Java JRE 1.3 Beta 8.4 OS = Windows 98 Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Cowboys From Hell Team 1 race: Dark Elf Player 1 name: Cowboy Player 1: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 2 name: ConcreteSledge Player 2: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 3 name: PsychoHoliII Player 3: B Dark Elf Blitzer 7 3 4 8 [Block] Player 4 name: HeresyII Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 5 name: CemeteryGatesII Player 5: L Dark Elf Lineman 6 3 5 8 [+ag] Player 6 name: Dominator Player 6: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Shattered Player 7: L Dark Elf Lineman 5 3 4 8 [Block] Player 8 name: Clash Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 9 name: MedecineMan Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 10 name: BloodMessagor Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: ASleeper Player 11: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 12 name: ArtShredder Player 12: L Dark Elf Lineman 6 3 5 8 [+ag] Player 13 name: VulgarDisplayOfPower Player 13: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 14 name: FarBeyondDriven Player 14: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2077] Connected as server to game 'truehell'. Receiving: True Panzies.html Done receiving file. Team 2 name: True Panzies Team 2 race: High Elf Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [Block] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st, Block, Mighty Blow] Player 111 name: Push over Player 111: L High Elf Lineman 6 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(1+1) Current Weather: Sweltering Heat Gate: 74000 screaming fans show up for the game. Handicap result 12:EXTRA TRAINING. Handicap result 64:IRON MAN. Cowboys From Hell gain a reroll from EXTRA TRAINING. FarBeyondDriven gains IRON MAN. Cowboys From Hell gets a LEADER reroll. Dominator manages to ignore the niggling pain. Shattered manages to ignore the niggling pain. MedecineMan manages to ignore the niggling pain. BloodMessagor manages to ignore the niggling pain. VulgarDisplayOfPower manages to ignore the niggling pain. Wimpy manages to ignore the niggling pain. Pussy manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! True Panzies win the toss. Waiting for True Panzies to set players on field. 103 moved (SP) to ( 20, 3 ) 104 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 20, 4 ) 106 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 20, 5 ) 108 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 13, 12 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 4 moved location (MPL) to ( 12, 6 ) 3 moved location (MPL) to ( 13, 2 ) 2 moved location (MPL) to ( 12, 8 ) 11 moved location (MPL) to ( 7, 5 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 1 ) 6 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 0, 6 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 15, 1 ) 1 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (20, 6) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+2) = Get the Ref! True Panzies: 7 + 14Fan Factor Cowboys From Hell: 4 + 8Fan Factor True Panzies fans get the ref. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 6 Ball placed at (20, 6) Touchback!! Cowboys From Hell, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for Dominator 6: Select an action for Dominator Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for HeresyII 4: Select an action for HeresyII Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Block selected. 108 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for Dominator Flitter is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 11, 11 ) Move ended for CemeteryGatesII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 21, 11 ) Move ended for HeresyII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 21, 12 ) (1) FarBeyondDriven trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 14 moved (MP) to ( 22, 13 ) Move ended for FarBeyondDriven [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 13 ) 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 22, 12 ) Turn time limit reached. (3) Go for it successful. 13 moved (MP) to ( 23, 12 ) (3) Go for it successful. 13 moved (MP) to ( 24, 11 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 6 ) (5) Go for it successful. 1 moved (MP) to ( 21, 6 ) Move ended for Cowboy [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) Move ended for ASleeper Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 6 ) 3 moved (MP) to ( 21, 7 ) 114 blocked. (3) Go for it successful. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (23, 6) 114 moved (MP) to ( 23, 6 ) 3 moved (MP) to ( 22, 7 ) Move ended for PsychoHoliII [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 17, 4 ) Move ended for ConcreteSledge Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 3 + 0 = 3 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 10 ) Move ended for BloodMessagor [Game Saved] Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Shattered TARGET: 2 --- ROLL: 5 + 0 = 5 Shattered slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) Move ended for Shattered Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 1 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 24, 8 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 21, 10 ) Move ended for Swish 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wuss Player pushed to (9, 12) 4 moved (MP) to ( 20, 12 ) [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Flitter 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Milksop Player pushed to (12, 11) 10 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 17, 10 ) [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 19, 11 ) Move ended for Poncy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 1 + 0 = 1 Meek is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (3, 6) + 0, (1, 5) + 0, 0: Meek has been stunned. Move ended for Meek 114: status changed from 0 to 2. True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 8 ) 3 moved (MP) to ( 23, 9 ) Move ended for PsychoHoliII Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 20, 9 ) Move ended for Cowboy Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 8 ) Move ended for ConcreteSledge [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 23, 11 ) 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (21, 9) 112 moved (MP) to ( 21, 9 ) 13 moved (MP) to ( 22, 10 ) 112 blocked. Cowboys From Hell , Choose a block die. POW Wuss is knocked over. Player pushed to (20, 8) 112 moved (MP) to ( 20, 8 ) (6, 4) + 0, (1, 4) + 0, 0: Wuss has been stunned. 112: status changed from 0 to 2. 13 moved (MP) to ( 21, 9 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Block selected. 108 blocked. Cowboys From Hell , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Shattered Flitter saved by block skill. Shattered saved by block skill. [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 12 ) 14 moved (MP) to ( 24, 11 ) 14 moved (MP) to ( 25, 10 ) 14 moved (MP) to ( 25, 9 ) 14 moved (MP) to ( 25, 8 ) 14 moved (MP) to ( 25, 7 ) 14 moved (MP) to ( 25, 6 ) (1) FarBeyondDriven trips and falls trying to go for it! Move ended for FarBeyondDriven 14 moved (MP) to ( 26, 5 ) (4, 2) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 14: status changed from 3 to 1. Ball moved to ( 27, 6 ) Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 112: status changed from 2 to 1. Wuss rolls over. 114: status changed from 2 to 1. Meek rolls over. 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 4 + 0 = 4 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 23, 11 ) 102 moved (MP) to ( 24, 11 ) 102 moved (MP) to ( 25, 10 ) 102 moved (MP) to ( 26, 9 ) 102 moved (MP) to ( 26, 8 ) 102 moved (MP) to ( 26, 7 ) 102 moved (MP) to ( 27, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Swish TARGET: 3 --- ROLL: 6 Move ended for Swish Ball moved to ( 12, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) Hand off selected. Move ended for Wimpy Ball moved to ( 13, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 13, 3 ) Move ended for Cutesy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fluffy Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 1 ) 106 moved (MP) to ( 11, 1 ) 106 moved (MP) to ( 10, 2 ) Move ended for Sissy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 10, 4 ) Move ended for Twinky 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL BloodMessagor is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 10: status changed from 0 to 1. Milksop saved by block skill. 