Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Hodge Podge Jr. Player 4: B Human Blitzer 8 3 3 8 [+ma, Guard, Block] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block, Kick] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Oliver Wendell Jones II Player 7: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 9 name: Spuds Mackenzie Player 9: B Human Blitzer 7 3 3 8 [Block, Guard] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [Block] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1135] Connected as server to game 'funkytongue'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1145] Connected as server to game 'funkytongue'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1163] Connected as server to game 'funkytongue'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Short & Surly Team 2 race: Chaos Dwarf Player 101 name: Hoofcrusher Player 101: Bc Bull Centaur 6 4 1 9 [Block, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 102 name: Doom Charger Player 102: Bc Bull Centaur 6 4 2 9 [Block, Dodge, Sprint, Stand Firm, Sure Feet, Tackle, Thick Skull] Player 103 name: Bane Bloodbrewer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: Dorin Kneecrusha Player 104: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Gloin Goldfillingseeker Player 105: Cd Chaos Dwarf 4 3 1 8 [Block, Dodge, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 106 name: Nuts Ori Player 106: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 107 name: Thorin Redbeard Player 107: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Mighty Blow, Piling On, Tackle, Thick Skull] Player 108 name: Killic Crotchmangler Player 108: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Fucker Player 109: H Chaos Hobgoblin 6 3 3 7 [Block, Dodge, Pass Block, Strip Ball, Sure Hands] Player 110 name: Sir DamageSponge Player 110: H Chaos Hobgoblin 6 5 4 7 [+ag, +st, +st, Dodge] Player 111 name: You-Better-Score Player 111: H Chaos Hobgoblin 7 3 4 7 [+ag, +ma] Player 112 name: Dave Hanson Player 112: H Chaos Hobgoblin 5 3 3 7 [] Player 113 name: Targin Bonecrusha Player 113: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 114 name: Steve Hanson Player 114: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Really Scared Player 115: H Chaos Hobgoblin 6 3 2 7 [Dirty Player, Kick] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+1) Current Weather: Nice Gate: 73000 screaming fans show up for the game. Handicap result 53:BRIBE THE REF 2. Handicap result 24:BAD PRESS. Bloom County DeathTongues BRIBE THE REF 2. Short & Surly suffer from BAD PRESS. Doom Charger manages to ignore the niggling pain. Gloin Goldfillingseeker manages to ignore the niggling pain. Fucker manages to ignore the niggling pain. Sir DamageSponge manages to ignore the niggling pain. Really Scared manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 115 moved (SP) to ( 25, 9 ) 110 moved (SP) to ( 24, 5 ) 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 18, 12 ) 115 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 10, 7 ) 10 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 5, 7 ) 14 moved (SP) to ( 5, 5 ) 7 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 1, 6 ) 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 6, 5 ) 12 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 1, 7 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (18, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (18, 3) Verified Opponent Roll = 2 Scatter roll: 2 Touchback!! Bloom County DeathTongues, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 5 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Dorin Kneecrusha is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4) Dorin Kneecrusha is saved by his thick skull (6, 3) + 1, (5, 3) + 0, 0: Dorin Kneecrusha has been stunned. 104: status changed from 0 to 2. 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud Sending Team File... Done Sending File Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 12 ) Move ended for Spuds Mackenzie Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 13 ) 103 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (19, 11) 103 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 18, 12 ) Move ended for Limekiller [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 12 ) Move ended for Rosebud Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) Move ended for Hodge Podge Jr. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 6, 9 ) 13 moved (MP) to ( 7, 9 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 7, 10 ) GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 11, 13 ) 11 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 13 ) (2) Go for it successful. 11 moved (MP) to ( 16, 13 ) (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. (1) Cutter John trips and falls trying to go for it! Move ended for Cutter John 11 moved (MP) to ( 17, 13 ) (1, 3) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 3 to 1. Ball moved to ( 16, 14 ) Cutter John has already moved this turn. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 1 [Game Saved] 104: status changed from 2 to 1. Dorin Kneecrusha rolls over. 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 22, 12 ) 102 moved (MP) to ( 22, 13 ) Move ended for Doom Charger 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) Move ended for Gloin Goldfillingseeker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 6 ) Move ended for Killic Crotchmangler 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 9 ) Move ended for Sir DamageSponge 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Targin Bonecrusha Player pushed to (14, 9) 15 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 15, 8 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 106: Select an action for Nuts Ori Select an action for Nuts Ori 101: Select an action for Hoofcrusher Select an action for Hoofcrusher Sending Team File... Done Sending File 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 11 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Sending Team File... Done Sending File PUSHBACK/POW Spuds Mackenzie is knocked over. Player pushed to (11, 13) 9 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 17, 12 ) [Game Saved] Sending Team File... Done Sending File Move ended for Hoofcrusher [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Thorin Redbeard Limekiller saved by block skill. Thorin Redbeard saved by block skill. [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 115: Select an action for Really Scared Select an action for Really Scared 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 16, 13 ) Move ended for Really Scared [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori Turn time limit reached. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 9 ) Move ended for Nuts Ori 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bane Bloodbrewer Short & Surly: All players have moved. Limekiller is knocked over. 9 blocked. Player pushed to (11, 14) 9 moved (MP) to ( 18, 14 ) Player pushed to (11, 13) 10 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Cutter John Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) Move ended for Dr. Legrunt Select an action for Spuds Mackenzie 9: Select an action for Spuds Mackenzie 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 9 moved (MP) to ( 17, 14 ) 115 blocked. Bloom County DeathTongues , Choose a block die. POW Really Scared is knocked over. Player pushed to (16, 12) 115 moved (MP) to ( 16, 12 ) (3, 4) + 0, (0, 0) + 0, 0: Really Scared has been knocked prone. 115: status changed from 0 to 1. 9 moved (MP) to ( 16, 14 ) GET BALL FINAL RESULT: Spuds Mackenzie TARGET: 3 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 17, 14 ) (1) Spuds Mackenzie trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 9 moved (MP) to ( 18, 14 ) (4) Go for it successful. 9 moved (MP) to ( 19, 14 ) Move ended for Spuds Mackenzie [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Rosebud Player pushed to (18, 10) 103 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 11, 9 ) Move ended for Bill The Cat Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. Turn time limit reached. PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (11, 8) 106 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Lola Granola Player pushed to (14, 4) 105 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 7) 113 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) Move ended for Quiche Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gloin Goldfillingseeker Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 13, 5 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Targin Bonecrusha G.P. Snorklewhacker is knocked over. Player pushed to (15, 9) 15 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5) G.P. Snorklewhacker is saved by his thick skull (4, 5) + 1, (3, 6) + 0, 0: G.P. Snorklewhacker has been stunned. 15: status changed from 0 to 2. 113 moved (MP) to ( 15, 8 ) [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sir DamageSponge Quiche is knocked over. Player pushed to (14, 11) 2 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 110 moved (MP) to ( 16, 10 ) [Game Saved] 115: Select an action for Really Scared Select an action for Really Scared 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Really Scared 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 11 ) 103 moved (MP) to ( 21, 12 ) Move ended for Bane Bloodbrewer 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 19, 11 ) Move ended for Thorin Redbeard 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cutter John saved by dodge skill. Player pushed to (13, 14) 11 moved (MP) to ( 16, 14 ) 101 moved (MP) to ( 17, 13 ) 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 14) 11 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 16, 14 ) Move ended for Hoofcrusher Hoofcrusher has already moved this turn. [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 5 DODGE BEFORE RE_ROLL: Doom Charger knocked over trying to dodge. TARGET: 6 --- ROLL: 5 + 0 = 5 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Doom Charger TARGET: 6 --- ROLL: 6 + 0 = 6 Doom Charger slips past his opponent(s) unhindered. 9 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Spuds Mackenzie is knocked over. Player pushed to (11, 14) 9 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 5) + 0, (5, 5) + 0, 6: Spuds Mackenzie has been KILLED!! 9: status changed from 3 to 10. 102 moved (MP) to ( 19, 14 ) Turn time limit reached. Sending Team File... Done Sending File 9 moved (SP) to ( 0, 14 ) Verified Opponent Roll = 7 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Ball throw-in: 1, 7 (11, 14) Ball moved to ( 5, 8 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 6, 9 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 102 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Doom Charger TARGET: 7 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Doom Charger stumbles but does not go down. Move ended for Doom Charger 102 moved (MP) to ( 19, 14 ) [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) Move ended for Killic Crotchmangler 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nuts Ori Short & Surly: All players have moved. Player pushed to (19, 10) 13 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 11, 9 ) Short & Surly turn ended. [Game Saved] 15: status changed from 2 to 1. G.P. Snorklewhacker rolls over. Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Quiche Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 12 ) DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. Move ended for Rosebud [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Blitz selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Bane Bloodbrewer is knocked over. Player pushed to (22, 12) 103 moved (MP) to ( 22, 12 ) (5, 6) + 0, (2, 2) + 0, 0: Bane Bloodbrewer has been stunned. 103: status changed from 0 to 2. 