Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fiery Sphinxters Team 1 race: Khemri Player 1 name: Anubis Player 1: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: Sobek Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 3 name: Imhotep Player 3: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 4 name: Set Player 4: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 5 name: Cary Clavicle Player 5: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 6 name: Randy Rib Player 6: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 7 name: Sid Sacrum Player 7: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 8 name: Steve Sternum Player 8: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 9 name: Frank Fibula Player 9: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 10 name: Terry Trapezium Player 10: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 11 name: Thrud Thoracic Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: Howard Humerus Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: Mike Metatarsal Player 13: B Khemrian Blitz-Ra 6 3 2 8 [Block, Mighty Blow, Regenerate, Tackle] Player 14 name: Clark Calcaneous Player 14: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 15 name: Larry Lunate Player 15: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 103 name: Winnings Player 103: T Elf Thrower 6 3 4 7 [Pass] Player 104 name: Petey Two Player 104: L Elf Lineman 6 3 4 7 [] Player 105 name: McGruder Player 105: L Elf Lineman 6 3 4 7 [Dirty Player] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 4 4 6 [+st, Block, Tackle] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 112 name: Kay Player 112: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Leap, Nerves Of Steel] Player 114 name: Tonsils Player 114: C Elf Catcher 8 3 5 7 [+ag, Catch, Leap, Nerves Of Steel] *** Setup start *** Weather roll(3+4) Current Weather: Nice Gate: 97000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Waugh thinks he/she is the GREATEST! Vidal thinks he/she is the GREATEST! Imhotep manages to ignore the niggling pain. Waugh is suffering from a niggling injury. 102: status changed from 0 to 2. Picked HEADS. Coin flip is: HEADS! Fiery Sphinxters win the toss. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 15, 6 ) 105 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 19, 10 ) 112 moved location (MPL) to ( 17, 7 ) 110 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 10 ) 104 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 19, 7 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 15 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 13, 4 ) 5 moved location (MPL) to ( 7, 4 ) 13 moved location (MPL) to ( 14, 4 ) 11 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 14, 2 ) 10 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 14, 1 ) 3 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 0, 3 ) 10 moved (SP) to ( 7, 4 ) 15 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 0, 5 ) 15 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 0, 3 ) 9 moved (SP) to ( 0, 4 ) 12 moved (SP) to ( 14, 10 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (5+6) = Throw a rock Fiery Sphinxters: 6 + 9 FanFactor Filthy Whoresons: 8 + 17 FanFactor Filthy Whoresons fans throw a rock. Terry Trapezium is hit by the rock. (5, 3) + 0, 0: Terry Trapezium has been knocked out. 10: status changed from 0 to 7. 10 moved to dugout ( 0, 8 ) KICK skill used. Kick result. Direction: 6 Distance: 1 Scatter roll: 6 Ball moved to ( 8, 9 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fiery Sphinxters concedes the match. Fiery Sphinxters Winnings Roll: 5 + 1 Goes to other team. Filthy Whoresons Winnings Roll: 1 + 1 Laskin gets an MVP award. Larson gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Fiery Sphinxters Conceding, auto lost FF not conceding +2 for other team conceding roll=2 +1 for win -1 from high FF of 17 Filthy Whoresons FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(7) 2(9) 3(10) 4(6) 5(8) 6(10) Total(50) D8: 1(0) 2(0) 3(0) 4(0) 5(0) 6(2) 7(0) 8(0) Total(2) GAME OVER Final Score: Fiery Sphinxters: 0 Filthy Whoresons: 1 WINNINGS Fiery Sphinxters: 0 Filthy Whoresons: 80000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (4) Terry Trapezium regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=1] : current status = 0 13 : current square = java.awt.Point[x=14,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=14,y=2] : current status = 0 14 : current square = java.awt.Point[x=14,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=7,y=10] : current status = 0 15 : current square = java.awt.Point[x=7,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=17,y=4] : current status = 0 109 : current square = java.awt.Point[x=17,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=28,y=4] : current status = 2 114 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ********