Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = true nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Oakenwood the Hardheaded Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Son of Slothlorien Player 3: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 5 name: Baby Greens Player 5: L Wood Elf Lineman 7 3 4 7 [] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2962] Connected as server to game 'sonicstein'. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Receiving: Frothy Steins.html Done receiving file. Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Diving Tackle, Guard, Mighty Blow, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 103 name: FlumpyNutz Player 103: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: Drago Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 1 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Bumpy II Player 107: R Dwarf Runner 6 3 3 8 [SKILL, Accurate, Block, Sure Hands, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 115 name: Dimwitt Player 115: B Dwarf Blitzer 5 3 3 9 [TRAIT -st, Block, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(6+4) Current Weather: Nice Gate: 87000 screaming fans show up for the game. Handicap result 61:VIRUS. Handicap result 21:I AM THE GREATEST!. Handicap result 63:IRON MAN. Duplicate handicap result 61:VIRUS. Rerolling result. Handicap result 53:BRIBE THE REF 2. 102: status changed from 0 to 2. Chugger suffers from a VIRUS. 110: status changed from 0 to 2. Ooglie suffers from a VIRUS. 113: status changed from 0 to 2. Fudd suffers from a VIRUS. Greybeard thinks he/she is the GREATEST! Sturm thinks he/she is the GREATEST! Sylvan SuperSonics BRIBE THE REF 2. *** Setup start *** GreenWood the Great gains IRON MAN. Dances with Ents Jr. manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. GreenWood the Great manages to ignore the niggling pain. Wild Woody manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Frothy Steins win the toss. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 11, 8 ) 5 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 7, 11 ) 10 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 5, 7 ) 2 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 3 ) 1 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 12, 3 ) 10 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 12, 3 ) 6 moved (SP) to ( 12, 4 ) Waiting for Frothy Steins to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 27, 14 ) 107 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( 29, 2 ) 101 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+2) = Cheering Fans Sylvan SuperSonics: 4 + 11FF + 0CL Frothy Steins: 2 + 19FF + 2CL Frothy Steins get an extra re-roll. Kick result. Direction: 1 Distance: 1 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 19, 5 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 1 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) Move ended for Grunty II 106: Select an action for TBD Select an action for TBD 109: Select an action for Greybeard Select an action for Greybeard 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) Move ended for Greybeard 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) Move ended for Drago 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) Move ended for FlumpyNutz 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Bubba Morning Wood is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. Bubba saved by block skill. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Guido Baby Greens is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 3) + 0, (1, 2) + 0, 0: Baby Greens has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Wild Woody is knocked over. Player pushed to (18, 12) 12 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 106 moved (MP) to ( 12, 12 ) Move ended for TBD [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 8 ) Move ended for Bumpy II [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Dauntless successful. (4+3=7) Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Grand Poobah Grand Poobah is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] 5: status changed from 2 to 1. Baby Greens rolls over. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Morning Wood Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (3) TAKE ROOT roll passed. Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Dances with Ents Jr. Drago is knocked over. Player pushed to (14, 3) 104 moved (MP) to ( 14, 3 ) Turn time limit reached. (5, 5) + 0, (6, 5) + 0, 6: Drago has been KILLED!! 104: status changed from 0 to 10. 4 moved (MP) to ( 13, 3 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 104 moved to dugout ( 29, 14 ) [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 1 + 0 = 1 GreenWood the Great is knocked over. IRON MAN forces injury to be stunned. (4, 6) + 0, (4, 5) + 0, 0: GreenWood the Great has been stunned. Move ended for GreenWood the Great 10: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grand Poobah 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for TBD Branch Predeliction is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. TBD saved by block skill. [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grunty II Oakenwood the Hardheaded is knocked over. Player pushed to (18, 9) 1 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 4) + 0, (1, 2) + 1, 0: Oakenwood the Hardheaded has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 12, 10 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Guido Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 10 ) Move ended for Bumpy II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 10 ) Move ended for Greybeard 108: Select an action for Bubba Select an action for Bubba 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 5 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Morning Wood is knocked over. Player pushed to (15, 7) 14 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 4) + 0, (6, 6) + 0, 2: Morning Wood has been badly hurt! 14: status changed from 0 to 8. 14 moved (SP) to ( 0, 11 ) 108 moved (MP) to ( 14, 4 ) Move ended for Bubba Turn time limit reached. [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for FlumpyNutz Dances with Ents Jr. saved by block skill. FlumpyNutz saved by block skill. Frothy Steins turn ended. [Game Saved] 1: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (3) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Turn time limit reached. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 9 ) Move ended for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 5 ) Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! Team re-roll used. Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 9 ) 107 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (10, 11) 107 moved (MP) to ( 10, 11 ) STRIP BALL skill used. SURE HANDS skill used. 4 moved (MP) to ( 10, 10 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. A team reroll has already been used this turn. SKULL Move ended for Wild Woody Wild Woody is knocked over. (3, 6) + 0, (1, 1) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 10 ) Move ended for Grunty II 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 11, 11 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Dances with Ents Jr. is knocked over. Player pushed to (19, 9) 4 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 3) + 0, (4, 4) + 0, 0: Dances with Ents Jr. has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 8, 10 ) Move ended for TBD [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Greybeard Mallornstump saved by block skill. Greybeard saved by block skill. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 8, 11 ) 107 moved (MP) to ( 7, 11 ) 107 moved (MP) to ( 6, 11 ) 107 moved (MP) to ( 5, 11 ) 107 moved (MP) to ( 4, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 2, 13 ) Bumpy II scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 1 (1) Dances with Ents Jr. stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved (SP) to ( 20, 9 ) 108 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 18, 12 ) 112 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 2 ) 109 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 18, 4 ) 115 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 21, 7 ) 115 moved (SP) to ( 27, 14 ) 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 18, 11 ) 109 moved (SP) to ( 18, 3 ) 101 moved (SP) to ( 18, 1 ) 115 moved (SP) to ( 27, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 6, 7 ) Turn time limit reached. 12 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (20, 9) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 Ball placed at (20, 9) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 25, 9 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Son of Slothlorien Bubba is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 4, 9 ) GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) (6) Go for it successful. 12 moved (MP) to ( 10, 6 ) (3) Go for it successful. 12 moved (MP) to ( 11, 6 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Wild Woody fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 Move ended for Wild Woody Ball moved to ( 14, 6 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 22, 4 ) 10 moved (MP) to ( 23, 3 ) (2) Go for it successful. 10 moved (MP) to ( 24, 2 ) (3) Go for it successful. 10 moved (MP) to ( 25, 2 ) SPRINT used. (6) Go for it successful. 10 moved (MP) to ( 26, 1 ) Move ended for GreenWood the Great [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Baby Greens TBD is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) (4, 3) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 21, 6 ) Move ended for Branch Predeliction Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 6 ) Move ended for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 7 ) 107 blocked. Sylvan SuperSonics , Choose a block die. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. POW/SKULL Bumpy II saved by block skill. Mallornstump saved by block skill. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 12 ) 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 21, 9 ) Move ended for Grand Poobah 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 19, 7 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 22, 5 ) Move ended for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 5 ) Move ended for Greybeard 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 6 ) Move ended for FlumpyNutz 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for TBD 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Bubba 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 Bumpy II slips past his opponent(s) unhindered. 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 25, 5 ) 107 moved (MP) to ( 26, 4 ) 107 moved (MP) to ( 26, 3 ) Verified Opponent Roll = 1 (1) Bumpy II trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 26, 2 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (3, 0) 10 moved (MP) to ( 26, 0 ) 107 moved (MP) to ( 26, 1 ) Move ended for Bumpy II [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 27, 11 ) 115 moved (MP) to ( 27, 12 ) 115 moved (MP) to ( 27, 13 ) 115 moved (MP) to ( 27, 14 ) Move ended for Dimwitt Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien Bubba is knocked over. Player pushed to (17, 9) 108 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 21, 7 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 7 ) 6 moved (MP) to ( 23, 6 ) 6 moved (MP) to ( 24, 5 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 25, 4 ) 6 moved (MP) to ( 26, 3 ) 6 moved (MP) to ( 26, 2 ) 107 blocked. (1) Mallornstump trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (25, 0) 107 moved (MP) to ( 25, 0 ) 6 moved (MP) to ( 26, 1 ) Move ended for Mallornstump [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 1 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. GreenWood the Great scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=6] : current status = 0 1 : current square = java.awt.Point[x=20,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] Son of Slothlorien has been uprooted! 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (2) Dances with Ents Jr. stays UNconscious. 