Java JRE 1.4 Beta 8.2b OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 2 name: SLR3 Player 2: L Skaven Lineman 7 3 3 7 [] Player 3 name: SLR2 Player 3: L Skaven Lineman 7 3 3 7 [] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Sprint, Strip Ball] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge, Sprint] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Pass, Sure Hands, Accurate] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 9 2 4 7 [Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [;] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [;] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Guard, Pass, Sure Hands] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [;] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1051] Connected as client to game 'rongblod'. Sending Team File... Done Sending File Team 2 name: Banner Guard Bloods Team 2 race: High Elf Player 102 name: Napoleon Player 102: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 103 name: Sherman Player 103: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 104 name: Leonidas Player 104: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 105 name: Alaric Player 105: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 107 name: Frederick Player 107: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 108 name: Rommel Player 108: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 109 name: Agamemnon Player 109: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 110 name: Davout Player 110: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 111 name: Barbarossa Player 111: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 112 name: Richard I Player 112: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 113 name: Sun Tzu Player 113: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 115 name: Cromwell Player 115: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 116 name: Prince Rupert Player 116: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 5 Verified Opponent Roll = 2 Weather roll(5+2) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Gate: 143000 screaming fans show up for the game. Verified Opponent Roll = 4 Sherman manages to ignore the niggling pain. Verified Opponent Roll = 5 Leonidas manages to ignore the niggling pain. Verified Opponent Roll = 5 Frederick manages to ignore the niggling pain. Verified Opponent Roll = 6 Barbarossa manages to ignore the niggling pain. Verified Opponent Roll = 2 Rat Pide manages to ignore the niggling pain. Verified Opponent Roll = 4 Rat Fistol?? manages to ignore the niggling pain. Verified Opponent Roll = 6 GrrRaaaT manages to ignore the niggling pain. Verified Opponent Roll = 3 Fier ?? Rat manages to ignore the niggling pain. Verified Opponent Roll = 4 Rat Staman manages to ignore the niggling pain. Verified Opponent Roll = 4 Picked HEADS. Coin flip is: TAILS! Rongeurs Flamboyants win the toss. Waiting for Banner Guard Bloods to set players on field. 115 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 22, 4 ) 116 moved (SP) to ( 22, 6 ) 111 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 22, 3 ) 107 moved (SP) to ( 22, 8 ) 108 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 19, 6 ) 109 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 21, 9 ) 103 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 19, 4 ) 115 moved (SP) to ( 19, 10 ) 116 moved (SP) to ( 22, 10 ) 112 moved (SP) to ( 23, 4 ) 116 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 4 ) Turn time limit reached. 14 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 11, 8 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (18, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 2 Weather roll(3+2) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 2 Kick result. Direction: 8 Distance: 2 Ball placed at (18, 11) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 15, 7 ) Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW Move ended for GrrRaaaT Agamemnon is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 3) + 1, 0: Agamemnon has been stunned. 109: status changed from 0 to 2. 7 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SKILL SELECTED: Move ended for Fier à Rat Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 10 ) Move ended for Rat Leur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 2 ) 15 moved (MP) to ( 19, 3 ) Move ended for Rat ZeMotte Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 3 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (18, 5) 113 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 19, 4 ) SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 3 ) Move ended for Fresh Linerat Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 10 ) GET BALL FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 7 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Rat Mada Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 3 ) Move ended for Rat Tonlaveur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 1 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) 6 moved (MP) to ( 17, 1 ) Move ended for Rat Spoutine Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Sacrificial Line Rat Rongeurs Flamboyants: All players have moved. Sacrificial Line Rat is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 1 [Game Saved] 109: status changed from 2 to 1. Agamemnon rolls over. 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sherman Player pushed to (9, 5) 11 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 4 ) [Game Saved] 108: Select an action for Rommel Select an action for Rommel 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 6 ) Move ended for Leonidas 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 23, 2 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 1 ) Move ended for Richard I 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 21, 4 ) Move ended for Frederick 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 13 ) Move ended for Alaric 115: Select an action for Cromwell Select an action for Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 12 ) 115 moved (MP) to ( 11, 12 ) Move ended for Cromwell 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 10 ) 116 moved (MP) to ( 21, 10 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 19, 10 ) 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 17, 10 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 9 ) Move ended for Prince Rupert 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Sun Tzu uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. Player pushed to (13, 0) 6 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 3 to 1. 113 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Ball throw-in: 4, 11 (13, 0) Ball moved to ( 13, 10 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 12, 11 ) 113 moved (MP) to ( 17, 2 ) Move ended for Sun Tzu [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 5 + 7 ma Dodger ROLL: 6 + 7 ma SHADOWING fails. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Rommel TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Rommel Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 13, 11 ) Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Barbarossa is knocked over. Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. Armor is not broken. (4, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 6) + 1, 0: Barbarossa has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 16, 7 ) 9: status changed from 0 to 1. 9: status changed from 1 to 1. [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 16, 10 ) 108 blocked. Rongeurs Flamboyants , Choose a block die. POW Rommel is knocked over. Player pushed to (18, 11) 108 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Rommel has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 17, 11 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 6 ) Move ended for Rat Spoutine Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 11 ) GET BALL FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 5 + 0 = 5 10 moved (MP) to ( 16, 10 ) Move ended for Rat Mada [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Leur Player pushed to (15, 8) 116 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Tonlaveur Sun Tzu is knocked over. Player pushed to (16, 1) 113 moved (MP) to ( 16, 1 ) (1, 6) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 17, 9 ) Move ended for Fresh Linerat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte Select an action for Rat Staman 11: Select an action for Rat Staman SKILL SELECTED: piling on SKILL SELECTED: piling on SKILL SELECTED: Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat ZeMotte Sherman is knocked over. Player pushed to (18, 5) 103 moved (MP) to ( 18, 5 ) (1, 1) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 103: status changed from 0 to 1. 