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 11 ) 4 moved (MP) to ( 22, 10 ) 4 moved (MP) to ( 23, 9 ) GET BALL FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 24, 9 ) 4 moved (MP) to ( 25, 9 ) 4 moved (MP) to ( 26, 9 ) 4 moved (MP) to ( 27, 9 ) Hodge Podge Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=15,y=11] : current status = 4 2 : current square = java.awt.Point[x=15,y=11] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=1] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=12,y=5] : current status = 0 5 : current square = java.awt.Point[x=12,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=20,y=12] : current status = 0 8 : current square = java.awt.Point[x=20,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=18,y=13] : current status = 4 10 : current square = java.awt.Point[x=18,y=13] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=15,y=14] : current status = 4 11 : current square = java.awt.Point[x=15,y=14] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=14] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=14] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=10,y=10] : current status = 0 13 : current square = java.awt.Point[x=10,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=14,y=9] : current status = 1 15 : current square = java.awt.Point[x=14,y=9] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=16,y=14] : current status = 0 101 : current square = java.awt.Point[x=16,y=14] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=14] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=14] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=19,y=14] : current status = 0 102 : current square = java.awt.Point[x=19,y=14] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=14] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=14] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=22,y=12] : current status = 2 103 : current square = java.awt.Point[x=22,y=12] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=13,y=5] : current status = 0 105 : current square = java.awt.Point[x=13,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=3] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 13, 13 ) 5 moved location (MPL) to ( 13, 4 ) 13 moved location (MPL) to ( 12, 7 ) 4 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 10, 7 ) 12 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 0, 6 ) 14 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 6, 8 ) 13 moved (SP) to ( 6, 6 ) 6 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 13, 1 ) 10 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 13, 13 ) 7 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 9, 8 ) 5 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 11, 7 ) Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 110 moved (SP) to ( 24, 4 ) 111 moved (SP) to ( 22, 10 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 21, 4 ) Turn time limit reached. 102 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 4) Kickoff Roll (2+5) = Changing Weather Weather roll(1+3) Current Weather: Nice KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (23, 4) Scatter roll: 5 Ball moved to ( 26, 7 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 3 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 25, 7 ) 111 moved (MP) to ( 26, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: You-Better-Score TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 25, 7 ) 111 moved (MP) to ( 24, 7 ) Move ended for You-Better-Score [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 5 ) Move ended for Sir DamageSponge 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dorin Kneecrusha Quiche is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Quiche has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bane Bloodbrewer Sen. Bedfellow saved by block skill. Bane Bloodbrewer saved by block skill. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 6 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW G.P. Snorklewhacker is knocked over. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 6) + 0, (4, 6) + 1, 6: G.P. Snorklewhacker has been KILLED!! 15: status changed from 0 to 10. 101 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 15: status changed from 10 to 1. Move ended for Hoofcrusher [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) Move ended for Nuts Ori 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 1 ) Move ended for Thorin Redbeard 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) Move ended for Gloin Goldfillingseeker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) Move ended for Killic Crotchmangler Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quiche 2: Select an action for Quiche 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Quiche Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 106 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Hodge Podge Jr. Player pushed to (15, 0) 107 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Limekiller Limekiller uses TACKLE to bring his opponent down. Gloin Goldfillingseeker is knocked over. Player pushed to (15, 13) 105 moved (MP) to ( 15, 13 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Gloin Goldfillingseeker has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Rosebud Killic Crotchmangler is knocked over. Player pushed to (15, 14) 108 moved (MP) to ( 15, 14 ) (2, 2) + 0, (0, 0) + 0, 0: Killic Crotchmangler has been knocked prone. 108: status changed from 0 to 1. 8 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) Move ended for Lola Granola Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) Move ended for Oliver Wendell Jones II Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 9 ) Move ended for Bill The Cat Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Sen. Bedfellow Bane Bloodbrewer is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Bane Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 7 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 8 ) Move ended for Bane Bloodbrewer 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 9) 14 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 14, 8 ) 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hoofcrusher Sen. Bedfellow is knocked over. Player pushed to (16, 10) 14 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 14, 9 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 19, 10 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 11) 7 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 18, 10 ) Move ended for Doom Charger [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Thorin Redbeard Hodge Podge Jr. is knocked over. Player pushed to (16, 2) 4 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 14, 1 ) 107: status changed from 0 to 1. 