Java JRE 1.4 Beta 8.4 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = false language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 2 name: Haggar the Horrible Player 2: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 3 name: Karl Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 6 name: Benedict Ripilaf Player 6: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49398] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49410] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49449] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49456] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49459] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49522] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49640] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=49743] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=50005] Connected as server to game 'squareblood'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=50013] Connected as server to game 'squareblood'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Banner Guard Bloods Team 2 race: High Elf Player 101 name: Charlemagne Player 101: T Phoenix Warrior 6 3 4 8 [Pass] Player 102 name: Napoleon Player 102: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 103 name: Sherman Player 103: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 104 name: Leonidas Player 104: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 105 name: Alaric Player 105: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 107 name: Frederick Player 107: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 108 name: Rommel Player 108: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 109 name: Agamemnon Player 109: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 110 name: Davout Player 110: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 112 name: Richard I Player 112: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 113 name: Sun Tzu Player 113: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 115 name: Cromwell Player 115: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 116 name: Prince Rupert Player 116: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(2+2) Current Weather: Nice *** Setup start *** Gate: 87000 screaming fans show up for the game. Handicap result 42:DOOM & GLOOM. Handicap result 32:MORLEY'S REVENGE. Handicap result 51:DUH, WHERE AM I. Handicap result 21:I AM THE GREATEST!. Banner Guard Bloods lose half their rerolls from DOOM & GLOOM. MORLEY'S REVENGE roll: 3 Leonidas suffers from MORLEY'S REVENGE. (2) Morley's Revenge strikes! Leonidas is unavailable. 104: status changed from 0 to 1. Richard I suffers from MORLEY'S REVENGE. (2) Morley's Revenge strikes! Richard I is unavailable. 112: status changed from 0 to 1. Alaric suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Alaric is unavailable. 105: status changed from 0 to 1. Napoleon thinks he/she is the GREATEST! Sun Tzu thinks he/she is the GREATEST! Napoleon suffers from DUH, WHERE AM I. Benedict Ripilaf manages to ignore the niggling pain. Duncan Ilsesclaf manages to ignore the niggling pain. Sherman manages to ignore the niggling pain. Leonidas is suffering from a niggling injury. 104: status changed from 1 to 2. Frederick manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked TAILS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 8, 10 ) 1 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 9, 4 ) 1 moved (SP) to ( 9, 10 ) 15 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 12, 13 ) 5 moved (SP) to ( 12, 1 ) 6 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 11, 12 ) 3 moved (SP) to ( 11, 13 ) 6 moved (SP) to ( 11, 2 ) 5 moved (SP) to ( 11, 1 ) Waiting for Banner Guard Bloods to set players on field. 101 moved (SP) to ( 24, 7 ) 103 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( 19, 9 ) 116 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 11) Kickoff Roll (1+4) = Cheering Fans Blood Drakkar: 2 + 11FF + 3CL Banner Guard Bloods: 1 + 10FF + 0CL Blood Drakkar get an extra re-roll. Kick result. Direction: 3 Distance: 3 Ball placed at (22, 11) Scatter roll: 1 Ball moved to ( 24, 7 ) GET BALL FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 24, 6 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 1 108: Select an action for Rommel Select an action for Rommel 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Frederick Grossebouf is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (4, 2) + 0, 0: Grossebouf has been stunned. 7: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rommel Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 2 + 0 = 2 Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 2 ) Move ended for Davout [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 3 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Benedict Ripilaf is knocked over. Player pushed to (17, 1) 6 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 11, 2 ) Move ended for Sherman [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 3 ) 116 moved (MP) to ( 11, 3 ) 116 moved (MP) to ( 10, 3 ) 116 moved (MP) to ( 9, 3 ) 116 moved (MP) to ( 8, 3 ) 116 moved (MP) to ( 7, 2 ) 116 moved (MP) to ( 6, 2 ) Move ended for Prince Rupert 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Charlemagne Ball moved to ( 14, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 9, 4 ) 113 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 7, 3 ) Hand off selected. Move ended for Sun Tzu Banner Guard Bloods: All players have moved. Ball moved to ( 23, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Banner Guard Bloods turn ended. [Game Saved] 7: status changed from 2 to 1. Grossebouf rolls over. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 6 ) Move ended for Thor Epitaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) Move ended for Karl Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 5, 5 ) 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 5, 3 ) 116 blocked. Blood Drakkar , Choose a block die. POW Prince Rupert is knocked over. Player pushed to (7, 1) 116 moved (MP) to ( 7, 1 ) (5, 3) + 0, (5, 3) + 0, 0: Prince Rupert has been knocked out. 116: status changed from 3 to 7. 