15 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 2 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 3 + 0 = 3 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 16, 4 ) Turn time limit reached. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) Move ended for RatCrue [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 6 ) DODGE FINAL RESULT: Rat Staman TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Staman slips past his opponent(s) unhindered. 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 16, 9 ) Move ended for Rat Staman Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 16, 11 ) Move ended for Alaric 109: Select an action for Agamemnon Select an action for Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 8 ) Move ended for Agamemnon [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Sherman 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rommel 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW Rat Mada is knocked over. Player pushed to (14, 11) 10 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (2, 3) + 0, 0: Rat Mada has been stunned. 10: status changed from 3 to 2. Verified Opponent Roll = 1 Ball moved to ( 13, 10 ) Move ended for Leonidas [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 9 ) Move ended for Frederick 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 3 ) Move ended for Richard I 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Prince Rupert Player pushed to (13, 10) 11 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 14, 9 ) 116 moved (MP) to ( 16, 9 ) [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 6 ) Turn time limit reached. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 5 + 0 = 5 Sun Tzu slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sun Tzu TARGET: 4 --- ROLL: 4 + 0 = 4 Sun Tzu slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Sun Tzu dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sun Tzu TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Sun Tzu Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 13, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Rat Staman TARGET: 8 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 13, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Alaric TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 12, 12 ) Banner Guard Bloods turn ended. [Game Saved] 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SKILL SELECTED: Move ended for Rat Staman Alaric is knocked over. Player pushed to (15, 12) 105 moved (MP) to ( 15, 12 ) CLAW used on armor roll. PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 5) + 2, (5, 2) + 1, 0: Alaric has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) 11 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sacrificial Line Rat Sun Tzu is knocked over. Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) (3, 5) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 113: status changed from 0 to 1. 16 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, 10) 108 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 18, 11 ) Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Rommel is knocked over. Player pushed to (19, 9) 108 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 3) + 1, 0: Rommel has been stunned. 108: status changed from 0 to 2. 7 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Fresh Linerat Agamemnon is knocked over. Player pushed to (18, 7) 109 moved (MP) to ( 18, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 12 ) Move ended for Rat Leur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) Turn time limit reached. 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 10 ) Pass selected. SHORT PASS PASS FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for RatCrue Ball moved to ( 16, 6 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 7 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 21, 7 ) 6 moved (MP) to ( 22, 8 ) 6 moved (MP) to ( 23, 9 ) 6 moved (MP) to ( 24, 10 ) 6 moved (MP) to ( 25, 11 ) (1) Rat Spoutine trips and falls trying to go for it! Move ended for Rat Spoutine 6 moved (MP) to ( 26, 11 ) (6, 3) + 0, (4, 1) + 0, 0: Rat Spoutine has been stunned. 6: status changed from 3 to 2. Ball moved to ( 26, 10 ) Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 108: status changed from 2 to 1. Rommel rolls over. 109: Select an action for Agamemnon Select an action for Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 8 ) Move ended for Agamemnon 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sherman Rat ZeMotte is knocked over. Player pushed to (9, 3) 15 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. 103 moved (MP) to ( 19, 4 ) [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Frederick Fresh Linerat is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. 14: status changed from 0 to 1. Frederick saved by block skill. [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 104: Select an action for Leonidas Select an action for Leonidas 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rat Tonlaveur is knocked over. Player pushed to (10, 2) 4 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 18, 3 ) Move ended for Sun Tzu [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 25, 9 ) 112 moved (MP) to ( 26, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Richard I TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 25, 9 ) Pass selected. LONG PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Richard I TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Richard I Ball moved to ( 11, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 115: Select an action for Cromwell Select an action for Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 11 ) 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 16, 6 ) Move ended for Cromwell 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. Turn time limit reached. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 4 ) Move ended for Leonidas [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Prince Rupert Banner Guard Bloods: All players have moved. Sacrificial Line Rat is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. Prince Rupert saved by block skill. Banner Guard Bloods turn ended. [Game Saved] 6: status changed from 2 to 1. Rat Spoutine rolls over. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Blitz selected. 15 moved (MP) to ( 20, 2 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 3 + 0 = 3 Rat ZeMotte slips past his opponent(s) unhindered. 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 18, 2 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Sun Tzu is knocked over. Player pushed to (18, 4) 113 moved (MP) to ( 18, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 113: status changed from 3 to 1. Ball moved to ( 17, 4 ) GET BALL FINAL RESULT: Leonidas TARGET: 3 --- ROLL: 3 + 0 = 3 (3) Go for it successful. 15 moved (MP) to ( 17, 3 ) Move ended for Rat ZeMotte [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Frederick is knocked over. Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Frederick has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 7 ) Move ended for Rat Mada Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 5 ) Move ended for Rat Staman Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on SKILL SELECTED: Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 17, 6 ) Move ended for RatCrue Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Fier à Rat uses TACKLE to bring his opponent down. Cromwell is knocked over. Player pushed to (17, 5) 115 moved (MP) to ( 17, 5 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (2, 6) + 0, (5, 4) + 1, 5: Cromwell has been seriously injured!! (25) Gouged Eye - Miss next game 115: status changed from 0 to 9. 