Java JRE 1.4 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Putrid Swamp Boozzhounds Team 1 race: Orc Player 1 name: Hyney Ken Player 1: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 2 name: Tequila Player 2: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 3 name: Johny Blue Player 3: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 4 name: Johny Red Player 4: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 5 name: Boddington Player 5: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 6 name: Corona Player 6: Bo Black Orc 4 4 2 9 [] Player 7 name: Slee Mon Player 7: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 8 name: Mole Son Player 8: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 9 name: Gy Ness Player 9: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 10 name: Alex Kieth Player 10: L Orc Lineman 5 3 3 9 [] Player 11 name: Kokanee Player 11: L Orc Lineman 5 3 3 9 [] Player 12 name: Macallan Player 12: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 13 name: Wild Turkey Player 13: B Orc Blitzer 6 3 4 8 [+ag, Block, Guard] Player 14 name: Cardhu Player 14: B Orc Blitzer 6 3 3 9 [Block, Shadowing, Tackle] Player 15 name: Dewar Player 15: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1209] Connected as server to game 'oxyboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1210] Connected as server to game 'oxyboozz'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1264] Connected as server to game 'oxyboozz'. Waiting for client. Receiving: syzygy Oxymorons.HTML Sending Team File... Done Sending File Done receiving file. Team 2 name: Syzygy Oxymorons Team 2 race: Dwarf Player 101 name: Zippy Ragnarok Player 101: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 102 name: Staplefoot the Circular Player 102: R Dwarf Runner 6 3 3 8 [Block, Dodge, Pass, Pass Block, Sure Hands, Thick Skull] Player 103 name: vaguely less infinite Player 103: B Dwarf Blitzer 5 4 3 9 [+st, Block, Thick Skull] Player 104 name: Arthur The Flame Retardant Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Anti-A-De-Un-Sub-Hugeor Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 106 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 107 name: Wiffle Blast Radius Balzac Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 108 name: Richard "disregard that..." Casanova Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Omnibus Precis Player 109: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 110 name: DustyThe Chalk Outline Paraguay Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Po-Mo Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 112 name: SaNDeE* Twitterpation Player 112: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 113 name: Brax Player 113: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Multiple Block, Thick Skull] Player 114 name: el guapo the widestepper Player 114: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 115 name: Candlestick Jack Player 115: L Dwarf Longbeard 4 3 3 9 [+ag, Block, Guard, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny Gate: 68000 screaming fans show up for the game. Hyney Ken manages to ignore the niggling pain. Johny Red is suffering from a niggling injury. 4: status changed from 0 to 2. Slee Mon manages to ignore the niggling pain. Macallan manages to ignore the niggling pain. Wild Turkey manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Omnibus Precis manages to ignore the niggling pain. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Syzygy Oxymorons win the toss. Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 10 ) 6 moved location (MPL) to ( 12, 3 ) 14 moved location (MPL) to ( 12, 8 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 12, 6 ) 12 moved location (MPL) to ( 12, 4 ) 3 moved location (MPL) to ( 12, 11 ) 11 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 14, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 7 moved (SP) to ( 10, 2 ) 6 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 11, 8 ) 14 moved (SP) to ( 10, 8 ) 5 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 12, 13 ) 3 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 12, 2 ) 13 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 11, 1 ) 7 moved (SP) to ( 12, 2 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 10 ) 106 moved location (MPL) to ( 15, 2 ) 114 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 20, 10 ) 111 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 21, 4 ) 101 moved location (MPL) to ( 15, 12 ) 101 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 18, 9 ) 113 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 7 ) Turn time limit reached. 109 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 29, 3 ) 110 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(3+2) Current Weather: Nice Kick result. Direction: 7 Distance: 4 Ball placed at (22, 7) Scatter roll: 4 Ball moved to ( 19, 11 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 1 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Po-Mo Mole Son is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Po-Mo saved by block skill. 111: status changed from 0 to 1. 111: status changed from 1 to 1. [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Alex Kieth is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Alex Kieth has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for vaguely less infinite Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 1 ) Move ended for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 6 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Dauntless successful. (4+1=5) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Corona is knocked over. Player pushed to (17, 0) 6 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 12, 1 ) Move ended for Zippy Ragnarok [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 14, 4 ) Move ended for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) Move ended for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 18, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for SaNDeE* Twitterpation Ball moved to ( 8, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 7 ) Hand off selected. Move ended for Staplefoot the Circular Ball moved to ( 11, 6 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) Move ended for Arthur The Flame Retardant 113: Select an action for Brax Select an action for Brax 113: Select an action for Brax Select an action for Brax 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 5 ) Move ended for Brax Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) Move ended for Macallan Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Slee Mon el guapo the widestepper is knocked over. Player pushed to (13, 0) 114 moved (MP) to ( 13, 0 ) (4, 2) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Zippy Ragnarok is knocked over. STAND FIRM skill used. (2, 2) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 101: status changed from 0 to 1. (2) Go for it successful. 6 moved (MP) to ( 11, 1 ) (6) Go for it successful. 