Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 5 9 [+ag, +ag, Block] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Block, Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 6 name: Idzi Jr. Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 10 name: Czedrzyk Jr. Player 10: B Chaos Beastman 6 3 3 8 [Horns] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 14 name: Aloysius Player 14: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4908] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4919] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4940] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3030] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3077] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3080] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3109] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3111] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3115] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3123] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3126] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3188] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3279] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3318] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3401] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3404] Connected as server to game 'mutantdoor'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3437] Connected as server to game 'mutantdoor'. Waiting for client. Receiving: Devil Doormen.htm Done receiving file. Team 2 name: Devil Doormen Team 2 race: Orc Player 101 name: Patibulair Player 101: L Orc Lineman 4 3 3 9 [Block] Player 102 name: Maipresque Player 102: L Orc Lineman 5 3 3 9 [Block] Player 103 name: Corben Dallas Player 103: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 104 name: jecrivengence Player 104: Bo Black Orc 4 4 2 9 [Block, Guard] Player 105 name: chiulenouvo Player 105: Bo Black Orc 4 4 2 9 [Block, Mighty Blow] Player 106 name: elveseater Player 106: Bo Black Orc 4 4 2 9 [;] Player 107 name: 2cervo1muscle Player 107: Bo Black Orc 4 4 2 9 [Block] Player 108 name: Tamerenshort Player 108: B Orc Blitzer 6 3 3 9 [Block, Stand Firm, Piling on] Player 109 name: Dudule Player 109: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 110 name: NTM Player 110: B Orc Blitzer 6 3 3 9 [Block, Dodge] Player 111 name: woulkroff Player 111: B Orc Blitzer 6 3 3 8 [Block, Guard, Tackle] Player 112 name: Talzir Player 112: L Orc Lineman 5 3 3 9 [;] Player 113 name: Crushand Player 113: L Orc Lineman 5 3 3 9 [;] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(5+4) Current Weather: Nice Gate: 59000 screaming fans show up for the game. Handicap result 42:DOOM & GLOOM. Handicap result 63:IRON MAN. Avenging Mutants lose half their rerolls from DOOM & GLOOM. *** Setup start *** chiulenouvo gains IRON MAN. Cyril Brutus manages to ignore the niggling pain. Koz manages to ignore the niggling pain. Aeneas manages to ignore the niggling pain. Blozej is suffering from a niggling injury. 8: status changed from 0 to 2. Picked HEADS. Coin flip is: HEADS! Avenging Mutants win the toss. Opponent Kicking. Waiting for Devil Doormen to set players on field. 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (18, 5) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 Kick result. Direction: 5 Distance: 6 Ball placed at (18, 5) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 Scatter roll: 6 Ball moved to ( 24, 12 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Wiktor Wiktor uses TACKLE to bring his opponent down. NTM is knocked over. Player pushed to (15, 13) 110 moved (MP) to ( 15, 13 ) (4, 3) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth 2cervo1muscle is knocked over. Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys II Player pushed to (15, 2) 111 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Lel woulkroff is knocked over. Player pushed to (16, 1) 111 moved (MP) to ( 16, 1 ) (5, 2) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus STAND FIRM skill used. [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 14, 7 ) Move ended for Aeneas Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus chiulenouvo is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (4, 1) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 5, 9 ) 5 moved (MP) to ( 5, 10 ) 5 moved (MP) to ( 5, 11 ) 5 moved (MP) to ( 5, 12 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 3 + 0 = 3 5 moved (MP) to ( 6, 11 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Koz miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Scatter roll: 1 Scatter roll: 8 Move ended for Koz Ball moved to ( 8, 7 ) Scatter roll: 8 Ball moved to ( 7, 7 ) Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 1 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for NTM 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 2cervo1muscle 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for woulkroff 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 5 ) Move ended for Dudule 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) Move ended for Maipresque 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 11 ) 9 blocked. Verified Opponent Roll = POW/SKULL ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 POW/SKULL Wiktor saved by block skill. elveseater is knocked over. Move ended for elveseater ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 (4, 6) + 0, (6, 4) + 0, 6: elveseater has been KILLED!! 106: status changed from 0 to 10. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 (6) Apothecary SUCCEEDS! 106: status changed from 10 to 1. Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (17, 10) 107 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 7 ) 105 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 16, 7 ) Move ended for Aeneas [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Dudule is knocked over. Player pushed to (17, 4) 109 moved (MP) to ( 17, 4 ) (5, 4) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 12 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Clys II Maipresque saved by block skill. Clys II saved by block skill. [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Tamerenshort is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 13 ) Move ended for Czedrzyk Jr. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Wiktor NTM is knocked over. Player pushed to (14, 14) 110 moved (MP) to ( 14, 14 ) (2, 4) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 6 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 7 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 2 + 0 = 2 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 7 ) Move ended for Cyril Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Lel Avenging Mutants: All players have moved. Player pushed to (16, 0) 111 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 16, 1 ) Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Dudule 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tamerenshort 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 POW Wiktor is knocked over. Player pushed to (13, 13) 9 moved (MP) to ( 16, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 (3, 4) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 15, 12 ) Move ended for elveseater [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 104: Select an action for jecrivengence Select an action for jecrivengence 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 10 ) Move ended for Patibulair 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 POW Move ended for 2cervo1muscle Goth is knocked over. Player pushed to (14, 8) 16 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (6, 5) + 0, (5, 5) + 0, 5: Goth has been seriously injured!! (21) Groin Sprain - Miss next game 16: status changed from 0 to 9. 107 moved (MP) to ( 16, 9 ) 16 moved (SP) to ( 0, 13 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 2 db Block re-rolled. PUSHBACK Move ended for chiulenouvo Player pushed to (14, 6) 7 moved (MP) to ( 15, 6 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 POW Move ended for jecrivengence Claudius Brutus is knocked over. Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (6, 4) + 0, (4, 5) + 0, 0: Claudius Brutus has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 16, 8 ) [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 4 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 SKULL Move ended for woulkroff woulkroff is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (6, 5) + 0, (5, 3) + 0, 0: woulkroff has been knocked out. 111: status changed from 0 to 7. 111 moved (SP) to ( 29, 8 ) Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus STAND FIRM skill used. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Lel Tamerenshort is knocked over. STAND FIRM skill used. (3, 5) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Dudule saved by block skill. Flavius Brutus saved by block skill. [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 4 ) 102 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Maipresque is knocked over. Player pushed to (17, 5) 102 moved (MP) to ( 17, 5 ) (5, 3) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 16, 4 ) Move ended for Aeneas [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Wiktor 9: Select an action for Wiktor Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) Hand off selected. Move ended for Cyril Brutus Ball moved to ( 15, 3 ) GET BALL FINAL RESULT: Clys II TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 18, 1 ) 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 1 ) 11 moved (MP) to ( 21, 1 ) Move ended for Clys II Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 5 + 0 = 5 Wiktor slips past his opponent(s) unhindered. 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 10 ) (3) Go for it successful. 9 moved (MP) to ( 20, 9 ) (4) Go for it successful. 9 moved (MP) to ( 21, 8 ) Move ended for Wiktor [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Czedrzyk Jr. slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 7 ) Move ended for Czedrzyk Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 13 ) 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 17, 11 ) Move ended for NTM 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 15, 8 ) Move ended for elveseater 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Maipresque 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 7 ) Move ended for chiulenouvo 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 6 ) Move ended for jecrivengence 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) Move ended for 2cervo1muscle 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 8 ) Move ended for Patibulair 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 5 + 0 = 5 Dudule slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 22, 2 ) 11 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Clys II is knocked over. Player pushed to (9, 0) 11 moved (MP) to ( 20, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (2, 2) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 3 to 1. 109 moved (MP) to ( 21, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 7 ***Opponent Roll Out of Sync*** Opp Roll = 8 --- Local Roll = 7 Ball moved to ( 8, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 (6) Go for it successful. 109 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 5 + 0 = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Dudule trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 (3) Go for it successful. 109 moved (MP) to ( 22, 1 ) Move ended for Dudule [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tamerenshort Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Bacchus Brutus STAND FIRM skill used. [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 21, 1 ) 109 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (23, 0) 109 moved (MP) to ( 23, 0 ) 11 moved (MP) to ( 22, 1 ) Move ended for Clys II [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Wiktor Corben Dallas is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 0 to 1. Wiktor saved by block skill. [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 3 ) Move ended for Cyril Brutus Select an action for Aeneas 7: Select an action for Aeneas Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (18, 5) 102 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 2 ) (1) Aeneas trips and falls trying to go for it! Move ended for Aeneas 7 moved (MP) to ( 23, 1 ) (5, 4) + 0, (3, 3) + 0, 0: Aeneas has been stunned. 7: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Corben Dallas 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 20, 8 ) Move ended for NTM 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 3 + 0 = 3 Dudule slips past his opponent(s) unhindered. 