116 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 6, 2 ) Ball moved to ( 7, 0 ) (1) Duncan Ilsesclaf trips and falls trying to go for it! Team re-roll used. (1) Duncan Ilsesclaf trips and falls trying to go for it! Move ended for Duncan Ilsesclaf 10 moved (MP) to ( 7, 1 ) (3, 2) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sherman Bjorn Cenotaf is knocked over. Player pushed to (17, 0) 5 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 5) + 0, (4, 6) + 0, 3: Bjorn Cenotaf has been badly hurt! 5: status changed from 0 to 8. 103 moved (MP) to ( 11, 1 ) 5 moved (SP) to ( 0, 11 ) [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 12, 6 ) Move ended for Davout 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Rommel Thor Epitaf is knocked over. Player pushed to (17, 5) 1 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 2) + 0, (4, 2) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. 108 moved (MP) to ( 13, 6 ) [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Frederick Hierulf Piaf is knocked over. Player pushed to (14, 9) 15 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (5, 6) + 0, (3, 6) + 0, 0: Hierulf Piaf has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 14, 6 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Soren Vraimenpaf is knocked over. Player pushed to (17, 8) 9 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 4) + 0, (6, 6) + 0, 4: Soren Vraimenpaf has been seriously injured!! (15) Broken Ribs - Miss next game 9: status changed from 0 to 9. 9 moved (SP) to ( 0, 13 ) Move ended for Charlemagne [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 2 ) 113 moved (MP) to ( 8, 1 ) 113 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 113 moved (MP) to ( 6, 1 ) 113 moved (MP) to ( 5, 1 ) 113 moved (MP) to ( 4, 1 ) 113 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 2, 3 ) Sun Tzu scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 2 (2) Prince Rupert stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 101 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 21, 9 ) 107 moved (SP) to ( 21, 11 ) 110 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 17, 11 ) 112 moved (SP) to ( 19, 3 ) 108 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 19, 11 ) 101 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (19, 4) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 2 Weather roll(1+2) Current Weather: Very Sunny Verified Opponent Roll = 8 Verified Opponent Roll = 1 Kick result. Direction: 8 Distance: 1 Ball placed at (19, 4) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 5 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW Move ended for Grossebouf Sherman is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Sherman has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Duncan Ilsesclaf Davout is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 14, 7 ) Move ended for Benedict Ripilaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. POW SKILL SELECTED: Move ended for Thor Epitaf Frederick is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (4, 4) + 1, (4, 5) + 0, 0: Frederick has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 3 + 0 = 3 Sending Team File... Done Sending File 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 7 ) Sending Team File... Done Sending File 3 moved (MP) to ( 14, 8 ) Move ended for Karl Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] Sending Team File... Done Sending File [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Davout 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 4 + 0 = 4 Sherman slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 6 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Duncan Ilsesclaf is knocked over. 3 blocked. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Player pushed to (15, 8) 10 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 4) + 0, 0: Duncan Ilsesclaf has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) Move ended for Sherman [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 12, 8 ) Move ended for Rommel 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 10 ) Move ended for Alaric 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) Move ended for Sun Tzu 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 9 ) Move ended for Charlemagne 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 4 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: PUSHBACK Move ended for Grossebouf Player pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 7 ) Move ended for Karl Bellegaf [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 8 ) Move ended for Benedict Ripilaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 16, 6 ) 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (18, 8) 103 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 17, 7 ) SKILL SELECTED: Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 103: Select an action for Sherman Select an action for Sherman Sending Team File... Done Sending File 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Sending Team File... Done Sending File Move ended for Sherman Player pushed to (13, 6) 1 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 7 ) [Game Saved] 110: Select an action for Davout Select an action for Davout [Game Saved] Sending Team File... Done Sending File 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 8 ) Move ended for Alaric 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 14, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Karl Bellegaf saved by dodge skill. Player pushed to (13, 8) 3 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 7 ) Move ended for Rommel [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Davout Thor Epitaf is knocked over. Player pushed to (14, 6) 1 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 3) + 0, (2, 2) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. 