Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [Block] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Titi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 10 name: Inxi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty, Sure Feet] Player 13 name: Tehe-Huihui Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1552] Connected as server to game 'enfin2'. Waiting for client. Receiving: Screaming Midgets.html Done receiving file. Team 2 name: Screaming Midgets Team 2 race: Dwarf Player 101 name: Foul Fishbreath Player 101: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 102 name: Merrily Unconscious Player 102: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull] Player 103 name: Acme Anvil Player 103: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 104 name: Running Forlife Player 104: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 105 name: Jesus Jones Player 105: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 106 name: Softy Granite Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 107 name: Pick Asunder Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 108 name: Laz Zer Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 109 name: Blas Ter Player 109: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 110 name: Ferdinand Krafty Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 111 name: Flinflon Hammer Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 112 name: Right Said Fred Player 112: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 113 name: Voicing my Concern Player 113: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 115 name: FourKarter Pounder Player 115: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(5+2) Current Weather: Nice Gate: 91000 screaming fans show up for the game. Jesus Jones manages to ignore the niggling pain. Softy Granite is suffering from a niggling injury. 106: status changed from 0 to 2. Flinflon Hammer manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Chosen of Sotek win the toss. Opponent Kicking. Waiting for Screaming Midgets to set players on field. 115 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 19, 12 ) 105 moved (SP) to ( 20, 13 ) 105 moved (SP) to ( 20, 12 ) 112 moved (SP) to ( 20, 2 ) 110 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 19, 5 ) 102 moved (SP) to ( 19, 1 ) 112 moved (SP) to ( 20, 1 ) 101 moved (SP) to ( 19, 13 ) 105 moved (SP) to ( 20, 13 ) 110 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 20, 10 ) 110 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 6, 8 ) 4 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 9, 6 ) 1 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 6, 5 ) 12 moved (SP) to ( 4, 7 ) 10 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 6, 7 ) Turn time limit reached. 10 moved (SP) to ( 12, 8 ) 13 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (23, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 107: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 115: status changed from 0 to 2. Verified Opponent Roll = 6 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 11) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 24, 12 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Zlotc Flinflon Hammer saved by block skill. Zlotc saved by block skill. [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tzunki Flinflon Hammer is knocked over. STAND FIRM skill used. (5, 3) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (20, 0) 102 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 19, 1 ) Move ended for Huanchi [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl Select an action for Tepok 7: Select an action for Tepok Select an action for Xtli 6: Select an action for Xtli Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 5, 12 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 8, 9 ) Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Itzi-Tepl Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 1 ) 6 moved (MP) to ( 18, 1 ) Move ended for Xtli Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 4 ) Move ended for Tepok Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 2 ) Move ended for Quetzl Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 1 ) Move ended for Inxi-Bitzi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 3 ) Move ended for Tehe-Huihui Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 1 ) Hand off selected. Move ended for Tene-Huini Chosen of Sotek: All players have moved. Ball moved to ( 16, 1 ) GET BALL BEFORE RE_ROLL: Inxi-Bitzi dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 4 + 0 = 4 Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 1 [Game Saved] 107: status changed from 2 to 1. Pick Asunder rolls over. 115: status changed from 2 to 1. FourKarter Pounder rolls over. 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 20, 6 ) Move ended for Laz Zer 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 9 ) Move ended for Ferdinand Krafty 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 12 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 22, 7 ) Move ended for Foul Fishbreath [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 21, 6 ) Move ended for Jesus Jones [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 0) 4 moved (MP) to ( 18, 0 ) 112 moved (MP) to ( 19, 1 ) 4 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dauntless NOT successful. (1+1=2) Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. POW Move ended for Right Said Fred Huanchi is knocked over. Player pushed to (12, 0) 4 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. 112 moved (MP) to ( 18, 0 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 0 ) 6 blocked. Verified Opponent Roll = POW POW Xtli is knocked over. Player pushed to (12, 1) 6 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 3) + 1, 0: Xtli has been stunned. 6: status changed from 0 to 2. 102 moved (MP) to ( 18, 1 ) 102: status changed from 4 to 1. Move ended for Merrily Unconscious 102: status changed from 1 to 1. [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 103: Select an action for Acme Anvil Select an action for Acme Anvil 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Choose a block die. PUSHBACK/POW Move ended for Blas Ter Tepok is knocked over. Player pushed to (14, 5) 7 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 4) + 1, (3, 5) + 0, 0: Tepok has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) Screaming Midgets turn ended. [Game Saved] 6: status changed from 2 to 1. Xtli rolls over. Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 1 ) 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (17, -2) (2, 3) + 0, 0: Right Said Fred has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 2 ) 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 2 ) Move ended for Quetzl [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 2 ) Move ended for Huanchi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 0 ) 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 0 ) Move ended for Tehe-Huihui Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 17, 0 ) 11 moved (MP) to ( 18, 0 ) 11 moved (MP) to ( 19, 0 ) 11 moved (MP) to ( 20, 1 ) 11 moved (MP) to ( 21, 1 ) 11 moved (MP) to ( 22, 1 ) Move ended for Tene-Huini Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 19, 0 ) 10 moved (MP) to ( 20, 1 ) 10 moved (MP) to ( 21, 1 ) Move ended for Inxi-Bitzi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Flinflon Hammer is knocked over. STAND FIRM skill used. (2, 1) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc Ferdinand Krafty is knocked over. Player pushed to (13, 10) 110 moved (MP) to ( 13, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) Move ended for Itzi-Tepl Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Nakai Chosen of Sotek: All players have moved. Acme Anvil is knocked over. Player pushed to (17, 5) 103 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 103: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 24, 4 ) 101 moved (MP) to ( 24, 3 ) 101 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 23, 1 ) Move ended for Foul Fishbreath [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 4 ) Move ended for Acme Anvil 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 24, 3 ) 105 moved (MP) to ( 24, 2 ) 105 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 1 (1) Jesus Jones trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 23, 0 ) Move ended for Jesus Jones [Game Saved] 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 23, 4 ) 108 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 1 (1) Laz Zer trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 23, 3 ) Move ended for Laz Zer [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 19, 0 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Tehe-Huihui is knocked over. Player pushed to (8, 0) 13 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 4) + 1, (1, 3) + 1, 0: Tehe-Huihui has been stunned. 13: status changed from 0 to 2. 102 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 1 (1) Merrily Unconscious trips and falls trying to go for it! Move ended for Merrily Unconscious 102 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 6) + 0, (1, 4) + 0, 0: Merrily Unconscious has been stunned. 102: status changed from 0 to 2. Screaming Midgets turn ended. [Game Saved] 13: status changed from 2 to 1. Tehe-Huihui rolls over. Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 0 ) 6 moved (MP) to ( 19, 0 ) 6 moved (MP) to ( 20, 1 ) Move ended for Xtli Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 3 ) 108 blocked. Chosen of Sotek , Choose a block die. POW Laz Zer is knocked over. Player pushed to (24, 2) 108 moved (MP) to ( 24, 2 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Laz Zer has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 23, 3 ) Move ended for Huanchi [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl Player pushed to (24, 0) 101 moved (MP) to ( 24, 0 ) 3 moved (MP) to ( 23, 1 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Flinflon Hammer is knocked over. STAND FIRM skill used. (3, 3) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 14, 5 ) Move ended for Itzi-Tepl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 115 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tzunki FourKarter Pounder saved by block skill. Tzunki saved by block skill. [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 2 ) 10 moved (MP) to ( 22, 3 ) 10 moved (MP) to ( 23, 4 ) 10 moved (MP) to ( 24, 5 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 7 ) 10 moved (MP) to ( 27, 8 ) Inxi-Bitzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=23,y=1] : current status = 0 3 : current square = java.awt.Point[x=23,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=23,y=3] : current status = 4 4 : current square = java.awt.Point[x=23,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=23,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=23,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=20,y=1] : current status = 4 6 : current square = java.awt.Point[x=20,y=1] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (5) Tepok regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=22,y=1] : current status = 0 11 : current square = java.awt.Point[x=22,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=22,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=22,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=21,y=0] : current status = 1 13 : current square = java.awt.Point[x=21,y=0] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=0] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=24,y=0] : current status = 0 101 : current square = java.awt.Point[x=24,y=0] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=0] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=19,y=1] : current status = 2 102 : current square = java.awt.Point[x=19,y=1] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=23,y=0] : current status = 0 105 : current square = java.awt.Point[x=23,y=0] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=0] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=24,y=2] : current status = 1 108 : current square = java.awt.Point[x=24,y=2] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=17,y=4] : current status = 0 109 : current square = java.awt.Point[x=17,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=13,y=10] : current status = 0 110 : current square = java.awt.Point[x=13,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=15,y=8] : current status = 1 111 : current square = java.awt.Point[x=15,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 11, 2 ) 6 moved (SP) to ( 12, 1 ) 5 moved (SP) to ( 9, 2 ) 6 moved (SP) to ( 9, 1 ) 4 moved (SP) to ( 9, 13 ) 2 moved (SP) to ( 9, 12 ) 9 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 13, 12 ) 4 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 8, 8 ) 13 moved (SP) to ( 8, 6 ) Waiting for Screaming Midgets to set players on field. 109 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 20, 4 ) 104 moved (SP) to ( 20, 10 ) 112 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 4 ) Turn time limit reached. 108 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 16, 8 ) 102 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 2 Distance: 1 Chosen of Sotek perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 13 ) 10 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 11, 5 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 5 Ball moved to ( 21, 7 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 3 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for FourKarter Pounder Quetzl is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 115 moved (MP) to ( 14, 5 ) [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blas Ter Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Running Forlife Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 8, 8 ) Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tzunki Merrily Unconscious saved by block skill. Tzunki saved by block skill. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tepok Blas Ter is knocked over. Player pushed to (15, 9) 109 moved (MP) to ( 15, 9 ) (4, 6) + 0, (6, 1) + 0, 0: Blas Ter has been stunned. 109: status changed from 0 to 2. 7 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Zlotc Laz Zer saved by block skill. Zlotc saved by block skill. [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 115 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (14, 6) 115 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 10 ) 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Right Said Fred saved by dodge skill. Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 10 ) Move ended for Huanchi [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 5 ) Move ended for Titi-Huichi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 21, 8 ) GET BALL BEFORE RE_ROLL: Tene-Huini dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Tene-Huini TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Tene-Huini Scatter roll: 2 Ball moved to ( 21, 7 ) GET BALL FINAL RESULT: Running Forlife TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 22, 8 ) Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] 109: status changed from 2 to 1. Blas Ter rolls over. 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flinflon Hammer Xtli is knocked over. Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 20, 7 ) 11 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 8) 11 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Tene-Huini has been knocked prone. Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 7, 7 ) 11: status changed from 0 to 1. 105 moved (MP) to ( 21, 8 ) Move ended for Jesus Jones [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 7 ) Move ended for Running Forlife [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Acme Anvil Titi-Huichi is knocked over. Player pushed to (8, 6) 9 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Titi-Huichi has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 20, 5 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = SKULL Verified Opponent Roll = 2 PRO Roll(2) - PRO fails SKULL Move ended for Right Said Fred Right Said Fred is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Tzunki Merrily Unconscious is knocked over. Player pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) (6, 6) + 0, (4, 1) + 0, 0: Merrily Unconscious has been stunned. 102: status changed from 0 to 2. 2 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 5 ) Move ended for Xtli Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 8 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 17, 8 ) 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (18, 6) 104 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 17, 7 ) Move ended for Huanchi [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tepok Foul Fishbreath saved by block skill. Tepok saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Laz Zer is knocked over. Player pushed to (15, 4) 108 moved (MP) to ( 15, 4 ) (5, 6) + 0, (5, 6) + 0, 6: Laz Zer has been KILLED!! 108: status changed from 0 to 10. 5 moved (MP) to ( 15, 3 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 108: status changed from 10 to 1. [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 5 ) Move ended for Tehe-Huihui Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 7 ) Move ended for Inxi-Bitzi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 115 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl FourKarter Pounder is knocked over. Player pushed to (14, 7) 115 moved (MP) to ( 14, 7 ) (3, 4) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 3 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 21, 9 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 20, 10 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 18, 8 ) Move ended for Tene-Huini [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Titi-Huichi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Merrily Unconscious rolls over. 104: Select an action for Running Forlife Select an action for Running Forlife 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Laz Zer 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 9 ) Move ended for Right Said Fred 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Blas Ter 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 104: Select an action for Running Forlife Select an action for Running Forlife 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) Move ended for Jesus Jones 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Acme Anvil Titi-Huichi is knocked over. Player pushed to (7, 7) 9 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Titi-Huichi has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 4) 13 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 3 + 0 = 3 Running Forlife slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) Move ended for Running Forlife [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Flinflon Hammer Quetzl is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 111 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Foul Fishbreath Screaming Midgets: All players have moved. Tepok is knocked over. Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 8 ) Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 10 ) Move ended for Tepok Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (16, 3) 108 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Laz Zer is knocked over. Player pushed to (17, 2) 108 moved (MP) to ( 17, 2 ) (5, 1) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 15, 2 ) 104 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Running Forlife is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Running Forlife has been knocked prone. 104: status changed from 3 to 1. Huanchi saved by block skill. Ball moved to ( 14, 1 ) Move ended for Huanchi [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 6 ) STUNTY skill used. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 Inxi-Bitzi slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 14, 1 ) GET BALL BEFORE RE_ROLL: Inxi-Bitzi dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 13, 2 ) Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Right Said Fred Tene-Huini is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 11: status changed from 0 to 1. Right Said Fred saved by block skill. [Game Saved] 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Laz Zer 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Merrily Unconscious 109: Select an action for Blas Ter Select an action for Blas Ter 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 109: Select an action for Blas Ter Select an action for Blas Ter 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Ferdinand Krafty Nakai is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 5 ) Move ended for Foul Fishbreath 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 5 + 0 = 5 Acme Anvil slips past his opponent(s) unhindered. 