Java JRE 1.4 Beta 8.3 OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 14 name: Joe Walsh Player 14: B Dark Elf Blitzer 7 3 4 8 [Block] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2333] Connected as server to game 'guitarhoppers'. Waiting for client. Receiving: Fell Swamp Mudhoppers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Fell Swamp Mudhoppers Team 2 race: Lizardman Player 101 name: Plodfoot Thunderfist Player 101: S Lizardman Saurus 5 4 1 9 [Block] Player 102 name: Bighorn Spleencrusher Player 102: S Lizardman Saurus 6 4 1 9 [Block, Block] Player 103 name: Crusher McMudd Player 103: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 104 name: Gorefist Splattertooth Player 104: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 105 name: Gordon Proudscale Player 105: S Lizardman Saurus 6 4 1 9 [;] Player 106 name: Thunder Bloodfang Player 106: S Lizardman Saurus 6 4 1 9 [;] Player 107 name: Fleetfoot Snapperjaw Player 107: L Lizardman Skink 8 2 3 6 [Dodge, Leap, Sprint, Stunty] Player 108 name: Billybob Tailspinner Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 109 name: Cumber Smallfoot Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 111 name: Harold Brokenclaw Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Hands] Player 112 name: Killgore Crushman Player 112: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 113 name: Preston Forkeytongue Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 114 name: Martin Coldblood Player 114: L Lizardman Skink 8 2 3 7 [Sprint, Dodge, Stunty] Player 115 name: Slider Fastpaw Player 115: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 27000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Handicap result 56:KNUCKLEDUSTERS. *** Setup start *** Tom Morello thinks he/she is the GREATEST! Jimi Hendrix thinks he/she is the GREATEST! Crusher McMudd gets KNUCKLEDUSTERS. Rocky George manages to ignore the niggling pain. Kerry King manages to ignore the niggling pain. Zakk Wylde manages to ignore the niggling pain. Kyle Gass manages to ignore the niggling pain. Fleetfoot Snapperjaw manages to ignore the niggling pain. Preston Forkeytongue is suffering from a niggling injury. 113: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Guitarmageddon win the toss. Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 20, 3 ) 101 moved (SP) to ( 20, 11 ) 115 moved (SP) to ( 20, 8 ) 108 moved (SP) to ( 20, 6 ) Turn time limit reached. 114 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 9 ) 8 moved location (MPL) to ( 14, 12 ) 6 moved location (MPL) to ( 9, 4 ) 14 moved location (MPL) to ( 14, 1 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 14, 13 ) 4 moved location (MPL) to ( 14, 10 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 9, 10 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 2 ) 2 moved (SP) to ( 0, 1 ) 1 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 10, 12 ) 14 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 10, 8 ) 9 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (22, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (6+3) = Brilliant Coaching Fell Swamp Mudhoppers: 4 + 1 coaches Guitarmageddon: 2 + 1 coaches Fell Swamp Mudhoppers get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Ball placed at (22, 6) Touchback!! Guitarmageddon, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 9, 4 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 21, 13 ) Move ended for Joe Walsh Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 14 ) 13 moved (MP) to ( 16, 14 ) 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 14 ) 13 moved (MP) to ( 19, 14 ) 13 moved (MP) to ( 20, 14 ) 13 moved (MP) to ( 21, 14 ) Move ended for Sara Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Dave Mustaine 4: Select an action for Dave Mustaine Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 1 ) Move ended for Tegan Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) Move ended for Dave Mustaine Select an action for Jack Black 9: Select an action for Jack Black Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 8, 8 ) Move ended for Max Cavalera Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) Move ended for Zakk Wylde Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 8, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 4 + 1Qp + -1Sun = 4 Move ended for Jimmy Page Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 13 ) Move ended for Jack Black Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 5 ) 106 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Thunder Bloodfang is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) (3, 4) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 2 ) Move ended for Kerry King [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 7 ) Move ended for Rocky George Turn time limit reached. Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 16, 3 ) Move ended for Thunder Bloodfang [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 23, 12 ) 101 moved (MP) to ( 22, 13 ) Move ended for Plodfoot Thunderfist 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 19, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Jack Black is knocked over. Player pushed to (9, 14) 9 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 6) + 0, (2, 6) + 1, 0: Jack Black has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 20, 12 ) Move ended for Crusher McMudd [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 22, 2 ) Move ended for Bighorn Spleencrusher 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 21, 2 ) Move ended for Gorefist Splattertooth 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) Move ended for Gordon Proudscale 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 23, 3 ) 114 moved (MP) to ( 23, 2 ) 114 moved (MP) to ( 23, 1 ) Move ended for Martin Coldblood 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 23, 12 ) 111 moved (MP) to ( 23, 13 ) Move ended for Harold Brokenclaw 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 4 ) Move ended for Billybob Tailspinner 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 6 ) Move ended for Killgore Crushman Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George Select an action for Kerry King 5: Select an action for Kerry King Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 3 + 0 = 3 Kerry King slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 5 ) (2) Go for it successful. 5 moved (MP) to ( 10, 6 ) Move ended for Kerry King [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 7 ) Move ended for Max Cavalera Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 112 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Rocky George Player pushed to (8, 5) 112 moved (MP) to ( 8, 5 ) [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 4 + 0 = 4 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 22, 0 ) 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Martin Coldblood saved by dodge skill. Player pushed to (23, 2) 114 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 23, 1 ) 114 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (22, 3) 114 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 2 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 25, 2 ) 1 moved (MP) to ( 26, 2 ) (5) Go for it successful. 1 moved (MP) to ( 27, 1 ) Move ended for Tegan [Game Saved] Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + -1 = 1 Tom Morello is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Tom Morello has been knocked prone. 