Java JRE 1.3 Beta 8.3 OS = Windows 98 Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Fell Swamp Mudhoppers Team 2 race: Lizardman Player 101 name: Plodfoot Thunderfist Player 101: S Lizardman Saurus 5 4 1 9 [Block] Player 102 name: Bighorn Spleencrusher Player 102: S Lizardman Saurus 6 4 1 9 [Block] Player 103 name: Crusher McMudd Player 103: S Lizardman Saurus 6 4 1 9 [Block, Tackle] Player 104 name: Gorefist Splattertooth Player 104: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 105 name: Gordon Proudscale Player 105: S Lizardman Saurus 6 4 1 9 [] Player 106 name: Thunder Bloodfang Player 106: S Lizardman Saurus 6 4 1 9 [] Player 107 name: Fleetfoot Snapperjaw Player 107: L Lizardman Skink 8 2 3 6 [Dodge, Leap, Sprint, Stunty] Player 108 name: Billybob Tailspinner Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 109 name: Cumber Smallfoot Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 111 name: Harold Brokenclaw Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 112 name: Killgore Crushman Player 112: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 113 name: Preston Forkeytongue Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 114 name: Martin Coldblood Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 115 name: Slider Fastpaw Player 115: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Team 1 name: Cowboys From Hell Team 1 race: Dark Elf Player 1 name: Cowboy Player 1: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 2 name: ConcreteSledge Player 2: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 3 name: PsychoHoliII Player 3: B Dark Elf Blitzer 7 3 4 8 [Block] Player 4 name: HeresyII Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 5 name: CemeteryGatesII Player 5: L Dark Elf Lineman 6 3 5 8 [+ag] Player 6 name: Dominator Player 6: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Shattered Player 7: L Dark Elf Lineman 5 3 4 8 [Block] Player 8 name: Clash Player 8: L Dark Elf Lineman 6 3 4 8 [] Player 9 name: MedecineMan Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 10 name: BloodMessagor Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: ASleeper Player 11: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 12 name: ArtShredder Player 12: L Dark Elf Lineman 6 3 5 8 [+ag] Player 13 name: VulgarDisplayOfPower Player 13: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 14 name: FarBeyondDriven Player 14: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1228] Connected as server to game 'cowhoppers'. Done receiving file. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Foul selected. 11 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Cumber Smallfoot fouls ASleeper. (4, 6) +2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, 0: ASleeper has been stunned. 11: status changed from 0 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Cumber Smallfoot Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] 11: status changed from 2 to 1. ASleeper rolls over. Cowboys From Hell start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dominator 6: Select an action for Dominator Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for Dominator 6: Select an action for Dominator Turn time limit reached. 6: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for Dominator Player pushed to (22, 3) 103 moved (MP) to ( 22, 3 ) [Game Saved] Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 25, 8 ) 9 moved (MP) to ( 25, 7 ) 9 moved (MP) to ( 25, 6 ) 9 moved (MP) to ( 24, 5 ) 9 moved (MP) to ( 23, 5 ) Move ended for MedecineMan Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 21, 3 ) 109 blocked. Cowboys From Hell , Choose a block die. POW Cumber Smallfoot is knocked over. Player pushed to (22, 5) 109 moved (MP) to ( 22, 5 ) (3, 5) + 0, (6, 1) + 1, 0: Cumber Smallfoot has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 14 moved (MP) to ( 22, 4 ) Move ended for FarBeyondDriven [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 6 ) Move ended for HeresyII Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 6 ) Move ended for BloodMessagor Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Block selected. 106 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Move ended for Cowboy Thunder Bloodfang is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Thunder Bloodfang has been knocked prone. 106: status changed from 0 to 1. Cowboy saved by block skill. [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 0 ) 3 moved (MP) to ( 22, 0 ) 3 moved (MP) to ( 23, 0 ) 3 moved (MP) to ( 24, 0 ) 3 moved (MP) to ( 25, 0 ) 3 moved (MP) to ( 26, 0 ) 3 moved (MP) to ( 27, 0 ) PsychoHoliII scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=27,y=0] : current status = 0 3 : current square = java.awt.Point[x=27,y=0] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=20,y=6] : current status = 0 4 : current square = java.awt.Point[x=20,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=17,y=3] : current status = 0 5 : current square = java.awt.Point[x=17,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=21,y=1] : current status = 0 6 : current square = java.awt.Point[x=21,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=3] : current status = 1 11 : current square = java.awt.Point[x=20,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=22,y=4] : current status = 0 14 : current square = java.awt.Point[x=22,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=5] : current status = 1 101 : current square = java.awt.Point[x=15,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=20,y=11] : current status = 0 102 : current square = java.awt.Point[x=20,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=19,y=4] : current status = 1 105 : current square = java.awt.Point[x=19,y=4] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=20,y=5] : current status = 1 106 : current square = java.awt.Point[x=20,y=5] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=22,y=2] : current