Java JRE 1.4 Beta 8.4 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull] Player 3 name: Acme Anvil Player 3: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 4 name: Running Forlife Player 4: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing my Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49323] Connected as server to game 'mud3'. Sending Team File... Done Sending File Receiving: Fell Swamp Mudhoppers.html Done receiving file. Team 2 name: Fell Swamp Mudhoppers Team 2 race: Lizardman Player 101 name: Plodfoot Thunderfist Player 101: S Lizardman Saurus 5 4 1 9 [Block] Player 102 name: Bighorn Spleencrusher Player 102: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 103 name: Crusher McMudd Player 103: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 104 name: Gorefist Splattertooth Player 104: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 105 name: Gordon Proudscale Player 105: S Lizardman Saurus 6 4 1 9 [Block] Player 106 name: Thunder Bloodfang Player 106: S Lizardman Saurus 6 4 1 9 [] Player 107 name: Fleetfoot Snapperjaw Player 107: L Lizardman Skink 8 2 3 6 [Dodge, Leap, Sprint, Stunty] Player 108 name: Billybob Tailspinner Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 109 name: Cumber Smallfoot Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 111 name: Harold Brokenclaw Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Hands] Player 112 name: Killgore Crushman Player 112: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 113 name: Preston Forkeytongue Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 114 name: Martin Coldblood Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 115 name: Slider Fastpaw Player 115: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. *** Setup start *** Weather roll(3+4) Current Weather: Nice Gate: 55000 screaming fans show up for the game. Handicap result 51:DUH, WHERE AM I. Handicap result 24:BAD PRESS. *** Setup start *** Screaming Midgets suffer from BAD PRESS. Right Said Fred suffers from DUH, WHERE AM I. Jesus Jones manages to ignore the niggling pain. Softy Granite manages to ignore the niggling pain. Flinflon Hammer manages to ignore the niggling pain. Preston Forkeytongue manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Screaming Midgets win the toss. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 0, 5 ) 15 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 11, 1 ) 2 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 10, 5 ) 5 moved (SP) to ( 10, 10 ) 4 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 11, 4 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 18, 5 ) 102 moved (SP) to ( 19, 5 ) 101 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 20, 10 ) 115 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 20, 9 ) 114 moved (SP) to ( 16, 12 ) 115 moved (SP) to ( 20, 8 ) 108 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 23, 10 ) 115 moved (SP) to ( 20, 6 ) 115 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (27, 0) Kickoff Roll (5+4) = Brilliant Coaching Screaming Midgets: 2 + 2 coaches Fell Swamp Mudhoppers: 1 + 1 coaches Screaming Midgets get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (27, 0) Touchback!! Waiting for Fell Swamp Mudhoppers to give the ball to a member of their team on the field. Ball moved to ( 13, 12 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) 114 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 8, 12 ) Move ended for Martin Coldblood Fell Swamp Mudhoppers turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Screaming Midgets turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 12 ) 114 moved (MP) to ( 5, 12 ) 114 moved (MP) to ( 4, 12 ) 114 moved (MP) to ( 3, 12 ) 114 moved (MP) to ( 2, 12 ) Martin Coldblood scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 18, 5 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 21, 9 ) 102 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 19, 8 ) 115 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 22, 10 ) 113 moved (SP) to ( 22, 9 ) 113 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 22, 6 ) 111 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( 22, 8 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 13, 3 ) 11 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 8, 10 ) 1 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kick result. Direction: 6 Distance: 6 Perfect Defense. Waiting for Fell Swamp Mudhoppers to re-arrange players on field. 101 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 19, 5 ) 103 moved (SP) to ( 19, 9 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 12 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 106 blocked. Dauntless successful. (6+5=11) Screaming Midgets , Choose a block die. POW Move ended for Jesus Jones Thunder Bloodfang is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 6) + 1, 5: Thunder Bloodfang has been seriously injured!! (26) Gouged Eye - Miss next game 106: status changed from 0 to 9. 5 moved (MP) to ( 15, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred (4) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (2+5=7) Screaming Midgets , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 104 blocked. Dauntless successful. (3+6=9) Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Right Said Fred Gorefist Splattertooth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for FourKarter Pounder Killgore Crushman is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 4 ) Move ended for Softy Granite Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 2 ) Move ended for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for Ferdinand Krafty Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Foul Fishbreath Player pushed to (15, 0) 105 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 15, 4 ) Move ended for Pick Asunder Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 8, 12 ) GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 8 ) Pass selected. SHORT PASS PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Acme Anvil Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) (3) Go for it successful. 4 moved (MP) to ( 15, 3 ) (1) Running Forlife trips and falls trying to go for it! Move ended for Running Forlife 4 moved (MP) to ( 16, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 3 to 1. Ball moved to ( 15, 3 ) Screaming Midgets turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gordon Proudscale Foul Fishbreath is knocked over. Player pushed to (13, 2) 1 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 15, 1 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) Move ended for Bighorn Spleencrusher 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) 7 blocked. Verified Opponent Roll = POW POW Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. Move ended for Crusher McMudd [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 2 ) 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 0 ) 115 moved (MP) to ( 17, 0 ) 115 moved (MP) to ( 16, 0 ) 115 moved (MP) to ( 15, 0 ) 115 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 1 (1) Slider Fastpaw trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 1 (1) Slider Fastpaw trips and falls trying to go for it! Move ended for Slider Fastpaw 115 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Slider Fastpaw has been knocked prone. 115: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) Move ended for Acme Anvil Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 0) 105 moved (MP) to ( 16, 0 ) 10 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 1 ) 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Gordon Proudscale is knocked over. Player pushed to (16, -2) (4, 6) + 0, 6: Gordon Proudscale has been KILLED!! 105: status changed from 0 to 10. 105 moved to dugout ( 29, 14 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 3 ) Move ended for Flinflon Hammer [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Player pushed to (19, 5) 102 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder Select an action for Right Said Fred 12: Select an action for Right Said Fred (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for Right Said Fred 12: tackle zone state changed to false [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 3 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 4 moved (MP) to ( 15, 2 ) Move ended for Running Forlife [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder Select an action for Jesus Jones 5: Select an action for Jesus Jones SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (5+5=10) Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 16, 7 ) Block selected. 112 blocked. Dauntless NOT successful. (2+3=5) Team re-roll used. Dauntless NOT successful. (2+2=4) Waiting for opponent to choose a block die. PUSHBACK Player pushed to (18, 7) 112 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 17, 7 ) Move ended for Jesus Jones [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. SKULL SKILL SELECTED: Move ended for Merrily Unconscious Merrily Unconscious is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 2: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 10 ) Move ended for Billybob Tailspinner 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) Move ended for Harold Brokenclaw 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Foul selected. 2 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Plodfoot Thunderfist fouls Merrily Unconscious. (2, 2) +3 Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Plodfoot Thunderfist [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Killgore Crushman STAND FIRM skill used. [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bighorn Spleencrusher STAND FIRM skill used. [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Crusher McMudd Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (15, 8) 15 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 15, 7 ) [Game Saved] 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 20, 8 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 8 ) 5 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 113 moved (MP) to ( 19, 9 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 4 + 0 = 4 Preston Forkeytongue slips past his opponent(s) unhindered. Move ended for Preston Forkeytongue Fell Swamp Mudhoppers turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) Move ended for Running Forlife Select an action for Flinflon Hammer 11: Select an action for Flinflon Hammer 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 22, 2 ) Move ended for Flinflon Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 1 ) 10 moved (MP) to ( 18, 1 ) 10 moved (MP) to ( 19, 2 ) (3) Go for it successful. 10 moved (MP) to ( 20, 2 ) Move ended for Ferdinand Krafty [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 0 ) (3) Go for it successful. 1 moved (MP) to ( 22, 0 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 0 ) (4) Go for it successful. 3 moved (MP) to ( 20, 1 ) Move ended for Acme Anvil [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Merrily Unconscious Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block MULTIPLE BLOCK cancelled. SKILL SELECTED: Select an action for Right Said Fred 12: Select an action for Right Said Fred (4) BONE HEAD roll passed. 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 9 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 111 blocked. 108 blocked. Dauntless successful. (5+4=9) Screaming Midgets , Choose a block die. POW Harold Brokenclaw is knocked over. Billybob Tailspinner is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Billybob Tailspinner has been knocked prone. 108: status changed from 0 to 1. Player pushed to (16, 9) 111 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (5, 3) + 2, 6: Harold Brokenclaw has been KILLED!! 111: status changed from 0 to 10. 12 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 111 moved to dugout ( 28, 14 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 3 ) DODGE FINAL RESULT: Softy Granite TARGET: 4 --- ROLL: 6 + 0 = 6 Softy Granite slips past his opponent(s) unhindered. 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 21, 3 ) 6 moved (MP) to ( 22, 3 ) Move ended for Softy Granite [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 104 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for FourKarter Pounder FourKarter Pounder is knocked over. (6, 6) + 0, (6, 1) + 0, 0: FourKarter Pounder has been stunned. 15: status changed from 0 to 2. Screaming Midgets turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] Fell Swamp Mudhoppers concedes the match. Verified Opponent Roll = 3 Fell Swamp Mudhoppers Winnings Roll: 3 + -1 Goes to other team. Verified Opponent Roll = 5 Screaming Midgets Winnings Roll: 5 + -1 Verified Opponent Roll = 11 Flinflon Hammer gets an MVP award. Verified Opponent Roll = 6 Softy Granite gets an MVP award. Fell Swamp Mudhoppers Conceding, auto lost FF Verified Opponent Roll = 6 Screaming Midgets FF Roll: 6 + 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 D6: 1(63) 2(72) 3(86) 4(82) 5(80) 6(94) Total(477) D8: 1(0) 2(2) 3(0) 4(1) 5(0) 6(2) 7(0) 8(1) Total(6) GAME OVER Final Score: Screaming Midgets: 2 Fell Swamp Mudhoppers: 1 WINNINGS Screaming Midgets: 60000 Fell Swamp Mudhoppers: 0