11: status changed from 5 to 1. Ball moved to ( 11, 6 ) Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 6 ) Move ended for Slider Fastpaw 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Plodfoot Thunderfist Sara saved by block skill. Plodfoot Thunderfist saved by block skill. [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Crusher McMudd Joe Walsh is knocked over. Player pushed to (7, 14) 14 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 4) + 1, (2, 2) + 0, 0: Joe Walsh has been stunned. 14: status changed from 0 to 2. 103 moved (MP) to ( 21, 13 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 12 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 7 ) Move ended for Harold Brokenclaw 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Zakk Wylde is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 6) + 0, (2, 4) + 0, 0: Zakk Wylde has been stunned. 8: status changed from 0 to 2. Bighorn Spleencrusher saved by block skill. Move ended for Bighorn Spleencrusher [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 11, 7 ) Move ended for Thunder Bloodfang 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 (1) Gordon Proudscale trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Gordon Proudscale trips and falls trying to go for it! Move ended for Gordon Proudscale 105 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] 8: status changed from 2 to 1. Zakk Wylde rolls over. 14: status changed from 2 to 1. Joe Walsh rolls over. Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) 115 blocked. Guitarmageddon , Choose a block die. POW Slider Fastpaw is knocked over. Player pushed to (11, 6) 115 moved (MP) to ( 11, 6 ) Scatter roll: 7 Ball moved to ( 10, 7 ) GET BALL BEFORE RE_ROLL: Rocky George dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: Rocky George TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 4 Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Thunder Bloodfang TARGET: 8 --- ROLL: 4 + 0 = 4 Scatter roll: 6 Ball moved to ( 11, 8 ) (6, 3) + 0, (1, 4) + 1, 0: Slider Fastpaw has been stunned. 115: status changed from 0 to 2. Move ended for Max Cavalera [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King Select an action for Rocky George 3: Select an action for Rocky George Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true 11: status changed from 1 to 4. Normal move selected. 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 6 ) Move ended for Tom Morello Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 106 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Rocky George Thunder Bloodfang is knocked over. Player pushed to (12, 8) 106 moved (MP) to ( 12, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 7 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 3 + -1 = 2 Jimmy Page slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 8 ) GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 5 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Bighorn Spleencrusher TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Bighorn Spleencrusher. Pass selected. SHORT PASS PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 5 + -1Sun = 4 Move ended for Jimmy Page Ball moved to ( 20, 1 ) GET BALL FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 22, 0 ) 4 moved (MP) to ( 23, 1 ) 4 moved (MP) to ( 24, 1 ) 4 moved (MP) to ( 25, 1 ) 4 moved (MP) to ( 26, 1 ) Hand off selected. Move ended for Dave Mustaine Ball moved to ( 27, 1 ) GET BALL FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=1] : current status = 0 1 : current square = java.awt.Point[x=27,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=10,y=7] : current status = 0 3 : current square = java.awt.Point[x=10,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=26,y=1] : current status = 0 4 : current square = java.awt.Point[x=26,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=26,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=26,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=10,y=6] : current status = 0 5 : current square = java.awt.Point[x=10,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=10,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=10,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=16,y=2] : current status = 1 8 : current square = java.awt.Point[x=16,y=2] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (5) Jack Black regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=12,y=6] : current status = 4 11 : current square = java.awt.Point[x=12,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=7] : current status = 0 12 : current square = java.awt.Point[x=13,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=21,y=14] : current status = 0 13 : current square = java.awt.Point[x=21,y=14] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=14] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=14] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=22,y=14] : current status = 1 14 : current square = java.awt.Point[x=22,y=14] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=14] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=14] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=22,y=13] : current status = 0 101 : current square = java.awt.Point[x=22,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=17,y=3] : current status = 0 102 : current square = java.awt.Point[x=17,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=21,y=13] : current status = 0 103 : current square = java.awt.Point[x=21,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=21,y=2] : current status = 0 104 : current square = java.awt.Point[x=21,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=12,y=5] : current status = 1 105 : current square = java.awt.Point[x=12,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=12,y=8] : current status = 1 106 : current square = java.awt.Point[x=12,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=18,y=4] : current status = 0 108 : current square = java.awt.Point[x=18,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=8,y=5] : current status = 0 112 : current square = java.awt.Point[x=8,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=22,y=3] : current status = 0 114 : current square = java.awt.Point[x=22,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=11,y=6] : current status = 2 115 : current square = java.awt.Point[x=11,y=6] : current status = 2 115: status changed from 2 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 9 moved location (MPL) to ( 14, 9 ) 8 moved location (MPL) to ( 14, 12 ) 6 moved location (MPL) to ( 9, 4 ) 14 moved location (MPL) to ( 14, 1 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 14, 13 ) 4 moved location (MPL) to ( 14, 10 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 9, 10 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 2 ) 5 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 1, 5 ) 7 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 7 moved to dugout ( 0, 0 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 9 ) 5 moved to dugout ( 0, 1 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 14, 8 ) 11 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( 5, 4 ) 1 moved (SP) to ( 9, 12 ) 14 moved (SP) to ( 4, 13 ) 1 moved (SP) to ( 7, 13 ) 14 moved (SP) to ( 5, 10 ) 14 