Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [Block] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Titi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 10 name: Inxi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Leap, Stunty, Sure Feet] Player 13 name: Tehe-Huihui Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 16 name: Silibili Player 16: Sb Star Player 7 4 2 9 [Block, Guard, Stand Firm] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1545] Connected as client to game 'bandaid2'. Sending Team File... Done Sending File Receiving: True Panzies.html Done receiving file. Team 2 name: True Panzies Team 2 race: High Elf Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [Block] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st, Block, Mighty Blow] Player 111 name: Push over Player 111: L High Elf Lineman 6 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge, Sprint] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 6 Verified Opponent Roll = 6 Weather roll(6+6) Current Weather: Blizzard Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Gate: 121000 screaming fans show up for the game. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Handicap result 66:BUZZING!. Xtli is BUZZING! Verified Opponent Roll = 6 Wimpy manages to ignore the niggling pain. Verified Opponent Roll = 1 Wuss is suffering from a niggling injury. 112: status changed from 0 to 2. Verified Opponent Roll = 4 Pussy manages to ignore the niggling pain. Verified Opponent Roll = 4 Picked TAILS. Coin flip is: TAILS! True Panzies win the toss. Opponent Kicking. Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 19, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 6 ) 114 moved location (MPL) to ( 20, 2 ) 113 moved location (MPL) to ( 25, 7 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 20, 11 ) 110 moved location (MPL) to ( 19, 8 ) 113 moved (SP) to ( 28, 5 ) 105 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 20, 12 ) 111 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 20, 3 ) 111 moved (SP) to ( 19, 8 ) 114 moved (SP) to ( 19, 2 ) 110 moved (SP) to ( 19, 3 ) 102 moved (SP) to ( 19, 11 ) 104 moved (SP) to ( 19, 12 ) 105 moved (SP) to ( 20, 7 ) Turn time limit reached. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 7, 6 ) 6 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 8, 9 ) 16 moved (SP) to ( 7, 8 ) 3 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 4, 7 ) 10 moved (SP) to ( 11, 6 ) 9 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 3 ) 16 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 4 Weather roll(6+4) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 6 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl Flitter is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) (3, 5) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Fluffy is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (3, 5) + 0, 0: Fluffy has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) Move ended for Nakai [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 102 blocked. Chosen of Sotek , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 10) 102 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 4) + 1, 0: Swish has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 6 moved (MP) to ( 19, 11 ) Move ended for Xtli [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Silibili Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) 16 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 9 ) Move ended for Tzunki Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 10 ) Move ended for Zlotc Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) GET BALL BEFORE RE_ROLL: Inxi-Bitzi dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 4 + 0 = 4 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 11 ) Move ended for Inxi-Bitzi [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) Move ended for Titi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) Move ended for Itzi-Tepl Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 1 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 11 ) Move ended for Twinky 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 20, 12 ) Move ended for Cutesy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 10 ) Move ended for Sissy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 3 + 0 = 3 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 2 ) Move ended for Poncy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Milksop Player pushed to (12, 4) 1 moved (MP) to ( 17, 4 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 22, 9 ) Move ended for Meek 111: Select an action for Push over Select an action for Push over 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 3 + 0 = 3 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 14 ) 104 moved (MP) to ( 18, 14 ) 104 moved (MP) to ( 17, 14 ) 104 moved (MP) to ( 16, 14 ) 104 moved (MP) to ( 15, 13 ) 12 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Wimpy uses TACKLE to bring his opponent down. Itzi-Tepl is knocked over. Player pushed to (15, 11) 12 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 15, 12 ) Move ended for Wimpy [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 4 + 0 = 4 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 8 ) Move ended for Flitter [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Push over True Panzies: All players have moved. Tzunki saved by block skill. Push over is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 111: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 3 ) Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 11 ) 104 blocked. Chosen of Sotek , Choose a block die. POW Wimpy is knocked over. Player pushed to (14, 13) 104 moved (MP) to ( 14, 13 ) (3, 3) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 15, 12 ) Move ended for Quetzl [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 12 ) Move ended for Tepok Select an action for Xtli 6: Select an action for Xtli Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Flitter is knocked over. Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 10 ) Move ended for Itzi-Tepl Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (19, 9) 106 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 19, 10 ) Block selected. 106 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Sissy is knocked over. Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (1, 5) + 1, 0: Sissy has been stunned. 106: status changed from 0 to 2. 6 moved (MP) to ( 19, 9 ) [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 19, 7 ) 16 moved (MP) to ( 20, 8 ) 16 moved (MP) to ( 20, 9 ) 16 moved (MP) to ( 21, 10 ) Move ended for Silibili Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 12 ) Move ended for Titi-Huichi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 11 ) Move ended for Inxi-Bitzi Quetzl has already moved this turn. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 10 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 16, 12 ) Move ended for Huanchi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 106: status changed from 2 to 1. Sissy rolls over. 