9 moved (MP) to ( 16, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 13, 9 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 11, 8 ) Move ended for Rat Leur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Frederick 109: Select an action for Agamemnon Select an action for Agamemnon 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rommel 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 (1) Richard I trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 15, 10 ) Move ended for Richard I [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true 113: status changed from 6 to 0. 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sun Tzu Rat ZeMotte is knocked over. Player pushed to (12, 2) 15 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 6) + 0, (6, 5) + 0, 1: Rat ZeMotte has been badly hurt! 15: status changed from 0 to 8. 113 moved (MP) to ( 17, 3 ) 15 moved (SP) to ( 0, 11 ) [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Blitz selected. 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sacrificial Line Rat is knocked over. Player pushed to (15, 8) 16 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 116 moved (MP) to ( 15, 9 ) 116 moved (MP) to ( 14, 10 ) 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 12, 12 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 10, 12 ) 116 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 8, 12 ) 116 moved (MP) to ( 7, 12 ) Move ended for Prince Rupert [Game Saved] 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) Pass selected. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Leonidas TARGET: 3 --- ROLL: 6 Move ended for Leonidas Ball moved to ( 22, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 103: Select an action for Sherman Select an action for Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 Sherman slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 Sherman slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 (1) Sherman trips and falls trying to go for it! Move ended for Sherman 103 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 5) + 0, (5, 5) + 0, 3: Sherman has been badly hurt! 103: status changed from 0 to 8. 103 moved (SP) to ( 29, 11 ) Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 6, 10 ) 13 moved (MP) to ( 5, 11 ) 13 moved (MP) to ( 6, 12 ) Move ended for Rat Leur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 8, 12 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 116 blocked. (4) Go for it successful. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Prince Rupert is knocked over. Player pushed to (6, 13) 116 moved (MP) to ( 6, 13 ) CLAW used on armor roll. Armor is not broken. (2, 1) + 2 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (2, 5) + 2, (2, 4) + 1, 0: Prince Rupert has been stunned. 116: status changed from 3 to 2. 11 moved (MP) to ( 7, 12 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Rat Staman 11: status changed from 6 to 1. Ball moved to ( 7, 13 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 25, 12 ) 6 moved (MP) to ( 24, 12 ) 6 moved (MP) to ( 23, 12 ) 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 21, 12 ) 6 moved (MP) to ( 20, 12 ) Move ended for Rat Spoutine Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 10 ) Move ended for Sacrificial Line Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Agamemnon saved by dodge skill. Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 17, 8 ) Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 3 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (18, 6) 109 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 17, 7 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) Move ended for Fier à Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) Move ended for Rat Tonlaveur Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 7, 13 ) GET BALL BEFORE RE_ROLL: Rat Mada dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 6, 14 ) Move ended for Rat Mada [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 7 ) DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 9, 13 ) 12 moved (MP) to ( 8, 13 ) Move ended for RatCrue [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Fresh Linerat Rongeurs Flamboyants: All players have moved. Frederick saved by dodge skill. Player pushed to (19, 7) 107 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 18, 8 ) Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 116: status changed from 2 to 1. Prince Rupert rolls over. 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Rommel Fresh Linerat is knocked over. Player pushed to (12, 8) 14 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 6) + 0, (5, 3) + 0, 0: Fresh Linerat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 22, 10 ) 107 moved (MP) to ( 22, 11 ) 107 moved (MP) to ( 21, 12 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Rat Spoutine is knocked over. Player pushed to (10, 11) 6 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 107 moved (MP) to ( 20, 12 ) 107 moved (MP) to ( 20, 11 ) Move ended for Frederick [Game Saved] 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 13, 10 ) Move ended for Leonidas 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Richard I Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 14, 11 ) [Game Saved] 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sun Tzu Rat Tonlaveur is knocked over. Player pushed to (14, 4) 4 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (6, 5) + 0, (4, 6) + 0, 4: Rat Tonlaveur has been seriously injured!! (54) Smashed Knee - Niggling Injury 4: status changed from 0 to 9. 113 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 4: status changed from 9 to 1. Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 10, 12 ) 11 moved (MP) to ( 11, 12 ) Move ended for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(5) - PRO works! (4) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Agamemnon is knocked over. Player pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (12, 9) 104 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Fier à Rat Richard I saved by block skill. Fier à Rat saved by block skill. [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 14 ) 10 moved (MP) to ( 8, 14 ) 10 moved (MP) to ( 9, 14 ) 10 moved (MP) to ( 10, 14 ) 10 moved (MP) to ( 11, 13 ) Move ended for Rat Mada Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 13 ) Move ended for RatCrue Select an action for Rat Leur 13: Select an action for Rat Leur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 7, 11 ) 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 112 blocked. (4) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Richard I is knocked over. Player pushed to (15, 10) 112 moved (MP) to ( 15, 10 ) (3, 4) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 112: status changed from 0 to 1. (5) Go for it successful. 13 moved (MP) to ( 14, 13 ) Move ended for Rat Leur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 13, 12 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 109: Select an action for Agamemnon Select an action for Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Agamemnon 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 16, 13 ) Move ended for Rommel 113: Select an action for Sun Tzu Select an action for Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 6 + 0 = 6 Sun Tzu slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 1 + 7 ma Dodger ROLL: 3 + 7 ma SHADOWING fails. 113 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 5 + 0 = 5 Sun Tzu slips past his opponent(s) unhindered. Verified Opponent Roll = 6 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 6 + 7 ma Dodger ROLL: 6 + 7 ma SHADOWING successful. 4 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 Sun Tzu slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 3 + 7 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 4 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 11, 11 ) Move ended for Sun Tzu [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 11 ) Move ended for Frederick 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 10 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 2 Target(3) Roll(2) Leonidas falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. Turn time limit reached. 