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( 7, 4 ) 5 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 7, 8 ) 12 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 7, 9 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 16, 8 ) 114 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 22, 5 ) 115 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (5+2) = Changing Weather Weather roll(5+4) Current Weather: Nice Kick result. Direction: 6 Distance: 1 Ball placed at (22, 8) GET BALL FINAL RESULT: Fleetfoot Snapperjaw TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 8 ) Hand off selected. Move ended for Fleetfoot Snapperjaw Ball moved to ( 13, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Gorefist Splattertooth Rocky George is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gordon Proudscale Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Killgore Crushman Kyle Gass saved by block skill. Killgore Crushman is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 11, 11 ) Move ended for Dave Mustaine [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 6 + 0 = 6 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 9 ) Move ended for Kyle Gass [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 7 ) Move ended for Rocky George [Game Saved] Select an action for Sara 13: Select an action for Sara Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 12 ) Move ended for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 11 ) Move ended for Jimi Hendrix Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) Move ended for Max Cavalera Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 7 ) Move ended for Jack Black Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 4 ) Move ended for Gorefist Splattertooth 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 5 ) Move ended for Gordon Proudscale 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 9, 3 ) Move ended for Plodfoot Thunderfist [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 2 ) Move ended for Crusher McMudd 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) Move ended for Thunder Bloodfang 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 4 ) Move ended for Martin Coldblood 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) Move ended for Killgore Crushman [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 5 ) Move ended for Fleetfoot Snapperjaw 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 5 ) Move ended for Billybob Tailspinner 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 3 ) Move ended for Slider Fastpaw 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 7 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Rocky George is knocked over. Player pushed to (19, 8) 3 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 6 ) Move ended for Bighorn Spleencrusher Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Kerry King 5: Select an action for Kerry King Select an action for Jack Black 9: Select an action for Jack Black Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 8 ) Move ended for Tegan Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 6, 6 ) Move ended for Jimi Hendrix Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 7, 9 ) Move ended for Rocky George Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 8 ) Move ended for Dave Mustaine Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 6, 3 ) Move ended for Jack Black Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 6 ) Move ended for Max Cavalera Select an action for Jimmy Page 6: Select an action for Jimmy Page Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Block selected. 104 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Kerry King Gorefist Splattertooth is knocked over. STAND FIRM skill used. (4, 2) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 1 ) Turn time limit reached. Move ended for Sara Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 1 ) Move ended for Zakk Wylde Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 3 + -1 = 2 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 8, 7 ) Move ended for Kyle Gass [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 3 ) Move ended for Jimmy Page Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 2 ) 103 moved (MP) to ( 8, 3 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Jimmy Page is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 3) + 1, (5, 3) + 0, 0: Jimmy Page has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) Crusher McMudd saved by block skill. 103 moved (MP) to ( 7, 3 ) Move ended for Crusher McMudd [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 1 ) Move ended for Plodfoot Thunderfist 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 4 ) 105 moved (MP) to ( 9, 3 ) 105 moved (MP) to ( 8, 2 ) Move ended for Gordon Proudscale 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 9, 2 ) Move ended for Martin Coldblood 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 2 ) 115 moved (MP) to ( 10, 1 ) 115 moved (MP) to ( 9, 1 ) Move ended for Slider Fastpaw 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 4 ) Move ended for Bighorn Spleencrusher 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 11, 3 ) Move ended for Thunder Bloodfang 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 10, 1 ) Move ended for Billybob Tailspinner 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 4 ) Move ended for Fleetfoot Snapperjaw 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 8, 6 ) Move ended for Killgore Crushman Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 6, 5 ) 2 moved (MP) to ( 7, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap 2 moved (MP) to ( 9, 3 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 114 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (8, 0) Player 115 pushed to (8, 0) 115 moved (MP) to ( 8, 0 ) Player pushed to (9, 1) 114 moved (MP) to ( 9, 1 ) STRIP BALL skill used. 2 moved (MP) to ( 9, 2 ) Ball moved to ( 10, 2 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 0 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 5, 1 ) Move ended for Zakk Wylde [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 13, 2 ) Turn time limit reached. (6) Go for it successful. 4 moved (MP) to ( 12, 1 ) (3) Go for it successful. 4 moved (MP) to ( 11, 1 ) Move ended for Dave Mustaine [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 11, 5 ) Move ended for Rocky George Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Kerry King 5: Select an action for Kerry King Select an action for Jack Black 9: Select an action for Jack Black Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 5 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 4 + -1 = 3 Kerry King slips past his opponent(s) unhindered. Move ended for Kerry King [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 6 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 3 + -1 = 2 Max Cavalera slips past his opponent(s) unhindered. Move ended for Max Cavalera [Game Saved] Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 3 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 Jack Black slips past his opponent(s) unhindered. Move ended for Jack Black [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 7 ) 1 moved (MP) to ( 5, 6 ) 1 moved (MP) to ( 5, 5 ) 1 moved (MP) to ( 5, 4 ) Move ended for Tegan Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 8 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 5 + -1 = 4 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 7 ) 10 moved (MP) to ( 5, 6 ) Move ended for Kyle Gass Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Plodfoot Thunderfist Jimi Hendrix is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 0 to 1. Plodfoot Thunderfist saved by block skill. [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 11, 2 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dave Mustaine is knocked over. Player pushed to (19, 0) 4 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 11, 1 ) Move ended for Bighorn Spleencrusher [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 5 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Fleetfoot Snapperjaw TARGET: 3 --- ROLL: 4 + 0 = 4 Fleetfoot Snapperjaw slips past his opponent(s) unhindered. 