Java JRE 1.5 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass, Safe Throw] Player 3 name: Axir Player 3: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 4 name: Zathcan Iceseeker Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, SKILL, Block] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Leap] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Nekva Demonseeker Player 9: B Dark Elf Blitzer 7 3 4 8 [Block] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 12 name: Darkcloud Player 12: L Dark Elf Lineman 6 3 4 8 [] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Strip Ball, Tackle] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1336] Connected as server to game 'darkpanda'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1340] Connected as server to game 'darkpanda'. Waiting for client. Receiving: Pandemic.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Pandemic Team 2 race: Nurgle Player 101 name: Abscess Player 101: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns] Player 102 name: Bed Sore Player 102: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 103 name: Colitis Player 103: B Chaos Beastman 6 3 3 8 [Horns] Player 104 name: Dandruff Player 104: B Chaos Beastman 6 3 3 8 [Horns, Pass] Player 105 name: Emphysema Player 105: B Chaos Beastman 6 3 3 8 [Horns] Player 106 name: Fatty Liver Player 106: B Chaos Beastman 6 4 3 8 [Big Hand, Horns] Player 108 name: Halitosis Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 109 name: Impetigo Player 109: B Chaos Beastman 6 3 3 8 [Horns] Player 111 name: Keloid Player 111: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 112 name: Leprosy Player 112: R Rotter 4 4 2 9 [Block, Foul Appearance, Regenerate] Player 113 name: Malaria Player 113: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 114 name: Smallpox Player 114: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 116 name: Prostatitis Player 116: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(6+2) Current Weather: Nice Gate: 51000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Handicap result 36:PALMED COIN. Leprosy gets KNUCKLEDUSTERS. Mdadar Reincarnated is suffering from a niggling injury. 1: status changed from 0 to 2. Dalamar manages to ignore the niggling pain. Halitosis manages to ignore the niggling pain. Pandemic use PALM COIN. Picked HEADS. Coin flip is: TAILS! Pandemic win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 10, 7 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 13 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 104 moved (SP) to ( 22, 4 ) [Game Saved] Sending Team File... Done Sending File 102 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (3+3) = Bad Kick KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (23, 3) Scatter roll: 3 Ball moved to ( 24, 1 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 1 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Prostatitis Darkcloud is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Darkcloud has been knocked prone. 12: status changed from 0 to 1. Prostatitis is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 116: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 1 ) Move ended for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 103 blocked. Darkness , Choose a block die. POW Colitis is knocked over. Player pushed to (15, 0) 103 moved (MP) to ( 15, 0 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Colitis has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) Move ended for Zaknafein Do-Urden Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 13 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 16, 13 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 17, 13 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 3 + 0 = 3 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 18, 13 ) Move ended for Zudun [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 5 + 0 = 5 Deb Sangfroid slips past his opponent(s) unhindered. Move ended for Deb Sangfroid [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 4 + 0 = 4 Dalamar slips past his opponent(s) unhindered. Move ended for Dalamar [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. Move ended for Eli [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) Move ended for Axir Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) Move ended for Tixo Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Darkness turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 14, 8 ) Move ended for Prostatitis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 3 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Axir is knocked over. Player pushed to (16, 1) 3 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 5) + 0, (6, 2) + 1, 0: Axir has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 14, 2 ) Move ended for Leprosy [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 19, 2 ) Move ended for Impetigo 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 14, 5 ) Move ended for Malaria 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 3 ) 104 moved (MP) to ( 24, 2 ) 104 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 23, 2 ) 104 moved (MP) to ( 22, 3 ) 104 moved (MP) to ( 22, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 6 Move ended for Dandruff Ball moved to ( 7, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 11 ) Hand off selected. Move ended for Bed Sore Ball moved to ( 13, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 12, 9 ) Pandemic turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. POW Move ended for Zaknafein Do-Urden Impetigo is knocked over. Player pushed to (20, 3) 109 moved (MP) to ( 20, 3 ) (2, 1) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 19, 2 ) [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 17, 9 ) GET BALL BEFORE RE_ROLL: Zudun dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Zudun TARGET: 2 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. Pass selected. SHORT PASS FOUL APPEARANCE skill used. PASS FINAL RESULT: Zudun TARGET: 2 --- ROLL: 1 Player fumbled