Java JRE 1.4 Beta 8.3 OS = Mac OS X Locale = franais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Block, Leader] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [SKILL, Block, Dodge, Sprint] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, SKILL, Dodge] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [SKILL, Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 9 2 4 7 [Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Guard, Pass, Sure Hands] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=59521] Connected as server to game 'raton'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 102 name: Quiche Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [Block] Player 104 name: Hodge Podge Jr. Player 104: B Human Blitzer 7 3 3 8 [SKILL +MA, Block] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 8 [Block, Kick] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Oliver Wendell Jones II Player 107: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 108 name: Rosebud Player 108: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 109 name: Spuds Mackenzie Player 109: B Human Blitzer 7 3 3 8 [Block] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [SKILL, Block, Guard, Mighty Blow] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 114 name: Sen. Bedfellow Player 114: L Human Lineman 6 3 3 8 [SKILL] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(3+3) Current Weather: Nice Gate: 123000 screaming fans show up for the game. Handicap result 35:PALMED COIN. Handicap result 12:EXTRA TRAINING. Handicap result 55:KNUCKLEDUSTERS. Bloom County DeathTongues gain a reroll from EXTRA TRAINING. Quiche gets KNUCKLEDUSTERS. Rongeurs Flamboyants gets a LEADER reroll. Rat Pide manages to ignore the niggling pain. Rat Fistolé manages to ignore the niggling pain. GrrRaaaT is suffering from a niggling injury. 7: status changed from 0 to 2. Fier à Rat manages to ignore the niggling pain. Rat Staman is suffering from a niggling injury. 11: status changed from 0 to 2. Bloom County DeathTongues use PALM COIN. Picked TAILS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 104 moved location (MPL) to ( 16, 1 ) 103 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 19, 7 ) 110 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 28, 6 ) 110 moved (SP) to ( 16, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 9, 8 ) 15 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 12, 9 ) 16 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 9, 3 ) 10 moved (SP) to ( 9, 11 ) 6 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 8, 6 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (24, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 1 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 1 Distance: 2 Perfect Defense. Waiting for Bloom County DeathTongues to re-arrange players on field. 102 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 17, 3 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Ball placed at (24, 4) Ball placed at (24, 4) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 8, 4 ) 16 moved (MP) to ( 8, 3 ) 16 moved (MP) to ( 8, 2 ) 16 moved (MP) to ( 7, 1 ) Move ended for Sacrificial Line Rat Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 10, 4 ) Move ended for Rat Mada Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 10, 1 ) Move ended for Rat Musqué Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 9, 4 ) Move ended for Rat Tonlaveur Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 9, 2 ) Move ended for Fier à Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 3 ) Move ended for Rat ZeMotte Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 6, 1 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 8, 2 ) Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 6, 3 ) Move ended for RatCrue Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 9 ) DODGE BEFORE RE_ROLL: Rat Leur knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Rongeurs Flamboyants uses their LEADER reroll. DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Leur slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 8, 5 ) Move ended for Rat Leur [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Rat Fistolé TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Fistolé slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 7 ) Move ended for Rat Fistolé [Game Saved] Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Fresh Linerat TARGET: 3 --- ROLL: 1 + 0 = 1 Fresh Linerat is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Fresh Linerat has been knocked prone. Move ended for Fresh Linerat Rongeurs Flamboyants: All players have moved. 14: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 1 [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 8 ) Move ended for Limekiller 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 10, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 10, 7 ) Move ended for Steve Dallas 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 6 ) Move ended for Oliver Wendell Jones II Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 4 ) Move ended for Spuds Mackenzie 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 1 ) Move ended for Rosebud 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 3 ) Move ended for Bill The Cat 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 105: Select an action for Lola Granola Select an action for Lola Granola 111: Select an action for Cutter John Select an action for Cutter John 105: Select an action for Lola Granola Select an action for Lola Granola 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) Move ended for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 14, 3 ) Move ended for Lola Granola 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 2 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Rat Musqu?? is knocked over. Player pushed to (20, 0) 2 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Rat Musqu?? has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Hodge Podge Jr. knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 5 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 6) + 0, (5, 3) + 0, 0: Hodge Podge Jr. has been knocked out. Move ended for Hodge Podge Jr. 104: status changed from 0 to 7. 104 moved (SP) to ( 29, 8 ) Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 3 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 10, 1 ) Move ended for Rat Musqué Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 10, 2 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Bill The Cat is knocked over. Player pushed to (12, 3) 113 moved (MP) to ( 12, 3 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 4) + 1, 6: Bill The Cat has been KILLED!! 113: status changed from 0 to 10. 9 moved (MP) to ( 11, 3 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 113: status changed from 10 to 1. Move ended for Fier à Rat [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Mada Spuds Mackenzie is knocked over. Player pushed to (12, 5) 109 moved (MP) to ( 12, 5 ) (5, 4) + 0, (1, 2) + 0, 0: Spuds Mackenzie has been stunned. 109: status changed from 0 to 2. 10 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 1 ) 16 moved (MP) to ( 9, 2 ) 16 moved (MP) to ( 9, 3 ) 16 moved (MP) to ( 10, 4 ) Move ended for Sacrificial Line Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur Player pushed to (11, 6) 115 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 9, 3 ) Move ended for Rat Spoutine Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) Move ended for Rat Leur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 2 ) 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 9, 2 ) Move ended for RatCrue Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 109: status changed from 2 to 1. Spuds Mackenzie rolls over. 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Bill The Cat 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Limekiller Rat Fistol?? is knocked over. Player pushed to (20, 6) 5 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (5, 5) + 0, (3, 4) + 1, 0: Rat Fistol?? has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 9, 7 ) [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 6 ) 103 moved (MP) to ( 9, 5 ) Move ended for Steve Dallas 108: Select an action for Rosebud Select an action for Rosebud 108: Select an action for Rosebud Select an action for Rosebud 105: Select an action for Lola Granola Select an action for Lola Granola 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 11, 5 ) 16 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Sacrificial Line Rat is knocked over. 6 blocked. Player pushed to (21, 3) 6 moved (MP) to ( 8, 3 ) Player pushed to (20, 3) 16 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 2) + 1, (6, 3) + 0, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 115 moved (MP) to ( 10, 4 ) Move ended for G.P. Snorklewhacker [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rosebud Player pushed to (20, 0) 2 moved (MP) to ( 9, 0 ) 108 moved (MP) to ( 10, 1 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) Move ended for Cutter John 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Lola Granola Fresh Linerat is knocked over. Player pushed to (17, 2) 14 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 3) + 0, (4, 2) + 0, 0: Fresh Linerat has been stunned. 14: status changed from 0 to 2. 105 moved (MP) to ( 13, 3 ) [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 7 ) 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 6, 7 ) 107 moved (MP) to ( 5, 6 ) 107 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 1 (1) Oliver Wendell Jones II trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Oliver Wendell Jones II trips and falls trying to go for it! Move ended for Oliver Wendell Jones II 107 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] 14: status changed from 2 to 1. Fresh Linerat rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Musqué Player pushed to (11, 2) 108 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 7, 2 ) 13 moved (MP) to ( 8, 1 ) 13 moved (MP) to ( 9, 0 ) 13 moved (MP) to ( 10, 0 ) 13 moved (MP) to ( 11, 0 ) 102 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Quiche is knocked over. Player pushed to (13, 2) 102 moved (MP) to ( 13, 2 ) (4, 4) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 12, 1 ) Move ended for Rat Leur [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 1 ) 6 moved (MP) to ( 10, 0 ) 6 moved (MP) to ( 11, 0 ) 6 moved (MP) to ( 12, 0 ) 6 moved (MP) to ( 13, 0 ) 6 moved (MP) to ( 14, 0 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 1 ) (5) Go for it successful. 6 moved (MP) to ( 17, 1 ) (3) Go for it successful. 6 moved (MP) to ( 18, 1 ) SPRINT used. (5) Go for it successful. 6 moved (MP) to ( 19, 1 ) Move ended for Rat Spoutine [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 1 ) 12 moved (MP) to ( 10, 0 ) 12 moved (MP) to ( 11, 0 ) 12 moved (MP) to ( 12, 0 ) 12 moved (MP) to ( 13, 0 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) (1) RatCrue trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 12 moved (MP) to ( 18, 2 ) Move ended for RatCrue [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. POW SKILL SELECTED: Move ended for Fier à Rat Rosebud is knocked over. Player pushed to (11, 1) 108 moved (MP) to ( 11, 1 ) PILING ON not used: MUST follow-up. MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Mada 10: Select an action for Rat Mada Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Mada G.P. Snorklewhacker is knocked over. Player pushed to (9, 3) 115 moved (MP) to ( 9, 3 ) (5, 1) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 2 ) 15 moved (MP) to ( 9, 1 ) 15 moved (MP) to ( 10, 0 ) 15 moved (MP) to ( 11, 0 ) 15 moved (MP) to ( 12, 0 ) 15 moved (MP) to ( 13, 0 ) 15 moved (MP) to ( 14, 1 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Rat Tonlaveur is knocked over. (4, 6) + 0, (3, 2) + 0, 0: Rat Tonlaveur has been stunned. 4: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Quiche 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 10, 3 ) Move ended for G.P. Snorklewhacker [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 8, 2 ) 107 moved (MP) to ( 9, 1 ) Move ended for Oliver Wendell Jones II 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 15, 2 ) Move ended for Limekiller 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rosebud 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 17, 0 ) 105 moved (MP) to ( 18, 0 ) 6 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Rat Spoutine is knocked over. Player pushed to (9, 2) 6 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (4, 4) + 0, 0: Rat Spoutine has been knocked out. 6: status changed from 3 to 7. 