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 4 ) Move ended for Flitter 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Milksop Player pushed to (12, 3) 1 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 18, 3 ) [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Push over TARGET: 2 --- ROLL: 4 + 0 = 4 Push over slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 9 ) Move ended for Push over [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Meek Silibili is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (11, 11) 7 moved (MP) to ( 18, 11 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 5 + 0 = 5 Wimpy slips past his opponent(s) unhindered. Move ended for Wimpy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Poncy Player pushed to (11, 4) 1 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 3 ) True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Silibili Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 10 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (21, 11) 109 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 20, 11 ) 109 blocked. Chosen of Sotek , Choose a block die. POW Twinky is knocked over. Player pushed to (22, 12) 109 moved (MP) to ( 22, 12 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 21, 11 ) Move ended for Xtli [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 22, 8 ) Move ended for Tzunki Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 21, 6 ) 5 moved (MP) to ( 22, 5 ) Move ended for Zlotc Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 20, 7 ) Move ended for Quetzl Select an action for Titi-Huichi 9: Select an action for Titi-Huichi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 20, 5 ) Move ended for Tepok Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 6 ) Move ended for Inxi-Bitzi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 23, 3 ) 12 moved (MP) to ( 24, 2 ) Move ended for Itzi-Tepl Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 22, 7 ) Move ended for Titi-Huichi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 16, 6 ) (4) Go for it successful. 4 moved (MP) to ( 17, 5 ) Move ended for Huanchi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Chosen of Sotek: All players have moved. Poncy is knocked over. Player pushed to (16, 2) 107 moved (MP) to ( 16, 2 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (5, 4) + 0, 0: Poncy has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 10 ) 1 moved (MP) to ( 17, 3 ) Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 2 + 0 = 2 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 23, 9 ) Move ended for Twinky [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 13 ) 105 moved (MP) to ( 23, 12 ) 105 moved (MP) to ( 24, 11 ) 105 moved (MP) to ( 24, 10 ) 105 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 23, 8 ) Move ended for Cutesy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 4 + 0 = 4 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 24, 9 ) 114 moved (MP) to ( 24, 8 ) 114 moved (MP) to ( 23, 7 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Titi-Huichi saved by dodge skill. Player pushed to (8, 8) 9 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 22, 7 ) Move ended for Meek [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + -1 = 3 Milksop slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 2 ) 110 moved (MP) to ( 21, 2 ) 110 moved (MP) to ( 22, 3 ) 110 moved (MP) to ( 23, 3 ) Move ended for Milksop [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 9 ) Move ended for Sissy 111: Select an action for Push over Select an action for Push over 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 9 ) Move ended for Wimpy 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Push over Tzunki saved by block skill. Push over is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 6) + 0, (6, 3) + 0, 0: Push over has been knocked out. 111: status changed from 0 to 7. 111 moved (SP) to ( 28, 8 ) True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili Select an action for Tzunki 2: Select an action for Tzunki Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 22, 10 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Twinky is knocked over. Player pushed to (24, 8) 109 moved (MP) to ( 24, 8 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 3) + 1, 0: Twinky has been stunned. 109: status changed from 0 to 2. 6 moved (MP) to ( 23, 9 ) Move ended for Xtli [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (23, 6) 114 moved (MP) to ( 23, 6 ) [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Silibili Player pushed to (19, 8) 106 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 20, 9 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Meek is knocked over. Player pushed to (24, 7) 114 moved (MP) to ( 24, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 23, 6 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Flitter is knocked over. Player pushed to (16, 3) 108 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 4) + 1, 1: Flitter has been badly hurt! 108: status changed from 0 to 8. 4 moved (MP) to ( 17, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi Select an action for Tepok 7: Select an action for Tepok Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 5 ) 10 moved (MP) to ( 23, 5 ) 10 moved (MP) to ( 24, 5 ) 10 moved (MP) to ( 25, 5 ) 10 moved (MP) to ( 26, 5 ) 10 moved (MP) to ( 27, 5 ) Inxi-Bitzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=22,y=8] : current status = 0 2 : current square = java.awt.Point[x=22,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=22,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=22,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=8] : current status = 0 3 : current square = java.awt.Point[x=19,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=17,y=4] : current status = 0 4 : current square = java.awt.Point[x=17,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=23,y=6] : current status = 0 5 : current square = java.awt.Point[x=23,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=23,y=9] : current status = 0 6 : current square = java.awt.Point[x=23,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=20,y=5] : current status = 0 7 : current square = java.awt.Point[x=20,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=27,y=5] : current status = 0 10 : current square = java.awt.Point[x=27,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=24,y=2] : current status = 4 12 : current square = java.awt.Point[x=24,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 16 : current square = java.awt.Point[x=20,y=9] : current status = 4 16 : current square = java.awt.Point[x=20,y=9] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (2) Swish stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (2) Fluffy stays UNconscious. 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=8] 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=23,y=8] : current status = 0 105 : current square = java.awt.Point[x=23,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : current status = 7 (3) Poncy stays UNconscious. 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=10] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=24,y=8] : current status = 2 109 : current square = java.awt.Point[x=24,y=8] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=23,y=3] : current status = 0 110 : current square = java.awt.Point[x=23,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=28,y=8] : current status = 7 111 : current status = 7 (5) Push over regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=28,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 114 : current square = java.awt.Point[x=24,y=7] : current status = 1 114 : current square = java.awt.Point[x=24,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=24,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=24,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 1 ) 7 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 11, 6 ) 13 moved (SP) to ( 11, 8 ) 8 moved (SP) to ( 5, 7 ) 13 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 5 ) Waiting for True Panzies to set players on field. 