Elf Catcher 8 3 5 7 [+ag, Catch, Leap, Nerves Of Steel] chickenbrain.blogdns.org/131.159.60.117 Server trying connection... Socket[addr=chickenbrain.blogdns.org/131.159.60.117,port=6661,localport=1560] Connected as server to game 'mutants2'. Done receiving file. Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Start sending sync... ...done sending sync. Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 14 moved (MP) to ( 22, 8 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 23, 7 ) 14 moved (MP) to ( 24, 6 ) 14 moved (MP) to ( 24, 5 ) Move ended for Tonsils Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 3 ) Move ended for Cyril Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 6 ) Move ended for Koz 108: Select an action for Blozej Select an action for Blozej 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 9 ) 106 moved (MP) to ( 23, 8 ) 106 moved (MP) to ( 24, 7 ) 106 moved (MP) to ( 25, 7 ) 106 moved (MP) to ( 26, 6 ) 106 moved (MP) to ( 25, 5 ) Move ended for Idzi Jr. 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 13, 2 ) 13 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 4) 13 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blozej TARGET: 7 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 3 Ball moved to ( 16, 2 ) Receiving sync... 101 moved (SP) to ( 29, 0 ) 101: status changed from 2 to 2. 101: tackle zone state changed to true 102 moved (SP) to ( 15, 3 ) 102: status changed from 0 to 0. 102: tackle zone state changed to true 103 moved (SP) to ( 16, 11 ) 103: status changed from 0 to 0. 103: tackle zone state changed to true 104 moved (SP) to ( 16, 7 ) 104: status changed from 0 to 0. 104: tackle zone state changed to true 105 moved (SP) to ( 15, 6 ) 105: status changed from 0 to 0. 105: tackle zone state changed to true 106 moved (SP) to ( 25, 5 ) 106: status changed from 0 to 0. 106: tackle zone state changed to true 107 moved (SP) to ( 16, 9 ) 107: status changed from 0 to 0. 107: tackle zone state changed to true 108 moved (SP) to ( 14, 3 ) 108: status changed from 4 to 4. 108: tackle zone state changed to true 109: status changed from 9 to 1. 109: tackle zone state changed to true 110 moved (SP) to ( 11, 4 ) 110: status changed from 0 to 0. 110: tackle zone state changed to true 111: status changed from 9 to 1. 111: tackle zone state changed to true 112 moved (SP) to ( 29, 8 ) 112: status changed from 7 to 7. 112: tackle zone state changed to true 113 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113: tackle zone state changed to true 116 moved (SP) to ( 28, 5 ) 116: status changed from 2 to 2. 116: tackle zone state changed to true 1 moved (SP) to ( 14, 5 ) 1: status changed from 0 to 0. 1: tackle zone state changed to true 2 moved (SP) to ( 15, 4 ) 2: status changed from 0 to 0. 2: tackle zone state changed to true 3 moved (SP) to ( 8, 4 ) 3: status changed from 0 to 0. 3: tackle zone state changed to true 4 moved (SP) to ( 7, 2 ) 4: status changed from 0 to 0. 4: tackle zone state changed to true 5 moved (SP) to ( 14, 2 ) 5: status changed from 0 to 0. 5: tackle zone state changed to true 7 moved (SP) to ( 14, 11 ) 7: status changed from 0 to 0. 7: tackle zone state changed to true 8 moved (SP) to ( 14, 8 ) 8: status changed from 0 to 0. 8: tackle zone state changed to true 9 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9: tackle zone state changed to true 10 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10: tackle zone state changed to true 11 moved (SP) to ( 13, 4 ) 11: status changed from 0 to 0. 11: tackle zone state changed to true 12 moved (SP) to ( 12, 5 ) 12: status changed from 0 to 0. 12: tackle zone state changed to true 13 moved (SP) to ( 14, 4 ) 13: status changed from 0 to 3. 13: tackle zone state changed to true 14 moved (SP) to ( 24, 5 ) 14: status changed from 0 to 0. 14: tackle zone state changed to true ...sync finished. ***FIELD*** Refused to setPlayerStatus() from 9 to 1 because in injury box. Move ended for Blozej Turn time limit reached. Start sending sync... ...done sending sync. [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 107: Select an action for Aeneas Select an action for Aeneas 104: Select an action for Lel Select an action for Lel 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 2 + 0 = 2 Czedrzyk Jr. is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. Move ended for Czedrzyk Jr. 110: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Waugh Player pushed to (13, 2) 108 moved (MP) to ( 13, 2 ) Scatter roll: 8 Ball moved to ( 12, 2 ) 2 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 12, 3 ) 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Blozej is knocked over. Player pushed to (14, 1) 108 moved (MP) to ( 14, 1 ) (5, 1) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 1 ) Move ended for Kay [Game Saved] Select an action for McGruder 5: Select an action for McGruder Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 11, 2 ) Move ended for Larson Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 3 ) Move ended for Winnings Select an action for Laskin 13: Select an action for Laskin Select an action for McGruder 5: Select an action for McGruder Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 5 ) Move ended for Watterson Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for McGruder Cyril Brutus is knocked over. Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) (2, 6) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 12, 2 ) GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 2 ) Move ended for Laskin [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 12, 2 ) GET BALL BEFORE RE_ROLL: Cube dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for Cube Scatter roll: 4 Ball moved to ( 13, 2 ) Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 13, 6 ) Move ended for Claudius Brutus 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Koz Vidal saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 5) 1 moved (MP) to ( 15, 5 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 18, 3 ) 13 blocked. Verified Opponent Roll = 1 (1) Aeneas trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Aeneas trips and falls trying to go for it! Move ended for Aeneas Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 107: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 3 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 6 ) 13 moved (MP) to ( 23, 6 ) 13 moved (MP) to ( 24, 6 ) Move ended for Laskin Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Waugh Cyril Brutus is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (4, 1) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 3 ) Move ended for Watterson Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 3 ) Move ended for Larson Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: Winnings TARGET: 3 --- ROLL: 6 Move ended for Winnings Ball moved to ( 15, 1 ) GET BALL BEFORE RE_ROLL: Kay dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Kay TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 5 ) (1) Kay trips and falls trying to go for it! Move ended for Kay 12 moved (MP) to ( 22, 5 ) (1, 2) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 12: status changed from 3 to 1. Ball moved to ( 21, 4 ) Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) Move ended for Lel [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 8 ) Move ended for Claudius Brutus 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 5 + 0 = 5 Cyril Brutus slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 6 ) Move ended for Cyril Brutus [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Blitz selected. 1 blocked. Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 4) 1 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 7 ) Move ended for Koz [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Blozej 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Czedrzyk Jr. 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Aeneas TARGET: 3 --- ROLL: 4 + 0 = 4 Aeneas slips past his opponent(s) unhindered. 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 19, 6 ) Move ended for Aeneas [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Idzi Jr. Avenging Mutants: All players have moved. Idzi Jr. is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 0, (5, 1) + 0, 0: Idzi Jr. has been stunned. 106: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 7 ) Move ended for McGruder Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 10, 4 ) Move ended for Petey Two Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 25, 7 ) 13 moved (MP) to ( 26, 8 ) 13 moved (MP) to ( 27, 8 ) 13 moved (MP) to ( 26, 8 ) 13 moved (MP) to ( 25, 8 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 23, 8 ) Move ended for Laskin Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 5 ) Move ended for Vidal Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 5 ) Move ended for Larson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 110 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Cube Czedrzyk Jr. is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 110: status changed from 0 to 1. Cube saved by block skill. [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 5 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(5) Leap successful. 2 moved (MP) to ( 17, 7 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 104 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Lel is knocked over. Player pushed to (19, 8) 104 moved (MP) to ( 19, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 3 to 1. 2 moved (MP) to ( 18, 7 ) Ball moved to ( 20, 9 ) Move ended for Waugh [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 4 ) 7 moved (MP) to ( 21, 5 ) 7 moved (MP) to ( 20, 6 ) Move ended for Watterson Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 21, 8 ) (4) Go for it successful. 12 moved (MP) to ( 20, 9 ) GET BALL FINAL RESULT: Kay TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. SHORT PASS PASS FINAL RESULT: Kay TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Kay Ball moved to ( 24, 5 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 25, 6 ) 14 moved (MP) to ( 26, 6 ) 14 moved (MP) to ( 27, 6 ) Tonsils scores a touchdown! (4) Vidal is not affected by the heat. *(1) Waugh collapses from heat exhaustion. (3) Winnings is not affected by the heat. (5) Petey Two is not affected by the heat. *(1) McGruder collapses from heat exhaustion. (5) Watterson is not affected by the heat. (6) Larson is not affected by the heat. (3) Cube is not affected by the heat. (3) Kay is not affected by the heat. (5) Laskin is not affected by the heat. (5) Tonsils is not affected by the heat. (2) Cyril Brutus is not affected by the heat. (3) Claudius Brutus is not affected by the heat. *(1) Lel collapses from heat exhaustion. *(1) Koz collapses from heat exhaustion. *(1) Idzi Jr. collapses from heat exhaustion. (5) Aeneas is not affected by the heat. *(1) Blozej collapses from heat exhaustion. (2) Czedrzyk Jr. is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=5] : current status = 4 1 : current square = java.awt.Point[x=20,y=5] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=18,y=7] : current status = 0 2 : current square = java.awt.Point[x=18,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=13,y=2] : current status = 0 3 : current square = java.awt.Point[x=13,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=10,y=4] : current status = 0 4 : current square = java.awt.Point[x=10,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 5: status changed from 0 to 1. 7 : current square = java.awt.Point[x=20,y=6] : current status = 0 7 : current square = java.awt.Point[x=20,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=20,y=9] : current status = 4 12 : current square = java.awt.Point[x=20,y=9] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=23,y=8] : current status = 3 13 : current square = java.awt.Point[x=23,y=8] : current status = 3 13: status changed from 3 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=8] : current status = 1 104 : current square = java.awt.Point[x=19,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 104: status changed from 0 to 1. 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 105: status changed from 0 to 1. 106 : current square = java.awt.Point[x=25,y=5] : current status = 2 106 : current square = java.awt.Point[x=25,y=5] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 106: status changed from 0 to 1. 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=14,y=1] : current status = 0 108 : current square = java.awt.Point[x=14,y=1] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=28,y=13] : current status = 1 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=11,y=3] : current status = 1 110 : current square = java.awt.Point[x=11,y=3] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=11,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=11,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=13] : current status = 1 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (5) Flavius Brutus regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 116 : current square = java.awt.Point[x=28,y=5] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 12, 7 ) 14 moved location (MPL) to ( 12, 12 ) 13 moved location (MPL) to ( 6, 7 ) 4 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 12, 1 ) 11 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 13 ) 9 moved location (MPL) to ( 7, 7 ) 8 moved location (MPL) to ( 14, 10 ) 7 moved location (MPL) to ( 7, 8 ) 14 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 1 ) 3 moved location (MPL) to ( 7, 6 ) 10 moved location (MPL) to ( 14, 4 ) 1 moved location (MPL) to ( 7, 13 ) 8 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 6, 4 ) 11 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 8, 8 ) 9 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 4, 5 ) 13 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) Turn time limit reached. 3 moved (SP) to ( 7, 4 ) 2: status changed from 1 to 0. 5: status changed from 1 to 0. Waiting for Avenging Mutants to set players on field. 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 21, 4 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (6+5) = Throw a rock Filthy Whoresons: 8 + 17 FanFactor Avenging Mutants: 2 + 10 FanFactor Filthy Whoresons fans throw a rock. Flavius Brutus is hit by the rock. (5, 4) + 0, 0: Flavius Brutus has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) KICK skill used. Kick result. Direction: 4 Distance: 0 Ball placed at (19, 4) Scatter roll: 5 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 6 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Laskin is knocked over. Player pushed to (19, 4) 13 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (1, 6) + 2, (4, 6) + 0, 6: Laskin has been KILLED!! 13: status changed from 0 to 10. 103 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 13: status changed from 10 to 1. 103 moved (MP) to ( 12, 5 ) Move ended for Claudius Brutus [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cyril Brutus Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aeneas Petey Two is knocked over. Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 5) + 0, (4, 5) + 0, 0: Petey Two has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 19, 5 ) Move ended for Czedrzyk Jr. 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Xtoverus II Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 5 ) Move ended for Watterson Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) 103 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Claudius Brutus is knocked over. Player pushed to (12, 4) 103 moved (MP) to ( 12, 4 ) (5, 4) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 12, 5 ) Move ended for Larson [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 11, 4 ) Move ended for Laskin Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 3 ) Move ended for Kay Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 3 ) Move ended for Winnings Select an action for Cardozo 10: Select an action for Cardozo Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 7 ) Move ended for Vidal [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. Cardozo fouls Claudius Brutus. (6, 2) +6 DIRTY PLAYER skill used on injury roll. (4, 2) + 2, 0: Claudius Brutus has been knocked out. 103: status changed from 1 to 7. 103 moved to dugout ( 29, 9 ) IGMEOY Roll = 5 The ref spots the foul and bans Cardozo from the rest of the game! Move ended for Cardozo 10: status changed from 0 to 0. 10 moved to dugout ( 0, 2 ) 10: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aeneas Cube is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 5) + 0, (2, 5) + 0, 0: Cube has been stunned. 11: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 14, 4 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 3) 12 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 5) + 0, (1, 4) + 0, 0: Kay has been stunned. 12: status changed from 0 to 2. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 6 ) Move ended for Cyril Brutus [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 23, 2 ) 113 moved (MP) to ( 24, 1 ) 113 moved (MP) to ( 25, 0 ) Move ended for Xtoverus II 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 22, 2 ) 110 moved (MP) to ( 23, 2 ) 110 moved (MP) to ( 24, 1 ) 110 moved (MP) to ( 25, 1 ) Move ended for Czedrzyk Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 11: status changed from 2 to 1. Cube rolls over. 12: status changed from 2 to 1. Kay rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 5 ) Move ended for Watterson Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 14, 6 ) Move ended for Laskin Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 8 ) Move ended for Learned Hand Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 7 ) Move ended for Tonsils Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Aeneas is knocked over. Player pushed to (12, 6) Player 11 pushed to (12, 6) 11 moved (MP) to ( 12, 6 ) Player pushed to (13, 6) 107 moved (MP) to ( 13, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 14, 7 ) Move ended for Vidal [Game Saved] Select an action for Larson 8: Select an action for Larson Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 1 ) 113 moved (MP) to ( 23, 2 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Xtoverus II TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Xtoverus II Ball moved to ( 13, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 5 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Laskin is knocked over. 14 blocked. Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 6) + 0, (6, 5) + 0, 1: Laskin has been badly hurt! 13: status changed from 0 to 8. 13 moved (SP) to ( 0, 11 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 8 ) Move ended for Cyril Brutus [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 2 ) 110 moved (MP) to ( 25, 3 ) 110 moved (MP) to ( 26, 4 ) 110 moved (MP) to ( 27, 5 ) 110 moved (MP) to ( 27, 6 ) 110 moved (MP) to ( 27, 7 ) Move ended for Czedrzyk Jr. Avenging Mutants turn ended. *** Setup start *** 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 2 (2) Claudius Brutus stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 9 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 5 (5) Flavius Brutus regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 1 (1) Petey Two stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Starting second half. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 12, 7 ) 14 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 12, 1 ) 11 moved location (MPL) to ( 12, 10 ) 2 moved location (MPL) to ( 12, 2 ) 1 moved location (MPL) to ( 12, 13 ) 3 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 12, 7 ) Waiting for Avenging Mutants to set players on field. 102 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 19, 6 ) 113 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 18, 6 ) 113 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 17, 7 ) 113 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 18, 9 ) 110 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 16, 2 ) 107 moved (SP) to ( 16, 12 ) 105 moved (SP) to ( 23, 7 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (19, 10) Kickoff Roll (3+6) = Brilliant Coaching Filthy Whoresons: 4 + 1 coaches Avenging Mutants: 3 + 3 coaches Avenging Mutants get an extra re-roll. KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (19, 10) Scatter roll: 3 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Flavius Brutus Larson is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (2, 5) + 0, (3, 4) + 0, 0: Larson has been stunned. 8: status changed from 0 to 2. 112 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Idzi Jr. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Czedrzyk Jr. Watterson is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 13 ) Move ended for Xtoverus II 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 15, 10 ) Move ended for Lel 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 15, 3 ) Move ended for Blozej 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 8 ) 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 11 ) Move ended for Koz 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 14 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 13) 14 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 12, 12 ) Move ended for Aeneas [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cyril Brutus dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 19, 11 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 8: status changed from 2 to 1. Larson rolls over. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 7 ) Move ended for Kay Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 17, 5 ) Move ended for Waugh Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 11 ) 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (13, 14) Player 113 pushed to (13, 14) 113 moved (MP) to ( 13, 14 ) Player pushed to (13, 13) 107 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 12, 12 ) Move ended for Cube [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) Move ended for Winnings Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Vidal Aeneas is knocked over. Player pushed to (14, 14) 107 moved (MP) to ( 14, 14 ) (6, 5) + 0, (5, 5) + 0, 3: Aeneas has been badly hurt! 107: status changed from 0 to 8. 1 moved (MP) to ( 13, 13 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) Move ended for Tonsils Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 8 ) Move ended for Learned Hand Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 5 + 0 = 5 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 5 ) Move ended for McGruder [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 5 + 0 = 5 Watterson slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 3 ) (3) Go for it successful. 7 moved (MP) to ( 10, 2 ) Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 7 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 15, 5 ) Move ended for Lel 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 6 ) 5 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW McGruder is knocked over. Player pushed to (20, 5) 5 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 5: status changed from 0 to 1. 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 4 ) 110 moved (MP) to ( 8, 3 ) Move ended for Czedrzyk Jr. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 5 ) Move ended for Blozej 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 6 ) Move ended for Cyril Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) Move ended for Koz 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 6 ) Move ended for Idzi Jr. 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtoverus II Avenging Mutants: All players have moved. Vidal saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 13) 1 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for McGruder 5: Select an action for McGruder Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) Move ended for Kay Select an action for Watterson 7: Select an action for Watterson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 7, 4 ) Move ended for Learned Hand Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cube Xtoverus II is knocked over. Player pushed to (14, 14) 113 moved (MP) to ( 14, 14 ) (4, 6) + 0, (2, 2) + 0, 0: Xtoverus II has been stunned. 