107: status changed from 1 to 1. [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Sir DamageSponge Lola Granola is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 110 moved (MP) to ( 14, 4 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 14, 5 ) Move ended for Targin Bonecrusha [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gloin Goldfillingseeker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Killic Crotchmangler 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 106: Select an action for Nuts Ori Select an action for Nuts Ori 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 6 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 23, 4 ) 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 22, 2 ) 111 moved (MP) to ( 21, 1 ) Move ended for You-Better-Score 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nuts Ori Jean Kirkpatrick is knocked over. Player pushed to (16, 3) 6 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 2 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dorin Kneecrusha Short & Surly: All players have moved. Quiche is knocked over. Player pushed to (17, 7) 2 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (6, 2) + 1, 0: Quiche has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 13, 6 ) Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Limekiller Limekiller uses TACKLE to bring his opponent down. Gloin Goldfillingseeker is knocked over. Player pushed to (16, 14) 105 moved (MP) to ( 16, 14 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Gloin Goldfillingseeker has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Rosebud Killic Crotchmangler is knocked over. Player pushed to (16, 15) (2, 5) + 0, 0: Killic Crotchmangler has been stunned. 108: status changed from 0 to 0. 108 moved to dugout ( 29, 4 ) [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 106 blocked. Bloom County DeathTongues , Choose a block die. A team reroll has already been used this turn. SKULL Hodge Podge Jr. is knocked over. Move ended for Hodge Podge Jr. (4, 5) + 0, (4, 3) + 0, 0: Hodge Podge Jr. has been stunned. 4: status changed from 0 to 2. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 1 ) Move ended for Thorin Redbeard 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Targin Bonecrusha Lola Granola is knocked over. Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Lola Granola has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 13, 4 ) [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Sir DamageSponge Jean Kirkpatrick is knocked over. Player pushed to (17, 3) 6 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 1 ) 111 moved (MP) to ( 19, 1 ) 111 moved (MP) to ( 18, 1 ) 111 moved (MP) to ( 17, 1 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) Move ended for You-Better-Score 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bane Bloodbrewer Bill The Cat is knocked over. Player pushed to (15, 10) 13 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 15, 9 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Doom Charger Oliver Wendell Jones II is knocked over. Player pushed to (12, 12) 7 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 6) + 0, (1, 6) + 0, 0: Oliver Wendell Jones II has been stunned. 7: status changed from 0 to 2. 102 moved (MP) to ( 17, 11 ) [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dr. Legrunt saved by dodge skill. Player pushed to (22, 8) 12 moved (MP) to ( 7, 8 ) 101 moved (MP) to ( 8, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dr. Legrunt is knocked over. Player pushed to (23, 9) 12 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 7, 8 ) Move ended for Hoofcrusher [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Gloin Goldfillingseeker knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Gloin Goldfillingseeker TARGET: 5 --- ROLL: 1 + 0 = 1 Gloin Goldfillingseeker is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Gloin Goldfillingseeker has been knocked prone. Move ended for Gloin Goldfillingseeker 105: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] 4: status changed from 2 to 1. Hodge Podge Jr. rolls over. 7: status changed from 2 to 1. Oliver Wendell Jones II rolls over. Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 9, 7 ) Move ended for Rosebud Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 12, 7 ) Move ended for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 10, 6 ) (1) Limekiller trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 10 moved (MP) to ( 9, 5 ) (6) Go for it successful. 10 moved (MP) to ( 8, 4 ) Move ended for Limekiller [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Sending Team File... Done Sending File 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Move ended for Jean Kirkpatrick Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Lola Granola Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (14, 5) 104 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Bane Bloodbrewer is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Bane Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 14, 7 ) (2) Go for it successful. 13 moved (MP) to ( 14, 6 ) Move ended for Bill The Cat Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 12 ) Move ended for Gloin Goldfillingseeker 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 14, 7 ) Move ended for Bane Bloodbrewer [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Targin Bonecrusha Jean Kirkpatrick saved by block skill. Targin Bonecrusha saved by block skill. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Bill The Cat is knocked over. Player pushed to (14, 7) 13 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 6, 7 ) 101 moved (MP) to ( 6, 6 ) 101 moved (MP) to ( 6, 5 ) 101 moved (MP) to ( 6, 4 ) 101 moved (MP) to ( 7, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Limekiller is knocked over. Player pushed to (20, 5) 10 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 (1) Hoofcrusher trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 7, 2 ) SPRINT used. Move ended for Hoofcrusher [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 0 ) 111 moved (MP) to ( 9, 0 ) 111 moved (MP) to ( 8, 0 ) 111 moved (MP) to ( 7, 1 ) Move ended for You-Better-Score 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 1 ) 107 moved (MP) to ( 11, 1 ) 107 moved (MP) to ( 10, 1 ) 107 moved (MP) to ( 9, 2 ) Move ended for Thorin Redbeard 106: Select an action for Nuts Ori Select an action for Nuts Ori Turn time limit reached. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 1 ) 106 moved (MP) to ( 11, 1 ) 106 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 11, 3 ) Move ended for Nuts Ori [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 10, 7 ) SPRINT used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Doom Charger TARGET: 5 --- ROLL: 5 + 0 = 5 Doom Charger slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Doom Charger trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Doom Charger knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Doom Charger TARGET: 5 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Doom Charger stumbles but does not go down. Move ended for Doom Charger 102 moved (MP) to ( 10, 7 ) [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 8, 1 ) Move ended for Sir DamageSponge Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 6, 4 ) 10 moved (MP) to ( 6, 3 ) Move ended for Limekiller Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 4, 7 ) 12 moved (MP) to ( 3, 6 ) 12 moved (MP) to ( 3, 5 ) 12 moved (MP) to ( 3, 4 ) Move ended for Dr. Legrunt Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 7 ) Move ended for Sen. Bedfellow Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 1 ) 4 moved (MP) to ( 11, 0 ) 4 moved (MP) to ( 10, 0 ) 4 moved (MP) to ( 9, 0 ) 4 moved (MP) to ( 8, 0 ) DODGE BEFORE RE_ROLL: Hodge Podge Jr. knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 5 --- ROLL: 4 + 0 = 4 Hodge Podge Jr. is knocked over. (5, 4) + 0, (6, 2) + 0, 0: Hodge Podge Jr. has been knocked out. Move ended for Hodge Podge Jr. 4: status changed from 0 to 7. 4 moved to dugout ( 0, 9 ) Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Hoofcrusher Limekiller is knocked over. Player pushed to (23, 4) 10 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 2) + 1, 0: Limekiller has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 6, 3 ) [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Nuts Ori Jean Kirkpatrick is knocked over. Player pushed to (16, 2) 6 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 12, 3 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 102: Select an action for Doom Charger Select an action for Doom Charger 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 3 ) 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 9, 5 ) 107 moved (MP) to ( 9, 6 ) Move ended for Thorin Redbeard 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Doom Charger Player pushed to (21, 8) 8 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 9, 7 ) [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) 111 moved (MP) to ( 2, 1 ) You-Better-Score scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 3 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) Quiche regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 1 (1) Hodge Podge Jr. stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 110 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 22, 10 ) 113 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 16, 3 ) 105 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 21, 10 ) 101 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 11, 13 ) 7 moved location (MPL) to ( 14, 13 ) 6 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 14, 9 ) 12 moved location (MPL) to ( 12, 7 ) 2 moved location (MPL) to ( 13, 2 ) 10 moved location (MPL) to ( 10, 4 ) 15 moved (SP) to ( 6, 5 ) 14 moved (SP) to ( 3, 4 ) 13 moved (SP) to ( 4, 5 ) 11 moved (SP) to ( 4, 7 ) 6 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 4, 8 ) 13 moved (SP) to ( 6, 8 ) 2 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 11, 8 ) 14 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 13 ) Sending Team File... Done Sending File 6 moved (SP) to ( 14, 10 ) Turn time limit reached. 14 moved (SP) to ( 13, 10 ) Sending Team File... Done Sending File 5 moved (SP) to ( 12, 6 ) [Game Saved] Sending Team File... Done Sending File 13 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 6, 6 ) 7 moved (SP) to ( 12, 9 ) 11 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 11, 9 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (23, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (6+3) = Brilliant Coaching Short & Surly: 5 + 4 coaches Bloom County DeathTongues: 2 + 1 coaches Short & Surly get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 24, 1 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 5, 3 ) 13 moved (MP) to ( 5, 2 ) 13 moved (MP) to ( 5, 1 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 5, 2 ) Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 6 Move ended for Bill The Cat Ball moved to ( 7, 10 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 9 ) Hand off selected. Move ended for Cutter John Ball moved to ( 11, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 8, 12 ) 12 moved (MP) to ( 7, 13 ) 12 moved (MP) to ( 6, 13 ) 12 moved (MP) to ( 5, 13 ) 12 moved (MP) to ( 4, 13 ) 12 moved (MP) to ( 3, 13 ) Move ended for Dr. Legrunt Select an action for Limekiller 10: Select an action for Limekiller Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 9, 12 ) 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 7, 12 ) Move ended for Limekiller Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 10, 13 ) 8 moved (MP) to ( 9, 13 ) 8 moved (MP) to ( 8, 13 ) Move ended for Rosebud Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 6, 11 ) Move ended for Oliver Wendell Jones II Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 6 ) 5 moved (MP) to ( 6, 6 ) Move ended for Lola Granola Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 9, 10 ) 14 moved (MP) to ( 8, 10 ) 14 moved (MP) to ( 7, 10 ) Move ended for Sen. Bedfellow Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 8 ) Move ended for Jean Kirkpatrick Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 9 ) Move ended for Gloin Goldfillingseeker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) Move ended for Killic Crotchmangler 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) Move ended for Dorin Kneecrusha 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) Move ended for Bane Bloodbrewer 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Targin Bonecrusha Targin Bonecrusha is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 6) + 0, (6, 5) + 1, 6: Targin Bonecrusha has been KILLED!! 