6 moved (SP) to ( 0, 10 ) 105 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 7 Ball moved to ( 8, 3 ) Move ended for Lola Granola [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Spuds Mackenzie 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 1 (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 20, 1 ) Move ended for Cutter John [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 4 ) Move ended for Steve Dallas 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 2 + 0 = 2 Bill The Cat is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. Move ended for Bill The Cat Bloom County DeathTongues: All players have moved. 113: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] 4: status changed from 2 to 1. Rat Tonlaveur rolls over. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fresh Linerat 14: Select an action for Fresh Linerat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Fresh Linerat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 2 + 0 = 2 Rat ZeMotte slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 0 ) 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 2 ) 111 blocked. Rongeurs Flamboyants , Choose a block die. POW Cutter John is knocked over. Player pushed to (20, 0) 111 moved (MP) to ( 20, 0 ) (3, 1) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 111: status changed from 3 to 1. 15 moved (MP) to ( 20, 1 ) Ball moved to ( 20, 1 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 4 --- ROLL: 4 + 0 = 4 (5) Go for it successful. 15 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 6 + 0 = 6 Rat ZeMotte slips past his opponent(s) unhindered. Move ended for Rat ZeMotte [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 0 ) DODGE BEFORE RE_ROLL: Rat Leur knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 2 + 0 = 2 Rat Leur is knocked over. (6, 3) + 0, (4, 6) + 0, 1: Rat Leur has been badly hurt! Move ended for Rat Leur 13: status changed from 0 to 8. 13 moved to dugout ( 0, 11 ) Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 0 ) 111 moved (MP) to ( 22, 0 ) 111 moved (MP) to ( 23, 1 ) 111 moved (MP) to ( 22, 2 ) Move ended for Cutter John 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Lola Granola RatCrue is knocked over. Player pushed to (12, 3) 12 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: RatCrue has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 18, 2 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 1 ) 110 moved (MP) to ( 17, 1 ) 110 moved (MP) to ( 18, 1 ) 110 moved (MP) to ( 19, 1 ) 110 moved (MP) to ( 20, 1 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Rat ZeMotte is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 6) + 0, (5, 6) + 1, 3: Rat ZeMotte has been badly hurt! 15: status changed from 3 to 8. Limekiller saved by block skill. 15 moved (SP) to ( 0, 12 ) Verified Opponent Roll = 7 Ball moved to ( 7, 3 ) 110 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 1 (1) Limekiller trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Limekiller [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Steve Dallas Rat Mada is knocked over. Player pushed to (19, 4) 10 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 4 ) Move ended for Spuds Mackenzie 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Bill The Cat 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Quiche Fresh Linerat is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 4) + 0, (6, 6) + 1, 3: Fresh Linerat has been badly hurt! 14: status changed from 0 to 8. Quiche is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. 14 moved (SP) to ( 1, 11 ) Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 5 ) Move ended for Rat Mada Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Steve Dallas is knocked over. Player pushed to (13, 5) 103 moved (MP) to ( 13, 5 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 12, 4 ) 9: status changed from 0 to 1. 9: status changed from 1 to 1. [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 9, 2 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (9, 0) 107 moved (MP) to ( 9, 0 ) 4 moved (MP) to ( 9, 1 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 4 + 0 = 4 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 12, 9 ) Move ended for RatCrue [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Musqué Rongeurs Flamboyants: All players have moved. Oliver Wendell Jones II is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. Rat Musqué saved by block skill. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Steve Dallas 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 6 ) Move ended for Bill The Cat 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 4 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 10, 6 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 12, 8 ) Move ended for G.P. Snorklewhacker [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for Limekiller 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 10 ) Move ended for Spuds Mackenzie 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) Move ended for Lola Granola 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 (1) Quiche trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Quiche trips and falls trying to go for it! Move ended for Quiche 102 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 2 ) 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (10, 0) 108 moved (MP) to ( 10, 0 ) 4 moved (MP) to ( 11, 1 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. This block has already been rerolled. PUSHBACK/POW Move ended for Rat Musqué Rosebud is knocked over. Player pushed to (10, -2) (1, 3) + 0, 0: Rosebud has been stunned. 108: status changed from 0 to 0. 