114 moved (SP) to ( 20, 8 ) 113 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 19, 6 ) 114 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 17, 6 ) 113 moved (SP) to ( 22, 7 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 1 Chosen of Sotek perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 8 ) Turn time limit reached. 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 11, 6 ) 16 moved (SP) to ( 11, 8 ) Ball placed at (21, 6) Ball placed at (21, 6) Scatter roll: 7 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 4 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 7 ) Move ended for Cutesy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 8 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Move ended for Sissy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Milksop Nakai is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 4 + 0 = 4 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 6 ) Move ended for Twinky [Game Saved] 113: Select an action for Pussy Select an action for Pussy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 6 + 0 = 6 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 1 + 0 = 1 Meek is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Meek has been knocked prone. Move ended for Meek 114: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 9 ) Move ended for Nakai [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (15, 5) 111 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl Twinky is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (4, 1) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 16, 9 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 5 ) 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Push over is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (5, 5) + 1, 1: Push over has been badly hurt! 111: status changed from 0 to 8. 6 moved (MP) to ( 15, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 12 ) 6 moved (MP) to ( 16, 6 ) Move ended for Xtli [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 6 ) (4) Go for it successful. 7 moved (MP) to ( 18, 7 ) Move ended for Tepok [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 8 ) Move ended for Huanchi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 18, 9 ) Move ended for Titi-Huichi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Tehe-Huihui [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 12 ) (6) Go for it successful. 8 moved (MP) to ( 14, 12 ) (3) Go for it successful. 8 moved (MP) to ( 15, 12 ) SPRINT used. (5) Go for it successful. 8 moved (MP) to ( 16, 12 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 11, 10 ) Move ended for Silibili Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 110: Select an action for Milksop Select an action for Milksop 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Titi-Huichi saved by dodge skill. Player pushed to (12, 8) 9 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 9 ) Move ended for Pussy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Twinky 106: Select an action for Sissy Select an action for Sissy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 13, 10 ) Move ended for Meek [Game Saved] 106: Select an action for Sissy Select an action for Sissy 110: Select an action for Milksop Select an action for Milksop 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Choose a block die. PUSHBACK/POW Move ended for Wimpy Nakai is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Milksop Zlotc is knocked over. Player pushed to (13, 8) 5 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. 110 moved (MP) to ( 16, 9 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 16, 10 ) Turn time limit reached. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 19, 9 ) Move ended for Sissy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 17, 9 ) Move ended for Cutesy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Zlotc Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 9 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 10 ) Move ended for Inxi-Huinzi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Sissy is knocked over. Player pushed to (18, 10) 106 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 19, 9 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl Twinky is knocked over. Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) (3, 5) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 18, 8 ) 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Pussy is knocked over. Player pushed to (17, 10) 113 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 18, 9 ) Move ended for Xtli [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 7 ) Move ended for Tzunki Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 11 ) Move ended for Silibili Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Titi-Huichi Cutesy is knocked over. Player pushed to (16, 10) 105 moved (MP) to ( 16, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 7 ) 13 moved (MP) to ( 22, 6 ) 13 moved (MP) to ( 23, 5 ) 13 moved (MP) to ( 24, 4 ) 13 moved (MP) to ( 25, 3 ) 13 moved (MP) to ( 26, 2 ) 13 moved (MP) to ( 27, 1 ) Tehe-Huihui scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 4 1 : current square = java.awt.Point[x=14,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=20,y=7] : current status = 0 2 : current square = java.awt.Point[x=20,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=16,y=8] : current status = 4 5 : current square = java.awt.Point[x=16,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=18,y=9] : current status = 0 6 : current square = java.awt.Point[x=18,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=20,y=10] : current status = 0 8 : current square = java.awt.Point[x=20,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=17,y=9] : current status = 0 9 : current square = java.awt.Point[x=17,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=17,y=11] : current status = 0 16 : current square = java.awt.Point[x=17,y=11] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=11] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=11] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (5) Swish regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (4) Fluffy regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=16,y=10] : current status = 1 105 : current square = java.awt.Point[x=16,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=18,y=10] : current status = 1 106 : current square = java.awt.Point[x=18,y=10] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : current status = 7 (1) Poncy stays UNconscious. 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=17,y=7] : current status = 1 109 : current square = java.awt.Point[x=17,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=17,y=10] : current status = 1 113 : current square = java.awt.Point[x=17,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=13,y=10] : current status = 0 114 : current square = java.awt.Point[x=13,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 13, 1 ) 16 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 5, 7 ) Waiting for True Panzies to set players on field. 