Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 102 name: GimpyFrog Player 102: L Human Lineman 6 3 3 8 [Block] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block, Pass Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block, Dirty Player] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 5 3 3 8 [Block, Dodge, Pass Block] Player 107 name: Upan Kumar Player 107: L Human Lineman 6 3 3 8 [Block] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 109 name: Buck Satan Player 109: B Human Blitzer 7 3 3 8 [Block, Dodge, Guard] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 111 name: Donner Player 111: B Human Blitzer 7 3 4 7 [+ag, Block, Dauntless, Dodge, Multiple Block, Tackle] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 113 name: WartNose Player 113: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Block, Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Blood Shot Player 2: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 3 name: Pilon Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 6 name: Pastry Boy Player 6: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 10 name: Ghost of Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [] Player 11 name: Brains Player 11: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 13 name: Con heo quay Player 13: H Chaos Hobgoblin 6 3 3 7 [] Player 14 name: T-Bone Player 14: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1064] Connected as server to game 'reloaddobi'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1097] Connected as server to game 'reloaddobi'. Waiting for client. Done receiving file. Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 2, 7 ) Bob the Lineman scores a touchdown! *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) WartNose regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 115 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 5 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 9 ) 103 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 16, 10 ) 111 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 16, 13 ) 113 moved (SP) to ( 29, 7 ) 115 moved (SP) to ( 26, 10 ) 112 moved (SP) to ( 26, 9 ) 110 moved (SP) to ( 26, 12 ) 112 moved (SP) to ( 26, 11 ) 111 moved (SP) to ( 26, 2 ) 109 moved (SP) to ( 26, 1 ) 112 moved (SP) to ( 26, 13 ) 108 moved (SP) to ( 26, 4 ) 107 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 26, 5 ) 114 moved (SP) to ( 26, 9 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 6, 4 ) 12 moved (SP) to ( 7, 4 ) 11 moved (SP) to ( 10, 6 ) 10 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (23, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 6 Distance: 3 Ball placed at (23, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 11 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Tiny Troll Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bread Stick Mack N. Nosenz-Atoll is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) (4, 2) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Pilon Upan Kumar is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (4, 5) + 0, (4, 2) + 0, 0: Upan Kumar has been stunned. 107: status changed from 0 to 2. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 16, 9 ) 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 16, 8 ) 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (17, 6) 104 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 17, 7 ) Move ended for Blood Shot [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for Dough Man 7: Select an action for Dough Man Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 5, 11 ) GET BALL FINAL RESULT: Ghost of Hagas TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Ghost of Hagas fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Ghost of Hagas TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 5 Scatter roll: 2 Scatter roll: 8 Ball moved to ( 7, 10 ) GET BALL FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Ghost of Hagas [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 5 ) Move ended for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) Move ended for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 6 ) Move ended for MeatCleaver Select an action for Brains 11: Select an action for Brains Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 107: status changed from 2 to 1. Upan Kumar rolls over. Dead-On Balls Inaccurate turn ended. *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 7: status changed from 3 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) Starting second half. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 1 ) 7 moved (SP) to ( 11, 13 ) Waiting for Dead-On Balls Inaccurate to set players on field. 108 moved location (MPL) to ( 21, 7 ) 107 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 1 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 12 ) 103 moved location (MPL) to ( 15, 13 ) 111 moved location (MPL) to ( 15, 2 ) 110 moved location (MPL) to ( 16, 4 ) 109 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 19, 13 ) 115 moved (SP) to ( 19, 6 ) Turn time limit reached. 109 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 23, 7 ) 115 moved (SP) to ( 19, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 10) Kickoff Roll (6+5) = Throw a rock Bloodpie Bakers: 6 + 19 FanFactor Dead-On Balls Inaccurate: 3 + 9 FanFactor Bloodpie Bakers fans throw a rock. WartNose is hit by the rock. (4, 3) + 0, 0: WartNose has been stunned. 113: status changed from 0 to 2. KICK skill used. Kick result. Direction: 6 Distance: 3 Ball placed at (23, 10) Scatter roll: 5 Ball moved to ( 24, 14 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 113: status changed from 2 to 1. 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Harold Tu "Sheitz-Tu" Thwind Bread Stick is knocked over. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mack N. Nosenz-Atoll Pilon is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 9 ) 108 moved (MP) to ( 24, 10 ) 108 moved (MP) to ( 24, 11 ) 108 moved (MP) to ( 24, 12 ) 108 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 24, 14 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pot fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Acc = 6 Move ended for Pot Ball moved to ( 12, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 8 ) Hand off selected. Move ended for Donner Ball moved to ( 13, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) Move ended for Comet 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) Move ended for Blitzen 107: Select an action for Upan Kumar Select an action for Upan Kumar 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 7 ) Move ended for Buck Satan Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 8 ) Move ended for Bread Stick Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 6 ) Move ended for Pilon Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) Move ended for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(5) - PRO works! (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Tiny Troll Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Brains 11: Select an action for Brains 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 3 ) Move ended for Brains Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) Move ended for John Dough Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 13 ) Move ended for Dough Man Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) 103 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Harold Tu "Sheitz-Tu" Thwind saved by block skill. Blood Shot saved by block skill. Move ended for Blood Shot [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 7 ) Move ended for Ghost of Hagas Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 7, 7 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 13 ) 108 moved (MP) to ( 22, 12 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 10 ) Move ended for Pot 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 111: Select an action for Donner Select an action for Donner 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) Move ended for Comet 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blitzen 10 blocked. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Player pushed to (15, 7) 8 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 15, 6 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 10 ) 2 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) Move ended for Donner [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 9 ) Move ended for Buck Satan 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) Move ended for Bob the Lineman 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 17, 11 ) Move ended for Patch Kid 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 4 + 0 = 4 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 3 + 5 ma Dodger ROLL: 1 + 5 ma SHADOWING successful. 4 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 5 + 5 ma Dodger ROLL: 4 + 5 ma SHADOWING successful. 4 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 6 + 0 = 6 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 1 + 5 ma Dodger ROLL: 1 + 5 ma SHADOWING successful. 4 moved (MP) to ( 17, 6 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Harold Tu "Sheitz-Tu" Thwind Harold Tu "Sheitz-Tu" Thwind is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 103: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Move ended for Tiny Troll WartNose saved by block skill. Tiny Troll saved by block skill. [Game Saved] Select an action for Pilon 3: Select an action for Pilon Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Pilon 3: Select an action for Pilon Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 8 ) Move ended for Ghost of Hagas Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Pilon WartNose is knocked over. Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) (4, 5) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 18, 11 ) Move ended for Dough Man Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 2 moved (MP) to ( 17, 12 ) 115 blocked. (2) Go for it successful. Bloodpie Bakers , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 12) 115 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 17, 11 ) SPRINT used. 115 blocked. (5) Go for it successful. Bloodpie Bakers , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (19, 13) 115 moved (MP) to ( 19, 13 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (5, 3) + 0, 0: Patch Kid has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 18, 12 ) Move ended for Blood Shot [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Brains 11: Select an action for Brains 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 9 ) (5) Go for it successful. 11 moved (MP) to ( 14, 10 ) Move ended for Brains [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 14, 5 ) Move ended for John Dough Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Sausage Maker Sausage Maker uses TACKLE to bring his opponent down. Donner is knocked over. Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 4) + 1, 6: Donner has been KILLED!! 111: status changed from 0 to 10. 5 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 14 ) Turn time limit reached. Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Harold Tu "Sheitz-Tu" Thwind 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 6, 13 ) Move ended for Comet [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bob the Lineman Player pushed to (13, 5) 4 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 19, 10 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 12) 7 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 18, 9 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Hand off selected. Move ended for Buck Satan Ball moved to ( 11, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 10, 9 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker Harold Tu "Sheitz-Tu" Thwind saved by block skill. Sausage Maker saved by block skill. [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Bread Stick Harold Tu "Sheitz-Tu" Thwind saved by block skill. Bread Stick saved by block skill. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 110 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll Blitzen is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Pilon Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough Select an action for John Dough 12: Select an action for John Dough Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 5, 11 ) 1 moved (MP) to ( 6, 12 ) Move ended for Red Eye Select an action for John Dough 12: Select an action for John Dough Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Ghost of Hagas Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Brains 11: Select an action for Brains 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) Move ended for Brains Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 19, 11 ) 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Pot is knocked over. Player pushed to (17, 8) Player 105 pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) Player pushed to (18, 9) 108 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (4, 1) + 0, 0: Pot has been stunned. 