109 moved (MP) to ( 24, 2 ) 109 moved (MP) to ( 24, 3 ) 109 moved (MP) to ( 24, 4 ) 109 moved (MP) to ( 24, 5 ) 109 moved (MP) to ( 23, 6 ) Hand off selected. Move ended for Dudule Ball moved to ( 7, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 GET BALL FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 5 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for chiulenouvo Koz is knocked over. Player pushed to (12, 6) 5 moved (MP) to ( 17, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 (6, 4) + 0, (5, 5) + 1, 3: Koz has been badly hurt! 5: status changed from 0 to 8. 105 moved (MP) to ( 18, 6 ) 5 moved (SP) to ( 0, 11 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 POW Move ended for 2cervo1muscle Flavius Brutus is knocked over. Player pushed to (12, 4) 12 moved (MP) to ( 17, 4 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 (1, 2) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 17, 5 ) [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 6 ) Move ended for Maipresque 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for elveseater Czedrzyk Jr. is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (4, 2) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) Move ended for jecrivengence 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 1 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Move ended for Tamerenshort Bacchus Brutus is knocked over. Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Verified Opponent Roll = 2 (6, 4) + 0, (5, 5) + 0, 5: Bacchus Brutus has been seriously injured!! (22) Groin Sprain - Miss next game 1: status changed from 0 to 9. 1 moved (SP) to ( 1, 13 ) [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 9 ) Move ended for Patibulair Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] 7: status changed from 2 to 1. Aeneas rolls over. Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 2 ) 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 22, 4 ) 11 moved (MP) to ( 22, 5 ) Move ended for Clys II Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 6 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 4 --- ROLL: 6 + 0 = 6 Cyril Brutus slips past his opponent(s) unhindered. 103 blocked. Waiting for opponent to decide to use DUMP OFF. 103: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 Intercept FINAL RESULT: Wiktor TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Wiktor. 103: tackle zone state changed to true QUICK PASS ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 1Qp + -2Tz + 1Acc = 4 Ball moved to ( 9, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 GET BALL FINAL RESULT: NTM TARGET: 4 --- ROLL: 3 + 0 = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 Scatter roll: 1 Ball moved to ( 8, 7 ) 103 blocked. Avenging Mutants , Choose a block die. POW Corben Dallas is knocked over. Player pushed to (23, 8) 103 moved (MP) to ( 23, 8 ) (5, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 21, 7 ) DODGE BEFORE RE_ROLL: Cyril Brutus knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 4 + 0 = 4 Cyril Brutus slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 5 + 0 = 5 (3) Go for it successful. 2 moved (MP) to ( 22, 8 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 3 + 0 = 3 Cyril Brutus slips past his opponent(s) unhindered. Move ended for Cyril Brutus [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Wiktor NTM is knocked over. Player pushed to (19, 7) 110 moved (MP) to ( 19, 7 ) (2, 5) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Lel TARGET: 3 --- ROLL: 3 + 0 = 3 Lel slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 3 ) 4 moved (MP) to ( 23, 4 ) 4 moved (MP) to ( 24, 4 ) Move ended for Lel [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 4 + 0 = 4 Flavius Brutus slips past his opponent(s) unhindered. Move ended for Flavius Brutus [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 5 + 0 = 5 Czedrzyk Jr. slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 9 ) Move ended for Czedrzyk Jr. Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 5 [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Corben Dallas 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 20, 8 ) Move ended for NTM 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 17, 3 ) Move ended for jecrivengence 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 18, 1 ) 108 moved (MP) to ( 19, 1 ) 108 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 21, 3 ) Move ended for Tamerenshort 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 21, 5 ) Move ended for 2cervo1muscle 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 22, 9 ) Move ended for Patibulair 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 7 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 Verified Opponent Roll = PUSHBACK/POW POW Wiktor is knocked over. Player pushed to (8, 9) 9 moved (MP) to ( 21, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 21, 8 ) Move ended for chiulenouvo [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 PUSHBACK/POW Move ended for Maipresque Clys II is knocked over. Player pushed to (7, 4) 11 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 (2, 5) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 22, 5 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 6 ) 109 moved (MP) to ( 25, 6 ) 109 moved (MP) to ( 26, 5 ) 109 moved (MP) to ( 26, 4 ) 109 moved (MP) to ( 25, 4 ) Move ended for Dudule 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 9 ) Move ended for elveseater Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 22, 1 ) 7 moved (MP) to ( 21, 1 ) 7 moved (MP) to ( 20, 1 ) Move ended for Aeneas Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Wiktor Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 103 blocked. Avenging Mutants , Choose a block die. POW Corben Dallas is knocked over. Player pushed to (24, 9) 103 moved (MP) to ( 24, 9 ) (2, 6) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 7 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 3 + 0 = 3 Cyril Brutus slips past his opponent(s) unhindered. 