Java JRE 1.4 Beta 8.3 OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: True Panzies Team 2 race: High Elf Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [Block] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st, Block, Mighty Blow] Player 111 name: Push over Player 111: L High Elf Lineman 6 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Safe Throw, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Team 1 name: Guitarmageddon Team 1 race: Dark Elf Player 1 name: Tegan Player 1: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 2 name: Jimi Hendrix Player 2: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge, Leap, Strip Ball] Player 3 name: Rocky George Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 4 name: Dave Mustaine Player 4: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 5 name: Kerry King Player 5: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 6 name: Jimmy Page Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 7 name: Kirk Hammett Player 7: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 8 name: Zakk Wylde Player 8: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 9 name: Jack Black Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 10 name: Kyle Gass Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Tom Morello Player 11: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 12 name: Max Cavalera Player 12: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 13 name: Sara Player 13: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=1132] Connected as server to game 'trueguitar'. Done receiving file. Guitarmageddon start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Guitarmageddon turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) 112 moved (MP) to ( 3, 12 ) 112 moved (MP) to ( 2, 12 ) Wuss scores a touchdown! *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 19, 5 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 15, 6 ) 114 moved location (MPL) to ( 20, 2 ) 105 moved location (MPL) to ( 15, 10 ) 113 moved location (MPL) to ( 20, 7 ) 104 moved location (MPL) to ( 19, 2 ) 103 moved location (MPL) to ( 19, 12 ) 102 moved location (MPL) to ( 20, 12 ) 111 moved location (MPL) to ( 19, 9 ) 110 moved location (MPL) to ( 15, 8 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Guitarmageddon Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 10, 4 ) 6 moved location (MPL) to ( 10, 10 ) 5 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 1 ) 4 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 14, 2 ) 11 moved location (MPL) to ( 7, 7 ) 1 moved location (MPL) to ( 14, 13 ) 2 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (20, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Guitarmageddon quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 2 moved (SP) to ( 15, 11 ) 13 moved (SP) to ( 15, 12 ) 12 moved (SP) to ( 15, 3 ) 1 moved (SP) to ( 15, 2 ) 8 moved (SP) to ( 11, 3 ) Ball placed at (20, 7) Ball placed at (20, 7) Verified Opponent Roll = 7 Scatter roll: 7 Touchback!! Guitarmageddon, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Guitarmageddon start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 9, 7 ) Move ended for Tom Morello Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 8 ) Move ended for Jimmy Page Select an action for Zakk Wylde 8: Select an action for Zakk Wylde 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 10, 6 ) Move ended for Zakk Wylde Select an action for Dave Mustaine 4: Select an action for Dave Mustaine 4: tackle zone state changed to true Block selected. 107 blocked. Guitarmageddon , Choose a block die. PUSHBACK Move ended for Dave Mustaine Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Max Cavalera 12: Select an action for Max Cavalera 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 4 + 0 = 4 Max Cavalera slips past his opponent(s) unhindered. Move ended for Max Cavalera [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Rocky George 3: Select an action for Rocky George 3: tackle zone state changed to true Block selected. 105 blocked. Guitarmageddon , Choose a block die. PUSHBACK/POW Move ended for Rocky George Cutesy saved by dodge skill. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 20, 10 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. Move ended for Jimi Hendrix [Game Saved] Select an action for Tegan 1: Select an action for Tegan Select an action for Sara 13: Select an action for Sara Select an action for Tegan 1: Select an action for Tegan 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 4 ) 109 blocked. Guitarmageddon , Choose a block die. PUSHBACK Player pushed to (19, 6) 109 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 19, 5 ) 109 blocked. Guitarmageddon , Choose a block die. POW Twinky is knocked over. Player pushed to (18, 7) 109 moved (MP) to ( 18, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 5 ) DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. 1 moved (MP) to ( 21, 5 ) Move ended for Tegan [Game Saved] Select an action for Sara 13: Select an action for Sara 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 10 ) DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Sara TARGET: 3 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 10 ) DODGE FINAL RESULT: Sara TARGET: 3 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 10 ) DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 1 + 0 = 1 Sara is knocked over. (5, 5) + 0, (3, 4) + 0, 0: Sara has been stunned. Move ended for Sara 13: status changed from 0 to 2. Guitarmageddon turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 9 ) Move ended for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 6 ) Move ended for Pussy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 21, 4 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Tegan is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 5) + 0, (6, 3) + 0, 0: Tegan has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) Wimpy saved by block skill. 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 (1) Wimpy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Wimpy trips and falls trying to go for it! Move ended for Wimpy 104 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 13: status changed from 2 to 1. Sara rolls over. Guitarmageddon start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jimmy Page 6: Select an action for Jimmy Page 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) Move ended for Jimmy Page Select an action for Tom Morello 11: Select an action for Tom Morello 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) Pass selected. Waiting for opponent to choose intercepting player. GET BALL BEFORE RE_ROLL: Swish missed the interception. TARGET: 6 --- ROLL: 2 + 0 = 2 Reroll using catch. Intercept FINAL RESULT: Swish TARGET: 6 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Swish. Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 21, 9 ) GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Jimi Hendrix 2: Select an action for Jimi Hendrix 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 10 ) DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 10 ) 2 moved (MP) to ( 27, 10 ) Jimi Hendrix scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (3) Tegan stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=10,y=6] : current status = 0 8 : current square = java.awt.Point[x=10,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=15,y=11] : current status = 0 11 : current square = java.awt.Point[x=15,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=21,y=10] : current status = 1 13 : current square = java.awt.Point[x=21,y=10] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 102 : current square = java.awt.Point[x=20,y=9] : current status = 0 102 : current square = java.awt.Point[x=20,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=22,y=8] : current status = 1 104 : current square = java.awt.Point[x=22,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=18,y=7] : current status = 1 109 : current square = java.awt.Point[x=18,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Guitarmageddon Winnings Roll: 5 + -1 True Panzies Winnings Roll: 4 + -1 Sara gets an MVP award. Pussy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=4 not conceding roll=6 -1 for loss +1 for TDs Guitarmageddon FF Roll: 6 + 0 not conceding roll=6 +1 for win +1 for TDs -1 from high FF of 13 True Panzies FF Roll: 6 + 1 ***END Fan Factor DEBUG*** D6: 1(14) 2(12) 3(13) 4(6) 5(13) 6(6) Total(64) D8: 1(2) 2(0) 3(0) 4(0) 5(0) 6(0) 7(2) 8(0) Total(4) GAME OVER Final Score: Guitarmageddon: 3 True Panzies: 4 WINNINGS Guitarmageddon: 40000 True Panzies: 30000