110 moved (MP) to ( 16, 6 ) [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Charlemagne 108 blocked. Player pushed to (15, 7) 108 moved (MP) to ( 14, 7 ) Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 9 ) Move ended for Sun Tzu 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 5 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 1 db Block re-rolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Move ended for Grossebouf Davout is knocked over. MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Davout has been knocked prone. 110: status changed from 0 to 1. Grossebouf saved by block skill. [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) DODGE BEFORE RE_ROLL: Karl Bellegaf knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Karl Bellegaf TARGET: 4 --- ROLL: 4 + 0 = 4 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Karl Bellegaf slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 1 ) (3) Go for it successful. 3 moved (MP) to ( 19, 1 ) (6) Go for it successful. 3 moved (MP) to ( 20, 1 ) Move ended for Karl Bellegaf [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) DODGE BEFORE RE_ROLL: Benedict Ripilaf knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Benedict Ripilaf TARGET: 4 --- ROLL: 4 + 0 = 4 Benedict Ripilaf slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Benedict Ripilaf TARGET: 3 --- ROLL: 5 + 0 = 5 Benedict Ripilaf slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 10 ) (4) Go for it successful. 6 moved (MP) to ( 20, 9 ) (2) Go for it successful. 6 moved (MP) to ( 21, 8 ) Move ended for Benedict Ripilaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 20, 2 ) Move ended for Charlemagne [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Davout 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 21, 2 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Richard I uses TACKLE to bring his opponent down. Karl Bellegaf is knocked over. Player pushed to (10, 1) 3 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 3 to 1. 112 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 5 Ball moved to ( 11, 2 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 17, 2 ) Move ended for Richard I [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Sherman Player pushed to (14, 7) 7 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 7 ) [Game Saved] 105: Select an action for Alaric Select an action for Alaric 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 17, 3 ) Move ended for Sun Tzu 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Alaric Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 15, 7 ) [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 15, 4 ) Move ended for Rommel Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 18, 0 ) DODGE BEFORE RE_ROLL: Karl Bellegaf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 2 + 0 = 2 Karl Bellegaf is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 4 to 1. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) Move ended for Richard I 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 4 ) Move ended for Charlemagne 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 5 ) Move ended for Davout 105: Select an action for Alaric Select an action for Alaric 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 14, 6 ) Move ended for Sherman [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Rommel Grossebouf is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 108 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 12, 5 ) Move ended for Alaric 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 16, 7 ) Move ended for Sun Tzu Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true 3: status changed from 1 to 4. Normal move selected. 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 2 ) Move ended for Karl Bellegaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 113 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Move ended for Thor Epitaf Sun Tzu saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 17, 8 ) 113 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 16, 7 ) 113 blocked. Blood Drakkar , Choose a block die. POW/SKULL Sun Tzu saved by block skill. Benedict Ripilaf saved by block skill. Move ended for Benedict Ripilaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Grossebouf TARGET: 4 --- ROLL: 4 + 0 = 4 Grossebouf slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 7 ) Move ended for Grossebouf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sherman Player pushed to (13, 5) 1 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 6 ) [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sun Tzu Thor Epitaf is knocked over. Player pushed to (14, 4) 1 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 15, 7 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Benedict Ripilaf is knocked over. Player pushed to (12, 7) 6 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 7 ) Move ended for Rommel [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 1 ) 112 moved (MP) to ( 5, 1 ) 112 moved (MP) to ( 4, 2 ) 112 moved (MP) to ( 3, 3 ) 112 moved (MP) to ( 2, 4 ) Richard I scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 105: status changed from 0 to 1. Verified Opponent Roll = 5 (5) Frederick regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 4 (4) Prince Rupert regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) Duncan Ilsesclaf regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Hierulf Piaf regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 110 moved (SP) to ( 16, 5 ) 112 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 16, 9 ) 116 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 23, 8 ) 103 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 21, 6 ) 113 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 19, 10 ) 116 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 19, 3 ) 101 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 19, 11 ) 108 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (23, 2) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Perfect Defense. Waiting for Banner Guard Bloods to re-arrange players on field. 107 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 16, 12 ) 101 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Ball placed at (23, 2) Ball placed at (23, 2) Touchback!! Blood Drakkar, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 11 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) (2) Go for it successful. 