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 6 ) Move ended for Milksop [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 3 + 0 = 3 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 19, 12 ) Move ended for Flitter [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Poncy True Panzies: All players have moved. HeresyII is knocked over. Player pushed to (9, 13) 4 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 20, 12 ) True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 8 ) 3 moved (MP) to ( 25, 7 ) 3 moved (MP) to ( 26, 7 ) Move ended for PsychoHoliII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 8 ) 2 moved (MP) to ( 25, 8 ) 2 moved (MP) to ( 26, 8 ) 2 moved (MP) to ( 27, 7 ) Move ended for ConcreteSledge Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Block selected. 102 blocked. Cowboys From Hell , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Swish saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (27, 5) 102 moved (MP) to ( 27, 5 ) 14 moved (MP) to ( 27, 6 ) Block selected. 102 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Move ended for FarBeyondDriven Swish saved by block skill. FarBeyondDriven saved by block skill. [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 14, 1 ) (2) Go for it successful. 13 moved (MP) to ( 13, 1 ) (5) Go for it successful. 13 moved (MP) to ( 12, 2 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 7 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 8, 5 ) (5) Go for it successful. 5 moved (MP) to ( 9, 4 ) Move ended for CemeteryGatesII [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for Dominator 6: Select an action for Dominator Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 9, 10 ) Move ended for Dominator Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 10, 7 ) Move ended for Shattered Select an action for ASleeper 11: Select an action for ASleeper Select an action for Cowboy 1: Select an action for Cowboy Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 14, 8 ) Move ended for BloodMessagor Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 14, 7 ) Move ended for Cowboy Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 3 + 0 = 3 ASleeper slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 ASleeper slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 9, 3 ) 106 blocked. (5) Go for it successful. Waiting for opponent to choose a block die. SKULL ASleeper is knocked over. Move ended for ASleeper (4, 6) + 0, (2, 3) + 0, 0: ASleeper has been stunned. 11: status changed from 0 to 2. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Milksop Cowboy saved by block skill. Milksop saved by block skill. [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 3 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 2) 13 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) Move ended for Fluffy [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 3 ) Move ended for Wimpy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Twinky CemeteryGatesII is knocked over. Player pushed to (21, 5) 5 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (5, 4) + 0, (5, 5) + 0, 4: CemeteryGatesII has been seriously injured!! (64) Broken Neck - (-1 AG) 5: status changed from 0 to 9. 109 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 5: status changed from 9 to 1. [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 24, 6 ) 114 moved (MP) to ( 25, 5 ) 114 moved (MP) to ( 26, 5 ) Move ended for Meek 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 2 ) Move ended for Wuss 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Swish FarBeyondDriven is knocked over. Player pushed to (1, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, 0: FarBeyondDriven has been stunned. 14: status changed from 0 to 0. 14 moved (SP) to ( 0, 2 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (15, 1) 13 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 2 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 2 ) 106 moved (MP) to ( 8, 2 ) 106 moved (MP) to ( 7, 2 ) 106 moved (MP) to ( 6, 2 ) 106 moved (MP) to ( 5, 2 ) 106 moved (MP) to ( 4, 1 ) Move ended for Sissy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 9 ) Move ended for Flitter 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 7 ) Move ended for Poncy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] 11: status changed from 2 to 1. ASleeper rolls over. Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 6, 3 ) 5 moved (MP) to ( 5, 2 ) Move ended for CemeteryGatesII [Game Saved] Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 6, 4 ) 7 moved (MP) to ( 5, 3 ) (1) Shattered trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 7 moved (MP) to ( 4, 2 ) Move ended for Shattered [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 0 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 0 ) 13 moved (MP) to ( 11, 0 ) 13 moved (MP) to ( 10, 0 ) 13 moved (MP) to ( 9, 0 ) 13 moved (MP) to ( 8, 0 ) 13 moved (MP) to ( 7, 0 ) 13 moved (MP) to ( 6, 0 ) (2) Go for it successful. 13 moved (MP) to ( 5, 0 ) 106 blocked. (6) Go for it successful. Cowboys From Hell , Choose a block die. PUSHBACK/POW Sissy is knocked over. Player pushed to (3, 1) 106 moved (MP) to ( 3, 1 ) (1, 6) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 3 to 1. 13 moved (MP) to ( 4, 1 ) Ball moved to ( 3, 0 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 6, 7 ) 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 4, 5 ) 6 moved (MP) to ( 4, 4 ) Move ended for Dominator Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 26, 8 ) 2 moved (MP) to ( 25, 9 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 21, 10 ) Move ended for ConcreteSledge Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 25, 7 ) 3 moved (MP) to ( 24, 7 ) 3 moved (MP) to ( 23, 6 ) 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 19, 3 ) Move ended for PsychoHoliII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 18, 11 ) Move ended for HeresyII Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 6 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Cowboy TARGET: 3 --- ROLL: 2 + 0 = 2 Cowboy is knocked over. (3, 6) + 0, (5, 2) + 0, 0: Cowboy has been stunned. Move ended for Cowboy 1: status changed from 0 to 2. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 3 ) 109 moved (MP) to ( 7, 2 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 0 ) 109 moved (MP) to ( 5, 1 ) Move ended for Twinky 104: Select an action for Wimpy Select an action for Wimpy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Sissy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 2 ) 103 moved (MP) to ( 8, 2 ) 103 moved (MP) to ( 7, 2 ) 103 moved (MP) to ( 6, 3 ) Move ended for Fluffy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 8, 1 ) 104 moved (MP) to ( 7, 0 ) 104 moved (MP) to ( 6, 0 ) 104 moved (MP) to ( 5, 0 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW VulgarDisplayOfPower is knocked over. Player pushed to (26, 2) 13 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 13: status changed from 0 to 1. 104 moved (MP) to ( 4, 1 ) Move ended for Wimpy [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) 105 moved (MP) to ( 8, 2 ) 105 moved (MP) to ( 7, 2 ) Move ended for Cutesy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 0 ) 112 moved (MP) to ( 5, 0 ) 112 moved (MP) to ( 4, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 3, 0 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Wuss [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Flitter BloodMessagor is knocked over. Player pushed to (14, 8) 10 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (5, 4) + 0, 0: BloodMessagor has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 25, 4 ) 114 moved (MP) to ( 24, 3 ) 114 moved (MP) to ( 23, 2 ) 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 21, 2 ) 114 moved (MP) to ( 20, 2 ) Move ended for Meek 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 26, 5 ) 102 moved (MP) to ( 25, 5 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 4 ) Move ended for Swish 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 10 ) Move ended for Poncy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 4 ) 110 moved (MP) to ( 9, 4 ) 110 moved (MP) to ( 8, 3 ) Move ended for Milksop True Panzies: All players have moved. True Panzies turn ended. [Game Saved] 1: status changed from 2 to 1. Cowboy rolls over. Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for Shattered 7: Select an action for Shattered Select an action for Shattered 7: Select an action for Shattered Select an action for Shattered 7: Select an action for Shattered Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 10, 2 ) DODGE BEFORE RE_ROLL: ASleeper knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 1 + 0 = 1 ASleeper is knocked over. (3, 2) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. Move ended for ASleeper 11: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 8, 2 ) 110 moved (MP) to ( 7, 1 ) 110 moved (MP) to ( 6, 1 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL CemeteryGatesII is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 5: status changed from 0 to 1. Milksop saved by block skill. 110 moved (MP) to ( 6, 2 ) 110 moved (MP) to ( 5, 3 ) Move ended for Milksop [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Twinky Shattered is knocked over. Player pushed to (25, 3) 7 moved (MP) to ( 4, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 4, 2 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Meek PsychoHoliII is knocked over. Player pushed to (11, 4) 3 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 19, 3 ) [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 11 ) Move ended for Flitter 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Poncy HeresyII is knocked over. Player pushed to (11, 12) 4 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 18, 11 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Hand off selected. Move ended for Wuss Ball moved to ( 26, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sissy TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 2, 1 ) Sissy scores a touchdown! Verified Opponent Roll = 3 (3) Swish is not affected by the heat. Verified Opponent Roll = 2 (2) Fluffy is not affected by the heat. Verified Opponent Roll = 3 (3) Wimpy is not affected by the heat. Verified Opponent Roll = 5 (5) Cutesy is not affected by the heat. Verified Opponent Roll = 2 (2) Sissy is not affected by the heat. Verified Opponent Roll = 1 *(1) Poncy collapses from heat exhaustion. Verified Opponent Roll = 4 (4) Flitter is not affected by the heat. Verified Opponent Roll = 1 *(1) Twinky collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Milksop is not affected by the heat. Verified Opponent Roll = 3 (3) Wuss is not affected by the heat. Verified Opponent Roll = 4 (4) Meek is not affected by the heat. Verified Opponent Roll = 5 (5) Cowboy is not affected by the heat. Verified Opponent Roll = 3 (3) ConcreteSledge is not affected by the heat. Verified Opponent Roll = 6 (6) PsychoHoliII is not affected by the heat. Verified Opponent Roll = 5 (5) HeresyII is not affected by the heat. Verified Opponent Roll = 6 (6) CemeteryGatesII is not affected by the heat. Verified Opponent Roll = 1 *(1) Dominator collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Shattered is not affected by the heat. Verified Opponent Roll = 1 *(1) ASleeper collapses from heat exhaustion. Verified Opponent Roll = 3 (3) VulgarDisplayOfPower is not affected by the heat. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 1. 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 1. 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 1. 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) BloodMessagor stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 1. 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) Opponent Kicking. Waiting for True Panzies to set players on field. Setups can only be saved and loaded during your setup phase. 114 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 19, 8 ) 103 moved (SP) to ( 19, 11 ) 111 moved (SP) to ( 19, 4 ) 113 moved (SP) to ( 25, 5 ) 103 moved (SP) to ( 20, 12 ) 112 moved (SP) to ( 20, 11 ) 104 moved (SP) to ( 19, 2 ) 111 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 3 ) 113 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 20, 11 ) 108 moved (SP) to ( 19, 9 ) 112 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 16, 9 ) Turn time limit reached. 114 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 19, 12 ) 102 moved (SP) to ( 18, 3 ) 104 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 19, 3 ) 104 moved (SP) to ( 19, 2 ) 113 moved (SP) to ( 20, 7 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 4 moved location (MPL) to ( 12, 6 ) 3 moved location (MPL) to ( 13, 2 ) 2 moved location (MPL) to ( 12, 8 ) 1 moved location (MPL) to ( 13, 1 ) 5 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 7, 5 ) 6: status changed from 1 to 0. 11: status changed from 1 to 0. *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Cowboys From Hell quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 5 Distance: 6 5 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 6 ) 4 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 15, 2 ) 13 moved (SP) to ( 15, 1 ) 14 moved (SP) to ( 15, 12 ) 1 moved (SP) to ( 15, 13 ) 8 moved (SP) to ( 13, 7 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 14 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 6 ) Move ended for MedecineMan Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 11 ) 5 moved (MP) to ( 4, 12 ) 5 moved (MP) to ( 3, 13 ) 5 moved (MP) to ( 2, 14 ) GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 5 moved (MP) to ( 3, 13 ) 5 moved (MP) to ( 4, 12 ) Pass selected. SHORT PASS PASS FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for CemeteryGatesII Ball moved to ( 10, 8 ) GET BALL FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) Hand off selected. Move ended for HeresyII Ball moved to ( 15, 2 ) GET BALL FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 0 ) 3 moved (MP) to ( 18, 0 ) 3 moved (MP) to ( 19, 0 ) 3 moved (MP) to ( 20, 0 ) 3 moved (MP) to ( 21, 1 ) 3 moved (MP) to ( 22, 1 ) Move ended for PsychoHoliII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 8 ) Move ended for FarBeyondDriven [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 3 ) Move ended for Shattered Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. Move ended for VulgarDisplayOfPower [Game Saved] Select an action for Clash 8: Select an action for Clash 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 2 ) (2) Go for it successful. 8 moved (MP) to ( 18, 1 ) Move ended for Clash [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 9 ) DODGE BEFORE RE_ROLL: Cowboy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 5 + 0 = 5 Cowboy slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 8 ) Move ended for Cowboy Turn time limit reached. [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 2 + 0 = 2 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 17, 7 ) Move ended for ConcreteSledge Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 24, 2 ) 112 moved (MP) to ( 23, 1 ) Move ended for Wuss [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 23, 2 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL PsychoHoliII saved by block skill. Swish saved by block skill. Move ended for Swish [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 22, 6 ) 114 moved (MP) to ( 21, 7 ) Move ended for Meek [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 9 ) Move ended for Fluffy 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 22, 3 ) Move ended for Push over 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 20, 3 ) Move ended for Sissy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 17, 3 ) Move ended for Cutesy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 17, 4 ) Move ended for Milksop 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) Move ended for Flitter 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wimpy Shattered saved by block skill. Wimpy saved by block skill. [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pussy True Panzies: All players have moved. Player pushed to (8, 9) 1 moved (MP) to ( 21, 9 ) True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clash 8: Select an action for Clash Select an action for Shattered 7: Select an action for Shattered Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) Move ended for MedecineMan Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 11 ) 5 moved (MP) to ( 6, 10 ) 5 moved (MP) to ( 7, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 9, 7 ) Move ended for CemeteryGatesII Select an action for Shattered 7: Select an action for Shattered Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 10 ) Move ended for ConcreteSledge [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (20, 10) 103 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 20, 9 ) Block selected. 