113: status changed from 0 to 2. [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 15, 7 ) Move ended for Vidal Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 19, 7 ) Move ended for Tonsils Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 10, 8 ) Move ended for Winnings Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 7 ) 105 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Koz is knocked over. Player pushed to (14, 5) 105 moved (MP) to ( 14, 5 ) (1, 5) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 15, 6 ) Move ended for Waugh [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 3 ) Move ended for McGruder Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 4 ) DIRTY PLAYER skill used on armor roll. Watterson fouls Koz. (3, 5) +2 (1, 5) + 0, 0: Koz has been stunned. 105: status changed from 1 to 2. IGMEOY Roll = 6 The ref spots the foul and bans Watterson from the rest of the game! (6) Argue the call succeeds! Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. Koz rolls over. 113: status changed from 2 to 1. Xtoverus II rolls over. 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Blozej Watterson is knocked over. Player pushed to (15, 3) 7 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 6) + 0, (1, 1) + 0, 0: Watterson has been stunned. 7: status changed from 0 to 2. 108 moved (MP) to ( 13, 4 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 10, 3 ) 5 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (21, 4) 5 moved (MP) to ( 8, 4 ) 106 moved (MP) to ( 9, 3 ) Move ended for Idzi Jr. [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 6 + 0 = 6 Cyril Brutus slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 9, 2 ) Turn time limit reached. Hand off selected. Move ended for Cyril Brutus Ball moved to ( 21, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Czedrzyk Jr. TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Czedrzyk Jr. slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 2 ) 110 moved (MP) to ( 5, 2 ) 110 moved (MP) to ( 4, 2 ) 110 moved (MP) to ( 3, 2 ) 110 moved (MP) to ( 2, 2 ) Czedrzyk Jr. scores a touchdown! Verified Opponent Roll = 3 (3) Cyril Brutus is not affected by the heat. Verified Opponent Roll = 5 (5) Lel is not affected by the heat. Verified Opponent Roll = 5 (5) Koz is not affected by the heat. Verified Opponent Roll = 6 (6) Idzi Jr. is not affected by the heat. Verified Opponent Roll = 5 (5) Blozej is not affected by the heat. Verified Opponent Roll = 2 (2) Czedrzyk Jr. is not affected by the heat. Verified Opponent Roll = 6 (6) Flavius Brutus is not affected by the heat. Verified Opponent Roll = 4 (4) Xtoverus II is not affected by the heat. Verified Opponent Roll = 1 *(1) Vidal collapses from heat exhaustion. Verified Opponent Roll = 6 (6) Waugh is not affected by the heat. Verified Opponent Roll = 1 *(1) Winnings collapses from heat exhaustion. Verified Opponent Roll = 3 (3) McGruder is not affected by the heat. Verified Opponent Roll = 4 (4) Watterson is not affected by the heat. Verified Opponent Roll = 5 (5) Larson is not affected by the heat. Verified Opponent Roll = 5 (5) Learned Hand is not affected by the heat. Verified Opponent Roll = 4 (4) Cube is not affected by the heat. Verified Opponent Roll = 4 (4) Kay is not affected by the heat. Verified Opponent Roll = 3 (3) Tonsils is not affected by the heat. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 5 (5) Claudius Brutus regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 1: status changed from 0 to 1. 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 1. Verified Opponent Roll = 5 (5) Petey Two regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 2 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 18, 7 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 11, 8 ) 5 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 12, 8 ) 7 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 14, 2 ) 1: status changed from 1 to 0. 3: status changed from 1 to 0. *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (22, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kick result. Direction: 6 Distance: 6 Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 13 ) Move ended for Lel 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) Move ended for Blozej 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 2 ) Move ended for Czedrzyk Jr. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 7 ) Move ended for Flavius Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 8 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 8 ) Move ended for Koz 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 11 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Tonsils is knocked over. Player pushed to (16, 13) 14 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 14: status changed from 0 to 1. Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 13 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 22, 14 ) [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) Move ended for Kay Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 7, 12 ) 11 moved (MP) to ( 7, 13 ) Move ended for Cube Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Cyril Brutus is knocked over. Player pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) (6, 5) + 0, (6, 4) + 0, 6: Cyril Brutus has been KILLED!! 102: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 102 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (16, 14) 104 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 20, 12 ) 2 moved (MP) to ( 21, 12 ) Move ended for Waugh [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 13 ) Move ended for Tonsils Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Learned Hand Xtoverus II is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. Learned Hand saved by block skill. [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: McGruder knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 3 + 0 = 3 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 9, 13 ) Move ended for McGruder [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 1 + 0 = 1 Watterson is knocked over. (6, 2) + 0, (6, 2) + 0, 0: Watterson has been knocked out. Move ended for Watterson 7: status changed from 0 to 7. 