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=8] 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=26,y=1] : current status = 0 6 : current square = java.awt.Point[x=26,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=22,y=5] : current status = 0 101 : current square = java.awt.Point[x=22,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=12,y=6] : current status = 0 103 : current square = java.awt.Point[x=12,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=25,y=0] : current status = 0 107 : current square = java.awt.Point[x=25,y=0] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=0] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=9] : current status = 1 108 : current square = java.awt.Point[x=17,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=20,y=5] : current status = 0 109 : current square = java.awt.Point[x=20,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=21,y=9] : current status = 0 114 : current square = java.awt.Point[x=21,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=27,y=14] : current status = 0 115 : current square = java.awt.Point[x=27,y=14] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=27,y=14] 115 : current status = 0 115 : current square = java.awt.Point[x=27,y=14] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 8, 4 ) Turn time limit reached. 6 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 7, 8 ) 12 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 8, 8 ) 6 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 6 ) 1 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 6 ) 10 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 10, 8 ) 6 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 10, 6 ) 6 moved (SP) to ( 10, 8 ) 6 moved (SP) to ( 10, 9 ) 10 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 9, 5 ) 1 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 8, 8 ) 6 moved (SP) to ( 8, 9 ) Waiting for Frothy Steins to set players on field. 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 27, 14 ) 107 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 29, 6 ) 109 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+3) = Changing Weather Weather roll(2+3) Current Weather: Nice Kick result. Direction: 5 Distance: 1 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 6 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 9 ) Move ended for FlumpyNutz 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for TBD Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 4 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) Move ended for Grunty II 114: Select an action for Grand Poobah Select an action for Grand Poobah 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 21, 8 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 8 ) Move ended for Bumpy II [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dauntless NOT successful. (1+1=2) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Grand Poobah STAND FIRM skill used. Turn time limit reached. [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bubba Baby Greens is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 6) + 0, (2, 5) + 0, 0: Baby Greens has been stunned. 5: status changed from 0 to 2. 108 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 8, 11 ) Move ended for Greybeard Frothy Steins turn ended. [Game Saved] 5: status changed from 2 to 1. Baby Greens rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 10 ) (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 10 moved (MP) to ( 18, 10 ) (5) Go for it successful. 10 moved (MP) to ( 19, 9 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 8 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 15, 10 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 16, 9 ) (4) Go for it successful. 12 moved (MP) to ( 17, 8 ) Move ended for Wild Woody [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Branch Predeliction Bubba is knocked over. Player pushed to (14, 5) 108 moved (MP) to ( 14, 5 ) (3, 3) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 114 blocked. Sylvan SuperSonics , Choose a block die. Turn time limit reached. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: throw team-mate SKILL SELECTED: throw team-mate SKULL Move ended for Son of Slothlorien Son of Slothlorien is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 6 ) Move ended for Bubba 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW/SKULL Move ended for TBD Branch Predeliction is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 3) + 0, (4, 2) + 0, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. TBD saved by block skill. [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 9 ) Move ended for FlumpyNutz 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 5 ) Move ended for Grunty II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 12, 8 ) Move ended for Guido 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 18, 8 ) 10 blocked. Verified Opponent Roll = 1 (1) Grand Poobah trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW GreenWood the Great is knocked over. Player pushed to (9, 10) 10 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (2, 6) + 0, (3, 4) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. Move ended for Grand Poobah [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 12, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 16, 12 ) Move ended for Bumpy II Frothy Steins turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) Stand up roll passed. (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! 3: status changed from 6 to 4. Move ended for Son of Slothlorien [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody Turn time limit reached. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 13, 12 ) GET BALL FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 14, 13 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) (2) Go for it successful. 12 moved (MP) to ( 18, 13 ) (5) Go for it successful. 12 moved (MP) to ( 19, 13 ) Move ended for Wild Woody [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 4 + 0 = 4 Baby Greens slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 8 ) Move ended for Baby Greens [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 103 blocked. Sylvan SuperSonics , Choose a block die. POW FlumpyNutz is knocked over. Player pushed to (10, 8) 103 moved (MP) to ( 10, 8 ) (3, 2) + 0, (0, 0) + 0, 0: FlumpyNutz has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 3 + 0 = 3 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) (3) Go for it successful. 6 moved (MP) to ( 15, 12 ) (1) Mallornstump trips and falls trying to go for it! Move ended for Mallornstump 6 moved (MP) to ( 16, 12 ) (6, 3) + 0, (3, 3) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 (1) Guido trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Guido trips and falls trying to go for it! Move ended for Guido 112 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 112: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] 6: status changed from 2 to 1. Mallornstump rolls over. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 11 ) 12 moved (MP) to ( 24, 11 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 10 ) 12 moved (MP) to ( 27, 9 ) Wild Woody scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=8,y=5] : current status = 0 1 : current square = java.awt.Point[x=8,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=8,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=8,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=7] : current status = 1 2 : current square = java.awt.Point[x=13,y=7] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] Son of Slothlorien has been uprooted! 3 : current square = java.awt.Point[x=14,y=7] : current status = 4 3 : current square = java.awt.Point[x=14,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (3) Dances with Ents Jr. stays UNconscious. 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=8] 5 : current square = java.awt.Point[x=9,y=8] : current status = 4 5 : current square = java.awt.Point[x=9,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=16,y=12] : current status = 1 6 : current square = java.awt.Point[x=16,y=12] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=20,y=10] : current status = 1 10 : current square = java.awt.Point[x=20,y=10] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=9,y=5] : current status = 0 101 : current square = java.awt.Point[x=9,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=10,y=8] : current status = 1 103 : current square = java.awt.Point[x=10,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=8,y=11] : current status = 0 109 : current square = java.awt.Point[x=8,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=8,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=8,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=17,y=12] : current status = 1 112 : current square = java.awt.Point[x=17,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=27,y=14] : current status = 0 115 : current square = java.awt.Point[x=27,y=14] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=27,y=14] 115 : current status = 0 115 : current square = java.awt.Point[x=27,y=14] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Frothy Steins to set players on field. 106 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 28, 7 ) 108 moved (SP) to ( 20, 11 ) 108 moved (SP) to ( 19, 11 ) 114 moved (SP) to ( 19, 3 ) 112 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( 19, 12 ) 112 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 19, 4 ) 115 moved (SP) to ( 27, 14 ) 107 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( 20, 10 ) 108 moved (SP) to ( 18, 12 ) 114 moved (SP) to ( 18, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 5, 8 ) 6 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 6, 5 ) 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 13, 6 ) 6 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (22, 5) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (6+5) = Throw a rock Frothy Steins: 8 + 19 FanFactor Sylvan SuperSonics: 5 + 11 FanFactor Frothy Steins fans throw a rock. GreenWood the Great is hit by the rock. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kick result. Direction: 1 Distance: 1 Ball placed at (22, 5) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 4 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 10: status changed from 2 to 1. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 4 ) GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) Move ended for Wild Woody [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. Move ended for Mallornstump [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 8 ) Move ended for Baby Greens Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 9 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 11 ) Move ended for TBD 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 6 ) Move ended for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 7 ) Move ended for Grunty II 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for Bumpy II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 11 ) Move ended for Guido 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) Move ended for Bubba 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 13, 7 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 8 ) Move ended for FlumpyNutz Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien STAND FIRM skill used. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Mallornstump Sturm is knocked over. STAND FIRM skill used. (3, 2) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 13 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 9 ) Turn time limit reached. Move ended for GreenWood the Great [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW FlumpyNutz is knocked over. Player pushed to (14, 7) 103 moved (MP) to ( 14, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: FlumpyNutz has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 9 ) Move ended for Wild Woody [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Branch Predeliction TBD is knocked over. Player pushed to (15, 12) 106 moved (MP) to ( 15, 12 ) (2, 4) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 14, 11 ) Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for TBD 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sturm 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 8 ) Move ended for FlumpyNutz 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 12, 7 ) Move ended for Grunty II [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 7 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Baby Greens is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. Grand Poobah saved by block skill. Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 10, 8 ) Move ended for Grand Poobah [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 12 ) 108 moved (MP) to ( 12, 11 ) Move ended for Bubba 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) Move ended for Bumpy II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) Move ended for Guido Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien STAND FIRM skill used. [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 11, 13 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 14, 13 ) 106 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (15, 11) 106 moved (MP) to ( 15, 11 ) (4) Go for it successful. 