103 blocked. Cowboys From Hell , Choose a block die. POW Move ended for FarBeyondDriven Fluffy is knocked over. Player pushed to (19, 11) 103 moved (MP) to ( 19, 11 ) (3, 6) + 0, (6, 5) + 0, 2: Fluffy has been badly hurt! 103: status changed from 0 to 8. 14 moved (MP) to ( 20, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 23, 8 ) 1 moved (MP) to ( 23, 7 ) 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 23, 5 ) 1 moved (MP) to ( 23, 4 ) Move ended for Cowboy Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Block selected. 105 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Move ended for Shattered Cutesy saved by block skill. Shattered saved by block skill. [Game Saved] Select an action for Clash 8: Select an action for Clash Select an action for HeresyII 4: Select an action for HeresyII Select an action for Clash 8: Select an action for Clash 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 0 ) DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 5 + 0 = 5 Clash slips past his opponent(s) unhindered. 8 moved (MP) to ( 20, 0 ) 8 moved (MP) to ( 21, 0 ) 8 moved (MP) to ( 22, 0 ) Move ended for Clash [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 1 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 2 + 0 = 2 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 2 ) Move ended for HeresyII [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Blitz selected. 112 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Turn time limit reached. Player pushed to (24, 2) 112 moved (MP) to ( 24, 2 ) 3 moved (MP) to ( 23, 1 ) 3 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 25, 0 ) 3 moved (MP) to ( 26, 0 ) 3 moved (MP) to ( 27, 0 ) PsychoHoliII scores a touchdown! (5) Cowboy is not affected by the heat. (4) ConcreteSledge is not affected by the heat. (6) PsychoHoliII is not affected by the heat. (2) HeresyII is not affected by the heat. (2) CemeteryGatesII is not affected by the heat. (4) Shattered is not affected by the heat. (6) Clash is not affected by the heat. (2) MedecineMan is not affected by the heat. (4) VulgarDisplayOfPower is not affected by the heat. (4) FarBeyondDriven is not affected by the heat. (5) Swish is not affected by the heat. (2) Wimpy is not affected by the heat. *(1) Cutesy collapses from heat exhaustion. *(1) Sissy collapses from heat exhaustion. (6) Flitter is not affected by the heat. (6) Milksop is not affected by the heat. (2) Push over is not affected by the heat. *(1) Wuss collapses from heat exhaustion. (6) Pussy is not affected by the heat. (2) Meek is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=4] : current status = 0 1 : current square = java.awt.Point[x=23,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=19,y=10] : current status = 0 2 : current square = java.awt.Point[x=19,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=0] : current status = 0 3 : current square = java.awt.Point[x=27,y=0] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=9,y=7] : current status = 0 5 : current square = java.awt.Point[x=9,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=22,y=0] : current status = 0 8 : current square = java.awt.Point[x=22,y=0] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=0] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (2) BloodMessagor stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=21,y=2] : current status = 0 13 : current square = java.awt.Point[x=21,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=20,y=10] : current status = 0 14 : current square = java.awt.Point[x=20,y=10] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=19,y=2] : current status = 0 104 : current square = java.awt.Point[x=19,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 105: status changed from 0 to 1. 106 : current square = java.awt.Point[x=20,y=3] : current status = 0 106 : current square = java.awt.Point[x=20,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 106: status changed from 0 to 1. 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=22,y=3] : current status = 0 111 : current square = java.awt.Point[x=22,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=24,y=2] : current status = 0 112 : current square = java.awt.Point[x=24,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 112: status changed from 0 to 1. 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=21,y=7] : current status = 0 114 : current square = java.awt.Point[x=21,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 8 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 13, 12 ) 14 moved location (MPL) to ( 12, 5 ) 13 moved location (MPL) to ( 10, 7 ) 4 moved location (MPL) to ( 12, 7 ) 3 moved location (MPL) to ( 13, 2 ) 1 moved location (MPL) to ( 13, 11 ) 11 moved (SP) to ( 6, 6 ) 9 moved (SP) to ( 4, 9 ) 6 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 13, 8 ) 6 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 11, 9 ) 14 moved (SP) to ( 11, 5 ) 9 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 1 ) 14 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 13, 1 ) 5 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 11, 7 ) Waiting for True Panzies to set players on field. 102 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 12 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 3 Distance: 3 Cowboys From Hell perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 6 ) 7 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 10, 10 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 7 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Flitter Clash is knocked over. Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (5, 4) + 0, (5, 6) + 0, 4: Clash has been seriously injured!! (44) Smashed Hand - Niggling Injury 8: status changed from 0 to 9. 8 moved (SP) to ( 0, 13 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) Move ended for Push over 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Poncy Shattered is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 10 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW FarBeyondDriven is knocked over. Player pushed to (15, 8) 14 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 14: status changed from 0 to 1. 110 moved (MP) to ( 14, 9 ) Move ended for Milksop [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 5 ) Move ended for Twinky 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 1 + 0 = 1 Meek is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 6) + 0, (4, 4) + 0, 0: Meek has been knocked out. Move ended for Meek 114: status changed from 0 to 7. 114 moved (SP) to ( 29, 8 ) True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) (6) Go for it successful. 13 moved (MP) to ( 18, 2 ) (5) Go for it successful. 13 moved (MP) to ( 19, 2 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 11, 4 ) Move ended for MedecineMan Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 8 ) DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 1 + 0 = 1 FarBeyondDriven is knocked over. IRON MAN forces injury to be stunned. (6, 2) + 0, (4, 4) + 0, 0: FarBeyondDriven has been stunned. Move ended for FarBeyondDriven 14: status changed from 0 to 2. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 19, 3 ) Move ended for Push over 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Milksop Dominator is knocked over. Player pushed to (17, 11) 6 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (6, 2) + 1, (5, 6) + 0, 4: Dominator has been seriously injured!! (64) Broken Neck - (-1 AG) 6: status changed from 0 to 9. 