7 moved to dugout ( 0, 8 ) Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 13, 11 ) Move ended for Flavius Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 15, 10 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 10) 8 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 10 ) Move ended for Claudius Brutus [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Xtoverus II 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Idzi Jr. Learned Hand is knocked over. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 11 ) Move ended for Koz 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lel Tonsils is knocked over. Player pushed to (14, 12) 14 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (5, 5) + 0, (5, 4) + 0, 0: Tonsils has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 16, 13 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 20, 8 ) Move ended for Czedrzyk Jr. 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blozej Avenging Mutants: All players have moved. Player pushed to (17, 4) 4 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 13, 5 ) Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 6 + 0 = 6 Learned Hand slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 12, 11 ) Move ended for Learned Hand [Game Saved] Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Petey Two TARGET: 2 --- ROLL: 5 + 0 = 5 Petey Two slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 9 ) Move ended for Petey Two [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Larson Flavius Brutus is knocked over. Player pushed to (13, 12) 112 moved (MP) to ( 13, 12 ) (1, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (1+6=7) Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Kay Claudius Brutus saved by block skill. Kay saved by block skill. [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 14 ) GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for Cube Scatter roll: 8 Ball moved to ( 6, 14 ) Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Claudius Brutus Claudius Brutus is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 6) + 0, (5, 5) + 0, 5: Claudius Brutus has been seriously injured!! (24) Gouged Eye - Miss next game 103: status changed from 0 to 9. 103 moved (SP) to ( 30, 13 ) Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Flavius Brutus is knocked over. Player pushed to (13, 13) 112 moved (MP) to ( 13, 13 ) (3, 3) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) Move ended for Learned Hand Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 104 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Lel saved by block skill. Kay saved by block skill. Move ended for Kay [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 14 ) GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 2 + 0 = 2 11 moved (MP) to ( 7, 13 ) 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 10, 12 ) Hand off selected. Ball moved to ( 9, 13 ) GET BALL FINAL RESULT: McGruder TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Cube [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 13 ) 5 moved (MP) to ( 11, 12 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) Pass selected. SHORT PASS PASS FINAL RESULT: McGruder TARGET: 3 --- ROLL: 6 Ball moved to ( 21, 12 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for McGruder [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 13 ) DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 Waugh slips past his opponent(s) unhindered. 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 13 ) 2 moved (MP) to ( 24, 13 ) 2 moved (MP) to ( 25, 13 ) 2 moved (MP) to ( 26, 13 ) 2 moved (MP) to ( 27, 13 ) Waugh scores a touchdown! (6) Waugh is not affected by the heat. (2) Petey Two is not affected by the heat. (2) McGruder is not affected by the heat. (4) Larson is not affected by the heat. (4) Learned Hand is not affected by the heat. (4) Cube is not affected by the heat. (2) Kay is not affected by the heat. *(1) Lel collapses from heat exhaustion. (3) Koz is not affected by the heat. (5) Idzi Jr. is not affected by the heat. *(1) Blozej collapses from heat exhaustion. (6) Czedrzyk Jr. is not affected by the heat. (2) Flavius Brutus is not affected by the heat. (6) Xtoverus II is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=1] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (2) Watterson stays UNconscious. 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=8] 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=13] : current status = 4 9 : current square = java.awt.Point[x=15,y=13] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=2] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=10,y=12] : current status = 0 11 : current square = java.awt.Point[x=10,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=16,y=12] : current status = 0 12 : current square = java.awt.Point[x=16,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=9] : current status = 7 14 : current status = 7 (4) Tonsils regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=30,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=16,y=13] : current status = 0 104 : current square = java.awt.Point[x=16,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 104: status changed from 0 to 1. 105 : current square = java.awt.Point[x=22,y=11] : current status = 0 105 : current square = java.awt.Point[x=22,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=13,y=5] : current status = 0 108 : current square = java.awt.Point[x=13,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=28,y=13] : current status = 1 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=20,y=8] : current status = 0 110 : current square = java.awt.Point[x=20,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=13] : current status = 1 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=13,y=13] : current status = 1 112 : current square = java.awt.Point[x=13,y=13] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 116 : current square = java.awt.Point[x=28,y=5] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 10 ) 4 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 12, 1 ) 11 moved location (MPL) to ( 12, 10 ) 2 moved location (MPL) to ( 12, 2 ) 1 moved location (MPL) to ( 12, 13 ) 3 moved (SP) to ( 12, 7 ) Waiting for Avenging Mutants to set players on field. 