108: status changed from 0 to 2. 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 11 ) DODGE BEFORE RE_ROLL: Blood Shot knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Blood Shot TARGET: 4 --- ROLL: 4 + 0 = 4 Blood Shot slips past his opponent(s) unhindered. 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 10 ) Move ended for Blood Shot [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 10 ) 7 moved (MP) to ( 19, 9 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 7 moved (MP) to ( 20, 10 ) 7 moved (MP) to ( 21, 11 ) 7 moved (MP) to ( 22, 11 ) Move ended for Dough Man [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 19, 6 ) (3) Go for it successful. 12 moved (MP) to ( 19, 7 ) Move ended for John Dough [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Bloodpie Bakers: All players have moved. Upan Kumar is knocked over. Player pushed to (18, 7) 107 moved (MP) to ( 18, 7 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 17, 6 ) Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. Pot rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for WartNose Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 9 ) [Game Saved] 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Upan Kumar 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Blitzen 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 8, 13 ) 112 moved (MP) to ( 9, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 13, 13 ) Move ended for Comet [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Buck Satan Brains is knocked over. Player pushed to (13, 11) 11 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 2) + 0, (4, 1) + 0, 0: Brains has been stunned. 11: status changed from 0 to 2. 109 moved (MP) to ( 17, 10 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bob the Lineman Player pushed to (14, 7) 3 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 7 ) [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 21, 12 ) 7 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Mack N. Nosenz-Atoll is knocked over. Move ended for Mack N. Nosenz-Atoll Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 11: status changed from 2 to 1. Brains rolls over. Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for MeatCleaver Upan Kumar is knocked over. Player pushed to (18, 8) 107 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Pilon Bob the Lineman saved by block skill. Pilon saved by block skill. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 23, 11 ) 7 moved (MP) to ( 24, 11 ) 7 moved (MP) to ( 25, 11 ) 7 moved (MP) to ( 26, 11 ) 7 moved (MP) to ( 27, 11 ) Dough Man scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=6,y=12] : current status = 0 1 : current square = java.awt.Point[x=6,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=6,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=6,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=21,y=10] : current status = 0 2 : current square = java.awt.Point[x=21,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=7] : current status = 4 3 : current square = java.awt.Point[x=15,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=27,y=11] : current status = 0 7 : current square = java.awt.Point[x=27,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=8] : current status = 4 9 : current square = java.awt.Point[x=15,y=8] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=16,y=11] : current status = 1 11 : current square = java.awt.Point[x=16,y=11] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=19,y=7] : current status = 0 12 : current square = java.awt.Point[x=19,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 16 : current square = java.awt.Point[x=1,y=6] : current status = 2 16 : current status = 2 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=21,y=12] : current status = 1 105 : current square = java.awt.Point[x=21,y=12] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=18,y=8] : current status = 1 107 : current square = java.awt.Point[x=18,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=18,y=9] : current status = 1 108 : current square = java.awt.Point[x=18,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=16,y=6] : current status = 0 110 : current square = java.awt.Point[x=16,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=14] : current status = 10 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=13,y=13] : current status = 0 112 : current square = java.awt.Point[x=13,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=29,y=0] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=0] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=0] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (3) Patch Kid stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 11, 1 ) 13 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 13 ) Waiting for Dead-On Balls Inaccurate to set players on field. 113 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 19, 7 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 10) Kickoff Roll (6+4) = Blitz! KICK skill used. Kick result. Direction: 4 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) Move ended for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) Move ended for MeatCleaver Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 16, 4 ) Move ended for Con heo quay Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 6 ) Move ended for Dough Man Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 14, 13 ) 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 16, 10 ) Move ended for Ghost of Hagas Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 13, 13 ) 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) Move ended for John Dough Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) (4) Go for it successful. 1 moved (MP) to ( 17, 11 ) (4) Go for it successful. 