108 moved to dugout ( 29, 3 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 6 + 0 = 6 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) Move ended for RatCrue [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Mada Rongeurs Flamboyants: All players have moved. Bill The Cat is knocked over. Player pushed to (13, 7) 113 moved (MP) to ( 13, 7 ) (6, 4) + 0, (1, 2) + 0, 0: Bill The Cat has been stunned. 113: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 113: status changed from 2 to 1. Bill The Cat rolls over. 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 13 ) 110 moved (MP) to ( 11, 13 ) 110 moved (MP) to ( 10, 13 ) 110 moved (MP) to ( 9, 13 ) Move ended for Limekiller 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 9 ) Move ended for Cutter John 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) Move ended for Lola Granola 103: Select an action for Steve Dallas Select an action for Steve Dallas 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Quiche 103: Select an action for Steve Dallas Select an action for Steve Dallas 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false Blitz action used. [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 10, 7 ) Move ended for Spuds Mackenzie 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Steve Dallas Rat Mada is knocked over. Player pushed to (18, 4) 10 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 12, 5 ) Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Rat Mada Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 2 ) 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) Move ended for Rat Musqué Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Quiche is knocked over. Player pushed to (10, 6) 102 moved (MP) to ( 10, 6 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (4, 4) + 1, (3, 6) + 0, 0: Quiche has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 9 moved (MP) to ( 11, 5 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 8 ) Move ended for Rat Tonlaveur Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 5 ) DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 2 + 0 = 2 RatCrue slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 8, 11 ) 12 moved (MP) to ( 8, 12 ) 110 blocked. (5) Go for it successful. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (10, 14) 110 moved (MP) to ( 10, 14 ) 12 moved (MP) to ( 9, 13 ) Move ended for RatCrue Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 11 ) 105 moved (MP) to ( 9, 12 ) Move ended for Lola Granola 110: Select an action for Limekiller Select an action for Limekiller 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) Move ended for Cutter John 110: Select an action for Limekiller Select an action for Limekiller 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW RatCrue saved by dodge skill. Player pushed to (21, 12) 12 moved (MP) to ( 8, 12 ) 110 moved (MP) to ( 9, 14 ) 110 moved (MP) to ( 8, 14 ) 110 moved (MP) to ( 7, 14 ) 110 moved (MP) to ( 6, 14 ) 110 moved (MP) to ( 5, 14 ) 110 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 2, 14 ) Limekiller scores a touchdown! *** Setup start *** Verified Opponent Roll = 4 (4) Quiche regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 2 (2) Hodge Podge Jr. stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 3 (3) Rat Fistol?? stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 6 (6) Rat Spoutine regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 19, 7 ) 110 moved (SP) to ( 18, 4 ) 110 moved (SP) to ( 16, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 12, 10 ) 16 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 11 ) 8 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 5, 11 ) 10 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 5, 10 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (24, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (1+2) = Get the Ref! Bloom County DeathTongues: 4 + 10Fan Factor Rongeurs Flamboyants: 9 + 26Fan Factor Rongeurs Flamboyants fans get the ref. Verified Opponent Roll = 2 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (24, 4) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 4 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 10 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (17, 10) 103 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (3, 5) + 1, (1, 2) + 0, 0: Steve Dallas has been stunned. 103: status changed from 0 to 2. 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 15, 9 ) SKILL SELECTED: Move ended for Fier à Rat [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Rat Tonlaveur Rat Tonlaveur is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Steve Dallas rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for G.P. Snorklewhacker Rat Musqu?? is knocked over. Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (5, 5) + 1, 5: Rat Musqu?? has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 2: status changed from 0 to 9. 115 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 2 moved (SP) to ( 0, 13 ) [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Oliver Wendell Jones II Player pushed to (15, 10) 9 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 15, 9 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 110: Select an action for Limekiller Select an action for Limekiller 108: Select an action for Rosebud Select an action for Rosebud 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 11 ) Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 14 ) 108 moved (MP) to ( 14, 14 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 12, 12 ) Move ended for Rosebud 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 9 ) Move ended for Bill The Cat 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 11, 8 ) Move ended for Limekiller 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 13, 8 ) Move ended for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 8 ) Move ended for Lola Granola 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 8, 6 ) 10 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Spuds Mackenzie is knocked over. Move ended for Spuds Mackenzie Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Spuds Mackenzie has been knocked prone. 109: status changed from 0 to 1. Bloom County DeathTongues turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 3 (3) Hodge Podge Jr. stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Rat Fistol?? stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 7, 6 ) 6 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 5, 7 ) 6 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 6, 8 ) 4 moved (SP) to ( 7, 7 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 19, 7 ) 110 moved (SP) to ( 25, 3 ) 110 moved (SP) to ( 23, 5 ) 112 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 29, 6 ) 110 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 18, 8 ) 112 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 16, 6 ) 113 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+6) = Pitch Invasion 102: status changed from 0 to 2. 108: status changed from 0 to 2. 109: status changed from 0 to 2. 10: status changed from 0 to 2. 113: status changed from 0 to 2. 115: status changed from 0 to 2. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 3) Scatter roll: 6 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 1 102: status changed from 2 to 1. 108: status changed from 2 to 1. 109: status changed from 2 to 1. 113: status changed from 2 to 1. 115: status changed from 2 to 1. 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Oliver Wendell Jones II dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 22, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Oliver Wendell Jones II fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Oliver Wendell Jones II Ball moved to ( 7, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 12 ) Move ended for Dr. Legrunt 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) Move ended for Limekiller 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) Move ended for Cutter John 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) Move ended for Steve Dallas 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) Move ended for Jean Kirkpatrick Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 16, 13 ) (6) Go for it successful. 16 moved (MP) to ( 15, 13 ) 111 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (14, 11) 111 moved (MP) to ( 14, 11 ) Move ended for Sacrificial Line Rat [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 5, 10 ) 12 moved (MP) to ( 5, 11 ) 12 moved (MP) to ( 5, 12 ) 12 moved (MP) to ( 6, 13 ) Move ended for RatCrue Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 8, 12 ) Move ended for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 8 ) 6 moved (MP) to ( 5, 9 ) 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 6, 11 ) Move ended for Rat Spoutine Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 9 ) Move ended for Fier à Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 8 ) 4 moved (MP) to ( 6, 9 ) Move ended for Rat Tonlaveur Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 4, 8 ) 8 moved (MP) to ( 4, 9 ) Move ended for Rat Taplan Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 4 ) Move ended for Bill The Cat 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) Move ended for Quiche 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 11, 8 ) Move ended for Limekiller 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 9 ) Move ended for Cutter John 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 8 ) Move ended for Spuds Mackenzie 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) Move ended for Rosebud 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 11, 10 ) Move ended for Jean Kirkpatrick 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 17, 13 ) 107 moved (MP) to ( 16, 13 ) Move ended for Oliver Wendell Jones II 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 9 ) 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 8) 9 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 9, 9 ) Move ended for Steve Dallas [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 9 ) Move ended for G.P. Snorklewhacker [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (20, 11) 1 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 12 ) Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 12 ) Move ended for RatCrue Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Pide Dr. Legrunt saved by dodge skill. Player pushed to (8, 13) 112 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 8, 12 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 11 ) Move ended for Rat Spoutine Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 9, 11 ) 4 moved (MP) to ( 10, 11 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Jean Kirkpatrick is knocked over. Player pushed to (11, 9) 106 moved (MP) to ( 11, 9 ) (2, 3) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 11, 10 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 10 ) Move ended for Rat Taplan Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Fier à Rat Steve Dallas is knocked over. Player pushed to (10, 9) 103 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 9, 9 ) 9: status changed from 0 to 1. 9: status changed from 1 to 1. [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Sacrificial Line Rat Rongeurs Flamboyants: All players have moved. Sacrificial Line Rat is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Sacrificial Line Rat has been knocked prone. 16: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Tonlaveur is knocked over. Player pushed to (17, 11) 4 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 11, 10 ) Move ended for Steve Dallas [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 6 ) 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 4 ) 110 moved (MP) to ( 6, 3 ) 110 moved (MP) to ( 5, 3 ) 110 moved (MP) to ( 4, 3 ) Move ended for Limekiller 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 7 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 5 ) 111 moved (MP) to ( 7, 4 ) 111 moved (MP) to ( 6, 3 ) 111 moved (MP) to ( 5, 2 ) Move ended for Cutter John 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 9, 6 ) 108 moved (MP) to ( 8, 5 ) 108 moved (MP) to ( 7, 4 ) Move ended for Rosebud 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 3 ) 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 3 ) 113 moved (MP) to ( 6, 3 ) Move ended for Bill The Cat 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 8, 2 ) 102 moved (MP) to ( 7, 2 ) Move ended for Quiche 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for G.P. Snorklewhacker Rat Mada is knocked over. Player pushed to (14, 8) 10 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. 