112 moved (SP) to ( 16, 7 ) 112 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 23, 7 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (1+2) = Get the Ref! Filthy Whoresons: 9 + 17Fan Factor Avenging Mutants: 2 + 10Fan Factor Filthy Whoresons fans get the ref. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (19, 4) Scatter roll: 8 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 6 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Czedrzyk Jr. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 8 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Winnings is knocked over. Player pushed to (18, 6) 3 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 5) + 0, (4, 4) + 0, 0: Winnings has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 8 ) Move ended for Flavius Brutus [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Idzi Jr. McGruder is knocked over. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 10 ) [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 8 ) Move ended for Xtoverus II 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 7 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Koz Avenging Mutants: All players have moved. Ball moved to ( 18, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 6 + 0 = 6 Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 9 ) Move ended for Vidal Select an action for Cube 11: Select an action for Cube Select an action for Larson 8: Select an action for Larson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 8 ) Move ended for Learned Hand Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 10, 7 ) 112 blocked. Filthy Whoresons , Choose a block die. POW Flavius Brutus is knocked over. Player pushed to (12, 9) 112 moved (MP) to ( 12, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 3 to 1. 8 moved (MP) to ( 11, 8 ) Ball moved to ( 13, 8 ) Move ended for Larson [Game Saved] Select an action for Cube 11: Select an action for Cube SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. Target(2) Roll(4) Leap successful. 11 moved (MP) to ( 13, 8 ) GET BALL FINAL RESULT: Cube TARGET: 2 --- ROLL: 3 + 0 = 3 SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 4 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Cube fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Cube TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Cube Ball moved to ( 12, 2 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 6 ) Move ended for Petey Two Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 7 ) Move ended for Tonsils Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 3 ) Move ended for Waugh Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) Move ended for Kay Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 6 + 0 = 6 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) Move ended for McGruder Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 105: Select an action for Koz Select an action for Koz 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 7 ) Move ended for Idzi Jr. 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Koz Petey Two is knocked over. Player pushed to (13, 5) 4 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Petey Two has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 17, 6 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Czedrzyk Jr. slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 4 ) 2 blocked. Verified Opponent Roll = 2 (2) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Waugh saved by dodge skill. Player pushed to (10, 2) 2 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 20, 3 ) Move ended for Czedrzyk Jr. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Xtoverus II Avenging Mutants: All players have moved. Larson is knocked over. Player pushed to (19, 7) 8 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (4, 4) + 0, (1, 5) + 0, 0: Larson has been stunned. 8: status changed from 0 to 2. 113 moved (MP) to ( 11, 8 ) Avenging Mutants turn ended. [Game Saved] 8: status changed from 2 to 1. Larson rolls over. Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Xtoverus II is knocked over. Player pushed to (12, 8) 113 moved (MP) to ( 12, 8 ) (4, 2) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Petey Two Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Kay Koz is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) 110 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (21, 2) 110 moved (MP) to ( 21, 2 ) 11 moved (MP) to ( 20, 3 ) Move ended for Cube [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 21, 6 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Waugh TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Waugh Ball moved to ( 20, 7 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 22, 7 ) 14 moved (MP) to ( 23, 7 ) 14 moved (MP) to ( 24, 7 ) 14 moved (MP) to ( 25, 7 ) 14 moved (MP) to ( 26, 7 ) 14 moved (MP) to ( 27, 7 ) Tonsils scores a touchdown! (6) Vidal is not affected by the heat. (5) Waugh is not affected by the heat. (4) Petey Two is not affected by the heat. (6) McGruder is not affected by the heat. (6) Larson is not affected by the heat. (2) Learned Hand is not affected by the heat. *(1) Cube collapses from heat exhaustion. (4) Kay is not affected by the heat. (6) Tonsils is not affected by the heat. *(1) Koz collapses from heat exhaustion. (3) Idzi Jr. is not affected by the heat. (6) Czedrzyk Jr. is not affected by the heat. *(1) Flavius Brutus collapses from heat exhaustion. (4) Xtoverus II is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (6) Winnings regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=16,y=5] : current status = 4 4 : current square = java.awt.Point[x=16,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=12] : current status = 4 5 : current square = java.awt.Point[x=14,y=12] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (5) Watterson regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=10,y=7] : current status = 1 8 : current square = java.awt.Point[x=10,y=7] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=10,y=8] : current status = 0 9 : current square = java.awt.Point[x=10,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=2] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=20,y=3] : current status = 0 11 : current square = java.awt.Point[x=20,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 11: status changed from 0 to 1. 