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 19, 1 ) 103 moved (MP) to ( 18, 1 ) 103 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 16, 1 ) Move ended for Acme Anvil [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) Move ended for Jesus Jones 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Inxi-Bitzi is knocked over. Player pushed to (16, 0) 10 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 1 + 0 = 1 Running Forlife is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. Move ended for Running Forlife 104: status changed from 0 to 1. Verified Opponent Roll = 1 Ball moved to ( 15, 1 ) Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Huanchi Acme Anvil is knocked over. Player pushed to (17, 0) 103 moved (MP) to ( 17, 0 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 8 ) Move ended for Nakai [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (17, 1) 108 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 1 to 4. Normal move selected. 10 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 2 + 0 = 2 Inxi-Bitzi is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. Move ended for Inxi-Bitzi 10: status changed from 3 to 1. Ball moved to ( 17, 4 ) Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Acme Anvil 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 2 ) Move ended for Running Forlife 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flinflon Hammer Xtli saved by block skill. Flinflon Hammer saved by block skill. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Jesus Jones Zlotc is knocked over. Player pushed to (12, 2) 5 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 16, 3 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Right Said Fred dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 6 GET BALL FINAL RESULT: Right Said Fred TARGET: 4 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Right Said Fred TARGET: 5 --- ROLL: 5 + 0 = 5 Move ended for Right Said Fred Ball moved to ( 19, 2 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 3 ) Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Nakai FourKarter Pounder is knocked over. Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Flinflon Hammer is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 5) + 1, (2, 2) + 0, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 3 ) 104 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Running Forlife is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 104: status changed from 0 to 1. Quetzl saved by block skill. 3 moved (MP) to ( 10, 4 ) Move ended for Quetzl [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Acme Anvil is knocked over. Player pushed to (18, 0) 103 moved (MP) to ( 18, 0 ) MIGHTY BLOW used on armor roll. (1) Acme Anvil's thick skull does not save 'em (4, 4) + 1, (4, 4) + 0, 0: Acme Anvil has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Zlotc Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 2 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Inxi-Bitzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 2 + 0 = 2 Inxi-Bitzi is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. Move ended for Inxi-Bitzi 10: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. Flinflon Hammer rolls over. 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 4 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Right Said Fred uses TACKLE to bring his opponent down. Tehe-Huihui is knocked over. Player pushed to (9, 5) 13 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Tehe-Huihui has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) Move ended for Right Said Fred [Game Saved] 108: Select an action for Laz Zer Select an action for Laz Zer 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Dauntless NOT successful. (2+1=3) Team re-roll used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Dauntless successful. (5+3=8) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Laz Zer Zlotc saved by block skill. Laz Zer saved by block skill. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Dauntless successful. (6+5=11) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jesus Jones Zlotc is knocked over. Player pushed to (11, 1) 5 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 17, 2 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Foul Fishbreath Xtli is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 109: Select an action for Blas Ter Select an action for Blas Ter 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 2 + 0 = 2 Running Forlife is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. Move ended for Running Forlife 104: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 19, 3 ) Screaming Midgets turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 5 (5) Acme Anvil regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Starting second half. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 8, 6 ) Waiting for Screaming Midgets to set players on field. 104 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 3 ) Turn time limit reached. 101 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 3 Distance: 4 Quick snap. Waiting for Screaming Midgets to re-arrange players on field. 104 moved (SP) to ( 22, 3 ) 103 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 14, 9 ) 112 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 14, 6 ) 111 moved (SP) to ( 14, 8 ) 101 moved (SP) to ( 14, 5 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 25, 2 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 1 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Dauntless successful. (2+3=5) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jesus Jones Tepok is knocked over. Player pushed to (16, 3) 7 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 14, 4 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Foul Fishbreath Titi-Huichi is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (4, 2) + 1, 0: Titi-Huichi has been stunned. 9: status changed from 0 to 2. 101 moved (MP) to ( 13, 5 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 112: Select an action for Right Said Fred Select an action for Right Said Fred 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Merrily Unconscious Tene-Huini is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (2, 5) + 1, (1, 5) + 1, 0: Tene-Huini has been stunned. 11: status changed from 0 to 2. Merrily Unconscious saved by block skill. [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Dauntless successful. (4+3=7) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Right Said Fred Quetzl is knocked over. Player pushed to (16, 11) 3 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 15, 6 ) Move ended for Pick Asunder 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for FourKarter Pounder Nakai is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. 