Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = français (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Roban Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Loradon Player 105: B Dragon Warrior 7 3 4 8 [Block, Dodge, Guard] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 107 name: Twilar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Trido Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge, Leap, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 8 3 4 7 [Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Pass, Sure Hands] Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [Block] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Titi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 10 name: Inxi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty, Sure Feet] Player 13 name: Tehe-Huihui Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Tene-Tepl Player 14: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=3739] Connected as server to game 'game2'. Done receiving file. Waiting for Silvercrest Saints to finish TURN: 5 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + -1 = 2 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 6 ) Move ended for Pradil [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) Move ended for Doboran Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Keladon saved by dodge skill. Player pushed to (10, 1) 109 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tzunki Koragon is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. Tzunki saved by block skill. [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Quetzl Pradil is knocked over. Player pushed to (15, 6) 110 moved (MP) to ( 15, 6 ) (6, 5) + 0, (2, 4) + 0, 0: Pradil has been stunned. 110: status changed from 0 to 2. 3 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 12, 6 ) Move ended for Zlotc Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 14, 8 ) Move ended for Tepok Select an action for Tene-Tepl 14: Select an action for Tene-Tepl 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 12, 8 ) Move ended for Tene-Tepl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Hand off selected. Move ended for Huanchi Ball moved to ( 9, 3 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) Move ended for Itzi-Tepl Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Nakai Player pushed to (15, 5) 108 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 3 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Inxi-Bitzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 3 + 0 = 3 Inxi-Bitzi slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 12, 7 ) Move ended for Inxi-Bitzi [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 10, 3 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 3 + 0 = 3 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 5 ) Move ended for Tene-Huini Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 110: status changed from 2 to 1. Pradil rolls over. 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) Move ended for Doboran 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 5 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 11, 6 ) Move ended for Keladon [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 4 + 0 = 4 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 9, 7 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 11, 8 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Tene-Tepl is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 5) + 0, (5, 6) + 1, 3: Tene-Tepl has been badly hurt! 14: status changed from 0 to 8. 14 moved (SP) to ( 0, 11 ) Move ended for Loradon [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 12, 8 ) Move ended for Fedir 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 Agoran slips past his opponent(s) unhindered. 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 12, 4 ) Move ended for Agoran [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Trido knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 3 + -1 = 2 Trido slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) Move ended for Trido [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 2 + 0 = 2 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 6, 3 ) 113 moved (MP) to ( 6, 4 ) 113 moved (MP) to ( 6, 5 ) 113 moved (MP) to ( 7, 6 ) Move ended for Koragon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 5 ) Move ended for Xtli Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 17, 8 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 9 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 108 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Trido is knocked over. Player pushed to (15, 10) 108 moved (MP) to ( 15, 10 ) (2, 3) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 12 ) Move ended for Tepok [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 8 ) Move ended for Quetzl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 13, 4 ) Move ended for Tzunki Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) STUNTY skill used. Waiting for opponent to decide DIVING TACKLE. STUNTY skill used. DIVING TACKLE skill used. DODGE BEFORE RE_ROLL: Itzi-Tepl knocked over trying to dodge. TARGET: 2 --- ROLL: 3 + -2 = 1 Reroll using DODGE. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 6 + 0 = 6 Itzi-Tepl slips past his opponent(s) unhindered. 106: status changed from 0 to 1. 106 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 16, 11 ) Move ended for Tene-Huini [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) STUNTY skill used. DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 3 + 0 = 3 Inxi-Bitzi slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 9 ) Move ended for Inxi-Bitzi [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 102 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Chosen of Sotek: All players have moved. Player pushed to (10, 5) 102 moved (MP) to ( 10, 5 ) Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 6 ) Move ended for Pradil [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 5 ) Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Keladon Zlotc is knocked over. Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 6) + 0, (6, 6) + 0, 1: Zlotc has been badly hurt! 5: status changed from 0 to 8. 109 moved (MP) to ( 12, 6 ) 5 moved (SP) to ( 0, 12 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Loradon TARGET: 3 --- ROLL: 4 + 0 = 4 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 4 + 0 = 4 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 14 ) 105 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 20, 13 ) Move ended for Loradon [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Doboran knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + -1 = 1 Doboran is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (3, 6) + 0, (3, 6) + 0, 0: Doboran has been knocked out. 112: status changed from 4 to 7. 