direction: 4 Ball moved to ( 18, 8 ) Move ended for Zudun Darkness turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 18, 9 ) 6 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Zudun is knocked over. Player pushed to (13, 7) Sending Team File... Done Sending File 6 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) Move ended for Keloid Sending Team File... Done Sending File [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff [Game Saved] Sending Team File... Done Sending File 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 3 + 0 = 3 104 moved (MP) to ( 17, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Dandruff miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 5 PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Dandruff Ball moved to ( 13, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Leprosy Nekva Demonseeker saved by block skill. Leprosy saved by block skill. [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Prostatitis Eli is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 116 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Colitis TARGET: 3 --- ROLL: 4 + 0 = 4 Colitis slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 14, 4 ) Move ended for Colitis [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Malaria Dalamar is knocked over. Player pushed to (17, 4) 10 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 13, 5 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 9 ) Move ended for Smallpox 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) Move ended for Halitosis 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) Move ended for Fatty Liver 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) Move ended for Bed Sore 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 109: status changed from 6 to 0. Foul selected. 109 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 2 + 0 = 2 Impetigo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. Move ended for Impetigo Pandemic: All players have moved. 109: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 5 ) DODGE BEFORE RE_ROLL: Dalamar knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 4 + 0 = 4 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 7 ) Move ended for Dalamar [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 0 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 1 + 0 = 1 Nekva Demonseeker is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. Move ended for Nekva Demonseeker 9: status changed from 0 to 1. Darkness turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Malaria Player pushed to (17, 3) 8 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 11, 9 ) Move ended for Colitis 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) Move ended for Dandruff 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis Neasa Bloodruin saved by dodge skill. Player pushed to (17, 11) 13 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 12, 10 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 10 ) 13 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Halitosis uses TACKLE to bring his opponent down. Neasa Bloodruin is knocked over. Player pushed to (17, 12) 13 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 11 ) 108 moved (MP) to ( 10, 11 ) 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 11 ) Move ended for Halitosis [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 10 ) Move ended for Fatty Liver 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 1 (1) Keloid trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Keloid trips and falls trying to go for it! Move ended for Keloid 111 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 5) + 0, (3, 3) + 0, 0: Keloid has been stunned. 111: status changed from 0 to 2. Pandemic turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 9 ) 106 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (9, 11) 106 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 6, 10 ) Move ended for Dalamar [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 13 ) 13 moved (MP) to ( 9, 13 ) 13 moved (MP) to ( 8, 13 ) 13 moved (MP) to ( 7, 13 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 11, 7 ) Move ended for Darkcloud Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 1 ) 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 4 ) Move ended for Nekva Demonseeker Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 2 ) 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 22, 5 ) 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 22, 7 ) Move ended for Zathcan Iceseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 13, 7 ) Move ended for Zaknafein Do-Urden Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 16, 10 ) Move ended for Zudun Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) DODGE BEFORE RE_ROLL: Tixo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 1 + 0 = 1 Tixo is knocked over. (6, 5) + 0, (2, 1) + 0, 0: Tixo has been stunned. Move ended for Tixo 8: status changed from 0 to 2. Darkness turn ended. Waiting for Pandemic to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Keloid rolls over. 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 11 ) 116 moved (MP) to ( 10, 12 ) 116 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 8, 12 ) Move ended for Prostatitis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 10, 4 ) Move ended for Leprosy 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 5 ) 113 moved (MP) to ( 10, 6 ) Move ended for Malaria 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 12, 13 ) Move ended for Smallpox 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 9 ) 10 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dalamar is knocked over. Player pushed to (24, 11) 10 moved (MP) to ( 5, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 6, 10 ) 102 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 4, 11 ) Move ended for Bed Sore [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 10 ) 106 moved (MP) to ( 6, 10 ) 106 moved (MP) to ( 5, 10 ) 106 moved (MP) to ( 4, 10 ) 106 moved (MP) to ( 3, 10 ) Move ended for Fatty Liver 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 11 ) 108 moved (MP) to ( 6, 11 ) 108 moved (MP) to ( 5, 12 ) 108 moved (MP) to ( 4, 12 ) 108 moved (MP) to ( 3, 12 ) 108 moved (MP) to ( 2, 11 ) Move ended for Halitosis 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 8 ) 103 moved (MP) to ( 5, 8 ) Move ended for Colitis 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 8 ) 104 moved (MP) to ( 8, 7 ) 104 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 7, 5 ) Move ended for Dandruff [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 7 ) Move ended for Impetigo Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 8: status changed from 2 to 1. Tixo rolls over. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 4 + 0 = 4 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 5, 5 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 5 + 0 = 5 Nekva Demonseeker slips past his opponent(s) unhindered. 9 moved (MP) to ( 4, 6 ) 9 moved (MP) to ( 3, 7 ) 9 moved (MP) to ( 3, 8 ) (2) Go for it successful. 9 moved (MP) to ( 3, 9 ) 106 blocked. (6) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK/POW Fatty Liver is knocked over. Player pushed to (3, 11) 106 moved (MP) to ( 3, 11 ) (3, 2) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 3 to 1. Ball moved to ( 4, 10 ) Move ended for Nekva Demonseeker [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Eli Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 4, 10 ) DODGE FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 3 + 0 = 3 Dalamar slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. LONG PASS PASS FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 5 + -1Lp + -1Tz = 3 Move ended for Dalamar Ball moved to ( 13, 7 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 4 + -2 = 2 [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 8 ) (1) Zaknafein Do-Urden trips and falls trying to go for it! Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 20, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 3 to 1. Ball moved to ( 21, 7 ) Darkness turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 6, 11 ) 111 moved (MP) to ( 6, 12 ) Move ended for Keloid 116: Select an action for Prostatitis Select an action for Prostatitis 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 6 ) 4 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Zathcan Iceseeker is knocked over. Player pushed to (6, 7) 4 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Zathcan Iceseeker has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 20, 6 ) Move ended for Impetigo [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fatty Liver 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bed Sore Dalamar is knocked over. Player pushed to (25, 9) 10 moved (MP) to ( 4, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 4, 10 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 3, 12 ) 108 moved (MP) to ( 4, 12 ) 108 moved (MP) to ( 5, 11 ) 108 moved (MP) to ( 6, 11 ) 108 moved (MP) to ( 7, 12 ) Move ended for Halitosis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 14, 7 ) Move ended for Leprosy 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 13, 5 ) Move ended for Dandruff 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Malaria Darkcloud is knocked over. Player pushed to (18, 8) 12 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (3, 6) + 0, (2, 5) + 0, 0: Darkcloud has been stunned. 12: status changed from 0 to 2. 113 moved (MP) to ( 11, 7 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox Turn time limit reached. 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Smallpox Deb Sangfroid is knocked over. Player pushed to (15, 14) 14 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 13, 13 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 8 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 9, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 11, 9 ) Move ended for Colitis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 12: status changed from 2 to 1. Darkcloud rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 7 ) Move ended for Zudun Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 20, 7 ) 109 blocked. Darkness , Choose a block die. POW/SKULL Impetigo is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. 109: status changed from 3 to 1. Zaknafein Do-Urden saved by block skill. Ball moved to ( 21, 7 ) 11 moved (MP) to ( 21, 6 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Zathcan Iceseeker 4: Select an action for Zathcan Iceseeker 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 22, 7 ) 4 moved (MP) to ( 21, 7 ) GET BALL BEFORE RE_ROLL: Zathcan Iceseeker dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Zathcan Iceseeker TARGET: 2 --- ROLL: 2 + 0 = 2 4 moved (MP) to ( 22, 8 ) 4 moved (MP) to ( 23, 9 ) Move ended for Zathcan Iceseeker [Game Saved] Select an action for Eli 7: Select an action for Eli Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) Move ended for Tixo Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Nekva Demonseeker Bed Sore is knocked over. Player pushed to (4, 11) 102 moved (MP) to ( 4, 11 ) (1, 3) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 6 + 0 = 6 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 10 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 4 + 0 = 4 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) Move ended for Eli [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 14 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 14 ) 13 moved (MP) to ( 10, 14 ) 13 moved (MP) to ( 11, 13 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 11 ) Move ended for Neasa Bloodruin Darkness: All players have moved. Darkness turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 10, 12 ) 116 moved (MP) to ( 11, 11 ) Move ended for Prostatitis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 18, 7 ) Move ended for Leprosy 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 17, 9 ) Move ended for Dandruff 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 