115 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 12, 9 ) Move ended for Flinflon Hammer 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) Move ended for Ferdinand Krafty 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 13, 8 ) Move ended for Acme Anvil [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 7 ) Move ended for Blas Ter 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 2 ) 104 moved (MP) to ( 24, 2 ) 104 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 24, 3 ) 104 moved (MP) to ( 23, 4 ) 104 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 20, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Running Forlife fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 1 PASS FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 6 Player fumbled direction: 6 Ball moved to ( 9, 7 ) Move ended for Running Forlife Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] 9: status changed from 2 to 1. Titi-Huichi rolls over. 11: status changed from 2 to 1. Tene-Huini rolls over. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 8 ) Move ended for Xtli Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 6 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 16, 8 ) Move ended for Zlotc Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) Move ended for Inxi-Bitzi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 5 ) 104 blocked. (4) Go for it successful. Chosen of Sotek , Choose a block die. PUSHBACK/POW Running Forlife is knocked over. Player pushed to (21, 7) 104 moved (MP) to ( 21, 7 ) MIGHTY BLOW used on armor roll. (4) Running Forlife is saved by his thick skull (2, 6) + 1, (3, 6) + 0, 0: Running Forlife has been stunned. 104: status changed from 0 to 2. 4 moved (MP) to ( 20, 6 ) Move ended for Huanchi [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) (1) Itzi-Tepl trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 12 moved (MP) to ( 17, 2 ) (2) Go for it successful. 12 moved (MP) to ( 18, 2 ) Move ended for Itzi-Tepl Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Running Forlife rolls over. 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 18, 3 ) Move ended for Pick Asunder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 16, 11 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Inxi-Bitzi is knocked over. Player pushed to (14, 13) 10 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 4) + 1, (2, 3) + 1, 0: Inxi-Bitzi has been stunned. 10: status changed from 0 to 2. 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) Move ended for Merrily Unconscious [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Right Said Fred Quetzl is knocked over. Player pushed to (16, 12) 3 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 13, 11 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) Move ended for Foul Fishbreath 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Dauntless successful. (2+5=7) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Jesus Jones Tepok is knocked over. Player pushed to (17, 2) 7 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 4) + 1, (1, 4) + 0, 0: Tepok has been stunned. 7: status changed from 0 to 2. 105 moved (MP) to ( 13, 3 ) [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 9 ) Move ended for Blas Ter 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder Screaming Midgets turn ended. [Game Saved] 7: status changed from 2 to 1. Tepok rolls over. 10: status changed from 2 to 1. Inxi-Bitzi rolls over. Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 19, 4 ) 107 blocked. Chosen of Sotek , Choose a block die. POW Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 3 ) Move ended for Huanchi [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 20, 7 ) GET BALL BEFORE RE_ROLL: Itzi-Tepl dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Itzi-Tepl Scatter roll: 5 Ball moved to ( 21, 8 ) Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 4 ) Move ended for Pick Asunder 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Itzi-Tepl saved by dodge skill. Player pushed to (10, 7) 12 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 19, 11 ) Move ended for Running Forlife [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 18, 10 ) Move ended for Blas Ter 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 16, 9 ) Move ended for Flinflon Hammer 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Dauntless successful. (1+6=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Right Said Fred Quetzl is knocked over. Player pushed to (17, 13) 3 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 13, 12 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 20, 10 ) Move ended for Merrily Unconscious [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 5 ) Move ended for Jesus Jones 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 5 ) Move ended for Foul Fishbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Move ended for Ferdinand Krafty Nakai saved by block skill. Ferdinand Krafty saved by block skill. [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for FourKarter Pounder Player pushed to (17, 6) 1 moved (MP) to ( 12, 6 ) [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 6 + 0 = 6 Acme Anvil slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 7 ) Move ended for Acme Anvil Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) Move ended for Tene-Huini Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 4 ) Move ended for Tepok Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Acme Anvil is knocked over. Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 4) + 1, 0: Acme Anvil has been stunned. 103: status changed from 0 to 2. 6 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 9 ) Move ended for Huanchi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 12 ) Move ended for Inxi-Bitzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 21, 11 ) 2 moved (MP) to ( 20, 12 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Tzunki TARGET: 3 --- ROLL: 3 + 0 = 3 Tzunki slips past his opponent(s) unhindered. 104 blocked. (4) Go for it successful. Chosen of Sotek , Choose a block die. POW Running Forlife is knocked over. Player pushed to (19, 10) 104 moved (MP) to ( 19, 10 ) (1, 4) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 104: status changed from 3 to 1. 2 moved (MP) to ( 19, 11 ) Ball moved to ( 18, 9 ) GET BALL BEFORE RE_ROLL: Huanchi dropped the ball. TARGET: 7 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Huanchi TARGET: 7 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 19, 9 ) Move ended for Tzunki [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc STAND FIRM skill used. [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 19, 9 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 4 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 20, 8 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Itzi-Tepl knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 Itzi-Tepl slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 22, 7 ) 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 25, 7 ) (6) Go for it successful. 