Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass, Safe Throw] Player 3 name: Axir Player 3: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 4 name: Zathcan Iceseeker Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Block] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Nekva Demonseeker Player 9: B Dark Elf Blitzer 7 3 4 8 [Block] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 12 name: Darkcloud Player 12: L Dark Elf Lineman 6 3 4 8 [] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Strip Ball, Tackle] Fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=Fumbbl.com/83.227.38.157,port=8081,localport=4623] Connected as client to game 'darksaints'. Waiting for server. Sending Team File... Done Sending File Receiving: Silvercrest Saints.html Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Roban Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Loradon Player 105: B Dragon Warrior 7 3 4 8 [Block, Dodge, Guard] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 107 name: Twilar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Borod Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge, Leap, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 8 3 4 7 [Block, Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Pass, Sure Hands] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 6 Verified Opponent Roll = 3 Weather roll(6+3) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Gate: 46000 screaming fans show up for the game. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Handicap result 21:I AM THE GREATEST!. Legolas with a goatee thinks he/she is the GREATEST! Zudun thinks he/she is the GREATEST! Silvercrest Saints gets a LEADER reroll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Padil manages to ignore the niggling pain. Verified Opponent Roll = 3 Pradil manages to ignore the niggling pain. Verified Opponent Roll = 5 Mdadar Reincarnated manages to ignore the niggling pain. Verified Opponent Roll = 6 Tirad manages to ignore the niggling pain. Verified Opponent Roll = 4 Dalamar manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked TAILS. Coin flip is: TAILS! Silvercrest Saints win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 11, 8 ) 3 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 8, 5 ) 13 moved (SP) to ( 9, 6 ) 14 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( 0, 4 ) Waiting for Silvercrest Saints to set players on field. 112 moved (SP) to ( 23, 9 ) 115 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 4 ) Turn time limit reached. 109 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 12) Kickoff Roll (5+3) = Quick Snap KICK skill used. Kick result. Direction: 1 Distance: 3 Quick snap. Waiting for Silvercrest Saints to re-arrange players on field. 112 moved (SP) to ( 22, 9 ) 115 moved (SP) to ( 22, 6 ) 105 moved (SP) to ( 14, 4 ) 111 moved (SP) to ( 14, 3 ) 101 moved (SP) to ( 14, 5 ) 114 moved (SP) to ( 15, 4 ) Ball placed at (23, 12) Ball placed at (23, 12) Scatter roll: 7 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Pradil Eli is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 5 ) Move ended for Gelan 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 4 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 3) 1 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 4 ) 105 moved (MP) to ( 8, 3 ) Move ended for Loradon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 5 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 5, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 4, 2 ) Move ended for Manawil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Keladon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 3 + 0 = 3 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 8, 2 ) Move ended for Keladon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 8, 4 ) 114 moved (MP) to ( 7, 3 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 11, 5 ) 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 5 ) 113 moved (MP) to ( 8, 5 ) Move ended for Koragon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Padil Tirad saved by dodge skill. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 18, 10 ) Move ended for Borod 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 21, 8 ) Hand off selected. Move ended for Agoran Ball moved to ( 7, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 5 ) Turn time limit reached. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Doboran Silvercrest Saints: All players have moved. Ball moved to ( 8, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Eli Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Tirad Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 10, 0 ) 4 moved (MP) to ( 9, 0 ) 4 moved (MP) to ( 8, 0 ) 4 moved (MP) to ( 7, 0 ) 4 moved (MP) to ( 6, 1 ) 4 moved (MP) to ( 5, 2 ) 111 blocked. (5) Go for it successful. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Zathcan Iceseeker is knocked over. Move ended for Zathcan Iceseeker (1, 6) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 6 Move ended for Agoran Ball moved to ( 21, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Koragon dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 6, 5 ) 113 moved (MP) to ( 5, 4 ) 113 moved (MP) to ( 4, 3 ) 113 moved (MP) to ( 3, 2 ) 113 moved (MP) to ( 2, 1 ) Koragon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 103 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 20, 2 ) 114 moved (SP) to ( 20, 12 ) 108 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 20, 10 ) 101 moved (SP) to ( 18, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 5 ) Turn time limit reached. 6 moved (SP) to ( 0, 5 ) 12 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (24, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Darkness quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 5 Distance: 2 11 moved (SP) to ( 15, 13 ) 1 moved (SP) to ( 15, 12 ) 13 moved (SP) to ( 15, 1 ) 9 moved (SP) to ( 15, 2 ) 14 moved (SP) to ( 15, 5 ) 7 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 15, 9 ) 5 moved (SP) to ( 15, 11 ) 12 moved (SP) to ( 15, 8 ) 10 moved (SP) to ( 15, 6 ) 2 moved (SP) to ( 7, 7 ) Ball placed at (24, 11) Ball placed at (24, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Zathcan Iceseeker Roban is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Roban has been knocked prone. 