Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Pandemic Team 1 race: Nurgle Player 1 name: Abscess Player 1: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns] Player 2 name: Bed Sore Player 2: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 3 name: Colitis Player 3: B Chaos Beastman 6 3 3 8 [Horns] Player 4 name: Dandruff Player 4: B Chaos Beastman 6 3 3 8 [Horns, Pass] Player 5 name: Emphysema Player 5: B Chaos Beastman 6 3 3 8 [Horns] Player 6 name: Fatty Liver Player 6: B Chaos Beastman 6 4 3 8 [Big Hand, Horns] Player 8 name: Halitosis Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 9 name: Impetigo Player 9: B Chaos Beastman 6 3 3 8 [Horns] Player 11 name: Keloid Player 11: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 12 name: Leprosy Player 12: R Rotter 4 4 2 9 [Block, Foul Appearance, Regenerate] Player 13 name: Malaria Player 13: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 14 name: Smallpox Player 14: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 16 name: Prostatitis Player 16: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] 192.168.0.20 Server waiting for connection. Server opening socket. Socket[addr=/192.168.0.21,port=1421,localport=8081] Server Socket Closed. Server opening spectator socket. 8086 Online! Receiving: Khemrian Inept Automatons.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 5 1 9 [Block, Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 104 name: 1DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate, Stand Firm] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Stand Firm] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 108 name: 2TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 110 name: 2Fetch() {RETURN ballToThroRa} Player 110: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 111 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 111: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 113 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 113: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 114 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 114: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 115 name: Ramtut III Player 115: null Star Player 5 6 2 9 [Block, Regenerate, Break Tackle, Mighty Blow, Star] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(3+6) Current Weather: Nice Gate: 79000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. Handicap result 33:SMELLING SALTS. MORLEY'S REVENGE roll: 3 2TRY {IF carryBall THROW ball}; suffers from MORLEY'S REVENGE. (6) Morley's Revenge is avoided. 1DO SupportBlock() UNTIL blockDice = 3 suffers from MORLEY'S REVENGE. (6) Morley's Revenge is avoided. 2[A HREF=HitRef][B]Foul[/B][/A] suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Pandemic gain SMELLING SALTS. Halitosis manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Khemrian Inept Automatons win the toss. Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 11, 8 ) 1 moved (SP) to ( 11, 6 ) 4 moved (SP) to ( 1, 3 ) 3 moved (SP) to ( 12, 1 ) 1 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 11, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 115 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 21, 7 ) 113 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 16, 11 ) 101 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) Turn time limit reached. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(5+1) Current Weather: Nice Kick result. Direction: 3 Distance: 5 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 27, 3 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 24, 4 ) 112 moved (MP) to ( 25, 3 ) Move ended for 1CATCH ball 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK/POW Move ended for Ramtut III [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) Move ended for 1PUSH opponent, POP head opponent 104: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Emphysema is knocked over. Player pushed to (18, 10) 5 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Emphysema has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 11 ) Move ended for 1KILL $Opponent [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 15, 10 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) Move ended for 1BREAK; 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 19, 7 ) Move ended for 2TRY {IF carryBall THROW ball}; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 24, 5 ) 107 moved (MP) to ( 25, 5 ) 107 moved (MP) to ( 26, 4 ) 107 moved (MP) to ( 27, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 3 ) 106 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (15, 1) 106 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 14, 2 ) Move ended for Abscess [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 4 ) Move ended for Keloid Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) Move ended for Colitis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Leprosy 1DELETE [ ] OpposingPlayers; is knocked over. (1, 1) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. Leprosy saved by block skill. [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 13, 9 ) Move ended for Prostatitis [Game Saved] Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Emphysema Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) Move ended for Fatty Liver Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Halitosis 1PUSH opponent, POP head opponent saved by block skill. Halitosis saved by block skill. [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 104 blocked. Pandemic , Choose a block die. POW Move ended for Smallpox 1DOUBLE Pow(DOUBLE power) is knocked over. STAND FIRM skill used. (6, 5) + 0, (5, 5) + 0, 6: 1DOUBLE Pow(DOUBLE power) has been KILLED!! 104: status changed from 0 to 10. (1) 1DOUBLE Pow(DOUBLE power) does NOT regenerate. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 8 ) Move ended for Bed Sore Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Pandemic: All players have moved. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 8 ) Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Ramtut III Leprosy is knocked over. Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 115 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) Move ended for 2TRY {IF carryBall THROW ball}; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 7) 13 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 15, 8 ) 13 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Malaria is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 4 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 8 ) Move ended for 1CATCH ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 26, 4 ) 107 moved (MP) to ( 25, 5 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 8 ) Move ended for 1SHORT pass 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) 6 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Fatty Liver is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 6: status changed from 0 to 1. 2[A HREF=HitRef][B]Foul[/B][/A] is knocked over. Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: 2[A HREF=HitRef][B]Foul[/B][/A] has been knocked prone. 113: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (14, 11) 101 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 8 ) Move ended for Fatty Liver Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Smallpox 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (15, 6) 102 moved (MP) to ( 15, 6 ) (1, 3) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 102: status changed from 0 to 1. 