12 moved (MP) to ( 26, 7 ) (1) Itzi-Tepl trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 12 moved (MP) to ( 27, 7 ) Itzi-Tepl scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=6] : current status = 4 1 : current square = java.awt.Point[x=12,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=12,y=13] : current status = 4 3 : current square = java.awt.Point[x=12,y=13] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=15,y=4] : current status = 4 7 : current square = java.awt.Point[x=15,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=12,y=4] : current status = 1 9 : current square = java.awt.Point[x=12,y=4] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=18,y=12] : current status = 4 10 : current square = java.awt.Point[x=18,y=12] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=17,y=12] : current status = 4 11 : current square = java.awt.Point[x=17,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=17,y=7] : current status = 2 103 : current square = java.awt.Point[x=17,y=7] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=19,y=10] : current status = 1 104 : current square = java.awt.Point[x=19,y=10] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=12,y=7] : current status = 0 110 : current square = java.awt.Point[x=12,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 115 : current square = java.awt.Point[x=14,y=7] : current status = 0 115 : current square = java.awt.Point[x=14,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 13, 2 ) 13 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 10, 6 ) 13 moved (SP) to ( 11, 8 ) 10 moved (SP) to ( 11, 6 ) Waiting for Screaming Midgets to set players on field. 105 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 5 ) Turn time limit reached. 112 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+6) = Changing Weather Weather roll(3+2) Current Weather: Nice Kick result. Direction: 2 Distance: 5 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 4 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless successful. (3+2=5) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Jesus Jones Tepok is knocked over. Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 14, 10 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Merrily Unconscious uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (4, 5) + 2, 3: Tene-Huini has been badly hurt! 11: status changed from 0 to 8. 102 moved (MP) to ( 13, 9 ) 11 moved (SP) to ( 0, 11 ) 102 moved (MP) to ( 12, 10 ) Move ended for Merrily Unconscious [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Dauntless NOT successful. (2+2=4) Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless successful. (4+2=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Right Said Fred Quetzl saved by block skill. Right Said Fred saved by block skill. [Game Saved] 113: Select an action for Voicing my Concern Select an action for Voicing my Concern 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Foul Fishbreath Quetzl saved by block skill. Foul Fishbreath saved by block skill. [Game Saved] 113: Select an action for Voicing my Concern Select an action for Voicing my Concern 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Voicing my Concern Quetzl is knocked over. Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 8 ) Move ended for Flinflon Hammer 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Pick Asunder Nakai is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 8 ) Move ended for FourKarter Pounder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 6 ) Move ended for Ferdinand Krafty Turn time limit reached. 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 21, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Acme Anvil miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. Verified Opponent Roll = 1 PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 6 Player fumbled direction: 6 Ball moved to ( 8, 9 ) Move ended for Acme Anvil Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Nakai [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 11 ) 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Xtli [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 11, 12 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 9 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 5 ) Move ended for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Tzunki TARGET: 5 --- ROLL: 6 + 0 = 6 Tzunki slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 6 ) (4) Go for it successful. 2 moved (MP) to ( 20, 7 ) Move ended for Tzunki [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 7 ) Move ended for Inxi-Bitzi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tehe-Huihui Flinflon Hammer is knocked over. STAND FIRM skill used. (3, 6) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 5 ) STUNTY skill used. DODGE FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 4 + 0 = 4 Titi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 6 ) STUNTY skill used. DODGE FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 5 + 0 = 5 Titi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 7 ) STUNTY skill used. DODGE FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 6 + 0 = 6 Titi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 20, 9 ) 9 moved (MP) to ( 21, 9 ) STUNTY skill used. DODGE FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 3 + 0 = 3 Titi-Huichi slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Titi-Huichi dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 GET BALL FINAL RESULT: Titi-Huichi TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Titi-Huichi Chosen of Sotek: All players have moved. Scatter roll: 6 Ball moved to ( 21, 10 ) GET BALL FINAL RESULT: Running Forlife TARGET: 5 --- ROLL: 5 + 0 = 5 Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Acme Anvil Titi-Huichi saved by dodge skill. Player pushed to (7, 10) 9 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 21, 9 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 1 (1) Foul Fishbreath trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 12, 3 ) Move ended for Foul Fishbreath [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 14, 5 ) Move ended for FourKarter Pounder 113: Select an action for Voicing my Concern Select an action for Voicing my Concern 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Voicing my Concern Quetzl is knocked over. Player pushed to (17, 5) 3 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 2 + 0 = 2 Running Forlife is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (4, 3) + 0, 0: Running Forlife has been stunned. Move ended for Running Forlife 104: status changed from 3 to 2. Verified Opponent Roll = 4 Ball moved to ( 10, 9 ) Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Quetzl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 8 ) 103 blocked. Chosen of Sotek , Choose a block die. POW Acme Anvil is knocked over. Player pushed to (22, 9) 103 moved (MP) to ( 22, 9 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 9 ) Move ended for Huanchi [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli STAND FIRM skill used. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tepok Jesus Jones saved by block skill. Tepok saved by block skill. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Flinflon Hammer is knocked over. STAND FIRM skill used. (5, 3) + 0, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 21, 9 ) 2 moved (MP) to ( 21, 10 ) Move ended for Tzunki Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 11 ) 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 19, 9 ) GET BALL FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 6 + 0 = 6 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 21, 11 ) 9 moved (MP) to ( 22, 12 ) 9 moved (MP) to ( 23, 13 ) 9 moved (MP) to ( 24, 13 ) Move ended for Titi-Huichi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Pick Asunder saved by block skill. Nakai saved by block skill. [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) STUNTY skill used. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 4 + 0 = 4 Inxi-Bitzi slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 9 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Inxi-Bitzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 2 + 0 = 2 Inxi-Bitzi is knocked over. (4, 4) + 0, (5, 3) + 1, 0: Inxi-Bitzi has been knocked out. Move ended for Inxi-Bitzi 10: status changed from 0 to 7. 10 moved to dugout ( 0, 8 ) Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 104: status changed from 2 to 1. Running Forlife rolls over. 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 4 ) Move ended for Foul Fishbreath 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 4 ) Move ended for Right Said Fred 113: Select an action for Voicing my Concern Select an action for Voicing my Concern 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Voicing my Concern Quetzl is knocked over. Player pushed to (18, 6) 3 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 12, 5 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for FourKarter Pounder Player pushed to (17, 7) 1 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 13, 6 ) [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 17, 9 ) Move ended for Pick Asunder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 3 + 0 = 3 Acme Anvil slips past his opponent(s) unhindered. 103 moved (MP) to ( 24, 11 ) 103 moved (MP) to ( 24, 12 ) 9 blocked. Verified Opponent Roll = 1 (1) Acme Anvil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Titi-Huichi is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Titi-Huichi has been knocked prone. 9: status changed from 3 to 1. Acme Anvil is knocked over. Move ended for Acme Anvil Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 3) + 0, (2, 1) + 0, 0: Acme Anvil has been stunned. 103: status changed from 0 to 2. Verified Opponent Roll = 5 Ball moved to ( 6, 14 ) Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 11 ) 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 23, 13 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Huanchi Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. SKULL Move ended for Xtli Xtli is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Xtli has been knocked prone. 6: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 103: status changed from 2 to 1. Acme Anvil rolls over. 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 19, 13 ) 110 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 (1) Ferdinand Krafty trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Ferdinand Krafty trips and falls trying to go for it! Move ended for Ferdinand Krafty 110 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Xtli Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Jesus Jones is knocked over. STAND FIRM skill used. (6) Jesus Jones is saved by his thick skull (5, 4) + 0, (3, 6) + 0, 0: Jesus Jones has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Zlotc Flinflon Hammer saved by block skill. Zlotc saved by block skill. [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi STAND FIRM skill used. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Nakai Flinflon Hammer is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 13 ) 13 moved (MP) to ( 13, 13 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 15, 13 ) Move ended for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 23, 14 ) GET BALL FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 6 + 0 = 6 9 moved (MP) to ( 24, 14 ) 9 moved (MP) to ( 25, 14 ) 9 moved (MP) to ( 26, 14 ) 9 moved (MP) to ( 27, 13 ) Titi-Huichi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=7] : current status = 4 1 : current square = java.awt.Point[x=12,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=13] : current status = 0 2 : current square = java.awt.Point[x=23,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=11,y=6] : current status = 1 3 : current square = java.awt.Point[x=11,y=6] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=11,y=9] : current status = 0 5 : current square = java.awt.Point[x=11,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=11] : current status = 4 6 : current square = java.awt.Point[x=15,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=13,y=11] : current status = 4 7 : current square = java.awt.Point[x=13,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=27,y=13] : current status = 4 9 : current square = java.awt.Point[x=27,y=13] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (5) Inxi-Bitzi regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=15,y=13] : current status = 0 13 : current square = java.awt.Point[x=15,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=11,y=4] : current status = 0 101 : current square = java.awt.Point[x=11,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=12,y=10] : current status = 0 102 : current square = java.awt.Point[x=12,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=24,y=12] : current status = 1 103 : current square = java.awt.Point[x=24,y=12] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=20,y=9] : current status = 1 104 : current square = java.awt.Point[x=20,y=9] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=14,y=10] : current status = 2 105 : current square = java.awt.Point[x=14,y=10] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=22,y=14] : current status = 1 110 : current square = java.awt.Point[x=22,y=14] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=14] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=14] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=12,y=8] : current status = 1 111 : current square = java.awt.Point[x=12,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=13,y=6] : current status = 0 115 : current square = java.awt.Point[x=13,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 5, 13 ) 5 moved (SP) to ( 5, 12 ) 2 moved (SP) to ( 5, 2 ) 4 moved (SP) to ( 5, 1 ) 13 moved (SP) to ( 4, 5 ) 9 moved (SP) to ( 4, 9 ) 10 moved (SP) to ( 4, 7 ) 8 moved (SP) to ( 4, 6 ) 10 moved (SP) to ( 4, 8 ) 5 moved (SP) to ( 5, 9 ) 6 moved (SP) to ( 5, 10 ) 2 moved (SP) to ( 5, 4 ) 4 moved (SP) to ( 5, 3 ) 2 moved (SP) to ( 5, 5 ) 4 moved (SP) to ( 8, 2 ) 2 moved (SP) to ( 8, 3 ) 5 moved (SP) to ( 8, 12 ) 6 moved (SP) to ( 8, 13 ) 5 moved (SP) to ( 7, 12 ) 6 moved (SP) to ( 7, 13 ) 2 moved (SP) to ( 7, 3 ) 4 moved (SP) to ( 7, 2 ) Waiting for Screaming Midgets to set players on field. 