status = 1 107 : current square = java.awt.Point[x=22,y=2] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (6) Cumber Smallfoot regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (5) Preston Forkeytongue regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=22,y=1] : current status = 1 115 : current square = java.awt.Point[x=22,y=1] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=1] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Cowboys From Hell Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 13, 12 ) 14 moved location (MPL) to ( 13, 10 ) 4 moved location (MPL) to ( 12, 6 ) 3 moved location (MPL) to ( 13, 2 ) 2 moved location (MPL) to ( 12, 8 ) 11 moved location (MPL) to ( 7, 5 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 1 ) 9 moved location (MPL) to ( 12, 9 ) 6 moved to dugout ( 0, 0 ) 6 moved location (MPL) to ( 13, 12 ) 14 moved location (MPL) to ( 12, 5 ) 4 moved location (MPL) to ( 12, 7 ) 3 moved to dugout ( 0, 0 ) 3 moved location (MPL) to ( 13, 2 ) 10 moved to dugout ( 0, 0 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 11 ) 5 moved (SP) to ( 10, 4 ) 5 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 12, 3 ) 4 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 12, 8 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 16, 8 ) 114 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 21, 9 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) *** Setup end *** Cowboys From Hell Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(2+1) Current Weather: Very Sunny Kick result. Direction: 1 Distance: 4 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 16, 4 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 8 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 16, 7 ) Hand off selected. Move ended for Preston Forkeytongue Ball moved to ( 13, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Slider Fastpaw TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) Move ended for Bighorn Spleencrusher 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW MedecineMan is knocked over. Player pushed to (18, 11) 9 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 12, 12 ) Move ended for Crusher McMudd [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Gorefist Splattertooth BloodMessagor is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) Move ended for Killgore Crushman [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gordon Proudscale Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thunder Bloodfang Player pushed to (15, 4) 5 moved (MP) to ( 14, 4 ) [Game Saved] 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 14, 13 ) Move ended for Slider Fastpaw 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 12 ) Move ended for Harold Brokenclaw 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) Move ended for Martin Coldblood Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Cowboys From Hell start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HeresyII 4: Select an action for HeresyII Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 7, 10 ) Move ended for ASleeper Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 8, 12 ) Move ended for PsychoHoliII Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for MedecineMan Select an action for HeresyII 4: Select an action for HeresyII Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 2 + 0 = 2 Dominator slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 12 ) Move ended for Dominator [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for BloodMessagor Select an action for HeresyII 4: Select an action for HeresyII Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 8 ) Move ended for Cowboy Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for HeresyII 4: Select an action for HeresyII SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 11, 13 ) 112 blocked. Dauntless successful. (2+4=6) Cowboys From Hell , Choose a block die. POW/SKULL Killgore Crushman is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. HeresyII saved by block skill. Move ended for HeresyII [Game Saved] Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for ConcreteSledge Player pushed to (13, 13) 103 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 12, 9 ) Move ended for FarBeyondDriven Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 19, 7 ) Move ended for CemeteryGatesII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Crusher McMudd Crusher McMudd uses TACKLE to bring his opponent down. ConcreteSledge is knocked over. Player pushed to (17, 11) 2 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 5) + 0, (3, 4) + 0, 0: ConcreteSledge has been stunned. 2: status changed from 0 to 2. 103 moved (MP) to ( 12, 12 ) [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Gordon Proudscale BloodMessagor is knocked over. Player pushed to (17, 6) 10 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 5) + 0, (3, 2) + 0, 0: BloodMessagor has been stunned. 10: status changed from 0 to 2. 105 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 10 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW FarBeyondDriven saved by dodge skill. Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 12, 9 ) Move ended for Bighorn Spleencrusher [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 6 ) Move ended for Plodfoot Thunderfist 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 13, 10 ) Move ended for Slider Fastpaw 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 7 ) Move ended for Thunder Bloodfang 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) Move ended for Martin Coldblood 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 15, 9 ) Move ended for Preston Forkeytongue 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 11 ) Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] 2: status changed from 2 to 1. ConcreteSledge rolls over. 10: status changed from 2 to 1. BloodMessagor rolls over. Cowboys From Hell start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MedecineMan 9: Select an action for MedecineMan 9: tackle zone state changed to true Block selected. 