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 7 ) 107 moved (MP) to ( 7, 8 ) 107 moved (MP) to ( 6, 8 ) 107 moved (MP) to ( 5, 8 ) 107 moved (MP) to ( 4, 8 ) 107 moved (MP) to ( 3, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 2, 8 ) Move ended for Fleetfoot Snapperjaw [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 6 ) Move ended for Killgore Crushman [Game Saved] 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Billybob Tailspinner dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Billybob Tailspinner Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 2 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 21, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Gordon Proudscale TARGET: 6 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Martin Coldblood TARGET: 4 --- ROLL: 6 + 0 = 6 Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 4, 7 ) 10 moved (MP) to ( 3, 8 ) 107 blocked. Guitarmageddon , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Fleetfoot Snapperjaw is knocked over. Player pushed to (1, 8) (5, 5) + 1, 4: Fleetfoot Snapperjaw has been seriously injured!! (51) Damaged Back - Niggling Injury 107: status changed from 0 to 9. 107 moved to dugout ( 29, 13 ) 10 moved (MP) to ( 4, 7 ) 10 moved (MP) to ( 4, 6 ) 10 moved (MP) to ( 4, 5 ) Move ended for Kyle Gass [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 5 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Kerry King knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 3 + -1 = 2 Kerry King slips past his opponent(s) unhindered. Move ended for Kerry King [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 7 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 4 + -1 = 3 Max Cavalera slips past his opponent(s) unhindered. Move ended for Max Cavalera [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 4, 3 ) Move ended for Tegan Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 9, 7 ) Move ended for Rocky George Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 2 ) Move ended for Gordon Proudscale 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 8, 2 ) 103 moved (MP) to ( 7, 1 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (24, 0) 13 moved (MP) to ( 5, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Sara has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 6, 1 ) Move ended for Crusher McMudd [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Foul selected. 101 moved (MP) to ( 7, 0 ) 101 moved (MP) to ( 6, 0 ) 13 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Plodfoot Thunderfist fouls Sara. (6, 3) +1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Sara has been stunned. 13: status changed from 1 to 2. Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Plodfoot Thunderfist [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 5 ) 112 moved (MP) to ( 6, 4 ) Move ended for Killgore Crushman [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 6, 5 ) Move ended for Gorefist Splattertooth 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 3 ) 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 7, 4 ) Move ended for Billybob Tailspinner 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 1 ) Move ended for Slider Fastpaw 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 3 ) Move ended for Thunder Bloodfang Turn time limit reached. 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 2 ) 114 moved (MP) to ( 7, 3 ) 114 moved (MP) to ( 6, 3 ) 114 moved (MP) to ( 5, 2 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 4 + 0 = 4 Martin Coldblood slips past his opponent(s) unhindered. 114 moved (MP) to ( 4, 1 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 5 + 0 = 5 Martin Coldblood slips past his opponent(s) unhindered. 114 moved (MP) to ( 3, 1 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 6 + 0 = 6 Martin Coldblood slips past his opponent(s) unhindered. 114 moved (MP) to ( 2, 1 ) Martin Coldblood scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 (1) Jimmy Page stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 18, 8 ) 115 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 9 ) 8 moved location (MPL) to ( 14, 12 ) 14 moved location (MPL) to ( 14, 1 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 14, 13 ) 4 moved location (MPL) to ( 14, 10 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 9, 10 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 2 ) 5 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 6, 2 ) 14 moved (SP) to ( 6, 1 ) 2 moved (SP) to ( 5, 2 ) 14 moved (SP) to ( 5, 1 ) 11 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 4, 10 ) 8 moved (SP) to ( 5, 12 ) 13 moved (SP) to ( 6, 13 ) 7 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 9, 10 ) 13 moved (SP) to ( 5, 13 ) 2 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 0, 6 ) 4 moved (SP) to ( 9, 4 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 103: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 6 104: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 106: status changed from 0 to 2. Verified Opponent Roll = 6 7: status changed from 0 to 2. Verified Opponent Roll = 6 108: status changed from 0 to 2. Verified Opponent Roll = 6 8: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 115: status changed from 0 to 2. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. 7: status changed from 2 to 1. 8: status changed from 2 to 1. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Kyle Gass 10: Select an action for Kyle Gass Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) GET BALL BEFORE RE_ROLL: Kyle Gass dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Kyle Gass TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Kyle Gass Ball moved to ( 5, 7 ) GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 6, 6 ) Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Crusher McMudd rolls over. 104: status changed from 2 to 1. Gorefist Splattertooth rolls over. 106: status changed from 2 to 1. Thunder Bloodfang rolls over. 108: status changed from 2 to 1. Billybob Tailspinner rolls over. 115: status changed from 2 to 1. Slider Fastpaw rolls over. 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 14, 9 ) Move ended for Killgore Crushman [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) Move ended for Plodfoot Thunderfist 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 11 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Jack Black is knocked over. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 6) + 0, (6, 2) + 0, 0: Jack Black has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 9 ) Move ended for Bighorn Spleencrusher [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 14, 6 ) Move ended for Harold Brokenclaw 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Gordon Proudscale Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 5 ) Fell Swamp Mudhoppers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 1 (1) Jimmy Page stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 6 (6) Jack Black regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Starting second half. Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Sending Team File... Done Sending File 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 9 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 14, 8 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 11 moved (SP) to ( 1, 6 ) 1 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 7, 4 ) 14 moved (SP) to ( 7, 11 ) 1 moved (SP) to ( 7, 13 ) 2 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 5, 9 ) 2 moved (SP) to ( 7, 9 ) 2 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 7, 12 ) 5 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 8, 9 ) 12 moved (SP) to ( 7, 9 ) 5 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 7, 8 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 19, 4 ) 104 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 22, 8 ) 106 moved (SP) to ( 23, 8 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 22, 5 ) Turn time limit reached. 109 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (3+2) = Cheering Fans Guitarmageddon: 1 + 8FF + 0CL Fell Swamp Mudhoppers: 4 + 3FF + 0CL Guitarmageddon get an extra re-roll. Kick result. Direction: 1 Distance: 6 Ball placed at (22, 8) Scatter roll: 5 Ball moved to ( 17, 3 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Thunder Bloodfang Kyle Gass is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Kyle Gass has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK Move ended for Gordon Proudscale Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 17, 5 ) Hand off selected. Move ended for Harold Brokenclaw Ball moved to ( 13, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Killgore Crushman Rocky George saved by dodge skill. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) Move ended for Bighorn Spleencrusher 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 9 ) Move ended for Martin Coldblood 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 15, 8 ) Move ended for Gorefist Splattertooth 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) Move ended for Cumber Smallfoot 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 5 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rocky George is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 13, 6 ) Move ended for Crusher McMudd [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 15, 5 ) Move ended for Plodfoot Thunderfist 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) Move ended for Billybob Tailspinner Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 1 ) Move ended for Sara Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 2 ) Move ended for Zakk Wylde Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 4 ) Move ended for Jack Black Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 6 ) Move ended for Kerry King Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) Move ended for Max Cavalera Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 9 ) Move ended for Jimi Hendrix Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 11 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 12 ) Move ended for Tegan Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Kyle Gass TARGET: 2 --- ROLL: 5 + 0 = 5 Kyle Gass slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) Move ended for Kyle Gass [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) Move ended for Rocky George [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 8 ) PREHENSILE TAIL skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + -1 = 3 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 9 ) Move ended for Dave Mustaine Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 5 ) Move ended for Killgore Crushman [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 6 ) Move ended for Crusher McMudd 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 4 ) Move ended for Plodfoot Thunderfist 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 7 ) Move ended for Gordon Proudscale 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 7 ) Move ended for Gorefist Splattertooth 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 11, 4 ) Move ended for Thunder Bloodfang 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 5 ) Move ended for Cumber Smallfoot 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 12, 4 ) Move ended for Billybob Tailspinner 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 5 ) Move ended for Harold Brokenclaw 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) Move ended for Martin Coldblood 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 8 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 10) 4 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 12, 7 ) Move ended for Bighorn Spleencrusher Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 8 ) Move ended for Rocky George Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 13, 5 ) Move ended for Kyle Gass Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 8 ) SKILL SELECTED: leap SKILL SELECTED: leap 2 moved (MP) to ( 11, 6 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 109 blocked. (4) Go for it successful. Guitarmageddon , Choose a block die. POW Cumber Smallfoot is knocked over. Player pushed to (12, 3) Player 108 pushed to (12, 3) 108 moved (MP) to ( 12, 3 ) Player pushed to (12, 4) 109 moved (MP) to ( 12, 4 ) (3, 1) + 0, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. 109: status changed from 3 to 1. 2 moved (MP) to ( 11, 5 ) Ball moved to ( 13, 3 ) Move ended for Jimi Hendrix [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 6 ) Move ended for Dave Mustaine Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 2 ) 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 9, 1 ) 8 moved (MP) to ( 10, 1 ) 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 2 ) (2) Go for it successful. 8 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 (5) Go for it successful. 8 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. Pass selected. QUICK PASS PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 Move ended for Zakk Wylde Ball moved to ( 17, 6 ) GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 11 ) 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 9, 11 ) 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 8 ) Move ended for Joe Walsh Select an action for Tegan 1: Select an action for Tegan Turn time limit reached. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 9 ) Move ended for Tegan Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 1 ) 13 moved (MP) to ( 8, 1 ) 13 moved (MP) to ( 9, 1 ) 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 11, 1 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 13, 2 ) Move ended for Sara Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 8 ) Move ended for Max Cavalera Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 6 ) Move ended for Kerry King Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 3 ) Move ended for Jack Black Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 5 ) Move ended for Killgore Crushman [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Bighorn Spleencrusher Joe Walsh is knocked over. Player pushed to (15, 9) 14 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gordon Proudscale Rocky George is knocked over. Player pushed to (18, 9) 3 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 11, 8 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dave Mustaine is knocked over. Player pushed to (12, 5) 4 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 4: status changed from 3 to 1. 104 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 7 Ball moved to ( 11, 6 ) Move ended for Gorefist Splattertooth [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Cumber Smallfoot 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Plodfoot Thunderfist Jimi Hendrix is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 2: status changed from 0 to 1. Plodfoot Thunderfist saved by block skill. [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Martin Coldblood Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 5 + 0 = 5 Turn time limit reached. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Zakk Wylde TARGET: 3 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Zakk Wylde. Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Harold Brokenclaw miss threw the ball! TARGET: 4 --- ROLL: 3 + -1Lp = 2 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Harold Brokenclaw TARGET: 4 --- ROLL: 3 + -1Lp = 2 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 7 Scatter roll: 7 Move ended for Harold Brokenclaw Ball moved to ( 17, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 3 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) Move ended for Sara [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) GET BALL BEFORE RE_ROLL: Zakk Wylde dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Zakk Wylde Scatter roll: 7 Ball moved to ( 12, 4 ) GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 3 Ball moved to ( 13, 3 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 3 --- ROLL: 3 + 0 = 3 Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 4 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (17, 2) 8 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 13, 3 ) Move ended for Crusher McMudd [Game Saved] 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 1 ) Move ended for Harold Brokenclaw 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Billybob Tailspinner Billybob Tailspinner is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Billybob Tailspinner has been knocked prone. 108: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zakk Wylde 8: Select an action for Zakk Wylde Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 8, 2 ) 9 moved (MP) to ( 9, 1 ) 9 moved (MP) to ( 10, 1 ) 9 moved (MP) to ( 11, 1 ) 9 moved (MP) to ( 12, 1 ) 111 blocked. Guitarmageddon , Choose a block die. POW/SKULL Harold Brokenclaw is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 111: status changed from 0 to 1. Jack Black saved by block skill. Move ended for Jack Black [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 1 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 0 ) 8 moved (MP) to ( 13, 0 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 1 ) Pass selected. SHORT PASS PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 Ball moved to ( 20, 1 ) GET BALL FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Zakk Wylde [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 23, 1 ) 13 moved (MP) to ( 24, 1 ) 13 moved (MP) to ( 25, 1 ) 13 moved (MP) to ( 26, 1 ) Move ended for Sara Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 18, 4 ) DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 Dave Mustaine slips past his opponent(s) unhindered. 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 3 ) Move ended for Dave Mustaine [Game Saved] Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 19, 6 ) Move ended for Tegan [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 2 ) Move ended for Kyle Gass Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) Move ended for Rocky George [Game Saved] Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 7, 4 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 10, 1 ) 5 moved (MP) to ( 11, 1 ) Move ended for Kerry King Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap Turn time limit reached. 2 moved (MP) to ( 13, 5 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. Move ended for Jimi Hendrix [Game Saved] Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 3 + 0 = 3 Joe Walsh slips past his opponent(s) unhindered. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 14, 6 ) Move ended for Joe Walsh [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 10, 2 ) Move ended for Max Cavalera Guitarmageddon: All players have moved. Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 18, 7 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Tegan saved by dodge skill. Player pushed to (10, 5) 1 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 19, 6 ) Move ended for Bighorn Spleencrusher [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 25, 2 ) Move ended for Gorefist Splattertooth [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 3 ) Move ended for Crusher McMudd 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 3 ) Move ended for Thunder Bloodfang 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 3 ) Move ended for Plodfoot Thunderfist 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 5 ) Move ended for Killgore Crushman [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 18, 1 ) Move ended for Cumber Smallfoot 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 19, 8 ) Move ended for Martin Coldblood 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 6 ) Move ended for Gordon Proudscale 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 17, 3 ) Move ended for Billybob Tailspinner 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 2 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 6 + 0 = 6 Harold Brokenclaw slips past his opponent(s) unhindered. 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 17, 4 ) Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 27, 2 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. Sara scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=14,y=5] : current status = 4 2 : current square = java.awt.Point[x=14,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=11] : current status = 4 3 : current square = java.awt.Point[x=14,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=20,y=3] : current status = 4 4 : current square = java.awt.Point[x=20,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=11,y=1] : current status = 0 5 : current square = java.awt.Point[x=11,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (5) Jimmy Page regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=16,y=1] : current status = 0 8 : current square = java.awt.Point[x=16,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=12,y=1] : current status = 0 9 : current square = java.awt.Point[x=12,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=20,y=2] : current status = 4 10 : current square = java.awt.Point[x=20,y=2] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=14,y=6] : current status = 4 14 : current square = java.awt.Point[x=14,y=6] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=10,y=3] : current status = 0 101 : current square = java.awt.Point[x=10,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=6] : current status = 0 102 : current square = java.awt.Point[x=19,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=25,y=2] : current status = 0 104 : current square = java.awt.Point[x=25,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=25,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=25,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=11,y=3] : current status = 0 106 : current square = java.awt.Point[x=11,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=17,y=3] : current status = 0 108 : current square = java.awt.Point[x=17,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=18,y=1] : current status = 0 109 : current square = java.awt.Point[x=18,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=13,y=5] : current status = 0 112 : current square = java.awt.Point[x=13,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=19,y=8] : current status = 0 114 : current square = java.awt.Point[x=19,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 7 ) 8 moved location (MPL) to ( 7, 2 ) 6 moved location (MPL) to ( 7, 5 ) 14 moved location (MPL) to ( 7, 13 ) 13 moved location (MPL) to ( 7, 1 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 7, 9 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 7, 12 ) 10 moved location (MPL) to ( 14, 8 ) 11 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 7, 12 ) 5 moved (SP) to ( 7, 3 ) 5 moved (SP) to ( 7, 4 ) 9 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 5, 4 ) 9 moved (SP) to ( 7, 4 ) 5 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 8, 13 ) 1 moved (SP) to ( 8, 12 ) 2 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 8, 4 ) 8 moved (SP) to ( 8, 2 ) 13 moved (SP) to ( 8, 1 ) 5 moved (SP) to ( 0, 5 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 16, 3 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Guitarmageddon Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 1 Distance: 5 Guitarmageddon perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 9, 13 ) Turn time limit reached. 1 moved (SP) to ( 9, 12 ) 2 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 9, 2 ) 13 moved (SP) to ( 10, 1 ) 13 moved (SP) to ( 9, 1 ) 2 moved (SP) to ( 9, 6 ) 6 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 9, 5 ) Ball placed at (22, 8) Ball placed at (22, 8) Scatter roll: 6 Ball moved to ( 17, 4 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 9 ) Move ended for Killgore Crushman [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 8 ) Move ended for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) Move ended for Thunder Bloodfang 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 9 ) Hand off selected. Move ended for Slider Fastpaw Ball moved to ( 13, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Crusher McMudd 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 8 ) Move ended for Bighorn Spleencrusher 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 8 ) Move ended for Harold Brokenclaw 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) Move ended for Cumber Smallfoot 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 12, 10 ) Move ended for Martin Coldblood 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Plodfoot Thunderfist Rocky George is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Gorefist Splattertooth Fell Swamp Mudhoppers: All players have moved. Kyle Gass is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Kyle Gass has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Kyle Gass Select an action for Rocky George 3: Select an action for Rocky George Select an action for Tegan 1: Select an action for Tegan Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 3 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 8, 6 ) Move ended for Zakk Wylde Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 2 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 7 ) Move ended for Sara Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) Move ended for Max Cavalera Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 12 ) 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 8, 10 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 10, 9 ) Move ended for Joe Walsh Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 6 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(2) Roll(4) Leap successful. 2 moved (MP) to ( 12, 8 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 109 blocked. Guitarmageddon , Choose a block die. POW Cumber Smallfoot is knocked over. Player pushed to (13, 11) Player 114 pushed to (13, 11) 114 moved (MP) to ( 13, 11 ) Player pushed to (12, 10) 109 moved (MP) to ( 12, 10 ) (4, 4) + 0, (6, 4) + 1, 1: Cumber Smallfoot has been badly hurt! 109: status changed from 3 to 8. 2 moved (MP) to ( 12, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 11 ) Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Crusher McMudd TARGET: 7 --- ROLL: 5 + 0 = 5 Scatter roll: 2 Ball moved to ( 13, 9 ) Move ended for Jimi Hendrix Turn time limit reached. [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 7, 8 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 10 ) Move ended for Jack Black Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 6 ) Move ended for Rocky George [Game Saved] Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 13, 9 ) Target(2) Roll(4) Leap successful. GET BALL BEFORE RE_ROLL: Jimmy Page dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Jimmy Page TARGET: 3 --- ROLL: 2 + 0 = 2 SKILL SELECTED: Move ended for Jimmy Page Scatter roll: 3 Ball moved to ( 14, 8 ) Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Crusher McMudd Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bighorn Spleencrusher Jimmy Page saved by dodge skill. Player pushed to (17, 10) 6 moved (MP) to ( 12, 10 ) [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Plodfoot Thunderfist Dave Mustaine saved by dodge skill. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Thunder Bloodfang Jimmy Page is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 6) + 0, (3, 6) + 0, 0: Jimmy Page has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 14, 10 ) Hand off selected. Move ended for Harold Brokenclaw Ball moved to ( 16, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Martin Coldblood dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 14 ) 114 moved (MP) to ( 9, 14 ) 114 moved (MP) to ( 8, 14 ) 114 moved (MP) to ( 7, 13 ) 114 moved (MP) to ( 6, 13 ) 114 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 3, 13 ) SPRINT used. Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 2, 13 ) Martin Coldblood scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Jimmy Page stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 22, 7 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 9 ) 8 moved location (MPL) to ( 14, 12 ) 14 moved location (MPL) to ( 14, 1 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 14, 13 ) 4 moved location (MPL) to ( 14, 10 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 9, 10 ) 11 moved location (MPL) to ( 7, 7 ) 2 moved location (MPL) to ( 14, 2 ) Turn time limit reached. 