3 moved (MP) to ( 15, 13 ) Move ended for Karl Bellegaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 12 ) 112 blocked. Blood Drakkar , Choose a block die. POW Richard I is knocked over. Player pushed to (17, 13) 112 moved (MP) to ( 17, 13 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Richard I has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 13 ) (1) Thor Epitaf trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 1 moved (MP) to ( 21, 13 ) (6) Go for it successful. 1 moved (MP) to ( 22, 13 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 12 ) (2) Go for it successful. 15 moved (MP) to ( 20, 12 ) (5) Go for it successful. 15 moved (MP) to ( 21, 12 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) Move ended for Benedict Ripilaf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) Move ended for Grossebouf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 6 + 0 = 6 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 11 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 8 [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 24, 13 ) Move ended for Charlemagne [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 1 (1) Rommel trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 22, 12 ) Move ended for Rommel [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 11 ) Move ended for Sherman 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 11 ) Move ended for Davout 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 14, 8 ) Move ended for Frederick 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 5 + 0 = 5 Sun Tzu slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 113 moved (MP) to ( 21, 13 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Thor Epitaf is knocked over. Player pushed to (6, 12) 1 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 3 to 1. 113 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 1 Ball moved to ( 5, 11 ) 113 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 Move ended for Sun Tzu [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 21, 9 ) 116 moved (MP) to ( 22, 10 ) 116 moved (MP) to ( 23, 11 ) 116 moved (MP) to ( 24, 12 ) Move ended for Prince Rupert Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: POW/SKULL Move ended for Grossebouf Frederick saved by block skill. Grossebouf saved by block skill. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 10 ) Move ended for Duncan Ilsesclaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 10 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 13 ) 6 moved (MP) to ( 21, 13 ) Move ended for Benedict Ripilaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW Move ended for Hierulf Piaf Davout is knocked over. Player pushed to (20, 10) 110 moved (MP) to ( 20, 10 ) (4, 6) + 0, (3, 1) + 0, 0: Davout has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. SKILL SELECTED: piling on SKILL SELECTED: piling on 113 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (25, 10) 113 moved (MP) to ( 25, 10 ) 1 moved (MP) to ( 24, 11 ) 113 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Sun Tzu saved by block skill. Thor Epitaf saved by block skill. SKILL SELECTED: Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=11] : current status = 4 1 : current square = java.awt.Point[x=24,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=19,y=10] : current status = 0 3 : current square = java.awt.Point[x=19,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=21,y=13] : current status = 0 6 : current square = java.awt.Point[x=21,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 15 : current square = java.awt.Point[x=21,y=12] : current status = 0 15 : current square = java.awt.Point[x=21,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=21,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=21,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 (5) Morley's Revenge is avoided. 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] (6) Morley's Revenge is avoided. 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=22,y=12] : current status = 0 108 : current square = java.awt.Point[x=22,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=20,y=10] : current status = 2 110 : current square = java.awt.Point[x=20,y=10] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=17,y=13] : current status = 1 112 : current square = java.awt.Point[x=17,y=13] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] (3) Morley's Revenge strikes! Player is unavailable. 112: status changed from 0 to 1. 113 : current square = java.awt.Point[x=25,y=10] : current status = 0 113 : current square = java.awt.Point[x=25,y=10] : current status = 0 113: status changed from 3 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=28,y=3] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=24,y=12] : current status = 0 116 : current square = java.awt.Point[x=24,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=24,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=24,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Banner Guard Bloods Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 101 moved (SP) to ( 24, 8 ) 105 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 18, 7 ) 116 moved (SP) to ( 18, 11 ) 103 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 19, 3 ) 108 moved (SP) to ( 17, 3 ) 116 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 19, 11 ) 101 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (20, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! Banner Guard Bloods: 5 + 10Fan Factor Blood Drakkar: 3 + 11Fan Factor Banner Guard Bloods fans get the ref. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kick result. Direction: 1 Distance: 4 Ball placed at (20, 10) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 17, 6 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) Move ended for Karl Bellegaf Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. (1) BONE HEAD roll fails! PRO Roll(5) - PRO works! (5) BONE HEAD roll passed. 7: tackle zone state changed to true Multiple Block selected. 