12 moved (MP) to ( 13, 12 ) Move ended for Wild Woody [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. A team reroll has already been used this turn. SKULL Move ended for Oakenwood the Hardheaded Oakenwood the Hardheaded is knocked over. (5, 6) + 0, (1, 2) + 0, 0: Oakenwood the Hardheaded has been stunned. 1: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for FlumpyNutz Mallornstump is knocked over. Player pushed to (16, 10) 6 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (4, 6) + 0, (6, 6) + 0, 6: Mallornstump has been KILLED!! 6: status changed from 0 to 10. 103 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 6: status changed from 10 to 1. [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 13, 11 ) Move ended for Grunty II 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bubba Wild Woody is knocked over. Player pushed to (15, 12) 12 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 4) + 0, (1, 5) + 0, 0: Wild Woody has been stunned. 12: status changed from 3 to 2. 108 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Ball moved to ( 16, 13 ) [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for TBD 6 blocked. Player pushed to (17, 9) 6 moved (MP) to ( 12, 9 ) Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 14, 11 ) [Game Saved] 112: Select an action for Guido Select an action for Guido 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Sturm Branch Predeliction is knocked over. Player pushed to (17, 10) 2 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 13, 10 ) [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Guido Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grand Poobah Grand Poobah uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (21, 9) 10 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: GreenWood the Great has been knocked prone. 10: status changed from 0 to 1. 114 moved (MP) to ( 9, 9 ) [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 12, 12 ) Move ended for Bumpy II Frothy Steins turn ended. [Game Saved] 1: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 12: status changed from 2 to 1. Wild Woody rolls over. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Baby Greens 5: Select an action for Baby Greens Oakenwood the Hardheaded has already moved this turn. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. Move ended for Mallornstump [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 4 ) Move ended for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 9 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill used. DODGE BEFORE RE_ROLL: Branch Predeliction knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -2 = 0 Team re-roll used. DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + -2 = 1 101: status changed from 0 to 1. 101 moved (MP) to ( 12, 10 ) Branch Predeliction is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. Move ended for Branch Predeliction 2: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (19, 10) 6 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 11, 11 ) Move ended for TBD [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 12 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 13 ) Move ended for Sturm 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) Move ended for FlumpyNutz 114: Select an action for Grand Poobah Select an action for Grand Poobah 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 10, 14 ) 107 moved (MP) to ( 9, 14 ) 107 moved (MP) to ( 8, 14 ) Move ended for Bumpy II 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 7, 13 ) Move ended for Bubba [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 8 ) Move ended for Guido 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grand Poobah Mallornstump is knocked over. Player pushed to (19, 11) 6 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. Frothy Steins turn ended. [Game Saved] 6: status changed from 2 to 1. Mallornstump rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 7, 10 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 7, 11 ) 10 moved (MP) to ( 8, 12 ) Move ended for GreenWood the Great [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 11, 14 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(6) Leap successful. 12 moved (MP) to ( 9, 14 ) Turn time limit reached. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 107 blocked. Waiting for opponent to choose a block die. POW Bumpy II is knocked over. Player pushed to (7, 14) 107 moved (MP) to ( 7, 14 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (5, 1) + 0, 0: Bumpy II has been stunned. 107: status changed from 3 to 2. 12 moved (MP) to ( 8, 14 ) Ball moved to ( 8, 13 ) Move ended for Wild Woody [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (3) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 7 ) Move ended for Baby Greens Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 107: status changed from 2 to 1. Bumpy II rolls over. 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sturm Player pushed to (21, 11) 10 moved (MP) to ( 8, 11 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bubba Player pushed to (20, 14) 12 moved (MP) to ( 9, 14 ) [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 12 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW FlumpyNutz uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (22, 10) 10 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 3) + 0, (3, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 11 ) 103 moved (MP) to ( 6, 11 ) Move ended for FlumpyNutz [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 11 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 13 ) Move ended for Grunty II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 10 ) Move ended for Grand Poobah 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 12 ) 106 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: TBD dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: TBD TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for TBD Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 13 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bubba TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 21, 14 ) Frothy Steins turn ended. [Game Saved] 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) Stand up roll passed. (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! 