114 moved (SP) to ( 23, 5 ) 102 moved (SP) to ( 23, 4 ) 103 moved (SP) to ( 23, 3 ) 104 moved (SP) to ( 21, 3 ) 105 moved (SP) to ( 22, 5 ) 106 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 24, 8 ) 110 moved (SP) to ( 25, 6 ) Turn time limit reached. 113 moved (SP) to ( 26, 8 ) 106 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 16, 11 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (4+5) = Brilliant Coaching Chosen of Sotek: 2 + 2 coaches True Panzies: 6 + 4 coaches True Panzies get an extra re-roll. Kick result. Direction: 8 Distance: 4 Ball placed at (21, 6) Scatter roll: 4 Ball moved to ( 18, 6 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 6 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sissy Xtli is knocked over. Player pushed to (16, 11) 6 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 5) + 0, (3, 4) + 0, 0: Xtli has been stunned. 6: status changed from 0 to 2. 106 moved (MP) to ( 14, 10 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 9 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 7) 13 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 10 ) Move ended for Wimpy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 9 ) Move ended for Twinky 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 11, 11 ) Move ended for Fluffy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Pussy Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 11, 5 ) True Panzies turn ended. [Game Saved] 6: status changed from 2 to 1. Xtli rolls over. Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 6 ) Move ended for Nakai [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 14, 6 ) 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Cutesy saved by dodge skill. Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 15, 5 ) Move ended for Silibili [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl Milksop is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) (2, 6) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Tzunki TARGET: 2 --- ROLL: 4 + 0 = 4 Tzunki slips past his opponent(s) unhindered. 2 moved (MP) to ( 19, 5 ) Move ended for Tzunki [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 17, 4 ) Move ended for Tepok Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 13 ) 4 moved (MP) to ( 11, 13 ) 4 moved (MP) to ( 10, 13 ) 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 9, 10 ) Move ended for Huanchi Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 13 ) 5 moved (MP) to ( 11, 13 ) 5 moved (MP) to ( 10, 13 ) 5 moved (MP) to ( 9, 12 ) 5 moved (MP) to ( 9, 11 ) Move ended for Zlotc Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 18, 4 ) Move ended for Titi-Huichi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 5 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 6 + 0 = 6 Tehe-Huihui slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Tehe-Huihui TARGET: 4 --- ROLL: 6 + 0 = 6 (4) Go for it successful. 13 moved (MP) to ( 17, 5 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 3 + 0 = 3 Tehe-Huihui slips past his opponent(s) unhindered. Move ended for Tehe-Huihui Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 19, 3 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Titi-Huichi is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Titi-Huichi has been knocked prone. 9: status changed from 0 to 1. Meek saved by block skill. 114 moved (MP) to ( 18, 3 ) Move ended for Meek [Game Saved] 113: Select an action for Pussy Select an action for Pussy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Milksop 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (11, 5) 13 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 5 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 19, 6 ) Move ended for Sissy 113: Select an action for Pussy Select an action for Pussy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Twinky knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 2 + 0 = 2 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 7, 7 ) 109 moved (MP) to ( 6, 7 ) Move ended for Twinky [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 2 + 0 = 2 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 10, 8 ) 104 moved (MP) to ( 9, 7 ) 104 moved (MP) to ( 8, 6 ) 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 6, 5 ) Move ended for Wimpy [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW Move ended for Pussy Tehe-Huihui saved by dodge skill. Player pushed to (10, 4) 13 moved (MP) to ( 19, 4 ) [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 8 ) Move ended for Fluffy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 3 ) Move ended for Swish True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tepok Player pushed to (18, 2) 114 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 7, 5 ) Move ended for Huanchi Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 7, 7 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 8 ) Move ended for Xtli Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl Milksop is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Pussy is knocked over. Player pushed to (19, 7) 113 moved (MP) to ( 19, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Sissy is knocked over. Player pushed to (18, 7) 106 moved (MP) to ( 18, 7 ) (3, 6) + 0, (3, 5) + 0, 0: Sissy has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 19, 6 ) [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 12, 3 ) 16 moved (MP) to ( 11, 3 ) 16 moved (MP) to ( 10, 3 ) 16 moved (MP) to ( 9, 3 ) 16 moved (MP) to ( 8, 3 ) Move ended for Silibili Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 5 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 6 + 0 = 6 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 6 ) 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 24, 9 ) 13 moved (MP) to ( 25, 10 ) 13 moved (MP) to ( 26, 11 ) 13 moved (MP) to ( 27, 12 ) Tehe-Huihui scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=7,y=5] : current status = 0 4 : current square = java.awt.Point[x=7,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=7,y=7] : current status = 0 5 : current square = java.awt.Point[x=7,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=7,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=7,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=16,y=8] : current status = 4 6 : current square = java.awt.Point[x=16,y=8] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=5,y=7] : current status = 0 8 : current square = java.awt.Point[x=5,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=5,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=5,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=18,y=4] : current status = 1 9 : current square = java.awt.Point[x=18,y=4] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=8,y=3] : current status = 0 16 : current square = java.awt.Point[x=8,y=3] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=8,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=8,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=6,y=5] : current status = 0 104 : current square = java.awt.Point[x=6,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=6,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=6,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=5] : current status = 0 105 : current square = java.awt.Point[x=17,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (1) Sissy stays UNconscious. 