2 moved (SP) to ( 0, 5 ) 1 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 15, 11 ) 4 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 10, 4 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (22, 9) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (4+5) = Brilliant Coaching Fell Swamp Mudhoppers: 1 + 1 coaches Guitarmageddon: 6 + 1 coaches Guitarmageddon get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kick result. Direction: 1 Distance: 3 Ball placed at (22, 9) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 7 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 14 ) 13 moved (MP) to ( 16, 14 ) 13 moved (MP) to ( 17, 14 ) 13 moved (MP) to ( 18, 14 ) 13 moved (MP) to ( 19, 14 ) 13 moved (MP) to ( 20, 14 ) 13 moved (MP) to ( 21, 14 ) Move ended for Sara Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) Move ended for Max Cavalera Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 13 ) Move ended for Zakk Wylde Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 1 ) Move ended for Tegan Select an action for Joe Walsh 14: Select an action for Joe Walsh 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 19, 2 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 21, 2 ) Move ended for Joe Walsh Select an action for Kerry King 5: Select an action for Kerry King 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 2 ) Move ended for Kerry King Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 7 ) GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Dave Mustaine Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Kyle Gass 10: Select an action for Kyle Gass 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) Move ended for Kyle Gass Select an action for Jack Black 9: Select an action for Jack Black 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 12 ) Move ended for Jack Black [Game Saved] Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Rocky George knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 1 + 0 = 1 Rocky George is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. Move ended for Rocky George 3: status changed from 0 to 1. Guitarmageddon turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 21, 12 ) Move ended for Gorefist Splattertooth 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 3 ) Move ended for Plodfoot Thunderfist 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 3 ) 114 moved (MP) to ( 23, 2 ) 114 moved (MP) to ( 23, 1 ) Move ended for Martin Coldblood 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 22, 3 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 1) 14 moved (MP) to ( 20, 1 ) 103 moved (MP) to ( 21, 2 ) Move ended for Crusher McMudd [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 20, 10 ) Move ended for Slider Fastpaw 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 12 ) 102 moved (MP) to ( 22, 13 ) Move ended for Bighorn Spleencrusher 108: Select an action for Billybob Tailspinner Select an action for Billybob Tailspinner 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 23, 4 ) 108 moved (MP) to ( 23, 3 ) Move ended for Billybob Tailspinner 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Killgore Crushman 112: tackle zone state changed to false [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 2 ) Move ended for Gordon Proudscale 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 19, 12 ) Move ended for Thunder Bloodfang 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 23, 7 ) Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack Black 9: Select an action for Jack Black Select an action for Max Cavalera 12: Select an action for Max Cavalera Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 10 ) (2) Go for it successful. 3 moved (MP) to ( 17, 11 ) (1) Rocky George trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 3 moved (MP) to ( 18, 11 ) Move ended for Rocky George [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 14 ) DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 5 + 0 = 5 Max Cavalera slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) Move ended for Max Cavalera [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 20, 14 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 19, 13 ) 106 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Thunder Bloodfang is knocked over. Player pushed to (19, 11) 106 moved (MP) to ( 19, 11 ) (6, 2) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 19, 12 ) Move ended for Sara [Game Saved] Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 7 ) Move ended for Dave Mustaine Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 13 ) Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 14 ) DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 22, 14 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 23, 14 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 24, 13 ) DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 8 moved (MP) to ( 25, 13 ) 8 moved (MP) to ( 26, 13 ) (6) Go for it successful. 8 moved (MP) to ( 27, 13 ) Zakk Wylde scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=1] : current status = 0 1 : current square = java.awt.Point[x=21,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=18,y=11] : current status = 4 3 : current square = java.awt.Point[x=18,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=9,y=7] : current status = 0 4 : current square = java.awt.Point[x=9,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (6) Jimmy Page regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=20,y=12] : current status = 0 9 : current square = java.awt.Point[x=20,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=8,y=6] : current status = 0 10 : current square = java.awt.Point[x=8,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=13,y=13] : current status = 0 11 : current square = java.awt.Point[x=13,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=20,y=1] : current status = 0 14 : current square = java.awt.Point[x=20,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=20,y=3] : current status = 0 101 : current square = java.awt.Point[x=20,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=13] : current status = 0 102 : current square = java.awt.Point[x=22,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=19,y=11] : current status = 1 106 : current square = java.awt.Point[x=19,y=11] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=23,y=3] : current status = 0 108 : current square = java.awt.Point[x=23,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=23,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=23,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=23,y=1] : current status = 0 114 : current square = java.awt.Point[x=23,y=1] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Winnings Roll: 6 + -2 Fell Swamp Mudhoppers Winnings Roll: 2 + -2 Jimi Hendrix gets an MVP award. Gordon Proudscale gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=2 not conceding roll=5 +1 for win +1 for TDs +1 for cas (2) Guitarmageddon FF Roll: 5 + 3 not conceding roll=6 -1 for loss +1 for TDs Fell Swamp Mudhoppers FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(116) 2(121) 3(83) 4(132) 5(85) 6(120) Total(657) D8: 1(9) 2(1) 3(8) 4(8) 5(3) 6(7) 7(8) 8(0) Total(44) GAME OVER Final Score: Guitarmageddon: 3 Fell Swamp Mudhoppers: 2 WINNINGS Guitarmageddon: 40000 Fell Swamp Mudhoppers: 0 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1