113: status changed from 0 to 10. Verified Opponent Roll = 1 (1) Targin Bonecrusha does NOT regenerate. Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 113: status changed from 10 to 1. Short & Surly turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 5 (5) Hodge Podge Jr. regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 3 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Starting second half. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 11, 9 ) 7 moved location (MPL) to ( 6, 7 ) 15 moved location (MPL) to ( 6, 5 ) 6 moved location (MPL) to ( 9, 9 ) 14 moved location (MPL) to ( 9, 6 ) 5 moved location (MPL) to ( 9, 8 ) 13 moved location (MPL) to ( 6, 8 ) 12 moved location (MPL) to ( 4, 8 ) 11 moved location (MPL) to ( 4, 7 ) 2 moved location (MPL) to ( 9, 7 ) 10 moved location (MPL) to ( 11, 8 ) 4 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 1, 7 ) 12 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 13, 13 ) 10 moved (SP) to ( 13, 12 ) 4 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 13, 1 ) 7 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 11, 10 ) Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 110 moved (SP) to ( 23, 4 ) 111 moved (SP) to ( 23, 10 ) 113 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 21, 10 ) Turn time limit reached. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 4) Kickoff Roll (1+4) = Cheering Fans Bloom County DeathTongues: 4 + 11FF + 0CL Short & Surly: 4 + 5FF + 0CL Bloom County DeathTongues get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (24, 4) Scatter roll: 1 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 1 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 3 ) 110 moved (MP) to ( 23, 2 ) 110 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Sir DamageSponge TARGET: 2 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 22, 2 ) 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 4 ) Move ended for Sir DamageSponge [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 4 ) Move ended for You-Better-Score 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 2 ) Move ended for Gloin Goldfillingseeker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 1 ) Move ended for Killic Crotchmangler 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Bane Bloodbrewer 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 10 ) Move ended for Thorin Redbeard 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Targin Bonecrusha G.P. Snorklewhacker saved by block skill. Targin Bonecrusha saved by block skill. [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Nuts Ori Sen. Bedfellow is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dorin Kneecrusha Quiche is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 6) + 0, (5, 3) + 1, 0: Quiche has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Oliver Wendell Jones II is knocked over. Player pushed to (18, 2) 7 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 12, 2 ) Move ended for Hoofcrusher [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 20, 5 ) Move ended for Doom Charger Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Oliver Wendell Jones II Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 17, 7 ) Move ended for Rosebud Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 9 ) Move ended for Jean Kirkpatrick Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 14, 13 ) Move ended for Dr. Legrunt Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for G.P. Snorklewhacker Dorin Kneecrusha saved by dodge skill. Player pushed to (14, 5) 104 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 5 ) Move ended for Lola Granola Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Hodge Podge Jr. 4: Select an action for Hodge Podge Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 5 --- ROLL: 6 + 0 = 6 Hodge Podge Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Hodge Podge Jr. knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 4 --- ROLL: 6 + 0 = 6 Hodge Podge Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 3 ) 110 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (21, 5) 110 moved (MP) to ( 21, 5 ) Move ended for Hodge Podge Jr. [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. SKULL Move ended for Bill The Cat Bill The Cat is knocked over. (5, 6) + 0, (6, 3) + 0, 0: Bill The Cat has been knocked out. 13: status changed from 0 to 7. 13 moved to dugout ( 0, 9 ) Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 4 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Hodge Podge Jr. is knocked over. Player pushed to (8, 2) 4 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 6) + 0, (5, 5) + 0, 2: Hodge Podge Jr. has been badly hurt! 4: status changed from 0 to 8. 102 moved (MP) to ( 20, 3 ) 4 moved (SP) to ( 0, 11 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 (1) Doom Charger trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 15, 3 ) Move ended for Doom Charger [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gloin Goldfillingseeker Limekiller is knocked over. Player pushed to (16, 0) 10 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 13, 1 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Hoofcrusher Oliver Wendell Jones II is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 7: status changed from 0 to 1. Hoofcrusher saved by block skill. [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) Move ended for Sir DamageSponge 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 2 ) Move ended for Killic Crotchmangler 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) Move ended for You-Better-Score 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Thorin Redbeard Jean Kirkpatrick is knocked over. Player pushed to (19, 9) 6 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 5) + 0, (5, 6) + 1, 5: Jean Kirkpatrick has been seriously injured!! (25) Gouged Eye - Miss next game 6: status changed from 0 to 9. 