6 moved (MP) to ( 10, 1 ) Move ended for Corona [Game Saved] Select an action for Alex Kieth 10: Select an action for Alex Kieth 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Alex Kieth Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Kokanee Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) Move ended for Boddington Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 12, 3 ) Move ended for Wild Turkey Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 9 ) Move ended for Johny Blue Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 10 ) Move ended for Dewar Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 10 ) Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 5 ) Move ended for DustyThe Chalk Outline Paraguay 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Omnibus Precis Macallan is knocked over. Player pushed to (17, 2) 12 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 13, 2 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for vaguely less infinite Johny Blue saved by block skill. vaguely less infinite saved by block skill. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) Move ended for Staplefoot the Circular 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Slee Mon saved by block skill. el guapo the widestepper saved by block skill. Move ended for el guapo the widestepper [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Zippy Ragnarok 113: Select an action for Brax Select an action for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) Turn time limit reached. Move ended for SaNDeE* Twitterpation 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 113: Select an action for Brax Select an action for Brax 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 4 ) Move ended for Arthur The Flame Retardant 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 3 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Brax Syzygy Oxymorons: All players have moved. Alex Kieth is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Alex Kieth has been knocked prone. 10: status changed from 0 to 1. Brax saved by block skill. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Alex Kieth 10: Select an action for Alex Kieth 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Alex Kieth Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Po-Mo is knocked over. Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) (3, 5) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 111: status changed from 0 to 1. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 5 ) Move ended for Mole Son Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 15, 6 ) 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (13, 4) 113 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 5 ) Move ended for Dewar [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) Move ended for Boddington Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 1 ) Turn time limit reached. Move ended for Corona Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 3 + 0 = 3 Cardhu slips past his opponent(s) unhindered. (2) Go for it successful. 14 moved (MP) to ( 15, 3 ) Move ended for Cardhu [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. SKULL Move ended for Wild Turkey Wild Turkey is knocked over. (6, 4) + 0, (1, 5) + 0, 0: Wild Turkey has been stunned. 13: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Macallan is knocked over. Player pushed to (18, 2) 12 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 12: status changed from 0 to 1. 106 moved (MP) to ( 12, 2 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for el guapo the widestepper Slee Mon is knocked over. 102 blocked. Player pushed to (15, 3) 102 moved (MP) to ( 14, 3 ) Player pushed to (15, 2) 7 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 13, 1 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for vaguely less infinite Johny Blue saved by block skill. vaguely less infinite saved by block skill. [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Boddington is knocked over. Player pushed to (18, 6) 5 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 109 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 10, 2 ) Move ended for Omnibus Precis [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 1) 6 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 11, 1 ) 6 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless successful. (3+2=5) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Corona is knocked over. Player pushed to (20, 0) 6 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 10, 1 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular Turn time limit reached. 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Staplefoot the Circular Player pushed to (13, 4) 14 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Arthur The Flame Retardant Cardhu is knocked over. Player pushed to (14, 4) 14 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 16, 4 ) [Game Saved] 113: Select an action for Brax Select an action for Brax 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (15, 6) 15 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 14, 5 ) 15 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Brax Dewar is knocked over. Player pushed to (15, 7) 15 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for DustyThe Chalk Outline Paraguay Alex Kieth is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Alex Kieth has been knocked prone. 10: status changed from 0 to 1. DustyThe Chalk Outline Paraguay saved by block skill. [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 13, 0 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] 13: status changed from 2 to 1. Wild Turkey rolls over. Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Cardhu Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 5 ) Move ended for Boddington Select an action for Alex Kieth 10: Select an action for Alex Kieth 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Alex Kieth Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Dewar Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Mole Son Brax is knocked over. Player pushed to (12, 5) Player 10 pushed to (12, 5) 10 moved (MP) to ( 12, 5 ) Player pushed to (13, 6) 113 moved (MP) to ( 13, 6 ) (4, 6) + 0, (1, 4) + 0, 0: Brax has been stunned. 113: status changed from 0 to 2. 8 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 9, 3 ) Move ended for Kokanee Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Slee Mon Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Corona [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Po-Mo is knocked over. Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) (5, 5) + 0, (1, 2) + 0, 0: Po-Mo has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 16, 8 ) Turn time limit reached. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 111: status changed from 2 to 1. Po-Mo rolls over. 113: status changed from 2 to 1. Brax rolls over. 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Staplefoot the Circular Player pushed to (16, 2) 7 moved (MP) to ( 13, 2 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Arthur The Flame Retardant Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 15, 4 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 1 ) Move ended for SaNDeE* Twitterpation 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Omnibus Precis Macallan is knocked over. Player pushed to (17, 1) 12 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 4) + 1, (5, 1) + 0, 0: Macallan has been stunned. 12: status changed from 0 to 2. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Slee Mon is knocked over. Player pushed to (15, 3) 7 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 13, 2 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 4 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 6) 10 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 11, 3 ) Move ended for el guapo the widestepper [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Dauntless successful. (4+3=7) Verified Opponent Roll = SKULL SKULL Move ended for Zippy Ragnarok Zippy Ragnarok is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 101: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] 12: status changed from 2 to 1. Macallan rolls over. Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Wild Turkey Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Slee Mon Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 10, 0 ) 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SaNDeE* Twitterpation is knocked over. Player pushed to (12, 2) 112 moved (MP) to ( 12, 2 ) (2, 6) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 112: status changed from 3 to 1. 6 moved (MP) to ( 11, 1 ) Ball moved to ( 13, 1 ) Move ended for Corona [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Mole Son DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (12, 4) 110 moved (MP) to ( 12, 4 ) (2, 6) + 0, (0, 0) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 2 + 0 = 2 Johny Blue slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) Move ended for Johny Blue [Game Saved] Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Cardhu Arthur The Flame Retardant saved by block skill. Cardhu saved by block skill. [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 13, 3 ) Move ended for Dewar Turn time limit reached. Select an action for Alex Kieth 10: Select an action for Alex Kieth 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 8, 2 ) (5) Go for it successful. 10 moved (MP) to ( 9, 1 ) Move ended for Alex Kieth [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Kokanee Omnibus Precis is knocked over. STAND FIRM skill used. (3, 4) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 4 ) Move ended for Boddington Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for DustyThe Chalk Outline Paraguay 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Zippy Ragnarok 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Omnibus Precis 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 15 blocked. 13 blocked. Multiple Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Dauntless NOT successful. (2+4=6) Team re-roll used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 5 blocked. Player pushed to (19, 5) 5 moved (MP) to ( 10, 5 ) Player pushed to (18, 4) 13 moved (MP) to ( 11, 4 ) Player pushed to (16, 4) 15 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 13, 3 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for el guapo the widestepper Wild Turkey is knocked over. Player pushed to (18, 5) 13 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 6 ) Move ended for Po-Mo 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 14 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Dauntless NOT successful. (3+1=4) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. POW/SKULL Cardhu saved by block skill. Mole Son is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Brax saved by block skill. Move ended for Brax [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 SaNDeE* Twitterpation slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 15, 1 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Turn time limit reached. Verified Opponent Roll = 2 Intercept FINAL RESULT: Slee Mon TARGET: 9 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Slee Mon. Pass selected. LONG PASS Verified Opponent Roll = 4 PASS BEFORE RE_ROLL: SaNDeE* Twitterpation miss threw the ball! TARGET: 4 --- ROLL: 4 + -1Lp = 3 Verified Opponent Roll = 4 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 4 + -1Lp = 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 7 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 8 ) Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Wild Turkey 13: Select an action for Wild Turkey Select an action for Boddington 5: Select an action for Boddington Select an action for Dewar 15: Select an action for Dewar Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 2 ) Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Dewar DustyThe Chalk Outline Paraguay saved by block skill. Dewar saved by block skill. [Game Saved] Select an action for Boddington 5: Select an action for Boddington Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (12, 3) 110 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 7 ) (3) Go for it successful. 13 moved (MP) to ( 12, 8 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Wild Turkey [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 9 ) Move ended for Boddington Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Corona STAND FIRM skill used. [Game Saved] Select an action for Alex Kieth 10: Select an action for Alex Kieth 10: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Alex Kieth Omnibus Precis is knocked over. STAND FIRM skill used. (5, 1) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 7 ) Move ended for Kokanee Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Block selected. 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Cardhu Player pushed to (12, 6) 113 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Johny Blue Po-Mo saved by block skill. Johny Blue saved by block skill. [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Slee Mon Putrid Swamp Boozzhounds: All players have moved. Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 15, 4 ) Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (17, 1) 12 moved (MP) to ( 12, 1 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 11, 7 ) Move ended for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (15, 5) 15 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Staplefoot the Circular Player pushed to (14, 5) 7 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 4 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Omnibus Precis 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Wild Turkey is knocked over. Player pushed to (18, 8) 13 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 13: status changed from 3 to 1. 103 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Ball moved to ( 18, 9 ) Move ended for vaguely less infinite [Game Saved] 113: Select an action for Brax Select an action for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 1 + 0 = 1 SaNDeE* Twitterpation is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. Move ended for SaNDeE* Twitterpation 112: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Block selected. 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Cardhu Brax is knocked over. Player pushed to (11, 5) 113 moved (MP) to ( 11, 5 ) (4, 5) + 0, (2, 2) + 0, 0: Brax has been stunned. 113: status changed from 0 to 2. 14 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Kokanee Player pushed to (10, 6) 114 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Boddington vaguely less infinite is knocked over. Player pushed to (11, 7) 103 moved (MP) to ( 11, 7 ) (3, 2) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 11, 9 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 13, 9 ) (4) Go for it successful. 