10 ) Move ended for Colitis 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 17, 11 ) Move ended for Smallpox 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 5, 10 ) Move ended for Bed Sore 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 3, 10 ) Move ended for Fatty Liver 108: Select an action for Halitosis Select an action for Halitosis 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 10, 10 ) Move ended for Keloid 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 11 ) 108 moved (MP) to ( 9, 10 ) 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 13, 8 ) Move ended for Halitosis 109: Select an action for Impetigo Select an action for Impetigo 113: Select an action for Malaria Select an action for Malaria 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 109 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Impetigo TARGET: 4 --- ROLL: 5 + 0 = 5 Impetigo slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 4 + 0 = 4 Impetigo slips past his opponent(s) unhindered. 109 moved (MP) to ( 22, 9 ) 4 blocked. Verified Opponent Roll = 6 (6) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Zathcan Iceseeker is knocked over. Player pushed to (5, 10) 4 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 6) + 0, (6, 6) + 0, 3: Zathcan Iceseeker has been badly hurt! 4: status changed from 3 to 8. 109 moved (MP) to ( 23, 9 ) 4 moved (SP) to ( 0, 11 ) Verified Opponent Roll = 5 Ball moved to ( 6, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 23, 10 ) Move ended for Impetigo [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 4 ) Move ended for Malaria Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Darkcloud Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 8 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 22, 10 ) Move ended for Zudun [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 22, 9 ) 109 blocked. Darkness , Choose a block die. POW/SKULL Impetigo is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Impetigo has been knocked prone. 109: status changed from 0 to 1. Zaknafein Do-Urden saved by block skill. SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(5) Leap successful. 11 moved (MP) to ( 23, 11 ) GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 4 + 0 = 4 SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: (1) Zaknafein Do-Urden trips and falls trying to go for it! Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 24, 12 ) (2, 6) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 3 to 1. Ball moved to ( 23, 12 ) Darkness turn ended. Waiting for Pandemic to finish TURN: 8 [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Smallpox Player pushed to (10, 9) 14 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 10 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 21, 12 ) 103 moved (MP) to ( 22, 11 ) 6 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Zudun is knocked over. Player pushed to (8, 9) 6 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 22, 10 ) Move ended for Colitis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Leprosy Eli saved by block skill. Leprosy saved by block skill. [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 106: Select an action for Fatty Liver Select an action for Fatty Liver 116: Select an action for Prostatitis Select an action for Prostatitis 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fatty Liver Dalamar is knocked over. Player pushed to (25, 8) 10 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 4, 9 ) [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 23, 11 ) 109 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Impetigo dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Impetigo TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Impetigo Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 6, 11 ) Pandemic turn ended. [Game Saved] Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 23, 11 ) Target(3) Roll(1) Zaknafein Do-Urden falls trying to land his leap! SKILL SELECTED: Move ended for Zaknafein Do-Urden 11 moved (MP) to ( 23, 11 ) (3, 4) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. Ball moved to ( 22, 12 ) Darkness turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (3) Axir stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=21,y=9] : current status = 1 6 : current square = java.awt.Point[x=21,y=9] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=18,y=8] : current status = 4 7 : current square = java.awt.Point[x=18,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=14,y=3] : current status = 4 8 : current square = java.awt.Point[x=14,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=3,y=9] : current status = 4 9 : current square = java.awt.Point[x=3,y=9] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=3,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=3,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=4,y=8] : current status = 1 10 : current square = java.awt.Point[x=4,y=8] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=4,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=4,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=23,y=11] : current status = 1 11 : current square = java.awt.Point[x=23,y=11] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=11,y=8] : current status = 4 12 : current square = java.awt.Point[x=11,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=12,y=11] : current status = 4 13 : current square = java.awt.Point[x=12,y=11] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=19,y=9] : current status = 4 14 : current square = java.awt.Point[x=19,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=5,y=10] : current status = 0 102 : current square = java.awt.Point[x=5,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=5,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=5,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=4,y=9] : current status = 0 106 : current square = java.awt.Point[x=4,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=4,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=4,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=13,y=8] : current