115 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 8 ) 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 7, 8 ) 109 moved (MP) to ( 6, 7 ) Move ended for Spuds Mackenzie 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 10, 13 ) Move ended for Oliver Wendell Jones II 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Dr. Legrunt slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 16, 11 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 13 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 17, 11 ) Move ended for Sacrificial Line Rat Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) Move ended for RatCrue Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 5, 7 ) DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 4, 6 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 3, 5 ) 8 moved (MP) to ( 2, 4 ) 8 moved (MP) to ( 2, 3 ) 8 moved (MP) to ( 2, 2 ) 8 moved (MP) to ( 3, 1 ) 8 moved (MP) to ( 4, 1 ) 111 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Rat Taplan is knocked over. Move ended for Rat Taplan (4, 1) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 10 ) Move ended for Jean Kirkpatrick 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 12 ) Move ended for Oliver Wendell Jones II 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Steve Dallas Rat Spoutine is knocked over. Player pushed to (17, 12) 6 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (3, 5) + 0, (1, 1) + 0, 0: Rat Spoutine has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 11, 11 ) [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 4, 2 ) 111 moved (MP) to ( 3, 2 ) 111 moved (MP) to ( 2, 2 ) Cutter John scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Hodge Podge Jr. stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Rat Fistol?? stays UNconscious. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 8 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 19, 7 ) 111 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 16, 1 ) 103 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 12, 3 ) 9 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (24, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (24, 10) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 24, 7 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 0 ) 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (17, 2) 110 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 16, 1 ) SKILL SELECTED: Move ended for Fier à Rat [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 7 ) 10 moved (MP) to ( 5, 7 ) GET BALL FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 10, 4 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Rat Mada fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Scatter roll: 6 Scatter roll: 2 Move ended for Rat Mada Ball moved to ( 15, 3 ) Scatter roll: 8 Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) Move ended for Rat Pide Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 18, 1 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 0 ) 6 moved (MP) to ( 18, 0 ) 6 moved (MP) to ( 19, 0 ) 6 moved (MP) to ( 20, 0 ) 6 moved (MP) to ( 21, 0 ) (2) Go for it successful. 6 moved (MP) to ( 22, 1 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 0 ) 8 moved (MP) to ( 16, 0 ) 8 moved (MP) to ( 17, 0 ) 8 moved (MP) to ( 18, 0 ) 8 moved (MP) to ( 19, 0 ) 8 moved (MP) to ( 20, 0 ) 8 moved (MP) to ( 21, 1 ) 8 moved (MP) to ( 22, 2 ) Move ended for Rat Taplan Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 3 ) Move ended for Sacrificial Line Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Steve Dallas is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) (6, 3) + 0, (2, 3) + 0, 0: Steve Dallas has been stunned. 103: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Steve Dallas rolls over. 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 22, 3 ) Move ended for Spuds Mackenzie 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 24, 2 ) 112 moved (MP) to ( 24, 1 ) 112 moved (MP) to ( 23, 0 ) Move ended for Dr. Legrunt 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 21, 2 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (7, 0) 6 moved (MP) to ( 22, 0 ) 113 moved (MP) to ( 22, 1 ) Move ended for Bill The Cat [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 20, 2 ) Move ended for G.P. Snorklewhacker [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 105: Select an action for Lola Granola Select an action for Lola Granola 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 3 ) Move ended for Oliver Wendell Jones II 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Lola Granola Sacrificial Line Rat is knocked over. Player pushed to (15, 2) 16 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (4, 4) + 0, (3, 5) + 0, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 105 moved (MP) to ( 15, 3 ) [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 22, 6 ) Move ended for Rosebud 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 7 ) Move ended for Jean Kirkpatrick 102: Select an action for Quiche Select an action for Quiche 110: Select an action for Limekiller Select an action for Limekiller 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Quiche Fier ?? Rat saved by block skill. Quiche is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (6, 4) + 1, 1: Quiche has been badly hurt! 102: status changed from 0 to 8. 102 moved (SP) to ( 29, 11 ) Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Fier à Rat Player pushed to (17, 3) 110 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Blitz selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Dr. Legrunt is knocked over. Player pushed to (24, 0) 112 moved (MP) to ( 24, 0 ) (2, 4) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 0 to 1. 