104: status changed from 0 to 1. Zathcan Iceseeker saved by block skill. [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Dalamar Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. POW Move ended for Eli Pradil is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) (1, 6) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 21, 6 ) 14 moved (MP) to ( 22, 6 ) Move ended for Deb Sangfroid Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 0 ) 9 moved (MP) to ( 18, 0 ) 9 moved (MP) to ( 19, 0 ) 9 moved (MP) to ( 20, 0 ) 9 moved (MP) to ( 21, 0 ) 9 moved (MP) to ( 22, 1 ) Move ended for Nekva Demonseeker Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Tirad 5: Select an action for Tirad Select an action for Tirad 5: Select an action for Tirad Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Tirad 5: Select an action for Tirad Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) Move ended for Mdadar Reincarnated Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) 108 blocked. Darkness , Choose a block die. POW Borod is knocked over. Player pushed to (19, 11) 108 moved (MP) to ( 19, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 14 ) (4) Go for it successful. 11 moved (MP) to ( 21, 14 ) (3) Go for it successful. 11 moved (MP) to ( 22, 13 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 19, 14 ) 5 moved (MP) to ( 20, 14 ) 5 moved (MP) to ( 21, 13 ) Move ended for Tirad Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Darkcloud Player pushed to (17, 8) 103 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 4, 10 ) 2 moved (MP) to ( 4, 11 ) 2 moved (MP) to ( 4, 12 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 5, 12 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 0 ) 13 moved (MP) to ( 21, 1 ) (1) Neasa Bloodruin trips and falls trying to go for it! Move ended for Neasa Bloodruin Darkness: All players have moved. 13 moved (MP) to ( 22, 2 ) (2, 6) + 0, (2, 5) + 0, 0: Neasa Bloodruin has been stunned. 13: status changed from 0 to 2. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 22, 12 ) Move ended for Borod 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 22, 5 ) Move ended for Gelan 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 21, 12 ) Move ended for Fedir 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 24, 2 ) 102 moved (MP) to ( 23, 1 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 21, 2 ) Move ended for Keladon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Pradil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 7 ) Move ended for Koragon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 23, 12 ) 11 blocked. Verified Opponent Roll = SKULL Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = POW 1 db Block re-rolled. POW Zaknafein Do-Urden is knocked over. Player pushed to (8, 14) 11 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 22, 13 ) Move ended for Loradon Turn time limit reached. [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 5 + 0 = 5 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 13 ) 114 moved (MP) to ( 17, 13 ) 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 11 ) Move ended for Barasil [Game Saved] 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roban 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Padil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 6 + 0 = 6 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 18, 11 ) Move ended for Padil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 13: status changed from 2 to 1. Neasa Bloodruin rolls over. Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli Select an action for Dalamar 10: Select an action for Dalamar Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 7 ) Move ended for Darkcloud Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 19, 5 ) 7 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 21, 5 ) 101 blocked. (6) Go for it successful. Darkness , Choose a block die. PUSHBACK/POW Gelan is knocked over. Player pushed to (23, 4) 101 moved (MP) to ( 23, 4 ) (1, 6) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 22, 5 ) Move ended for Eli [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 11 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 3 + 1Acc = 4 Move ended for Legolas with a goatee Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 7 ) 10 moved (MP) to ( 21, 6 ) Hand off selected. Move ended for Dalamar Ball moved to ( 22, 6 ) GET BALL BEFORE RE_ROLL: Deb Sangfroid dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 21, 5 ) Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 106: Select an action for Fedir Select an action for Fedir 108: Select an action for Borod Select an action for Borod 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 4 ) Move ended for Pradil 106: Select an action for Fedir Select an action for Fedir 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Borod Tirad saved by dodge skill. Player pushed to (9, 14) 5 moved (MP) to ( 20, 14 ) 108 moved (MP) to ( 21, 13 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 7 ) Move ended for Loradon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Koragon Player pushed to (8, 5) 14 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 7, 4 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) Move ended for Fedir 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dunar Nekva Demonseeker is knocked over. Player pushed to (8, 0) 9 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 21, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (7, 6) 14 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Keladon TARGET: 3 --- ROLL: 3 + 0 = 3 Keladon slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Keladon TARGET: 3 --- ROLL: 4 + 0 = 4 109 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 19, 4 ) Move ended for Keladon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 13, 8 ) Turn time limit reached. 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 4 ) Move ended for Barasil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Padil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 5 + 0 = 5 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 18, 6 ) Move ended for Padil Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 4 ) Move ended for Mdadar Reincarnated Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Zaknafein Do-Urden Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. POW Move ended for Tirad Borod is knocked over. Player pushed to (22, 13) 108 moved (MP) to ( 22, 13 ) (3, 6) + 0, (3, 3) + 0, 0: Borod has been stunned. 108: status changed from 0 to 2. 5 moved (MP) to ( 21, 13 ) [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 2 + 0 = 2 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 2 ) 13 moved (MP) to ( 19, 3 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 19, 2 ) 9 moved (MP) to ( 18, 3 ) 109 blocked. Darkness , Choose a block die. PUSHBACK/POW Keladon saved by dodge skill. Player pushed to (20, 5) 109 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 19, 4 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar Select an action for Dalamar 10: Select an action for Dalamar Finish any started action before you end your turn. Try unselecting the selected player. Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Darkcloud Loradon saved by dodge skill. Player pushed to (20, 8) 105 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 7 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Dalamar Player pushed to (19, 5) 109 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Eli 7: Select an action for Eli Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zathcan Iceseeker Player pushed to (16, 11) 104 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 113 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Deb Sangfroid Turn time limit reached. Player pushed to (24, 7) 113 moved (MP) to ( 24, 7 ) 14 moved (MP) to ( 23, 7 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Eli Player pushed to (24, 3) 101 moved (MP) to ( 24, 3 ) 7 moved (MP) to ( 23, 4 ) Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 108: status changed from 2 to 1. Borod rolls over. 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 1 ) 102 moved (MP) to ( 21, 1 ) 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 18, 2 ) Move ended for Dunar 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Fedir Darkcloud is knocked over. Player pushed to (7, 8) 12 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Darkcloud has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Pradil Dalamar is knocked over. Player pushed to (8, 6) 10 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 110 moved (MP) to ( 20, 5 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Barasil Nekva Demonseeker is knocked over. Player pushed to (9, 3) 9 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) Move ended for Padil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 16, 9 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Zathcan Iceseeker is knocked over. Player pushed to (14, 11) 4 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 9 ) Move ended for Loradon [Game Saved] 104: Select an action for Roban Select an action for Roban 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 9 ) Move ended for Keladon 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 13, 11 ) Move ended for Roban 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 24, 9 ) 113 moved (MP) to ( 23, 10 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) Turn time limit reached. Move ended for Koragon [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 4 + 0 = 4 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 21, 2 ) 101 moved (MP) to ( 20, 1 ) 101 moved (MP) to ( 19, 1 ) 101 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 16, 3 ) Move ended for Gelan Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 13 ) 5 moved (MP) to ( 19, 13 ) 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 15, 12 ) Move ended for Tirad Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 Legolas with a goatee slips past his opponent(s) unhindered. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) 109 blocked. Darkness , Choose a block die. POW/SKULL Keladon saved by block skill. Legolas with a goatee saved by block skill. Move ended for Legolas with a goatee [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 10 ) Move ended for Zathcan Iceseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 15, 13 ) (1) Zaknafein Do-Urden trips and falls trying to go for it! Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 14, 12 ) (1, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Loradon Zathcan Iceseeker is knocked over. Player pushed to (14, 11) 4 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 0, (5, 1) + 0, 0: Zathcan Iceseeker has been stunned. 4: status changed from 0 to 2. [Game Saved] 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 11 ) Move ended for Roban 113: Select an action for Koragon Select an action for Koragon 103: Select an action for Padil Select an action for Padil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Legolas with a goatee saved by block skill. Keladon saved by block skill. 109 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 8 ) 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 7, 8 ) 109 moved (MP) to ( 6, 8 ) Move ended for Keladon [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 10, 10 ) Move ended for Padil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 8 ) Move ended for Koragon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pradil Dalamar is knocked over. Player pushed to (7, 6) 10 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (2, 4) + 0, 0: Dalamar has been stunned. 10: status changed from 0 to 2. [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Barasil Mdadar Reincarnated saved by block skill. Barasil saved by block skill. [Game Saved] 101: Select an action for Gelan Select an action for Gelan 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 5 ) Move ended for Fedir 101: Select an action for Gelan Select an action for Gelan 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 21, 12 ) 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 19, 10 ) Move ended for Borod 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Gelan Mdadar Reincarnated is knocked over. Player pushed to (11, 5) 1 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 17, 4 ) [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dunar Silvercrest Saints: All players have moved. Player pushed to (9, 4) 13 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 3 ) Silvercrest Saints turn ended. [Game Saved] 4: status changed from 2 to 1. Zathcan Iceseeker rolls over. 10: status changed from 2 to 1. Dalamar rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 19, 8 ) Move ended for Darkcloud Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 11, 13 ) Move ended for Zaknafein Do-Urden Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 12, 13 ) 5 moved (MP) to ( 11, 14 ) 5 moved (MP) to ( 10, 13 ) 5 moved (MP) to ( 9, 12 ) (2) Go for it successful. 5 moved (MP) to ( 8, 12 ) Move ended for Tirad [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 2 + 0 = 2 Legolas with a goatee is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 2: status changed from 4 to 1. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 103: Select an action for Padil Select an action for Padil 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 8, 11 ) Move ended for Roban 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 9, 11 ) Move ended for Loradon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Pradil Neasa Bloodruin is knocked over. Player pushed to (8, 3) 13 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 110 moved (MP) to ( 20, 4 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 5, 7 ) 109 moved (MP) to ( 4, 6 ) 109 moved (MP) to ( 3, 5 ) 109 moved (MP) to ( 2, 4 ) Keladon scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 6 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 10 ) 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 17, 12 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 17, 10 ) 113 moved location (MPL) to ( 20, 12 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 20, 4 ) 111 moved location (MPL) to ( 20, 2 ) 101 moved location (MPL) to ( 17, 2 ) 110 moved (SP) to ( 29, 0 ) 110 moved location (MPL) to ( 15, 4 ) 114 moved (SP) to ( 20, 3 ) 111 moved (SP) to ( 29, 5 ) 114 moved (SP) to ( 20, 2 ) 108 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 18, 12 ) 113 moved (SP) to ( 21, 12 ) 114 moved (SP) to ( 21, 2 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 6, 6 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (2+1) = Get the Ref! Silvercrest Saints: 10 + 8Fan Factor Darkness: 8 + 4Fan Factor Silvercrest Saints fans get the ref. Verified Opponent Roll = 4 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (18, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 2 ) [Game Saved] Ball in play. Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Tirad Borod is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. Tirad saved by block skill. [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Eli Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Dalamar Padil is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. Dalamar saved by block skill. [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 9 ) Move ended for Mdadar Reincarnated Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 9 ) Move ended for Zaknafein Do-Urden Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 9 ) 105 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (19, 11) 105 moved (MP) to ( 19, 11 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 14 ) 13 moved (MP) to ( 19, 14 ) (3) Go for it successful. 13 moved (MP) to ( 19, 13 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) Move ended for Darkcloud Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 6 ) Move ended for Nekva Demonseeker Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 11, 5 ) Move ended for Deb Sangfroid Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 9, 2 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Legolas with a goatee Darkness: All players have moved. Scatter roll: 2 Ball moved to ( 9, 1 ) Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 10, 1 ) Move ended for Keladon [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 10, 2 ) Move ended for Gelan [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 12 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Neasa Bloodruin saved by dodge skill. Player pushed to (11, 14) 13 moved (MP) to ( 18, 14 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 19, 10 ) Move ended for Loradon [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Fedir Mdadar Reincarnated is knocked over. Player pushed to (10, 8) 1 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 20, 9 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 21, 4 ) Move ended for Barasil 107: Select an action for Twilar Select an action for Twilar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dunar Player pushed to (10, 6) 12 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 5 ) [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 7 ) Move ended for Koragon 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 20, 12 ) 107 moved (MP) to ( 21, 11 ) Move ended for Twilar Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Mdadar Reincarnated Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Darkcloud Dunar is knocked over. Player pushed to (20, 4) 102 moved (MP) to ( 20, 4 ) (6, 2) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 7 ) 113 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (22, 8) 113 moved (MP) to ( 22, 8 ) 4 moved (MP) to ( 21, 7 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 1 ) DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 4 + 0 = 4 Legolas with a goatee slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Legolas with a goatee Scatter roll: 2 Ball moved to ( 9, 0 ) Darkness turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=8] : current status = 4 1 : current square = java.awt.Point[x=19,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=9,y=1] : current status = 0 2 : current square = java.awt.Point[x=9,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=19,y=9] : current status = 0 11 : current square = java.awt.Point[x=19,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=18,y=14] : current status = 0 13 : current square = java.awt.Point[x=18,y=14] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=14] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=14] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=11,y=5] : current status = 0 14 : current square = java.awt.Point[x=11,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=10,y=2] : current status = 0 101 : current square = java.awt.Point[x=10,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=20,y=4] : current status = 1 102 : current square = java.awt.Point[x=20,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=19,y=10] : current status = 0 105 : current square = java.awt.Point[x=19,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=10,y=1] : current status = 0 109 : current square = java.awt.Point[x=10,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=10,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=10,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=16,y=4] : current status = 0 110 : current square = java.awt.Point[x=16,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=22,y=8] : current status = 0 113 : current square = java.awt.Point[x=22,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 17, 12 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 17, 10 ) 113 moved location (MPL) to ( 20, 12 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 20, 4 ) 111 moved location (MPL) to ( 20, 2 ) 101 moved location (MPL) to ( 17, 2 ) 110 moved location (MPL) to ( 15, 4 ) 101 moved (SP) to ( 18, 2 ) 111 moved (SP) to ( 21, 2 ) 102 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 21, 12 ) 107 moved (SP) to ( 18, 12 ) 105 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 1, 4 ) 11 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 8, 6 ) 5 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (18, 3) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Dalamar Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 21, 6 ) Move ended for Deb Sangfroid Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 14 ) 1 moved (MP) to ( 19, 14 ) 1 moved (MP) to ( 20, 14 ) 1 moved (MP) to ( 21, 13 ) Move ended for Mdadar Reincarnated Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 13 ) 113 blocked. (1) Zaknafein Do-Urden trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. Darkness , Choose a block die. POW Koragon is knocked over. Player pushed to (21, 11) 113 moved (MP) to ( 21, 11 ) (1, 4) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Nekva Demonseeker Padil is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. Nekva Demonseeker saved by block skill. [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 8 ) Move ended for Darkcloud Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Tirad Player pushed to (16, 11) 108 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 20, 7 ) Move ended for Eli Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 0 ) (4) Go for it successful. 4 moved (MP) to ( 22, 1 ) (4) Go for it successful. 4 moved (MP) to ( 23, 2 ) DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Zathcan Iceseeker slips past his opponent(s) unhindered. Move ended for Zathcan Iceseeker [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 1 ) Move ended for Neasa Bloodruin Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 7 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 7, 7 ) Move ended for Legolas with a goatee Darkness: All players have moved. Turn time limit reached. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 23, 4 ) 106 moved (MP) to ( 24, 4 ) 106 moved (MP) to ( 25, 3 ) 106 moved (MP) to ( 24, 2 ) Move ended for Fedir 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 22, 6 ) Move ended for Dunar 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 22, 11 ) 107 moved (MP) to ( 23, 12 ) 107 moved (MP) to ( 22, 13 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 22, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mdadar Reincarnated saved by dodge skill. Player pushed to (9, 14) 1 moved (MP) to ( 20, 14 ) 113 moved (MP) to ( 21, 12 ) Move ended for Koragon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 9 ) 105 moved (MP) to ( 21, 8 ) Move ended for Loradon Turn time limit reached. 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) Move ended for Keladon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 4 ) Move ended for Gelan 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 1 (1) Pradil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Pradil trips and falls trying to go for it! Move ended for Pradil 110 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 6) + 0, (2, 6) + 0, 0: Pradil has been knocked out. 110: status changed from 0 to 7. 110 moved (SP) to ( 29, 8 ) Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 12 ) 113 blocked. Darkness , Choose a block die. POW/SKULL Koragon saved by block skill. Mdadar Reincarnated saved by block skill. Move ended for Mdadar Reincarnated [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Eli 7: Select an action for Eli Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. POW Move ended for Eli Loradon is knocked over. Player pushed to (22, 9) 105 moved (MP) to ( 22, 9 ) (6, 2) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 113 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zaknafein Do-Urden Player pushed to (22, 12) 113 moved (MP) to ( 22, 12 ) [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 9 ) Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Legolas with a goatee fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 3 + 1Acc = 4 Move ended for Legolas with a goatee Ball moved to ( 20, 8 ) GET BALL FINAL RESULT: Darkcloud TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 25, 8 ) 12 moved (MP) to ( 26, 8 ) (2) Go for it successful. 12 moved (MP) to ( 27, 8 ) Darkcloud scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=23,y=2] : current status = 0 4 : current square = java.awt.Point[x=23,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=23,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=23,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=20,y=7] : current status = 0 7 : current square = java.awt.Point[x=20,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=20,y=13] : current status = 0 11 : current square = java.awt.Point[x=20,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=8] : current status = 0 12 : current square = java.awt.Point[x=27,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=20,y=1] : current status = 0 13 : current square = java.awt.Point[x=20,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=21,y=6] : current status = 0 14 : current square = java.awt.Point[x=21,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=22,y=9] : current status = 1 105 : current square = java.awt.Point[x=22,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=22,y=13] : current status = 0 107 : current square = java.awt.Point[x=22,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (4) Pradil regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=5] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=22,y=12] : current status = 0 113 : current square = java.awt.Point[x=22,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=6] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 10, 2 ) 7 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 10, 11 ) 14 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 10, 13 ) 1 moved (SP) to ( 10, 1 ) 6 moved (SP) to ( 10, 3 ) 11 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 10, 9 ) 8 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 1, 3 ) 9 moved (SP) to ( 10, 4 ) 5 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 10, 2 ) Waiting for Silvercrest Saints to set players on field. 115 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 115 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 23, 9 ) Turn time limit reached. 110 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 6 Distance: 1 Quick snap. Waiting for Silvercrest Saints to re-arrange players on field. 115 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 22, 8 ) 102 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 14, 9 ) 113 moved (SP) to ( 14, 10 ) 111 moved (SP) to ( 14, 12 ) 105 moved (SP) to ( 14, 11 ) Ball placed at (18, 3) Ball placed at (18, 3) Scatter roll: 2 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 2 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Pradil Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Keladon Eli is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fedir Axir is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Axir has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 9 ) Move ended for Loradon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Zaknafein Do-Urden saved by block skill. Barasil saved by block skill. Move ended for Barasil [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 0 ) Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 11, 2 ) Move ended for Dunar [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 20, 5 ) Move ended for Agoran [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) Move ended for Doboran 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 8 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 111 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 2 + 0 = 2 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 4, 10 ) Turn time limit reached. Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 12 ) 5 moved (MP) to ( 8, 12 ) 5 moved (MP) to ( 7, 12 ) 5 moved (MP) to ( 6, 12 ) 5 moved (MP) to ( 5, 12 ) 5 moved (MP) to ( 4, 11 ) Move ended for Tirad Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 13 ) 4 moved (MP) to ( 8, 13 ) 4 moved (MP) to ( 7, 13 ) 4 moved (MP) to ( 6, 13 ) 4 moved (MP) to ( 5, 13 ) 4 moved (MP) to ( 4, 12 ) 4 moved (MP) to ( 3, 11 ) 111 blocked. (3) Go for it successful. Darkness , Choose a block die. POW/SKULL Manawil is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (5, 2) + 0, 0: Manawil has been stunned. 111: status changed from 0 to 2. Zathcan Iceseeker saved by block skill. Move ended for Zathcan Iceseeker [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 4 + 0 = 4 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 3 ) Move ended for Dalamar [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Axir Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Eli Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. POW Move ended for Zudun Dunar is knocked over. Player pushed to (12, 1) 102 moved (MP) to ( 12, 1 ) (5, 5) + 0, (1, 5) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Tixo 8: Select an action for Tixo Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) Move ended for Nekva Demonseeker Select an action for Tixo 8: Select an action for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Tixo 8: Select an action for Tixo Select an action for Tixo 8: Select an action for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW Move ended for Mdadar Reincarnated Padil is knocked over. Player pushed to (12, 0) 103 moved (MP) to ( 12, 0 ) (2, 1) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 6, 6 ) Move ended for Tixo Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Dunar rolls over. 111: status changed from 2 to 1. Manawil rolls over. 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Pradil Eli is knocked over. Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 11 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Zaknafein Do-Urden is knocked over. Player pushed to (20, 9) 11 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 10, 9 ) Move ended for Keladon [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Agoran Ball moved to ( 18, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Loradon Deb Sangfroid is knocked over. Player pushed to (20, 7) 14 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 10, 8 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 7, 8 ) 113 moved (MP) to ( 6, 8 ) 113 moved (MP) to ( 5, 8 ) 113 moved (MP) to ( 4, 8 ) 113 moved (MP) to ( 3, 8 ) Move ended for Koragon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 10 ) 114 moved (MP) to ( 7, 10 ) 114 moved (MP) to ( 6, 9 ) 114 moved (MP) to ( 5, 9 ) 114 moved (MP) to ( 4, 9 ) 114 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 1 (1) Barasil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 2, 8 ) Barasil scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 109 moved location (MPL) to ( 18, 4 ) 108 moved location (MPL) to ( 15, 10 ) 107 moved location (MPL) to ( 18, 12 ) 106 moved location (MPL) to ( 20, 4 ) 105 moved location (MPL) to ( 18, 10 ) 113 moved location (MPL) to ( 21, 12 ) 103 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 20, 10 ) 111 moved location (MPL) to ( 21, 2 ) 101 moved location (MPL) to ( 18, 2 ) 110 moved location (MPL) to ( 15, 4 ) 109 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 19, 9 ) 106 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 1 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 8, 6 ) 7 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 1 Weather roll(6+1) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (18, 3) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 18, 4 ) [Game Saved] Ball in play. Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. POW Move ended for Tirad Borod is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (3, 1) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW Move ended for Eli Padil is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) Move ended for Dalamar Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. POW Move ended for Darkcloud Pradil is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) (2, 2) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 0 ) 9 moved (MP) to ( 17, 0 ) 9 moved (MP) to ( 18, 0 ) 9 moved (MP) to ( 19, 0 ) 9 moved (MP) to ( 20, 0 ) 9 moved (MP) to ( 21, 0 ) (1) Nekva Demonseeker trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 9 moved (MP) to ( 22, 1 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 14 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 13 ) Move ended for Zaknafein Do-Urden Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 14 ) 14 moved (MP) to ( 20, 14 ) 14 moved (MP) to ( 21, 13 ) 113 blocked. (3) Go for it successful. Darkness , Choose a block die. PUSHBACK Player pushed to (20, 11) 113 moved (MP) to ( 20, 11 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 9 ) DODGE BEFORE RE_ROLL: Neasa Bloodruin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. Move ended for Neasa Bloodruin [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 4 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill used. DODGE FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 3 + -2 = 1 106: status changed from 0 to 1. 106 moved (MP) to ( 18, 5 ) Zathcan Iceseeker is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. Move ended for Zathcan Iceseeker 4: status changed from 0 to 1. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 8 ) Move ended for Fedir 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 3 ) 101 moved (MP) to ( 23, 2 ) Move ended for Gelan 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 22, 11 ) 113 moved (MP) to ( 23, 12 ) 113 moved (MP) to ( 22, 13 ) Move ended for Koragon 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 13 ) Move ended for Twilar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 21, 12 ) Move ended for Loradon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Pradil 111: Select an action for Manawil Select an action for Manawil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Keladon TARGET: 3 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Keladon knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Keladon TARGET: 3 --- ROLL: 4 + 0 = 4 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 4 + 0 = 4 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 9, 7 ) 2 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Keladon is knocked over. Move ended for Keladon Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 3 ) Move ended for Dalamar Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. POW Move ended for Darkcloud Pradil is knocked over. Player pushed to (17, 2) 110 moved (MP) to ( 17, 2 ) (4, 3) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 20, 3 ) Move ended for Zathcan Iceseeker Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 11 ) 108 blocked. Darkness , Choose a block die. POW Borod is knocked over. Player pushed to (17, 9) 108 moved (MP) to ( 17, 9 ) (5, 4) + 0, (1, 5) + 0, 0: Borod has been stunned. 