2 moved (MP) to ( 25, 7 ) 2 moved (MP) to ( 26, 7 ) 2 moved (MP) to ( 27, 7 ) Cyril Brutus scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=1,y=13] : current status = 9 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=27,y=7] : current status = 0 2 : current square = java.awt.Point[x=27,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (4) Claudius Brutus regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=24,y=4] : current status = 0 4 : current square = java.awt.Point[x=24,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=20,y=1] : current status = 4 7 : current square = java.awt.Point[x=20,y=1] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=21,y=9] : current status = 4 9 : current square = java.awt.Point[x=21,y=9] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=10,y=9] : current status = 4 10 : current square = java.awt.Point[x=10,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=22,y=4] : current status = 1 11 : current square = java.awt.Point[x=22,y=4] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=22,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=22,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=3] : current status = 4 12 : current square = java.awt.Point[x=18,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=24,y=9] : current status = 1 103 : current square = java.awt.Point[x=24,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=17,y=3] : current status = 0 104 : current square = java.awt.Point[x=17,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=21,y=8] : current status = 0 105 : current square = java.awt.Point[x=21,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=21,y=5] : current status = 0 107 : current square = java.awt.Point[x=21,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=21,y=3] : current status = 0 108 : current square = java.awt.Point[x=21,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=25,y=4] : current status = 0 109 : current square = java.awt.Point[x=25,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=20,y=8] : current status = 0 110 : current square = java.awt.Point[x=20,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (6) woulkroff regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 10, 5 ) 14 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 9, 5 ) 13 moved (SP) to ( 9, 4 ) 9 moved (SP) to ( 10, 3 ) 13 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 11, 5 ) 13 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 12, 1 ) 14 moved (SP) to ( 15, 11 ) 10 moved (SP) to ( 16, 10 ) 14 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 12, 8 ) 12 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 11, 1 ) 9 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 12, 1 ) Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 8 Distance: 2 Quick snap. Waiting for Devil Doormen to re-arrange players on field. 107 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 15, 2 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 2 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 6 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Move ended for jecrivengence Xtoverus II is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 (6, 2) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 POW/SKULL Move ended for chiulenouvo Aloysius is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 MIGHTY BLOW used on injury roll. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (4, 5) + 0, (6, 5) + 1, 6: Aloysius has been KILLED!! 14: status changed from 0 to 10. chiulenouvo saved by block skill. 14 moved (SP) to ( 0, 14 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 3 ) Move ended for NTM 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 2 ) Move ended for Tamerenshort 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) Move ended for Maipresque 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) Move ended for Patibulair 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 13 ) 11 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Clys II is knocked over. Player pushed to (18, 13) 11 moved (MP) to ( 11, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = 1 (5, 6) + 0, (3, 5) + 0, 0: Clys II has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 12 ) Move ended for 2cervo1muscle [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 13 ) 109 moved (MP) to ( 11, 13 ) 109 moved (MP) to ( 10, 13 ) 109 moved (MP) to ( 9, 12 ) Move ended for Dudule 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 22, 3 ) 103 moved (MP) to ( 21, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ACCURATE skill used. PASS BEFORE RE_ROLL: Corben Dallas fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 3 + 1Acc = 4 Move ended for Corben Dallas Ball moved to ( 12, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 GET BALL BEFORE RE_ROLL: NTM dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 1 + 0 = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 Scatter roll: 1 Ball moved to ( 11, 2 ) Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Cyril Brutus Select an action for Wiktor 9: Select an action for Wiktor Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 0 ) 9 moved (MP) to ( 17, 0 ) 9 moved (MP) to ( 18, 1 ) (3) Go for it successful. 9 moved (MP) to ( 17, 2 ) 110 blocked. (1) Wiktor trips and falls trying to go for it! Move ended for Wiktor (6, 5) + 0, (3, 2) + 0, 0: Wiktor has been stunned. 9: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 12 ) 109 moved (MP) to ( 7, 12 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 5, 12 ) 109 moved (MP) to ( 4, 12 ) 109 moved (MP) to ( 3, 12 ) Move ended for Dudule 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 18, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 Hand off selected. Move ended for Corben Dallas Ball moved to ( 12, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 VERY LONG LEGS skill used. Intercept FINAL RESULT: Lel TARGET: 6 --- ROLL: 6 + 1 = 7 Lel intercepts the ball! Ball moved to ( 21, 7 ) Move ended for NTM Devil Doormen turn ended. [Game Saved] 9: status changed from 2 to 1. Wiktor rolls over. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Cyril Brutus Tamerenshort is knocked over. STAND FIRM skill used. (4, 2) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 2 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) (4) Go for it successful. 4 moved (MP) to ( 15, 1 ) (1) Lel trips and falls trying to go for it! Move ended for Lel 4 moved (MP) to ( 16, 1 ) (5, 5) + 0, (5, 4) + 0, 0: Lel has been knocked out. 4: status changed from 3 to 7. 