110 blocked. 103 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO has already been used once this move. SKILL SELECTED: pro PRO has already been used once this move. SKILL SELECTED: POW/SKULL Move ended for Grossebouf Davout is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Davout has been knocked prone. 110: status changed from 0 to 1. Sherman saved by block skill. Grossebouf saved by block skill. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) Move ended for Benedict Ripilaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 108 blocked. Blood Drakkar , Choose a block die. POW Rommel is knocked over. Player pushed to (18, 4) 108 moved (MP) to ( 18, 4 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 3) + 0, (3, 3) + 1, 0: Rommel has been stunned. 108: status changed from 0 to 2. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 15, 3 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 6 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 3 + 0 = 3 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 4 ) (3) Go for it successful. 15 moved (MP) to ( 15, 4 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 1 [Game Saved] 108: status changed from 2 to 1. Rommel rolls over. 103: Select an action for Sherman Select an action for Sherman 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 17, 4 ) Move ended for Alaric [Game Saved] 103: Select an action for Sherman Select an action for Sherman 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Move ended for Davout 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 2 ) Move ended for Charlemagne 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 Target(2) Roll(1) Sun Tzu falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(2) Roll(1) Sun Tzu falls trying to land his leap! Move ended for Sun Tzu 113 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (6, 4) + 0, 1: Sun Tzu has been badly hurt! 113: status changed from 0 to 8. 113 moved (SP) to ( 29, 11 ) Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Davout is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Davout has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 1) 101 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 16, 2 ) Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Thor Epitaf Charlemagne is knocked over. Player pushed to (16, 0) 101 moved (MP) to ( 16, 0 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (5, 3) + 1, (1, 1) + 0, 0: Charlemagne has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (18, 5) 105 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 17, 4 ) Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (18, 6) 105 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 5 ) Move ended for Benedict Ripilaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Duncan Ilsesclaf Sherman is knocked over. Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) (4, 1) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 103: status changed from 0 to 1. 10 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 1 ) Move ended for Hierulf Piaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 2 ) Move ended for Karl Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Charlemagne rolls over. 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 2 + 0 = 2 Alaric slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 22, 2 ) Move ended for Alaric [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 2 + 0 = 2 Sherman slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 19, 5 ) Move ended for Sherman [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 20, 2 ) Move ended for Davout [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 21, 7 ) 116 moved (MP) to ( 22, 6 ) 116 moved (MP) to ( 23, 5 ) 116 moved (MP) to ( 23, 4 ) 116 moved (MP) to ( 23, 3 ) 116 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 23, 1 ) Move ended for Prince Rupert [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 20, 1 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hierulf Piaf is knocked over. Player pushed to (7, 0) 15 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 15: status changed from 3 to 1. 108 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Ball throw-in: 2, 2 (7, 0) Ball moved to ( 6, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Rommel [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Frederick knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 1 + 0 = 1 Frederick is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. Move ended for Frederick Banner Guard Bloods: All players have moved. 107: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 7 ) 10 moved (MP) to ( 20, 7 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 20, 5 ) Move ended for Duncan Ilsesclaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Benedict Ripilaf Sherman is knocked over. Player pushed to (20, 6) 103 moved (MP) to ( 20, 6 ) (5, 4) + 0, (4, 4) + 0, 0: Sherman has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 3 ) Move ended for Grossebouf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 0 ) 1 moved (MP) to ( 20, 0 ) Move ended for Thor Epitaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true 15: status changed from 6 to 4. Blitz selected. 116 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Prince Rupert saved by block skill. Hierulf Piaf saved by block skill. 15 moved (MP) to ( 22, 1 ) DODGE FINAL RESULT: Hierulf Piaf TARGET: 5 --- ROLL: 3 + 0 = 3 Hierulf Piaf is knocked over. (5, 3) + 0, (5, 3) + 0, 0: Hierulf Piaf has been knocked out. 15: status changed from 4 to 7. 