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=9] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (6) Poncy regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=6,y=7] : current status = 0 109 : current square = java.awt.Point[x=6,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=6,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=6,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=16,y=6] : current status = 1 110 : current square = java.awt.Point[x=16,y=6] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=19,y=7] : current status = 1 113 : current square = java.awt.Point[x=19,y=7] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 12, 10 ) 16 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 8, 6 ) 5 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 11, 8 ) Turn time limit reached. 7 moved (SP) to ( 11, 9 ) 16 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 5 ) 5 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 11, 5 ) 5 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 4, 9 ) 8 moved (SP) to ( 4, 5 ) Waiting for True Panzies to set players on field. 110 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 22, 5 ) 103 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 23, 6 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 22, 6 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 1 Distance: 7 Ball placed at (21, 8) Touchback!! Waiting for True Panzies to give the ball to a member of their team on the field. Ball moved to ( 14, 8 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 8 110: Select an action for Milksop Select an action for Milksop 114: Select an action for Meek Select an action for Meek 110: Select an action for Milksop Select an action for Milksop 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Cutesy STAND FIRM skill used. [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Poncy Silibili is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 114: Select an action for Meek Select an action for Meek 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 4 ) Move ended for Swish 110: Select an action for Milksop Select an action for Milksop 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Meek Quetzl is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Milksop Nakai is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Twinky TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Twinky Ball moved to ( 15, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 True Panzies turn ended. *** Setup start *** 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 6 (6) Sissy regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 12 ) 16 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 5, 7 ) 11 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 12, 8 ) 16 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 12, 6 ) 16 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 5 ) Waiting for True Panzies to set players on field. 110 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 16, 9 ) 114 moved (SP) to ( 16, 11 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (3+4) = Changing Weather Weather roll(3+3) Current Weather: Nice Kick result. Direction: 5 Distance: 5 Ball placed at (21, 6) Scatter roll: 8 Ball moved to ( 25, 11 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 1 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (16, 11) 6 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Poncy uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 4) + 0, (6, 4) + 1, 1: Tene-Huini has been badly hurt! 11: status changed from 0 to 8. 107 moved (MP) to ( 13, 9 ) 11 moved (SP) to ( 0, 11 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 9 ) 107 moved (MP) to ( 9, 9 ) Move ended for Poncy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 9 ) Move ended for Twinky 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 10 ) Move ended for Sissy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 10 ) Move ended for Swish 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 11 ) 114 moved (MP) to ( 9, 11 ) Move ended for Meek 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 10 ) Move ended for Fluffy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 10 ) Move ended for Wimpy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 8 ) 113 moved (MP) to ( 25, 9 ) 113 moved (MP) to ( 25, 10 ) 113 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 113 moved (MP) to ( 24, 11 ) 113 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 21, 10 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Xtli has NO HANDS and cannot intercept the ball. Xtli has NO HANDS and cannot intercept the ball. Pass selected. LONG BOMB Verified Opponent Roll = 3 ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy miss threw the ball! TARGET: 3 --- ROLL: 3 + -2Lb + 1Acc = 2 Verified Opponent Roll = 1 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 7, 9 ) Move ended for Pussy True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 11, 9 ) Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl Cutesy saved by dodge skill. Player pushed to (16, 3) 105 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) Move ended for Zlotc Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 9, 7 ) 16 moved (MP) to ( 8, 7 ) 16 moved (MP) to ( 7, 8 ) 16 moved (MP) to ( 7, 9 ) 16 moved (MP) to ( 7, 10 ) 16 moved (MP) to ( 8, 11 ) Move ended for Silibili Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 8 ) Move ended for Tzunki Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Milksop is knocked over. Player pushed to (14, 9) 110 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 6 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) (2) Go for it successful. 4 moved (MP) to ( 20, 10 ) 113 blocked. (1) Huanchi trips and falls trying to go for it! Team re-roll used. (1) Huanchi trips and falls trying to go for it! Move ended for Huanchi (1, 4) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Sissy Nakai is knocked over. Player pushed to (17, 8) 1 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 11, 9 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 13 ) 109 moved (MP) to ( 8, 12 ) Move ended for Twinky 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 12 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK STAND FIRM skill used. Move ended for Fluffy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Meek STAND FIRM skill used. [Game Saved] 102: Select an action for Swish Select an action for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 8 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Xtli has NO HANDS and cannot intercept the ball. Xtli has NO HANDS and cannot intercept the ball. Pass selected. LONG PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Pussy Ball moved to ( 20, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Swish TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 5 + 0 = 5 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 8 ) Move ended for Wimpy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Poncy Tzunki saved by block skill. Poncy saved by block skill. [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 3 + 0 = 3 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 5 + 0 = 5 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 4, 10 ) 102 moved (MP) to ( 3, 10 ) 102 moved (MP) to ( 2, 10 ) Swish scores a touchdown! *** Setup start *** 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for True Panzies to set players on field. 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 22, 5 ) 107 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 22, 8 ) 109 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 22, 6 ) 113 moved (SP) to ( 25, 6 ) 114 moved (SP) to ( 24, 6 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 23, 6 ) 106 moved (SP) to ( 20, 3 ) 104 moved (SP) to ( 20, 2 ) 110 moved (SP) to ( 20, 11 ) 109 moved (SP) to ( 20, 12 ) Turn time limit reached. 