4 moved to dugout ( 0, 9 ) Ball moved to ( 16, 2 ) Scatter roll: 1 Ball moved to ( 15, 1 ) Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tamerenshort 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) Move ended for woulkroff 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 15, 3 ) 2 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 PUSHBACK/POW Cyril Brutus is knocked over. Player pushed to (15, 1) 2 moved (MP) to ( 14, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 2 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. Move ended for chiulenouvo [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 1 ) 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) Hand off selected. Move ended for Corben Dallas Ball moved to ( 17, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: NTM TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 8, 8 ) 110 moved (MP) to ( 7, 9 ) 110 moved (MP) to ( 6, 10 ) Pass selected. QUICK PASS ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 PASS FINAL RESULT: NTM TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for NTM Ball moved to ( 26, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 2, 12 ) Dudule scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 (3) Lel stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (4) Clys II regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Starting second half. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. DOOM & GLOOM removed from Avenging Mutants 3 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 13, 13 ) 7 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 13, 1 ) 9 moved (SP) to ( 12, 1 ) 11 moved (SP) to ( 12, 13 ) Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (1+2) = Get the Ref! Avenging Mutants: 2 + 10Fan Factor Devil Doormen: 7 + 9Fan Factor Devil Doormen fans get the ref. KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (23, 3) Scatter roll: 2 Ball moved to ( 23, 0 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 1 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK Move ended for elveseater Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 Verified Opponent Roll = PUSHBACK POW Move ended for chiulenouvo Idzi Jr. is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 PUSHBACK Move ended for jecrivengence Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) Move ended for Tamerenshort 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) Move ended for 2cervo1muscle 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) Move ended for Dudule 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 12 ) 11 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 POW Clys II is knocked over. Player pushed to (17, 14) 11 moved (MP) to ( 12, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (3, 4) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 12, 13 ) Move ended for woulkroff [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 22, 3 ) 103 moved (MP) to ( 23, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (2) Go for it successful. 103 moved (MP) to ( 23, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (1) Corben Dallas trips and falls trying to go for it! Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 (6) Go for it successful. 103 moved (MP) to ( 23, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. LONG PASS ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ACCURATE skill used. PASS BEFORE RE_ROLL: Corben Dallas miss threw the ball! TARGET: 4 --- ROLL: 2 + -1Lp + 1Acc = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ACCURATE skill used. PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 2 + -1Lp + 1Acc = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 Scatter roll: 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Scatter roll: 2 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 6 Scatter roll: 7 Move ended for Corben Dallas Ball moved to ( 11, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 6 Scatter roll: 2 Ball moved to ( 11, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 GET BALL FINAL RESULT: NTM TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 5 ) Move ended for NTM 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) Move ended for Maipresque 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 17, 6 ) Move ended for Patibulair Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 9 ) 106 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW elveseater is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) CLAW used on armor roll. (4, 2) + 2, (0, 0) + 0, 0: elveseater has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 14, 8 ) Move ended for Claudius Brutus [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Xtoverus II jecrivengence is knocked over. Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) (3, 6) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 5 ) Move ended for Czedrzyk Jr. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Cyril Brutus 2cervo1muscle is knocked over. Player pushed to (12, 4) 107 moved (MP) to ( 12, 4 ) (4, 2) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 2 ) Move ended for Aeneas Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW Move ended for Wiktor Dudule is knocked over. Player pushed to (14, 0) 109 moved (MP) to ( 14, 0 ) (5, 3) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) Move ended for Flavius Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Clys II TARGET: 4 --- ROLL: 4 + 0 = 4 Clys II slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 2 + 0 = 2 Clys II is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. Move ended for Clys II Avenging Mutants: All players have moved. 11: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 2cervo1muscle 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 1 ) 103 moved (MP) to ( 21, 2 ) 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 5 ) Move ended for Corben Dallas 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for jecrivengence 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 PUSHBACK/POW Move ended for chiulenouvo Xtoverus II is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. Move ended for elveseater 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) Move ended for Patibulair 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 6 ) Move ended for Maipresque 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 11 ) Pass selected. QUICK PASS ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 PASS FINAL RESULT: NTM TARGET: 4 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 17, 13 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for NTM [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 13 ) 111 moved (MP) to ( 6, 13 ) Move ended for woulkroff 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 13 ) Move ended for Tamerenshort Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Flavius Brutus Maipresque is knocked over. Player pushed to (15, 8) Player 105 pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) Player pushed to (14, 7) 102 moved (MP) to ( 14, 7 ) (6, 2) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 7, 12 ) Move ended for Clys II Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (13, 3) 107 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 1 ) 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 12, 3 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Aeneas Player pushed to (14, 3) 107 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 11 ) Move ended for Xtoverus II Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 7, 10 ) 10 moved (MP) to ( 6, 11 ) Move ended for Czedrzyk Jr. Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 7, 11 ) (4) Go for it successful. 6 moved (MP) to ( 6, 12 ) 111 blocked. (5) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (7, 14) 111 moved (MP) to ( 7, 14 ) 6 moved (MP) to ( 6, 13 ) Move ended for Idzi Jr. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Avenging Mutants: All players have moved. Patibulair is knocked over. Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) CLAW used on armor roll. (4, 3) + 2, (0, 0) + 0, 0: Patibulair has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 15, 9 ) Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 13, 1 ) Move ended for Dudule 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) Move ended for 2cervo1muscle 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Maipresque 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Patibulair 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 PUSHBACK Move ended for woulkroff Player pushed to (24, 12) 6 moved (MP) to ( 5, 12 ) 111 moved (MP) to ( 6, 13 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = POW/SKULL ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 2 db Block re-rolled. POW Clys II is knocked over. Player pushed to (22, 11) 11 moved (MP) to ( 7, 11 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 (3, 3) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 108 moved (MP) to ( 7, 12 ) Move ended for Tamerenshort [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for jecrivengence Flavius Brutus is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (6, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) Move ended for elveseater 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 3 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 POW Move ended for chiulenouvo Claudius Brutus is knocked over. Player pushed to (13, 10) 3 moved (MP) to ( 16, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (6, 3) + 1, 6: Claudius Brutus has been KILLED!! 3: status changed from 0 to 10. 105 moved (MP) to ( 15, 9 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (4) Apothecary SUCCEEDS! 3: status changed from 10 to 1. [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 13 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Move ended for NTM Xtoverus II is knocked over. Player pushed to (17, 10) 13 moved (MP) to ( 12, 10 ) ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 (2, 5) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. 110 moved (MP) to ( 13, 11 ) Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Flavius Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 8 ) 9 moved (MP) to ( 6, 9 ) Move ended for Wiktor Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 5, 11 ) DODGE FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Czedrzyk Jr. slips past his opponent(s) unhindered. 10 moved (MP) to ( 4, 12 ) 10 moved (MP) to ( 5, 13 ) 111 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (7, 13) 111 moved (MP) to ( 7, 13 ) 10 moved (MP) to ( 6, 13 ) Move ended for Czedrzyk Jr. [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys II Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 12 ) Move ended for Idzi Jr. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 1 + 0 = 1 Cyril Brutus is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. Move ended for Cyril Brutus 2: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Blitz selected. 10 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 PUSHBACK/POW Czedrzyk Jr. is knocked over. Player pushed to (24, 12) 10 moved (MP) to ( 5, 12 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 (4, 1) + 0, (0, 0) + 0, 0: Czedrzyk Jr. has been knocked prone. 10: status changed from 0 to 1. 111 moved (MP) to ( 6, 13 ) 111 moved (MP) to ( 5, 14 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 5 DODGE FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 3 + 0 = 3 woulkroff slips past his opponent(s) unhindered. 111 moved (MP) to ( 4, 14 ) 111 moved (MP) to ( 3, 14 ) 111 moved (MP) to ( 2, 14 ) woulkroff scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (1) Lel stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 16, 2 ) 110 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 16, 13 ) 110 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 18, 5 ) 102 moved (SP) to ( 16, 1 ) 110 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 7, 10 ) 6 moved (SP) to ( 7, 4 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 13, 1 ) 10 moved (SP) to ( 13, 2 ) *** Setup end *** Waiting for Devil Doormen to kick off. Ball placed at (17, 9) ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Kickoff Roll (1+5) = Bad Kick ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 Kick result. Direction: 4 Distance: 5 Ball placed at (17, 9) ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 2 Scatter roll: 7 Ball moved to ( 21, 10 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 8 ) Move ended for Idzi Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus jecrivengence is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) CLAW used on armor roll. (4, 3) + 2, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus chiulenouvo is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) IRON MAN forces injury to be stunned. (5, 6) + 0, (6, 5) + 0, 0: chiulenouvo has been stunned. 105: status changed from 0 to 2. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) Move ended for Czedrzyk Jr. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 1 ) Move ended for Aeneas Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) 107 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW 2cervo1muscle is knocked over. Player pushed to (17, 4) 107 moved (MP) to ( 17, 4 ) (2, 2) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 1 ) Move ended for Wiktor [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 17, 2 ) Move ended for Clys II Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) GET BALL BEFORE RE_ROLL: Xtoverus II dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Xtoverus II TARGET: 3 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 5 ) Hand off selected. Move ended for Xtoverus II Ball moved to ( 11, 4 ) GET BALL FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. chiulenouvo rolls over. 