3: status changed from 6 to 4. Move ended for Son of Slothlorien [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 6, 9 ) 5 moved (MP) to ( 5, 9 ) 5 moved (MP) to ( 4, 10 ) 5 moved (MP) to ( 4, 11 ) 5 moved (MP) to ( 4, 12 ) 5 moved (MP) to ( 5, 13 ) Move ended for Baby Greens Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 6 + 0 = 6 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 8 ) Move ended for Branch Predeliction [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Turn time limit reached. Move ended for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 114 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Grand Poobah saved by block skill. Mallornstump saved by block skill. Move ended for Mallornstump [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 14 ) DODGE FINAL RESULT: Wild Woody TARGET: 5 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Wild Woody TARGET: 5 --- ROLL: 5 + 0 = 5 SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 10, 12 ) Target(3) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 11, 11 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 3 --- ROLL: 3 + -2 = 1 Team re-roll used. DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 5 + -2 = 3 Wild Woody slips past his opponent(s) unhindered. 101: status changed from 0 to 1. 101 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 12, 11 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 1 + 0 = 1 Wild Woody is knocked over. (4, 5) + 0, (2, 4) + 0, 0: Wild Woody has been stunned. 12: status changed from 5 to 2. Ball moved to ( 11, 11 ) Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 10 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 11, 9 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 105: Select an action for Sturm Select an action for Sturm 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 11, 12 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 10) 6 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 10, 11 ) Move ended for Sturm [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grand Poobah Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 10 ) [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 12 ) 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 8, 10 ) Move ended for TBD 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 108: Select an action for Bubba Select an action for Bubba 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 6, 13 ) Move ended for Bubba 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 8, 14 ) 107 moved (MP) to ( 9, 14 ) 107 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bumpy II dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Bumpy II [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 12 ) 103 moved (MP) to ( 8, 13 ) 103 moved (MP) to ( 9, 13 ) 103 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 12, 12 ) Move ended for FlumpyNutz Frothy Steins turn ended. [Game Saved] 12: status changed from 2 to 1. Wild Woody rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Turn time limit reached. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 3 + 0 = 3 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 11 ) Move ended for Oakenwood the Hardheaded [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 13, 12 ) 103 blocked. Sylvan SuperSonics , Choose a block die. SKULL Branch Predeliction is knocked over. Move ended for Branch Predeliction (1, 4) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: Select an action for Sturm Select an action for Sturm 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Sturm Mallornstump is knocked over. Player pushed to (20, 9) 6 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 5) + 0, (1, 6) + 1, 0: Mallornstump has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 9 ) 105 moved (MP) to ( 9, 10 ) [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 11 ) 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 8, 12 ) 107 moved (MP) to ( 7, 11 ) 107 moved (MP) to ( 6, 11 ) 107 moved (MP) to ( 5, 12 ) Move ended for Bumpy II 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 6, 11 ) 106 moved (MP) to ( 5, 11 ) 106 moved (MP) to ( 4, 11 ) Move ended for TBD 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 11 ) 101 moved (MP) to ( 8, 11 ) 101 moved (MP) to ( 7, 11 ) 101 moved (MP) to ( 6, 11 ) Move ended for Grunty II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 9 ) 112 moved (MP) to ( 7, 9 ) Move ended for Guido 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 11 ) 114 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 7, 13 ) Move ended for Grand Poobah 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bubba Baby Greens is knocked over. Player pushed to (25, 14) 5 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 5, 13 ) [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for FlumpyNutz Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. FlumpyNutz saved by block skill. Frothy Steins turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Turn time limit reached. 10 moved (MP) to ( 8, 9 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: GreenWood the Great TARGET: 4 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 8 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 5, 5 ) Move ended for GreenWood the Great [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 13 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 1 + 0 = 1 Wild Woody is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 4 to 1. Sylvan SuperSonics turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 4, 12 ) 107 moved (MP) to ( 3, 12 ) 107 moved (MP) to ( 2, 13 ) Bumpy II scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Son of Slothlorien has been uprooted! 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Dances with Ents Jr. regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) Mallornstump regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 6 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 Frothy Steins Winnings Roll: 1 + -2 Verified Opponent Roll = 6 Sylvan SuperSonics Winnings Roll: 6 + 2 Verified Opponent Roll = 12 Guido gets an MVP award. Verified Opponent Roll = 10 GreenWood the Great gets an MVP award. Verified Opponent Roll = 4 Frothy Steins FF Roll: 4 + 1 Verified Opponent Roll = 5 Sylvan SuperSonics FF Roll: 5 + 0 D6: 1(178) 2(136) 3(150) 4(172) 5(133) 6(154) Total(923) D8: 1(4) 2(0) 3(1) 4(9) 5(3) 6(0) 7(4) 8(1) Total(22) GAME OVER Final Score: Sylvan SuperSonics: 2 Frothy Steins: 2 WINNINGS Sylvan SuperSonics: 80000 Frothy Steins: 0