10 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Mada is knocked over. Player pushed to (19, 12) 10 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 3 to 1. 104 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 5 Ball moved to ( 20, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Leonidas [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 7, 13 ) 116 moved (MP) to ( 8, 13 ) Move ended for Prince Rupert 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 14, 7 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Rat Mada Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 13 ) 13 moved (MP) to ( 12, 13 ) Move ended for Rat Leur Select an action for Rat Staman 11: Select an action for Rat Staman SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW SKILL SELECTED: Move ended for Rat Staman Leonidas is knocked over. Player pushed to (10, 14) 104 moved (MP) to ( 10, 14 ) CLAW used on armor roll. PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 3) + 2, (3, 2) + 1, 0: Leonidas has been stunned. 104: status changed from 0 to 2. 11 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 10 ) Move ended for Fier à Rat Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 2 + 0 = 2 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 14 ) 12 moved (MP) to ( 12, 14 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 14, 12 ) Hand off selected. Move ended for RatCrue Ball moved to ( 13, 12 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 9 ) 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 18, 11 ) 16 moved (MP) to ( 18, 12 ) Move ended for Sacrificial Line Rat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 6 ) 6 moved (MP) to ( 21, 5 ) (4) Go for it successful. 6 moved (MP) to ( 22, 4 ) (4) Go for it successful. 6 moved (MP) to ( 23, 3 ) SPRINT used. Move ended for Rat Spoutine [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(2) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! Turn time limit reached. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Leonidas rolls over. 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 4 + 0 = 4 Richard I slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 6 + 8 ma SHADOWING fails. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 23, 4 ) 6 blocked. Verified Opponent Roll = 1 (1) Richard I trips and falls trying to go for it! Move ended for Richard I Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 112: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 10 ) Move ended for Rat Leur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 10 ) Move ended for RatCrue Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Fier à Rat uses TACKLE to bring his opponent down. Frederick is knocked over. Player pushed to (15, 11) 107 moved (MP) to ( 15, 11 ) MIGHTY BLOW used on armor roll. Armor is not broken. (3, 1) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Frederick has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 16, 11 ) 9: status changed from 0 to 1. 9: status changed from 1 to 1. [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 12 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Sun Tzu is knocked over. Player pushed to (11, 10) 113 moved (MP) to ( 11, 10 ) CLAW used on armor roll. Armor is not broken. (1, 2) + 2 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (3, 5) + 2, (4, 6) + 1, 3: Sun Tzu has been badly hurt! 113: status changed from 0 to 8. 11 moved (MP) to ( 11, 11 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Rat Staman 11: status changed from 6 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (18, 4) 109 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 18, 5 ) Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Agamemnon is knocked over. Player pushed to (18, 3) 109 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 6) + 1, 0: Agamemnon has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) 7 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 24, 2 ) 6 moved (MP) to ( 25, 2 ) 6 moved (MP) to ( 26, 2 ) 6 moved (MP) to ( 27, 2 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=6] : current status = 4 4 : current square = java.awt.Point[x=15,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=3] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=27,y=2] : current status = 4 6 : current square = java.awt.Point[x=27,y=2] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=18,y=4] : current status = 0 7 : current square = java.awt.Point[x=18,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=4] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=16,y=11] : current status = 1 9 : current square = java.awt.Point[x=16,y=11] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=10,y=12] : current status = 4 10 : current square = java.awt.Point[x=10,y=12] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=11,y=11] : current status = 1 11 : current square = java.awt.Point[x=11,y=11] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=10] : current status = 0 12 : current square = java.awt.Point[x=15,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (1) Fresh Linerat stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=0,y=11] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=18,y=12] : current status = 4 16 : current square = java.awt.Point[x=18,y=12] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=10,y=14] : current status = 1 104 : current square = java.awt.Point[x=10,y=14] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=10,y=14] 104 : current status = 0 104 : current square = java.awt.Point[x=10,y=14] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (3) Alaric stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=9] 107 : current square = java.awt.Point[x=15,y=11] : current status = 1 107 : current square = java.awt.Point[x=15,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=16,y=13] : current status = 0 108 : current square = java.awt.Point[x=16,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : current status = 7 (1) Agamemnon stays UNconscious. 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=10] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (4) Barbarossa regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=23,y=4] : current status = 1 112 : current square = java.awt.Point[x=23,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=8,y=13] : current status = 0 116 : current square = java.awt.Point[x=8,y=13] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=8,y=13] 116 : current status = 0 116 : current square = java.awt.Point[x=8,y=13] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 5, 9 ) 5 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 5, 5 ) 1 moved (SP) to ( 5, 3 ) 10 moved (SP) to ( 5, 11 ) 8 moved (SP) to ( 4, 6 ) 7 moved (SP) to ( 5, 8 ) 6 moved (SP) to ( 4, 10 ) Waiting for Banner Guard Bloods to set players on field. 102 moved (SP) to ( 24, 7 ) 110 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( 18, 10 ) 116 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 16, 8 ) 116 moved (SP) to ( 16, 6 ) 112 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 19, 7 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (3+5) = Quick Snap KICK skill used. Kick result. Direction: 3 Distance: 1 Quick snap. Waiting for Banner Guard Bloods to re-arrange players on field. 111 moved (SP) to ( 14, 9 ) 104 moved (SP) to ( 14, 5 ) 107 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 24, 8 ) Ball placed at (18, 11) Ball placed at (18, 11) Scatter roll: 5 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 8 110: Select an action for Davout Select an action for Davout 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Barbarossa Rat Fistol?? is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 5) + 0, (4, 6) + 0, 4: Rat Fistol?? has been seriously injured!! (34) Fractured Arm - Miss next game 5: status changed from 0 to 9. Barbarossa saved by block skill. 5 moved (SP) to ( 0, 13 ) [Game Saved] 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leonidas Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Richard I Rat Leur is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 3) + 0, (5, 1) + 0, 0: Rat Leur has been stunned. 13: status changed from 0 to 2. 112 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 8 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL SLR2 is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 5) + 0, (5, 6) + 0, 3: SLR2 has been badly hurt! 3: status changed from 0 to 8. Rommel saved by block skill. 