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 3 ) Move ended for 2cervo1muscle 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 21, 2 ) 103 moved (MP) to ( 20, 1 ) Move ended for Corben Dallas 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 23, 4 ) Move ended for woulkroff 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 7 ) Move ended for jecrivengence 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) Move ended for Dudule 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 9 ) Move ended for Patibulair 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 5 ) Move ended for elveseater 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 9 ) 6 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 POW/SKULL Idzi Jr. is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 (1, 6) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 6: status changed from 0 to 1. Tamerenshort saved by block skill. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 14, 7 ) Move ended for Tamerenshort [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 10 ) Move ended for NTM 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 7 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Move ended for Maipresque Devil Doormen: All players have moved. Aeneas is knocked over. Player pushed to (15, 0) 7 moved (MP) to ( 14, 0 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 1 Verified Opponent Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 (5, 6) + 0, (1, 1) + 0, 0: Aeneas has been stunned. 7: status changed from 0 to 2. 102 moved (MP) to ( 15, 1 ) Devil Doormen turn ended. [Game Saved] 7: status changed from 2 to 1. Aeneas rolls over. Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Maipresque is knocked over. Player pushed to (15, 0) 102 moved (MP) to ( 15, 0 ) (3, 5) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 0 ) Move ended for Cyril Brutus [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Player pushed to (21, 2) 103 moved (MP) to ( 21, 2 ) 9 moved (MP) to ( 20, 1 ) [Game Saved] Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) (3) Go for it successful. 13 moved (MP) to ( 18, 1 ) Move ended for Xtoverus II [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys II Player pushed to (15, 4) 109 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus jecrivengence is knocked over. Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Jr. Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Czedrzyk Jr. Player pushed to (14, 5) 109 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Avenging Mutants: All players have moved. Dudule is knocked over. Player pushed to (13, 4) 109 moved (MP) to ( 13, 4 ) (2, 6) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 6 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 15, 2 ) Move ended for Dudule 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 7 ) Move ended for jecrivengence 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 23, 1 ) Move ended for woulkroff 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 20, 2 ) 9 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 POW Wiktor is knocked over. Player pushed to (9, 0) 9 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 20, 1 ) Move ended for 2cervo1muscle [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 19, 2 ) Move ended for Corben Dallas 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 0 ) 102 moved (MP) to ( 17, 0 ) Move ended for Maipresque 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 10 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 6 PUSHBACK Move ended for elveseater Player pushed to (15, 4) 10 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 15, 4 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 12 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 PUSHBACK/POW Move ended for Tamerenshort Flavius Brutus is knocked over. Player pushed to (14, 5) 12 moved (MP) to ( 15, 5 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 4 (5, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. 108 moved (MP) to ( 15, 6 ) [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Patibulair Player pushed to (15, 7) 6 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 8 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 21, 6 ) Move ended for NTM Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Flavius Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Wiktor Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Blitz selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (20, 2) 107 moved (MP) to ( 20, 2 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 2 + 0 = 2 Cyril Brutus slips past his opponent(s) unhindered. 2 moved (MP) to ( 22, 3 ) DODGE FINAL RESULT: Cyril Brutus TARGET: 1 --- ROLL: 6 + 0 = 6 Cyril Brutus slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 24, 3 ) Move ended for Cyril Brutus Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 1 ) 111 moved (MP) to ( 25, 1 ) 111 moved (MP) to ( 26, 2 ) 111 moved (MP) to ( 26, 3 ) Move ended for woulkroff 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 23, 6 ) 110 moved (MP) to ( 24, 6 ) 110 moved (MP) to ( 25, 5 ) Move ended for NTM 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 DODGE FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 5 + 0 = 5 Corben Dallas slips past his opponent(s) unhindered. 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 23, 4 ) Move ended for Corben Dallas [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 22, 3 ) 107 moved (MP) to ( 23, 3 ) 2 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 1 Team re-roll used. ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 2 Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Cyril Brutus is knocked over. Player pushed to (4, 2) 2 moved (MP) to ( 25, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 (3, 4) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 3 to 1. 