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=30,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=16,y=6] : current status = 1 105 : current square = java.awt.Point[x=16,y=6] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 105: status changed from 0 to 1. 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=28,y=13] : current status = 1 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=21,y=2] : current status = 0 110 : current square = java.awt.Point[x=21,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=13] : current status = 1 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=12,y=9] : current status = 0 112 : current square = java.awt.Point[x=12,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 112: status changed from 0 to 1. 113 : current square = java.awt.Point[x=12,y=8] : current status = 1 113 : current square = java.awt.Point[x=12,y=8] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 116 : current square = java.awt.Point[x=28,y=5] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 12, 7 ) 14 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 10 ) 4 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 2 ) 1 moved location (MPL) to ( 12, 13 ) 14 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 12, 12 ) 11: status changed from 1 to 0. Waiting for Avenging Mutants to set players on field. 106 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (4+5) = Brilliant Coaching Filthy Whoresons: 6 + 1 coaches Avenging Mutants: 6 + 3 coaches Avenging Mutants get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (19, 4) GET BALL FINAL RESULT: Idzi Jr. TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 8 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Blozej Larson is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (2, 5) + 0, (6, 5) + 0, 2: Larson has been badly hurt! 8: status changed from 0 to 8. 108 moved (MP) to ( 14, 7 ) 8 moved (SP) to ( 0, 12 ) [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) Move ended for Xtoverus II 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lel McGruder is knocked over. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 14, 10 ) [Game Saved] 110: Select an action for Czedrzyk Jr. Select an action for Czedrzyk Jr. 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 7 ) 3 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Winnings is knocked over. Player pushed to (18, 7) 3 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Winnings has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 16, 7 ) Move ended for Czedrzyk Jr. [Game Saved] 106: Select an action for Idzi Jr. Select an action for Idzi Jr. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Idzi Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 17, 7 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Idzi Jr. fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Idzi Jr. TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Idzi Jr. Avenging Mutants: All players have moved. Ball moved to ( 13, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Avenging Mutants turn ended. [Game Saved] Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Petey Two 4: Select an action for Petey Two Select an action for Petey Two 4: Select an action for Petey Two 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 17, 6 ) Move ended for Petey Two Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 16, 6 ) 110 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Czedrzyk Jr. is knocked over. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 110: status changed from 3 to 1. 2 moved (MP) to ( 16, 7 ) Ball moved to ( 16, 9 ) Move ended for Waugh [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 16, 9 ) GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS BEFORE RE_ROLL: Tonsils fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 1Qp = 3 Move ended for Tonsils Ball moved to ( 16, 7 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 4 + 0 = 4 Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=13] : current status = 0 1 : current square = java.awt.Point[x=12,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=11,y=7] : current status = 1 3 : current square = java.awt.Point[x=11,y=7] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=13,y=10] : current status = 1 5 : current square = java.awt.Point[x=13,y=10] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=12,y=10] : current status = 0 7 : current square = java.awt.Point[x=12,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=2] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=16,y=9] : current status = 0 14 : current square = java.awt.Point[x=16,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=30,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=14,y=10] : current status = 0 104 : current square = java.awt.Point[x=14,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=17,y=7] : current status = 0 106 : current square = java.awt.Point[x=17,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=28,y=13] : current status = 1 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=17,y=8] : current status = 1 110 : current square = java.awt.Point[x=17,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=13] : current status = 1 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 116 : current square = java.awt.Point[x=28,y=5] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Winnings Roll: 1 + 1 Avenging Mutants Winnings Roll: 3 + 0 Learned Hand gets an MVP award. Claudius Brutus gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=3 +1 for win +1 for TDs +1 for cas (5) -1 from high FF of 17 Filthy Whoresons FF Roll: 3 + 2 not conceding roll=6 -1 for loss +1 for cas (3) -1 from high FF of 10 Avenging Mutants FF Roll: 6 + -1 ***END Fan Factor DEBUG*** D6: 1(106) 2(93) 3(89) 4(105) 5(158) 6(105) Total(656) D8: 1(1) 2(1) 3(4) 4(3) 5(3) 6(5) 7(1) 8(3) Total(21) GAME OVER Final Score: Filthy Whoresons: 3 Avenging Mutants: 1 WINNINGS Filthy Whoresons: 20000 Avenging Mutants: 30000