14 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 9 ) (6) Go for it successful. 8 moved (MP) to ( 19, 9 ) Move ended for Halitosis [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 10 ) (4) Go for it successful. 2 moved (MP) to ( 21, 9 ) 107 blocked. (5) Go for it successful. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (23, 8) 107 moved (MP) to ( 23, 8 ) (1, 3) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 3 to 1. 2 moved (MP) to ( 22, 8 ) Ball moved to ( 22, 9 ) Move ended for Bed Sore [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Colitis TARGET: 3 --- ROLL: 4 + 0 = 4 Colitis slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 1 ) Move ended for Colitis [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. POW Move ended for Abscess 1BREAK; is knocked over. Player pushed to (15, 0) 106 moved (MP) to ( 15, 0 ) CLAW used on armor roll. (5, 6) + 2, (1, 4) + 0, 0: 1BREAK; has been stunned. 106: status changed from 0 to 2. 1 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 4 + 0 = 4 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 4 ) Move ended for Keloid [Game Saved] Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Emphysema Pandemic: All players have moved. 1KILL $Opponent is knocked over. STAND FIRM skill used. (1, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 106: status changed from 2 to 1. 1BREAK; rolls over. 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = SKULL Move ended for 1PUSH opponent, POP head opponent [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Ramtut III TARGET: 4 --- ROLL: 4 + 0 = 4 Ramtut III slips past his opponent(s) unhindered. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 18, 8 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 10) 8 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 19, 9 ) Move ended for Ramtut III [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 5 + 0 = 5 1CATCH ball slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 1CATCH ball Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 8, 9 ) Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. POW Move ended for Malaria 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (15, 5) 108 moved (MP) to ( 15, 5 ) (1, 2) + 0, (0, 0) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 10 ) 112 blocked. (2) Go for it successful. HORNS used. Pandemic , Choose a block die. POW 1CATCH ball is knocked over. Player pushed to (23, 9) 112 moved (MP) to ( 23, 9 ) (5, 6) + 0, (4, 2) + 0, 0: 1CATCH ball has been stunned. 112: status changed from 0 to 2. 6 moved (MP) to ( 22, 9 ) Move ended for Fatty Liver [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 4 + 0 = 4 Bed Sore slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 10 ) (2) Go for it successful. 2 moved (MP) to ( 27, 10 ) Bed Sore scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=1] : current status = 0 1 : current square = java.awt.Point[x=15,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=11,y=10] : current status = 4 5 : current square = java.awt.Point[x=11,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=22,y=9] : current status = 4 6 : current square = java.awt.Point[x=22,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=19,y=10] : current status = 0 8 : current square = java.awt.Point[x=19,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=18,y=4] : current status = 0 11 : current square = java.awt.Point[x=18,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=13,y=4] : current status = 4 12 : current square = java.awt.Point[x=13,y=4] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=6] : current status = 4 13 : current square = java.awt.Point[x=14,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=19,y=5] : current status = 0 103 : current square = java.awt.Point[x=19,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=10,y=11] : current status = 0 105 : current square = java.awt.Point[x=10,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=15,y=0] : current status = 1 106 : current square = java.awt.Point[x=15,y=0] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=23,y=8] : current status = 0 107 : current square = java.awt.Point[x=23,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=23,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=23,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=15,y=5] : current status = 1 108 : current square = java.awt.Point[x=15,y=5] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] (2) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] (5) Morley's Revenge is avoided. 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=23,y=9] : current status = 2 112 : current square = java.awt.Point[x=23,y=9] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=13,y=11] : current status = 0 113 : current square = java.awt.Point[x=13,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] (1) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 11, 8 ) 1 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 19, 5 ) 109 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( 16, 7 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 2 Pandemic perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 10 ) Turn time limit reached. 12 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 1 ) 1 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 11, 7 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 4 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) Move ended for 1BREAK; 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK Move ended for Ramtut III [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Prostatitis is knocked over. Player pushed to (16, 11) 16 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 3) + 1, (4, 3) + 0, 0: Prostatitis has been stunned. 16: status changed from 0 to 2. 102 moved (MP) to ( 14, 10 ) [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 15, 14 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 11 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 12 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bed Sore is knocked over. Player pushed to (16, 13) 2 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 14, 12 ) Move ended for 1KILL $Opponent [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 12 ) Move ended for 1CATCH ball 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 6 Move ended for 1SHORT pass Ball moved to ( 13, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 16: status changed from 2 to 1. Prostatitis rolls over. Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 6 ) Move ended for Impetigo Select an action for Smallpox 14: Select an action for Smallpox Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Leprosy Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Smallpox 1PUSH opponent, POP head opponent is knocked over. Player pushed to (14, 6) 101 moved (MP) to ( 14, 6 ) (3, 4) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 101: status changed from 0 to 1. 14 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 15, 7 ) Move ended for Dandruff Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 8 ) 115 blocked. HORNS used. Pandemic , Choose a block die. POW Ramtut III is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Ramtut III has been knocked prone. 