107 moved (MP) to ( 24, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 7 --- Local Roll = 5 Ball moved to ( 3, 3 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 3 GET BALL FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for 2cervo1muscle [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 3 ) Move ended for chiulenouvo 106: Select an action for elveseater Select an action for elveseater 106: tackle zone state changed to true 11 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Move ended for elveseater Clys II is knocked over. Player pushed to (12, 2) 11 moved (MP) to ( 17, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 3 (4, 2) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 16, 3 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 3 PUSHBACK Move ended for jecrivengence Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 21, 1 ) Move ended for Dudule 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 6 blocked. Block selected. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 1 Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Patibulair Idzi Jr. is knocked over. Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 2 --- Local Roll = 4 (3, 2) + 0, (0, 0) + 0, 0: Idzi Jr. has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for Maipresque Select an action for Maipresque 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Maipresque Xtoverus II is knocked over. ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 5 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 ***Opponent Roll Out of Sync*** Opp Roll = 4 --- Local Roll = 6 (4, 4) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 13: status changed from 0 to 1. Maipresque saved by block skill. [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 6 + 0 = 6 Tamerenshort slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 19, 2 ) Move ended for Tamerenshort Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Idzi Jr. 6: Select an action for Idzi Jr. 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Idzi Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (13, 8) 104 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) Move ended for Flavius Brutus Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) Move ended for Czedrzyk Jr. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 1 ) Move ended for Aeneas Select an action for Xtoverus II 13: Select an action for Xtoverus II 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Xtoverus II Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys II Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (27, 3) 111 moved (MP) to ( 27, 3 ) 2 moved (MP) to ( 26, 3 ) Move ended for Cyril Brutus [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Avenging Mutants: All players have moved. Player pushed to (21, 2) 109 moved (MP) to ( 21, 2 ) 9 moved (MP) to ( 21, 1 ) Avenging Mutants turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 25, 3 ) 2 blocked. ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 3 --- Local Roll = 1 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 ***Opponent Roll Out of Sync*** Opp Roll = 6 --- Local Roll = 2 POW Cyril Brutus is knocked over. Player pushed to (2, 2) 2 moved (MP) to ( 27, 2 ) ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 5 --- Local Roll = 4 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 ***Opponent Roll Out of Sync*** Opp Roll = 1 --- Local Roll = 3 (5, 1) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 26, 3 ) Move ended for 2cervo1muscle [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 26, 4 ) 111 moved (MP) to ( 26, 5 ) 111 moved (MP) to ( 25, 6 ) 111 moved (MP) to ( 24, 7 ) 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 22, 9 ) Move ended for woulkroff 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 6 ) 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 21, 8 ) Move ended for NTM 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 23, 8 ) Move ended for Corben Dallas 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 21, 6 ) Move ended for chiulenouvo Devil Doormen turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 6 ) DODGE FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 2 + 0 = 2 Flavius Brutus is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 4 to 1. Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=1,y=13] : current status = 9 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=27,y=2] : current status = 1 2 : current square = java.awt.Point[x=27,y=2] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (6) Lel regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=12,y=6] : current status = 4 6 : current square = java.awt.Point[x=12,y=6] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=16,y=1] : current status = 4 7 : current square = java.awt.Point[x=16,y=1] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=21,y=1] : current status = 4 9 : current square = java.awt.Point[x=21,y=1] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=20,y=6] : current status = 0 10 : current square = java.awt.Point[x=20,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=17,y=2] : current status = 4 11 : current square = java.awt.Point[x=17,y=2] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=19,y=6] : current status = 1 12 : current square = java.awt.Point[x=19,y=6] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=18,y=1] : current status = 4 13 : current square = java.awt.Point[x=18,y=1] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=17,y=0] : current status = 0 102 : current square = java.awt.Point[x=17,y=0] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=0] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=23,y=8] : current status = 0 103 : current square = java.awt.Point[x=23,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=26,y=3] : current status = 0 107 : current square = java.awt.Point[x=26,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=26,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=26,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=21,y=2] : current status = 0 109 : current square = java.awt.Point[x=21,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=21,y=8] : current status = 0 110 : current square = java.awt.Point[x=21,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111: status changed from 3 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Winnings Roll: 5 + -2 Devil Doormen Winnings Roll: 5 + 0 Koz gets an MVP award. jecrivengence gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=5 -1 for loss -1 from high FF of 10 Avenging Mutants FF Roll: 5 + -2 not conceding roll=2 +1 for win +1 for TDs +1 for cas (5) Devil Doormen FF Roll: 2 + 3 ***END Fan Factor DEBUG*** D6: 1(109) 2(127) 3(119) 4(127) 5(112) 6(119) Total(713) D8: 1(2) 2(9) 3(0) 4(2) 5(9) 6(7) 7(2) 8(3) Total(34) GAME OVER Final Score: Avenging Mutants: 1 Devil Doormen: 2 WINNINGS Avenging Mutants: 30000 Devil Doormen: 50000