6 moved (MP) to ( 23, 0 ) 6 moved (MP) to ( 24, 1 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 25, 2 ) 6 moved (MP) to ( 26, 3 ) 6 moved (MP) to ( 27, 4 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=1] : current status = 0 1 : current square = java.awt.Point[x=20,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (4) Rat Fistolé regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=16,y=1] : current status = 0 9 : current square = java.awt.Point[x=16,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=10,y=4] : current status = 0 10 : current square = java.awt.Point[x=10,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=18,y=1] : current status = 0 12 : current square = java.awt.Point[x=18,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=1,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (1) Sacrificial Line Rat stays UNconscious. 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103 : current square = java.awt.Point[x=16,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (3) Hodge Podge Jr. stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=15,y=3] : current status = 0 105 : current square = java.awt.Point[x=15,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=22,y=3] : current status = 0 109 : current square = java.awt.Point[x=22,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=17,y=3] : current status = 0 110 : current square = java.awt.Point[x=17,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=24,y=0] : current status = 1 112 : current square = java.awt.Point[x=24,y=0] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=22,y=1] : current status = 0 113 : current square = java.awt.Point[x=22,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=20,y=2] : current status = 0 115 : current square = java.awt.Point[x=20,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 9, 6 ) 1 moved (SP) to ( 9, 8 ) 6 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 9, 3 ) 1 moved (SP) to ( 9, 11 ) 6 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 4 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 11, 7 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 10 ) 111 moved location (MPL) to ( 19, 7 ) 110 moved (SP) to ( 16, 1 ) 114 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( 29, 4 ) 112 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 18, 5 ) 109 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 22, 6 ) 105 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (18, 11) Scatter roll: 6 Ball moved to ( 18, 14 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 6 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 11 ) 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 20, 13 ) 113 moved (MP) to ( 19, 14 ) 113 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 19, 13 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 7, 6 ) NERVES OF STEEL skill used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 3 ) Move ended for Steve Dallas 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 10, 2 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW RatCrue is knocked over. Player pushed to (21, 4) 12 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 3) + 0, (6, 6) + 0, 3: RatCrue has been badly hurt! 12: status changed from 0 to 8. 12 moved (SP) to ( 1, 12 ) 109 moved (MP) to ( 11, 3 ) Move ended for Spuds Mackenzie [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 12, 2 ) Move ended for Dr. Legrunt [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) Move ended for Limekiller 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 3 ) Move ended for Oliver Wendell Jones II 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 115: tackle zone state changed to false [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 8 ) Move ended for Lola Granola 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 8 ) Move ended for Jean Kirkpatrick 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 5 ) Move ended for Sen. Bedfellow 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 5 + 0 = 5 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 9, 4 ) Move ended for Rosebud Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 14, 1 ) (5) Go for it successful. 10 moved (MP) to ( 13, 1 ) 112 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (12, 3) 112 moved (MP) to ( 12, 3 ) Move ended for Rat Mada [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 14, 4 ) Move ended for Fier à Rat Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Fistolé Sen. Bedfellow is knocked over. Player pushed to (13, 4) 114 moved (MP) to ( 13, 4 ) (1, 3) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 18, 5 ) Move ended for Rat Taplan Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 8, 3 ) Move ended for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Rat Spoutine Rat Spoutine is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 1 ) 112 moved (MP) to ( 5, 1 ) 112 moved (MP) to ( 4, 1 ) Move ended for Dr. Legrunt 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 1 ) 110 moved (MP) to ( 8, 1 ) 110 moved (MP) to ( 7, 1 ) 110 moved (MP) to ( 6, 1 ) 110 moved (MP) to ( 5, 2 ) 110 moved (MP) to ( 4, 2 ) Move ended for Limekiller 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Sen. Bedfellow 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 19, 7 ) Move ended for Bill The Cat 108: Select an action for Rosebud Select an action for Rosebud 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 1 ) 103 moved (MP) to ( 7, 1 ) 103 moved (MP) to ( 6, 1 ) 103 moved (MP) to ( 5, 1 ) Move ended for Steve Dallas 109: Select an action for Spuds Mackenzie Select an action for Spuds Mackenzie 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 1 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 1 ) 109 moved (MP) to ( 5, 2 ) Move ended for Spuds Mackenzie 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 4) 1 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 2) + 0, 0: Rat Pide has been stunned. 1: status changed from 0 to 2. 