6 moved (SP) to ( 1, 13 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) Move ended for Swish 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) Move ended for Flitter 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Twinky Player pushed to (17, 3) 3 moved (MP) to ( 12, 3 ) [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 18, 2 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW VulgarDisplayOfPower is knocked over. Player pushed to (9, 2) 13 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 5) + 0, (5, 2) + 0, 0: VulgarDisplayOfPower has been stunned. 13: status changed from 0 to 2. 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 20, 3 ) Move ended for Poncy [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 23, 5 ) 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pussy Ball moved to ( 9, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Poncy TARGET: 2 --- ROLL: 6 + 0 = 6 True Panzies turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 3 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 2 (2) Meek stays UNconscious. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 8 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 1 (1) BloodMessagor stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Starting second half. Cowboys From Hell gets a LEADER reroll. Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 7 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 12, 5 ) 13 moved location (MPL) to ( 10, 7 ) 4 moved location (MPL) to ( 12, 7 ) 3 moved location (MPL) to ( 13, 2 ) 1 moved location (MPL) to ( 13, 11 ) 11 moved (SP) to ( 6, 8 ) 5 moved (SP) to ( 5, 8 ) 2 moved (SP) to ( 11, 11 ) 14 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 13, 3 ) 11 moved (SP) to ( 8, 9 ) 4 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 10, 9 ) 1 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 13, 1 ) 9 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 11, 9 ) Turn time limit reached. Waiting for True Panzies to set players on field. 113 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 1 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 6 Distance: 3 Cowboys From Hell perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 12, 5 ) 13 moved (SP) to ( 10, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 1 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 14, 5 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Sissy ConcreteSledge saved by dodge skill. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Flitter FarBeyondDriven is knocked over. Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 IRON MAN forces injury to be stunned. (3, 5) + 0, (5, 3) + 0, 0: FarBeyondDriven has been stunned. 14: status changed from 0 to 2. [Game Saved] 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 3 ) Move ended for Push over 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 1 ) Move ended for Cutesy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 3 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW MedecineMan is knocked over. Player pushed to (17, 1) 9 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 9: status changed from 0 to 1. 104 moved (MP) to ( 13, 2 ) Move ended for Wimpy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 14, 3 ) Move ended for Twinky 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 10, 6 ) Move ended for Pussy True Panzies turn ended. [Game Saved] 14: status changed from 2 to 1. FarBeyondDriven rolls over. Cowboys From Hell start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ASleeper 11: Select an action for ASleeper Select an action for HeresyII 4: Select an action for HeresyII Select an action for HeresyII 4: Select an action for HeresyII SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 8 ) 106 blocked. Dauntless NOT successful. (1+2=3) Cowboys From Hell uses their LEADER reroll. Dauntless successful. (4+5=9) Cowboys From Hell , Choose a block die. POW Sissy is knocked over. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) (2, 1) + 0, (0, 0) + 0, 0: Sissy has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) Move ended for HeresyII [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for ASleeper 11: Select an action for ASleeper Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 7 ) Move ended for ConcreteSledge Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 14 ) 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 17, 11 ) Move ended for Cowboy Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Turn time limit reached. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 6 ) GET BALL FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for ASleeper Scatter roll: 3 Ball moved to ( 20, 5 ) Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 7 ) Move ended for Flitter 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Wimpy PsychoHoliII is knocked over. Player pushed to (15, 0) 3 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 13, 1 ) [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 16, 5 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL HeresyII saved by block skill. Sissy saved by block skill. Move ended for Sissy [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pussy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 3 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Ball moved to ( 14, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Pussy [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 8, 2 ) 102 moved (MP) to ( 7, 2 ) Move ended for Swish 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) Move ended for Poncy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 9 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 9, 7 ) Move ended for Wuss 111: Select an action for Push over Select an action for Push over 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 3 ) Move ended for Push over 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 8, 1 ) Move ended for Twinky 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) 105 moved (MP) to ( 8, 2 ) Move ended for Cutesy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 7, 4 ) (2) Go for it successful. 14 moved (MP) to ( 6, 3 ) DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. Move ended for FarBeyondDriven [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 7, 7 ) DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 5, 5 ) 13 moved (MP) to ( 5, 4 ) 13 moved (MP) to ( 5, 3 ) 13 moved (MP) to ( 6, 2 ) 102 blocked. (4) Go for it successful. Cowboys From Hell , Choose a block die. PUSHBACK/POW Swish saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (6, 1) 102 moved (MP) to ( 6, 1 ) 13 moved (MP) to ( 7, 2 ) 102 blocked. (6) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL VulgarDisplayOfPower is knocked over. Move ended for VulgarDisplayOfPower (6, 4) + 0, (3, 4) + 0, 0: VulgarDisplayOfPower has been stunned. 13: status changed from 0 to 2. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 0 ) 109 moved (MP) to ( 5, 1 ) 109 moved (MP) to ( 4, 1 ) 109 moved (MP) to ( 3, 1 ) 109 moved (MP) to ( 2, 1 ) Move ended for Twinky 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Milksop Shattered saved by block skill. Milksop saved by block skill. [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Sissy HeresyII saved by block skill. Sissy saved by block skill. [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 1 ) 102 moved (MP) to ( 4, 1 ) 102 moved (MP) to ( 3, 1 ) Hand off selected. Move ended for Swish Ball moved to ( 27, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky scores a touchdown! Verified Opponent Roll = 2 (2) Swish is not affected by the heat. Verified Opponent Roll = 5 (5) Wimpy is not affected by the heat. Verified Opponent Roll = 5 (5) Cutesy is not affected by the heat. Verified Opponent Roll = 4 (4) Sissy is not affected by the heat. Verified Opponent Roll = 5 (5) Poncy is not affected by the heat. Verified Opponent Roll = 3 (3) Flitter is not affected by the heat. Verified Opponent Roll = 2 (2) Twinky is not affected by the heat. Verified Opponent Roll = 3 (3) Milksop is not affected by the heat. Verified Opponent Roll = 1 *(1) Push over collapses from heat exhaustion. Verified Opponent Roll = 1 *(1) Wuss collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Pussy is not affected by the heat. Verified Opponent Roll = 3 (3) Cowboy is not affected by the heat. Verified Opponent Roll = 2 (2) ConcreteSledge is not affected by the heat. Verified Opponent Roll = 1 *(1) PsychoHoliII collapses from heat exhaustion. Verified Opponent Roll = 3 (3) HeresyII is not affected by the heat. Verified Opponent Roll = 6 (6) CemeteryGatesII is not affected by the heat. Verified Opponent Roll = 6 (6) Shattered is not affected by the heat. Verified Opponent Roll = 2 (2) MedecineMan is not affected by the heat. Verified Opponent Roll = 1 *(1) ASleeper collapses from heat exhaustion. Verified Opponent Roll = 5 (5) VulgarDisplayOfPower is not affected by the heat. Verified Opponent Roll = 6 (6) FarBeyondDriven is not affected by the heat. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 1. 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 1. 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 6 (6) Meek regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 1. 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) BloodMessagor stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 1. 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for True Panzies to set players on field. 114 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 22, 5 ) 105 moved (SP) to ( 19, 2 ) 104 moved (SP) to ( 25, 5 ) 107 moved (SP) to ( 25, 6 ) 105 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 18, 2 ) 106 moved (SP) to ( 18, 3 ) 110 moved (SP) to ( 18, 11 ) 107 moved (SP) to ( 18, 12 ) 110 moved (SP) to ( 19, 12 ) 107 moved (SP) to ( 18, 11 ) 110 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 19, 3 ) 104 moved (SP) to ( 18, 3 ) 106 moved (SP) to ( 18, 2 ) 114 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 17, 9 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 7 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 12, 5 ) 13 moved location (MPL) to ( 10, 7 ) 4 moved location (MPL) to ( 12, 7 ) 1 moved location (MPL) to ( 13, 11 ) 5 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 13, 8 ) Turn time limit reached. 5 moved (SP) to ( 8, 8 ) 2 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 8, 9 ) 1 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 12, 8 ) 5 moved (SP) to ( 9, 10 ) 3: status changed from 1 to 0. 11: status changed from 1 to 0. *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (22, 8) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (5+4) = Brilliant Coaching True Panzies: 2 + 4 coaches Cowboys From Hell: 2 + 1 coaches True Panzies get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 Ball placed at (22, 8) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 3 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) GET BALL FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 13, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: ConcreteSledge TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for ConcreteSledge Ball moved to ( 14, 1 ) GET BALL BEFORE RE_ROLL: FarBeyondDriven dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 2 ) 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 22, 2 ) Move ended for VulgarDisplayOfPower Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 0 ) 14 moved (MP) to ( 16, 0 ) 14 moved (MP) to ( 17, 0 ) 14 moved (MP) to ( 18, 0 ) 14 moved (MP) to ( 19, 0 ) 14 moved (MP) to ( 20, 0 ) 14 moved (MP) to ( 21, 1 ) (1) FarBeyondDriven trips and falls trying to go for it! Move ended for FarBeyondDriven 14 moved (MP) to ( 22, 1 ) (2, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 14: status changed from 3 to 1. Ball moved to ( 21, 1 ) Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 21, 2 ) Move ended for Sissy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 21, 3 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (6, 2) 13 moved (MP) to ( 23, 2 ) 104 moved (MP) to ( 22, 2 ) Move ended for Wimpy [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Pussy Ball moved to ( 12, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) Hand off selected. Move ended for Swish Ball moved to ( 12, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Meek TARGET: 0 --- ROLL: 2 + 0 = 2 [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 9 ) Move ended for Milksop 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 11, 11 ) Move ended for Poncy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) Move ended for Meek 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) Move ended for Flitter 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Twinky Cowboy saved by dodge skill. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Cutesy True Panzies: All players have moved. Shattered is knocked over. Player pushed to (16, 4) 7 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 7: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MedecineMan 9: Select an action for MedecineMan Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 8 ) Move ended for ConcreteSledge Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 6 ) Move ended for Shattered Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 4 + 0 = 4 MedecineMan slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 12, 11 ) 114 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (10, 9) 114 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 10 ) Move ended for MedecineMan [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 8 ) Move ended for Cowboy [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Block selected. 114 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for CemeteryGatesII Meek is knocked over. Player pushed to (10, 8) 114 moved (MP) to ( 10, 8 ) (6, 6) + 0, (6, 4) + 0, 6: Meek has been KILLED!! 114: status changed from 3 to 10. 5 moved (MP) to ( 10, 9 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 114: status changed from 10 to 1. Ball moved to ( 9, 7 ) [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 24, 3 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 13 moved (MP) to ( 23, 4 ) 13 moved (MP) to ( 22, 4 ) 13 moved (MP) to ( 21, 4 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 17, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 9, 7 ) GET BALL FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 8, 7 ) Move ended for HeresyII [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 23, 0 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 24, 2 ) 14 moved (MP) to ( 24, 3 ) 14 moved (MP) to ( 23, 4 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 21, 6 ) Turn time limit reached. Move ended for FarBeyondDriven Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 114: Select an action for Meek Select an action for Meek 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 4 ) Move ended for Wimpy 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) Move ended for Pussy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 8 ) Move ended for Flitter 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Milksop CemeteryGatesII is knocked over. Player pushed to (20, 10) 5 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 5: status changed from 0 to 1. 110 moved (MP) to ( 10, 9 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 6 + 0 = 6 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 6 ) Move ended for Swish [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 9, 6 ) 4 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW HeresyII is knocked over. Player pushed to (22, 7) 4 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 3 to 1. 105 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 7 Ball moved to ( 21, 8 ) Move ended for Cutesy [Game Saved] 114: Select an action for Meek Select an action for Meek 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 3 ) Move ended for Sissy Turn time limit reached. 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 4 ) 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 10, 6 ) Move ended for Twinky 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Poncy TARGET: 2 --- ROLL: 3 + 0 = 3 Poncy slips past his opponent(s) unhindered. 