115: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) Move ended for Halitosis [Game Saved] Select an action for Malaria 13: Select an action for Malaria Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 5 + 0 = 5 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 9 ) Move ended for Keloid [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 13, 9 ) Move ended for Malaria Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. POW Move ended for Abscess 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (15, 10) 102 moved (MP) to ( 15, 10 ) CLAW used on armor roll. (3, 4) + 2, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Bed Sore Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. SKULL Move ended for Fatty Liver Pandemic: All players have moved. Fatty Liver is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 6: status changed from 0 to 1. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 14 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1KILL $Opponent Player pushed to (17, 14) 2 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 13, 13 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 13 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Bed Sore is knocked over. Player pushed to (17, 15) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 6) + 0, 4: Bed Sore has been seriously injured!! (25) Gouged Eye - Miss next game 2: status changed from 0 to 9. 2 moved (SP) to ( 0, 13 ) 109 moved (MP) to ( 12, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) Move ended for 1CATCH ball 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Team re-roll used. Verified Opponent Roll = 6 (6) Stand up roll passed. 101: status changed from 6 to 0. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Ramtut III 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for 1BREAK; Player pushed to (15, 10) 11 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 15, 9 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 14, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 12, 11 ) Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Prostatitis [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Halitosis 1BREAK; is knocked over. Player pushed to (16, 11) Player 102 pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) Player pushed to (15, 10) 106 moved (MP) to ( 15, 10 ) (1, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 106: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Abscess TARGET: 3 --- ROLL: 5 + 0 = 5 Abscess slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 12 ) 112 blocked. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW 1CATCH ball is knocked over. Player pushed to (11, 14) 112 moved (MP) to ( 11, 14 ) CLAW used on armor roll. (6, 6) + 2, (1, 3) + 0, 0: 1CATCH ball has been stunned. 112: status changed from 3 to 2. Ball throw-in: 2, 5 (11, 14) Ball moved to ( 7, 10 ) Scatter roll: 5 Ball moved to ( 8, 11 ) Move ended for Abscess [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 11 ) Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 10 ) (5) Go for it successful. 12 moved (MP) to ( 9, 11 ) Move ended for Leprosy [Game Saved] Select an action for Keloid 11: Select an action for Keloid Select an action for Smallpox 14: Select an action for Smallpox Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 2 + 0 = 2 Keloid is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. Move ended for Keloid 11: status changed from 0 to 1. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 112: status changed from 2 to 1. 1CATCH ball rolls over. 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 13, 12 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (17, 10) 16 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 13, 11 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent 105 moved (MP) to ( 11, 13 ) [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ramtut III Dandruff is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Dandruff has been knocked prone. 4: status changed from 0 to 1. Ramtut III saved by block skill. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for 1PUSH opponent, POP head opponent Impetigo is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 4) + 0, (1, 1) + 1, 0: Impetigo has been stunned. 9: status changed from 0 to 2. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Halitosis is knocked over. Player pushed to (14, 8) 8 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 111 moved (MP) to ( 15, 9 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 16 blocked. Verified Opponent Roll = 1 (1) 1WHILE (enemyNear) Punch(enemy) trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) 1WHILE (enemyNear) Punch(enemy) trips and falls trying to go for it! Move ended for 1WHILE (enemyNear) Punch(enemy) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (2, 3) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been stunned. 102: status changed from 0 to 2. Khemrian Inept Automatons turn ended. [Game Saved] 9: status changed from 2 to 1. Impetigo rolls over. Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 10 ) Move ended for Keloid Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (14, 12) 103 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 11, 12 ) 105 blocked. Pandemic , Choose a block die. POW 1KILL $Opponent is knocked over. STAND FIRM skill used. (1, 6) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. Move ended for Leprosy [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Halitosis Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dandruff Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 8, 11 ) GET BALL BEFORE RE_ROLL: Abscess dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Abscess TARGET: 3 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 7 ) Move ended for Abscess [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 4 + 0 = 4 Fatty Liver slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 12 ) (3) Go for it successful. 6 moved (MP) to ( 18, 11 ) (4) Go for it successful. 6 moved (MP) to ( 19, 10 ) Move ended for Fatty Liver [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Malaria 1SHORT pass is knocked over. (4, 1) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 0 to 1. Malaria is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. 1WHILE (enemyNear) Punch(enemy) rolls over. 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Dandruff is knocked over. Player pushed to (13, 7) 4 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 2) + 1, 0: Dandruff has been stunned. 4: status changed from 0 to 2. [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for 1BREAK; 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (17, 10) 16 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 13, 11 ) [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 16, 9 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Halitosis is knocked over. Player pushed to (14, 7) 8 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 2) + 0, 0: Halitosis has been stunned. 8: status changed from 0 to 2. 111 moved (MP) to ( 15, 8 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 9, 13 ) Move ended for 1CATCH ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 6 ) 1 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Abscess is knocked over. Player pushed to (17, 8) 1 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 3 to 1. 115 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 Ball moved to ( 18, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Ramtut III TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Ramtut III Khemrian Inept Automatons turn ended. [Game Saved] 4: status changed from 2 to 1. Dandruff rolls over. 8: status changed from 2 to 1. Halitosis rolls over. Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (14, 12) Player 103 pushed to (14, 12) 103 moved (MP) to ( 14, 12 ) Player pushed to (13, 11) 107 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Abscess 1: Select an action for Abscess Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 15, 12 ) Move ended for Fatty Liver Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Abscess TARGET: 3 --- ROLL: 6 + 0 = 6 Abscess slips past his opponent(s) unhindered. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 11 ) (6) Go for it successful. 1 moved (MP) to ( 8, 12 ) Move ended for Abscess [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: Keloid knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 5 + 0 = 5 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 8 ) Move ended for Keloid [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox Select an action for Impetigo 9: Select an action for Impetigo Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Smallpox TARGET: 4 --- ROLL: 2 + 0 = 2 Smallpox is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Smallpox has been knocked prone. Move ended for Smallpox 14: status changed from 0 to 1. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Fatty Liver is knocked over. Player pushed to (13, 11) 6 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3, 6) + 0, (1, 6) + 1, 0: Fatty Liver has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 15, 12 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 11 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Leprosy is knocked over. Player pushed to (19, 11) 12 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 11, 12 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (22, 11) 1 moved (MP) to ( 7, 11 ) 105 moved (MP) to ( 8, 12 ) Move ended for 1KILL $Opponent [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 9 ) 115 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Ramtut III TARGET: 4 --- ROLL: 5 + 0 = 5 Ramtut III slips past his opponent(s) unhindered. 115 moved (MP) to ( 9, 11 ) 115 moved (MP) to ( 9, 12 ) Hand off selected. Move ended for Ramtut III Ball moved to ( 20, 13 ) Verified Opponent Roll = 2 FOUL APPEARANCE skill used. GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 3 --- ROLL: 2 + -3 = -1 Team re-roll used. Verified Opponent Roll = 3 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 3 + -3 = 0 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 12 ) Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 13, 9 ) Move ended for Smallpox Select an action for Dandruff 4: Select an action for Dandruff Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Impetigo Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 7, 10 ) 11 moved (MP) to ( 6, 11 ) 11 moved (MP) to ( 7, 12 ) Move ended for Keloid Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Abscess 1KILL $Opponent is knocked over. STAND FIRM skill used. CLAW used on armor roll. (4, 2) + 2, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dandruff Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Player pushed to (15, 9) 111 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 15, 8 ) Move ended for Halitosis [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. SKULL Move ended for Malaria Malaria is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. Pandemic turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=7,y=11] : current status = 4 1 : current square = java.awt.Point[x=7,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=7,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=7,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=16,y=7] : current status = 4 4 : current square = java.awt.Point[x=16,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 Smelling salts used. (6) Fatty Liver regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=15,y=8] : current status = 4 8 : current square = java.awt.Point[x=15,y=8] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=15,y=6] : current status = 4 9 : current square = java.awt.Point[x=15,y=6] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=7,y=12] : current status = 4 11 : current square = java.awt.Point[x=7,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=10,y=11] : current status = 4 12 : current square = java.awt.Point[x=10,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=11,y=11] : current status = 1 13 : current square = java.awt.Point[x=11,y=11] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=13,y=9] : current status = 4 14 : current square = java.awt.Point[x=13,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=12,y=10] : current status = 4 16 : current square = java.awt.Point[x=12,y=10] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=8,y=12] : current status = 1 105 : current square = java.awt.Point[x=8,y=12] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=8,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=8,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=12,y=11] : current status = 0 106 : current square = java.awt.Point[x=12,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] (3) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=11,y=12] : current status = 0 109 : current square = java.awt.Point[x=11,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] (2) Morley's Revenge strikes! Player is unavailable. 109: status changed from 0 to 1. 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=9,y=13] : current status = 0 112 : current square = java.awt.Point[x=9,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] (6) Morley's Revenge is avoided. 114 : current square = java.awt.Point[x=16,y=9] : current status = 0 114 : current square = java.awt.Point[x=16,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=9,y=12] : current status = 0 115 : current square = java.awt.Point[x=9,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=9,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=9,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 113 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 19, 5 ) 107 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 20, 7 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 12, 10 ) 4 moved (SP) to ( 7, 4 ) 5 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 0, 4 ) 8 moved (SP) to ( 14, 13 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (3+6) = Brilliant Coaching Khemrian Inept Automatons: 2 + 1 coaches Pandemic: 5 + 2 coaches Pandemic get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kick result. Direction: 5 Distance: 1 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 7 ) [Game Saved] Ball in play. Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 12 ) Move ended for Halitosis Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) Move ended for Malaria Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) 101 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (16, 10) 101 moved (MP) to ( 16, 10 ) Move ended for Abscess [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 114 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Smallpox Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 6, 7 ) GET BALL BEFORE RE_ROLL: Dandruff dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 10 ) (2) Go for it successful. 