112 moved (SP) to ( 29, 9 ) Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Loradon is knocked over. Player pushed to (20, 14) 105 moved (MP) to ( 20, 14 ) (1, 4) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 20, 13 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 115 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Agoran is knocked over. Player pushed to (11, 4) 115 moved (MP) to ( 11, 4 ) (4, 5) + 0, (6, 2) + 0, 0: Agoran has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 10 ) 2 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl Fedir is knocked over. Player pushed to (14, 6) 106 moved (MP) to ( 14, 6 ) (3, 1) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 11, 4 ) 102 blocked. Chosen of Sotek , Choose a block die. POW Dunar is knocked over. Player pushed to (11, 6) 102 moved (MP) to ( 11, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. 6 moved (MP) to ( 11, 5 ) Move ended for Xtli [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 13 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 13 ) 12 moved (MP) to ( 26, 13 ) 12 moved (MP) to ( 27, 12 ) Itzi-Tepl scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=8] : current status = 0 1 : current square = java.awt.Point[x=17,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=13,y=7] : current status = 0 3 : current square = java.awt.Point[x=13,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=10,y=9] : current status = 0 4 : current square = java.awt.Point[x=10,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=11,y=5] : current status = 0 6 : current square = java.awt.Point[x=11,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=20,y=13] : current status = 0 7 : current square = java.awt.Point[x=20,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=19,y=9] : current status = 4 10 : current square = java.awt.Point[x=19,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=16,y=11] : current status = 4 11 : current square = java.awt.Point[x=16,y=11] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=11,y=6] : current status = 1 102 : current square = java.awt.Point[x=11,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=20,y=14] : current status = 1 105 : current square = java.awt.Point[x=20,y=14] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=6] : current status = 1 106 : current square = java.awt.Point[x=14,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=12,y=6] : current status = 0 109 : current square = java.awt.Point[x=12,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (5) Manawil regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (4) Doboran regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=7,y=6] : current status = 0 113 : current square = java.awt.Point[x=7,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=7,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=7,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=29,y=10] : current status = 7 115 : current status = 7 (4) Agoran regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=29,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 7, 6 ) 6 moved (SP) to ( 7, 8 ) 6 moved (SP) to ( 11, 13 ) 4 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 6, 8 ) 2 moved (SP) to ( 11, 13 ) 6 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 11, 2 ) 11 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 8, 9 ) 10 moved (SP) to ( 8, 4 ) 12 moved (SP) to ( 0, 4 ) 8 moved (SP) to ( 13, 7 ) Waiting for Silvercrest Saints to set players on field. Turn time limit reached. 108 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 29, 4 ) 111 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (1+4) = Cheering Fans Chosen of Sotek: 3 + 17FF + 0CL Silvercrest Saints: 1 + 8FF + 0CL Chosen of Sotek get an extra re-roll. Kick result. Direction: 2 Distance: 1 Ball placed at (21, 8) Scatter roll: 2 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 8 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Pradil Quetzl is knocked over. Player pushed to (16, 10) 3 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 6) + 0, (2, 6) + 0, 0: Quetzl has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 8 ) Move ended for Loradon 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 11 ) Move ended for Trido 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Tene-Huini is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (4, 2) + 1, 0: Tene-Huini has been stunned. 11: status changed from 0 to 2. Keladon saved by block skill. 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 13, 8 ) Move ended for Keladon [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 22, 8 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 19, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 13, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Agoran [Game Saved] 106: Select an action for Fedir Select an action for Fedir 102: Select an action for Dunar Select an action for Dunar 107: Select an action for Twilar Select an action for Twilar 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fedir 105 blocked. Player pushed to (16, 9) 105 moved (MP) to ( 13, 9 ) Player pushed to (15, 8) 1 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Dunar Select an action for Dunar 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 9 ) Move ended for Barasil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dunar Nakai is knocked over. Player pushed to (15, 9) 1 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 107: Select an action for Twilar Select an action for Twilar Silvercrest Saints turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 3 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 3 (3) Quetzl stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) Starting second half. Silvercrest Saints gets a LEADER reroll. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 7, 8 ) 2 moved (SP) to ( 7, 6 ) 9 moved (SP) to ( 6, 8 ) 12 moved (SP) to ( 6, 6 ) 10 moved (SP) to ( 3, 7 ) 9 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 6, 8 ) 13 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 6, 5 ) 13 moved (SP) to ( 6, 9 ) Turn time limit reached. Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 16, 7 ) 112 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 23, 10 ) 104 moved (SP) to ( 29, 4 ) 114 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 8) Kickoff Roll (1+6) = Changing Weather Weather roll(1+4) Current Weather: Nice Kick result. Direction: 7 Distance: 2 Ball placed at (20, 8) Scatter roll: 1 Ball moved to ( 17, 9 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Pradil Huanchi saved by block skill. Pradil saved by block skill. [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Loradon Tepok is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. 