1 moved (MP) to ( 18, 11 ) SPRINT used. Move ended for Red Eye [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 8 ) 103 blocked. Bloodpie Bakers , Choose a block die. POW Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) Move ended for Blood Shot Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Ball placed at (-1, -1) Ball moved to ( 26, 10 ) Scatter roll: 1 Ball moved to ( 25, 9 ) Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 8 ) 108 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 24, 8 ) 108 moved (MP) to ( 23, 8 ) 108 moved (MP) to ( 22, 8 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Pot fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 5 Player fumbled direction: 5 Ball moved to ( 8, 9 ) Move ended for Pot Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (15, 11) 105 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (15, 12) 105 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) Move ended for Ghost of Hagas Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: POW/SKULL Move ended for Tiny Troll Bob the Lineman saved by block skill. Tiny Troll saved by block skill. [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 9 ) 108 blocked. Bloodpie Bakers , Choose a block die. POW Pot is knocked over. Player pushed to (22, 7) 108 moved (MP) to ( 22, 7 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (6, 2) + 1, 0: Pot has been knocked out. 108: status changed from 4 to 7. 108 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 23, 9 ) Move ended for Red Eye [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 9 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 23, 10 ) Move ended for John Dough [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Bob the Lineman is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Pilon 3: Select an action for Pilon Select an action for Dough Man 7: Select an action for Dough Man Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Pilon Pilon uses TACKLE to bring his opponent down. Buck Satan is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (5, 5) + 0, (6, 3) + 0, 0: Buck Satan has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Con heo quay 13: Select an action for Con heo quay Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Dough Man 7: Select an action for Dough Man Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Dough Man Upan Kumar is knocked over. Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (5, 2) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Mack N. Uptha-Numbaz is knocked over. Player pushed to (16, 3) 114 moved (MP) to ( 16, 3 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 5 ) 13 moved (MP) to ( 19, 6 ) Move ended for Con heo quay Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Blitzen knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 2 + 0 = 2 Blitzen is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 4 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 10 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 10 ) 12 moved (MP) to ( 27, 10 ) John Dough scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=9] : current status = 0 1 : current square = java.awt.Point[x=23,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=5] : current status = 0 3 : current square = java.awt.Point[x=14,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=15,y=5] : current status = 0 7 : current square = java.awt.Point[x=15,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=21,y=8] : current status = 0 10 : current square = java.awt.Point[x=21,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=19,y=6] : current status = 0 13 : current square = java.awt.Point[x=19,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 16 : current square = java.awt.Point[x=1,y=6] : current status = 2 16 : current status = 2 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=9] : current status = 1 103 : current square = java.awt.Point[x=16,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=16,y=7] : current status = 1 104 : current square = java.awt.Point[x=16,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=16,y=5] : current status = 1 107 : current square = java.awt.Point[x=16,y=5] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (4) Pot regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : current status = 7 (3) Buck Satan stays UNconscious. 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=9] 110 : current square = java.awt.Point[x=19,y=8] : current status = 1 110 : current square = java.awt.Point[x=19,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=14] : current status = 10 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=16,y=3] : current status = 1 114 : current square = java.awt.Point[x=16,y=3] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (4) Patch Kid regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=29,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 10, 1 ) 1 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 10, 10 ) 7 moved (SP) to ( 11, 1 ) 11 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 13 ) Waiting for Dead-On Balls Inaccurate to set players on field. 112 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 16, 6 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 4) Kickoff Roll (1+6) = Changing Weather Weather roll(1+5) Current Weather: Nice KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (23, 4) Scatter roll: 5 Ball moved to ( 24, 7 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Ghost of Hagas is knocked over. Player pushed to (18, 14) 10 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (1, 6) + 1, (4, 5) + 0, 0: Ghost of Hagas has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 12, 13 ) Move ended for Blitzen [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 23, 8 ) 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 20, 11 ) Pass selected. Bloodpie Bakers start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for John Dough 12: Select an action for John Dough PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pot Ball moved to ( 14, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Comet dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Move ended for WartNose Tiny Troll is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Mack N. Uptha-Numbaz Pilon is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) Move ended for Mack N. Nosenz-Atoll 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 11 ) Move ended for Bob the Lineman 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 10 ) Move ended for Upan Kumar 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) Move ended for Patch Kid 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 112 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Comet stumbles but does not go down. Move ended for Comet Dead-On Balls Inaccurate: All players have moved. 