4 moved (MP) to ( 10, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 6 Move ended for Dandruff Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 115 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Prostatitis Ramtut III is knocked over. Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Ramtut III has been knocked prone. 115: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 13 ) (5) Go for it successful. 9 moved (MP) to ( 17, 13 ) (2) Go for it successful. 9 moved (MP) to ( 18, 13 ) Move ended for Impetigo [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) Move ended for Fatty Liver Select an action for Keloid 11: Select an action for Keloid Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 8 ) (5) Go for it successful. 5 moved (MP) to ( 14, 8 ) Move ended for Emphysema [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 12 ) Move ended for Keloid Pandemic: All players have moved. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 19, 13 ) Move ended for 1BREAK; 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 12 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 11 ) Move ended for 1CATCH ball 115: Select an action for Ramtut III Select an action for Ramtut III 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Ramtut III 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) 107 moved (MP) to ( 24, 9 ) 107 moved (MP) to ( 24, 10 ) 107 moved (MP) to ( 24, 11 ) 107 moved (MP) to ( 23, 12 ) Move ended for 1SHORT pass 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 17, 11 ) Move ended for 1KILL $Opponent [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 18, 11 ) 8 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 3 db Block re-rolled. POW Halitosis is knocked over. 6 blocked. Player pushed to (13, 13) 6 moved (MP) to ( 16, 13 ) Player pushed to (12, 13) 8 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 18, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = SKULL Move ended for 1PUSH opponent, POP head opponent [Game Saved] 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 4) + 0, (1, 6) + 1, 0: 2SELECT target FROM red WHERE carryBall = TRUE has been knocked out. 114: status changed from 0 to 7. 114 moved (SP) to ( 29, 8 ) Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria STAND FIRM skill used. [Game Saved] Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 11 ) Move ended for Emphysema Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 10 ) Move ended for Dandruff Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 106 blocked. HORNS used. Pandemic , Choose a block die. POW 1BREAK; is knocked over. Player pushed to (20, 12) 106 moved (MP) to ( 20, 12 ) (5, 5) + 0, (1, 6) + 0, 0: 1BREAK; has been stunned. 106: status changed from 0 to 2. 11 moved (MP) to ( 19, 13 ) Move ended for Keloid [Game Saved] Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Impetigo Player pushed to (20, 11) 111 moved (MP) to ( 20, 11 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. POW Move ended for Abscess 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (19, 12) 103 moved (MP) to ( 19, 12 ) CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 14 ) 6 moved (MP) to ( 18, 14 ) 6 moved (MP) to ( 19, 14 ) 6 moved (MP) to ( 20, 14 ) 6 moved (MP) to ( 21, 13 ) Move ended for Fatty Liver Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Smallpox Player pushed to (17, 4) 113 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. 1BREAK; rolls over. 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 24, 12 ) 111 moved (MP) to ( 23, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 12 ) Move ended for 1SHORT pass 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 19, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Leprosy is knocked over. Player pushed to (14, 9) 12 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 16, 10 ) [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 TENTACLES roll: 5 + 5 ST 5 + 6 ST TENTACLES roll fails. Moving player may continue. Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 0 --- ROLL: 2 + 0 = 2 Ramtut III slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 21, 12 ) 6 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Fatty Liver is knocked over. Player pushed to (9, 14) 6 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 6: status changed from 3 to 1. 115 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 7 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Ball throw-in: 2, 8 (9, 14) Ball moved to ( 2, 7 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 2, 8 ) Move ended for Ramtut III [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 2 + 0 = 2 1CATCH ball is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 6) + 0, (5, 2) + 0, 0: 1CATCH ball has been stunned. Move ended for 1CATCH ball 112: status changed from 0 to 2. Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria STAND FIRM skill used. [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Emphysema 5: Select an action for Emphysema 5: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Emphysema 1PUSH opponent, POP head opponent is knocked over. Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) (5, 4) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 101: status changed from 0 to 1. 5 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 8 ) Move ended for Dandruff Select an action for Halitosis 8: Select an action for Halitosis Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Fatty Liver Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 14 ) 8 moved (MP) to ( 19, 14 ) 8 moved (MP) to ( 20, 13 ) 103 blocked. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (18, 11) 103 moved (MP) to ( 18, 11 ) (5, 6) + 0, (1, 1) + 0, 0: 1DELETE [ ] OpposingPlayers; has been stunned. 103: status changed from 0 to 2. Move ended for Halitosis [Game Saved] Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 14, 9 ) (6) Go for it successful. 9 moved (MP) to ( 15, 8 ) Move ended for Impetigo [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 7 ) 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 19, 8 ) Move ended for Prostatitis [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Abscess TARGET: 3 --- ROLL: 6 + 0 = 6 Abscess slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Abscess TARGET: 3 --- ROLL: 1 + 0 = 1 Abscess is knocked over. (5, 5) + 0, (6, 1) + 0, 0: Abscess has been stunned. Move ended for Abscess 1: status changed from 0 to 2. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. 1DELETE [ ] OpposingPlayers; rolls over. 112: status changed from 2 to 1. 1CATCH ball rolls over. 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for 1BREAK; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Verified Opponent Roll = 6 (6) Stand up roll passed. 101: status changed from 6 to 0. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 12 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 22, 8 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ramtut III Player pushed to (10, 14) 8 moved (MP) to ( 19, 14 ) 115 moved (MP) to ( 20, 13 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 2 (2) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Prostatitis is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 6) + 0, (4, 5) + 1, 6: Prostatitis has been KILLED!! 16: status changed from 0 to 10. Verified Opponent Roll = 6 16: status changed from 10 to 0. (6) Prostatitis regenerates. 