105 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Keladon Huanchi is knocked over. Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 14, 4 ) [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 12, 6 ) Move ended for Trido 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) Move ended for Manawil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 4 ) Move ended for Koragon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) Move ended for Barasil 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 10 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Agoran [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 8 ) Move ended for Doboran 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 8 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tene-Huini saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 14, 9 ) Move ended for Fedir [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Twilar Silvercrest Saints: All players have moved. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 9) 11 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 3) + 0, (6, 2) + 1, 0: Tene-Huini has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 9, 1 ) Move ended for Tzunki Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 4 ) Move ended for Xtli Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 12, 12 ) Move ended for Tehe-Huihui Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) Move ended for Titi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 2 ) STUNTY skill used. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 Itzi-Tepl slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 2 ) STUNTY skill used. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 Itzi-Tepl slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 2 ) STUNTY skill used. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 6 + 0 = 6 Itzi-Tepl slips past his opponent(s) unhindered. Move ended for Itzi-Tepl [Game Saved] Select an action for Nakai 1: Select an action for Nakai (4) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 5 ) Move ended for Nakai Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 14, 8 ) Move ended for Doboran 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fedir Tepok is knocked over. Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 5) + 0, (5, 1) + 0, 0: Tepok has been stunned. 7: status changed from 0 to 2. 106 moved (MP) to ( 13, 9 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 14, 6 ) Move ended for Loradon 109: Select an action for Keladon Select an action for Keladon 110: Select an action for Pradil Select an action for Pradil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Keladon Nakai is knocked over. Player pushed to (13, 5) 1 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 11, 11 ) Move ended for Twilar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Itzi-Tepl is knocked over. Player pushed to (17, 1) 12 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 13, 4 ) Move ended for Pradil [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Agoran Ball moved to ( 19, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Barasil dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 7, 12 ) 114 moved (MP) to ( 6, 12 ) 114 moved (MP) to ( 5, 12 ) 114 moved (MP) to ( 4, 12 ) 114 moved (MP) to ( 3, 11 ) 114 moved (MP) to ( 2, 10 ) Barasil scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 1 (1) Quetzl stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 2 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Tene-Huini stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 9 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 17, 5 ) 109 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 17, 2 ) Turn time limit reached. 101 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 20, 2 ) 114 moved (SP) to ( 28, 6 ) 111 moved (SP) to ( 20, 13 ) 101 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 20, 1 ) 102 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 5, 7 ) 13 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 13, 1 ) 10 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 8, 6 ) 13 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 1 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Titi-Huichi TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 8 ) Hand off selected. Move ended for Titi-Huichi Ball moved to ( 12, 7 ) GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Xtli Trido is knocked over. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. Xtli saved by block skill. [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Twilar is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Keladon saved by dodge skill. Player pushed to (18, 8) 109 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 15, 9 ) Move ended for Tzunki [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 13, 7 ) Move ended for Tepok Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) Move ended for Tehe-Huihui Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 9 ) Move ended for Itzi-Tepl Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) Move ended for Inxi-Huinzi Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) Move ended for Inxi-Bitzi Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Nakai Chosen of Sotek: All players have moved. Pradil is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (2, 6) + 0, 0: Pradil has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 15, 4 ) Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Twilar 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 104: Select an action for Roban Select an action for Roban 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 4 ) Move ended for Roban 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) Move ended for Fedir 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 8 ) Move ended for Loradon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 11 ) Move ended for Dunar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 1 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 2 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 10 ) Move ended for Keladon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 12, 8 ) Move ended for Gelan [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 2 + 0 = 2 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Inxi-Bitzi is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. 10: status changed from 3 to 1. Manawil is knocked over. Move ended for Manawil Silvercrest Saints: All players have moved. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Manawil has been knocked prone. 111: status changed from 0 to 1. Verified Opponent Roll = 7 Ball moved to ( 14, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tzunki TARGET: 9 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Trido TARGET: 5 --- ROLL: 5 + 0 = 5 Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Trido is knocked over. Player pushed to (16, 11) 108 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 3 to 1. 6 moved (MP) to ( 15, 10 ) Ball moved to ( 15, 11 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Keladon saved by dodge skill. Player pushed to (17, 10) 109 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Gelan is knocked over. Player pushed to (11, 9) 101 moved (MP) to ( 11, 9 ) (5, 6) + 0, (2, 6) + 0, 0: Gelan has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) Move ended for Inxi-Bitzi Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 14, 11 ) Move ended for Titi-Huichi Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 12 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tehe-Huihui knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 6 + 0 = 6 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 18, 13 ) STUNTY skill used. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 4 + 0 = 4 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 13 ) 13 moved (MP) to ( 21, 13 ) 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 23, 11 ) 13 moved (MP) to ( 24, 11 ) Move ended for Tehe-Huihui [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Itzi-Tepl [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 3 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Inxi-Huinzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 3 + 0 = 3 Inxi-Huinzi slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 9 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Huanchi Loradon saved by block skill. Huanchi saved by block skill. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 104 blocked. Chosen of Sotek , Choose a block die. POW Roban is knocked over. Player pushed to (17, 3) 104 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (5, 4) + 1, 5: Roban has been seriously injured!! (13) Concussion - Miss next game 104: status changed from 0 to 9. 1 moved (MP) to ( 16, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 28, 13 ) 1 moved (MP) to ( 17, 4 ) Turn time limit reached. 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 17, 7 ) Move ended for Nakai Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 24, 10 ) Move ended for Koragon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 9 ) Move ended for Dunar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Loradon Inxi-Huinzi is knocked over. Player pushed to (15, 10) 8 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 5) + 0, (3, 6) + 1, 3: Inxi-Huinzi has been badly hurt! 8: status changed from 0 to 8. 105 moved (MP) to ( 15, 9 ) 8 moved (SP) to ( 1, 11 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Keladon 105 blocked. Player pushed to (15, 9) 105 moved (MP) to ( 14, 9 ) Player pushed to (14, 9) 2 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 16, 10 ) [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Twilar TARGET: 2 --- ROLL: 2 + -1 = 1 Twilar is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Twilar has been knocked prone. Move ended for Twilar 107: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Xtli Keladon is knocked over. Player pushed to (17, 10) 109 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) Move ended for Tepok Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 18, 12 ) Move ended for Inxi-Bitzi Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) Move ended for Titi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 16, 13 ) Move ended for Itzi-Tepl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Loradon saved by dodge skill. Player pushed to (13, 8) 105 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) Move ended for Tzunki [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Fedir is knocked over. Player pushed to (17, 6) 106 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (1, 1) + 1, 0: Fedir has been stunned. 106: status changed from 0 to 2. 4 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 18, 10 ) Move ended for Nakai [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 12 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tehe-Huihui knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 5 + 0 = 5 Tehe-Huihui slips past his opponent(s) unhindered. 13 moved (MP) to ( 22, 11 ) 13 moved (MP) to ( 22, 10 ) 13 moved (MP) to ( 22, 9 ) 13 moved (MP) to ( 22, 8 ) 13 moved (MP) to ( 23, 7 ) 13 moved (MP) to ( 24, 7 ) 13 moved (MP) to ( 25, 7 ) Move ended for Tehe-Huihui Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 106: status changed from 2 to 1. Fedir rolls over. 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 16, 6 ) Move ended for Twilar 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 14, 13 ) Move ended for Loradon 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 23, 11 ) 113 moved (MP) to ( 22, 12 ) 113 moved (MP) to ( 21, 13 ) 113 moved (MP) to ( 20, 14 ) 113 moved (MP) to ( 19, 14 ) 113 moved (MP) to ( 18, 14 ) 113 moved (MP) to ( 17, 14 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Itzi-Tepl is knocked over. Player pushed to (13, 12) 12 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 5) + 0, (2, 4) + 1, 0: Itzi-Tepl has been stunned. 12: status changed from 3 to 2. 113 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 7 Ball moved to ( 12, 13 ) Move ended for Koragon [Game Saved] 102: Select an action for Dunar Select an action for Dunar 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 15, 11 ) Move ended for Manawil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 1 + 0 = 1 Dunar is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (2, 4) + 0, 0: Dunar has been stunned. Move ended for Dunar 102: status changed from 0 to 2. Silvercrest Saints turn ended. [Game Saved] 12: status changed from 2 to 1. Itzi-Tepl rolls over. Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tzunki Koragon is knocked over. Player pushed to (15, 14) 113 moved (MP) to ( 15, 14 ) (3, 1) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Xtli Trido is knocked over. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. Xtli saved by block skill. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Loradon is knocked over. Player pushed to (14, 14) 105 moved (MP) to ( 14, 14 ) (6, 5) + 0, (1, 2) + 0, 0: Loradon has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 13 ) GET BALL BEFORE RE_ROLL: Inxi-Bitzi dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Inxi-Bitzi Scatter roll: 5 Ball moved to ( 18, 14 ) Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Dunar rolls over. 105: status changed from 2 to 1. Loradon rolls over. 113: Select an action for Koragon Select an action for Koragon 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Keladon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 2 Target(3) Roll(2) Manawil falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (11, 12) 10 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manawil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Manawil Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Ball throw-in: 5, 6 (11, 14) Ball moved to ( 16, 9 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 17, 9 ) Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Trido is knocked over. Player pushed to (18, 13) Player 2 pushed to (18, 13) 2 moved (MP) to ( 18, 13 ) Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (4, 6) + 0, 3: Trido has been badly hurt! 108: status changed from 0 to 8. 6 moved (MP) to ( 16, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Manawil saved by dodge skill. Player pushed to (18, 15) (3, 6) + 0, 0: Manawil has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 10 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 13 ) 113 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Koragon is knocked over. (5, 3) + 0, (6, 5) + 0, 2: Koragon has been badly hurt! 113: status changed from 0 to 8. Tepok saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 12, 10 ) Move ended for Tepok [Game Saved] Select an action for Titi-Huichi 9: Select an action for Titi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 8 ) Move ended for Titi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 12, 9 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 13, 10 ) Pass selected. Increased range band because of race. LONG PASS PASS BEFORE RE_ROLL: Itzi-Tepl fumbled the ball! TARGET: 3 --- ROLL: 2 + -1Lp = 1 Team re-roll used. PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 6 Ball moved to ( 18, 12 ) GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Itzi-Tepl [Game Saved] Select an action for Inxi-Bitzi 10: Select an action for Inxi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 10 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 8 ) 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 6 ) Hand off selected. Ball moved to ( 25, 7 ) GET BALL BEFORE RE_ROLL: Tehe-Huihui dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 26, 6 ) GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Inxi-Bitzi [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Nakai Keladon is knocked over. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (4, 4) + 0, 0: Keladon has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 28, 8 ) 1 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 106 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (18, 7) 106 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 17, 6 ) Turn time limit reached. Chosen of Sotek turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 4 + 0 = 4 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 23, 5 ) 106 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 25, 5 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Inxi-Bitzi is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Inxi-Bitzi has been knocked prone. 10: status changed from 3 to 1. Fedir is knocked over. Move ended for Fedir Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. Verified Opponent Roll = 8 Ball moved to ( 2, 6 ) Silvercrest Saints turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 16, 6 ) 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Twilar is knocked over. Player pushed to (14, 4) 107 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (4, 2) + 0, 0: Twilar has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 15, 5 ) Move ended for Xtli [Game Saved] Select an action for Tehe-Huihui 13: Select an action for Tehe-Huihui 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 26, 7 ) 13 moved (MP) to ( 27, 6 ) GET BALL FINAL RESULT: Tehe-Huihui TARGET: 3 --- ROLL: 3 + 0 = 3 Tehe-Huihui scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=13] : current status = 0 2 : current square = java.awt.Point[x=18,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (3) Quetzl stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=12,y=10] : current status = 0 7 : current square = java.awt.Point[x=12,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=1,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=12,y=8] : current status = 0 9 : current square = java.awt.Point[x=12,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=26,y=6] : current status = 1 10 : current square = java.awt.Point[x=26,y=6] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=26,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=26,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (5) Tene-Huini regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=13,y=10] : current status = 4 12 : current square = java.awt.Point[x=13,y=10] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=27,y=6] : current status = 0 13 : current square = java.awt.Point[x=27,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=9] : current status = 7 101 : current status = 7 (5) Gelan regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=18,y=8] : current status = 1 102 : current square = java.awt.Point[x=18,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=28,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=14,y=14] : current status = 1 105 : current square = java.awt.Point[x=14,y=14] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=25,y=5] : current status = 1 106 : current square = java.awt.Point[x=25,y=5] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=14,y=4] : current status = 2 107 : current square = java.awt.Point[x=14,y=4] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=28,y=8] : current status = 7 109 : current status = 7 (4) Keladon regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=28,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (1) Pradil stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : current status = 7 (4) Manawil regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 4 + 1 Silvercrest Saints Winnings Roll: 5 + 1 Xtli gets an MVP award. Barasil gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 17 Chosen of Sotek FF Roll: 5 + 2 not conceding roll=4 -1 for loss +1 for cas (4) Silvercrest Saints FF Roll: 4 + 0 ***END Fan Factor DEBUG*** D6: 1(68) 2(92) 3(94) 4(89) 5(94) 6(97) Total(534) D8: 1(3) 2(2) 3(1) 4(2) 5(1) 6(4) 7(5) 8(3) Total(21) GAME OVER Final Score: Chosen of Sotek: 3 Silvercrest Saints: 1 WINNINGS Chosen of Sotek: 50000 Silvercrest Saints: 60000