13 moved (MP) to ( 14, 9 ) (1) Wild Turkey trips and falls trying to go for it! Team re-roll used. (1) Wild Turkey trips and falls trying to go for it! Move ended for Wild Turkey 13 moved (MP) to ( 15, 10 ) (5, 3) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 13: status changed from 3 to 1. Ball moved to ( 14, 11 ) Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 113: status changed from 2 to 1. Brax rolls over. 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 6 ) Move ended for SaNDeE* Twitterpation 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 4 ) 15 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Dauntless successful. (6+3=9) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Dewar is knocked over. Mole Son is knocked over. Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (4, 6) + 0, (5, 3) + 0, 0: Dewar has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 14, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Po-Mo Slee Mon is knocked over. Player pushed to (15, 4) 7 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Arthur The Flame Retardant Johny Blue is knocked over. Player pushed to (12, 6) 3 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 16, 5 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) Move ended for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Omnibus Precis Alex Kieth is knocked over. Player pushed to (20, 0) 10 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (4, 6) + 0, (4, 5) + 1, 6: Alex Kieth has been KILLED!! 10: status changed from 0 to 10. 10 moved (SP) to ( 0, 14 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 (1) Staplefoot the Circular trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Boddington TARGET: 8 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Boddington. Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Staplefoot the Circular Ball moved to ( 20, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Dauntless successful. (1+4=5) Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Zippy Ragnarok Corona is knocked over. Player pushed to (17, 0) 6 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 11, 1 ) [Game Saved] Turn time limit reached. 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 5 ) Move ended for Mole Son Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Kokanee Player pushed to (10, 7) 103 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Slee Mon Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Wild Turkey Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 8 ) Move ended for Boddington Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 5 ) 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Cardhu uses TACKLE to bring his opponent down. SaNDeE* Twitterpation is knocked over. Player pushed to (9, 7) 112 moved (MP) to ( 9, 7 ) (4, 4) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 112: status changed from 3 to 1. Ball moved to ( 9, 6 ) Move ended for Cardhu [Game Saved] Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Macallan TARGET: 3 --- ROLL: 4 + 0 = 4 Macallan slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 9, 5 ) Move ended for Macallan [Game Saved] Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 6 ) Move ended for Omnibus Precis 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 0 ) Move ended for DustyThe Chalk Outline Paraguay 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dauntless NOT successful. (1+1=2) Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zippy Ragnarok Corona is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. Zippy Ragnarok saved by block skill. [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Staplefoot the Circular knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 1 + 0 = 1 Staplefoot the Circular is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Staplefoot the Circular has been knocked prone. 102: status changed from 4 to 1. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 15, 7 ) Move ended for Wild Turkey Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 13, 4 ) Move ended for Cardhu Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Slee Mon Player pushed to (14, 6) 106 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington vaguely less infinite is knocked over. Player pushed to (12, 4) Player 113 pushed to (12, 4) 113 moved (MP) to ( 12, 4 ) Player pushed to (11, 5) Player 114 pushed to (11, 5) 114 moved (MP) to ( 11, 5 ) Player pushed to (10, 6) 103 moved (MP) to ( 10, 6 ) PILING ON not necessary. (5) vaguely less infinite is saved by his thick skull (6, 5) + 0, (3, 5) + 0, 0: vaguely less infinite has been stunned. 103: status changed from 0 to 2. 5 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Kokanee Omnibus Precis is knocked over. STAND FIRM skill used. (1, 2) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son Select an action for Macallan 12: Select an action for Macallan Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 2 ) Move ended for Macallan Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Corona [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Player pushed to (12, 5) 114 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 5 ) Putrid Swamp Boozzhounds turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=6] : current status = 4 3 : current square = java.awt.Point[x=16,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=10,y=7] : current status = 4 5 : current square = java.awt.Point[x=10,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=10,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=10,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=0] : current status = 4 6 : current square = java.awt.Point[x=12,y=0] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=0] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=14,y=5] : current status = 4 7 : current square = java.awt.Point[x=14,y=5] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=11,y=5] : current status = 4 8 : current square = java.awt.Point[x=11,y=5] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=0,y=14] : current status = 10 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=11,y=7] : current status = 0 11 : current square = java.awt.Point[x=11,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=10,y=2] : current status = 4 12 : current square = java.awt.Point[x=10,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=15,y=7] : current status = 4 13 : current square = java.awt.Point[x=15,y=7] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=13,y=4] : current status = 4 14 : current square = java.awt.Point[x=13,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (3) Dewar stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=13,y=10] : current status = 1 102 : current square = java.awt.Point[x=13,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=10,y=6] : current status = 2 103 : current square = java.awt.Point[x=10,y=6] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=11,y=6] : current status = 1 109 : current square = java.awt.Point[x=11,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=13,y=0] : current status = 0 110 : current square = java.awt.Point[x=13,y=0] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=0] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=9,y=7] : current