16 moved (SP) to ( 0, 1 ) 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 11 ) 107 moved (MP) to ( 24, 10 ) 107 moved (MP) to ( 25, 9 ) 107 moved (MP) to ( 26, 8 ) 107 moved (MP) to ( 27, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 26, 8 ) Move ended for 1SHORT pass [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for 1KILL $Opponent 1KILL $Opponent is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 5) + 0, (3, 3) + 0, 0: 1KILL $Opponent has been stunned. 105: status changed from 0 to 2. Khemrian Inept Automatons turn ended. [Game Saved] 1: status changed from 2 to 1. Abscess rolls over. Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 7 ) Move ended for Impetigo Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 8 ) Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 11 ) Move ended for Malaria Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Keloid 1BREAK; is knocked over. Player pushed to (21, 11) 106 moved (MP) to ( 21, 11 ) (4, 1) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 20, 12 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Block selected. 115 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Fatty Liver Player pushed to (19, 12) 115 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 13 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 20, 14 ) 8 moved (MP) to ( 21, 13 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 11 ) 8 moved (MP) to ( 24, 10 ) 8 moved (MP) to ( 25, 9 ) 107 blocked. (6) Go for it successful. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (27, 8) 107 moved (MP) to ( 27, 8 ) (4, 1) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 107: status changed from 3 to 1. 8 moved (MP) to ( 26, 8 ) Ball moved to ( 26, 8 ) GET BALL FINAL RESULT: Halitosis TARGET: 4 --- ROLL: 5 + 0 = 5 (6) Go for it successful. 8 moved (MP) to ( 27, 7 ) Halitosis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=9] : current status = 1 1 : current square = java.awt.Point[x=21,y=9] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=20,y=13] : current status = 4 6 : current square = java.awt.Point[x=20,y=13] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=27,y=7] : current status = 4 8 : current square = java.awt.Point[x=27,y=7] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=19,y=8] : current status = 4 12 : current square = java.awt.Point[x=19,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=11] : current status = 0 13 : current square = java.awt.Point[x=19,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=19,y=9] : current status = 0 102 : current square = java.awt.Point[x=19,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=18,y=11] : current status = 1 103 : current square = java.awt.Point[x=18,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=17,y=11] : current status = 2 105 : current square = java.awt.Point[x=17,y=11] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=21,y=11] : current status = 1 106 : current square = java.awt.Point[x=21,y=11] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=27,y=8] : current status = 1 107 : current square = java.awt.Point[x=27,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=27,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=27,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] (1) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] (5) Morley's Revenge is avoided. 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=22,y=8] : current status = 0 111 : current square = java.awt.Point[x=22,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=20,y=11] : current status = 1 112 : current square = java.awt.Point[x=20,y=11] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=17,y=4] : current status = 0 113 : current square = java.awt.Point[x=17,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] (1) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (3) 2SELECT target FROM red WHERE carryBall = TRUE stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=19,y=12] : current status = 0 115 : current square = java.awt.Point[x=19,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 12, 11 ) 3 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 12, 3 ) 9 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 11, 4 ) Waiting for Khemrian Inept Automatons to set players on field. 115 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 16, 5 ) 107 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 17, 10 ) Turn time limit reached. 109 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 17, 5 ) 106 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 16, 4 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+3) = Brilliant Coaching Pandemic: 1 + 2 coaches Khemrian Inept Automatons: 6 + 1 coaches Khemrian Inept Automatons get an extra re-roll. Kick result. Direction: 6 Distance: 1 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 22, 9 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 4 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 9 ) 14 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Smallpox is knocked over. Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Smallpox has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 13, 9 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) Move ended for 1KILL $Opponent 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Leprosy is knocked over. Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 2 --- ROLL: 4 + 0 = 4 Ramtut III slips past his opponent(s) unhindered. 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Fatty Liver is knocked over. Player pushed to (19, 9) 6 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 4) + 1, 0: Fatty Liver has been stunned. 6: status changed from 0 to 2. 115 moved (MP) to ( 11, 10 ) Move ended for Ramtut III [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 1SHORT pass Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 8, 9 ) Khemrian Inept Automatons turn ended. [Game Saved] 6: status changed from 2 to 1. Fatty Liver rolls over. Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 9 ) Move ended for Dandruff Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 11 ) Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 10, 10 ) 115 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (12, 11) 115 moved (MP) to ( 12, 11 ) Move ended for Abscess [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 8 ) Move ended for Prostatitis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Smallpox Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) Move ended for Impetigo Select an action for Keloid 11: Select an action for Keloid Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. POW Move ended for Malaria 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (5, 2) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. POW Move ended for Keloid 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (14, 9) 102 moved (MP) to ( 14, 9 ) (2, 3) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Colitis TARGET: 3 --- ROLL: 4 + 0 = 4 Colitis slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 14 ) 3 moved (MP) to ( 13, 14 ) 3 moved (MP) to ( 14, 14 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 12 ) Move ended for Colitis Pandemic: All players have moved. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 12 ) Move ended for 2Fetch() {RETURN ballToThroRa} 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 8 ) Move ended for 1BREAK; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for 1PUSH opponent, POP head opponent Prostatitis is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Prostatitis has been knocked prone. 