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 8, 9 ) Move ended for Poncy [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Meek TARGET: 2 --- ROLL: 5 + 0 = 5 Meek slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Meek TARGET: 2 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Meek TARGET: 0 --- ROLL: 2 + 0 = 2 Meek slips past his opponent(s) unhindered. Move ended for Meek True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 6, 6 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 2 + 0 = 2 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 8, 5 ) 114 blocked. (5) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW Meek is knocked over. Player pushed to (10, 7) 114 moved (MP) to ( 10, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 3 to 1. Ball moved to ( 11, 8 ) GET BALL FINAL RESULT: Flitter TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 11, 9 ) Move ended for HeresyII [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for MedecineMan 9: Select an action for MedecineMan Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 3 --- ROLL: 1 + 0 = 1 CemeteryGatesII is knocked over. (3, 1) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. Move ended for CemeteryGatesII 5: status changed from 0 to 1. Ball moved to ( 11, 8 ) GET BALL FINAL RESULT: Flitter TARGET: 3 --- ROLL: 4 + 0 = 4 Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Meek 110: Select an action for Milksop Select an action for Milksop 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Sissy Player pushed to (11, 5) 13 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 4 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Wimpy Wimpy uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (11, 6) 13 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 13: status changed from 0 to 1. 104 moved (MP) to ( 18, 5 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Milksop MedecineMan is knocked over. Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: MedecineMan has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Poncy Player pushed to (20, 7) 1 moved (MP) to ( 9, 7 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cutesy ConcreteSledge is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 2: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Swish Cowboy is knocked over. Player pushed to (20, 8) 1 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for Twinky Shattered is knocked over. Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Shattered has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 8 ) 108 moved (MP) to ( 9, 7 ) Move ended for Flitter True Panzies turn ended. [Game Saved] Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for ConcreteSledge Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 12, 7 ) (4) Go for it successful. 7 moved (MP) to ( 11, 8 ) Move ended for Shattered [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 10, 11 ) 9 moved (MP) to ( 9, 11 ) Move ended for MedecineMan Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for CemeteryGatesII Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 7 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 21, 8 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 16, 10 ) Move ended for FarBeyondDriven [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 108 blocked. Cowboys From Hell , Choose a block die. POW Flitter is knocked over. Player pushed to (9, 6) 108 moved (MP) to ( 9, 6 ) (3, 6) + 0, (3, 5) + 0, 0: Flitter has been knocked out. 108: status changed from 3 to 7. 108 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 9, 7 ) Ball moved to ( 9, 5 ) Move ended for Cowboy [Game Saved] Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 17, 7 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 1 + 0 = 1 VulgarDisplayOfPower is knocked over. (2, 5) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. Move ended for VulgarDisplayOfPower 13: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 9 ) Move ended for Wimpy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Meek Player pushed to (21, 8) 1 moved (MP) to ( 8, 8 ) 114 moved (MP) to ( 9, 7 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (22, 9) 1 moved (MP) to ( 7, 9 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 6 ) Move ended for Twinky 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (17, 10) 5 moved (MP) to ( 12, 10 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW HeresyII is knocked over. Player pushed to (21, 4) 4 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 7, 5 ) 102 moved (MP) to ( 6, 5 ) 102 moved (MP) to ( 5, 5 ) 102 moved (MP) to ( 4, 4 ) 102 moved (MP) to ( 3, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 2, 4 ) Swish scores a touchdown! Verified Opponent Roll = 2 (2) Swish is not affected by the heat. Verified Opponent Roll = 4 (4) Wimpy is not affected by the heat. Verified Opponent Roll = 6 (6) Cutesy is not affected by the heat. Verified Opponent Roll = 4 (4) Sissy is not affected by the heat. Verified Opponent Roll = 4 (4) Poncy is not affected by the heat. Verified Opponent Roll = 5 (5) Twinky is not affected by the heat. Verified Opponent Roll = 2 (2) Milksop is not affected by the heat. Verified Opponent Roll = 3 (3) Pussy is not affected by the heat. Verified Opponent Roll = 6 (6) Meek is not affected by the heat. Verified Opponent Roll = 6 (6) Cowboy is not affected by the heat. Verified Opponent Roll = 1 *(1) ConcreteSledge collapses from heat exhaustion. Verified Opponent Roll = 1 *(1) HeresyII collapses from heat exhaustion. Verified Opponent Roll = 6 (6) CemeteryGatesII is not affected by the heat. Verified Opponent Roll = 1 *(1) Shattered collapses from heat exhaustion. Verified Opponent Roll = 1 *(1) MedecineMan collapses from heat exhaustion. Verified Opponent Roll = 2 (2) VulgarDisplayOfPower is not affected by the heat. Verified Opponent Roll = 6 (6) FarBeyondDriven is not affected by the heat. *** Setup start *** 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 5 (5) Flitter regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 1. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 1. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 1. 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 1. Verified Opponent Roll = 5 (5) BloodMessagor regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for True Panzies to set players on field. 110 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 19, 9 ) 112 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 22, 7 ) Turn time limit reached. 111 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 22, 11 ) 107 moved (SP) to ( 22, 3 ) 105 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 19, 12 ) 102 moved (SP) to ( 19, 11 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 19, 3 ) 107 moved (SP) to ( 19, 2 ) 114 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 18, 11 ) 104 moved (SP) to ( 18, 12 ) 112 moved (SP) to ( 18, 3 ) 107 moved (SP) to ( 18, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved location (MPL) to ( 12, 5 ) 13 moved location (MPL) to ( 10, 7 ) 3 moved location (MPL) to ( 13, 2 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 11 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 3 moved to dugout ( 0, 0 ) 3 moved location (MPL) to ( 13, 2 ) 11 moved location (MPL) to ( 7, 5 ) 10 moved to dugout ( 0, 0 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 1 ) 5 moved (SP) to ( 4, 6 ) 14 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 7, 9 ) 5 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 8, 10 ) 1 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 10 ) 2: status changed from 1 to 0. 4: status changed from 1 to 0. 7: status changed from 1 to 0. 