114 blocked. Cowboys From Hell , Choose a block die. POW/SKULL Move ended for MedecineMan Martin Coldblood is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 114: status changed from 0 to 1. MedecineMan saved by block skill. [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 112 blocked. Dauntless NOT successful. (2+2=4) Team re-roll used. Dauntless successful. (1+6=7) Cowboys From Hell , Choose a block die. PUSHBACK Move ended for HeresyII Player pushed to (13, 14) 112 moved (MP) to ( 13, 14 ) [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true Block selected. 103 blocked. Cowboys From Hell , Choose a block die. PUSHBACK/POW Move ended for Dominator Crusher McMudd is knocked over. Player pushed to (13, 13) 103 moved (MP) to ( 13, 13 ) (6, 2) + 0, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for PsychoHoliII 3: Select an action for PsychoHoliII Select an action for ASleeper 11: Select an action for ASleeper Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 6 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 7 ) (1) CemeteryGatesII trips and falls trying to go for it! Move ended for CemeteryGatesII 5 moved (MP) to ( 14, 8 ) (6, 1) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 5: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 13 ) Move ended for Killgore Crushman [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 10, 10 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW MedecineMan is knocked over. Player pushed to (18, 12) 9 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 6) + 0, (5, 6) + 0, 3: MedecineMan has been badly hurt! 9: status changed from 0 to 8. 101 moved (MP) to ( 11, 11 ) 9 moved (SP) to ( 0, 12 ) Move ended for Plodfoot Thunderfist [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (18, 7) 1 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 11, 8 ) [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Crusher McMudd 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 10 ) Move ended for Martin Coldblood 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 9 ) Move ended for Preston Forkeytongue 115: Select an action for Slider Fastpaw Select an action for Slider Fastpaw 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 10, 9 ) 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 8, 7 ) 115 moved (MP) to ( 7, 6 ) 115 moved (MP) to ( 6, 5 ) 115 moved (MP) to ( 5, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 4, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 3, 2 ) Move ended for Slider Fastpaw [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gordon Proudscale Player pushed to (17, 9) 14 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 8 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 10, 6 ) Move ended for Harold Brokenclaw 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 11, 6 ) Move ended for Thunder Bloodfang [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gorefist Splattertooth Fell Swamp Mudhoppers: All players have moved. FarBeyondDriven saved by dodge skill. Player pushed to (17, 10) 14 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 12, 9 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Cowboys From Hell start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 6, 9 ) DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 ASleeper slips past his opponent(s) unhindered. 11 moved (MP) to ( 5, 8 ) 11 moved (MP) to ( 4, 7 ) 11 moved (MP) to ( 3, 6 ) 11 moved (MP) to ( 3, 5 ) 11 moved (MP) to ( 3, 4 ) 11 moved (MP) to ( 3, 3 ) 115 blocked. (3) Go for it successful. Cowboys From Hell , Choose a block die. POW Slider Fastpaw is knocked over. Player pushed to (2, 1) 115 moved (MP) to ( 2, 1 ) (6, 4) + 0, (5, 1) + 1, 0: Slider Fastpaw has been stunned. 115: status changed from 3 to 2. Ball moved to ( 2, 0 ) (1) ASleeper trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 11 moved (MP) to ( 4, 2 ) Move ended for ASleeper [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII Select an action for PsychoHoliII 3: Select an action for PsychoHoliII 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 5 ) Move ended for PsychoHoliII [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 5 + 0 = 5 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 13, 6 ) Move ended for FarBeyondDriven [Game Saved] Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 2 + 0 = 2 CemeteryGatesII slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 7 ) Move ended for CemeteryGatesII [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy Select an action for HeresyII 4: Select an action for HeresyII Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for Cowboy 1: Select an action for Cowboy Select an action for BloodMessagor 10: Select an action for BloodMessagor 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: BloodMessagor TARGET: 2 --- ROLL: 5 + 0 = 5 BloodMessagor slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 5 ) Move ended for BloodMessagor [Game Saved] Select an action for Cowboy 1: Select an action for Cowboy 1: tackle zone state changed to true Block selected. 111 blocked. Cowboys From Hell , Choose a block die. PUSHBACK Move ended for Cowboy Player pushed to (10, 5) 111 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 13 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + -1 = 4 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 9, 11 ) 4 moved (MP) to ( 9, 10 ) DODGE FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 8 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 1 + 0 = 1 HeresyII is knocked over. (2, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. Move ended for HeresyII 4: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 115: status changed from 2 to 1. Slider Fastpaw rolls over. 