status = 1 112 : current square = java.awt.Point[x=9,y=7] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=12,y=4] : current status = 1 113 : current square = java.awt.Point[x=12,y=4] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=12,y=5] : current status = 0 114 : current square = java.awt.Point[x=12,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 101 moved (SP) to ( 20, 1 ) 109 moved (SP) to ( 20, 13 ) 110 moved (SP) to ( 20, 2 ) 107 moved (SP) to ( 20, 12 ) 111 moved (SP) to ( 17, 6 ) 115 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 29, 6 ) 114 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 29, 5 ) 114 moved (SP) to ( 20, 12 ) 103 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 16, 6 ) 111 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 18, 9 ) 113 moved (SP) to ( 19, 8 ) 114 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 19, 13 ) 114 moved (SP) to ( 19, 12 ) 110 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 19, 1 ) 103 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 21, 5 ) 102 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 20, 5 ) 113 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 4 ) 8 moved location (MPL) to ( 12, 10 ) 7 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 12, 7 ) 2 moved location (MPL) to ( 6, 10 ) 1 moved location (MPL) to ( 6, 4 ) 6 moved (SP) to ( 14, 7 ) Turn time limit reached. 9 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 6 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 3 Weather roll(3+3) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 27, 2 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue Select an action for Corona 6: Select an action for Corona Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Brax is knocked over. Player pushed to (19, 8) 113 moved (MP) to ( 19, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 113: status changed from 0 to 1. Move ended for Johny Blue [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 5 ) Move ended for Slee Mon Select an action for Gy Ness 9: Select an action for Gy Ness 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) Move ended for Gy Ness Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Boddington Candlestick Jack is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) Armor is not broken. (5, 4) + 0 PILING ON used to reroll armor. (5, 1) + 0, (0, 0) + 0, 0: Candlestick Jack has been knocked prone. 115: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Corona Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Mole Son Arthur The Flame Retardant is knocked over. Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) (4, 6) + 0, (4, 6) + 0, 2: Arthur The Flame Retardant has been badly hurt! 104: status changed from 0 to 8. 8 moved (MP) to ( 15, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 3 ) 1 moved (MP) to ( 4, 3 ) 1 moved (MP) to ( 3, 2 ) 1 moved (MP) to ( 2, 2 ) GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Hyney Ken Scatter roll: 8 Ball throw-in: 2, 6 (2, 2) Ball throw-in: 6, 7 (4, 0) Ball moved to ( 10, 6 ) Scatter roll: 7 Ball moved to ( 9, 7 ) Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 1 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) Move ended for Brax 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Po-Mo Player pushed to (15, 6) 8 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 15, 7 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for SaNDeE* Twitterpation Player pushed to (13, 4) 7 moved (MP) to ( 16, 4 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 16, 3 ) Move ended for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 12 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 18, 10 ) Move ended for Omnibus Precis 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 11 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 11 ) Move ended for el guapo the widestepper 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 8 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Corona is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 6: status changed from 0 to 1. Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 13, 7 ) Move ended for vaguely less infinite [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 15, 3 ) Move ended for Zippy Ragnarok 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 0 = 5 Staplefoot the Circular slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 Staplefoot the Circular slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Staplefoot the Circular dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 21, 8 ) Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Corona Select an action for Wild Turkey 13: Select an action for Wild Turkey Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 10, 8 ) Move ended for Cardhu Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 3, 3 ) 1 moved (MP) to ( 4, 4 ) 1 moved (MP) to ( 5, 5 ) 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 8, 7 ) 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Staplefoot the Circular saved by dodge skill. Player pushed to (10, 6) 102 moved (MP) to ( 10, 6 ) Move ended for Hyney Ken [Game Saved] Select an action for Tequila 2: Select an action for Tequila 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 8, 8 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) (1) Tequila trips and falls trying to go for it! Team re-roll used. (1) Tequila trips and falls trying to go for it! Move ended for Tequila 2 moved (MP) to ( 12, 12 ) (3, 1) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. 2: status changed from 3 to 1. Ball moved to ( 13, 12 ) Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Omnibus Precis Johny Blue is knocked over. Player pushed to (13, 9) 3 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 17, 10 ) [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 11 ) Move ended for Brax 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) Move ended for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for DustyThe Chalk Outline Paraguay Gy Ness is knocked over. Player pushed to (11, 4) 9 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 6) + 1, (6, 2) + 0, 0: Gy Ness has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 9 ) 110 moved (MP) to ( 17, 4 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 5) 7 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zippy Ragnarok Slee Mon is knocked over. Player pushed to (14, 6) 7 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 16, 5 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Candlestick Jack Mole Son is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 6) + 0, (5, 3) + 0, 0: Mole Son has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 10 ) 115 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 13) 13 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 14, 12 ) Move ended for el guapo the widestepper [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: SaNDeE* Twitterpation knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 SaNDeE* Twitterpation slips past his opponent(s) unhindered. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Cardhu TARGET: 6 --- ROLL: 6 + 0 = 6 Cardhu intercepts the ball! Ball moved to ( 19, 8 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 7 ) Move ended for Boddington Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Corona vaguely less infinite is knocked over. Player pushed to (14, 8) 103 moved (MP) to ( 14, 8 ) (5, 3) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 9 ) Move ended for Macallan Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 10 ) Move ended for Hyney Ken Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 10 ) 109 blocked. (4) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK STAND FIRM skill used. Move ended for Cardhu [Game Saved] Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 11 ) Move ended for Wild Turkey [Game Saved] Select an action for Tequila 2: Select an action for Tequila 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 1 + 0 = 1 Tequila is knocked over. (3, 5) + 0, (5, 3) + 0, 0: Tequila has been knocked out. Move ended for Tequila 2: status changed from 0 to 7. 2 moved to dugout ( 1, 8 ) Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 17, 11 ) Move ended for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 16, 11 ) 1 blocked. 14 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (12, 9) 14 moved (MP) to ( 17, 9 ) Player pushed to (15, 9) 1 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 16, 10 ) Move ended for Brax [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for vaguely less infinite 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 8 ) Move ended for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 8 ) Move ended for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 17, 13 ) 112 moved (MP) to ( 18, 12 ) Move ended for SaNDeE* Twitterpation 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Turn time limit reached. Normal move selected. 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 12, 7 ) Move ended for Staplefoot the Circular 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) Move ended for Zippy Ragnarok 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omnibus Precis Player pushed to (12, 8) 14 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 9 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Slee Mon Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Corona Candlestick Jack is knocked over. Player pushed to (14, 5) 115 moved (MP) to ( 14, 5 ) (3, 4) + 0, (0, 0) + 0, 0: Candlestick Jack has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Boddington vaguely less infinite is knocked over. Player pushed to (13, 9) 103 moved (MP) to ( 13, 9 ) Armor is not broken. (2, 1) + 0 PILING ON used to reroll armor. (1, 2) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 14, 8 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 8 ) 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) (5, 3) + 0, (0, 0) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 3 ) Move ended for Hyney Ken [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue Select an action for Macallan 12: Select an action for Macallan Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 3 + 0 = 3 Cardhu slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 3 ) 14 moved (MP) to ( 20, 2 ) Move ended for Cardhu [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 3 + 0 = 3 Johny Blue slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 5 ) (4) Go for it successful. 3 moved (MP) to ( 19, 4 ) (6) Go for it successful. 3 moved (MP) to ( 20, 4 ) Move ended for Johny Blue [Game Saved] Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 11 ) DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 10 ) 13 moved (MP) to ( 21, 9 ) 13 moved (MP) to ( 20, 8 ) Move ended for Wild Turkey [Game Saved] Select an action for Macallan 12: Select an action for Macallan Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 11 ) 114 moved (MP) to ( 20, 11 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 20, 9 ) Move ended for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 10 ) Move ended for SaNDeE* Twitterpation 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 19, 10 ) Move ended for Brax 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 19, 8 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Omnibus Precis Macallan is knocked over. 110 blocked. Player pushed to (9, 7) 110 moved (MP) to ( 20, 7 ) Player pushed to (10, 8) 12 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 4) + 0, (2, 5) + 1, 0: Macallan has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 1, 9 ) 109 moved (MP) to ( 18, 9 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 4 ) Move ended for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Candlestick Jack 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 12, 8 ) Move ended for vaguely less infinite 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Zippy Ragnarok knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zippy Ragnarok TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Zippy Ragnarok stumbles but does not go down. 101 moved (MP) to ( 19, 9 ) Move ended for Zippy Ragnarok [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Staplefoot the Circular knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 4 + 0 = 4 Staplefoot the Circular slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 Staplefoot the Circular slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 (1) Staplefoot the Circular trips and falls trying to go for it! Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. 102 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Staplefoot the Circular has been knocked prone. 102: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 2 ) 14 moved (MP) to ( 22, 2 ) 14 moved (MP) to ( 23, 2 ) 14 moved (MP) to ( 24, 2 ) Move ended for Cardhu Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Blitz selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (18, 5) 111 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) Move ended for Hyney Ken [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 22, 4 ) 3 moved (MP) to ( 23, 4 ) 3 moved (MP) to ( 24, 3 ) Move ended for Johny Blue Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 8 ) Move ended for Boddington Select an action for Corona 6: Select an action for Corona Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 7 ) DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 22, 6 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Turkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 22, 5 ) 13 moved (MP) to ( 22, 4 ) 13 moved (MP) to ( 23, 3 ) Move ended for Wild Turkey [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Corona vaguely less infinite is knocked over. Player pushed to (11, 9) 103 moved (MP) to ( 11, 9 ) (6, 4) + 0, (5, 2) + 0, 0: vaguely less infinite has been stunned. 103: status changed from 0 to 2. 6 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Slee Mon TARGET: 3 --- ROLL: 3 + 0 = 3 Slee Mon slips past his opponent(s) unhindered. 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 19, 4 ) Move ended for Slee Mon Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. vaguely less infinite rolls over. 