3 moved (SP) to ( 0, 12 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 6 ) Move ended for Rommel [Game Saved] 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Davout TARGET: 1 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 22, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Davout TARGET: 2 --- ROLL: 6 Ball moved to ( 5, 8 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 Move ended for Davout [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon Banner Guard Bloods turn ended. *** Setup start *** 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 5 (5) Alaric regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) Agamemnon stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 1 (1) Fresh Linerat stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 2 ) Starting second half. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 9, 8 ) 11 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 6, 4 ) 12 moved (SP) to ( 6, 10 ) 1 moved (SP) to ( 6, 5 ) 6 moved (SP) to ( 6, 8 ) 1 moved (SP) to ( 6, 6 ) Waiting for Banner Guard Bloods to set players on field. 102 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 15, 11 ) 116 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 18, 6 ) 110 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 16, 7 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (18, 11) Kickoff Roll (5+4) = Brilliant Coaching Rongeurs Flamboyants: 6 + 1 coaches Banner Guard Bloods: 2 + 3 coaches Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (18, 11) Scatter roll: 1 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 1 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Barbarossa SLR3 is knocked over. Player pushed to (15, 11) 2 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: SLR3 has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 14, 10 ) [Game Saved] 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Leonidas Player pushed to (15, 3) 16 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Prince Rupert Sacrificial Line Rat is knocked over. Player pushed to (16, 4) 16 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. 116 moved (MP) to ( 14, 3 ) [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Alaric Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Frederick Select an action for Frederick 110: Select an action for Davout Select an action for Davout 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Davout Rat Leur is knocked over. Player pushed to (15, 9) 13 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 0, (4, 2) + 0, 0: Rat Leur has been stunned. 13: status changed from 0 to 2. 110 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Rommel Select an action for Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 9, 9 ) Move ended for Rommel [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 9 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Fier ?? Rat is knocked over. Player pushed to (21, 8) 9 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Fier ?? Rat has been knocked prone. 9: status changed from 0 to 1. Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 8, 11 ) Move ended for Frederick [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) Move ended for Richard I 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 8 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 (1) Napoleon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Napoleon trips and falls trying to go for it! Move ended for Napoleon Banner Guard Bloods: All players have moved. 102 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, (6, 5) + 0, 5: Napoleon has been seriously injured!! (61) Smashed Hip - (-1 MA) 102: status changed from 0 to 9. Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 13, 9 ) Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 102: status changed from 9 to 1. Banner Guard Bloods turn ended. [Game Saved] 13: status changed from 2 to 1. Rat Leur rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR3 2: Select an action for SLR3 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for SLR3 Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 7 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 14, 7 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Alaric is knocked over. Player pushed to (15, 9) 105 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Alaric has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 5 ) Move ended for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 5 ) Move ended for Rat Tonlaveur Select an action for Rat Pide 1: Select an action for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 6 ) Move ended for Rat Spoutine Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 7 ) (5) Go for it successful. 1 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Pide slips past his opponent(s) unhindered. (2) Go for it successful. 1 moved (MP) to ( 16, 9 ) SPRINT used. GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 6 + 0 = 6 (4) Go for it successful. 1 moved (MP) to ( 16, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Rat Pide TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Rat Pide Ball moved to ( 15, 6 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Pide has already moved this turn. [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 6 ) Move ended for Rat Taplan Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 8 ) Turn time limit reached. Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Alaric 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Prince Rupert Player pushed to (17, 5) 16 moved (MP) to ( 12, 5 ) 116 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Target(3) Roll(1) Leonidas falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(3) Roll(1) Leonidas falls trying to land his leap! Move ended for Leonidas 104 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 104: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Rat Leur Select an action for RatCrue 12: Select an action for RatCrue Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 14, 4 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 116 blocked. Rongeurs Flamboyants , Choose a block die. POW Prince Rupert is knocked over. Player pushed to (12, 4) 116 moved (MP) to ( 12, 4 ) CLAW used on armor roll. Armor is not broken. (1, 2) + 2 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (6, 3) + 2, (5, 3) + 1, 0: Prince Rupert has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) 11 moved (MP) to ( 13, 4 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Rat Staman 11: status changed from 6 to 1. [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 1 ) 6 moved (MP) to ( 21, 1 ) 6 moved (MP) to ( 22, 1 ) 6 moved (MP) to ( 23, 1 ) 6 moved (MP) to ( 24, 1 ) (5) Go for it successful. 6 moved (MP) to ( 25, 1 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 19, 2 ) 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 21, 2 ) 8 moved (MP) to ( 22, 2 ) 8 moved (MP) to ( 23, 2 ) 8 moved (MP) to ( 24, 2 ) Move ended for Rat Taplan Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) Move ended for RatCrue Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(2) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 16, 9 ) Move ended for Rat Tonlaveur Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Pide Alaric is knocked over. Player pushed to (15, 10) 105 moved (MP) to ( 15, 10 ) (3, 5) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 12, 9 ) 16 moved (MP) to ( 13, 10 ) Move ended for Sacrificial Line Rat Select an action for SLR3 2: Select an action for SLR3 2: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for SLR3 Player pushed to (13, 9) 111 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Rongeurs Flamboyants: All players have moved. Rommel is knocked over. Player pushed to (10, 9) 108 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (4, 4) + 1, (5, 4) + 0, 0: Rommel has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) 9 moved (MP) to ( 9, 9 ) Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Alaric 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Barbarossa Rat Leur is knocked over. Player pushed to (14, 9) 13 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 3) + 0, (5, 6) + 0, 5: Rat Leur has been seriously injured!! (35) Fractured Arm - Miss next game 13: status changed from 0 to 9. 