114 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 21, 7 ) 113 moved (SP) to ( 23, 7 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 7, 5 ) 3 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 10, 5 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (22, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Chosen of Sotek quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 12 moved (SP) to ( 4, 6 ) 1 moved (SP) to ( 15, 2 ) 7 moved (SP) to ( 15, 4 ) 6 moved (SP) to ( 15, 11 ) 5 moved (SP) to ( 15, 12 ) 4 moved (SP) to ( 15, 10 ) 13 moved (SP) to ( 10, 6 ) 9 moved (SP) to ( 9, 8 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 26, 4 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Cutesy is knocked over. Player pushed to (14, 8) 105 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (6, 3) + 0, 0: Cutesy has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 3 ) Move ended for Nakai [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (21, 11) 109 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 20, 12 ) 109 blocked. Chosen of Sotek , Choose a block die. POW Twinky is knocked over. Player pushed to (22, 10) 109 moved (MP) to ( 22, 10 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 6) + 1, 3: Twinky has been badly hurt! 109: status changed from 0 to 8. 6 moved (MP) to ( 21, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 28, 11 ) Move ended for Xtli [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Poncy is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (6, 3) + 0, (1, 4) + 0, 0: Poncy has been stunned. 107: status changed from 0 to 2. 7 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl Fluffy is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 3, 5 ) 12 moved (MP) to ( 3, 4 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 4, 5 ) 12 moved (MP) to ( 5, 6 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 9, 8 ) GET BALL BEFORE RE_ROLL: Titi-Huichi dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 8, 9 ) Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 107: status changed from 2 to 1. Poncy rolls over. 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 18, 4 ) Move ended for Pussy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Sissy Nakai saved by block skill. Sissy saved by block skill. [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 18, 2 ) Move ended for Meek 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Wimpy Nakai is knocked over. Player pushed to (10, 4) 1 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 19, 3 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 19, 1 ) Move ended for Swish 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Fluffy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 1 + 0 = 1 Fluffy is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. Move ended for Fluffy 103: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Milksop is knocked over. Player pushed to (19, 12) 110 moved (MP) to ( 19, 12 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 6 moved (MP) to ( 20, 11 ) [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 16, 7 ) Move ended for Silibili Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 3 ) Move ended for Quetzl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 0 ) 7 moved (MP) to ( 18, 1 ) Move ended for Tepok Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 9 ) GET BALL BEFORE RE_ROLL: Titi-Huichi dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) Move ended for Titi-Huichi [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 16, 11 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) Move ended for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 14, 9 ) Move ended for Tzunki Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) Move ended for Tehe-Huihui Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) Move ended for Itzi-Tepl Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 3 + 0 = 3 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 16, 3 ) Move ended for Poncy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Meek Tepok is knocked over. Player pushed to (10, 0) 7 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pussy Player pushed to (13, 2) 3 moved (MP) to ( 16, 2 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sissy Player pushed to (10, 5) 1 moved (MP) to ( 19, 5 ) [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 2 + 0 = 2 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 15, 3 ) Move ended for Fluffy [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 17, 2 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Quetzl is knocked over. Player pushed to (14, 1) 3 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 3 ) Move ended for Swish [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 2 + -1 = 1 Wimpy is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 6) + 0, (4, 3) + 0, 0: Wimpy has been stunned. Move ended for Wimpy 104: status changed from 0 to 2. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 11 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 9 ) 4 moved (MP) to ( 22, 9 ) Move ended for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 9 ) Move ended for Tzunki Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 21, 10 ) Move ended for Titi-Huichi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 2 ) Move ended for Quetzl Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 15, 4 ) Move ended for Silibili Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 20, 1 ) 7 moved (MP) to ( 20, 2 ) Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Nakai Pussy is knocked over. Player pushed to (17, 3) 113 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) Move ended for Itzi-Tepl Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 20, 6 ) 6 moved (MP) to ( 20, 5 ) (6) Go for it successful. 6 moved (MP) to ( 20, 4 ) 106 blocked. (1) Xtli trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Chosen of Sotek , Choose a block die. PUSHBACK/POW Sissy is knocked over. Player pushed to (19, 2) 106 moved (MP) to ( 19, 2 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 20, 3 ) Move ended for Xtli [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. Wimpy rolls over. 103: Select an action for Fluffy Select an action for Fluffy 102: Select an action for Swish Select an action for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 5 + -1 = 4 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 1 ) Move ended for Pussy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 16, 0 ) 114 moved (MP) to ( 15, 0 ) 114 moved (MP) to ( 14, 1 ) Move ended for Meek 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Poncy Player pushed to (14, 1) 3 moved (MP) to ( 15, 1 ) [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Fluffy Silibili is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Silibili has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 2 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Quetzl is knocked over. Player pushed to (14, 0) 3 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) Move ended for Swish [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 3 + 0 = 3 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 15, 1 ) Move ended for Sissy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 Milksop slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 16, 12 ) Move ended for Milksop True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Silibili Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 2 ) Move ended for Nakai [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 17, 0 ) 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Pussy is knocked over. Player pushed to (15, 2) 113 moved (MP) to ( 15, 2 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 16, 1 ) Move ended for Xtli [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 14, 5 ) (4) Go for it successful. 