status = 0 108 : current square = java.awt.Point[x=13,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=23,y=12] : current status = 0 109 : current square = java.awt.Point[x=23,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=10,y=10] : current status = 0 111 : current square = java.awt.Point[x=10,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=18,y=7] : current status = 0 112 : current square = java.awt.Point[x=18,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=14,y=4] : current status = 0 113 : current square = java.awt.Point[x=14,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=11,y=11] : current status = 0 116 : current square = java.awt.Point[x=11,y=11] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=11,y=11] 116 : current status = 0 116 : current square = java.awt.Point[x=11,y=11] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 19, 9 ) 106 moved (SP) to ( 19, 5 ) 103 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 21, 8 ) 105 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( 18, 11 ) 105 moved (SP) to ( 18, 13 ) 108 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 19, 3 ) 111 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (3+2) = Cheering Fans Pandemic: 1 + 11FF + 0CL Darkness: 1 + 4FF + 0CL Pandemic get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 2 Kick result. Direction: 8 Distance: 2 Ball placed at (22, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Darkcloud 12: Select an action for Darkcloud Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) Move ended for Tixo Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 12 ) 108 blocked. Darkness , Choose a block die. POW/SKULL Halitosis saved by block skill. Nekva Demonseeker saved by block skill. Move ended for Nekva Demonseeker [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 19, 11 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 6 moved (MP) to ( 20, 12 ) Move ended for Zudun [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 1 ) SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 19, 3 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 20, 2 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 1 ) Move ended for Deb Sangfroid Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 6 ) GET BALL FINAL RESULT: Darkcloud TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Darkcloud Darkness turn ended. Waiting for Pandemic to finish TURN: 1 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 20, 11 ) Move ended for Prostatitis [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 12 ) 9 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (14, 13) 9 moved (MP) to ( 15, 13 ) Move ended for Bed Sore [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Halitosis Player pushed to (14, 12) 8 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Emphysema Select an action for Emphysema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 13 ) Move ended for Emphysema 104: Select an action for Dandruff Select an action for Dandruff 112: Select an action for Leprosy Select an action for Leprosy 106: Select an action for Fatty Liver Select an action for Fatty Liver 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 8 ) Move ended for Keloid 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 15, 6 ) Move ended for Dandruff 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 3 ) 106 moved (MP) to ( 21, 2 ) Move ended for Fatty Liver 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 1 ) Move ended for Colitis 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Smallpox Eli is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Leprosy Neasa Bloodruin saved by dodge skill. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Malaria Pandemic: All players have moved. Dalamar is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 14, 9 ) Pandemic turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) (3) Go for it successful. 13 moved (MP) to ( 16, 2 ) 103 blocked. (5) Go for it successful. Darkness , Choose a block die. POW Colitis is knocked over. Player pushed to (17, 0) 103 moved (MP) to ( 17, 0 ) (5, 5) + 0, (1, 5) + 0, 0: Colitis has been stunned. 103: status changed from 0 to 2. 13 moved (MP) to ( 17, 1 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) Pass selected. QUICK PASS FOUL APPEARANCE skill used. PASS BEFORE RE_ROLL: Darkcloud miss threw the ball! TARGET: 3 --- ROLL: 2 + 1Qp + -1Fa = 2 Team re-roll used. FOUL APPEARANCE skill used. PASS FINAL RESULT: Darkcloud TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 15, 3 ) Move ended for Darkcloud Darkness turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 103: status changed from 2 to 1. Colitis rolls over. 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 3 ) 12 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 1) 12 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 14, 2 ) Move ended for Keloid [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 11, 6 ) Move ended for Bed Sore [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Dandruff miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 4 PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Dandruff Ball moved to ( 18, 6 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 7 ) Pandemic turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 15, 1 ) Move ended for Neasa Bloodruin Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true Block selected. 111 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Darkcloud Player pushed to (14, 3) 111 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 10, 7 ) GET BALL FINAL RESULT: Nekva Demonseeker TARGET: 3 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Nekva Demonseeker TARGET: 2 --- ROLL: 6 + 0 = 6 Nekva Demonseeker slips past his opponent(s) unhindered. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Dandruff TARGET: 6 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Dandruff. Pass selected. LONG PASS PASS FINAL RESULT: Nekva Demonseeker TARGET: 3 --- ROLL: 5 + -1Lp = 4 Move ended for Nekva Demonseeker Ball moved to ( 16, 1 ) GET BALL FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 1 ) 14 moved (MP) to ( 18, 1 ) 14 moved (MP) to ( 19, 1 ) 14 moved (MP) to ( 20, 0 ) 14 moved (MP) to ( 21, 0 ) 14 moved (MP) to ( 22, 1 ) Move ended for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Zaknafein Do-Urden Fatty Liver is knocked over. Player pushed to (22, 3) 106 moved (MP) to ( 22, 3 ) (2, 1) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 21, 2 ) [Game Saved] Select an action for Zudun 6: Select an action for Zudun SKILL SELECTED: leap SKILL SELECTED: leap 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 10 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 5 + 5 ST 2 + 3 ST TENTACLES roll succeeds. Moving player is trapped. Move ended for Zudun [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Blitz selected. 108 blocked. Darkness , Choose a block die. POW/SKULL Halitosis saved by block skill. Tixo saved by block skill. Move ended for Tixo Darkness turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 1 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 20, 2 ) Move ended for Colitis 114: Select an action for Smallpox Select an action for Smallpox 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Fatty Liver knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 2 + 0 = 2 Fatty Liver is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 0 to 1. Pandemic turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 2 ) 111 blocked. Darkness , Choose a block die. POW/SKULL Keloid saved by block skill. Nekva Demonseeker saved by block skill. Move ended for Nekva Demonseeker [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 1 ) 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 25, 1 ) 14 moved (MP) to ( 26, 1 ) 14 moved (MP) to ( 27, 1 ) Deb Sangfroid scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (1) Axir stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=20,y=12] : current status = 0 6 : current square = java.awt.Point[x=20,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=13,y=6] : current status = 1 7 : current square = java.awt.Point[x=13,y=6] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=15,y=12] : current status = 0 8 : current square = java.awt.Point[x=15,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=13,y=2] : current status = 0 9 : current square = java.awt.Point[x=13,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=13,y=8] : current status = 1 10 : current square = java.awt.Point[x=13,y=8] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=21,y=2] : current status = 0 11 : current square = java.awt.Point[x=21,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=11,y=6] : current status = 0 102 : current square = java.awt.Point[x=11,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=12,y=5] : current status = 0 104 : current square = java.awt.Point[x=12,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=23,y=3] : current status = 1 106 : current square = java.awt.Point[x=23,y=3] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=14,y=3] : current status = 0 111 : current square = java.awt.Point[x=14,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=14,y=7] : current status = 0 112 : current square = java.awt.Point[x=14,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=20,y=11] : current status = 0 116 : current square = java.awt.Point[x=20,y=11] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=20,y=11] 116 : current status = 0 116 : current square = java.awt.Point[x=20,y=11] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 12, 13 ) 8 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 11, 10 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 17, 8 ) 108 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 1 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+2) = Quick Snap KICK skill used. Kick result. Direction: 1 Distance: 1 Quick snap. Waiting for Pandemic to re-arrange players on field. 104 moved (SP) to ( 22, 3 ) 113 moved (SP) to ( 14, 9 ) 112 moved (SP) to ( 14, 10 ) 102 moved (SP) to ( 14, 11 ) 111 moved (SP) to ( 14, 12 ) 106 moved (SP) to ( 21, 10 ) 103 moved (SP) to ( 14, 5 ) 109 moved (SP) to ( 14, 2 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 3 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 4 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Halitosis Neasa Bloodruin is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Smallpox Darkcloud is knocked over. Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Darkcloud has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for Prostatitis Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 9 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 11) 8 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 11, 10 ) Move ended for Leprosy [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 8 ) Move ended for Malaria 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 10 ) Move ended for Keloid 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 2 ) 104 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dandruff TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 22, 2 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 (1) Dandruff trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 18, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Dandruff TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Dandruff Ball moved to ( 17, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Colitis Player pushed to (17, 6) 10 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) Move ended for Impetigo 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 10 ) Move ended for Fatty Liver Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 2 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 8 ) Move ended for Nekva Demonseeker Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 6 moved (MP) to ( 11, 9 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 102 blocked. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Zudun is knocked over. Move ended for Zudun (5, 4) + 0, (6, 1) + 0, 0: Zudun has been stunned. 6: status changed from 0 to 2. Darkness turn ended. Waiting for Pandemic to finish TURN: 5 [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 7 ) 9 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Nekva Demonseeker is knocked over. Player pushed to (20, 8) 9 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 10, 8 ) 108 moved (MP) to ( 9, 7 ) 108 moved (MP) to ( 8, 8 ) Move ended for Halitosis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Leprosy Tixo is knocked over. Player pushed to (19, 12) 8 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 6) + 0, (4, 2) + 1, 0: Tixo has been stunned. 8: status changed from 0 to 2. 112 moved (MP) to ( 10, 11 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 9 ) Move ended for Bed Sore 106: Select an action for Fatty Liver Select an action for Fatty Liver 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 7 ) Move ended for Prostatitis [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 8, 10 ) Move ended for Fatty Liver [Game Saved] 111: Select an action for Keloid Select an action for Keloid 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 6, 8 ) Move ended for Malaria [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 6, 10 ) Move ended for Keloid [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Colitis Dalamar is knocked over. Player pushed to (18, 6) 10 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 12, 6 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 5 ) Move ended for Smallpox 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Impetigo Eli is knocked over. Player pushed to (19, 3) 7 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 11, 4 ) [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 12 ) Move ended for Dandruff Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 6: status changed from 2 to 1. Zudun rolls over. 8: status changed from 2 to 1. Tixo rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 6 ) (5) Go for it successful. 7 moved (MP) to ( 6, 7 ) Move ended for Eli [Game Saved] Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Nekva Demonseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 9, 5 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 2 + 0 = 2 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 7, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 7, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Zaknafein Do-Urden knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 5 --- ROLL: 2 + 0 = 2 Zaknafein Do-Urden is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 4 to 1. Darkness turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 8, 7 ) Move ended for Impetigo 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 12 ) Move ended for Leprosy 116: Select an action for Prostatitis Select an action for Prostatitis 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 8, 9 ) Move ended for Colitis [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 11, 8 ) 116 moved (MP) to ( 10, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Nekva Demonseeker is knocked over. Player pushed to (20, 7) 9 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. 116 moved (MP) to ( 9, 8 ) Move ended for Prostatitis [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 114: Select an action for Smallpox Select an action for Smallpox 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 7 ) Move ended for Halitosis 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dandruff Deb Sangfroid is knocked over. Player pushed to (17, 14) 14 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 2. 104 moved (MP) to ( 12, 13 ) [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 10 ) 106 moved (MP) to ( 6, 11 ) 106 moved (MP) to ( 5, 10 ) 106 moved (MP) to ( 4, 9 ) 106 moved (MP) to ( 4, 8 ) 106 moved (MP) to ( 5, 7 ) Move ended for Fatty Liver 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 9 ) 111 moved (MP) to ( 5, 8 ) Move ended for Keloid 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 3 db Block re-rolled. POW Move ended for Malaria Eli is knocked over. Player pushed to (22, 6) 7 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 6, 7 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 9 ) 102 moved (MP) to ( 4, 9 ) 102 moved (MP) to ( 3, 9 ) 102 moved (MP) to ( 2, 9 ) Bed Sore scores a touchdown! *** Setup start *** 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 4 (4) Axir regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 6 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Pandemic to set players on field. 116 moved (SP) to ( 17, 7 ) 108 moved location (MPL) to ( 17, 5 ) 116 moved (SP) to ( 29, 6 ) 116 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 18, 12 ) 113 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 17, 3 ) 102 moved location (MPL) to ( 19, 7 ) 103 moved (SP) to ( 18, 9 ) 113 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( 20, 9 ) 103 moved (SP) to ( 20, 8 ) 111 moved (SP) to ( 18, 8 ) 108 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 18, 1 ) 105 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 13, 10 ) 13 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 14, 1 ) 7 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 13, 1 ) 14 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 8, 5 ) 3 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 18, 10 ) [Game Saved] Ball in play. Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) Move ended for Eli Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 12 ) 105 blocked. Darkness , Choose a block die. POW Emphysema is knocked over. Player pushed to (18, 14) 105 moved (MP) to ( 18, 14 ) (3, 1) + 0, (0, 0) + 0, 0: Emphysema has been knocked prone. 105: status changed from 0 to 1. 