16: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 12, 10 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Keloid is knocked over. Player pushed to (18, 8) 11 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. 115 moved (MP) to ( 12, 9 ) Move ended for Ramtut III [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 13 ) 105 moved (MP) to ( 8, 12 ) 105 moved (MP) to ( 9, 12 ) Move ended for 1KILL $Opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for 1SHORT pass Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 7, 10 ) Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Prostatitis [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Keloid Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true Block selected. 115 blocked. Pandemic , Choose a block die. POW Move ended for Smallpox Ramtut III is knocked over. Player pushed to (13, 10) 115 moved (MP) to ( 13, 10 ) (5, 4) + 0, (0, 0) + 0, 0: Ramtut III has been knocked prone. 115: status changed from 0 to 1. 14 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 6 ) Move ended for Fatty Liver Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 7, 11 ) 4 moved (MP) to ( 7, 12 ) 4 moved (MP) to ( 8, 13 ) Move ended for Dandruff Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. POW Move ended for Halitosis 1KILL $Opponent is knocked over. STAND FIRM skill used. (1, 1) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Abscess 1: Select an action for Abscess Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (17, 5) 111 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 19, 3 ) DODGE FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 4 + 0 = 4 Impetigo slips past his opponent(s) unhindered. 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 5 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 21, 8 ) 107 blocked. (4) Go for it successful. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (20, 10) 107 moved (MP) to ( 20, 10 ) (5, 3) + 0, (5, 6) + 0, 3: 1SHORT pass has been badly hurt! 107: status changed from 0 to 8. 107: status changed from 8 to 0. (4) 1SHORT pass regenerates. 107 moved to dugout ( 29, 2 ) 9 moved (MP) to ( 21, 9 ) (5) Go for it successful. 9 moved (MP) to ( 22, 10 ) GET BALL BEFORE RE_ROLL: Impetigo dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Impetigo [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Colitis TARGET: 3 --- ROLL: 5 + 0 = 5 Colitis slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 14 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 19, 12 ) (6) Go for it successful. 3 moved (MP) to ( 20, 11 ) (1) Colitis trips and falls trying to go for it! Move ended for Colitis 3 moved (MP) to ( 21, 10 ) (4, 3) + 0, (0, 0) + 0, 0: Colitis has been knocked prone. 3: status changed from 0 to 1. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 19, 12 ) 110 moved (MP) to ( 20, 12 ) 110 moved (MP) to ( 21, 12 ) 110 moved (MP) to ( 22, 11 ) Move ended for 2Fetch() {RETURN ballToThroRa} 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 22, 9 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Impetigo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. 9: status changed from 3 to 1. 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Verified Opponent Roll = 7 Ball moved to ( 6, 11 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) Move ended for 1BREAK; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for 1KILL $Opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for 1PUSH opponent, POP head opponent Leprosy is knocked over. Player pushed to (17, 7) 12 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 4) + 0, (2, 5) + 1, 0: Leprosy has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Prostatitis is knocked over. Player pushed to (17, 7) 16 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Prostatitis has been knocked prone. 16: status changed from 0 to 1. 102 moved (MP) to ( 13, 8 ) [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Ramtut III 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Abscess is knocked over. Player pushed to (20, 10) 1 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 10, 10 ) [Game Saved] 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 20, 12 ) 112 moved (MP) to ( 21, 12 ) 112 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: 1CATCH ball TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 22, 12 ) Move ended for 1CATCH ball Khemrian Inept Automatons turn ended. [Game Saved] Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Prostatitis [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (18, 5) 111 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: Colitis TARGET: 3 --- ROLL: 6 + 0 = 6 Colitis slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 12 ) 3 moved (MP) to ( 21, 13 ) 112 blocked. (3) Go for it successful. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW 1CATCH ball is knocked over. Player pushed to (23, 11) 112 moved (MP) to ( 23, 11 ) (5, 5) + 0, (5, 2) + 0, 0: 1CATCH ball has been stunned. 112: status changed from 3 to 2. 3 moved (MP) to ( 22, 12 ) Ball moved to ( 23, 12 ) Move ended for Colitis [Game Saved] Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Impetigo Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) Move ended for Keloid Select an action for Halitosis 8: Select an action for Halitosis Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 1 + 0 = 1 Fatty Liver is knocked over. (6, 4) + 0, (5, 2) + 0, 0: Fatty Liver has been stunned. Move ended for Fatty Liver 6: status changed from 0 to 2. Pandemic turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 112: status changed from 2 to 1. 1CATCH ball rolls over. 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Halitosis is knocked over. Player pushed to (19, 12) 8 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 10, 11 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 8) 11 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 8 ) 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (19, 7) 11 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 11, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 21, 11 ) Move ended for 1BREAK; [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Impetigo is knocked over. 110 blocked. Player pushed to (6, 12) 110 moved (MP) to ( 23, 12 ) Player pushed to (7, 11) 9 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 5, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 22, 10 ) [Game Saved] 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 2 (2) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Ramtut III Smallpox is knocked over. Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Smallpox has been knocked prone. 14: status changed from 0 to 1. 115 moved (MP) to ( 12, 9 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 12) 3 moved (MP) to ( 21, 12 ) 110 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 2Fetch() {RETURN ballToThroRa} dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 2Fetch() {RETURN ballToThroRa} Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 4, 12 ) Khemrian Inept Automatons turn ended. [Game Saved] 6: status changed from 2 to 1. Fatty Liver rolls over. Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Smallpox 14: Select an action for Smallpox 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Smallpox Select an action for Keloid 11: Select an action for Keloid Select an action for Colitis 3: Select an action for Colitis Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Impetigo Select an action for Malaria 13: Select an action for Malaria Select an action for Colitis 3: Select an action for Colitis 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 22, 13 ) DODGE FINAL RESULT: Colitis TARGET: 3 --- ROLL: 4 + 0 = 4 Colitis slips past his opponent(s) unhindered. 3 moved (MP) to ( 23, 13 ) 110 blocked. HORNS used. Pandemic , Choose a block die. POW 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (25, 11) 110 moved (MP) to ( 25, 11 ) (1, 3) + 0, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 24, 12 ) 3 moved (MP) to ( 25, 12 ) GET BALL FINAL RESULT: Colitis TARGET: 3 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 26, 12 ) 3 moved (MP) to ( 27, 12 ) Colitis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=10] : current status = 1 1 : current square = java.awt.Point[x=9,y=10] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=27,y=12] : current status = 4 3 : current square = java.awt.Point[x=27,y=12] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=8,y=13] : current status = 0 4 : current square = java.awt.Point[x=8,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=8,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=8,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=13,y=5] : current status = 1 6 : current square = java.awt.Point[x=13,y=5] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=10,y=12] : current status = 1 8 : current square = java.awt.Point[x=10,y=12] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=22,y=11] : current status = 4 9 : current square = java.awt.Point[x=22,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=10,y=7] : current status = 4 11 : current square = java.awt.Point[x=10,y=7] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 Smelling salts used. (1) Leprosy stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=17,y=5] : current status = 0 13 : current square = java.awt.Point[x=17,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=12,y=8] : current status = 4 14 : current square = java.awt.Point[x=12,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=12,y=7] : current status = 4 16 : current square = java.awt.Point[x=12,y=7] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=11,y=8] : current status = 0 102 : current square = java.awt.Point[x=11,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=9,y=12] : current status = 0 105 : current square = java.awt.Point[x=9,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] (4) Morley's Revenge is avoided. 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] (4) Morley's Revenge is avoided. 110 : current square = java.awt.Point[x=25,y=11] : current status = 1 110 : current square = java.awt.Point[x=25,y=11] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=18,y=5] : current status = 0 111 : current square = java.awt.Point[x=18,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=23,y=11] : current status = 1 112 : current square = java.awt.Point[x=23,y=11] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] (4) Morley's Revenge is avoided. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) 2SELECT target FROM red WHERE carryBall = TRUE stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=12,y=9] : current status = 0 115 : current square = java.awt.Point[x=12,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=12,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=12,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 5, 5 ) 1 moved (SP) to ( 5, 9 ) 8 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 12, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 115 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 22, 5 ) 106 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 7 Distance: 5 Quick snap. Waiting for Khemrian Inept Automatons to re-arrange players on field. 107 moved (SP) to ( 21, 6 ) 108 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 14, 8 ) 106 moved (SP) to ( 14, 10 ) 115 moved (SP) to ( 14, 11 ) 113 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 14, 6 ) 103 moved (SP) to ( 14, 4 ) 111 moved (SP) to ( 15, 4 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 6 Ball moved to ( 15, 13 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 8 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 11 ) Move ended for 1SHORT pass 112: Select an action for 1CATCH ball Select an action for 1CATCH ball 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 12 ) Move ended for 1CATCH ball 115: Select an action for Ramtut III Select an action for Ramtut III 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ramtut III Colitis is knocked over. Player pushed to (17, 9) 3 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Colitis has been knocked prone. 3: status changed from 0 to 1. 115 moved (MP) to ( 13, 10 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1BREAK; Player pushed to (14, 8) 14 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK/POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 1PUSH opponent, POP head opponent Abscess is knocked over. 6 blocked. Player pushed to (18, 7) 6 moved (MP) to ( 11, 7 ) Player pushed to (17, 7) 1 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Emphysema is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Emphysema has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 13, 4 ) [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Malaria is knocked over. Player pushed to (16, 5) 13 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. 111 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Keloid is knocked over. 9 blocked. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) Player pushed to (17, 8) 11 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 1) + 1, 0: Keloid has been stunned. 11: status changed from 0 to 2. 102 moved (MP) to ( 13, 7 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 7 ) 14 blocked. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 8) 14 moved (MP) to ( 14, 8 ) Move ended for 1KILL $Opponent [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 19, 12 ) 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; fumbled the ball. TARGET: 5 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 1 Verified Opponent Roll = 5 Player fumbled direction: 5 Ball moved to ( 15, 14 ) Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 109: status changed from 0 to 1. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. Verified Opponent Roll = 5 (5) 2SELECT target FROM red WHERE carryBall = TRUE regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) Smelling salts used. Verified Opponent Roll = 3 (3) Leprosy regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 6 Khemrian Inept Automatons Winnings Roll: 6 + 0 Verified Opponent Roll = 1 Pandemic Winnings Roll: 1 + 2 Verified Opponent Roll = 8 2TRY {IF carryBall THROW ball}; gets an MVP award. Verified Opponent Roll = 10 Verified Opponent Roll = 9 Impetigo gets an MVP award. Verified Opponent Roll = 5 Khemrian Inept Automatons FF Roll: 5 + -1 Verified Opponent Roll = 3 Pandemic FF Roll: 3 + 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 D6: 1(232) 2(179) 3(213) 4(213) 5(230) 6(214) Total(1281) D8: 1(2) 2(0) 3(5) 4(4) 5(7) 6(7) 7(8) 8(6) Total(39) GAME OVER Final Score: Pandemic: 3 Khemrian Inept Automatons: 0 WINNINGS Pandemic: 30000 Khemrian Inept Automatons: 60000