7 moved (MP) to ( 13, 4 ) (6) Go for it successful. 7 moved (MP) to ( 14, 3 ) Move ended for Tepok Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Poncy knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 4 + -1 = 3 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 9 ) Move ended for Poncy [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 20, 8 ) Move ended for Wimpy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 19, 12 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Tehe-Huihui is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 4) + 2, 0: Tehe-Huihui has been stunned. 13: status changed from 0 to 2. Milksop saved by block skill. 110 moved (MP) to ( 19, 11 ) Move ended for Milksop [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 12, 7 ) Move ended for Meek 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sissy Player pushed to (12, 0) 6 moved (MP) to ( 17, 0 ) [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Fluffy TARGET: 3 --- ROLL: 1 + 0 = 1 Fluffy is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. Move ended for Fluffy 103: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 13: status changed from 2 to 1. Tehe-Huihui rolls over. Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 0 ) 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Sissy is knocked over. Player pushed to (14, 2) 106 moved (MP) to ( 14, 2 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 19, 5 ) Move ended for Xtli [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 1 ) Move ended for Quetzl Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 8 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (19, 7) 104 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Itzi-Tepl Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 10 ) 9 moved (MP) to ( 23, 9 ) 9 moved (MP) to ( 24, 8 ) 9 moved (MP) to ( 25, 7 ) 9 moved (MP) to ( 26, 6 ) 9 moved (MP) to ( 27, 5 ) Titi-Huichi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=8] : current status = 4 1 : current square = java.awt.Point[x=19,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=15,y=1] : current status = 4 3 : current square = java.awt.Point[x=15,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=19,y=5] : current status = 0 6 : current square = java.awt.Point[x=19,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=3] : current status = 4 7 : current square = java.awt.Point[x=14,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=27,y=5] : current status = 0 9 : current square = java.awt.Point[x=27,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=20,y=11] : current status = 1 13 : current square = java.awt.Point[x=20,y=11] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=15,y=4] : current status = 4 16 : current square = java.awt.Point[x=15,y=4] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=9,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=9,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=4] : current status = 1 103 : current square = java.awt.Point[x=16,y=4] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (6) Cutesy regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=14,y=2] : current status = 1 106 : current square = java.awt.Point[x=14,y=2] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=19,y=11] : current status = 0 110 : current square = java.awt.Point[x=19,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=2] : current status = 1 113 : current square = java.awt.Point[x=15,y=2] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=12,y=7] : current status = 0 114 : current square = java.awt.Point[x=12,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 13, 1 ) 9 moved (SP) to ( 11, 6 ) 13 moved (SP) to ( 11, 8 ) 10 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 5, 7 ) Waiting for True Panzies to set players on field. 102 moved (SP) to ( 22, 6 ) 114 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 20, 3 ) 107 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 3 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 5 Distance: 4 Kicking team gets a free turn because of BLITZ kickoff result! Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) Move ended for Nakai [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 7 ) Move ended for Titi-Huichi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 17, 11 ) 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Swish saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 9) 102 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 16, 10 ) Move ended for Huanchi [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) Move ended for Zlotc Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) Move ended for Tzunki Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 16, 4 ) Move ended for Quetzl Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 7 ) Move ended for Tehe-Huihui Chosen of Sotek turn ended. Ball placed at (-1, -1) Ball moved to ( 25, 10 ) Scatter roll: 5 Ball moved to ( 26, 11 ) Waiting for True Panzies to finish TURN: 7 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 4 + 0 = 4 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 7 ) Move ended for Wimpy [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 8 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 6) 13 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 14, 7 ) Move ended for Cutesy [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 8 ) 113 moved (MP) to ( 25, 9 ) 113 moved (MP) to ( 26, 10 ) 113 moved (MP) to ( 26, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 25, 11 ) 113 moved (MP) to ( 24, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Pussy Ball moved to ( 12, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Swish dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Swish TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 4 + 0 = 4 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 7, 11 ) Move ended for Swish [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Fluffy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Fluffy TARGET: 2 --- ROLL: 5 + 0 = 5 Fluffy slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 11, 5 ) Move ended for Fluffy [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Poncy TARGET: 3 --- ROLL: 6 + 0 = 6 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Poncy TARGET: 3 --- ROLL: 2 + 0 = 2 Poncy is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. Move ended for Poncy 107: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 8, 10 ) 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (6, 12) 102 moved (MP) to ( 6, 12 ) 16 moved (MP) to ( 7, 10 ) 16 moved (MP) to ( 6, 10 ) 16 moved (MP) to ( 5, 10 ) (4) Go for it successful. 16 moved (MP) to ( 4, 11 ) (6) Go for it successful. 16 moved (MP) to ( 5, 12 ) Move ended for Silibili [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 7, 12 ) Move ended for Inxi-Bitzi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (14, 9) 106 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 8, 10 ) (2) Go for it successful. 