13 moved (SP) to ( 1, 13 ) [Game Saved] 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Leonidas uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 7) 1 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Rat Pide has been knocked prone. 1: status changed from 0 to 1. Move ended for Leonidas [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 Napoleon slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 4 + 7 ma Dodger ROLL: 4 + 7 ma SHADOWING successful. 4 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 Napoleon slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 3 + 7 ma SHADOWING fails. 102 moved (MP) to ( 20, 13 ) 102 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 1 (1) Napoleon trips and falls trying to go for it! Move ended for Napoleon 102 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. 102: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) Move ended for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 7 ) 104 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Leonidas is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (6, 6) + 0, (4, 3) + 0, 0: Leonidas has been stunned. 104: status changed from 0 to 2. 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 16, 9 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Davout is knocked over. Player pushed to (13, 8) 110 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on injury roll. (3, 5) + 0, (3, 6) + 1, 1: Davout has been badly hurt! 110: status changed from 0 to 8. 7 moved (MP) to ( 14, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 28, 11 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Sacrificial Line Rat Barbarossa saved by block skill. Sacrificial Line Rat is knocked over. (5, 6) + 0, (1, 3) + 0, 0: Sacrificial Line Rat has been stunned. 16: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Leonidas rolls over. 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Barbarossa SLR3 is knocked over. Player pushed to (15, 11) 2 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: SLR3 has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 10, 11 ) 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 (1) Frederick trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 16, 10 ) Move ended for Frederick [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 9) 4 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Alaric TARGET: 3 --- ROLL: 6 + 0 = 6 Alaric slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 3 + 7 ma Dodger ROLL: 3 + 6 ma SHADOWING successful. 4 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 6 + 0 = 6 Alaric slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 1 + 7 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 4 ) Move ended for Alaric [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 16, 3 ) Move ended for Richard I [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 23, 12 ) 102 moved (MP) to ( 24, 11 ) 102 moved (MP) to ( 24, 10 ) 102 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 1 (1) Napoleon trips and falls trying to go for it! Move ended for Napoleon Banner Guard Bloods: All players have moved. 102 moved (MP) to ( 26, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. 102: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] 16: status changed from 2 to 1. Sacrificial Line Rat rolls over. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 26, 1 ) 6 moved (MP) to ( 27, 1 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=7] : current status = 1 1 : current square = java.awt.Point[x=16,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=11] : current status = 1 2 : current square = java.awt.Point[x=14,y=11] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=12] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=27,y=1] : current status = 0 6 : current square = java.awt.Point[x=27,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=24,y=2] : current status = 0 8 : current square = java.awt.Point[x=24,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=9,y=9] : current status = 4 9 : current square = java.awt.Point[x=9,y=9] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=9,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=9,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=16,y=6] : current status = 4 11 : current square = java.awt.Point[x=16,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=10,y=8] : current status = 0 12 : current square = java.awt.Point[x=10,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (4) Fresh Linerat regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=11] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=13,y=10] : current status = 1 16 : current square = java.awt.Point[x=13,y=10] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 102 : current square = java.awt.Point[x=26,y=7] : current status = 1 102 : current square = java.awt.Point[x=26,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=16,y=8] : current status = 1 104 : current square = java.awt.Point[x=16,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=21,y=4] : current status = 0 105 : current square = java.awt.Point[x=21,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : current status = 7 (3) Rommel stays UNconscious. 108 : current square = java.awt.Point[x=29,y=10] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=10] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (6) Agamemnon regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=28,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=14,y=10] : current status = 0 111 : current square = java.awt.Point[x=14,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=16,y=3] : current status = 0 112 : current square = java.awt.Point[x=16,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : current status = 7 (1) Prince Rupert stays UNconscious. 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( 5, 9 ) 6 moved (SP) to ( 6, 9 ) 1 moved (SP) to ( 6, 10 ) 12 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 6, 5 ) Waiting for Banner Guard Bloods to set players on field. 112 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 25, 7 ) 102 moved (SP) to ( 24, 7 ) 107 moved (SP) to ( 22, 5 ) 107 moved (SP) to ( 15, 8 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (3+2) = Cheering Fans Rongeurs Flamboyants: 1 + 26FF + 0CL Banner Guard Bloods: 1 + 11FF + 0CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 3 Ball placed at (18, 3) Scatter roll: 4 Ball moved to ( 19, 0 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 5 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Leonidas SLR3 is knocked over. Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: SLR3 has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Barbarossa Player pushed to (16, 10) 14 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Alaric Sacrificial Line Rat is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (3, 6) + 0, (4, 5) + 0, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Agamemnon Select an action for Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 18, 1 ) Move ended for Agamemnon 107: Select an action for Frederick Select an action for Frederick 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 8, 4 ) Move ended for Richard I [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 10, 3 ) 107 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 8, 3 ) 4 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rat Tonlaveur is knocked over. Player pushed to (22, 5) 4 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (3, 5) + 0, (1, 5) + 0, 0: Rat Tonlaveur has been stunned. 