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 25, 5 ) 112 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 26, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 25, 2 ) Move ended for SaNDeE* Twitterpation [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 23, 4 ) Move ended for DustyThe Chalk Outline Paraguay 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 23, 6 ) 114 moved (MP) to ( 24, 5 ) 114 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 25, 3 ) Move ended for el guapo the widestepper [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 17, 3 ) 115 moved (MP) to ( 18, 3 ) Move ended for Candlestick Jack 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 25, 4 ) Move ended for Brax [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 24, 5 ) Turn time limit reached. Move ended for Zippy Ragnarok 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 22, 1 ) 1 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (5, 1) 1 moved (MP) to ( 24, 1 ) 102 moved (MP) to ( 23, 2 ) Move ended for Staplefoot the Circular [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Po-Mo Slee Mon is knocked over. Player pushed to (10, 3) 7 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Slee Mon has been knocked prone. 7: status changed from 0 to 1. 111 moved (MP) to ( 19, 4 ) [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 1 (1) Omnibus Precis trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 22, 4 ) Move ended for Omnibus Precis Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Hyney Ken SaNDeE* Twitterpation is knocked over. Player pushed to (26, 3) 112 moved (MP) to ( 26, 3 ) (1, 6) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 25, 2 ) [Game Saved] Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Blitz selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Staplefoot the Circular is knocked over. Player pushed to (22, 2) 102 moved (MP) to ( 22, 2 ) (4, 6) + 0, (1, 3) + 0, 0: Staplefoot the Circular has been stunned. 102: status changed from 0 to 2. 14 moved (MP) to ( 23, 2 ) 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 25, 1 ) 14 moved (MP) to ( 26, 1 ) 14 moved (MP) to ( 27, 1 ) Cardhu scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=25,y=2] : current status = 0 1 : current square = java.awt.Point[x=25,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=25,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=25,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=1,y=8] : current status = 7 2 : current status = 7 (4) Tequila regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=1,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=24,y=3] : current status = 4 3 : current square = java.awt.Point[x=24,y=3] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=13,y=8] : current status = 4 5 : current square = java.awt.Point[x=13,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=8] : current status = 4 6 : current square = java.awt.Point[x=12,y=8] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=19,y=3] : current status = 1 7 : current square = java.awt.Point[x=19,y=3] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=10] : current status = 7 8 : current status = 7 (4) Mole Son regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : current status = 7 (1) Gy Ness stays UNconscious. 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : rearrange KO player to square java.awt.Point[x=0,y=9] 10 : current square = java.awt.Point[x=0,y=14] : current status = 10 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=1,y=9] : current status = 7 12 : current status = 7 (4) Macallan regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=1,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (5) Dewar regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=24,y=5] : current status = 0 101 : current square = java.awt.Point[x=24,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=22,y=2] : current status = 2 102 : current square = java.awt.Point[x=22,y=2] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=11,y=9] : current status = 1 103 : current square = java.awt.Point[x=11,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=11,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=11,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=11] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=22,y=4] : current status = 0 109 : current square = java.awt.Point[x=22,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=23,y=4] : current status = 0 110 : current square = java.awt.Point[x=23,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=26,y=3] : current status = 1 112 : current square = java.awt.Point[x=26,y=3] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=25,y=4] : current status = 0 113 : current square = java.awt.Point[x=25,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=18,y=3] : current status = 0 115 : current square = java.awt.Point[x=18,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 10 ) 6 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 12, 1 ) 6 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 9, 6 ) 11 moved (SP) to ( 12, 11 ) 15 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 12, 13 ) 1 moved (SP) to ( 9, 8 ) 15 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 13, 11 ) 8 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 13, 3 ) 12 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 12, 8 ) 12 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 1, 6 ) 14 moved (SP) to ( 9, 5 ) 1 moved (SP) to ( 9, 9 ) 8 moved (SP) to ( 13, 6 ) 6 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 7 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 3 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 20, 10 ) 103 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 4 ) 110 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 15, 2 ) 115 moved (SP) to ( 29, 4 ) 101 moved (SP) to ( 15, 12 ) Turn time limit reached. 106 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 16, 7 ) 115 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 4) Kickoff Roll (2+3) = Cheering Fans Putrid Swamp Boozzhounds: 6 + 9FF + 1CL Syzygy Oxymorons: 3 + 14FF + 0CL Syzygy Oxymorons get an extra re-roll. Kick result. Direction: 6 Distance: 2 Ball placed at (20, 4) Scatter roll: 8 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 6 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Po-Mo Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Candlestick Jack Kokanee is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Kokanee has been knocked prone. 11: status changed from 0 to 1. Candlestick Jack saved by block skill. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 13 ) Move ended for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 14 ) Move ended for Omnibus Precis 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 5 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Dauntless successful. (4+4=8) Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Boddington is knocked over. Player pushed to (16, 14) 5 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 11 ) Move ended for Zippy Ragnarok [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 17, 8 ) Move ended for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 18, 5 ) Move ended for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Sending Team File... Done Sending File 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 9 ) Move ended for SaNDeE* Twitterpation 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 15, 9 ) Move ended for vaguely less infinite 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 8 ) Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kokanee 11: Select an action for Kokanee 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Kokanee Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 10, 9 ) 14 moved (MP) to ( 10, 10 ) Move ended for Cardhu Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 6, 7 ) Move ended for Hyney Ken Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) Move ended for Johny Blue Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 8 ) Move ended for Corona Select an action for Dewar 15: Select an action for Dewar Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) Move ended for Slee Mon Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Dewar SaNDeE* Twitterpation is knocked over. Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 112: status changed from 0 to 1. 15 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Mole Son Player pushed to (16, 9) Player 112 pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) Player pushed to (15, 8) 111 moved (MP) to ( 15, 8 ) Turn time limit reached. [Game Saved] Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 8, 6 ) Move ended for Wild Turkey Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 11, 11 ) 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Zippy Ragnarok saved by block skill. Macallan saved by block skill. Move ended for Macallan [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Omnibus Precis Boddington is knocked over. Player pushed to (17, 14) 5 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 1, (3, 3) + 0, 0: Boddington has been stunned. 5: status changed from 0 to 2. 109 moved (MP) to ( 13, 14 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for vaguely less infinite Player pushed to (16, 10) 15 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) Move ended for SaNDeE* Twitterpation 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Po-Mo Kokanee is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 2) + 1, 0: Kokanee has been stunned. 11: status changed from 0 to 2. 111 moved (MP) to ( 14, 8 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) Move ended for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 5 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Mole Son is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 16, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 113: Select an action for Brax Select an action for Brax 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper Turn time limit reached. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 10, 5 ) Move ended for el guapo the widestepper [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 11, 13 ) 110 moved (MP) to ( 10, 12 ) Move ended for DustyThe Chalk Outline Paraguay 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 10, 4 ) Move ended for Staplefoot the Circular [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (13, 6) 3 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 5 ) 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Dauntless successful. (5+1=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Brax Johny Blue is knocked over. Player pushed to (13, 7) 3 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 16, 6 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Syzygy Oxymorons: All players have moved. Macallan is knocked over. Player pushed to (17, 10) 12 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 11, 11 ) Syzygy Oxymorons turn ended. [Game Saved] 5: status changed from 2 to 1. Boddington rolls over. 11: status changed from 2 to 1. Kokanee rolls over. Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 12: Select an action for Macallan 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Wild Turkey 13: Select an action for Wild Turkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 4 ) Move ended for Wild Turkey Select an action for Hyney Ken 1: Select an action for Hyney Ken 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 9, 3 ) 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (11, 4) 102 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 4 ) Move ended for Hyney Ken [Game Saved] Select an action for Cardhu 14: Select an action for Cardhu Select an action for Corona 6: Select an action for Corona 6: tackle zone state changed to true Block selected. 115 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Corona Candlestick Jack is knocked over. Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) (5, 5) + 0, (1, 6) + 0, 0: Candlestick Jack has been stunned. 115: status changed from 0 to 2. 6 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 12, 4 ) Move ended for Mole Son Select an action for Cardhu 14: Select an action for Cardhu 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 9 ) DODGE BEFORE RE_ROLL: Cardhu knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 2 + 0 = 2 Cardhu is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. Move ended for Cardhu 14: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 115: status changed from 2 to 1. Candlestick Jack rolls over. 111: Select an action for Po-Mo Select an action for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 111: Select an action for Po-Mo Select an action for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for vaguely less infinite Dewar is knocked over. Player pushed to (17, 11) 15 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 0 to 1. 103 moved (MP) to ( 13, 10 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 111: Select an action for Po-Mo Select an action for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 11 ) 110 moved (MP) to ( 9, 10 ) 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 12, 9 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Po-Mo 12 blocked. Player pushed to (18, 10) 12 moved (MP) to ( 11, 10 ) Player pushed to (17, 10) 7 moved (MP) to ( 12, 10 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Turn time limit reached. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 11, 3 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 3 + 0 = 3 el guapo the widestepper slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 5 ) Move ended for el guapo the widestepper [Game Saved] 113: Select an action for Brax Select an action for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 4 ) 8 blocked. Verified Opponent Roll = 1 (1) SaNDeE* Twitterpation trips and falls trying to go for it! Move ended for SaNDeE* Twitterpation Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 112: status changed from 0 to 1. Syzygy Oxymorons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 3 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 (1) Gy Ness stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 8 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 2 Syzygy Oxymorons Winnings Roll: 2 + -3 Verified Opponent Roll = 4 Putrid Swamp Boozzhounds Winnings Roll: 4 + -2 Verified Opponent Roll = 2 Staplefoot the Circular gets an MVP award. Verified Opponent Roll = 10 Alex Kieth gets an MVP award. Verified Opponent Roll = 2 Syzygy Oxymorons FF Roll: 2 + -2 Verified Opponent Roll = 6 Putrid Swamp Boozzhounds FF Roll: 6 + 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 D6: 1(231) 2(213) 3(207) 4(219) 5(198) 6(191) Total(1259) D8: 1(0) 2(3) 3(5) 4(6) 5(4) 6(3) 7(3) 8(2) Total(26) GAME OVER Final Score: Putrid Swamp Boozzhounds: 1 Syzygy Oxymorons: 0 WINNINGS Putrid Swamp Boozzhounds: 20000 Syzygy Oxymorons: 0