9: status changed from 1 to 0. *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 Waiting for True Panzies to finish TURN: 7 [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 1 ) 107 moved (MP) to ( 16, 1 ) 107 moved (MP) to ( 15, 1 ) Move ended for Poncy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 2 ) Move ended for Flitter 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 13, 4 ) Move ended for Twinky 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 11 ) Move ended for Wimpy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 9 ) Move ended for Swish 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 15, 4 ) Move ended for Meek 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 3 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL VulgarDisplayOfPower saved by block skill. Sissy saved by block skill. Move ended for Sissy [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 8, 5 ) Move ended for Wuss True Panzies: All players have moved. True Panzies turn ended. Ball placed at (-1, -1) Ball moved to ( 25, 3 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 26, 2 ) [Game Saved] Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for VulgarDisplayOfPower 13: Select an action for VulgarDisplayOfPower Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 4, 6 ) 11 moved (MP) to ( 3, 5 ) 11 moved (MP) to ( 3, 4 ) 11 moved (MP) to ( 3, 3 ) (1) ASleeper trips and falls trying to go for it! Move ended for ASleeper 11 moved (MP) to ( 3, 2 ) (6, 4) + 0, (4, 5) + 0, 0: ASleeper has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 8 ) Ball moved to ( 2, 1 ) Cowboys From Hell turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 8, 3 ) 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 6, 2 ) 112 moved (MP) to ( 5, 2 ) 112 moved (MP) to ( 4, 2 ) 112 moved (MP) to ( 3, 2 ) 112 moved (MP) to ( 2, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 3 + 0 = 3 Wuss scores a touchdown! Verified Opponent Roll = 1 *(1) Swish collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Wimpy is not affected by the heat. Verified Opponent Roll = 4 (4) Cutesy is not affected by the heat. Verified Opponent Roll = 3 (3) Sissy is not affected by the heat. Verified Opponent Roll = 3 (3) Poncy is not affected by the heat. Verified Opponent Roll = 2 (2) Flitter is not affected by the heat. Verified Opponent Roll = 1 *(1) Twinky collapses from heat exhaustion. Verified Opponent Roll = 5 (5) Milksop is not affected by the heat. Verified Opponent Roll = 5 (5) Push over is not affected by the heat. Verified Opponent Roll = 2 (2) Wuss is not affected by the heat. Verified Opponent Roll = 4 (4) Meek is not affected by the heat. Verified Opponent Roll = 4 (4) Cowboy is not affected by the heat. Verified Opponent Roll = 2 (2) PsychoHoliII is not affected by the heat. Verified Opponent Roll = 5 (5) CemeteryGatesII is not affected by the heat. Verified Opponent Roll = 6 (6) BloodMessagor is not affected by the heat. Verified Opponent Roll = 3 (3) VulgarDisplayOfPower is not affected by the heat. Verified Opponent Roll = 2 (2) FarBeyondDriven is not affected by the heat. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 1. 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 1. 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 6 (6) ASleeper regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for True Panzies to set players on field. 104 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 23, 9 ) 114 moved (SP) to ( 23, 6 ) 105 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 25, 5 ) 110 moved (SP) to ( 25, 1 ) 107 moved (SP) to ( 25, 13 ) 106 moved (SP) to ( 25, 11 ) 112 moved (SP) to ( 25, 9 ) 104 moved (SP) to ( 25, 3 ) 114 moved (SP) to ( 25, 7 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 13, 10 ) 13 moved location (MPL) to ( 13, 13 ) 4 moved location (MPL) to ( 12, 6 ) 3 moved location (MPL) to ( 13, 2 ) 2 moved location (MPL) to ( 12, 8 ) 11 moved location (MPL) to ( 7, 5 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 1 ) 9 moved (SP) to ( 11, 6 ) 5 moved (SP) to ( 11, 7 ) 14 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 15, 9 ) 2 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 3 ) 13 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 11, 2 ) 11 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 5, 3 ) 1 moved (SP) to ( 9, 3 ) 14 moved (SP) to ( 4, 10 ) 14 moved (SP) to ( 5, 10 ) 13 moved (SP) to ( 9, 10 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (3+2) = Cheering Fans True Panzies: 2 + 14FF + 0CL Cowboys From Hell: 2 + 8FF + 0CL True Panzies get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kick result. Direction: 3 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 5 ) [Game Saved] Ball in play. Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 5, 9 ) 14 moved (MP) to ( 5, 8 ) 14 moved (MP) to ( 5, 7 ) 14 moved (MP) to ( 5, 6 ) 14 moved (MP) to ( 4, 5 ) GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 5, 4 ) 14 moved (MP) to ( 6, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for FarBeyondDriven Ball moved to ( 5, 3 ) GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 16, 6 ) Move ended for CemeteryGatesII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Block selected. 111 blocked. Cowboys From Hell , Choose a block die. POW Move ended for PsychoHoliII Push over is knocked over. Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) (4, 3) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for MedecineMan 9: Select an action for MedecineMan Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Block selected. 108 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for HeresyII Player pushed to (15, 6) 108 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Shattered 7: Select an action for Shattered Select an action for Shattered 7: Select an action for Shattered 7: tackle zone state changed to true Block selected. 108 blocked. Cowboys From Hell , Choose a block die. POW Move ended for Shattered Flitter is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for MedecineMan 9: Select an action for MedecineMan Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 7 ) 105 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Player pushed to (15, 9) 105 moved (MP) to ( 15, 9 ) Move ended for MedecineMan [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Block selected. 105 blocked. Cowboys From Hell , Choose a block die. POW Move ended for ConcreteSledge Cutesy is knocked over. Player pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=3] : current status = 0 1 : current square = java.awt.Point[x=9,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=1,y=13] : current status = 9 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=5,y=3] : current status = 0 11 : current square = java.awt.Point[x=5,y=3] : current status = 0 11: status changed from 3 to 0. 11 : set status normal, current square = java.awt.Point[x=5,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=5,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=3] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=9,y=10] : current status = 0 13 : current square = java.awt.Point[x=9,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=6,y=3] : current status = 0 14 : current square = java.awt.Point[x=6,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=6,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=6,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=25,y=3] : current status = 0 104 : current square = java.awt.Point[x=25,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=25,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=25,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=25,y=11] : current status = 0 106 : current square = java.awt.Point[x=25,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=25,y=13] : current status = 0 107 : current square = java.awt.Point[x=25,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=16,y=7] : current status = 1 108 : current square = java.awt.Point[x=16,y=7] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=25,y=1] : current status = 0 110 : current square = java.awt.Point[x=25,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=16,y=5] : current status = 1 111 : current square = java.awt.Point[x=16,y=5] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=25,y=5] : current status = 0 113 : current square = java.awt.Point[x=25,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=25,y=7] : current status = 0 114 : current square = java.awt.Point[x=25,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Winnings Roll: 6 + 0 True Panzies Winnings Roll: 2 + -1 VulgarDisplayOfPower gets an MVP award. Pussy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=4 not conceding roll=6 -1 for loss +1 for cas (2) Cowboys From Hell FF Roll: 6 + 0 not conceding roll=1 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 14 True Panzies FF Roll: 1 + 2 ***END Fan Factor DEBUG*** D6: 1(162) 2(176) 3(175) 4(159) 5(141) 6(152) Total(965) D8: 1(7) 2(4) 3(8) 4(0) 5(6) 6(4) 7(4) 8(3) Total(36) GAME OVER Final Score: Cowboys From Hell: 1 True Panzies: 4 WINNINGS Cowboys From Hell: 60000 True Panzies: 10000