4: status changed from 0 to 2. Move ended for Frederick [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 19, 1 ) Move ended for Napoleon Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 4: status changed from 2 to 1. Rat Tonlaveur rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR3 2: Select an action for SLR3 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for SLR3 Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 11 ) Move ended for Rat Pide Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 5, 5 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 7, 3 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 5 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 112 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (7, 4) 112 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 8, 4 ) SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 6 ) 12 moved (MP) to ( 5, 5 ) 12 moved (MP) to ( 5, 4 ) 12 moved (MP) to ( 5, 3 ) 12 moved (MP) to ( 6, 2 ) 12 moved (MP) to ( 7, 1 ) 12 moved (MP) to ( 8, 2 ) Move ended for RatCrue Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Taplan Player pushed to (9, 3) Player 11 pushed to (9, 3) 11 moved (MP) to ( 9, 3 ) Player pushed to (8, 4) 112 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 7, 4 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 6 ) Move ended for Rat Spoutine Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fresh Linerat Rongeurs Flamboyants: All players have moved. Player pushed to (15, 10) 111 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 14, 10 ) Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Player pushed to (20, 1) 12 moved (MP) to ( 9, 1 ) 107 moved (MP) to ( 8, 2 ) 107 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 6 + 0 = 6 Frederick slips past his opponent(s) unhindered. 107 moved (MP) to ( 6, 1 ) 107 moved (MP) to ( 5, 1 ) 107 moved (MP) to ( 4, 1 ) 107 moved (MP) to ( 3, 1 ) 107 moved (MP) to ( 2, 1 ) Move ended for Frederick [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon 109: Select an action for Agamemnon Select an action for Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 4 ) Move ended for Agamemnon 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Leonidas SLR3 is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: SLR3 has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 14, 11 ) Move ended for Alaric 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Barbarossa SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 10) 1 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 3) + 0, (5, 3) + 0, 0: Rat Pide has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 17, 1 ) 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: RatCrue TARGET: 5 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of RatCrue. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 2 + -1Lp + 1Acc = 2 Move ended for Napoleon Ball moved to ( 27, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Frederick scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 1 (1) Rommel stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 9 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 5 (5) Prince Rupert regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 4 (4) Rat Pide regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 3 (3) Sacrificial Line Rat stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 102 moved (SP) to ( 25, 7 ) 104 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 18, 6 ) 109 moved (SP) to ( 18, 8 ) 112 moved (SP) to ( 21, 8 ) 116 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 21, 6 ) 107 moved (SP) to ( 19, 5 ) 104 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 18, 10 ) 116 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 19, 4 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 9 ) Turn time limit reached. 4 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 12, 5 ) 12 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (20, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 7 Ball placed at (20, 7) Touchback!! Rongeurs Flamboyants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 10 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Agamemnon saved by dodge skill. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 15, 7 ) Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK/POW Agamemnon saved by dodge skill. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 16, 6 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Fresh Linerat Barbarossa is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (6, 4) + 0, (1, 6) + 0, 0: Barbarossa has been stunned. 111: status changed from 0 to 2. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 11 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 11 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 116 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Rat Staman uses TACKLE to bring his opponent down. Prince Rupert is knocked over. Player pushed to (18, 9) 116 moved (MP) to ( 18, 9 ) CLAW used on armor roll. PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 3) + 2, (3, 3) + 1, 0: Prince Rupert has been stunned. 116: status changed from 0 to 2. 11 moved (MP) to ( 19, 10 ) SKILL SELECTED: Move ended for Rat Staman [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 11 ) Move ended for Rat Tonlaveur Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 7 ) Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 13 ) 8 moved (MP) to ( 21, 13 ) 8 moved (MP) to ( 22, 13 ) Move ended for Rat Taplan Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) Move ended for RatCrue Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) Move ended for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 13 ) Move ended for Rat Spoutine Select an action for SLR3 2: Select an action for SLR3 2: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for SLR3 Rongeurs Flamboyants: All players have moved. Leonidas is knocked over. Player pushed to (17, 7) Player 111 pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (5, 1) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 15, 6 ) Rongeurs Flamboyants turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Barbarossa rolls over. 116: status changed from 2 to 1. Prince Rupert rolls over. 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 25, 6 ) 102 moved (MP) to ( 25, 5 ) 102 moved (MP) to ( 25, 4 ) 102 moved (MP) to ( 25, 3 ) 102 moved (MP) to ( 25, 2 ) 102 moved (MP) to ( 26, 1 ) Move ended for Napoleon 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Rat Staman is knocked over. Player pushed to (11, 11) 11 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 6) + 0, (3, 2) + 0, 0: Rat Staman has been stunned. 11: status changed from 0 to 2. 107 moved (MP) to ( 19, 10 ) Move ended for Frederick [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Alaric Fier ?? Rat is knocked over. Player pushed to (9, 11) 9 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Fier ?? Rat has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 19, 11 ) [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 24, 13 ) Move ended for Richard I [Game Saved] 109: Select an action for Agamemnon Select an action for Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 3 + -1 = 2 Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 (1) Agamemnon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Agamemnon trips and falls trying to go for it! Move ended for Agamemnon 109 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 4) + 0, (5, 5) + 0, 5: Agamemnon has been seriously injured!! (51) Damaged Back - Niggling Injury 109: status changed from 0 to 9. 109 moved (SP) to ( 28, 13 ) Banner Guard Bloods turn ended. [Game Saved] 11: status changed from 2 to 1. Rat Staman rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 9 ) Move ended for Fresh Linerat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Hand off selected. Move ended for Rat Spoutine Ball moved to ( 19, 13 ) GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 14 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 11 ) 12 moved (MP) to ( 24, 10 ) 12 moved (MP) to ( 25, 9 ) 12 moved (MP) to ( 26, 8 ) 12 moved (MP) to ( 27, 7 ) RatCrue scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=12] : current status = 0 1 : current square = java.awt.Point[x=18,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=12] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=21,y=11] : current status = 0 4 : current square = java.awt.Point[x=21,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=20,y=13] : current status = 0 6 : current square = java.awt.Point[x=20,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=22,y=13] : current status = 0 8 : current square = java.awt.Point[x=22,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=20,y=11] : current status = 4 9 : current square = java.awt.Point[x=20,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=14,y=7] : current status = 0 10 : current square = java.awt.Point[x=14,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=18,y=11] : current status = 1 11 : current square = java.awt.Point[x=18,y=11] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=20,y=9] : current status = 0 14 : current square = java.awt.Point[x=20,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=11] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (2) Sacrificial Line Rat stays UNconscious. 