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 8, 7 ) 102 moved (MP) to ( 8, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW PsychoHoliII is knocked over. Player pushed to (19, 4) 3 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 3: status changed from 0 to 1. Move ended for Bighorn Spleencrusher [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 7 ) Move ended for Gorefist Splattertooth 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 7, 9 ) 114 moved (MP) to ( 6, 8 ) 114 moved (MP) to ( 5, 7 ) 114 moved (MP) to ( 5, 6 ) 114 moved (MP) to ( 5, 5 ) 114 moved (MP) to ( 5, 4 ) 114 moved (MP) to ( 4, 3 ) Move ended for Martin Coldblood 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Thunder Bloodfang Player pushed to (17, 4) 10 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 5 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 4 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 6 + 0 = 6 Harold Brokenclaw slips past his opponent(s) unhindered. 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 0 ) 111 moved (MP) to ( 4, 0 ) 111 moved (MP) to ( 3, 0 ) 111 moved (MP) to ( 2, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 5 + 0 = 5 Harold Brokenclaw scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 19, 6 ) 102 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 19, 6 ) 101 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 16, 7 ) 107 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 21, 4 ) 113 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Cowboys From Hell Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 13, 12 ) 14 moved location (MPL) to ( 13, 10 ) 4 moved location (MPL) to ( 12, 6 ) 3 moved location (MPL) to ( 13, 2 ) 2 moved location (MPL) to ( 12, 8 ) 11 moved location (MPL) to ( 7, 5 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 13, 1 ) 5 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 7, 10 ) 14 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) Turn time limit reached. 10 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 13, 3 ) 6 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kick result. Direction: 5 Distance: 2 Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 8, 8 ) Move ended for Killgore Crushman [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) Move ended for Gorefist Splattertooth 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 1 ) Move ended for Bighorn Spleencrusher 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 7 ) Move ended for Cumber Smallfoot 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 8 ) Move ended for Fleetfoot Snapperjaw 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 11 ) Move ended for Plodfoot Thunderfist 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 6 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW BloodMessagor is knocked over. Player pushed to (14, 4) 10 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: BloodMessagor has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 14, 5 ) Move ended for Crusher McMudd [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 2 ) Move ended for Gordon Proudscale 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 8 ) Move ended for Preston Forkeytongue 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 6 ) Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Ball placed at (21, 7) Ball moved to ( 23, 9 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 10 ) [Game Saved] Cowboys From Hell start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 6 ) 5 moved (MP) to ( 5, 7 ) 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 5, 9 ) 5 moved (MP) to ( 5, 10 ) GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 6, 11 ) (3) Go for it successful. 5 moved (MP) to ( 7, 11 ) Pass selected. SHORT PASS PASS FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 3 + -1Sun = 2 Move ended for CemeteryGatesII Ball moved to ( 14, 12 ) GET BALL FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) 4 moved (MP) to ( 21, 13 ) Move ended for HeresyII [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 5 ) 111 blocked. Cowboys From Hell , Choose a block die. POW Harold Brokenclaw is knocked over. Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) (6, 2) + 0, (6, 1) + 1, 0: Harold Brokenclaw has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 7 ) Move ended for FarBeyondDriven [Game Saved] Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for Dominator 6: Select an action for Dominator Select an action for Cowboy 1: Select an action for Cowboy Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for ConcreteSledge 2: Select an action for ConcreteSledge Select an action for BloodMessagor 10: Select an action for BloodMessagor Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 16, 12 ) Move ended for ConcreteSledge [Game Saved] Select an action for ASleeper 11: Select an action for ASleeper 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 10 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + -1 = 1 ASleeper is knocked over. (4, 6) + 0, (2, 1) + 0, 0: ASleeper has been stunned. Move ended for ASleeper 11: status changed from 0 to 2. Cowboys From Hell turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 21, 12 ) Move ended for Thunder Bloodfang 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 20, 12 ) 4 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW HeresyII is knocked over. Player pushed to (8, 14) 4 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 4: status changed from 3 to 1. 