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 20, 12 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 13 ) Move ended for Zudun Select an action for Nekva Demonseeker 9: Select an action for Nekva Demonseeker 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) Move ended for Nekva Demonseeker Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 17, 1 ) SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 19, 1 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 20, 1 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden slips past his opponent(s) unhindered. Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 3 ) Move ended for Tixo Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 10 ) GET BALL FINAL RESULT: Axir TARGET: 1 --- ROLL: 2 + 0 = 2 3 moved (MP) to ( 10, 9 ) Move ended for Axir Darkness turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 21, 10 ) 116 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 21, 12 ) Move ended for Prostatitis [Game Saved] 104: Select an action for Dandruff Select an action for Dandruff 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 11 ) Move ended for Dandruff 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 20, 2 ) 11 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 0) 11 moved (MP) to ( 20, 0 ) 108 moved (MP) to ( 20, 1 ) Move ended for Halitosis [Game Saved] 105: Select an action for Emphysema Select an action for Emphysema 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Emphysema 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 4 ) Move ended for Keloid 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bed Sore Tixo is knocked over. Player pushed to (13, 2) 8 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 17, 3 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Colitis Nekva Demonseeker is knocked over. Player pushed to (13, 3) 9 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Nekva Demonseeker has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 17, 2 ) [Game Saved] 106: Select an action for Fatty Liver Select an action for Fatty Liver 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 11, 10 ) Move ended for Fatty Liver [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Leprosy Dalamar is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 3) + 0, (4, 2) + 1, 0: Dalamar has been stunned. 10: status changed from 0 to 2. 112 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Malaria Neasa Bloodruin is knocked over. Player pushed to (16, 5) 13 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Smallpox Pandemic: All players have moved. Darkcloud is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Darkcloud has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 14, 9 ) Pandemic turn ended. [Game Saved] 10: status changed from 2 to 1. Dalamar rolls over. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Darkcloud 12: Select an action for Darkcloud 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Darkcloud TARGET: 3 --- ROLL: 6 + 0 = 6 Darkcloud slips past his opponent(s) unhindered. 106 blocked. Darkness , Choose a block die. PUSHBACK/POW Fatty Liver is knocked over. Player pushed to (10, 11) 106 moved (MP) to ( 10, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 0 to 1. Move ended for Darkcloud [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Tixo 8: Select an action for Tixo Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 4 ) (3) Go for it successful. 3 moved (MP) to ( 13, 3 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Colitis TARGET: 6 --- ROLL: 6 + 0 = 6 Colitis intercepts the ball! Ball moved to ( 17, 2 ) Move ended for Axir Darkness turn ended. Waiting for Pandemic to finish TURN: 8 [Game Saved] 113: Select an action for Malaria Select an action for Malaria 103: Select an action for Colitis Select an action for Colitis 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 1 ) Move ended for Bed Sore 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Halitosis Zaknafein Do-Urden is knocked over. Player pushed to (9, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, 0: Zaknafein Do-Urden has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 4 ) Move ended for Malaria 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 14, 4 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Axir is knocked over. Player pushed to (17, 3) 3 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 1) + 1, (4, 4) + 0, 0: Axir has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 13, 3 ) Move ended for Leprosy [Game Saved] 114: Select an action for Smallpox Select an action for Smallpox 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 16, 12 ) Move ended for Smallpox 105: Select an action for Emphysema Select an action for Emphysema 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Emphysema Eli is knocked over. Player pushed to (13, 13) 7 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 17, 13 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Prostatitis Player pushed to (9, 14) 6 moved (MP) to ( 20, 14 ) 116 moved (MP) to ( 20, 13 ) [Game Saved] 103: Select an action for Colitis Select an action for Colitis 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Colitis TARGET: 4 --- ROLL: 6 Move ended for Colitis Ball moved to ( 12, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Keloid TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 11, 3 ) Pandemic turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 2 (2) Axir stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 9 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Zaknafein Do-Urden stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 3 Pandemic Winnings Roll: 3 + 0 Verified Opponent Roll = 1 Darkness Winnings Roll: 1 + -2 Verified Opponent Roll = 10 Verified Opponent Roll = 7 Verified Opponent Roll = 15 Verified Opponent Roll = 10 Verified Opponent Roll = 12 Leprosy gets an MVP award. Verified Opponent Roll = 10 Dalamar gets an MVP award. Verified Opponent Roll = 2 Pandemic FF Roll: 2 + -1 Verified Opponent Roll = 4 Darkness FF Roll: 4 + 0 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 D6: 1(157) 2(199) 3(150) 4(168) 5(163) 6(166) Total(1003) D8: 1(5) 2(3) 3(8) 4(1) 5(6) 6(0) 7(3) 8(3) Total(29) GAME OVER Final Score: Darkness: 1 Pandemic: 1 WINNINGS Darkness: 0 Pandemic: 30000