108 moved (MP) to ( 8, 3 ) 108 moved (MP) to ( 7, 3 ) 108 moved (MP) to ( 6, 3 ) 108 moved (MP) to ( 5, 3 ) 108 moved (MP) to ( 4, 3 ) 108 moved (MP) to ( 3, 2 ) Move ended for Rosebud [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lola Granola Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jean Kirkpatrick Rat Tonlaveur saved by block skill. Jean Kirkpatrick saved by block skill. [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Oliver Wendell Jones II Bloom County DeathTongues: All players have moved. Player pushed to (14, 5) 9 moved (MP) to ( 15, 5 ) Bloom County DeathTongues turn ended. [Game Saved] 1: status changed from 2 to 1. Rat Pide rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 7 ) Move ended for Rat Spoutine Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 1 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 11, 6 ) Move ended for Rat Mada Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur Player pushed to (10, 6) 105 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Taplan slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 5 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Lola Granola is knocked over. Player pushed to (9, 7) 105 moved (MP) to ( 9, 7 ) (6, 3) + 0, (3, 2) + 0, 0: Lola Granola has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 5 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Fistolé Sen. Bedfellow is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. Rat Fistolé is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Rat Fistolé has been knocked prone. 5: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 105: status changed from 2 to 1. Lola Granola rolls over. 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 3, 1 ) 112 moved (MP) to ( 2, 1 ) Dr. Legrunt scores a touchdown! *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 3 (3) Hodge Podge Jr. stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 6 (6) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 12 ) 107 moved location (MPL) to ( 15, 8 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 13 ) 105 moved location (MPL) to ( 16, 4 ) 113 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 10 ) 111 moved location (MPL) to ( 19, 7 ) 110 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 16, 1 ) 110 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 24, 7 ) 113 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 17, 13 ) 114 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 8, 4 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (24, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (24, 3) Verified Opponent Roll = 3 Scatter roll: 3 Touchback!! Rongeurs Flamboyants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 10 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Sacrificial Line Rat Oliver Wendell Jones II is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Rat Taplan Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) Move ended for Rat Spoutine Select an action for Rat Fistolé 5: Select an action for Rat Fistolé Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 9 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (16, 11) 103 moved (MP) to ( 16, 11 ) (6, 4) + 0, (6, 5) + 0, 2: Steve Dallas has been badly hurt! 103: status changed from 0 to 8. 4 moved (MP) to ( 16, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 12 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 9 ) (1) Rat Pide trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 1 moved (MP) to ( 16, 8 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Fistolé 5: Select an action for Rat Fistolé Select an action for Rat Fistolé 5: Select an action for Rat Fistolé 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 15, 8 ) Move ended for Rat Fistolé Select an action for Fier à Rat 9: Select an action for Fier à Rat SKILL SELECTED: piling on SKILL SELECTED: piling on 9: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. POW SKILL SELECTED: Move ended for Fier à Rat G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) 9: status changed from 0 to 1. 9: status changed from 1 to 1. Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=16,y=10] : current status = 0 4 : current square = java.awt.Point[x=16,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6: status changed from 3 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=13,y=9] : current status = 0 8 : current square = java.awt.Point[x=13,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=15,y=7] : current status = 1 9 : current square = java.awt.Point[x=15,y=7] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=7,y=7] : current status = 0 10 : current square = java.awt.Point[x=7,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=7,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=7,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=1,y=12] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=1,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=12] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (4) Hodge Podge Jr. regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=16,y=4] : current status = 0 105 : current square = java.awt.Point[x=16,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=16,y=7] : current status = 1 107 : current square = java.awt.Point[x=16,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=16,y=12] : current status = 0 108 : current square = java.awt.Point[x=16,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=16,y=2] : current status = 0 110 : current square = java.awt.Point[x=16,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=17,y=1] : current status = 0 114 : current square = java.awt.Point[x=17,y=1] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=16,y=6] : current status = 1 115 : current square = java.awt.Point[x=16,y=6] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 2 + 0 Bloom County DeathTongues Winnings Roll: 1 + 3 Rat Mada gets an MVP award. Rosebud gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=6 -1 for loss +1 for cas (3) -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 6 + -2 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 10 Bloom County DeathTongues FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(150) 2(98) 3(119) 4(109) 5(127) 6(118) Total(721) D8: 1(4) 2(7) 3(4) 4(2) 5(2) 6(5) 7(4) 8(1) Total(29) GAME OVER Final Score: Rongeurs Flamboyants: 1 Bloom County DeathTongues: 3 WINNINGS Rongeurs Flamboyants: 20000 Bloom County DeathTongues: 40000 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6