108: status changed from 0 to 2. 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 11 ) (6) Go for it successful. 1 moved (MP) to ( 20, 11 ) Move ended for Mdadar Reincarnated [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Deb Sangfroid Loradon saved by block skill. Deb Sangfroid saved by block skill. [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Legolas with a goatee Ball moved to ( 15, 10 ) GET BALL BEFORE RE_ROLL: Tirad dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Tirad TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 12 ) Hand off selected. Move ended for Tirad Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 11 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 23, 10 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 24, 10 ) 11 moved (MP) to ( 25, 10 ) 11 moved (MP) to ( 26, 10 ) (6) Go for it successful. 11 moved (MP) to ( 27, 10 ) Zaknafein Do-Urden scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=20,y=3] : current status = 4 4 : current square = java.awt.Point[x=20,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=22,y=1] : current status = 0 9 : current square = java.awt.Point[x=22,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=15,y=3] : current status = 0 10 : current square = java.awt.Point[x=15,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=27,y=10] : current status = 0 11 : current square = java.awt.Point[x=27,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=21,y=13] : current status = 0 14 : current square = java.awt.Point[x=21,y=13] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=13] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=13] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=23,y=2] : current status = 0 101 : current square = java.awt.Point[x=23,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=19,y=13] : current status = 0 107 : current square = java.awt.Point[x=19,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=17,y=9] : current status = 2 108 : current square = java.awt.Point[x=17,y=9] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=9,y=7] : current status = 1 109 : current square = java.awt.Point[x=9,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=17,y=2] : current status = 1 110 : current square = java.awt.Point[x=17,y=2] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=5] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=22,y=13] : current status = 0 113 : current square = java.awt.Point[x=22,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=6] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 1 ) 7 moved (SP) to ( 10, 12 ) 5 moved (SP) to ( 10, 13 ) 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 10, 2 ) 14 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 6 ) 1 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 11, 2 ) 14 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 11, 12 ) 5 moved (SP) to ( 11, 13 ) 11 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 10, 6 ) 14 moved (SP) to ( 10, 4 ) Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 110 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 23, 5 ) 105 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+6) = Throw a rock Darkness: 7 + 4 FanFactor Silvercrest Saints: 11 + 8 FanFactor Silvercrest Saints fans throw a rock. Axir is hit by the rock. (5, 2) + 0, 0: Axir has been stunned. 3: status changed from 0 to 2. KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (18, 3) Scatter roll: 5 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 5 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Pradil Dalamar saved by block skill. Pradil saved by block skill. [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Borod Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 11 ) Move ended for Loradon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Zaknafein Do-Urden is knocked over. Player pushed to (20, 9) 11 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 6) + 0, (5, 1) + 0, 0: Zaknafein Do-Urden has been stunned. 11: status changed from 0 to 2. 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 10 ) Move ended for Keladon [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 11 ) 114 moved (MP) to ( 9, 12 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 13 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 9, 11 ) 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 5, 12 ) Move ended for Manawil [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 11 ) Move ended for Twilar 115: Select an action for Agoran Select an action for Agoran 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 11 ) Move ended for Doboran [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 20, 11 ) Move ended for Agoran 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Padil Silvercrest Saints: All players have moved. Dalamar is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) Silvercrest Saints turn ended. [Game Saved] 3: status changed from 2 to 1. Axir rolls over. 11: status changed from 2 to 1. Zaknafein Do-Urden rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 6, 11 ) Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 7, 7 ) 14 moved (MP) to ( 6, 8 ) 14 moved (MP) to ( 5, 9 ) 14 moved (MP) to ( 5, 10 ) 14 moved (MP) to ( 5, 11 ) 111 blocked. (1) Deb Sangfroid trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Darkness , Choose a block die. POW/SKULL Manawil is knocked over. (6, 5) + 0, (5, 4) + 0, 0: Manawil has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) Deb Sangfroid saved by block skill. (5) Go for it successful. 14 moved (MP) to ( 6, 12 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Zudun 6: Select an action for Zudun Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 5 + 0 = 5 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 10 ) Move ended for Eli [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Nekva Demonseeker Player pushed to (12, 10) 105 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 14 ) 5 moved (MP) to ( 9, 14 ) 5 moved (MP) to ( 8, 13 ) Move ended for Tirad Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 7, 9 ) Move ended for Mdadar Reincarnated Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 8, 7 ) Move ended for Zudun Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 9, 5 ) Move ended for Zathcan Iceseeker Darkness: All players have moved. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 10, 13 ) 107 moved (MP) to ( 9, 13 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Koragon Tirad saved by block skill. Koragon saved by block skill. [Game Saved] 109: Select an action for Keladon Select an action for Keladon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) Move ended for Pradil 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 6 ) Move ended for Borod 109: Select an action for Keladon Select an action for Keladon 115: Select an action for Agoran Select an action for Agoran 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 2 + 0 = 2 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 8, 12 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 14) 5 moved (MP) to ( 9, 14 ) 109 moved (MP) to ( 7, 11 ) Move ended for Keladon [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 12 ) 112 moved (MP) to ( 19, 13 ) 112 moved (MP) to ( 18, 13 ) 112 moved (MP) to ( 17, 13 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Nekva Demonseeker TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Nekva Demonseeker. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Doboran Ball moved to ( 20, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 6, 14 ) 114 moved (MP) to ( 5, 14 ) 114 moved (MP) to ( 4, 13 ) 114 moved (MP) to ( 3, 12 ) 114 moved (MP) to ( 2, 11 ) Barasil scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 3 (3) Manawil stays UNconscious. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 10 ) 107 moved location (MPL) to ( 18, 12 ) 106 moved location (MPL) to ( 19, 6 ) 105 moved location (MPL) to ( 17, 10 ) 113 moved location (MPL) to ( 21, 12 ) 103 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 19, 8 ) 101 moved location (MPL) to ( 18, 2 ) 110 moved location (MPL) to ( 15, 4 ) 114 moved (SP) to ( 21, 2 ) Turn time limit reached. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (24, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 5 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (24, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Dalamar Pradil saved by dodge skill. Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Tirad Borod is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (3, 4) + 0, (0, 0) + 0, 0: Borod has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Tixo Padil saved by dodge skill. Player pushed to (15, 8) 103 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. POW Move ended for Eli Padil is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (1, 3) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 4 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 20, 4 ) 14 moved (MP) to ( 21, 4 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 7, 7 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 9 ) Move ended for Mdadar Reincarnated [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 0 ) 9 moved (MP) to ( 17, 0 ) 9 moved (MP) to ( 18, 0 ) 9 moved (MP) to ( 19, 0 ) 9 moved (MP) to ( 20, 0 ) 9 moved (MP) to ( 21, 1 ) Move ended for Nekva Demonseeker Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin SKILL SELECTED: piling on SKILL SELECTED: piling on 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 1 ) 114 blocked. (1) Neasa Bloodruin trips and falls trying to go for it! SKILL SELECTED: Move ended for Neasa Bloodruin (1, 6) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Borod 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 23, 5 ) 106 moved (MP) to ( 22, 4 ) Move ended for Fedir 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 22, 9 ) Move ended for Dunar 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 3 ) Move ended for Gelan 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 16, 13 ) 107 moved (MP) to ( 15, 13 ) Move ended for Twilar 105: Select an action for Loradon Select an action for Loradon 110: Select an action for Pradil Select an action for Pradil 105: Select an action for Loradon Select an action for Loradon 110: Select an action for Pradil Select an action for Pradil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 20, 2 ) Move ended for Loradon [Game Saved] 110: Select an action for Pradil Select an action for Pradil 113: Select an action for Koragon Select an action for Koragon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 11 ) Move ended for Koragon 110: Select an action for Pradil Select an action for Pradil 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Barasil Player pushed to (9, 0) 9 moved (MP) to ( 20, 0 ) 114 moved (MP) to ( 21, 1 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Pradil Dalamar is knocked over. Player pushed to (15, 3) 10 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 110 moved (MP) to ( 15, 4 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 8, 7 ) Move ended for Keladon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin SKILL SELECTED: piling on SKILL SELECTED: piling on 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 21, 2 ) DODGE BEFORE RE_ROLL: Neasa Bloodruin knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. SKILL SELECTED: DODGE FINAL RESULT: Neasa Bloodruin TARGET: 4 --- ROLL: 3 + 0 = 3 Neasa Bloodruin is knocked over. (4, 5) + 0, (6, 4) + 0, 2: Neasa Bloodruin has been badly hurt! 13: status changed from 4 to 8. (3) Apothecary SUCCEEDS! 13: status changed from 8 to 1. Darkness turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 8, 6 ) Move ended for Pradil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Legolas with a goatee is knocked over. Player pushed to (23, 7) 2 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 5) + 0, (4, 2) + 0, 0: Legolas with a goatee has been stunned. 2: status changed from 3 to 2. 109 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 6 Ball moved to ( 23, 8 ) 109 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Keladon TARGET: 2 --- ROLL: 4 + 0 = 4 109 moved (MP) to ( 5, 8 ) 109 moved (MP) to ( 4, 8 ) 109 moved (MP) to ( 3, 8 ) 109 moved (MP) to ( 2, 8 ) Keladon scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) Manawil stays UNconscious. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 8 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 6 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 4 Silvercrest Saints Winnings Roll: 4 + 0 Verified Opponent Roll = 4 Darkness Winnings Roll: 4 + -2 Verified Opponent Roll = 9 Keladon gets an MVP award. Verified Opponent Roll = 16 Verified Opponent Roll = 4 Zathcan Iceseeker gets an MVP award. Verified Opponent Roll = 3 Silvercrest Saints FF Roll: 3 + 2 Verified Opponent Roll = 5 Darkness FF Roll: 5 + 0 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 D6: 1(171) 2(185) 3(145) 4(179) 5(183) 6(163) Total(1026) D8: 1(6) 2(5) 3(2) 4(2) 5(8) 6(5) 7(3) 8(2) Total(33) GAME OVER Final Score: Darkness: 2 Silvercrest Saints: 5 WINNINGS Darkness: 20000 Silvercrest Saints: 40000