5 moved (MP) to ( 7, 10 ) (2) Go for it successful. 5 moved (MP) to ( 6, 11 ) Move ended for Zlotc [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Milksop is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) (5, 3) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki Select an action for Xtli 6: Select an action for Xtli Select an action for Quetzl 3: Select an action for Quetzl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 11, 7 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Tzunki TARGET: 2 --- ROLL: 4 + 0 = 4 Tzunki slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 8 ) Move ended for Tzunki [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 14, 9 ) Block selected. 106 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Xtli Sissy saved by block skill. Xtli saved by block skill. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Meek is knocked over. Player pushed to (22, 6) 114 moved (MP) to ( 22, 6 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 21, 7 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 5 ) Move ended for Quetzl Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 7 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Tehe-Huihui knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 6 + 0 = 6 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 8 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tehe-Huihui knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 2 + 0 = 2 Tehe-Huihui is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Tehe-Huihui has been knocked prone. Move ended for Tehe-Huihui 13: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Swish knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Swish TARGET: 3 --- ROLL: 4 + 0 = 4 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 6 + 0 = 6 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 3, 13 ) 102 moved (MP) to ( 2, 13 ) Swish scores a touchdown! *** Setup start *** 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for True Panzies to set players on field. 113 moved (SP) to ( 25, 7 ) 110 moved (SP) to ( 26, 5 ) 113 moved (SP) to ( 26, 7 ) 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 26, 9 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 26, 3 ) 103 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 26, 3 ) 104 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 26, 6 ) 114 moved (SP) to ( 26, 8 ) 103 moved (SP) to ( 26, 4 ) 106 moved (SP) to ( 25, 8 ) 110 moved (SP) to ( 25, 5 ) 110 moved (SP) to ( 25, 6 ) 103 moved (SP) to ( 26, 5 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 10, 6 ) 16 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 0, 3 ) 13 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 6) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Chosen of Sotek quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kick result. Direction: 1 Distance: 2 12 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 8, 6 ) 13 moved (SP) to ( 9, 6 ) 16 moved (SP) to ( 15, 9 ) 6 moved (SP) to ( 15, 11 ) 5 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 15, 8 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tepok Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Wimpy is knocked over. Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 1) + 1, 0: Wimpy has been stunned. 104: status changed from 0 to 2. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tzunki Poncy saved by block skill. Tzunki saved by block skill. [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) Move ended for Quetzl Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Cutesy is knocked over. Player pushed to (16, 8) Player 3 pushed to (16, 8) 3 moved (MP) to ( 16, 8 ) Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (3, 5) + 1, 0: Cutesy has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 4 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 9, 5 ) Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Itzi-Tepl Ball moved to ( 9, 6 ) GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Poncy saved by block skill. Nakai saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 7 ) 107 blocked. Chosen of Sotek , Choose a block die. POW Poncy is knocked over. Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) (1, 6) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) Move ended for Zlotc [Game Saved] Select an action for Silibili 16: Select an action for Silibili 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 9 ) 16 moved (MP) to ( 21, 9 ) 16 moved (MP) to ( 22, 9 ) (4) Go for it successful. 16 moved (MP) to ( 23, 9 ) (3) Go for it successful. 16 moved (MP) to ( 24, 8 ) Move ended for Silibili [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Hand off selected. Move ended for Tehe-Huihui Ball moved to ( 8, 6 ) GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=18,y=6] : current status = 0 5 : current square = java.awt.Point[x=18,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=8,y=6] : current status = 0 10 : current square = java.awt.Point[x=8,y=6] : current status = 0 10: status changed from 3 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=9,y=5] : current status = 0 12 : current square = java.awt.Point[x=9,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=9,y=6] : current status = 0 13 : current square = java.awt.Point[x=9,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=24,y=8] : current status = 0 16 : current square = java.awt.Point[x=24,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=24,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=24,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=26,y=6] : current status = 0 102 : current square = java.awt.Point[x=26,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=26,y=5] : current status = 0 103 : current square = java.awt.Point[x=26,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=5] : current status = 2 104 : current square = java.awt.Point[x=16,y=5] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Cutesy stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=25,y=8] : current status = 0 106 : current square = java.awt.Point[x=25,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=15,y=5] : current status = 1 107 : current square = java.awt.Point[x=15,y=5] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=25,y=6] : current status = 0 110 : current square = java.awt.Point[x=25,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=26,y=7] : current status = 0 113 : current square = java.awt.Point[x=26,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=26,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=26,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=26,y=8] : current status = 0 114 : current square = java.awt.Point[x=26,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=26,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=26,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 3 + 2 True Panzies Winnings Roll: 4 + 1 Huanchi gets an MVP award. Wimpy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=2 not conceding roll=1 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 18 Chosen of Sotek FF Roll: 1 + 2 not conceding roll=4 -1 for loss +1 for TDs -1 from high FF of 14 True Panzies FF Roll: 4 + -1 ***END Fan Factor DEBUG*** D6: 1(123) 2(125) 3(157) 4(161) 5(134) 6(135) Total(835) D8: 1(7) 2(2) 3(2) 4(3) 5(3) 6(2) 7(3) 8(4) Total(26) GAME OVER Final Score: Chosen of Sotek: 4 True Panzies: 2 WINNINGS Chosen of Sotek: 50000 True Panzies: 50000