15 moved to dugout ( 0, 8 ) Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 10, 13 ) Move ended for Frederick 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 16, 3 ) Move ended for Charlemagne 116: Select an action for Prince Rupert Select an action for Prince Rupert 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Alaric Karl Bellegaf saved by dodge skill. Player pushed to (9, 1) 3 moved (MP) to ( 20, 1 ) 105 moved (MP) to ( 21, 2 ) [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Davout Karl Bellegaf is knocked over. Player pushed to (8, 0) 3 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 20, 1 ) [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Rommel Thor Epitaf is knocked over. Player pushed to (10, 0) 1 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 23, 2 ) 116 moved (MP) to ( 23, 3 ) 116 moved (MP) to ( 23, 4 ) 116 moved (MP) to ( 22, 5 ) 116 moved (MP) to ( 21, 6 ) 116 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 18, 9 ) 116 moved (MP) to ( 17, 10 ) Pass selected. LONG PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Prince Rupert fumbled the ball! TARGET: 3 --- ROLL: 2 + -1Lp + -1Sun = 0 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: Prince Rupert TARGET: 3 --- ROLL: 6 Move ended for Prince Rupert Banner Guard Bloods: All players have moved. Ball moved to ( 19, 13 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: SKULL Move ended for Grossebouf Grossebouf is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 20, 4 ) Move ended for Davout 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 9 ) Move ended for Charlemagne 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 22, 2 ) 108 moved (MP) to ( 22, 3 ) 108 moved (MP) to ( 22, 4 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 21, 6 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Duncan Ilsesclaf is knocked over. Player pushed to (10, 4) 10 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 108 moved (MP) to ( 20, 5 ) Move ended for Rommel [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 1 ) Move ended for Alaric 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 18, 6 ) Move ended for Prince Rupert 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 13 ) 107 moved (MP) to ( 8, 13 ) 107 moved (MP) to ( 7, 13 ) 107 moved (MP) to ( 6, 13 ) 107 moved (MP) to ( 5, 13 ) 107 moved (MP) to ( 4, 13 ) 107 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 2, 12 ) Frederick scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Sherman regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 105: status changed from 0 to 1. 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 112: status changed from 0 to 1. 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 2 (2) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 108 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 16, 6 ) 116 moved (SP) to ( 16, 8 ) 101 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 18, 9 ) 107 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 23, 7 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (18, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kick result. Direction: 1 Distance: 4 Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) Move ended for Charlemagne 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 2 + 0 = 2 Rommel slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 1 (1) Rommel trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Rommel trips and falls trying to go for it! Move ended for Rommel 108 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 4) + 0, (4, 4) + 0, 0: Rommel has been knocked out. 108: status changed from 0 to 7. 108 moved (SP) to ( 29, 8 ) Banner Guard Bloods turn ended. Ball placed at (-1, -1) Ball moved to ( 14, 7 ) Touchback!! Blood Drakkar, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Blitz selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 2) 101 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 15, 5 ) Move ended for Karl Bellegaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. (2) BONE HEAD roll passed. 7: tackle zone state changed to true Multiple Block selected. 103 blocked. 110 blocked. Blood Drakkar , Choose a block die. POW SKILL SELECTED: Move ended for Grossebouf Sherman is knocked over. Davout is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (1, 5) + 0, 0: Davout has been stunned. 110: status changed from 0 to 2. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Sherman has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Duncan Ilsesclaf Frederick saved by block skill. Duncan Ilsesclaf saved by block skill. [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 5 ) Move ended for Benedict Ripilaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 6 ) (6) Go for it successful. 1 moved (MP) to ( 15, 6 ) Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 110: status changed from 2 to 1. Davout rolls over. 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 4 ) Move ended for Charlemagne 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) STRIP BALL skill used. 103 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 2 Ball moved to ( 15, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Charlemagne dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Charlemagne TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 14, 3 ) Move ended for Sherman [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 11 ) 116 moved (MP) to ( 15, 12 ) 116 moved (MP) to ( 14, 12 ) 116 moved (MP) to ( 13, 12 ) 116 moved (MP) to ( 12, 12 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 10, 12 ) 116 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 8, 13 ) Move ended for Prince Rupert 102: Select an action for Napoleon Select an action for Napoleon Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Team re-roll used. Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Napoleon 102: tackle zone state changed to false [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Frederick Banner Guard Bloods: All players have moved. Frederick is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 107: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Sherman is knocked over. Player pushed to (15, 4) Player 3 pushed to (15, 4) 3 moved (MP) to ( 15, 4 ) Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 6) + 1, 0: Sherman has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Thor Epitaf Charlemagne is knocked over. MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Charlemagne has been knocked prone. 101: status changed from 0 to 1. Thor Epitaf saved by block skill. 1: status changed from 0 to 1. 1: status changed from 1 to 1. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 2 ) Move ended for Duncan Ilsesclaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) Move ended for Benedict Ripilaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 2 ) Move ended for Karl Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 3 ) Move ended for Davout 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 Frederick slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 18, 3 ) 3 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Karl Bellegaf is knocked over. Player pushed to (9, 1) 3 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 5) + 0, (2, 1) + 0, 0: Karl Bellegaf has been stunned. 3: status changed from 3 to 2. 107 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 Ball moved to ( 10, 0 ) Move ended for Frederick [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 8, 12 ) 116 moved (MP) to ( 7, 11 ) 116 moved (MP) to ( 7, 10 ) 116 moved (MP) to ( 7, 9 ) 116 moved (MP) to ( 6, 8 ) 116 moved (MP) to ( 5, 7 ) 116 moved (MP) to ( 5, 6 ) 116 moved (MP) to ( 4, 5 ) 116 moved (MP) to ( 3, 4 ) Move ended for Prince Rupert 102: Select an action for Napoleon Select an action for Napoleon Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 102: tackle zone state changed to true Move ended for Napoleon [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. LONG BOMB Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Charlemagne fumbled the ball. TARGET: 3 --- ROLL: 2 + -2Lb + -1Sun = -1 Reroll using pass. Verified Opponent Roll = 2 PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 2 + -2Lb + -1Sun = -1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 9, 1 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 10, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Frederick TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 11, 2 ) Move ended for Charlemagne Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 3: status changed from 2 to 1. Karl Bellegaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (21, 4) 110 moved (MP) to ( 21, 4 ) 6 moved (MP) to ( 20, 3 ) Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Benedict Ripilaf Davout is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 110: status changed from 0 to 1. Benedict Ripilaf saved by block skill. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. SKILL SELECTED: piling on SKILL SELECTED: piling on 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 3 ) 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Frederick saved by dodge skill. Player pushed to (19, 1) 107 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 19, 2 ) 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (20, 0) 107 moved (MP) to ( 20, 0 ) 1 moved (MP) to ( 19, 1 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 4 ) (4) Go for it successful. 7 moved (MP) to ( 21, 3 ) (3) Go for it successful. 7 moved (MP) to ( 22, 3 ) Move ended for Grossebouf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 18, 2 ) GET BALL BEFORE RE_ROLL: Duncan Ilsesclaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 3 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Davout 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 Frederick slips past his opponent(s) unhindered. 107 moved (MP) to ( 20, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Duncan Ilsesclaf is knocked over. Player pushed to (7, 4) 10 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 5) + 0, (5, 2) + 0, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 3 to 2. 107 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 5 Ball moved to ( 8, 5 ) Move ended for Frederick [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 15, 5 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 6 Move ended for Napoleon Ball moved to ( 26, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Charlemagne Select an action for Charlemagne 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Charlemagne Thor Epitaf is knocked over. Player pushed to (9, 2) 1 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 6) + 0, (2, 4) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 19, 1 ) Banner Guard Bloods turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Grossebouf Davout is knocked over. MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 2) + 1, 0: Davout has been stunned. 110: status changed from 0 to 2. Grossebouf saved by block skill. [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (22, 2) 107 moved (MP) to ( 22, 2 ) 6 moved (MP) to ( 21, 3 ) Block selected. 107 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Benedict Ripilaf Frederick is knocked over. Player pushed to (23, 1) 107 moved (MP) to ( 23, 1 ) (4, 1) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 22, 2 ) [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (18, 1) 101 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) Move ended for Karl Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Banner Guard Bloods to finish TURN: 8 [Game Saved] 110: status changed from 2 to 1. Davout rolls over. 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Frederick is knocked over. Move ended for Frederick Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 107: status changed from 0 to 1. Banner Guard Bloods turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) Sherman regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 2 (2) Rommel stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 116: status changed from 3 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Hierulf Piaf regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 3 Banner Guard Bloods Winnings Roll: 3 + -1 Verified Opponent Roll = 6 Blood Drakkar Winnings Roll: 6 + 2 Verified Opponent Roll = 2 Napoleon gets an MVP award. Verified Opponent Roll = 9 Soren Vraimenpaf gets an MVP award. Verified Opponent Roll = 5 Banner Guard Bloods FF Roll: 5 + 2 Verified Opponent Roll = 4 Blood Drakkar FF Roll: 4 + -2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 D6: 1(153) 2(189) 3(168) 4(221) 5(160) 6(174) Total(1065) D8: 1(9) 2(4) 3(7) 4(4) 5(6) 6(2) 7(2) 8(2) Total(36) GAME OVER Final Score: Blood Drakkar: 0 Banner Guard Bloods: 3 WINNINGS Blood Drakkar: 80000 Banner Guard Bloods: 20000