107 moved (MP) to ( 11, 9 ) 107: status changed from 0 to 1. 107: status changed from 1 to 1. 6 moved (SP) to ( 0, 13 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Bane Bloodbrewer Sen. Bedfellow saved by block skill. Bane Bloodbrewer saved by block skill. [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dorin Kneecrusha Player pushed to (17, 6) 5 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 13, 5 ) [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nuts Ori Short & Surly: All players have moved. Sen. Bedfellow saved by block skill. Nuts Ori saved by block skill. Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 21, 5 ) Move ended for Dr. Legrunt Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Oliver Wendell Jones II Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 16, 2 ) 110 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (14, 3) 110 moved (MP) to ( 14, 3 ) STRIP BALL skill used. 8 moved (MP) to ( 15, 2 ) Ball moved to ( 13, 4 ) Move ended for Rosebud [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 2 + 0 = 2 Lola Granola is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. Move ended for Lola Granola 5: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Killic Crotchmangler Rosebud is knocked over. Player pushed to (13, 3) 8 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 3) 7 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 2 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hoofcrusher Oliver Wendell Jones II is knocked over. Player pushed to (19, 4) 7 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 10, 3 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gloin Goldfillingseeker 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 5 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 5) 12 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 5 ) Move ended for Doom Charger [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 8 ) Move ended for Thorin Redbeard 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sir DamageSponge TARGET: 2 --- ROLL: 2 + 0 = 2 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) Move ended for Sir DamageSponge [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 2 ) Move ended for You-Better-Score 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 11, 1 ) Move ended for Dorin Kneecrusha 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Targin Bonecrusha G.P. Snorklewhacker is knocked over. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 106: Select an action for Nuts Ori Select an action for Nuts Ori 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bane Bloodbrewer 113 blocked. Player pushed to (15, 6) 113 moved (MP) to ( 14, 6 ) Player pushed to (15, 7) 14 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Nuts Ori Short & Surly: All players have moved. Sen. Bedfellow is knocked over. Player pushed to (14, 6) 14 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver Wendell Jones II 7: Select an action for Oliver Wendell Jones II 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Oliver Wendell Jones II Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 3 ) Move ended for Rosebud Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 3 ) 110 blocked. Waiting for opponent to choose a block die. POW/SKULL Sir DamageSponge is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Sir DamageSponge has been knocked prone. 110: status changed from 3 to 1. Lola Granola saved by block skill. Ball moved to ( 10, 3 ) GET BALL FINAL RESULT: Hoofcrusher TARGET: 8 --- ROLL: 6 + 0 = 6 Move ended for Lola Granola Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 1 ) 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 9, 3 ) Move ended for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Sir DamageSponge 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 5) 7 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 10, 4 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Oliver Wendell Jones II is knocked over. Player pushed to (21, 6) 7 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 5) + 0, (2, 6) + 1, 0: Oliver Wendell Jones II has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 10 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 8, 3 ) 101 moved (MP) to ( 8, 2 ) 101 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 9, 1 ) SPRINT used. Move ended for Hoofcrusher [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 12, 4 ) Move ended for Thorin Redbeard 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Turn time limit reached. PUSHBACK Move ended for Doom Charger Player pushed to (6, 5) 12 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 22, 5 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Targin Bonecrusha Player pushed to (13, 7) 14 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 6 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 5 ) Move ended for Bane Bloodbrewer 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 1 ) Move ended for Gloin Goldfillingseeker 106: Select an action for Nuts Ori Select an action for Nuts Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 6 ) Move ended for Nuts Ori 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Killic Crotchmangler Player pushed to (17, 3) 8 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 13, 3 ) [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 8, 2 ) Move ended for You-Better-Score Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lola Granola 5: Select an action for Lola Granola Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Lola Granola Thorin Redbeard saved by dodge skill. Player pushed to (12, 5) 107 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 2 ) DODGE FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 2 + 0 = 2 Rosebud is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 4 to 1. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sir DamageSponge Lola Granola is knocked over. Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 5) + 0, (6, 5) + 0, 5: Lola Granola has been seriously injured!! (65) Serious Concussion - (-1 AV) 5: status changed from 0 to 9. 