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 102 : current square = java.awt.Point[x=26,y=1] : current status = 0 102 : current square = java.awt.Point[x=26,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=26,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=26,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=16,y=7] : current status = 1 104 : current square = java.awt.Point[x=16,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=19,y=11] : current status = 0 105 : current square = java.awt.Point[x=19,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=19,y=10] : current status = 0 107 : current square = java.awt.Point[x=19,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (2) Rommel stays UNconscious. 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=28,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=28,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=17,y=7] : current status = 1 111 : current square = java.awt.Point[x=17,y=7] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=24,y=13] : current status = 0 112 : current square = java.awt.Point[x=24,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=18,y=9] : current status = 1 116 : current square = java.awt.Point[x=18,y=9] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 12, 9 ) 11 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 6, 7 ) Waiting for Banner Guard Bloods to set players on field. 102 moved (SP) to ( 25, 7 ) 104 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 17, 11 ) 112 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 3 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 7) Kickoff Roll (3+3) = Bad Kick KICK skill used. Kick result. Direction: 4 Distance: 4 Ball placed at (18, 7) Scatter roll: 6 Ball moved to ( 22, 8 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 8 104: Select an action for Leonidas Select an action for Leonidas 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Leonidas Fresh Linerat is knocked over. Player pushed to (16, 4) 14 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for Barbarossa Select an action for Barbarossa 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Barbarossa Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Richard I Select an action for Richard I 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Richard I SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) [Game Saved] 107: Select an action for Frederick Select an action for Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 4 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 11 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 1 ) Move ended for Frederick [Game Saved] 105: Select an action for Alaric Select an action for Alaric 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Alaric Rat Staman saved by block skill. Alaric saved by block skill. [Game Saved] 102: Select an action for Napoleon Select an action for Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 8 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 20, 4 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Napoleon Ball moved to ( 20, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 116: Select an action for Prince Rupert Select an action for Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 4 ) 116 moved (MP) to ( 11, 4 ) Move ended for Prince Rupert Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 6 ) 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 6, 4 ) 8 moved (MP) to ( 6, 3 ) 8 moved (MP) to ( 7, 2 ) 8 moved (MP) to ( 8, 1 ) Move ended for Rat Taplan Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 8, 2 ) Move ended for Rat Pide Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 9, 2 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (9, 0) 107 moved (MP) to ( 9, 0 ) 10 moved (MP) to ( 9, 1 ) Move ended for Rat Mada [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Barbarossa is knocked over. Player pushed to (15, 7) 111 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (5, 4) + 0, (1, 3) + 1, 0: Barbarossa has been stunned. 111: status changed from 0 to 2. 9 moved (MP) to ( 14, 7 ) 9: status changed from 0 to 1. 9: status changed from 1 to 1. [Game Saved] Select an action for SLR3 2: Select an action for SLR3 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) Move ended for SLR3 Select an action for Rat Staman 11: Select an action for Rat Staman SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Rat Staman Player pushed to (14, 3) 104 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 14, 4 ) Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=8,y=2] : current status = 0 1 : current square = java.awt.Point[x=8,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=8,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=8,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=5] : current status = 0 2 : current square = java.awt.Point[x=13,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=12] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=13,y=10] : current status = 0 4 : current square = java.awt.Point[x=13,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=13,y=9] : current status = 0 7 : current square = java.awt.Point[x=13,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=8,y=1] : current status = 0 8 : current square = java.awt.Point[x=8,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=14,y=7] : current status = 1 9 : current square = java.awt.Point[x=14,y=7] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=9,y=1] : current status = 0 10 : current square = java.awt.Point[x=9,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=12,y=6] : current status = 0 12 : current square = java.awt.Point[x=12,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=13,y=4] : current status = 4 14 : current square = java.awt.Point[x=13,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=11] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (6) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=14,y=3] : current status = 0 104 : current square = java.awt.Point[x=14,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=9,y=0] : current status = 0 107 : current square = java.awt.Point[x=9,y=0] : current status = 0 107: status changed from 3 to 0. 107 : set status normal, current square = java.awt.Point[x=9,y=0] 107 : current status = 0 107 : current square = java.awt.Point[x=9,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Rommel stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=28,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=28,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=15,y=7] : current status = 2 111 : current square = java.awt.Point[x=15,y=7] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=15,y=11] : current status = 0 112 : current square = java.awt.Point[x=15,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=11,y=4] : current status = 0 116 : current square = java.awt.Point[x=11,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=11,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=11,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 1 + 2 Banner Guard Bloods Winnings Roll: 2 + 1 Sacrificial Line Rat gets an MVP award. Cromwell gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=2 +1 for win +1 for TDs +1 for cas (3) -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 2 + 1 not conceding roll=2 -1 for loss +1 for cas (5) -1 from high FF of 11 Banner Guard Bloods FF Roll: 2 + -1 ***END Fan Factor DEBUG*** D6: 1(172) 2(128) 3(196) 4(181) 5(219) 6(202) Total(1098) D8: 1(5) 2(2) 3(7) 4(5) 5(4) 6(3) 7(8) 8(3) Total(37) GAME OVER Final Score: Rongeurs Flamboyants: 3 Banner Guard Bloods: 1 WINNINGS Rongeurs Flamboyants: 30000 Banner Guard Bloods: 30000 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3