112 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 3 ) Turn time limit reached. 103 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+6) = Throw a rock Chosen of Sotek: 8 + 18 FanFactor Screaming Midgets: 9 + 12 FanFactor Chosen of Sotek fans throw a rock. Blas Ter is hit by the rock. (4) Blas Ter is saved by his thick skull (4, 4) + 0, 0: Blas Ter has been stunned. 109: status changed from 0 to 2. Kick result. Direction: 2 Distance: 4 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 8 109: status changed from 2 to 1. 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Right Said Fred Quetzl saved by block skill. Right Said Fred saved by block skill. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 14, 10 ) 7 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Dauntless successful. (6+5=11) Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jesus Jones Tepok saved by block skill. Jesus Jones saved by block skill. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) Move ended for Pick Asunder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Merrily Unconscious Nakai is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (4) Nakai is saved by his thick skull (6, 4) + 0, (3, 5) + 1, 0: Nakai has been stunned. 1: status changed from 0 to 2. 102 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) Move ended for Foul Fishbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Ferdinand Krafty Quetzl is knocked over. Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (3, 6) + 1, (5, 6) + 0, 3: Quetzl has been badly hurt! 3: status changed from 0 to 8. 110 moved (MP) to ( 14, 4 ) 3 moved (SP) to ( 0, 12 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 10 ) Move ended for FourKarter Pounder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 12 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 10) 7 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 16, 12 ) Move ended for Flinflon Hammer [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) Hand off selected. Move ended for Acme Anvil Ball moved to ( 8, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Running Forlife TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Running Forlife Screaming Midgets: All players have moved. Ball moved to ( 7, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 6, 9 ) Screaming Midgets turn ended. [Game Saved] 1: status changed from 2 to 1. Nakai rolls over. Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 8, 12 ) 6 moved (MP) to ( 9, 12 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 11 ) 115 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW FourKarter Pounder is knocked over. Player pushed to (13, 9) 115 moved (MP) to ( 13, 9 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) Move ended for Xtli [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Jesus Jones is knocked over. STAND FIRM skill used. (1, 2) + 0, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=7] : current status = 1 1 : current square = java.awt.Point[x=13,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=7,y=3] : current status = 0 2 : current square = java.awt.Point[x=7,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=12] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=7,y=2] : current status = 0 4 : current square = java.awt.Point[x=7,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=7,y=12] : current status = 0 5 : current square = java.awt.Point[x=7,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=7,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=7,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=13,y=10] : current status = 0 7 : current square = java.awt.Point[x=13,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=4,y=6] : current status = 0 8 : current square = java.awt.Point[x=4,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=4,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=4,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=4,y=9] : current status = 0 9 : current square = java.awt.Point[x=4,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=4,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=4,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=4,y=8] : current status = 0 10 : current square = java.awt.Point[x=4,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=4,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=4,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=4,y=5] : current status = 0 13 : current square = java.awt.Point[x=4,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=4,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=4,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=13,y=5] : current status = 0 101 : current square = java.awt.Point[x=13,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=14,y=7] : current status = 0 102 : current square = java.awt.Point[x=14,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105 : current square = java.awt.Point[x=14,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=15,y=3] : current status = 1 109 : current square = java.awt.Point[x=15,y=3] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=14,y=4] : current status = 0 110 : current square = java.awt.Point[x=14,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=16,y=12] : current status = 0 111 : current square = java.awt.Point[x=16,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=13,y=9] : current status = 1 115 : current square = java.awt.Point[x=13,y=9] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 2 + 1 Screaming Midgets Winnings Roll: 3 + 0 Nakai gets an MVP award. Right Said Fred gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=0 not conceding roll=1 +1 for win +1 for TDs -1 from high FF of 18 Chosen of Sotek FF Roll: 1 + 1 not conceding roll=5 -1 for loss +1 for cas (2) -1 from high FF of 12 Screaming Midgets FF Roll: 5 + -1 ***END Fan Factor DEBUG*** D6: 1(159) 2(201) 3(164) 4(144) 5(156) 6(177) Total(1001) D8: 1(3) 2(7) 3(1) 4(5) 5(8) 6(12) 7(2) 8(3) Total(41) GAME OVER Final Score: Chosen of Sotek: 3 Screaming Midgets: 0 WINNINGS Chosen of Sotek: 30000 Screaming Midgets: 30000