112 moved (MP) to ( 10, 14 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Pilon Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 7 ) Move ended for Tiny Troll [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 9 ) Move ended for Bread Stick Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 8 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough Select an action for Red Eye 1: Select an action for Red Eye Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 10, 13 ) 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK STAND FIRM skill used. 112 blocked. Bloodpie Bakers , Choose a block die. POW Comet is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 3 to 1. Ball moved to ( 11, 14 ) 2 moved (MP) to ( 11, 12 ) Move ended for Blood Shot [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 110 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for John Dough Player pushed to (13, 14) 110 moved (MP) to ( 13, 14 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 1 moved (MP) to ( 10, 11 ) (5) Go for it successful. 1 moved (MP) to ( 10, 12 ) SPRINT used. (1) Red Eye trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 1 moved (MP) to ( 10, 13 ) Move ended for Red Eye [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (14, 8) 114 moved (MP) to ( 14, 8 ) Bloodpie Bakers turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 12 ) Move ended for Mack N. Nosenz-Atoll 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Comet 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 12, 14 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 12) 12 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Blitzen dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blitzen TARGET: 4 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 5 + 0 = 5 Blitzen slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 15, 13 ) Move ended for Blitzen [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 8 ) Move ended for Pot 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 10 ) Move ended for Patch Kid 107: Select an action for Upan Kumar Select an action for Upan Kumar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Upan Kumar TARGET: 3 --- ROLL: 2 + 0 = 2 Upan Kumar is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. Move ended for Upan Kumar 107: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Red Eye Comet saved by dodge skill. STAND FIRM skill used. [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (13, 11) 105 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 12, 12 ) Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (14, 10) 105 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 13, 11 ) Move ended for Blood Shot [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bread Stick Mack N. Nosenz-Atoll is knocked over. Player pushed to (15, 11) 105 moved (MP) to ( 15, 11 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (6, 3) + 0, (5, 1) + 0, 0: Mack N. Nosenz-Atoll has been stunned. 105: status changed from 0 to 2. 9 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Sausage Maker Bob the Lineman is knocked over. Player pushed to (14, 12) 104 moved (MP) to ( 14, 12 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 2) + 1, 0: Bob the Lineman has been stunned. 104: status changed from 0 to 2. 5 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll Mack N. Uptha-Numbaz is knocked over. Player pushed to (14, 9) 114 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 13 ) 110 blocked. (3) Go for it successful. Waiting for opponent to choose a block die. PUSHBACK/POW MeatCleaver uses TACKLE to bring his opponent down. Blitzen is knocked over. Player pushed to (16, 14) 110 moved (MP) to ( 16, 14 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 3 to 1. 4 moved (MP) to ( 15, 13 ) Ball moved to ( 17, 14 ) Move ended for MeatCleaver Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=13] : current status = 0 1 : current square = java.awt.Point[x=10,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=13,y=8] : current status = 4 3 : current square = java.awt.Point[x=13,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=13] : current status = 0 4 : current square = java.awt.Point[x=15,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=11] : current status = 0 5 : current square = java.awt.Point[x=14,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=11,y=1] : current status = 0 7 : current square = java.awt.Point[x=11,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=8] : current status = 4 8 : current square = java.awt.Point[x=14,y=8] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (5) Ghost of Hagas regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=10,y=12] : current status = 0 12 : current square = java.awt.Point[x=10,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 16 : current square = java.awt.Point[x=1,y=6] : current status = 2 16 : current status = 2 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=14,y=12] : current status = 2 104 : current square = java.awt.Point[x=14,y=12] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=15,y=11] : current status = 2 105 : current square = java.awt.Point[x=15,y=11] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=15,y=10] : current status = 1 107 : current square = java.awt.Point[x=15,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=20,y=8] : current status = 0 108 : current square = java.awt.Point[x=20,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (1) Buck Satan stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=16,y=14] : current status = 1 110 : current square = java.awt.Point[x=16,y=14] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=14] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=14] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=14] : current status = 10 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=10,y=14] : current status = 0 112 : current square = java.awt.Point[x=10,y=14] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=10,y=14] 112 : current status = 0 112 : current square = java.awt.Point[x=10,y=14] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=14,y=9] : current status = 1 114 : current square = java.awt.Point[x=14,y=9] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Winnings Roll: 5 + 0 Dead-On Balls Inaccurate Winnings Roll: 3 + 0 Sausage Maker gets an MVP award. GimpyFrog gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=4 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 19 Bloodpie Bakers FF Roll: 4 + 2 not conceding roll=6 -1 for loss Dead-On Balls Inaccurate FF Roll: 6 + -1 ***END Fan Factor DEBUG*** D6: 1(78) 2(69) 3(58) 4(72) 5(84) 6(55) Total(416) D8: 1(3) 2(1) 3(0) 4(3) 5(7) 6(4) 7(0) 8(1) Total(19) GAME OVER Final Score: Bloodpie Bakers: 2 Dead-On Balls Inaccurate: 1 WINNINGS Bloodpie Bakers: 50000 Dead-On Balls Inaccurate: 30000 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2