104 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 2 Ball moved to ( 8, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Gorefist Splattertooth TARGET: 6 --- ROLL: 6 + 0 = 6 Move ended for Gorefist Splattertooth [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (13, 13) 2 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 16, 12 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bighorn Spleencrusher Player pushed to (16, 0) 1 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 14, 1 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Killgore Crushman 112: tackle zone state changed to false [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 12, 4 ) Move ended for Cumber Smallfoot 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Crusher McMudd Dominator is knocked over. Player pushed to (16, 3) 6 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 7 ) Move ended for Gordon Proudscale 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 9 ) Move ended for Fleetfoot Snapperjaw 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Preston Forkeytongue Fell Swamp Mudhoppers: All players have moved. FarBeyondDriven is knocked over. Player pushed to (10, 6) 14 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 19, 7 ) Fell Swamp Mudhoppers turn ended. [Game Saved] 11: status changed from 2 to 1. ASleeper rolls over. Cowboys From Hell start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ConcreteSledge 2: Select an action for ConcreteSledge 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 14 ) DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 13 ) Move ended for ConcreteSledge [Game Saved] Select an action for FarBeyondDriven 14: Select an action for FarBeyondDriven 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 20, 7 ) DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 21, 8 ) DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 20, 10 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 12 ) 104 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Gorefist Splattertooth is knocked over. STAND FIRM skill used. (6, 4) + 0, (2, 5) + 0, 0: Gorefist Splattertooth has been stunned. 104: status changed from 3 to 2. Ball moved to ( 21, 12 ) GET BALL FINAL RESULT: Thunder Bloodfang TARGET: 8 --- ROLL: 5 + 0 = 5 Scatter roll: 2 Ball moved to ( 21, 11 ) Move ended for FarBeyondDriven [Game Saved] Select an action for HeresyII 4: Select an action for HeresyII Select an action for CemeteryGatesII 5: Select an action for CemeteryGatesII 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 11 ) Move ended for CemeteryGatesII Select an action for HeresyII 4: Select an action for HeresyII 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 12 ) DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 4 moved (MP) to ( 23, 11 ) 4 moved (MP) to ( 22, 10 ) (5) Go for it successful. 4 moved (MP) to ( 21, 11 ) GET BALL FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Thunder Bloodfang TARGET: 11 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Thunder Bloodfang. Pass selected. QUICK PASS PASS FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 4 + 1Qp + -1Tz + -1Sun = 3 Move ended for HeresyII Ball moved to ( 20, 12 ) GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dominator 6: Select an action for Dominator 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 1 + 0 = 1 Dominator is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. Move ended for Dominator 6: status changed from 0 to 1. Cowboys From Hell turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 [Game Saved] 104: status changed from 2 to 1. Gorefist Splattertooth rolls over. 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 10 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (7, 11) 4 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 21, 11 ) Move ended for Gordon Proudscale [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 19, 13 ) Move ended for Plodfoot Thunderfist 106: Select an action for Thunder Bloodfang Select an action for Thunder Bloodfang 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Thunder Bloodfang FarBeyondDriven is knocked over. Player pushed to (10, 11) 14 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (4, 6) + 0, (3, 3) + 0, 0: FarBeyondDriven has been stunned. 14: status changed from 3 to 2. 106 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 7 Ball moved to ( 9, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Thunder Bloodfang TARGET: 7 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Crusher McMudd Player pushed to (14, 3) 3 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 4 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Bighorn Spleencrusher Cowboy is knocked over. Player pushed to (17, 0) 1 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 8 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 12, 10 ) Move ended for Killgore Crushman [Game Saved] 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 113: Select an action for Preston Forkeytongue Select an action for Preston Forkeytongue 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 23, 10 ) Move ended for Preston Forkeytongue 107: Select an action for Fleetfoot Snapperjaw Select an action for Fleetfoot Snapperjaw 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 22, 10 ) Move ended for Fleetfoot Snapperjaw Fell Swamp Mudhoppers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 3 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 4 (4) Harold Brokenclaw regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 5 Fell Swamp Mudhoppers Winnings Roll: 5 + 1 Verified Opponent Roll = 6 Cowboys From Hell Winnings Roll: 6 + -1 Verified Opponent Roll = 2 Bighorn Spleencrusher gets an MVP award. Verified Opponent Roll = 2 ConcreteSledge gets an MVP award. Verified Opponent Roll = 3 Fell Swamp Mudhoppers FF Roll: 3 + 3 Verified Opponent Roll = 3 Cowboys From Hell FF Roll: 3 + -1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 D6: 1(98) 2(76) 3(129) 4(108) 5(99) 6(122) Total(632) D8: 1(1) 2(5) 3(0) 4(0) 5(4) 6(0) 7(3) 8(0) Total(13) GAME OVER Final Score: Cowboys From Hell: 1 Fell Swamp Mudhoppers: 2 WINNINGS Cowboys From Hell: 50000 Fell Swamp Mudhoppers: 60000