5 moved (SP) to ( 1, 13 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 6 ) Move ended for Thorin Redbeard 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Targin Bonecrusha Sen. Bedfellow is knocked over. Player pushed to (12, 8) 14 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 5) + 0, (4, 3) + 1, 0: Sen. Bedfellow has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 1, 8 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Doom Charger Dr. Legrunt is knocked over. Player pushed to (5, 5) 12 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 23, 5 ) [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 1 ) 108 moved (MP) to ( 10, 1 ) Move ended for Killic Crotchmangler 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 11, 3 ) Move ended for Bane Bloodbrewer Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. Big Guys cannot use team rerolls. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) Move ended for Thorin Redbeard 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 7 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW G.P. Snorklewhacker is knocked over. Player pushed to (17, 8) 15 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 13, 7 ) Move ended for Targin Bonecrusha [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher Short & Surly turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Bloom County DeathTongues turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 1 ) 101 moved (MP) to ( 6, 1 ) 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 2, 1 ) Hoofcrusher scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 3 (3) Quiche stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 1 (1) Oliver Wendell Jones II stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 10 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 2 (2) Bill The Cat stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 2 (2) Sen. Bedfellow stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 8 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 110 moved (SP) to ( 24, 4 ) 115 moved (SP) to ( 24, 6 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( 18, 2 ) 107 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 3, 0 ) 11 moved (SP) to ( 3, 14 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (21, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (6+5) = Throw a rock Short & Surly: 3 + 5 FanFactor Bloom County DeathTongues: 5 + 11 FanFactor Bloom County DeathTongues fans throw a rock. Gloin Goldfillingseeker is hit by the rock. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, 0: Gloin Goldfillingseeker has been stunned. 105: status changed from 0 to 2. Verified Opponent Roll = 6 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (21, 6) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 7 ) GET BALL FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Rosebud [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) Move ended for Limekiller Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) Bloom County DeathTongues turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=0,y=8] : current status = 7 2 : current status = 7 (6) Quiche regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=1] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=1,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=13] : current status = 9 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=10] : current status = 7 7 : current status = 7 (3) Oliver Wendell Jones II stays UNconscious. 7 : current square = java.awt.Point[x=0,y=10] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=8] 8 : current square = java.awt.Point[x=8,y=7] : current status = 0 8 : current square = java.awt.Point[x=8,y=7] : current status = 0 8: status changed from 3 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=3] 11 : current square = java.awt.Point[x=3,y=14] : current status = 0 11 : current square = java.awt.Point[x=3,y=14] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=3,y=14] 11 : current status = 0 11 : current square = java.awt.Point[x=3,y=14] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=4] 12 : current square = java.awt.Point[x=3,y=0] : current status = 0 12 : current square = java.awt.Point[x=3,y=0] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=3,y=0] 12 : current status = 0 12 : current square = java.awt.Point[x=3,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=5] 13 : current square = java.awt.Point[x=0,y=9] : current status = 7 13 : current status = 7 (2) Bill The Cat stays UNconscious. 13 : current square = java.awt.Point[x=0,y=9] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=9] 14 : current square = java.awt.Point[x=1,y=8] : current status = 7 14 : current status = 7 (2) Sen. Bedfellow stays UNconscious. 14 : current square = java.awt.Point[x=1,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=10] 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] 101 : current square = java.awt.Point[x=17,y=7] : current status = 0 101 : current square = java.awt.Point[x=17,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=21,y=7] : current status = 0 102 : current square = java.awt.Point[x=21,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=17,y=3] : current status = 2 105 : current square = java.awt.Point[x=17,y=3] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=18,y=2] : current status = 0 106 : current square = java.awt.Point[x=18,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=17,y=11] : current status = 0 107 : current square = java.awt.Point[x=17,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=3] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=21,y=10] : current status = 0 115 : current square = java.awt.Point[x=21,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Winnings Roll: 2 + -1 Short & Surly Winnings Roll: 2 + -2 Hodge Podge Jr. gets an MVP award. Steve Hanson gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=6 -1 for loss -1 from high FF of 11 Bloom County DeathTongues FF Roll: 6 + -2 not conceding roll=5 +1 for win +1 for TDs +1 for cas (5) Short & Surly FF Roll: 5 + 3 ***END Fan Factor DEBUG*** D6: 1(119) 2(155) 3(155) 4(99) 5(166) 6(140) Total(834) D8: 1(3) 2(7) 3(2) 4(0) 5(4) 6(3) 7(4) 8(0) Total(23) GAME OVER Final Score: Bloom County DeathTongues: 1 Short & Surly: 2 WINNINGS Bloom County DeathTongues: 10000 Short & Surly: 0